Fly
From The Heroes of Might and Magic III wiki
spell in the School of Air Magic.
It allows casting hero to fly over terrain (except rock) obstacles to an unoccupied map location. Cannot be used by a hero on a boat.
Fly | |||||||||||||||||||||||
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School: | Air Magic | ||||||||||||||||||||||
Level: | 5th | ||||||||||||||||||||||
Cost: | 20/15 | ||||||||||||||||||||||
Duration: | 1 day | ||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||
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Bug: if Air Magic secondary skill was upgraded after the spell cast, the effect stays at the initial level even after re-casting. (Angel Wings' expert Fly is not affected). (Fixed in HotA).
Bug: if Fly spell is cast while Angel Wings equipped, the effect disappears after the artifact is unequipped. (Fixed in HotA).
Terrain | Fly | + Basic Pathfinding |
+ Advanced Pathfinding |
+ Expert Pathfinding | |||||
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Str. move |
Diag. move |
Str. move |
Diag. move |
Str. move |
Diag. move |
Str. move |
Diag. move | ||
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bas: adv: exp: |
140 120 100 |
197 169 141 |
not affected | |||||
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bas: adv: exp: |
140 120 100 |
197 169 141 |
140 120 100 |
197 169 141 |
125 120 100 |
176 169 141 |
100 | 141 |
![]() ![]() |
bas: adv: exp: |
140 120 100 |
197 169 141 |
125 120 100 |
176 169 141 |
100 | 141 | 100 | 141 |
![]() |
bas: adv: exp: |
125 120 100 |
176 169 141 |
100 | 141 | 100 | 141 | 100 | 141 |
![]() ![]() ![]() ![]() ![]() ![]() |
100 | 141 | not affected | ||||||
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75 | 106 | not affected | ||||||
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65 | 91 | not affected | ||||||
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50 | 70 | not affected | ||||||
* Favorable winds do not affect movement under the Fly spell. |
Horn of the Abyss[edit]
- Fly, Water Walk and Dimension Door spell changes which make it impossible to trigger objects without alerting the guard even while using these spells (if take into account fix of object guard tilting bug).
- To trigger a guarded object while flying or water walking (if the object in question is not a freely passable one, like a friendly Garrison), you will now have to first land on an adjacent tile and fight the guardians.
- Fixed bugs with interruption the flight on forbidden cells. Interrupting the flight above a guarded tile will now trigger combat.
- Fly cast works when hero wears Angel Wings or has lower level Fly effect.
Related artifacts:[edit]
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Angel Wings - gives expert Fly while equipped.