[unit] id=Skeletal Dragon name= _ "Skeletal Dragon" #not 'race=monster', because we need the not_living attribute race=undead image="skeletal-dragon.png" image_defensive="skeletal-dragon-defend.png" hitpoints=86 movement_type=undeadfly movement=5 experience=100 level=4 alignment=chaotic advanceto=null {AMLA_TOUGH 3} cost=180 usage=fighter unit_description= _ "Long ago one of the mightiest living creatures, the feared Dragon has become only bones and dark sinew. Long after its death, it was raised through the dark powers of necromancy, which it now serves. The Skeletal Dragon may look like nothing more than a pile of bones, but few people who thought that way lived long enough to change their minds." get_hit_sound=skeleton-hit.wav [resistance] blade=60 pierce=40 impact=120 fire=100 #you have many holy units by now, probably, and he shouldn't die all that easily. holy=100 [/resistance] [attack] name=jaw icon=attacks/fangs.png type=blade range=short special=drain damage=10 number=4 [frame] begin=-150 end=-50 image="skeletal-dragon-attack-jaw1.png" [/frame] [frame] begin=-50 end=100 image="skeletal-dragon-attack-jaw2.png" [/frame] [/attack] [attack] name=claws type=blade range=short damage=25 number=2 [frame] begin=-200 end=-150 image="skeletal-dragon-attack-claws1.png" [/frame] [frame] begin=-150 end=-50 image="skeletal-dragon-attack-claws2.png" [/frame] [frame] begin=-50 end=100 image="skeletal-dragon-attack-claws3.png" [/frame] [sound] time=-200 sound=sword-swish.wav [/sound] [/attack] [/unit]