[unit] id=Thief name= _ "Thief" race=human gender=male,female image="thief.png" image_defensive="thief.png" # Yes, the above line is deliberate - otherwise his solitary defensive frame flickers in when the defensive animations are not playing. It looks better to use that only when he is hit. hitpoints=24 movement_type=elusivefoot movement=6 experience=28 level=1 alignment=chaotic advanceto=Rogue cost=13 usage=fighter unit_description= _ "For as long as anyone can remember, the members of the various 'guilds' of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little purpose in a 'fair fight'. Special Notes: while a unit with the same allegiance as the thief distracts an enemy, the thief may backstab, inflicting double damage, by creeping around behind that enemy." get_hit_sound=groan.wav [defend] hits=no [frame] begin=-150 end=-60 image="thief-defend-1-1.png" [/frame] [frame] begin=-60 end=60 image="thief-defend-1-2.png" [/frame] [frame] begin=60 end=150 image="thief-defend-1-1.png" [/frame] [/defend] [defend] hits=no [frame] begin=-150 end=-60 image="thief-defend-2-1.png" [/frame] [frame] begin=-60 end=60 image="thief-defend-2-2.png" [/frame] [frame] begin=60 end=150 image="thief-defend-2-1.png" [/frame] [/defend] [defend] hits=no [frame] begin=-150 end=-60 image="thief-defend-3-1.png" [/frame] [frame] begin=-60 end=60 image="thief-defend-3-2.png" [/frame] [frame] begin=60 end=150 image="thief-defend-3-1.png" [/frame] [/defend] [defend] hits=yes [frame] begin=-75 end=50 image="thief-defend.png" [/frame] [/defend] [attack] name=dagger type=blade range=short damage=4 number=3 special=backstab [frame] begin=-100 end=100 image="thief-attack.png" [/frame] [sound] time=-250 sound=dagger-swish.wav [/sound] [/attack] [female] id=Thief name= _ "female^Thief" race=human gender=female image="thief+female.png" image_defensive="thief+female.png" # Yes, the above line is deliberate - otherwise his solitary defensive frame flickers in when the defensive animations are not playing. It looks better to use that only when he is hit. hitpoints=24 movement_type=elusivefoot movement=6 experience=28 level=1 alignment=chaotic advanceto=Rogue cost=13 usage=fighter unit_description= _ "For as long as anyone can remember, the members of the various 'guilds' of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little purpose in a 'fair fight'. Special Notes: while a unit with the same allegiance as the thief distracts an enemy, the thief may backstab, inflicting double damage, by creeping around behind that enemy." get_hit_sound=female-hit.wav [defend] hits=no [frame] begin=-150 end=-60 image="thief+female-defend-1-1.png" [/frame] [frame] begin=-60 end=60 image="thief+female-defend-1-2.png" [/frame] [frame] begin=60 end=150 image="thief+female-defend-1-1.png" [/frame] [/defend] [defend] hits=no [frame] begin=-150 end=-60 image="thief+female-defend-2-1.png" [/frame] [frame] begin=-60 end=60 image="thief+female-defend-2-2.png" [/frame] [frame] begin=60 end=150 image="thief+female-defend-2-1.png" [/frame] [/defend] [defend] hits=no [frame] begin=-150 end=-60 image="thief+female-defend-3-1.png" [/frame] [frame] begin=-60 end=60 image="thief+female-defend-3-2.png" [/frame] [frame] begin=60 end=150 image="thief+female-defend-3-1.png" [/frame] [/defend] [defend] hits=yes [frame] begin=-75 end=50 image="thief+female-defend.png" [/frame] [/defend] [attack] name=dagger type=blade range=short damage=4 number=3 special=backstab [frame] begin=-100 end=100 image="thief+female-attack.png" [/frame] [sound] time=-250 sound=dagger-swish.wav [/sound] [/attack] [/female] [/unit]