[unit] id=Poacher name= _ "Poacher" race=human image="neutral-poacher.png" image_defensive="neutral-poacher-defend.png" hitpoints=32 movement_type=smallfoot movement=5 experience=29 level=1 alignment=chaotic advanceto=Trapper undead_variation=archer cost=14 usage=archer unit_description= _ "Poachers rely on their hunting experience and are most valuable at night and in forests and swamps." #Poachers are better than normal units at woods and swamps [defense] forest=40 swamp_water=50 [/defense] get_hit_sound=groan.wav [attack] name=dagger type=blade range=short damage=3 number=2 [frame] begin=-100 end=100 image="neutral-poacher-attack.png" [/frame] [sound] time=-100 sound=dagger-swish.wav [/sound] [/attack] [attack] name=bow type=pierce range=long damage=4 number=4 [sound] time=-100 sound=firearrow.wav [/sound] [sound] time=0 sound=arrow-hit.wav sound_miss=arrow-miss.wav [/sound] [missile_frame] begin=-100 end=0 image="projectiles/missile-n.png" image_diagonal="projectiles/missile-ne.png" [/missile_frame] [frame] begin=-400 end=-250 image="neutral-poacher-attack1.png" [/frame] [frame] begin=-250 end=-100 image="neutral-poacher-attack2.png" [/frame] [frame] begin=-100 end=50 image="neutral-poacher-attack1.png" [/frame] [/attack] [/unit]