| Statistics | 
| Cavalier | 
| 
| Cost per troop |  
|  1000
 | 
 |  | 
|  | 
| Special abilities: | 
| • Jousting bonus | 
| Champion | 
| 
| Cost per troop |  
|  1200
 | 
 |  | 
|  | 
| Special abilities: | 
| • Jousting bonus | 
Cavaliers and Champions are level 6 creatures of Castle. They are recruited from Training Grounds. 
Cavaliers are upgraded to Champions for free when the hero visits Stables found on the Adventure Map.
Jousting special ability[edit]
"The horse-mounted cavalier and champion deal extra impact damage (+5% per hex traveled to creature attacked) when charging into battle." RoE manual
For example, moving five hexes before the attack will increase their damage by 25%.
Pikemen and Halberdiers are immune to this jousting bonus, which means they only suffer the base damage from cavalier and champion.
Heroes with a specialty[edit]
 Tyris the Knight has cavaliers as a specialty, which increases the attack and defense skills of any cavaliers or champions for each level attained after 6th level, and gives them a speed bonus of 1. Tyris the Knight has cavaliers as a specialty, which increases the attack and defense skills of any cavaliers or champions for each level attained after 6th level, and gives them a speed bonus of 1.
See also: