Rampart
From The Heroes of Might and Magic III wiki
Rampart is a Good alignment town focused on defense and defensive spells.
Contents
Overview
Ramparts are the homeland of Druids and Rangers. They are inhabited by creatures who defend their home - the forests and fields of Erathia. The army of Rampart is best in defense, since Dwarves and Dendroids are quite slow. However, most of the Rampart warriors have abilities that may disrupt the plans of the enemy (especially a mage).
Structures
Common Buildings:
- Village Hall → Town Hall → City Hall → Capitol
- Fort → Citadel → Castle
- Tavern
- Blacksmith which produces 5s
- Mage Guild up to level Crystal
- Marketplace → Resource Silo which produces +1 {{{3}}}
Rampart Specific Buildings
Creature Dwellings
- Centaur Stables
- Dwarf Cottage
- Homestead
- Enchanted Spring
- Dendroid Arches
- Unicorn Glade
- Dragon Cliffs
Town Costs
["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
---|---|---|---|
Gold | 35000 | 31000 | 109000 |
Wood | 50 | 25 | 127 |
Ore | 60 | 35 | 142 |
Crystal | 34 | 31 | 95 |
Gems | 14 | 11 | 45 |
Mercury | 4 | 6 | 30 |
Sulfur | 4 | 6 | 30 |
Troop cost/week: 26620 Gold 2 Crystal
Units
Strengths & Weaknesses
Strengths
- Dwarven Treasury - At the start of every week, you get a 10% bonus to your gold.
- Grand Elf - Speed 7 shooter with very high damage that is available early in the game.
- Several high-speed units that can form a very potent force in the late game.
- Rampart produces the most Hit Points per week of all towns.
Weaknesses
- Only 1 shooter (The Wood Elf)
- Four 2-hex units make for very easy targets for multi-hex attacks/spells