#define BIGMAP_ELVES_BESIEGED [story] [part] background=maps/wesnoth.png show_title=yes {DOT 361 336} {DOT 336 346} {DOT 311 351} {DOT 286 351} {DOT 271 356} {DOT 251 366} {DOT 236 381} {DOT 241 406} {DOT 211 406} {DOT 186 406} {DOT 161 416} {CROSS 131 422} [/part] [/story] #enddef #define BIGMAP_BLACKWATER_PORT [story] [part] background=maps/wesnoth.png show_title=yes {DOT 136 426} {DOT 126 412} {DOT 116 398} {DOT 106 384} {CROSS 91 368} [/part] [/story] #enddef #define BIGMAP_ISLE_OF_ANDUIN [story] [part] background=maps/wesnoth.png show_title=yes {DOT 96 372} {DOT 86 356} {CROSS 80 329} [/part] [/story] #enddef #define BIGMAP_BAY_OF_PEARLS [story] [part] background=maps/wesnoth.png show_title=yes {DOT 85 333} {DOT 98 328} {DOT 108 320} {DOT 119 312} {DOT 131 305} {DOT 140 296} {CROSS 134 282} [/part] [/story] #enddef #define BIGMAP_MUFF_MALAL_PENINSULA [story] [part] background=maps/wesnoth.png show_title=yes {DOT 139 286} {DOT 131 276} {DOT 120 266} {DOT 117 251} {CROSS 106 232} [/part] [/story] #enddef #define BIGMAP_ISLE_OF_THE_DAMNED [story] [part] background=maps/wesnoth.png show_title=yes {DOT 139 286} {DOT 131 296} {DOT 120 306} {DOT 109 316} {DOT 94 316} {DOT 81 306} {DOT 74 291} {CROSS 66 267} [/part] [/story] #enddef #define BIGMAP_SIEGE_OF_ELENSEFAR [story] [if] [variable] name=path_muff_malal equals=yes [/variable] [then] [part] background=maps/wesnoth.png show_title=yes {DOT 111 236} {DOT 110 223} {DOT 118 210} {CROSS 130 200} [/part] [/then] [else] [part] background=maps/wesnoth.png show_title=yes {DOT 71 271} {DOT 84 256} {DOT 88 238} {DOT 94 221} {DOT 102 202} {DOT 116 194} {CROSS 130 200} [/part] [/else] [/if] [/story] #enddef #define BIGMAP_CROSSROADS [story] [part] background=maps/wesnoth.png show_title=yes {DOT 135 204} {DOT 148 210} {DOT 163 223} {DOT 181 229} {DOT 171 246} {DOT 152 264} {DOT 150 289} {DOT 179 300} {DOT 206 321} {CROSS 221 324} [/part] [/story] #enddef #define BIGMAP_PRINCESS_OF_WESNOTH [story] [part] background=maps/wesnoth.png show_title=yes {DOT 226 328} {DOT 241 326} {CROSS 251 319} [/part] [/story] #enddef #define BIGMAP_VALLEY_OF_DEATH [story] [part] background=maps/wesnoth.png show_title=yes {DOT 271 318} {DOT 283 312} {DOT 291 301} {CROSS 296 287} [/part] [/story] #enddef #define BIGMAP_GRYPHON_MOUNTAIN [story] [part] background=maps/wesnoth.png show_title=yes {DOT 301 291} {DOT 298 281} {DOT 286 276} {CROSS 274 265} [/part] [/story] #enddef #define BIGMAP_FORD_OF_ABEZ [story] [part] background=maps/wesnoth.png show_title=yes {DOT 281 246} {DOT 288 233} {CROSS 291 217} [/part] [/story] #enddef #define BIGMAP_NORTHERN_WINTER [story] [part] background=maps/wesnoth.png show_title=yes {DOT 297 217} {DOT 298 201} {DOT 295 189} {CROSS 288 172} [/part] [/story] #enddef #define BIGMAP_MOUNTAIN_PASS [story] [part] background=maps/wesnoth.png show_title=yes {DOT 293 176} {DOT 298 161} {DOT 308 152} {DOT 319 144} {DOT 331 135} {DOT 332 124} {CROSS 322 112} [/part] [/story] #enddef #define BIGMAP_DWARVEN_DOORS [story] [part] background=maps/wesnoth.png show_title=yes {DOT 327 116} {DOT 330 106} {DOT 335 98} {CROSS 336 86} [/part] [/story] #enddef #define BIGMAP_PLUNGING_INTO_THE_DARKNESS [story] [part] background=maps/wesnoth.png show_title=yes {CROSS 339 80} [/part] [/story] #enddef #define BIGMAP_THE_LOST_GENERAL [story] [part] background=maps/wesnoth.png show_title=yes {CROSS 365 62} [/part] [/story] #enddef #define BIGMAP_HASTY_ALLIANCE [story] [part] background=maps/wesnoth.png show_title=yes {CROSS 378 64} [/part] [/story] #enddef #define BIGMAP_SCEPTER_OF_FIRE [story] [part] background=maps/wesnoth.png show_title=yes {CROSS 406 72} [/part] [/story] #enddef #define BIGMAP_A_CHOICE_MUST_BE_MADE [story] [part] background=maps/wesnoth.png show_title=yes {CROSS 418 115} [/part] [/story] #enddef #define BIGMAP_SNOW_PLAINS [story] [part] background=maps/wesnoth.png show_title=yes {DOT 423 119} {DOT 426 106} {DOT 431 93} {DOT 446 94} {DOT 461 97} {DOT 475 98} {CROSS 485 96} [/part] [/story] #enddef #define BIGMAP_SWAMP_OF_DREAD [story] [part] background=maps/wesnoth.png show_title=yes {DOT 423 119} {DOT 422 131} {DOT 419 146} {DOT 422 161} {DOT 428 176} {CROSS 436 180} [/part] [/story] #enddef #define BIGMAP_HOME_OF_THE_NORTH_ELVES [story] [if] [variable] name=path_snow_plains equals=yes [/variable] [then] [part] background=maps/wesnoth.png show_title=yes {DOT 490 100} {DOT 495 108} {DOT 500 118} {CROSS 501 123} [/part] [/then] [else] [part] background=maps/wesnoth.png show_title=yes {DOT 441 184} {DOT 456 174} {DOT 468 160} {DOT 479 148} {DOT 494 137} {CROSS 501 123} [/part] [/else] [/if] [/story] #enddef #define BIGMAP_ELVEN_COUNCIL [story] [part] background=maps/wesnoth.png show_title=yes {DOT 506 127} {DOT 523 127} {DOT 542 126} {DOT 560 125} {CROSS 576 120} [/part] [/story] #enddef #define BIGMAP_VALLEY_OF_STATUES [story] [part] background=maps/wesnoth.png show_title=yes {DOT 581 124} {DOT 570 141} {DOT 559 156} {DOT 544 168} {DOT 535 184} {DOT 531 204} {CROSS 521 220} [/part] [/story] #enddef #define BIGMAP_RETURN_TO_WESNOTH [story] [part] background=maps/wesnoth.png show_title=yes {DOT 526 224} {DOT 509 236} {DOT 492 248} {CROSS 468 255} [/part] [/story] #enddef #define BIGMAP_TEST_OF_THE_CLANS [story] [part] background=maps/wesnoth.png show_title=yes {DOT 473 259} {DOT 458 273} {DOT 452 291} {DOT 459 309} {DOT 469 327} {CROSS 465 342} [/part] [/story] #enddef #XXX This one is only a placeholder for now #define BIGMAP_BATTLE_FOR_WESNOTH [story] [part] background=maps/wesnoth.png show_title=yes {DOT 470 346} {DOT 447 347} {DOT 426 346} {DOT 404 343} {DOT 382 345} #<-- If there is level inserted for a battle at the river before the final battle, this can become {CROSS 377 341} and the next cross will be by itself for the real final battle {CROSS 356 337} [/part] [/story] #enddef