Red Tower
From The Heroes of Might and Magic III wiki
Red Tower | ||||||||
Picture | ||||||||
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% | Guards | Content | XP | |||||
30 % |
|
![]() 1x Firebird |
![]() 1225 | |||||
30 % |
|
![]() 2x Firebirds |
![]() 2450 | |||||
30 % |
|
![]() 3x Firebirds |
![]() 3675 | |||||
10 % |
|
![]() 4x Firebirds |
![]() 4900 | |||||
Visiting scheme | ||||||||
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Event | ||||||||
The captured Firebirds will serve you gladly. Would you like to fight the guards? * * * Firebirds were once kept captive here, however now the place is abandoned. |
Red Tower is an adventure map location, and commonly known as one of the creature banks. It is guarded by 35-140 Fire Elementals. As a reward for defeating the guard, 1-4 Firebirds will join the hero's army. The more Fire Elementals there are, the more Firebirds will join.
The guards are divided into five stacks of 7/14/21/28 Fire Elementals (red hexes). 50% probability of getting a stack of Energy Elementals in the left lower corner (C hex). All the guard stacks with the same speed are attacking in alphabetic order from A to E.The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army.
Though war machines are not available, the infinite shots effect of Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated).
Guards preview[edit]
Default settings for random map generator[edit]
- Limit per zone: 1.
- Terrain: any dry land.
- Value: 4000.
- Density: 20.