Pathfinding
From The Heroes of Might and Magic III wiki
Pathfinding is a secondary skill, that reduces the movement penalty for rough terrains. A hero with expert pathfinding secondary skills treats all terrains as grass, which means that the hero suffers no penalty for crossing rough, sand, snow or swamp terrain types. Penalty reductions from the skill level are tabulated below.
Terrain | None | Basic | Advanced | Expert |
---|---|---|---|---|
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100% | 100% | 100% | 100% |
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125% | 100% | 100% | 100% |
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150% | 125% | 100% | 100% |
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175% | 150% | 125% | 100% |
Heroes with Pathfinding as a starting skill: