[scenario] id=valley_statue #textdomain wesnoth-httt name= _ "The Valley of Statues" map_data="mmmmmmHhggggggggggghhhHmmmmmm mmmmmHHhggtgC1CgtghhhHHmmmmmm mmmmmHhhhgggCgCggghHHHHmmmmmm mmmmmmHHhhgggtggghhHHmmmmmmmm ccmmmmmmHhghggghghHHHmmmmmmmm mmcmmmmmHHhhhrrhhHHmmmmmmmmmm mmccmmmmHHhhhrrrhHHmmmmmmmmcc mmmmcmmHHHHhhhrrhhHmmmmmmmmcm HHmHccHHHhhhhhrrhhHHHHmHmccmm HHHHHcHhHhhrrrrrhHHHHHHHmcmmm HHHHmmcchrrrrrrhhmHmHHHccmmmm HmHHHhhchrrhhhhhhmmmmHHcmHmHH mmmhhghchgrhhmmhhmmmmHcHHHHHH mHhgggg/gggghhmhHHmHmccHHHHmm mmhggCggcggvghhhHmHHHcHmHHHmm mmhg2CggccgggghhmmHccmmmHmmmm mHhhggg\cgccgchccccHHHmHHmmmm HHHHhgcgggggcgchHHHmHHHHmHmmm HmmchccggvgggghHHHmmmHHrHrHHm HmcmcmggggggghhmmmHHHrrHrHrHm HccmmrrHhhghrrHmmHHHHrHHHHrHm cHHrrmmHhmhmHrHHmHHrHHrHmHrHH HmHrmHHHHmmmHHrHHrrHrrrHmHrrH HmrmrrHmHHmHHHrrrHHmHHHmmHHrH HrrmHrmmHHHHHmHHHmmmmmmHHrrHH HrmHHrmmmmmmmmmmmmmmmmHrrhHmH HmrrrHrrmmmmmmmmmmmmmHHrhhmmm mmmmmHHrmmmmmmmmmmHHHggghhmmm mmmmmHHHrmmmmmmmmmhhgggggghhm mmmHHSHSrHHmmmmmmhhggggggghmm mmHHSSSSSSHHmmmmmmhgvggggghmm mHHSSmmmSSHHmmmmmmhhgggggghmm mHHSSmmmSSSHmmmmmmmHhggggghhm mHSSSSmSSSSHHHmmmmmHhhggCCghm mmHHSSSSSHHHHmmmmmHHHhgg4Cghm mmHHSSSHSHHHHmmmmHHHhhggCgghm mmmmHHHHHmmmmmmmmHHhhgggggghh mmmmmmHmmmmmmmmHHHHhggggggghh mmmmmmmmmmmmmHHHHHHggggggghhm mmmHmmmmmmmmHHHHHHFFggggggghm mmmHHHmHHHHhHhHHHFFFFgvgghhhh mHHHHHHhhhhghgggggfFFfgfgghhh HHHmmmHhhgggggggggffffffgghhh HmmmmHhrrgggggggvggffffffghhm HmmmHhhrhhhhghggggggfgfggghmm Hmmmmhrhhmhhhhhhggggggggghhmm HHmhhrrhhmmmhhhhggggghhhhhhmm HHhhhrhmmmmmmmmmhhhhghhhhmmmm HmHHrhhhmhhhmmmmhhhhhmmmmmmmm HmmHrrhrhrrrhhmmmmhmmmmmmmmmm mmmHHHrHrHHrhhmmmmmmmmmmmmmmm mmmHHmHmHHrhhmmmmmmmmmmmmmmmm HHHHmmmHHrrhhmmmmmmmmhhhhhmmm HmHHHmmHrhhhhhmmmmmhhhhghhhhm HmmmHhhrrhhmhhhhhrrrhggggghhh HmmmHHhrhhmmmmhhrhhhrggggghmh mmmmmhhhrrhmmmhrrhhmmhhgghhmm mmmmmhhhhrhmmmmrhmmmmhhhghmmh mmmmmhhhhrhhhhmrhhmhmhmmhmmmh mmmmhhhgrggghhrhhghghhmmhhmmh mmmmhhggrrgvggrgggggghhhhmhhh mmmmhggggrgggrrggCCggghhmmmhh mmmhhggvggrrgrgggC3gvghhmhmmh mhhhggggggggrgvgggCggggghhmmm mhhhghggggghghghghgvggghhhhhm " turns=45 next_scenario=return_to_wesnoth [event] name=prestart [objectives] side=1 [objective] description= _ "Defeat all enemies" condition=win [/objective] [objective] description= _ "Death of Konrad, or having him turned to stone" condition=lose [/objective] [objective] description= _ "Death of Delfador, or having him turned to stone" condition=lose [/objective] [objective] description= _ "Death of Li'sar" condition=lose [/objective] [objective] description= _ "Death of Kalenz" condition=lose [/objective] [/objectives] [/event] {DAWN} {MORNING} {AFTERNOON} {DUSK} {FIRST_WATCH} {SECOND_WATCH} {BIGMAP_VALLEY_OF_STATUES} # Monster in cave {PLACE_IMAGE terrain/mine.png 7 33} [event] name=moveto [filter] side=1 x=3-12 y=30-36 [/filter] {UNIT (Yeti) (A Yeti) ( _ "A Yeti") 3 7 33} [/event] # Warning to player {ITM_MONOLITH1 4 23} [event] name=moveto [filter] side=1 x=4 y=23 [/filter] [message] speaker=narrator message= _ "Be warned, a great monster lives in the hills ahead." [/message] [/event] [side] type=Fighter description=Konrad user_description= _ "Konrad" unrenamable=yes side=1 canrecruit=1 controller=human hitpoints=80 gold=20 team_name=good [/side] [side] type=Red Mage description=Haldiel-Aga user_description= _ "Haldiel-Aga" side=2 controller=ai canrecruit=1 [ai] recruitment_pattern=fighter,scout {NO_SCOUTS} recruitment_ignore_bad_combat=yes recruitment_ignore_bad_movement=yes caution=0.25 aggression=0.75 [/ai] recruit=Cockatrice,Vampire Bat gold=100 {INCOME 10 20 30} team_name=bad [/side] [side] type=Arch Mage description=Maldiel-Haga user_description= _ "Maldiel-Haga" side=3 controller=ai canrecruit=1 [ai] {ATTACK_DEPTH 5 5 6} recruitment_pattern=fighter,scout {NO_SCOUTS} recruitment_ignore_bad_combat=yes recruitment_ignore_bad_movement=yes caution=0.25 aggression=0.75 [/ai] recruit=Cockatrice,Gryphon {GOLD 160 220 280} {INCOME 8 12 16} team_name=bad [/side] #define TURNED_TO_STONE [status] stone=on [/status] #enddef [side] type=Orcish Warlord description=Urug-Halaki user_description= _ "Urug-Halaki" side=4 controller=ai canrecruit=1 {GOLD 60 120 180} team=orcs {TURNED_TO_STONE} #define STONE_GRUNT X Y [unit] description=Orcish Grunt generate_description=yes side=4 type=Orcish Grunt x={X} y={Y} [status] stone=on [/status] [modifications] {TRAIT_LOYAL} [/modifications] [/unit] #enddef #define STONE_GOBLIN_KNIGHT X Y [unit] description=Goblin Knight generate_description=yes side=4 type=Goblin Knight x={X} y={Y} [status] stone=on [/status] [modifications] {TRAIT_LOYAL} [/modifications] [/unit] #enddef #define STONE_TROLL X Y [unit] description=Troll generate_description=yes side=4 type=Troll x={X} y={Y} [status] stone=on [/status] [modifications] {TRAIT_LOYAL} [/modifications] [/unit] #enddef #stone units around the castle {STONE_GOBLIN_KNIGHT 25 34} {STONE_GOBLIN_KNIGHT 26 34} {STONE_GRUNT 25 36} {STONE_TROLL 26 35} #stone units near the player {STONE_TROLL 9 13} {STONE_GRUNT 13 6} {STONE_GRUNT 16 6} {STONE_GOBLIN_KNIGHT 15 8} {STONE_TROLL 15 13} {STONE_GRUNT 7 15} {STONE_TROLL 12 25} {STONE_GOBLIN_KNIGHT 14 51} [ai] {ATTACK_DEPTH 5 5 6} [/ai] [/side] [event] name=start [recall] description=Delfador [/recall] [recall] description=Li'sar [/recall] [recall] description=Kalenz [/recall] [message] description=Konrad message= _ "Look ahead of us, Orcs and Trolls!" [/message] [message] description=Li'sar message= _ "But they look strange -- look, they're just statues!" [/message] [message] description=Konrad message= _ "That's very strange, why would someone make statues of such foul creatures?" [/message] [message] description=Maldiel-Haga message= _ "Who are these that approach our valley, my apprentice?" [/message] [message] description=Haldiel-Aga message= _ "Halt! You will not pass by this way!" [/message] [message] description=Konrad message= _ "We seek only free passage through your valley. We mean no harm." [/message] [message] description=Haldiel-Aga message= _ "No-one passes by us. We rule this valley, and you cannot defeat us!" [/message] [message] description=Li'sar message= _ "If you do not let us through, we will pierce you with sword and bow! Come, let us take up arms against them!" [/message] [message] description=Haldiel-Aga message= _ "Do you really think by mere force of arms you can defeat us? Some Orcs were once foolish enough to think that as well..." [/message] [message] description=Konrad message= _ "Does he mean that these who stand in front of us were once live Orcs?" [/message] [message] description=Delfador message= _ "Careful, I have heard of such things. We must proceed with caution, and try to discover the nature of the power these wizards wield." [/message] [message] description=Konrad message= _ "This place feels eerie. Is there no other way?" [/message] [message] description=Li'sar message= _ "I for one am not afraid of these who would oppose us. I feel certain that once a sword is driven through them, they will threaten us no more." [/message] [message] description=Delfador message= _ "There is no other way, but it is carefully that we shall proceed." [/message] [/event] #Where the player has to move to to undo the cockatrice's power {PLACE_IMAGE terrain/temple.png 25 56} [event] name=moveto [filter] side=1 x=25 y=56 [/filter] [message] speaker=unit message= _ "All I can see in here is a large mirror!" [/message] [message] description=Delfador message= _ "I have heard of such things. Perhaps the power of the Cockatrices is tied to it!" [/message] [message] speaker=unit message= _ "Very well, I'll smash it!" [/message] [kill] type=Cockatrice [/kill] [message] description=Maldiel-Haga message= _ "No! The power of my creations is destroyed!" [/message] [unstone] [/unstone] [message] description=Urug-Halaki image=portraits/core/James_Woo/orc-warlord.png message= _ "Free from this prison of stone at last! Now we will gain revenge!" [/message] [message] description=Li'sar message= _ "First we have to fight these silly birds, and now foul Orcs!" [/message] [message] description=Konrad message= _ "Fall on them men!" [/message] [disallow_recruit] side=2 type=Cockatrice [/disallow_recruit] [disallow_recruit] side=3 type=Cockatrice [/disallow_recruit] [/event] [event] name=stone [filter] description=Konrad [/filter] [message] description=Delfador message= _ "With Konrad turned into a statue, surely all is lost!" [/message] [endlevel] result=defeat [/endlevel] [/event] [event] name=stone [filter] description=Delfador [/filter] [message] description=Konrad message= _ "No! Delfador has been turned to stone! Without him we have no chance of unmaking the wizard's spell. All is lost!" [/message] [endlevel] result=defeat [/endlevel] [/event] [event] name=stone [message] description=Konrad message= _ "What happened there?" [/message] [message] description=Delfador message= _ "These Cockatrices will turn all our troops to stone, as they have the Orcs if we cannot find a way to undo their power!" [/message] [/event] {scenarios/Heir_To_The_Throne/utils/deaths.cfg} [/scenario]