# This file contains a list of predefined event names advance ai turn ai_turn attack attack end attack_end attacker hits attacker_hits attacker misses attacker_misses capture defeat defender hits defender_hits defender misses defender_misses die enemies defeated enemies_defeated last breath last_breath moveto new turn new_turn petrified post advance post_advance preload prerecall prerecruit prestart recall recruit select side turn side_turn side turn end side_turn_end start time over time_over # there is "turn X end" also. Maybe create an algorithm/use velocity to # get that customized events too turn end turn_end turn refresh turn_refresh victory