Protection from Water

From The Heroes of Might and Magic III wiki
Jump to: navigation, search
School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Protection from Water is a 1st level spell in the School of Water Magic.
Protection from Water
Protection from Water.png
School:  Water Magic
Level:  1st
Cost:  5/4
Duration:  1 rnd/sp
 Basic effect
Damage from water magic spells is reduced by 30% for target allied troop.
 Advanced effect
Damage from water magic spells is reduced by 50% for target allied troop.
 Expert effect
Damage from water magic spells is reduced by 50% for all allied troops.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   20
Town portrait Rampart small.gif Rampart   20
Town portrait Tower small.gif Tower   25 (20*)
Town portrait Inferno small.gif Inferno   20
Town portrait Necropolis small.gif Necropolis   20
Town portrait Dungeon small.gif Dungeon   19
Town portrait Stronghold small.gif Stronghold   20
Town portrait Fortress small.gif Fortress   20
Town portrait Conflux small.gif Conflux   20
Town portrait Cove small.gif Cove Horn of the Abyss   20
* Without Library
It reduces damage from water spells for target allied troop.

Units capable of casting Protection from Water:

Horn of the Abyss[edit]

In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.