[scenario] [time_area] help=Specifies a separate day / night schedule for given area x = MapXRange|Location of area y = MapYRange|Location of area {dayschedules} [/time_area] [/scenario] [terrain] help=Specifies individual terrain tile gives_income=BOOL|Flag specifying whether this tile generates income heals=BOOL|Flag specifying whether this tile heals units or not recruit_from=BOOL|Specifies whether a leader can recruit when standing on this tile recruit_onto=BOOL|Specifies whether units can be recruited onto this tile [/terrain]