[unit] id=Fencer name= _ "Fencer" race=human image="human-fencer.png" image_defensive="human-fencer.png" # Yes, the above line is deliberate - otherwise his solitary defensive frame flickers in when the defensive animations are not playing. It looks better to use that only when he is hit. hitpoints=28 movement_type=elusivefoot movement=6 experience=37 level=1 alignment=lawful advanceto=Duelist cost=16 usage=fighter ability=skirmisher unit_description= _ "Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it will completely negate any ill effects. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training. Outfitted with only a dagger and rapier, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish, often literally, in dancing circles around troops like heavy infantry, in mockery of the price they pay for their full plate. Special Notes: their skill at skirmishing allows fencers to dart right past an opponent, ignoring zones of control." get_hit_sound=groan.wav [defend] hits=no [frame] begin=-150 end=-60 image="human-fencer-defend-1-1.png" [/frame] [frame] begin=-60 end=60 image="human-fencer-defend-1-2.png" [/frame] [frame] begin=60 end=150 image="human-fencer-defend-1-1.png" [/frame] [/defend] [defend] hits=yes [frame] begin=-75 end=50 image="human-fencer-defend.png" [/frame] [/defend] [death] [frame] begin=0 end=100 image="human-fencer-die1.png" [/frame] [frame] begin=100 end=200 image="human-fencer-die2.png" [/frame] [frame] begin=200 end=300 image="human-fencer-die3.png" [/frame] [frame] begin=300 end=400 image="human-fencer-die4.png" [/frame] [frame] begin=400 end=500 image="human-fencer-die5.png" [/frame] [/death] [attack] name=rapier type=blade damage=4 number=4 range=short [frame] begin=-100 end=100 image=""human-fencer-attack.png"" [/frame] [sound] time=-250 sound=sword-swish.wav [/sound] [/attack] [/unit]