ActionWiper_6=&Run AddonManagerPreferencePage_10=Addon uploader preferences AddonManagerPreferencePage_11=Password (stored in plain text) AddonManagerPreferencePage_12=This is the password used to authenticate to the addons server AddonManagerPreferencePage_13=Verbose AddonManagerPreferencePage_14=Address AddonManagerPreferencePage_16=The address must not contain any port number as it's set below. AddonManagerPreferencePage_17=The address used to connect to the addons server. AddonManagerPreferencePage_22=Port AddonManagerPreferencePage_23=Invalid port number AddonManagerPreferencePage_24=Based on this number you will upload the addons to a separate addon server. AddonManagerPreferencePage_25=Ports available by wesnoth's version:\n AdvancedPreferencePage_0=Advanced preferences AdvancedPreferencePage_1=NO_TERRAIN_GFX defined AdvancedPreferencePage_2=If this is set the Terrain Graphics macros won't be parsed resulting in improved performance. Check this only if you need them. CampaignNewWizard_0=Create a new Campaign CampaignPage0_1=Campaign wizard CampaignPage0_2=Specify the name of the campaign project. CampaignPage1_1=Create New Campaign CampaignPage1_10=This is a multiplayer campaign CampaignPage1_11=Generate '_server.pbl' with the following information: CampaignPage1_12=Author: CampaignPage1_13=Email: CampaignPage1_14=Description: CampaignPage1_15=Passphrase: CampaignPage1_16=Icon: CampaignPage1_17=An image, displayed leftmost on the "download campaigns" screen.\r\nIt must be a standard Wesnoth graphic and not a custom one. \r\n(Well, a custom graphic will work if the user already has the campaign \r\ninstalled, or if it is a custom graphic from a different campaign that the \r\nuser has installed but others won't see it\!) (Note that the icon used to \r\ndisplay your campaign for when it is played can be custom; for more\r\ninformation see CampaignWML.) If the icon is a unit with magenta color,\r\nplease use ImagePathFunctionWML to team-color it. CampaignPage1_18=Relative to the data/core/images folder CampaignPage1_19=Campaign name is mandatory CampaignPage1_2=Creates a new campaign and the files structure. CampaignPage1_21=The version must have the format: x.y.z CampaignPage1_3=Campaign name* : CampaignPage1_4=Version* : CampaignPage1_5=Displayed to the right of the title, it is just text. However,\r\nstarting with Wesnoth 1.6, the required format is x.y.z \r\nwhere x, y and z are numbers and a value for x greater than 0 \r\nimplies the campaign is complete and balanced. \r\nTrailing non-numeric elements are ok, but nothing should\r\nappear before the numbers. This is necessary for the Update \r\nadd-ons button to work correctly. CampaignPage1_6=Format: x.y.z CampaignPage1_7=Translations folder: CampaignPage2_1=Campaign details CampaignPage2_12=First Scenario: CampaignPage2_13=Please specify an ID. CampaignPage2_14=Please specify an abbreviation. CampaignPage2_15=Please specify a define. CampaignPage2_2=Set the campaign details CampaignPage2_5=ID* : CampaignPage2_6=Abbreviation* : CampaignPage2_7=Define* : CampaignPage2_8=Difficulties: EmptyProjectNewWizard_0=Create a new empty project EmptyProjectPage0_1=Empty project wizard EmptyProjectPage0_2=Specify the name of the new project. EmptyProjectPage1_1=Create new empty project EmptyProjectPage1_14=Format: x.y.z EmptyProjectPage1_15=Translations folder: EmptyProjectPage1_16=Relative to the data folder EmptyProjectPage1_17=Author: EmptyProjectPage1_18=Email: EmptyProjectPage1_19=Description: EmptyProjectPage1_2=Specify PBL related information. EmptyProjectPage1_20=Type: EmptyProjectPage1_21=Passphrase: EmptyProjectPage1_22=Icon: EmptyProjectPage1_23=An image, displayed leftmost on the "add-ons" screen.\r\nIt must be a standard Wesnoth graphic and not a custom one. \r\n(Well, a custom graphic will work if the user already has the campaign \r\ninstalled, or if it is a custom graphic from a different campaign that the \r\nuser has installed but others won't see it\!) (Note that the icon used to \r\ndisplay your campaign for when it is played can be custom; for more\r\ninformation see CampaignWML.) If the icon is a unit with magenta color,\r\nplease use ImagePathFunctionWML to team-color it. EmptyProjectPage1_32=Relative to the 'data/core/images' directory EmptyProjectPage1_33=Project name is mandatory EmptyProjectPage1_35=The version must have the format: x.y.z EmptyProjectPage1_4=Generate '_server.pbl' with the following information EmptyProjectPage1_5=Project title*: EmptyProjectPage1_6=This is the title shown in the addons list EmptyProjectPage1_7=Version* : EmptyProjectPage1_8=Displayed to the right of the title, it is just text. However,\r\nstarting with Wesnoth 1.6, the required format is x.y.z \r\nwhere x, y and z are numbers and a value for x greater than 0 \r\nimplies the campaign is complete and balanced. \r\nTrailing non-numeric elements are ok, but nothing should\r\nappear before the numbers. This is necessary for the Update \r\nadd-ons button to work correctly. EraNewWizard_0=Create a new era EraNewWizard_1=Creating EraNewWizard_2=Opening file for editing... EraNewWizard_8=Template for "era" not found. EraPage0_1=Era wizard EraPage0_10=You need to specify a valid directory path first. EraPage0_11=The directory must be created first and the selected folder to exist. EraPage0_12=File name must be specified. EraPage0_13=File name must be valid. EraPage0_15=File extension must be 'cfg'. EraPage0_16=The era ID cannot be empty. EraPage0_17=The era name cannot be empty. EraPage0_2=Create a new era EraPage0_3=Directory* : EraPage0_4=Browse... EraPage0_5=File name* : EraPage0_6=Era Id*: EraPage0_7=Era name*: EraPage0_8=whether clients are required to have this era installed beforehand to be allowed join a game using this era. Possible values 'yes' (the default) and 'no'. EraPage0_9=Require era FactionNewWizard_0=Create a new faction FactionNewWizard_1=Creating FactionNewWizard_14=Template for "faction" not found. FactionNewWizard_2=Opening file for editing... FactionPage0_1=Faction wizard FactionPage0_10=Random leader: FactionPage0_11=Terrain liked: FactionPage0_12=Recruit: FactionPage0_13=You need to specify a valid directory path first. FactionPage0_14=The directory must be created first and the selected folder to exist. FactionPage0_15=File name must be specified. FactionPage0_16=File name must be valid. FactionPage0_18=File extension must be 'cfg'. FactionPage0_19=The faction ID cannot be empty. FactionPage0_2=Create a new faction FactionPage0_20=The faction name cannot be empty. FactionPage0_3=Directory* : FactionPage0_4=Browse... FactionPage0_5=File name* : FactionPage0_6=Faction Id*: FactionPage0_7=Faction name*: FactionPage0_8=Type: FactionPage0_9=Leader: FactionPage1_1=New faction wizard FactionPage1_2=Faction details FactionPage1_3=Random faction FactionPage1_4=Choices: FactionPage1_5=Except GameUtils_0=Please select a directory or a resource inside the campaign project before. GameUtils_12=Please select an existing map file before opening it. GameUtils_2=You need to have a valid campaign file (_main.cfg) in your directory or selected. GameUtils_4=I couldn't get the scenario's ID or the file is not a scenario. GameUtils_7=Please set the wesnoth's executable path first. GameUtils_9=Wesnoth game: ImportMapHandler_1=Please select a folder before proceeding. ImportMapHandler_3=A map should be imported into a 'maps' folder. Do you want to proceed? MapUtils_1=Please select a directory before importing a map MapUtils_2=Import wesnoth map MapUtils_4=There is already an existing map with the same name. Overwrite? NewConfigFilePage0_1=Multi-page Editor File NewConfigFilePage0_10=Project must be writable NewConfigFilePage0_11=File name must be specified NewConfigFilePage0_12=File name must be valid NewConfigFilePage0_14=File extension must be "cfg" NewConfigFilePage0_2=This wizard creates a new file with *.cfg extension that can be opened by a multi-page editor. NewConfigFilePage0_3=&Container: NewConfigFilePage0_4=Browse... NewConfigFilePage0_5=&File name: NewConfigFilePage0_7=Select new file container NewConfigFilePage0_8=File container must be specified NewConfigFilePage0_9=File container must exist NewConfigFileWizard_0=Creating NewConfigFileWizard_4=Opening file for editing... NewWizardPageTemplate_1=Select a container OpenMapInEditorHandler_1=Please select a file before proceeding OpenMapInEditorHandler_4=Please select a '.map' file PreprocessorUtils_12=The file is null or does not exist ProjectUtils_0=Cleaning files... ProjectUtils_4=Creating project '%s' ... ProjectUtils_6=Configuring project... ProjectUtils_7=Please select a valid install, or create one if none exists. ResourceUtils_5=Error creating the resource ScenarioNewWizard_0=Create a new scenario ScenarioNewWizard_2=Creating ScenarioNewWizard_20=Template for "scenario" not found. ScenarioNewWizard_5=Opening file for editing... ScenarioPage0_1=Scenario File ScenarioPage0_10=Map data: ScenarioPage0_11=Browse... ScenarioPage0_12=Embedded map ScenarioPage0_14=An existing campaign must be specified ScenarioPage0_15=The campaign must be created first and the selected folder to exist. ScenarioPage0_16=The campaign project must be writable ScenarioPage0_18=The scenario *should* be created in the "campaign_project/scenarios" folder. ScenarioPage0_19=File name must be specified. ScenarioPage0_2=Create a new scenario file. ScenarioPage0_20=File name must be valid. ScenarioPage0_22=File extension must be "cfg". ScenarioPage0_23=The scenario ID cannot be empty. ScenarioPage0_26=Select a map file ScenarioPage0_3=Project* : ScenarioPage0_4=Browse... ScenarioPage0_5=File name* : ScenarioPage0_6=Scenario Id* : ScenarioPage0_7=Scenario name: ScenarioPage0_8=Next scenario Id : ScenarioPage0_9=Number of turns: ScenarioPage1_1=Scenario file ScenarioPage1_2=Set scenario details ScenarioPage1_3=Specify the gold for each difficulty: ScenarioPage2_1=Scenario file ScenarioPage2_2=Set multiplayer scenario details ScenarioPage2_3=This is a multiplayer scenario ScenarioPage2_4=Allow new game UploadAddon_0=Uploading addon... UploadAddon_1=Upload addon result: WesnothInstallsPage_0=Wesnoth Installs Preferences WesnothInstallsPage_10=Set as default WesnothInstallsPage_11=Install name: WesnothInstallsPage_12=Default WesnothInstallsPage_13=Wesnoth Version: WesnothInstallsPage_19=Please enter a name for the install WesnothInstallsPage_20=Please select a version before creating a new install. WesnothInstallsPage_21=Yes WesnothInstallsPage_5=Install Name WesnothInstallsPage_6=Version WesnothInstallsPage_7=Default? WesnothInstallsPage_8=New WesnothInstallsPage_9=Remove WesnothInstallsUtils_1=The existing set install for the project %s doesn't exist anymore or isn't fully configured. Do you want to try fallback to the default? WesnothPreferencesPage_0=Wesnoth User-Made-Content Plugin preferences WesnothPreferencesPage_10=This parent directory that contains the data/add-ons/ directory, where user addons are stored. WesnothPreferencesPage_11=WML* tools directory*: WesnothPreferencesPage_12=This parent directory that contains the wmltools: wmllint, wmlscope, wmlindent, etc. WesnothPreferencesPage_13=Python executable path*: WesnothPreferencesPage_14=All fields marked with an (*) are mandatory. WesnothPreferencesPage_24='%s' cannot be found in the wml tools path WesnothPreferencesPage_5=Wesnoth executable path*: WesnothPreferencesPage_6=The executable used to launch wesnoth (wesnoth / wesnoth.exe WesnothPreferencesPage_7=Working directory*: WesnothPreferencesPage_8=This parent directory that contains the data/, manual/ and images/ directories of Wesnoth. WesnothPreferencesPage_9=User data directory*: WesnothProjectBuilder_1=Building project %s ... WesnothProjectBuilder_13=There was an error running the ant job. WesnothProjectBuilder_19=File: %s - Preprocessing file ... WesnothProjectBuilder_22=File: %s - Gathering file information... WesnothProjectBuilder_3=Checking conditions... WesnothProjectBuilder_6=Creating temporary directory... WesnothProjectBuilder_8=Copying resources... WesnothProjectPage_0=General WesnothProjectPage_1=Wesnoth install: WesnothProjectPage_2=The currently selected install does not exist. Please select another. WesnothProjectReport_0=Please select a project first. WesnothProjectReport_4=Campaign ID: %s \nScenario IDs: %s \nMaps: %d \nUnits: %d\n WizardGeneratorPage404_1=content not found for tag '%s' WizardGeneratorPage404_3=404 Not Found WizardGeneratorPage404_4=Ooops\! WizardGeneratorPage404_5=It seems something is missing from schema.cfg. WizardGeneratorPageKey_1=\ new wizard WizardGeneratorPageKey_22=\ is empty or does not match required value\n WizardGeneratorPageTag_0=You need to have a [%s] defined WizardGeneratorPageTag_1=\ new wizard WizardGeneratorPageTag_12=You can't add more than one item. WizardGeneratorPageTag_13=Create a new WizardGeneratorPageTag_14=Please select an item before removing it. WizardGeneratorPageTag_4=Add WizardGeneratorPageTag_7=Remove WizardLauncher_0=Wizard launcher WizardLauncher_1=\ new wizard WizardLauncher_2=Creating WizardLauncher_3=Opening file for editing... WizardLauncherPage0_1=Wizard launcher WizardLauncherPage0_10=You need to specify a valid directory path first. WizardLauncherPage0_11=The directory must be created first and the selected folder to exist. WizardLauncherPage0_12=File name must be specified. WizardLauncherPage0_13=File name must be valid. WizardLauncherPage0_15=File extension must be 'cfg'. WizardLauncherPage0_16=File WizardLauncherPage0_17=\ opened. WizardLauncherPage0_18=No file opened. WizardLauncherPage0_19=No file opened. WizardLauncherPage0_2=Select destination WizardLauncherPage0_3=New file WizardLauncherPage0_4=Directory* : WizardLauncherPage0_5=Browse... WizardLauncherPage0_6=File name* : WizardLauncherPage0_7=In current edited file WizardLauncherPage0_8=Current file opened: WizardLauncherPage1_1=Wizard Launcher WizardLauncherPage1_11=Select a Wizard and then press finish: WizardLauncherPage1_12=Other WizardLauncherPage1_13=Custom tag: WizardLauncherPage1_2=Select wizard to launch WizardLauncherPage1_7=Other WMLJavaValidator_0=Incorrect closing tag name. WMLJavaValidator_1=There is no such wml tag name. WMLTools_28=Running WMLTools_29=\ result: WMLTools_42=Please set the python executable path in the preferences before you use this feature. WMLTools_45=Please set the wmltools directory in the preferences before you use this feature. WMLTools_47=The file %s was not found WMLToolsPreferencePage_0=WML Tools preferences WMLToolsPreferencePage_1=WMLINDENT: WMLToolsPreferencePage_10=Dry run WMLToolsPreferencePage_11=Spell check WMLToolsPreferencePage_12=Verbose level: WMLToolsPreferencePage_2=Dry run WMLToolsPreferencePage_3=Verbose Output WMLToolsPreferencePage_5=WMLSCOPE: WMLToolsPreferencePage_6=Verbose level: WMLToolsPreferencePage_7=Report collisions WMLToolsPreferencePage_9=WMLLINT: WorkspaceUtils_0=Hello\! \nWelcome to 'Wesnoth User Made Content Eclipse Plugin'. \nSince this is the first time you are using it I'll guide you through setting it up. \n\nFirst you'll have to setup your preferences. \nPress OK to continue. WorkspaceUtils_13=Setting up the workspace... WorkspaceUtils_18=Do you want me to create for you projects for each of your addon, so you can easily use them? WorkspaceUtils_22=Setting up the workspace... WorkspaceUtils_25=Congrats\! \nEverything is set up. Now you can use the plugin. \n\nGood luck and have fun\! WorkspaceUtils_29=Workspace was set up successfully. WorkspaceUtils_30=There was an error trying to setup the workspace. WorkspaceUtils_33=Please set all plugin's preferences before using it. WorkspaceUtils_7=Not all mandatory preferences were setup, aborting. Please re-run this if you want to use the plugin. WorkspaceUtils_9=Good. The preferences are set.\n