Wizard
From The Heroes of Might and Magic III wiki
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain ![]() |
Navigator ![]() |
Wizard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills (out of 112) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Wizards are the magic heroes of Tower. They are dedicated pursuers of mystical and magical knowledge. While Wizards may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.
All Wizards start with the secondary skill Wisdom. They cannot learn Resistance, which means they can only acquire it from Witch Huts, Scholars, Seer's Huts, or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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Wizards[edit]
Name | Class | Specialty | Skill 1 | Skill 2 | Spell | ||||
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Wizard | ![]() |
Gold | ![]() |
Basic Wisdom | ![]() |
Basic Scholar | ![]() | |
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Wizard | ![]() |
Hypnotize | ![]() |
Advanced Wisdom | ![]() | |||
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Wizard | ![]() |
Haste | ![]() |
Basic Wisdom | ![]() |
Basic Diplomacy | ![]() | |
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Wizard | ![]() |
Fortune | ![]() |
Basic Wisdom | ![]() |
Basic Intelligence | ![]() | |
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Wizard | ![]() |
Mysticism | ![]() |
Basic Wisdom | ![]() |
Basic Mysticism | ![]() | |
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Wizard | ![]() |
Eagle Eye | ![]() |
Basic Wisdom | ![]() |
Basic Eagle Eye | ![]() | |
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Wizard | ![]() |
Chain Lightning | ![]() |
Basic Wisdom | ![]() |
Basic Sorcery | ![]() | |
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Wizard | ![]() |
Magi | ![]() |
Basic Wisdom | ![]() |
Basic Ballistics | ![]() | |
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Wizard | ![]() |
Enchanters | ![]() |
Advanced Wisdom | ![]() |