#textdomain wesnoth #define TRAIT_LOYAL [trait] id=loyal name= _ "loyal" description= _ "Zero upkeep" [effect] apply_to=loyal [/effect] [/trait] #enddef #define TRAIT_UNDEAD [trait] id=undead name= _ "undead" description= _ "Immune to poison" [/trait] #enddef #define TRAIT_STRONG [trait] id=strong name= _ "strong" [effect] apply_to=attack range=short increase_damage=1 [/effect] [effect] apply_to=hitpoints increase_total=2 [/effect] [/trait] #enddef #define TRAIT_DEXTROUS [trait] id=dextrous name= _ "dextrous" [effect] apply_to=attack range=long increase_damage=1 [/effect] [/trait] #enddef #define TRAIT_QUICK [trait] id=quick name= _ "quick" [effect] apply_to=movement increase=1 [/effect] [effect] apply_to=hitpoints increase_total=-10% [/effect] [/trait] #enddef #define TRAIT_INTELLIGENT [trait] id=intelligent name= _ "intelligent" [effect] apply_to=max_experience increase=-20% [/effect] [/trait] #enddef #define TRAIT_RESILIENT [trait] id=resilient name= _ "resilient" [effect] apply_to=hitpoints increase_total=7 [/effect] [/trait] #enddef