[unit] id=Drake Glider name= _ "Drake Glider" race=drake image="drake-glider.png" image_defensive="drake-glider-defend.png" image_moving="drake-glider-flying.png" profile="portraits/core/Alex_Jarocha-Ernst/drake-glider.png" hitpoints=32 movement_type=drakefly movement=8 experience=35 level=1 alignment=lawful advanceto=Sky Drake undead_variation=drake cost=16 usage=scout # remove reference to marksman for now # unit_description= _ "Drake Gliders wear as little armor as possible so they can quickly escape their foes when they leave their caves. These Drakes are competent fighters, possessing the internal fire common to many of their kin. Gliders can also effectively use their speed to viciously slam their opponents into submission. The best gliders can look forward to being accepted into the ranks of the high flying Sky Drakes. From their aerial vantage point, these drakes can see past most defensive cover. Their skill at flying allows them the precision to target enemies under such cover." unit_description= _ "Drake Gliders wear as little armor as possible so they can quickly escape their foes when they leave their caves. These Drakes are competent fighters, possessing the internal fire common to many of their kin. Gliders can also effectively use their speed to viciously slam their opponents into submission. The best gliders can look forward to being accepted into the ranks of the high flying Sky Drakes." get_hit_sound=groan.wav [attack] name=slam type=impact range=short damage=6 number=2 icon=attacks/slam.png [frame] begin=-200 end=-50 image="drake-glider-attack-close1.png" [/frame] [frame] begin=-50 end=100 image="drake-glider-attack-close2.png" [/frame] [sound] time=-50 sound=sword-swish.wav [/sound] [/attack] [attack] name=fire breath icon=attacks/fireball.png type=fire range=long damage=3 number=3 [frame] begin=-200 end=-50 image="drake-glider-ranged-attack.png" halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png halo_x,halo_y=14,-3 [/frame] [sound] time=-100 sound=fire.wav [/sound] [missile_frame] begin=-100 end=0 halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30 image="projectiles/fireball-n.png" image_diagonal="projectiles/fireball-nw.png" [/missile_frame] [/attack] [/unit]