[scenario] id=Approaching_Weldyn #textdomain wesnoth-ei name= _ "Approaching Weldyn" map_data="{maps/Eastern_Invasion/Approaching_Weldyn}" turns=24 next_scenario=Throne {DAWN} {MORNING} {AFTERNOON} {DUSK} {FIRST_WATCH} {SECOND_WATCH} music="wesnoth-2.ogg" {scenarios/Eastern_Invasion/utils/deaths.cfg} [story] [part] background=campaigns/Eastern_Invasion/maps/eastern_invasion.png show_title=yes {DOT 280 160} {CROSS 260 130} [/part] [/story] [side] type=Lieutenant description=Gweddry user_description= _ "Gweddry" side=1 canrecruit=1 controller=human team_name=good [/side] #define AI_STUFF [ai] [target] side=1 value=100 [/target] [target] side=5 value=.01 [/target] [/ai] #enddef [side] type=Dark Sorcerer description=Mal-un-Darak user_description= _ "Mal-un-Darak" side=2 canrecruit=1 controller=ai recruit=Skeleton,Skeleton Archer,Ghost {GOLD 250 300 350} recruitment_pattern=fighter,archer,scout team_name=bad {AI_STUFF} [/side] [side] type=Dark Sorcerer description=Mal-un-Zanrad user_description= _ "Mal-un-Zanrad" side=3 canrecruit=1 controller=ai recruit=Walking Corpse,Vampire Bat,Skeleton, {GOLD 250 300 350} recruitment_pattern=fighter,fighter,scout team_name=bad {AI_STUFF} [/side] [side] type=Dark Sorcerer description=Mal-un-Xadrux user_description= _ "Mal-un-Xadrux" side=4 canrecruit=1 controller=ai recruit=Revenant,Bone Shooter,Wraith {GOLD 300 350 400} recruitment_pattern=fighter,archer,scout team_name=bad {AI_STUFF} [/side] [side] type=Lord description=Konrad II user_description= _ "Konrad II" side=5 canrecruit=1 controller=ai recruit=Swordsman,Pikeman,Longbowman {GOLD 300 200 150} team_name=good [ai] passive_leader=yes [/ai] [/side] [event] name=prestart [objectives] side=1 [objective] description= _ "Get Gweddry to Weldyn" condition=win [/objective] [objective] description= _ "Death of Gweddry" condition=lose [/objective] [objective] description= _ "Death of Dacyn" condition=lose [/objective] [objective] description= _ "Death of Owaec" condition=lose [/objective] [objective] description= _ "Death of Konrad II" condition=lose [/objective] [/objectives] [unit] side=5 type=Swordsman x,y=18,31 ai_special=guardian [/unit] [unit] side=5 type=Swordsman x,y=17,28 ai_special=guardian [/unit] [unit] side=5 type=Swordsman x,y=18,24 ai_special=guardian [/unit] [unit] side=5 type=Swordsman x,y=23,22 ai_special=guardian [/unit] [unit] side=5 type=Swordsman x,y=27,23 ai_special=guardian [/unit] [unit] side=5 type=Swordsman x,y=30,26 ai_special=guardian [/unit] [/event] [event] name=start [recall] description=Dacyn [/recall] [recall] description=Owaec [/recall] [recall] description=Engineer [/recall] [message] description=Gweddry message= _ "We have finally reached Weldyn, but it seems the undead have surrounded it. We must break through to reach the king!" [/message] [message] description=Dacyn message= _ "It would be best not to try to defeat these undead, there are too many of them. Go straight to the city." [/message] [/event] [event] name=moveto [filter] x=22-26 y=26-29 description=Gweddry [/filter] [message] description=Dacyn message= _ "We have reached Weldyn. Now we must have a council to decide what to do next." [/message] [message] description=Konrad II message= _ "Come, into the castle." [/message] [endlevel] result=victory bonus=yes [/endlevel] [/event] [event] name=die [filter] description=Konrad II [/filter] [message] description=Konrad II message= _ "Weldyn has been captured, and Wesnoth is no more..." [/message] [endlevel] result=defeat [/endlevel] [/event] [/scenario]