#macro to define most of Walking Corpse #define UNIT_BODY_SOULLESS BASE_IMAGE id=Soulless name= _ "Soulless" race=undead image="{BASE_IMAGE}.png" image_defensive="{BASE_IMAGE}-defend.png" hitpoints=28 movement_type=undeadfoot movement=4 experience=100 level=1 alignment=chaotic advanceto=null {AMLA_TOUGH 3} cost=11 usage=fighter unit_description= _ "These animated walking corpses have become strong from long experience fighting the living." get_hit_sound=zombie-hit.wav [death] [frame] begin=0 end=200 image="{BASE_IMAGE}-die-1.png" [/frame] [frame] begin=200 end=400 image="{BASE_IMAGE}-die-2.png" [/frame] [frame] begin=400 end=600 image="{BASE_IMAGE}-die-3.png" [/frame] [/death] [attack] name=fist type=impact range=short damage=7 number=3 special=plague(Walking Corpse) [animation] direction=se,sw,ne,nw [frame] begin=-200 end=100 image="{BASE_IMAGE}-attack.png" [/frame] [/animation] [animation] direction=n [frame] begin=-200 end=100 image="{BASE_IMAGE}-attack-n.png" [/frame] [/animation] [animation] direction=s [frame] begin=-200 end=100 image="{BASE_IMAGE}-attack-s.png" [/frame] [/animation] [sound] time=-200 sound=zombie-attack.wav [/sound] [/attack] #enddef [unit] {UNIT_BODY_SOULLESS undead-soulless} [variation] variation_name=drake {UNIT_BODY_SOULLESS undead-soulless-drake} [/variation] [variation] variation_name=swimmer {UNIT_BODY_SOULLESS undead-soulless-swimmer} [/variation] [variation] variation_name=troll {UNIT_BODY_SOULLESS undead-soulless-troll} [/variation] [variation] variation_name=wose {UNIT_BODY_SOULLESS undead-soulless-wose} [/variation] [variation] variation_name=saurian {UNIT_BODY_SOULLESS undead-soulless-saurian} [/variation] [variation] variation_name=mounted {UNIT_BODY_SOULLESS undead-soulless-mounted} [/variation] [/unit]