[unit] id=Elvish Marshal name= _ "Elvish Marshal" race=elf image="elvish-marshal.png" image_long="elvish-marshal-bow.png" image_defensive="elvish-marshal-defend.png" image_defensive_long="elvish-marshal-bow-defend.png" image_leading="elvish-marshal-leading.png" hitpoints=62 ability=leadership movement_type=woodland movement=5 {LESS_NIMBLE_ELF} experience=100 level=3 alignment=neutral advanceto=null {AMLA_TOUGH 3} cost=80 usage=fighter unit_description= _ "The longevity and natural intelligence of elves makes for a vicious aptitude for military matters, enough even to counter their general distaste for such things. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is the work of a master. Special Notes: the leadership of a Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level" get_hit_sound=groan.wav [attack] name=sword type=blade range=short damage=10 number=4 [frame] begin=-100 end=100 image="elvish-marshal-attack.png" [/frame] [sound] time=-250 sound=sword-swish.wav [/sound] [/attack] [attack] name=bow type=pierce range=long damage=8 number=3 #note for posterity's sake - the previous animation was the bow frame from -400 to -300, then attack3 from -300 to 0, and the bow frame again from 0 to 100. Cheap, but it got the job done, and others might want the timing for reference. [frame] begin=-600 end=-450 image="elvish-marshal-bow.png" [/frame] [frame] begin=-450 end=-300 image="elvish-marshal-attack1.png" [/frame] [frame] begin=-300 end=-200 image="elvish-marshal-attack2.png" [/frame] [frame] begin=-200 end=0 image="elvish-marshal-attack3.png" [/frame] [frame] begin=0 end=100 image="elvish-marshal-bow.png" [/frame] [sound] time=-100 sound=firearrow.wav [/sound] [sound] time=0 sound=arrow-hit.wav sound_miss=arrow-miss.wav [/sound] [missile_frame] begin=-100 end=0 image="projectiles/missile-n.png" image_diagonal="projectiles/missile-ne.png" [/missile_frame] [/attack] [/unit]