Druid
From The Heroes of Might and Magic III wiki
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Druid | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills (out of 112) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Druids are the magic heroes Rampart. They are mystics who draw their power from a harmonic relationship with the land. While Druids pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills.
All Druids start with the secondary skill Wisdom.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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Druids[edit]
Name | Class | Specialty | Skill 1 | Skill 2 | Spell | ||||
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Aeris | Druid | Pegasi | Basic Wisdom | Basic Scouting | Protection from Air | ||||
Alagar | Druid | Ice Bolt | Basic Wisdom | Basic Sorcery | Ice Bolt | ||||
Coronius | Druid | Slayer | Basic Wisdom | Basic Scholar | Slayer | ||||
Elleshar | Druid | Intelligence | Basic Wisdom | Basic Intelligence | Curse | ||||
Malcom | Druid | Eagle Eye | Basic Wisdom | Basic Eagle Eye | Magic Arrow | ||||
Melodia | Druid | Fortune | Basic Wisdom | Basic Luck | Fortune | ||||
Gem | Druid | First Aid | Basic Wisdom | Basic First Aid | Summon Boat | ||||
Uland | Druid | Cure | Advanced Wisdom | Basic Ballistics | Cure |