Disguise

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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Disguise is a 2nd level spell in the School of Air Magic.
Disguise
Disguise.png
School:  Air Magic
Level:  2nd
Cost:  4/2
Duration:  1 day
 Basic effect
All of the hero's creature troops are displayed as if they were composed of the most powerful creatures in the hero's army. Troop population numbers are represented normally.
 Advanced effect
Same as basic effect except troop population quantities are represented as "0".
 Expert effect
Same as advanced effect except all troops are represented as if populated by the most powerful creature in hero's longest owned town.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   13
Town portrait Rampart small.gif Rampart   13
Town portrait Tower small.gif Tower   18 (13*)
Town portrait Inferno small.gif Inferno   18
Town portrait Necropolis small.gif Necropolis   13
Town portrait Dungeon small.gif Dungeon   13
Town portrait Stronghold small.gif Stronghold   13
Town portrait Fortress small.gif Fortress   0
Town portrait Conflux small.gif Conflux   11
Town portrait Cove small.gif Cove Horn of the Abyss   13
* Without Library
It masks the hero's units on the adventure map from enemy players. Disguise is a reconnaissance adventure spell.