Blind

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School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Blind is a 2nd level spell in the School of Fire Magic.
Blind
Blind.png
School:  Fire Magic
Level:  2nd
Cost:  10/8
Duration:  1 rnd/sp
 Basic effect
Target, enemy troop is frozen until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 50% of base attack rating.
 Advanced effect
Same as basic effect, except that deactivating attack is retaliated at 25% of base attack rating.
 Expert effect
Same as basic effect, except that deactivating attack is not retaliated.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   25
Town portrait Rampart small.gif Rampart   35
Town portrait Tower small.gif Tower   18 (13*)
Town portrait Inferno small.gif Inferno   47
Town portrait Necropolis small.gif Necropolis   24
Town portrait Dungeon small.gif Dungeon   25
Town portrait Stronghold small.gif Stronghold   25
Town portrait Fortress small.gif Fortress   35
Town portrait Conflux small.gif Conflux   37
Town portrait Cove small.gif Cove Horn of the Abyss   0
* Without Library
It makes the blinded creature stack immobile and completely lose its turn to act on combat round. Blind can be removed with Cure and Dispel spells, or it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its initiative, or if its turn has already passed for the round, it will act immediately.

Units immune to Blind:

Units capable of casting blind (after attacking):

Artifacts rendering your units immune to Blind:

See also[edit]