Disrupting Ray is a 2nd level
spell in the
School of Air Magic.
Disrupting Ray
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School:
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Air Magic
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Level:
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2nd
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Cost:
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10/8
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Duration:
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until end of combat
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Basic effect
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Reduces target, enemy troop's defense rating by 3.
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Advanced effect
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Reduces target, enemy troop's defense rating by 4.
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Expert effect
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Reduces target, enemy troop's defense rating by 5.
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Probability of occurrence (%):
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It reduces target, enemy creature stack's
defense. Disrupting ray may be cast on same stack repeatedly, making it the only cumulative spell in
Heroes of Might and Magic III.
Heroes specializing in Disrupting Ray: