Imp Cache
From The Heroes of Might and Magic III wiki
Imp Cache | ||||||||
Picture | ||||||||
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% | Guards | Content | XP | |||||
30 % |
|
1000 ![]() 2 ![]() |
![]() 400 | |||||
30 % |
|
1500 ![]() 3 ![]() |
![]() 600 | |||||
30 % |
|
2000 ![]() 4 ![]() |
![]() 800 | |||||
10 % |
|
3000 ![]() 6 ![]() |
![]() 1200 | |||||
Visiting scheme | ||||||||
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The imp cache is an adventure map location, and commonly known as one of the creature banks. It is guarded by 100-300 imps divided into five stacks, one of which may be a stack of familiars. The more guards there are, the better the reward. The treasure contains 1000-3000 and 2-6
.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army.
Though war machines are not available, the infinite shots effect of Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated).
Guards preview[edit]
Default settings for random map generator[edit]
- Terrain: any dry land.
- Value: 5000.
- Density: 100.