Gog and Magog

From The Heroes of Might and Magic III wiki
(Redirected from Magog)
Jump to: navigation, search
Inferno creatures
Level 1
Imp Imp
Familiar Familiar
Level 2
Gog Gog
Magog Magog
Level 3
Hell Hound Hell Hound
Cerberus Cerberus
Level 4
Demon Demon
Horned Demon Horned Demon
Level 5
Pit Fiend Pit Fiend
Pit Lord Pit Lord
Level 6
Efreet Efreet
Efreet Sultan Efreet Sultan
Level 7
Devil Devil
Arch Devil Arch Devil
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Neutral
Statistics
Gog
Creature Gog.gif
 Cost per troop 
Resource Gold 20x18.gif
125

Attack 6
Defense 4
Damage 2–4
Health 13
Speed 4
Movement Ground
Size 1
Shots 12
Growth 8
AI Value 159
 Special abilities:
Ranged attack
Magog
Creature Magog.gif
 Cost per troop 
Resource Gold 20x18.gif
175

Attack 7
Defense 4
Damage 2–4
Health 13
Speed 6
Movement Ground
Size 1
Shots 24
Growth 8
AI Value 240
 Special abilities:
Ranged attack
Fireball Attack
Hall of Sins  Gog (adventure map).gifMagog (adventure map).gif

Gogs and Magogs are level 2 creatures of Inferno. They are recruited from the Hall of Sins.

"Gogs and magogs hurl fireballs and attack with their claws at close range. Magog fireblasts affect the target hex and its surrounding hexes like a Fireball spell." RoE manual

However, the fireball effect is considered to be a creature ability rather than a spell, and therefore creatures immune to fire or spells are fully affected by the Magog's attack. Although Magogs cannot directly attack allied creatures, they can potentially harm them if hero's creatures are located within the radius of Magogs' fireball.

Heroes with a specialty[edit]
  • Calh Calh the Demoniac has gogs as a specialty, which increases the attack and defense skills of any gogs or magogs for each level attained after 2nd level, and gives them a speed bonus of 1.

Horn of the Abyss[edit]

In Horn of the Abyss Magogs can shoot fireball at any hex of the battlefield except for its own hex and adjacent ones (unless sniper bow is present). Targeting dialogue is called by pressing G. However, creatures immune to fire can be damaged only by a central hex:

See also: