#define ELVISH_FIGHTER X Y [unit] type=Elvish Fighter side=2 x={X} y={Y} [/unit] #enddef #define ELVISH_CAPTAIN X Y [unit] type=Elvish Captain side=2 x={X} y={Y} [/unit] #enddef #define ELVISH_FIGHTER_G X Y [unit] type=Elvish Fighter ai_special=guardian side=2 x={X} y={Y} [/unit] #enddef #define ELVISH_ARCHER_G X Y [unit] type=Elvish Archer ai_special=guardian side=2 x={X} y={Y} [/unit] #enddef #define ELVISH_CAPTAIN_G X Y [unit] type=Elvish Captain ai_special=guardian side=2 x={X} y={Y} [/unit] #enddef #define ELVISH_HERO X Y [unit] type=Elvish Hero side=2 x={X} y={Y} [/unit] #enddef #define ELVISH_MARKSMAN X Y [unit] type=Elvish Marksman side=2 x={X} y={Y} [/unit] #enddef #define ELVISH_ARCHER X Y [unit] type=Elvish Archer side=2 x={X} y={Y} [/unit] #enddef #define ORCISH_GRUNT_G X Y [unit] type=Orcish Grunt side=3 ai_special=guardian x={X} y={Y} [/unit] #enddef #define ORCISH_ARCHER_G X Y [unit] type=Orcish Archer side=3 ai_special=guardian x={X} y={Y} [/unit] #enddef #define ORCISH_GRUNT X Y [unit] type=Orcish Grunt side=1 ai_special=guardian x={X} y={Y} [/unit] #enddef #define ORCISH_ARCHER X Y [unit] type=Orcish Archer side=1 ai_special=guardian x={X} y={Y} [/unit] #enddef #define WOLF_RIDER X Y [unit] type=Wolf Rider side=1 ai_special=guardian x={X} y={Y} [/unit] #enddef #define OLD_ORCISH_SHAMAN X Y NAME [unit] description={NAME} type=Old Orcish Shaman side=1 x={X} y={Y} [/unit] #enddef #define NOVICE_ORCISH_SHAMAN X Y NAME [unit] description={NAME} type=Novice Orcish Shaman side=1 x={X} y={Y} [/unit] #enddef #define ORCISH_SHAMAN X Y NAME [unit] description={NAME} type=Orcish Shaman side=1 x={X} y={Y} [/unit] #enddef #define MOVE_TRANSPORT_GALEON ORIGX ORIGY ENDX ENDY MOVEX MOVEY [hide_unit] x={ORIGX} y={ORIGY} [/hide_unit] [move_unit_fake] type=Transport Galleon x={MOVEX} y={MOVEY} [/move_unit_fake] [teleport] [filter] x={ORIGX} y={ORIGY} [/filter] x={ENDX} y={ENDY} [/teleport] [unhide_unit] [/unhide_unit] #enddef #define WATCH_TOWER X Y NAME [unit] description={NAME} type=Watch Tower side=1 x={X} y={Y} [/unit] #enddef #define PIRATE_GALLEON X Y [unit] #textdomain wesnoth-sotbe side=3 description=_ "Pirate Galleon" type=Pirate Galleon x={X} y={Y} [/unit] #enddef #define SCORPION X Y [unit] type=Giant Scorpion side=3 x={X} y={Y} [/unit] #enddef #define RECALL NAME [recall] description={NAME} [/recall] #enddef #define SAURIAN X Y NAME [unit] type=Saurian Skirmisher description={NAME} side=1 x={X} y={Y} [/unit] #enddef #define SAURIAN_WARRIOR X Y NAME [unit] type=Saurian Ambusher description={NAME} side=1 x={X} y={Y} [/unit] #enddef #define MERMAN X Y NAME [unit] side=5 type=Merman Fighter description={NAME} x={X} y={Y} [/unit] #enddef #define HEAVY_INFANTRYMAN X Y [unit] type=Heavy Infantryman side=2 x={X} y={Y} [/unit] #enddef #define BLACK_FLAG flag=terrain/flag-sotbe-1.png:100,terrain/flag-sotbe-2.png:300,terrain/flag-sotbe-1.png:100,terrain/flag-sotbe-3.png:300 #enddef