/* Lookahead lowres intra analysis * * Each intra analysis function has been implemented twice, once for scalar GPUs * (NV) and once for vectorized GPUs (AMD pre-Southern Islands). x264 detects * the GPU type and sets the -DVECTORIZE compile flag accordingly. * * All the intra analysis functions were based on their C versions in pixel.c * and produce the exact same results. */ /* force all clamp arguments and return value to int, prevent ambiguous types */ #define clamp_int( X, MIN, MAX ) (int) clamp( (int)(X), (int)(MIN), (int)(MAX) ) #if VECTORIZE int satd_8x4_intra_lr( const local pixel *data, int data_stride, int8 pr0, int8 pr1, int8 pr2, int8 pr3 ) { int8 a_v, d_v; int2 tmp00, tmp01, tmp02, tmp03, tmp10, tmp11, tmp12, tmp13; int2 tmp20, tmp21, tmp22, tmp23, tmp30, tmp31, tmp32, tmp33; d_v = convert_int8( vload8( 0, data ) ); a_v.s01234567 = (d_v - pr0).s04152637; HADAMARD4V( tmp00, tmp01, tmp02, tmp03, a_v.lo.lo, a_v.lo.hi, a_v.hi.lo, a_v.hi.hi ); data += data_stride; d_v = convert_int8( vload8( 0, data ) ); a_v.s01234567 = (d_v - pr1).s04152637; HADAMARD4V( tmp10, tmp11, tmp12, tmp13, a_v.lo.lo, a_v.lo.hi, a_v.hi.lo, a_v.hi.hi ); data += data_stride; d_v = convert_int8( vload8( 0, data ) ); a_v.s01234567 = (d_v - pr2).s04152637; HADAMARD4V( tmp20, tmp21, tmp22, tmp23, a_v.lo.lo, a_v.lo.hi, a_v.hi.lo, a_v.hi.hi ); data += data_stride; d_v = convert_int8( vload8( 0, data ) ); a_v.s01234567 = (d_v - pr3).s04152637; HADAMARD4V( tmp30, tmp31, tmp32, tmp33, a_v.lo.lo, a_v.lo.hi, a_v.hi.lo, a_v.hi.hi ); uint8 sum_v; HADAMARD4V( a_v.lo.lo, a_v.lo.hi, a_v.hi.lo, a_v.hi.hi, tmp00, tmp10, tmp20, tmp30 ); sum_v = abs( a_v ); HADAMARD4V( a_v.lo.lo, a_v.lo.hi, a_v.hi.lo, a_v.hi.hi, tmp01, tmp11, tmp21, tmp31 ); sum_v += abs( a_v ); HADAMARD4V( a_v.lo.lo, a_v.lo.hi, a_v.hi.lo, a_v.hi.hi, tmp02, tmp12, tmp22, tmp32 ); sum_v += abs( a_v ); HADAMARD4V( a_v.lo.lo, a_v.lo.hi, a_v.hi.lo, a_v.hi.hi, tmp03, tmp13, tmp23, tmp33 ); sum_v += abs( a_v ); uint4 sum2 = sum_v.hi + sum_v.lo; uint2 sum3 = sum2.hi + sum2.lo; return ( sum3.hi + sum3.lo ) >> 1; } #else SATD_C_8x4_Q( satd_8x4_lp, const local, private ) #endif /**************************************************************************** * 8x8 prediction for intra luma block ****************************************************************************/ #define F1 rhadd #define F2( a, b, c ) ( a+2*b+c+2 )>>2 #if VECTORIZE int x264_predict_8x8_ddl( const local pixel *src, int src_stride, const local pixel *top ) { int8 pr0, pr1, pr2, pr3; // Upper half of pred[] pr0.s0 = ( 2 + top[0] + 2*top[1] + top[2] ) >> 2; pr0.s1 = ( 2 + top[1] + 2*top[2] + top[3] ) >> 2; pr0.s2 = ( 2 + top[2] + 2*top[3] + top[4] ) >> 2; pr0.s3 = ( 2 + top[3] + 2*top[4] + top[5] ) >> 2; pr0.s4 = ( 2 + top[4] + 2*top[5] + top[6] ) >> 2; pr0.s5 = ( 2 + top[5] + 2*top[6] + top[7] ) >> 2; pr0.s6 = ( 2 + top[6] + 2*top[7] + top[8] ) >> 2; pr0.s7 = ( 2 + top[7] + 2*top[8] + top[9] ) >> 2; pr1.s0 = ( 2 + top[1] + 2*top[2] + top[3] ) >> 2; pr1.s1 = ( 2 + top[2] + 2*top[3] + top[4] ) >> 2; pr1.s2 = ( 2 + top[3] + 2*top[4] + top[5] ) >> 2; pr1.s3 = ( 2 + top[4] + 2*top[5] + top[6] ) >> 2; pr1.s4 = ( 2 + top[5] + 2*top[6] + top[7] ) >> 2; pr1.s5 = ( 2 + top[6] + 2*top[7] + top[8] ) >> 2; pr1.s6 = ( 2 + top[7] + 2*top[8] + top[9] ) >> 2; pr1.s7 = ( 2 + top[8] + 2*top[9] + top[10] ) >> 2; pr2.s0 = ( 2 + top[2] + 2*top[3] + top[4] ) >> 2; pr2.s1 = ( 2 + top[3] + 2*top[4] + top[5] ) >> 2; pr2.s2 = ( 2 + top[4] + 2*top[5] + top[6] ) >> 2; pr2.s3 = ( 2 + top[5] + 2*top[6] + top[7] ) >> 2; pr2.s4 = ( 2 + top[6] + 2*top[7] + top[8] ) >> 2; pr2.s5 = ( 2 + top[7] + 2*top[8] + top[9] ) >> 2; pr2.s6 = ( 2 + top[8] + 2*top[9] + top[10] ) >> 2; pr2.s7 = ( 2 + top[9] + 2*top[10] + top[11] ) >> 2; pr3.s0 = ( 2 + top[3] + 2*top[4] + top[5] ) >> 2; pr3.s1 = ( 2 + top[4] + 2*top[5] + top[6] ) >> 2; pr3.s2 = ( 2 + top[5] + 2*top[6] + top[7] ) >> 2; pr3.s3 = ( 2 + top[6] + 2*top[7] + top[8] ) >> 2; pr3.s4 = ( 2 + top[7] + 2*top[8] + top[9] ) >> 2; pr3.s5 = ( 2 + top[8] + 2*top[9] + top[10] ) >> 2; pr3.s6 = ( 2 + top[9] + 2*top[10] + top[11] ) >> 2; pr3.s7 = ( 2 + top[10] + 2*top[11] + top[12] ) >> 2; int satd = satd_8x4_intra_lr( src, src_stride, pr0, pr1, pr2, pr3 ); // Lower half of pred[] pr0.s0 = ( 2 + top[4] + 2*top[5] + top[6] ) >> 2; pr0.s1 = ( 2 + top[5] + 2*top[6] + top[7] ) >> 2; pr0.s2 = ( 2 + top[6] + 2*top[7] + top[8] ) >> 2; pr0.s3 = ( 2 + top[7] + 2*top[8] + top[9] ) >> 2; pr0.s4 = ( 2 + top[8] + 2*top[9] + top[10] ) >> 2; pr0.s5 = ( 2 + top[9] + 2*top[10] + top[11] ) >> 2; pr0.s6 = ( 2 + top[10] + 2*top[11] + top[12] ) >> 2; pr0.s7 = ( 2 + top[11] + 2*top[12] + top[13] ) >> 2; pr1.s0 = ( 2 + top[5] + 2*top[6] + top[7] ) >> 2; pr1.s1 = ( 2 + top[6] + 2*top[7] + top[8] ) >> 2; pr1.s2 = ( 2 + top[7] + 2*top[8] + top[9] ) >> 2; pr1.s3 = ( 2 + top[8] + 2*top[9] + top[10] ) >> 2; pr1.s4 = ( 2 + top[9] + 2*top[10] + top[11] ) >> 2; pr1.s5 = ( 2 + top[10] + 2*top[11] + top[12] ) >> 2; pr1.s6 = ( 2 + top[11] + 2*top[12] + top[13] ) >> 2; pr1.s7 = ( 2 + top[12] + 2*top[13] + top[14] ) >> 2; pr2.s0 = ( 2 + top[6] + 2*top[7] + top[8] ) >> 2; pr2.s1 = ( 2 + top[7] + 2*top[8] + top[9] ) >> 2; pr2.s2 = ( 2 + top[8] + 2*top[9] + top[10] ) >> 2; pr2.s3 = ( 2 + top[9] + 2*top[10] + top[11] ) >> 2; pr2.s4 = ( 2 + top[10] + 2*top[11] + top[12] ) >> 2; pr2.s5 = ( 2 + top[11] + 2*top[12] + top[13] ) >> 2; pr2.s6 = ( 2 + top[12] + 2*top[13] + top[14] ) >> 2; pr2.s7 = ( 2 + top[13] + 2*top[14] + top[15] ) >> 2; pr3.s0 = ( 2 + top[7] + 2*top[8] + top[9] ) >> 2; pr3.s1 = ( 2 + top[8] + 2*top[9] + top[10] ) >> 2; pr3.s2 = ( 2 + top[9] + 2*top[10] + top[11] ) >> 2; pr3.s3 = ( 2 + top[10] + 2*top[11] + top[12] ) >> 2; pr3.s4 = ( 2 + top[11] + 2*top[12] + top[13] ) >> 2; pr3.s5 = ( 2 + top[12] + 2*top[13] + top[14] ) >> 2; pr3.s6 = ( 2 + top[13] + 2*top[14] + top[15] ) >> 2; pr3.s7 = ( 2 + top[14] + 3*top[15] ) >> 2; return satd + satd_8x4_intra_lr( src + (src_stride << 2), src_stride, pr0, pr1, pr2, pr3 ); } int x264_predict_8x8_ddr( const local pixel *src, int src_stride, const local pixel *top, const local pixel *left, pixel left_top ) { int8 pr0, pr1, pr2, pr3; // Upper half of pred[] pr3.s0 = F2( left[1], left[2], left[3] ); pr2.s0 = pr3.s1 = F2( left[0], left[1], left[2] ); pr1.s0 = pr2.s1 = pr3.s2 = F2( left[1], left[0], left_top ); pr0.s0 = pr1.s1 = pr2.s2 = pr3.s3 = F2( left[0], left_top, top[0] ); pr0.s1 = pr1.s2 = pr2.s3 = pr3.s4 = F2( left_top, top[0], top[1] ); pr0.s2 = pr1.s3 = pr2.s4 = pr3.s5 = F2( top[0], top[1], top[2] ); pr0.s3 = pr1.s4 = pr2.s5 = pr3.s6 = F2( top[1], top[2], top[3] ); pr0.s4 = pr1.s5 = pr2.s6 = pr3.s7 = F2( top[2], top[3], top[4] ); pr0.s5 = pr1.s6 = pr2.s7 = F2( top[3], top[4], top[5] ); pr0.s6 = pr1.s7 = F2( top[4], top[5], top[6] ); pr0.s7 = F2( top[5], top[6], top[7] ); int satd = satd_8x4_intra_lr( src, src_stride, pr0, pr1, pr2, pr3 ); // Lower half of pred[] pr3.s0 = F2( left[5], left[6], left[7] ); pr2.s0 = pr3.s1 = F2( left[4], left[5], left[6] ); pr1.s0 = pr2.s1 = pr3.s2 = F2( left[3], left[4], left[5] ); pr0.s0 = pr1.s1 = pr2.s2 = pr3.s3 = F2( left[2], left[3], left[4] ); pr0.s1 = pr1.s2 = pr2.s3 = pr3.s4 = F2( left[1], left[2], left[3] ); pr0.s2 = pr1.s3 = pr2.s4 = pr3.s5 = F2( left[0], left[1], left[2] ); pr0.s3 = pr1.s4 = pr2.s5 = pr3.s6 = F2( left[1], left[0], left_top ); pr0.s4 = pr1.s5 = pr2.s6 = pr3.s7 = F2( left[0], left_top, top[0] ); pr0.s5 = pr1.s6 = pr2.s7 = F2( left_top, top[0], top[1] ); pr0.s6 = pr1.s7 = F2( top[0], top[1], top[2] ); pr0.s7 = F2( top[1], top[2], top[3] ); return satd + satd_8x4_intra_lr( src + (src_stride << 2), src_stride, pr0, pr1, pr2, pr3 ); } int x264_predict_8x8_vr( const local pixel *src, int src_stride, const local pixel *top, const local pixel *left, pixel left_top ) { int8 pr0, pr1, pr2, pr3; // Upper half of pred[] pr2.s0 = F2( left[1], left[0], left_top ); pr3.s0 = F2( left[2], left[1], left[0] ); pr1.s0 = pr3.s1 = F2( left[0], left_top, top[0] ); pr0.s0 = pr2.s1 = F1( left_top, top[0] ); pr1.s1 = pr3.s2 = F2( left_top, top[0], top[1] ); pr0.s1 = pr2.s2 = F1( top[0], top[1] ); pr1.s2 = pr3.s3 = F2( top[0], top[1], top[2] ); pr0.s2 = pr2.s3 = F1( top[1], top[2] ); pr1.s3 = pr3.s4 = F2( top[1], top[2], top[3] ); pr0.s3 = pr2.s4 = F1( top[2], top[3] ); pr1.s4 = pr3.s5 = F2( top[2], top[3], top[4] ); pr0.s4 = pr2.s5 = F1( top[3], top[4] ); pr1.s5 = pr3.s6 = F2( top[3], top[4], top[5] ); pr0.s5 = pr2.s6 = F1( top[4], top[5] ); pr1.s6 = pr3.s7 = F2( top[4], top[5], top[6] ); pr0.s6 = pr2.s7 = F1( top[5], top[6] ); pr1.s7 = F2( top[5], top[6], top[7] ); pr0.s7 = F1( top[6], top[7] ); int satd = satd_8x4_intra_lr( src, src_stride, pr0, pr1, pr2, pr3 ); // Lower half of pred[] pr2.s0 = F2( left[5], left[4], left[3] ); pr3.s0 = F2( left[6], left[5], left[4] ); pr0.s0 = pr2.s1 = F2( left[3], left[2], left[1] ); pr1.s0 = pr3.s1 = F2( left[4], left[3], left[2] ); pr0.s1 = pr2.s2 = F2( left[1], left[0], left_top ); pr1.s1 = pr3.s2 = F2( left[2], left[1], left[0] ); pr1.s2 = pr3.s3 = F2( left[0], left_top, top[0] ); pr0.s2 = pr2.s3 = F1( left_top, top[0] ); pr1.s3 = pr3.s4 = F2( left_top, top[0], top[1] ); pr0.s3 = pr2.s4 = F1( top[0], top[1] ); pr1.s4 = pr3.s5 = F2( top[0], top[1], top[2] ); pr0.s4 = pr2.s5 = F1( top[1], top[2] ); pr1.s5 = pr3.s6 = F2( top[1], top[2], top[3] ); pr0.s5 = pr2.s6 = F1( top[2], top[3] ); pr1.s6 = pr3.s7 = F2( top[2], top[3], top[4] ); pr0.s6 = pr2.s7 = F1( top[3], top[4] ); pr1.s7 = F2( top[3], top[4], top[5] ); pr0.s7 = F1( top[4], top[5] ); return satd + satd_8x4_intra_lr( src + (src_stride << 2), src_stride, pr0, pr1, pr2, pr3 ); #undef PRED } int x264_predict_8x8_hd( const local pixel *src, int src_stride, const local pixel *top, const local pixel *left, pixel left_top ) { int8 pr0, pr1, pr2, pr3; // Upper half of pred[] pr0.s0 = F1( left_top, left[0] ); pr0.s1 = (left[0] + 2 * left_top + top[0] + 2) >> 2; pr0.s2 = F2( top[1], top[0], left_top ); pr0.s3 = F2( top[2], top[1], top[0] ); pr0.s4 = F2( top[3], top[2], top[1] ); pr0.s5 = F2( top[4], top[3], top[2] ); pr0.s6 = F2( top[5], top[4], top[3] ); pr0.s7 = F2( top[6], top[5], top[4] ); pr1.s0 = F1( left[0], left[1] ); pr1.s1 = (left_top + 2 * left[0] + left[1] + 2) >> 2; pr1.s2 = F1( left_top, left[0] ); pr1.s3 = (left[0] + 2 * left_top + top[0] + 2) >> 2; pr1.s4 = F2( top[1], top[0], left_top ); pr1.s5 = F2( top[2], top[1], top[0] ); pr1.s6 = F2( top[3], top[2], top[1] ); pr1.s7 = F2( top[4], top[3], top[2] ); pr2.s0 = F1( left[1], left[2] ); pr2.s1 = (left[0] + 2 * left[1] + left[2] + 2) >> 2; pr2.s2 = F1( left[0], left[1] ); pr2.s3 = (left_top + 2 * left[0] + left[1] + 2) >> 2; pr2.s4 = F1( left_top, left[0] ); pr2.s5 = (left[0] + 2 * left_top + top[0] + 2) >> 2; pr2.s6 = F2( top[1], top[0], left_top ); pr2.s7 = F2( top[2], top[1], top[0] ); pr3.s0 = F1( left[2], left[3] ); pr3.s1 = (left[1] + 2 * left[2] + left[3] + 2) >> 2; pr3.s2 = F1( left[1], left[2] ); pr3.s3 = (left[0] + 2 * left[1] + left[2] + 2) >> 2; pr3.s4 = F1( left[0], left[1] ); pr3.s5 = (left_top + 2 * left[0] + left[1] + 2) >> 2; pr3.s6 = F1( left_top, left[0] ); pr3.s7 = (left[0] + 2 * left_top + top[0] + 2) >> 2; int satd = satd_8x4_intra_lr( src, src_stride, pr0, pr1, pr2, pr3 ); // Lower half of pred[] pr0.s0 = F1( left[3], left[4] ); pr0.s1 = (left[2] + 2 * left[3] + left[4] + 2) >> 2; pr0.s2 = F1( left[2], left[3] ); pr0.s3 = (left[1] + 2 * left[2] + left[3] + 2) >> 2; pr0.s4 = F1( left[1], left[2] ); pr0.s5 = (left[0] + 2 * left[1] + left[2] + 2) >> 2; pr0.s6 = F1( left[0], left[1] ); pr0.s7 = (left_top + 2 * left[0] + left[1] + 2) >> 2; pr1.s0 = F1( left[4], left[5] ); pr1.s1 = (left[3] + 2 * left[4] + left[5] + 2) >> 2; pr1.s2 = F1( left[3], left[4] ); pr1.s3 = (left[2] + 2 * left[3] + left[4] + 2) >> 2; pr1.s4 = F1( left[2], left[3] ); pr1.s5 = (left[1] + 2 * left[2] + left[3] + 2) >> 2; pr1.s6 = F1( left[1], left[2] ); pr1.s7 = (left[0] + 2 * left[1] + left[2] + 2) >> 2; pr2.s0 = F1( left[5], left[6] ); pr2.s1 = (left[4] + 2 * left[5] + left[6] + 2) >> 2; pr2.s2 = F1( left[4], left[5] ); pr2.s3 = (left[3] + 2 * left[4] + left[5] + 2) >> 2; pr2.s4 = F1( left[3], left[4] ); pr2.s5 = (left[2] + 2 * left[3] + left[4] + 2) >> 2; pr2.s6 = F1( left[2], left[3] ); pr2.s7 = (left[1] + 2 * left[2] + left[3] + 2) >> 2; pr3.s0 = F1( left[6], left[7] ); pr3.s1 = (left[5] + 2 * left[6] + left[7] + 2) >> 2; pr3.s2 = F1( left[5], left[6] ); pr3.s3 = (left[4] + 2 * left[5] + left[6] + 2) >> 2; pr3.s4 = F1( left[4], left[5] ); pr3.s5 = (left[3] + 2 * left[4] + left[5] + 2) >> 2; pr3.s6 = F1( left[3], left[4] ); pr3.s7 = (left[2] + 2 * left[3] + left[4] + 2) >> 2; return satd + satd_8x4_intra_lr( src + (src_stride << 2), src_stride, pr0, pr1, pr2, pr3 ); } int x264_predict_8x8_vl( const local pixel *src, int src_stride, const local pixel *top ) { int8 pr0, pr1, pr2, pr3; // Upper half of pred[] pr0.s0 = F1( top[0], top[1] ); pr1.s0 = F2( top[0], top[1], top[2] ); pr2.s0 = pr0.s1 = F1( top[1], top[2] ); pr3.s0 = pr1.s1 = F2( top[1], top[2], top[3] ); pr2.s1 = pr0.s2 = F1( top[2], top[3] ); pr3.s1 = pr1.s2 = F2( top[2], top[3], top[4] ); pr2.s2 = pr0.s3 = F1( top[3], top[4] ); pr3.s2 = pr1.s3 = F2( top[3], top[4], top[5] ); pr2.s3 = pr0.s4 = F1( top[4], top[5] ); pr3.s3 = pr1.s4 = F2( top[4], top[5], top[6] ); pr2.s4 = pr0.s5 = F1( top[5], top[6] ); pr3.s4 = pr1.s5 = F2( top[5], top[6], top[7] ); pr2.s5 = pr0.s6 = F1( top[6], top[7] ); pr3.s5 = pr1.s6 = F2( top[6], top[7], top[8] ); pr2.s6 = pr0.s7 = F1( top[7], top[8] ); pr3.s6 = pr1.s7 = F2( top[7], top[8], top[9] ); pr2.s7 = F1( top[8], top[9] ); pr3.s7 = F2( top[8], top[9], top[10] ); int satd = satd_8x4_intra_lr( src, src_stride, pr0, pr1, pr2, pr3 ); // Lower half of pred[] pr0.s0 = F1( top[2], top[3] ); pr1.s0 = F2( top[2], top[3], top[4] ); pr2.s0 = pr0.s1 = F1( top[3], top[4] ); pr3.s0 = pr1.s1 = F2( top[3], top[4], top[5] ); pr2.s1 = pr0.s2 = F1( top[4], top[5] ); pr3.s1 = pr1.s2 = F2( top[4], top[5], top[6] ); pr2.s2 = pr0.s3 = F1( top[5], top[6] ); pr3.s2 = pr1.s3 = F2( top[5], top[6], top[7] ); pr2.s3 = pr0.s4 = F1( top[6], top[7] ); pr3.s3 = pr1.s4 = F2( top[6], top[7], top[8] ); pr2.s4 = pr0.s5 = F1( top[7], top[8] ); pr3.s4 = pr1.s5 = F2( top[7], top[8], top[9] ); pr2.s5 = pr0.s6 = F1( top[8], top[9] ); pr3.s5 = pr1.s6 = F2( top[8], top[9], top[10] ); pr2.s6 = pr0.s7 = F1( top[9], top[10] ); pr3.s6 = pr1.s7 = F2( top[9], top[10], top[11] ); pr2.s7 = F1( top[10], top[11] ); pr3.s7 = F2( top[10], top[11], top[12] ); return satd + satd_8x4_intra_lr( src + ( src_stride << 2 ), src_stride, pr0, pr1, pr2, pr3 ); } int x264_predict_8x8_hu( const local pixel *src, int src_stride, const local pixel *left ) { int8 pr0, pr1, pr2, pr3; // Upper half of pred[] pr0.s0 = F1( left[0], left[1] ); pr0.s1 = (left[0] + 2 * left[1] + left[2] + 2) >> 2; pr0.s2 = F1( left[1], left[2] ); pr0.s3 = (left[1] + 2 * left[2] + left[3] + 2) >> 2; pr0.s4 = F1( left[2], left[3] ); pr0.s5 = (left[2] + 2 * left[3] + left[4] + 2) >> 2; pr0.s6 = F1( left[3], left[4] ); pr0.s7 = (left[3] + 2 * left[4] + left[5] + 2) >> 2; pr1.s0 = F1( left[1], left[2] ); pr1.s1 = (left[1] + 2 * left[2] + left[3] + 2) >> 2; pr1.s2 = F1( left[2], left[3] ); pr1.s3 = (left[2] + 2 * left[3] + left[4] + 2) >> 2; pr1.s4 = F1( left[3], left[4] ); pr1.s5 = (left[3] + 2 * left[4] + left[5] + 2) >> 2; pr1.s6 = F1( left[4], left[5] ); pr1.s7 = (left[4] + 2 * left[5] + left[6] + 2) >> 2; pr2.s0 = F1( left[2], left[3] ); pr2.s1 = (left[2] + 2 * left[3] + left[4] + 2) >> 2; pr2.s2 = F1( left[3], left[4] ); pr2.s3 = (left[3] + 2 * left[4] + left[5] + 2) >> 2; pr2.s4 = F1( left[4], left[5] ); pr2.s5 = (left[4] + 2 * left[5] + left[6] + 2) >> 2; pr2.s6 = F1( left[5], left[6] ); pr2.s7 = (left[5] + 2 * left[6] + left[7] + 2) >> 2; pr3.s0 = F1( left[3], left[4] ); pr3.s1 = (left[3] + 2 * left[4] + left[5] + 2) >> 2; pr3.s2 = F1( left[4], left[5] ); pr3.s3 = (left[4] + 2 * left[5] + left[6] + 2) >> 2; pr3.s4 = F1( left[5], left[6] ); pr3.s5 = (left[5] + 2 * left[6] + left[7] + 2) >> 2; pr3.s6 = F1( left[6], left[7] ); pr3.s7 = (left[6] + 2 * left[7] + left[7] + 2) >> 2; int satd = satd_8x4_intra_lr( src, src_stride, pr0, pr1, pr2, pr3 ); // Lower half of pred[] pr0.s0 = F1( left[4], left[5] ); pr0.s1 = (left[4] + 2 * left[5] + left[6] + 2) >> 2; pr0.s2 = F1( left[5], left[6] ); pr0.s3 = (left[5] + 2 * left[6] + left[7] + 2) >> 2; pr0.s4 = F1( left[6], left[7] ); pr0.s5 = (left[6] + 2 * left[7] + left[7] + 2) >> 2; pr0.s6 = left[7]; pr0.s7 = left[7]; pr1.s0 = F1( left[5], left[6] ); pr1.s1 = (left[5] + 2 * left[6] + left[7] + 2) >> 2; pr1.s2 = F1( left[6], left[7] ); pr1.s3 = (left[6] + 2 * left[7] + left[7] + 2) >> 2; pr1.s4 = left[7]; pr1.s5 = left[7]; pr1.s6 = left[7]; pr1.s7 = left[7]; pr2.s0 = F1( left[6], left[7] ); pr2.s1 = (left[6] + 2 * left[7] + left[7] + 2) >> 2; pr2.s2 = left[7]; pr2.s3 = left[7]; pr2.s4 = left[7]; pr2.s5 = left[7]; pr2.s6 = left[7]; pr2.s7 = left[7]; pr3 = (int8)left[7]; return satd + satd_8x4_intra_lr( src + ( src_stride << 2 ), src_stride, pr0, pr1, pr2, pr3 ); } int x264_predict_8x8c_h( const local pixel *src, int src_stride ) { const local pixel *src_l = src; int8 pr0, pr1, pr2, pr3; // Upper half of pred[] pr0 = (int8)src[-1]; src += src_stride; pr1 = (int8)src[-1]; src += src_stride; pr2 = (int8)src[-1]; src += src_stride; pr3 = (int8)src[-1]; src += src_stride; int satd = satd_8x4_intra_lr( src_l, src_stride, pr0, pr1, pr2, pr3 ); //Lower half of pred[] pr0 = (int8)src[-1]; src += src_stride; pr1 = (int8)src[-1]; src += src_stride; pr2 = (int8)src[-1]; src += src_stride; pr3 = (int8)src[-1]; return satd + satd_8x4_intra_lr( src_l + ( src_stride << 2 ), src_stride, pr0, pr1, pr2, pr3 ); } int x264_predict_8x8c_v( const local pixel *src, int src_stride ) { int8 pred = convert_int8( vload8( 0, &src[-src_stride] )); return satd_8x4_intra_lr( src, src_stride, pred, pred, pred, pred ) + satd_8x4_intra_lr( src + ( src_stride << 2 ), src_stride, pred, pred, pred, pred ); } int x264_predict_8x8c_p( const local pixel *src, int src_stride ) { int H = 0, V = 0; for( int i = 0; i < 4; i++ ) { H += (i + 1) * (src[4 + i - src_stride] - src[2 - i - src_stride]); V += (i + 1) * (src[-1 + (i + 4) * src_stride] - src[-1 + (2 - i) * src_stride]); } int a = 16 * (src[-1 + 7 * src_stride] + src[7 - src_stride]); int b = (17 * H + 16) >> 5; int c = (17 * V + 16) >> 5; int i00 = a - 3 * b - 3 * c + 16; // Upper half of pred[] int pix = i00; int8 pr0, pr1, pr2, pr3; pr0.s0 = x264_clip_pixel( pix >> 5 ); pix += b; pr0.s1 = x264_clip_pixel( pix >> 5 ); pix += b; pr0.s2 = x264_clip_pixel( pix >> 5 ); pix += b; pr0.s3 = x264_clip_pixel( pix >> 5 ); pix += b; pr0.s4 = x264_clip_pixel( pix >> 5 ); pix += b; pr0.s5 = x264_clip_pixel( pix >> 5 ); pix += b; pr0.s6 = x264_clip_pixel( pix >> 5 ); pix += b; pr0.s7 = x264_clip_pixel( pix >> 5 ); i00 += c; pix = i00; pr1.s0 = x264_clip_pixel( pix >> 5 ); pix += b; pr1.s1 = x264_clip_pixel( pix >> 5 ); pix += b; pr1.s2 = x264_clip_pixel( pix >> 5 ); pix += b; pr1.s3 = x264_clip_pixel( pix >> 5 ); pix += b; pr1.s4 = x264_clip_pixel( pix >> 5 ); pix += b; pr1.s5 = x264_clip_pixel( pix >> 5 ); pix += b; pr1.s6 = x264_clip_pixel( pix >> 5 ); pix += b; pr1.s7 = x264_clip_pixel( pix >> 5 ); i00 += c; pix = i00; pr2.s0 = x264_clip_pixel( pix >> 5 ); pix += b; pr2.s1 = x264_clip_pixel( pix >> 5 ); pix += b; pr2.s2 = x264_clip_pixel( pix >> 5 ); pix += b; pr2.s3 = x264_clip_pixel( pix >> 5 ); pix += b; pr2.s4 = x264_clip_pixel( pix >> 5 ); pix += b; pr2.s5 = x264_clip_pixel( pix >> 5 ); pix += b; pr2.s6 = x264_clip_pixel( pix >> 5 ); pix += b; pr2.s7 = x264_clip_pixel( pix >> 5 ); i00 += c; pix = i00; pr3.s0 = x264_clip_pixel( pix >> 5 ); pix += b; pr3.s1 = x264_clip_pixel( pix >> 5 ); pix += b; pr3.s2 = x264_clip_pixel( pix >> 5 ); pix += b; pr3.s3 = x264_clip_pixel( pix >> 5 ); pix += b; pr3.s4 = x264_clip_pixel( pix >> 5 ); pix += b; pr3.s5 = x264_clip_pixel( pix >> 5 ); pix += b; pr3.s6 = x264_clip_pixel( pix >> 5 ); pix += b; pr3.s7 = x264_clip_pixel( pix >> 5 ); i00 += c; int satd = satd_8x4_intra_lr( src, src_stride, pr0, pr1, pr2, pr3 ); //Lower half of pred[] pix = i00; pr0.s0 = x264_clip_pixel( pix >> 5 ); pix += b; pr0.s1 = x264_clip_pixel( pix >> 5 ); pix += b; pr0.s2 = x264_clip_pixel( pix >> 5 ); pix += b; pr0.s3 = x264_clip_pixel( pix >> 5 ); pix += b; pr0.s4 = x264_clip_pixel( pix >> 5 ); pix += b; pr0.s5 = x264_clip_pixel( pix >> 5 ); pix += b; pr0.s6 = x264_clip_pixel( pix >> 5 ); pix += b; pr0.s7 = x264_clip_pixel( pix >> 5 ); i00 += c; pix = i00; pr1.s0 = x264_clip_pixel( pix >> 5 ); pix += b; pr1.s1 = x264_clip_pixel( pix >> 5 ); pix += b; pr1.s2 = x264_clip_pixel( pix >> 5 ); pix += b; pr1.s3 = x264_clip_pixel( pix >> 5 ); pix += b; pr1.s4 = x264_clip_pixel( pix >> 5 ); pix += b; pr1.s5 = x264_clip_pixel( pix >> 5 ); pix += b; pr1.s6 = x264_clip_pixel( pix >> 5 ); pix += b; pr1.s7 = x264_clip_pixel( pix >> 5 ); i00 += c; pix = i00; pr2.s0 = x264_clip_pixel( pix >> 5 ); pix += b; pr2.s1 = x264_clip_pixel( pix >> 5 ); pix += b; pr2.s2 = x264_clip_pixel( pix >> 5 ); pix += b; pr2.s3 = x264_clip_pixel( pix >> 5 ); pix += b; pr2.s4 = x264_clip_pixel( pix >> 5 ); pix += b; pr2.s5 = x264_clip_pixel( pix >> 5 ); pix += b; pr2.s6 = x264_clip_pixel( pix >> 5 ); pix += b; pr2.s7 = x264_clip_pixel( pix >> 5 ); i00 += c; pix = i00; pr3.s0 = x264_clip_pixel( pix >> 5 ); pix += b; pr3.s1 = x264_clip_pixel( pix >> 5 ); pix += b; pr3.s2 = x264_clip_pixel( pix >> 5 ); pix += b; pr3.s3 = x264_clip_pixel( pix >> 5 ); pix += b; pr3.s4 = x264_clip_pixel( pix >> 5 ); pix += b; pr3.s5 = x264_clip_pixel( pix >> 5 ); pix += b; pr3.s6 = x264_clip_pixel( pix >> 5 ); pix += b; pr3.s7 = x264_clip_pixel( pix >> 5 ); i00 += c; return satd + satd_8x4_intra_lr( src + ( src_stride << 2 ), src_stride, pr0, pr1, pr2, pr3 ); } int x264_predict_8x8c_dc( const local pixel *src, int src_stride ) { int s0 = 0, s1 = 0, s2 = 0, s3 = 0; for( int i = 0; i < 4; i++ ) { s0 += src[i - src_stride]; s1 += src[i + 4 - src_stride]; s2 += src[-1 + i * src_stride]; s3 += src[-1 + (i+4)*src_stride]; } // Upper half of pred[] int8 dc0; dc0.lo = (int4)( (s0 + s2 + 4) >> 3 ); dc0.hi = (int4)( (s1 + 2) >> 2 ); int satd = satd_8x4_intra_lr( src, src_stride, dc0, dc0, dc0, dc0 ); // Lower half of pred[] dc0.lo = (int4)( (s3 + 2) >> 2 ); dc0.hi = (int4)( (s1 + s3 + 4) >> 3 ); return satd + satd_8x4_intra_lr( src + ( src_stride << 2 ), src_stride, dc0, dc0, dc0, dc0 ); } #else /* not vectorized: private is cheap registers are scarce */ int x264_predict_8x8_ddl( const local pixel *src, int src_stride, const local pixel *top ) { private pixel pred[32]; // Upper half of pred[] for( int y = 0; y < 4; y++ ) { for( int x = 0; x < 8; x++ ) { pixel x_plus_y = (pixel) clamp_int( x + y, 0, 13 ); pred[x + y*8] = ( 2 + top[x_plus_y] + 2*top[x_plus_y + 1] + top[x_plus_y + 2] ) >> 2; } } int satd = satd_8x4_lp( src, src_stride, pred, 8 ); //Lower half of pred[] for( int y = 4; y < 8; y++ ) { for( int x = 0; x < 8; x++ ) { pixel x_plus_y = (pixel) clamp_int( x + y, 0, 13 ); pred[x + ( y - 4 )*8] = ( 2 + top[x_plus_y] + 2*top[x_plus_y + 1] + top[x_plus_y + 2] ) >> 2; } } pred[31] = ( 2 + top[14] + 3*top[15] ) >> 2; satd += satd_8x4_lp( src + ( src_stride << 2 ), src_stride, pred, 8 ); return satd; } int x264_predict_8x8_ddr( const local pixel *src, int src_stride, const local pixel *top, const local pixel *left, pixel left_top ) { private pixel pred[32]; #define PRED( x, y ) pred[(x) + (y)*8] // Upper half of pred[] PRED( 0, 3 ) = F2( left[1], left[2], left[3] ); PRED( 0, 2 ) = PRED( 1, 3 ) = F2( left[0], left[1], left[2] ); PRED( 0, 1 ) = PRED( 1, 2 ) = PRED( 2, 3 ) = F2( left[1], left[0], left_top ); PRED( 0, 0 ) = PRED( 1, 1 ) = PRED( 2, 2 ) = PRED( 3, 3 ) = F2( left[0], left_top, top[0] ); PRED( 1, 0 ) = PRED( 2, 1 ) = PRED( 3, 2 ) = PRED( 4, 3 ) = F2( left_top, top[0], top[1] ); PRED( 2, 0 ) = PRED( 3, 1 ) = PRED( 4, 2 ) = PRED( 5, 3 ) = F2( top[0], top[1], top[2] ); PRED( 3, 0 ) = PRED( 4, 1 ) = PRED( 5, 2 ) = PRED( 6, 3 ) = F2( top[1], top[2], top[3] ); PRED( 4, 0 ) = PRED( 5, 1 ) = PRED( 6, 2 ) = PRED( 7, 3 ) = F2( top[2], top[3], top[4] ); PRED( 5, 0 ) = PRED( 6, 1 ) = PRED( 7, 2 ) = F2( top[3], top[4], top[5] ); PRED( 6, 0 ) = PRED( 7, 1 ) = F2( top[4], top[5], top[6] ); PRED( 7, 0 ) = F2( top[5], top[6], top[7] ); int satd = satd_8x4_lp( src, src_stride, pred, 8 ); // Lower half of pred[] PRED( 0, 3 ) = F2( left[5], left[6], left[7] ); PRED( 0, 2 ) = PRED( 1, 3 ) = F2( left[4], left[5], left[6] ); PRED( 0, 1 ) = PRED( 1, 2 ) = PRED( 2, 3 ) = F2( left[3], left[4], left[5] ); PRED( 0, 0 ) = PRED( 1, 1 ) = PRED( 2, 2 ) = PRED( 3, 3 ) = F2( left[2], left[3], left[4] ); PRED( 1, 0 ) = PRED( 2, 1 ) = PRED( 3, 2 ) = PRED( 4, 3 ) = F2( left[1], left[2], left[3] ); PRED( 2, 0 ) = PRED( 3, 1 ) = PRED( 4, 2 ) = PRED( 5, 3 ) = F2( left[0], left[1], left[2] ); PRED( 3, 0 ) = PRED( 4, 1 ) = PRED( 5, 2 ) = PRED( 6, 3 ) = F2( left[1], left[0], left_top ); PRED( 4, 0 ) = PRED( 5, 1 ) = PRED( 6, 2 ) = PRED( 7, 3 ) = F2( left[0], left_top, top[0] ); PRED( 5, 0 ) = PRED( 6, 1 ) = PRED( 7, 2 ) = F2( left_top, top[0], top[1] ); PRED( 6, 0 ) = PRED( 7, 1 ) = F2( top[0], top[1], top[2] ); PRED( 7, 0 ) = F2( top[1], top[2], top[3] ); satd += satd_8x4_lp( src + ( src_stride << 2 ), src_stride, pred, 8 ); return satd; #undef PRED } int x264_predict_8x8_vr( const local pixel *src, int src_stride, const local pixel *top, const local pixel *left, pixel left_top ) { private pixel pred[32]; #define PRED( x, y ) pred[(x) + (y)*8] // Upper half of pred[] PRED( 0, 2 ) = F2( left[1], left[0], left_top ); PRED( 0, 3 ) = F2( left[2], left[1], left[0] ); PRED( 0, 1 ) = PRED( 1, 3 ) = F2( left[0], left_top, top[0] ); PRED( 0, 0 ) = PRED( 1, 2 ) = F1( left_top, top[0] ); PRED( 1, 1 ) = PRED( 2, 3 ) = F2( left_top, top[0], top[1] ); PRED( 1, 0 ) = PRED( 2, 2 ) = F1( top[0], top[1] ); PRED( 2, 1 ) = PRED( 3, 3 ) = F2( top[0], top[1], top[2] ); PRED( 2, 0 ) = PRED( 3, 2 ) = F1( top[1], top[2] ); PRED( 3, 1 ) = PRED( 4, 3 ) = F2( top[1], top[2], top[3] ); PRED( 3, 0 ) = PRED( 4, 2 ) = F1( top[2], top[3] ); PRED( 4, 1 ) = PRED( 5, 3 ) = F2( top[2], top[3], top[4] ); PRED( 4, 0 ) = PRED( 5, 2 ) = F1( top[3], top[4] ); PRED( 5, 1 ) = PRED( 6, 3 ) = F2( top[3], top[4], top[5] ); PRED( 5, 0 ) = PRED( 6, 2 ) = F1( top[4], top[5] ); PRED( 6, 1 ) = PRED( 7, 3 ) = F2( top[4], top[5], top[6] ); PRED( 6, 0 ) = PRED( 7, 2 ) = F1( top[5], top[6] ); PRED( 7, 1 ) = F2( top[5], top[6], top[7] ); PRED( 7, 0 ) = F1( top[6], top[7] ); int satd = satd_8x4_lp( src, src_stride, pred, 8 ); //Lower half of pred[] PRED( 0, 2 ) = F2( left[5], left[4], left[3] ); PRED( 0, 3 ) = F2( left[6], left[5], left[4] ); PRED( 0, 0 ) = PRED( 1, 2 ) = F2( left[3], left[2], left[1] ); PRED( 0, 1 ) = PRED( 1, 3 ) = F2( left[4], left[3], left[2] ); PRED( 1, 0 ) = PRED( 2, 2 ) = F2( left[1], left[0], left_top ); PRED( 1, 1 ) = PRED( 2, 3 ) = F2( left[2], left[1], left[0] ); PRED( 2, 1 ) = PRED( 3, 3 ) = F2( left[0], left_top, top[0] ); PRED( 2, 0 ) = PRED( 3, 2 ) = F1( left_top, top[0] ); PRED( 3, 1 ) = PRED( 4, 3 ) = F2( left_top, top[0], top[1] ); PRED( 3, 0 ) = PRED( 4, 2 ) = F1( top[0], top[1] ); PRED( 4, 1 ) = PRED( 5, 3 ) = F2( top[0], top[1], top[2] ); PRED( 4, 0 ) = PRED( 5, 2 ) = F1( top[1], top[2] ); PRED( 5, 1 ) = PRED( 6, 3 ) = F2( top[1], top[2], top[3] ); PRED( 5, 0 ) = PRED( 6, 2 ) = F1( top[2], top[3] ); PRED( 6, 1 ) = PRED( 7, 3 ) = F2( top[2], top[3], top[4] ); PRED( 6, 0 ) = PRED( 7, 2 ) = F1( top[3], top[4] ); PRED( 7, 1 ) = F2( top[3], top[4], top[5] ); PRED( 7, 0 ) = F1( top[4], top[5] ); satd += satd_8x4_lp( src + ( src_stride << 2 ), src_stride, pred, 8 ); return satd; #undef PRED } inline uint32_t pack16to32( uint32_t a, uint32_t b ) { return a + (b << 16); } inline uint32_t pack8to16( uint32_t a, uint32_t b ) { return a + (b << 8); } int x264_predict_8x8_hd( const local pixel *src, int src_stride, const local pixel *top, const local pixel *left, pixel left_top ) { private pixel pred[32]; int satd; int p1 = pack8to16( (F1( left[6], left[7] )), ((left[5] + 2 * left[6] + left[7] + 2) >> 2) ); int p2 = pack8to16( (F1( left[5], left[6] )), ((left[4] + 2 * left[5] + left[6] + 2) >> 2) ); int p3 = pack8to16( (F1( left[4], left[5] )), ((left[3] + 2 * left[4] + left[5] + 2) >> 2) ); int p4 = pack8to16( (F1( left[3], left[4] )), ((left[2] + 2 * left[3] + left[4] + 2) >> 2) ); int p5 = pack8to16( (F1( left[2], left[3] )), ((left[1] + 2 * left[2] + left[3] + 2) >> 2) ); int p6 = pack8to16( (F1( left[1], left[2] )), ((left[0] + 2 * left[1] + left[2] + 2) >> 2) ); int p7 = pack8to16( (F1( left[0], left[1] )), ((left_top + 2 * left[0] + left[1] + 2) >> 2) ); int p8 = pack8to16( (F1( left_top, left[0] )), ((left[0] + 2 * left_top + top[0] + 2) >> 2) ); int p9 = pack8to16( (F2( top[1], top[0], left_top )), (F2( top[2], top[1], top[0] )) ); int p10 = pack8to16( (F2( top[3], top[2], top[1] )), (F2( top[4], top[3], top[2] )) ); int p11 = pack8to16( (F2( top[5], top[4], top[3] )), (F2( top[6], top[5], top[4] )) ); // Upper half of pred[] vstore4( as_uchar4( pack16to32( p8, p9 ) ), 0, &pred[0 + 0 * 8] ); vstore4( as_uchar4( pack16to32( p10, p11 ) ), 0, &pred[4 + 0 * 8] ); vstore4( as_uchar4( pack16to32( p7, p8 ) ), 0, &pred[0 + 1 * 8] ); vstore4( as_uchar4( pack16to32( p9, p10 ) ), 0, &pred[4 + 1 * 8] ); vstore4( as_uchar4( pack16to32( p6, p7 ) ), 0, &pred[0 + 2 * 8] ); vstore4( as_uchar4( pack16to32( p8, p9 ) ), 0, &pred[4 + 2 * 8] ); vstore4( as_uchar4( pack16to32( p5, p6 ) ), 0, &pred[0 + 3 * 8] ); vstore4( as_uchar4( pack16to32( p7, p8 ) ), 0, &pred[4 + 3 * 8] ); satd = satd_8x4_lp( src, src_stride, pred, 8 ); // Lower half of pred[] vstore4( as_uchar4( pack16to32( p4, p5 ) ), 0, &pred[0 + 0 * 8] ); vstore4( as_uchar4( pack16to32( p6, p7 ) ), 0, &pred[4 + 0 * 8] ); vstore4( as_uchar4( pack16to32( p3, p4 ) ), 0, &pred[0 + 1 * 8] ); vstore4( as_uchar4( pack16to32( p5, p6 ) ), 0, &pred[4 + 1 * 8] ); vstore4( as_uchar4( pack16to32( p2, p3 ) ), 0, &pred[0 + 2 * 8] ); vstore4( as_uchar4( pack16to32( p4, p5 ) ), 0, &pred[4 + 2 * 8] ); vstore4( as_uchar4( pack16to32( p1, p2 ) ), 0, &pred[0 + 3 * 8] ); vstore4( as_uchar4( pack16to32( p3, p4 ) ), 0, &pred[4 + 3 * 8] ); satd += satd_8x4_lp( src + ( src_stride << 2 ), src_stride, pred, 8 ); return satd; } int x264_predict_8x8_vl( const local pixel *src, int src_stride, const local pixel *top ) { private pixel pred[32]; int satd; #define PRED( x, y ) pred[(x) + (y)*8] // Upper half of pred[] PRED( 0, 0 ) = F1( top[0], top[1] ); PRED( 0, 1 ) = F2( top[0], top[1], top[2] ); PRED( 0, 2 ) = PRED( 1, 0 ) = F1( top[1], top[2] ); PRED( 0, 3 ) = PRED( 1, 1 ) = F2( top[1], top[2], top[3] ); PRED( 1, 2 ) = PRED( 2, 0 ) = F1( top[2], top[3] ); PRED( 1, 3 ) = PRED( 2, 1 ) = F2( top[2], top[3], top[4] ); PRED( 2, 2 ) = PRED( 3, 0 ) = F1( top[3], top[4] ); PRED( 2, 3 ) = PRED( 3, 1 ) = F2( top[3], top[4], top[5] ); PRED( 3, 2 ) = PRED( 4, 0 ) = F1( top[4], top[5] ); PRED( 3, 3 ) = PRED( 4, 1 ) = F2( top[4], top[5], top[6] ); PRED( 4, 2 ) = PRED( 5, 0 ) = F1( top[5], top[6] ); PRED( 4, 3 ) = PRED( 5, 1 ) = F2( top[5], top[6], top[7] ); PRED( 5, 2 ) = PRED( 6, 0 ) = F1( top[6], top[7] ); PRED( 5, 3 ) = PRED( 6, 1 ) = F2( top[6], top[7], top[8] ); PRED( 6, 2 ) = PRED( 7, 0 ) = F1( top[7], top[8] ); PRED( 6, 3 ) = PRED( 7, 1 ) = F2( top[7], top[8], top[9] ); PRED( 7, 2 ) = F1( top[8], top[9] ); PRED( 7, 3 ) = F2( top[8], top[9], top[10] ); satd = satd_8x4_lp( src, src_stride, pred, 8 ); // Lower half of pred[] PRED( 0, 0 ) = F1( top[2], top[3] ); PRED( 0, 1 ) = F2( top[2], top[3], top[4] ); PRED( 0, 2 ) = PRED( 1, 0 ) = F1( top[3], top[4] ); PRED( 0, 3 ) = PRED( 1, 1 ) = F2( top[3], top[4], top[5] ); PRED( 1, 2 ) = PRED( 2, 0 ) = F1( top[4], top[5] ); PRED( 1, 3 ) = PRED( 2, 1 ) = F2( top[4], top[5], top[6] ); PRED( 2, 2 ) = PRED( 3, 0 ) = F1( top[5], top[6] ); PRED( 2, 3 ) = PRED( 3, 1 ) = F2( top[5], top[6], top[7] ); PRED( 3, 2 ) = PRED( 4, 0 ) = F1( top[6], top[7] ); PRED( 3, 3 ) = PRED( 4, 1 ) = F2( top[6], top[7], top[8] ); PRED( 4, 2 ) = PRED( 5, 0 ) = F1( top[7], top[8] ); PRED( 4, 3 ) = PRED( 5, 1 ) = F2( top[7], top[8], top[9] ); PRED( 5, 2 ) = PRED( 6, 0 ) = F1( top[8], top[9] ); PRED( 5, 3 ) = PRED( 6, 1 ) = F2( top[8], top[9], top[10] ); PRED( 6, 2 ) = PRED( 7, 0 ) = F1( top[9], top[10] ); PRED( 6, 3 ) = PRED( 7, 1 ) = F2( top[9], top[10], top[11] ); PRED( 7, 2 ) = F1( top[10], top[11] ); PRED( 7, 3 ) = F2( top[10], top[11], top[12] ); satd += satd_8x4_lp( src + ( src_stride << 2 ), src_stride, pred, 8 ); return satd; #undef PRED } int x264_predict_8x8_hu( const local pixel *src, int src_stride, const local pixel *left ) { private pixel pred[32]; int satd; int p1 = pack8to16( (F1( left[0], left[1] )), ((left[0] + 2 * left[1] + left[2] + 2) >> 2) ); int p2 = pack8to16( (F1( left[1], left[2] )), ((left[1] + 2 * left[2] + left[3] + 2) >> 2) ); int p3 = pack8to16( (F1( left[2], left[3] )), ((left[2] + 2 * left[3] + left[4] + 2) >> 2) ); int p4 = pack8to16( (F1( left[3], left[4] )), ((left[3] + 2 * left[4] + left[5] + 2) >> 2) ); int p5 = pack8to16( (F1( left[4], left[5] )), ((left[4] + 2 * left[5] + left[6] + 2) >> 2) ); int p6 = pack8to16( (F1( left[5], left[6] )), ((left[5] + 2 * left[6] + left[7] + 2) >> 2) ); int p7 = pack8to16( (F1( left[6], left[7] )), ((left[6] + 2 * left[7] + left[7] + 2) >> 2) ); int p8 = pack8to16( left[7], left[7] ); // Upper half of pred[] vstore4( as_uchar4( pack16to32( p1, p2 ) ), 0, &pred[( 0 ) + ( 0 ) * 8] ); vstore4( as_uchar4( pack16to32( p3, p4 ) ), 0, &pred[( 4 ) + ( 0 ) * 8] ); vstore4( as_uchar4( pack16to32( p2, p3 ) ), 0, &pred[( 0 ) + ( 1 ) * 8] ); vstore4( as_uchar4( pack16to32( p4, p5 ) ), 0, &pred[( 4 ) + ( 1 ) * 8] ); vstore4( as_uchar4( pack16to32( p3, p4 ) ), 0, &pred[( 0 ) + ( 2 ) * 8] ); vstore4( as_uchar4( pack16to32( p5, p6 ) ), 0, &pred[( 4 ) + ( 2 ) * 8] ); vstore4( as_uchar4( pack16to32( p4, p5 ) ), 0, &pred[( 0 ) + ( 3 ) * 8] ); vstore4( as_uchar4( pack16to32( p6, p7 ) ), 0, &pred[( 4 ) + ( 3 ) * 8] ); satd = satd_8x4_lp( src, src_stride, pred, 8 ); // Lower half of pred[] vstore4( as_uchar4( pack16to32( p5, p6 ) ), 0, &pred[( 0 ) + ( 0 ) * 8] ); vstore4( as_uchar4( pack16to32( p7, p8 ) ), 0, &pred[( 4 ) + ( 0 ) * 8] ); vstore4( as_uchar4( pack16to32( p6, p7 ) ), 0, &pred[( 0 ) + ( 1 ) * 8] ); vstore4( as_uchar4( pack16to32( p8, p8 ) ), 0, &pred[( 4 ) + ( 1 ) * 8] ); vstore4( as_uchar4( pack16to32( p7, p8 ) ), 0, &pred[( 0 ) + ( 2 ) * 8] ); vstore4( as_uchar4( pack16to32( p8, p8 ) ), 0, &pred[( 4 ) + ( 2 ) * 8] ); vstore4( as_uchar4( pack16to32( p8, p8 ) ), 0, &pred[( 0 ) + ( 3 ) * 8] ); vstore4( as_uchar4( pack16to32( p8, p8 ) ), 0, &pred[( 4 ) + ( 3 ) * 8] ); satd += satd_8x4_lp( src + ( src_stride << 2 ), src_stride, pred, 8 ); return satd; } int x264_predict_8x8c_h( const local pixel *src, int src_stride ) { private pixel pred[32]; const local pixel *src_l = src; // Upper half of pred[] vstore8( (uchar8)(src[-1]), 0, pred ); src += src_stride; vstore8( (uchar8)(src[-1]), 1, pred ); src += src_stride; vstore8( (uchar8)(src[-1]), 2, pred ); src += src_stride; vstore8( (uchar8)(src[-1]), 3, pred ); src += src_stride; int satd = satd_8x4_lp( src_l, src_stride, pred, 8 ); // Lower half of pred[] vstore8( (uchar8)(src[-1]), 0, pred ); src += src_stride; vstore8( (uchar8)(src[-1]), 1, pred ); src += src_stride; vstore8( (uchar8)(src[-1]), 2, pred ); src += src_stride; vstore8( (uchar8)(src[-1]), 3, pred ); return satd + satd_8x4_lp( src_l + ( src_stride << 2 ), src_stride, pred, 8 ); } int x264_predict_8x8c_v( const local pixel *src, int src_stride ) { private pixel pred[32]; uchar16 v16; v16.lo = vload8( 0, &src[-src_stride] ); v16.hi = vload8( 0, &src[-src_stride] ); vstore16( v16, 0, pred ); vstore16( v16, 1, pred ); return satd_8x4_lp( src, src_stride, pred, 8 ) + satd_8x4_lp( src + (src_stride << 2), src_stride, pred, 8 ); } int x264_predict_8x8c_p( const local pixel *src, int src_stride ) { int H = 0, V = 0; private pixel pred[32]; int satd; for( int i = 0; i < 4; i++ ) { H += (i + 1) * (src[4 + i - src_stride] - src[2 - i - src_stride]); V += (i + 1) * (src[-1 + (i + 4) * src_stride] - src[-1 + (2 - i) * src_stride]); } int a = 16 * (src[-1 + 7 * src_stride] + src[7 - src_stride]); int b = (17 * H + 16) >> 5; int c = (17 * V + 16) >> 5; int i00 = a - 3 * b - 3 * c + 16; // Upper half of pred[] for( int y = 0; y < 4; y++ ) { int pix = i00; for( int x = 0; x < 8; x++ ) { pred[x + y*8] = x264_clip_pixel( pix >> 5 ); pix += b; } i00 += c; } satd = satd_8x4_lp( src, src_stride, pred, 8 ); // Lower half of pred[] for( int y = 0; y < 4; y++ ) { int pix = i00; for( int x = 0; x < 8; x++ ) { pred[x + y*8] = x264_clip_pixel( pix >> 5 ); pix += b; } i00 += c; } satd += satd_8x4_lp( src + ( src_stride << 2 ), src_stride, pred, 8 ); return satd; } int x264_predict_8x8c_dc( const local pixel *src, int src_stride ) { private pixel pred[32]; int s0 = 0, s1 = 0, s2 = 0, s3 = 0; for( int i = 0; i < 4; i++ ) { s0 += src[i - src_stride]; s1 += src[i + 4 - src_stride]; s2 += src[-1 + i * src_stride]; s3 += src[-1 + (i+4)*src_stride]; } // Upper half of pred[] uchar8 dc0; dc0.lo = (uchar4)( (s0 + s2 + 4) >> 3 ); dc0.hi = (uchar4)( (s1 + 2) >> 2 ); vstore8( dc0, 0, pred ); vstore8( dc0, 1, pred ); vstore8( dc0, 2, pred ); vstore8( dc0, 3, pred ); int satd = satd_8x4_lp( src, src_stride, pred, 8 ); // Lower half of pred[] dc0.lo = (uchar4)( (s3 + 2) >> 2 ); dc0.hi = (uchar4)( (s1 + s3 + 4) >> 3 ); vstore8( dc0, 0, pred ); vstore8( dc0, 1, pred ); vstore8( dc0, 2, pred ); vstore8( dc0, 3, pred ); return satd + satd_8x4_lp( src + ( src_stride << 2 ), src_stride, pred, 8 ); } #endif /* Find the least cost intra mode for 32 8x8 macroblocks per workgroup * * Loads 33 macroblocks plus the pixels directly above them into local memory, * padding where necessary with edge pixels. It then cooperatively calculates * smoothed top and left pixels for use in some of the analysis. * * Then groups of 32 threads each calculate a single intra mode for each 8x8 * block. Since consecutive threads are calculating the same intra mode there * is no code-path divergence. 8 intra costs are calculated simultaneously. If * the "slow" argument is not zero, the final two (least likely) intra modes are * tested in a second pass. The slow mode is only enabled for presets slow, * slower, and placebo. * * This allows all of the pixels functions to read pixels from local memory, and * avoids re-fetching edge pixels from global memory. And it allows us to * calculate all of the intra mode costs simultaneously without branch divergence. * * Local dimension: [ 32, 8 ] * Global dimensions: [ paddedWidth, height ] */ kernel void mb_intra_cost_satd_8x8( read_only image2d_t fenc, global uint16_t *fenc_intra_cost, global int *frame_stats, int lambda, int mb_width, int slow ) { #define CACHE_STRIDE 265 #define BLOCK_OFFSET 266 local pixel cache[2385]; local int cost_buf[32]; local pixel top[32 * 16]; local pixel left[32 * 8]; local pixel left_top[32]; int lx = get_local_id( 0 ); int ly = get_local_id( 1 ); int gx = get_global_id( 0 ); int gy = get_global_id( 1 ); int gidx = get_group_id( 0 ); int gidy = get_group_id( 1 ); int linear_id = ly * get_local_size( 0 ) + lx; int satd = COST_MAX; int basex = gidx << 8; int basey = (gidy << 3) - 1; /* Load 33 8x8 macroblocks and the pixels above them into local cache */ for( int y = 0; y < 9 && linear_id < (33<<3)>>2; y++ ) { int x = linear_id << 2; uint4 data = read_imageui( fenc, sampler, (int2)(x + basex, y + basey) ); cache[y * CACHE_STRIDE + 1 + x] = data.s0; cache[y * CACHE_STRIDE + 1 + x + 1] = data.s1; cache[y * CACHE_STRIDE + 1 + x + 2] = data.s2; cache[y * CACHE_STRIDE + 1 + x + 3] = data.s3; } /* load pixels on left edge */ if( linear_id < 9 ) cache[linear_id * CACHE_STRIDE] = read_imageui( fenc, sampler, (int2)( basex - 1, linear_id + basey) ).s0; barrier( CLK_LOCAL_MEM_FENCE ); // Cooperatively build the top edge for the macroblock using lowpass filter int j = ly; top[lx*16 + j] = ( cache[BLOCK_OFFSET + 8*lx - CACHE_STRIDE + clamp_int( j - 1, -1, 15 )] + 2*cache[BLOCK_OFFSET + 8*lx - CACHE_STRIDE + clamp_int( j, 0, 15 )] + cache[BLOCK_OFFSET + 8*lx - CACHE_STRIDE + clamp_int( j + 1, 0, 15 )] + 2 ) >> 2; j += 8; top[lx*16 + j] = ( cache[BLOCK_OFFSET + 8*lx - CACHE_STRIDE + clamp_int( j - 1, -1, 15 )] + 2*cache[BLOCK_OFFSET + 8*lx - CACHE_STRIDE + clamp_int( j, 0, 15 )] + cache[BLOCK_OFFSET + 8*lx - CACHE_STRIDE + clamp_int( j + 1, 0, 15 )] + 2 ) >> 2; // Cooperatively build the left edge for the macroblock using lowpass filter left[lx*8 + ly] = ( cache[BLOCK_OFFSET + 8*lx - 1 + CACHE_STRIDE*(ly - 1)] + 2*cache[BLOCK_OFFSET + 8*lx - 1 + CACHE_STRIDE*ly] + cache[BLOCK_OFFSET + 8*lx - 1 + CACHE_STRIDE*clamp((ly + 1), 0, 7 )] + 2 ) >> 2; // One left_top per macroblock if( 0 == ly ) { left_top[lx] = ( cache[BLOCK_OFFSET + 8*lx - 1] + 2*cache[BLOCK_OFFSET + 8*lx - 1 - CACHE_STRIDE] + cache[BLOCK_OFFSET + 8*lx - CACHE_STRIDE] + 2 ) >> 2; cost_buf[lx] = COST_MAX; } barrier( CLK_LOCAL_MEM_FENCE ); // each warp/wavefront generates a different prediction type; no divergence switch( ly ) { case 0: satd = x264_predict_8x8c_h( &cache[BLOCK_OFFSET + 8*lx], CACHE_STRIDE ); break; case 1: satd = x264_predict_8x8c_v( &cache[BLOCK_OFFSET + 8*lx], CACHE_STRIDE ); break; case 2: satd = x264_predict_8x8c_dc( &cache[BLOCK_OFFSET + 8*lx], CACHE_STRIDE ); break; case 3: satd = x264_predict_8x8c_p( &cache[BLOCK_OFFSET + 8*lx], CACHE_STRIDE ); break; case 4: satd = x264_predict_8x8_ddr( &cache[BLOCK_OFFSET + 8*lx], CACHE_STRIDE, &top[16*lx], &left[8*lx], left_top[lx] ); break; case 5: satd = x264_predict_8x8_vr( &cache[BLOCK_OFFSET + 8*lx], CACHE_STRIDE, &top[16*lx], &left[8*lx], left_top[lx] ); break; case 6: satd = x264_predict_8x8_hd( &cache[BLOCK_OFFSET + 8*lx], CACHE_STRIDE, &top[16*lx], &left[8*lx], left_top[lx] ); break; case 7: satd = x264_predict_8x8_hu( &cache[BLOCK_OFFSET + 8*lx], CACHE_STRIDE, &left[8*lx] ); break; default: break; } atom_min( &cost_buf[lx], satd ); if( slow ) { // Do the remaining two (least likely) prediction modes switch( ly ) { case 0: // DDL satd = x264_predict_8x8_ddl( &cache[BLOCK_OFFSET + 8*lx], CACHE_STRIDE, &top[16*lx] ); atom_min( &cost_buf[lx], satd ); break; case 1: // VL satd = x264_predict_8x8_vl( &cache[BLOCK_OFFSET + 8*lx], CACHE_STRIDE, &top[16*lx] ); atom_min( &cost_buf[lx], satd ); break; default: break; } } barrier( CLK_LOCAL_MEM_FENCE ); if( (0 == ly) && (gx < mb_width) ) fenc_intra_cost[gidy * mb_width + gx] = cost_buf[lx]+ 5*lambda; // initialize the frame_stats[2] buffer for kernel sum_intra_cost(). if( gx < 2 && gy == 0 ) frame_stats[gx] = 0; #undef CACHE_STRIDE #undef BLOCK_OFFSET } /* * parallel sum intra costs * * global launch dimensions: [256, mb_height] */ kernel void sum_intra_cost( const global uint16_t *fenc_intra_cost, const global uint16_t *inv_qscale_factor, global int *fenc_row_satds, global int *frame_stats, int mb_width ) { int y = get_global_id( 1 ); int mb_height = get_global_size( 1 ); int row_satds = 0; int cost_est = 0; int cost_est_aq = 0; for( int x = get_global_id( 0 ); x < mb_width; x += get_global_size( 0 )) { int mb_xy = x + y * mb_width; int cost = fenc_intra_cost[mb_xy]; int cost_aq = (cost * inv_qscale_factor[mb_xy] + 128) >> 8; int b_frame_score_mb = (x > 0 && x < mb_width - 1 && y > 0 && y < mb_height - 1) || mb_width <= 2 || mb_height <= 2; row_satds += cost_aq; if( b_frame_score_mb ) { cost_est += cost; cost_est_aq += cost_aq; } } local int buffer[256]; int x = get_global_id( 0 ); row_satds = parallel_sum( row_satds, x, buffer ); cost_est = parallel_sum( cost_est, x, buffer ); cost_est_aq = parallel_sum( cost_est_aq, x, buffer ); if( get_global_id( 0 ) == 0 ) { fenc_row_satds[y] = row_satds; atomic_add( frame_stats + COST_EST, cost_est ); atomic_add( frame_stats + COST_EST_AQ, cost_est_aq ); } }