[multiplayer] id=ranmap2 name= _ "Random map (Desert)" turns=50 description= _ "A random map with sand as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one." {DAWN} {MORNING} {AFTERNOON} {DUSK} {FIRST_WATCH} {SECOND_WATCH} map_generation=default [generator] [scenario] name= _ "Random map (Desert)" turns=50 id=ranmap2 {DAWN} {MORNING} {AFTERNOON} {DUSK} {FIRST_WATCH} {SECOND_WATCH} [/scenario] name=default map_width=40 map_height=40 iterations=2000 hill_size=6 max_lakes=40 villages=25 players=2 min_lake_height=600 lake_size=120 river_frequency=15 temperature_iterations=2000 temperature_size=4 default_convert=I roads=3 road_windiness=3 #list of common terrain types which come in at #different heights, from highest to lowest [height] height=600 terrain=M [/height] [height] height=450 terrain=J [/height] [height] height=150 terrain=G [/height] [height] height=120 terrain=I [/height] [height] height=5 terrain=c [/height] [height] height=0 terrain=s [/height] [convert] min_temperature=150 max_temperature=200 from=G to=T [/convert] [convert] min_temperature=150 max_temperature=600 from=G to=I [/convert] #road costs [road_cost] terrain=G cost=10 convert_to=r [/road_cost] [road_cost] terrain=I cost=15 convert_to=E [/road_cost] [road_cost] terrain=T cost=20 convert_to=E [/road_cost] [road_cost] terrain=c cost=50 convert_to_bridge=|,/,\ convert_to=C [/road_cost] [road_cost] terrain=J cost=30 convert_to=E [/road_cost] [road_cost] terrain=M cost=50 convert_to=E [/road_cost] #define MIN_COST_ROAD X [road_cost] terrain={X} cost=2 convert_to={X} [/road_cost] #enddef {MIN_COST_ROAD r} {MIN_COST_ROAD |} {MIN_COST_ROAD /} {MIN_COST_ROAD \} {MIN_COST_ROAD C} [village] terrain=G convert_to=v adjacent_liked=Gccccccc|/\RRrrEEtvJT rating=8 [/village] #villages in desert [village] terrain=I convert_to=B rating=5 adjacent_liked=IIGccc|/\RRrrEEtvJT [/village] #villages in Tropical forest are Jungle huts [village] terrain=T convert_to=L rating=4 adjacent_liked=GIccc|/\RRrrEEtvLJTTT [/village] #villages in hills [village] terrain=J convert_to=U rating=4 adjacent_liked=GIccc|/\RRrrEEtvJT [/village] #villages in mountains [village] terrain=m convert_to=U rating=3 adjacent_liked=GIccc|/\RRrrEEtvJT [/village] #mermen villages - give them low chance of appearing [village] terrain=c convert_to=Z rating=1 adjacent_liked=cc [/village] [castle] valid_terrain=IGTJ min_distance=12 [/castle] [naming] {VILLAGE_NAMES} [/naming] [village_naming] {VILLAGE_NAMES} [/village_naming] [/generator] [/multiplayer]