We have released 1.0 of Battle for Wesnoth because we believe it is a solid game that is great fun to play. In extensive testing the game has been well behaved for several hundred serious testers, and nearly half a million copies of various development versions have been downloaded over the two years of development. Unfortunately, some bugs do remain: here is a list of the main ones we are aware of. See http://bugs.wesnoth.org/ for the list of issues, and http://changelog.wesnoth.org/ for the status of development. Each bug report is associated with a number, and these numbers are listed below. SPECIFIC ISSUES 3580, 3625, 4380: some hotkeys are broken on international keyboards The default hotkey for command mode is "shift-;" which is ":" on many keyboard layouts. If you have a keyboard layout where ";" is only available as a shifted key (eg. German), it is not possible to generate a "shift-;" keystroke. Workaround: redefine the hotkey in the game preferences to another key. You can also work around other keys like "/" not being available, but hotkeys 1-7 are currently hardcoded and therefore not accessible eg. for French keyboard layouts. 4355: MP server messages are not translatable The multiplayer server sends messages to game clients in English. We currently have no way for these messages to be translated into your local language. 3802: a unit does not level up in a replay if that is the last action Sometimes one of your units will kill the last enemy leader and not only win the scenario, but also receive enough experience points that it levels up. Unfortunately, a replay of such a game will not show the unit advancing. 3986: chat only accepts ASCII characters Although the game uses UTF-8 to represent international characters, there is no way to input such characters. This is due to the SDL library that we use, which does not support UTF-8 input. 4070: hitpoint update delay can be very long If you play or replay a custom scenario where units can sustain large amounts of damage, the delay in showing the lost hitpoints may become very long. A workaround is to use accelerated mode. 4169: at night, it can be difficult to distinguish selected castle hexes On some systems, the shade of grey used for castle hexes at night are the same or very close to the colour used for highlighted castle hexes. It might therefore not be possible to tell which of the castle hexes are highlighted, and which are not. 4196: help is not always available You need to be playing for help to be available. Currently there is no way to call up the help system from the title screen. 4253: downloaded campaigns can't be deleted There is no way in the game to delete campaigns that you have downloaded but don't want anymore. You can remove them by removing the campaign files. These are stored in different places depending on your operating system and installation type. 4269: the game uses lots of memory The game uses lots of memory, since it keeps track of lots of data about the units in each scenario, and there are lots of images in the game. If the game uses too much memory, try saving, quitting and restarting the game and loading your saved game. If you are a C++ programmer and find a confirmed memory leak, please notify the developers. 4273: changing the language may not work properly On Windows and some of the Mac OS X builds, changing to another language may not properly update text that has already been shown, although text that has not yet been shown will be displayed in the new language. The workaround is to restart the game. 4299: some text dialogs are truncated The text in some dialogs may be truncated to fit into a dialog box. This is especially noticeable with some of the translations. 4337: campaign overview should show versions In the Campaign screen, the campaign versions are not shown. Some campaigns have version numbers in their descriptions, but not all do. 3119, 3563, 3647, 3762, 3835, 3978, 4293, 4324, 4340, 4341, 4376: limitations with the keyboard or mouse In some situations hotkeys and menu items are not available when they really should be. For instance, the hotkeys are not available at the main menu, or inside a menu that has been selected with the mouse. When replaying a game, Escape is one of the few hotkeys available. GENERAL There are also several minor glitches with screen redrawing, like with units that have been set to automove, and with teleportation. Usually these go away when the screen is next refreshed completely, for instance on the next turn. Finally, some explanations in the help or the tutorial are less clear than they could be, and a few typos still exist in the game text. The English (GB) translation should be free of these glitches. WORKING AS DESIGNED The game sometimes behaves differently to what some people expect. The following are some of the most frequently queried issues: these are deliberate, and not considered bugs. By design, only those parts of the game that you have come across when playing will be available in the help system. If you have not seen an Ancient Lich, you will not see its description in help until you do. 3869: unit description of modified unit shows unmodified stats In some scenarios, units can obtain items that change their statistics. The unit description will always show the statistics of the unmodified unit type, and will not include modifications for specific units. 3933: units are slowed for different amounts of time A unit can be slowed in combat. A unit that is slowed when defending will stay slowed until its next turn is over. This can mean it is slowed for as long as it takes for one, two or several other sides to finish their turns. However, units that are slowed when attacking another unit will only be slowed during that turn. This is intentional. 4150: subdirectories are not shown in save and load dialogs Saved games are stored in one directory or folder.