wesnoth-multiplayer - en to sr translation catalogue (226 entries)

en:  Recommended setting of 1 gold per village.
sr:  Preporučuje se 1 zlatnik po selu.

en:  Recommended setting of 2 gold per village and 150 starting gold.
sr:  Preporučene postavke su 2 zlatnika po selu i 150 na početku.

en:  Recommended setting of 2 gold per village, 28 villages.
sr:  Preporučene postavke su 2 zlatnika po selu, 28 sela.

en:  Recommended setting of 2 gold per village.
sr:  Preporučuje se 2 zlatnika po selu.

en: 2 vs. 2 or 3 vs. 3 team game.
sr: Timska igra 2 na 2 ili 3 na 3.

en: 2p — Aethermaw
sr: 2i: Eterožder

en: 2p — Arcanclave Citadel
sr: 2i: Arkanklavska citadela

en: 2p — Caves of the Basilisk
sr: 2i: Pećine Baziliska

en: 2p — Cynsaun Battlefield
sr: 2i: Bojište Sinsone

en: 2p — Dark Forecast (Survival)
sr: 2i: Mračna prognoza (opstanak)

en: 2p — Den of Onis
sr: 2i: Jazbina Onisa

en: 2p — Elensefar Courtyard
sr: 2i: Elensefarski vrt

en: 2p — Fallenstar Lake
sr: 2i: Zvezdopadno jezero

en: 2p — Hamlets
sr: 2i: Seoca

en: 2p — Hornshark Island
sr: 2i: Ostrvo rog-ajkule

en: 2p — Howling Ghost Badlands
sr: 2i: Zlozemlje zavijajućeg duha

en: 2p — Sablestone Delta
sr: 2i: Delta samurkamena

en: 2p — Silverhead Crossing
sr: 2i: Raskršće Silverhed

en: 2p — Sulla’s Ruins
sr: 2i: Ruševine Sule

en: 2p — The Freelands
sr: 2i: Slobodozemlje

en: 2p — Thousand Stings Garrison
sr: 2i: Postaja hiljadu uboda

en: 2p — Weldyn Channel
sr: 2i: Veldinski rov

en: 36X36 4 player map where 4 mighty castles face off at the convergence of two rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages.
sr: 36×36 mapa za 4 igrača, gde se 4 moćna zamka sučeljavaju na ušću dvaju reka. Dobra za 2 na 2 i sve protiv svih. Ima oko 45 sela.

en: 3p — Alirok Marsh
sr: 3i: Aliročka močvara

en: 3p — Island of the Horatii
sr: 3i: Ostrvo Horatij

en: 3p — Morituri
sr: 3i: Morituri

en: 4 players surround a central keep, play vs the AI survival style, or as a FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, and the best way to determine how much is an auction, LOWEST bid wins. It is a very small map so 75 gold is recommended for the other players.
sr: 4 igrača okružuju središnju kulu, igra opstanka protiv VI, kao svi protiv svih, ili 4 na 1. Središnjem igraču će trebati više zlata u 4 na 1 ili svi-protiv-svih, a najbolji način za utvrđivanje količine je putem aukcije, gde NAJNIŽA ponuda dobija. Mapa je vrlo mala, tako da se za ostale igrače preporučuje 75 zlatnika.

en: 4p — Blue Water Province
sr: 4i: Plavoderna pokrajina

en: 4p — Castle Hopping Isle
sr: 4i: Skakutanje po zamkovima

en: 4p — Clash
sr: 4i: Sudar

en: 4p — Hamlets
sr: 4i: Seoca

en: 4p — Isar’s Cross
sr: 4i: Izarov prelaz

en: 4p — King of the Hill
sr: 4i: Gospodar brega

en: 4p — Loris River
sr: 4i: Reka Loris

en: 4p — Morituri
sr: 4i: Morituri

en: 4p — Paths of Daggers
sr: 4i: Putevi noževa

en: 4p — Ruins of Terra-Dwelve
sr: 4i: Ruševine Tera-dvelve

en: 4p — Siege Castles
sr: 4i: Opsadni zamkovi

en: 4p — Underworld
sr: 4i: Podsvet

en: 4p — Xanthe Chaos
sr: 4i: Ksantijski metež

en: 5p — Auction-X
sr: 5i: Aukcija-iks

en: 5p — Forest of Fear
sr: 5i: Šuma straha

en: 5p — The Wilderlands
sr: 5i: Divljozemlje

en: 6p — Crusaders’ Field
sr: 6i: Krstaševo polje

en: 6p — Hexcake
sr: 6i: Šestokolač

en: 6p — Team Survival
sr: 6i: Timski opstanak

en: 6p — The Manzivan Traps
sr: 6i: Zamke Manzivana

en: 6p — Volcano
sr: 6i: Vulkan

en: 6p — Waterloo Sunset
sr: 6i: Sumrak Vaterloa

en: 8p — Mokena Prairie
sr: 8i: Mokenska prerija

en: 8p — Morituri
sr: 8i: Morituri

en: 9p — Merkwuerdigliebe
sr: 9i: Čudnovata privlačnost

en: <span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d
sr: <span foreground='#%02x%02x%02x'>Strana %d</span>:  rezultat prihoda = %d  rezultat jedinica = %d  zlato = %d

en: <span foreground='%s'>Side %d</span> has the advantage.
sr: <span foreground='%s'>Strana %d</span> ima prednost.

en: A 24X28 2 vs. 2 map with auxiliary keeps, and a large messy battle in the center common.
sr: 24×28, 2 na 2 mapa, sa dopunskim kulama, i velikom zbrkanom bitkom u središnjem području.

en: A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. Designed for players 1&4 vs. 2&3. There are 28 villages.
sr: 25×25, 2 na 2 mapa, usredsređena oko reke sa zamkovima u suprotnim uglovima. Napravljena za igrače 1 i 4 pr. 2 i 3. Postoji 28 sela.

en: A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA.
sr: 35×27, 2 na 2 mapa, sa 5 razdvojenih puteva za napad. Odmerena da se igra istok pr. zapada (1 i 4 pr. 2 i 3), ali može i sa drugim rasporedima, ili svi protiv svih.

en: A 3vs3 battle to control the ashes of a kingdom long ago collapsed from a volcanic eruption. It has 36 villages.
sr: 3 na 3 bitka za prevlast nad pepelom kraljevstva davno zatrpanog vulkanskom erupcijom. Ima 36 sela.

en: A 40X20 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and confusing area of terrain where it is easy to end up out of position or over extended. Teams set for players 145 vs. 236 (east vs west). Designed for 100 starting gold, has 33 villages.
sr: 40×20, 3 na 3 mapa. Zamke Manzivana nadaleko su poznate kao zbunjujuća oblast teškog terena, u kojoj je lako završiti van položaja ili previše rastegnut. Timovi su podešeni za igrače 145 pr. 236 (istok pr. zapada). Projektovano za 100 zlata na početku, ima 33 sela.

en: A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required to avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. south), but having players 146 or 136 as a team is also interesting. Designed for 150 starting gold, has 44 villages.
sr: 40×40, 3 na 3 mapa. Prilagodljiva koordinacija saveznika neophodna je da se izbegne popuštanje pod brojnošću protivnika. Podešeno za timove 145 pr. 236 (sever pr. juga), ali zanimljivo je i sa timovima 146 ili 136. Dizajnirano za 150 zlatnika na početku, ima 44 sela.

en: A brave hero of Wesnoth’s Golden Age, this great rider and commander of men came to this evil place while on a raid against the orcs. Caught unaware by the foul creatures, many of his fellows were killed, but he fought valiantly, slaying many a foe. But alas! The foul Basilisk turned him to stone even as he slew the last orc. Now all that is left is a stark reminder of his once great bearing and strength.
    (inscribed by Fynmiir)
sr: Slavni junak iz zlatnog doba Vesnota, veliki konjanik i zapovednik naiđe na ovo zlo mesto dok je bio u pohodu protiv orkova. Kako ih ta pogana stvorenja uhvatiše nespremne, iako mu mnogi saborac pogibe borio se gordo, posekavši mnoge neprijatelje. Ali avaj! U trenutku kad je dokrajčio i poslednjeg orka, pretvori ga Bazilisk u kamen. I još uvek stoji tu, taj ukočeni podsetnik njegovog nekada veličanstvenog držanja i snage.
     
    (urezao Finmir)

en: A fast-paced 2 vs. 2 map set deep below the surface.
sr: 2 na 2 mapa brzog tempa, duboko pod površinom.

en: A random map set in the break between spring and winter, mainly with snowy terrains. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one.
sr: Nasumična mapa na prelasku između proleća i zime, uglavnom sa snežnim terenom. Napomena: nasumične mape su često neuravnotežene, ali ako imate vremena, možete ih stvarati dok ne dobijete jednu valjanu.

en: A random map with sand as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one.
sr: Nasumična mapa sa peskom kao glavnim terenom. Napomena: nasumične mape su često neuravnotežene, ali ako imate vremena, možete ih stvarati dok ne dobijete jednu valjanu.

en: A random map with swamp as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one.
sr: Nasumična mapa sa močvarom kao glavnim terenom. Napomena: nasumične mape su često neuravnotežene, ali ako imate vremena, možete ih stvarati dok ne dobijete jednu valjanu.

en: A stone-carved likeness of Lhun-dup, Servant of Sulla.
sr: U kamen uklesano naličje Lun-dupa, sledbenika Sulinog.

en: A stone-carved likeness of Lo-bsang, Servant of Sulla.
sr: U kamen uklesano naličje Lo-bsanga, sledbenika Sulinog.

en: A stone-carved likeness of Ri-nzen, Servant of Sulla.
sr: U kamen uklesano naličje Ri-nzena, sledbenika Sulinog.

en: A stone-carved likeness of Sulla the Great, also known as Sulla the Just, Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, Sulla the Incinerator, Sulla the Proud and Sulla the Righteous.
sr: U kamen uklesano naličje Sule Velike, poznate i kao Sula Pravedna, Sula Tiranka, Carica tonuće kule, Gospa hodajućeg glečera, Sula Sagorevačica, Sula Ponosita i Sula Istinoljubiva.

en: A stone-carved likeness of Ten-zin, Servant of Sulla.
sr: U kamen uklesano naličje Ten-zina, sledbenika Sulinog.

en: A strange place. Designed by Doc Paterson
sr: Čudno mesto. Dizajnirao Dok Paterson.

en: A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses.
sr: Nepregledna oblast divlje, neukroćene prirode, terena posutog šumama, pećinama, rekama i ostacima drevnih tvrđava.

en: A very small 2 vs. 2 map. Close quarters fighting means the successful rotation of units and planning of moves is important. Teams set for players 1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting gold, 20 villages.
sr: Vrlo mala 2 na 2 mapa. Borba u tesnim područjima zahteva delotvornu rotaciju jedinica i precizno planiranje poteza. Timovi postavljeni za igrače 1 i 4 pr. 2 i 3 (severoistok pr. jugozapad). Dizajnirano za 75zl, 20 sela.

en: A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the large number of players. The teams are players 159 vs. 267 vs. 348 (north vs. southeast vs. southwest). There are very few villages per player, so 3 gold per villages is recommended.
sr: Vrlo mala 3 na 3 na 3 mapa. Preporučuje se tajmer na 60 sekundi, zbog velikog broja igrača. Timovi su 159 pr. 267 pr. 348 (sever pr. jugoistoka pr. jugozapada). Vrlo malo sela po igraču, tako da se preporučuje 3 zlatnika po selu.

en: A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll --exit-at-end.
sr: Proba performansi, upotrebite: --no-delay --multiplayer --scenario=wesbench_scroll --exit-at-end

en: A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_shroud_walk --exit-at-end.
sr: Proba performansi, upotrebite: --no-delay --multiplayer --scenario=wesbench_shroud_walk --exit-at-end

en: A wesnoth benchmark, use --nogui --no-delay --multiplayer --scenario=wesbench_ai --exit-at-end.
sr: Proba performansi, upotrebite: --nogui --no-delay --multiplayer --scenario=wesbench_ai --exit-at-end

en: Aethec Corryn
sr: Etek Korin

en: Aethermaw — Created by Doc Paterson
sr: Eterožder — sastavio Dok Paterson

en: Age of Heroes
sr: Doba junaka

en: Attacker
sr: napadač

en: Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. Large multi-fronted 2vs2 set in a vast underground complex.
sr: Bitka za legendarna blaga drevnih ruševina Tera-dvelve. Velika višefrontovska 2 na 2 postavka u ogromnom podzemnom kompleksu.

en: Big Baby Bo
sr: Velika Beba Bo

en: Big Baby Dro
sr: Velika Beba Dro

en: Blum Duk
sr: Blam Duk

en: Blum Duk was renowned among his goblin clan for having tamed one of the Dire Wolves of the mountains, and he had the courage to match. His leadership and skills alone were what kept the area’s goblins alive despite human and elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred Elves.
    Thus, when he heard of the awful monster that was inhabiting the area, it was only natural that he ride out alone to face it. All the other goblins expected him to slay the creature easily and drag back its carcass to feast on.
    He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk cowered in fright. He tried to wheel his wolf around to run away, but it wouldn’t move. As the creature stalked towards him, he screamed his last words: Good Gog, dog, are yer legs made of stone?!
    (inscribed by Elvish Pillager)
sr: Blam Duk beše znamenit u svom goblinskom klanu po tome što je ukrotio jednog od grozovukova iz planina, i imao hrabrost tome prigodnu. Samo njegovo vođstvo i spretnost uspevali su da održe u životu gobline u toj oblasti, pored ljudskih i vilenjačkih pretnji. Kružile su glasine da je njegov vuk satro pedeset ljudi i stotinu vilenjaka.
     
    Stoga, kada je čuo za strašno čudovište koje pohodi tu oblast, bilo je sasvim očekivano da sam odjaše u sukob tome. Ostali goblini su očekivali da će bez pomuke poseći stvorenje, i dovući nazad njegov leš za gozbu.
     
    Stvarnost ga je presekla. Čim se približio Bazilisku, Blam Duk se naježio od užasa. Pokušao je da okrene vuka i pobegne, ali se nije mogao maknuti. Kako je stvorenje grabilo prema njemu, izvikao je poslednje reči: Dobri Gogo, pseto, jesu li ti noge od kamena?!
     
    (urezao Vilin-pljačkaš)

en: Bramwythl
sr: Bramvitl

en: Bramwythl the Wose was always considered a slow, taciturn fellow, even by other Woses. More than any other Wose, he enjoyed simply standing alone in the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he confided in a fellow that his greatest wish was to be able to bask forever in the sun’s glory.
    However, not long after, the local wose community heard of the approach of a horrible monster, powerful enough to easily destroy the few woses that lived in the area. They quickly moved off (quickly for Woses, anyway), but Bramwythl was left behind — in their haste, no one had remembered to find him and tell him of the danger.
    He was taken quite unawares by the Basilisk, and turned to stone before he even recognized the beast. His petrified form still stands there today, warmed by the sun’s rays, under an open sky. His greatest wish has been granted.
    (inscribed by Elvish Pillager)
sr: Iver Bramvitl beše smatran sporim i ćutljivim tipom, čak i među drugim iverima. Više nego bilo koji drugi iver, uživao je da prosto stoji sam na suncu, podignutih ruku, diveći se lepoti praznog neba. Jednom se čak poverio drugom da mu je najveća želja da se zauvek greje u veličanstvenosti sunca.
     
    Nedugo zatim, lokalna zajednica ivera čuše za približavanje užasnog čudovišta, dovoljno moćnog da lako uništi to malo ivera što je živelo u blizini. Stoga su se brzo odselili (brzo za ivere, u svakom slučaju), ali je Bramvitl zaostao — u svoj pometnji, niko se nije setio da ga pronađe i predoči mu opasnost.
     
    Bazilisk ga je iznenadio potpuno nesvesnog, i pretvorio ga u kamen pre nego što je uopšte mogao i da prepozna zver. Njegov okamenjeni obris i dan danas stoji tamo, grejan sunčevim zracima, pod otvorenim nebom. Najveća želja mu je ispunjena.
     
    (urezao Vilin-pljačkaš)

en: Cheers of your enemy are the last thing you hear as you slip into death...their joy fills your last moments with pure hate.
sr: Pokliči neprijateljski poslednje su što čuješ dok kliziš u smrt... Radost njihova ispunjava ti poslednje trenutke čistom mržnjom.

en: Claiomh Dubh
sr: Klajom Dub

en: Clear Weather
sr: čisto nebo

en: Clockwork Boy
sr: Dečko Zupčasti

en: Congratulations for surviving the map that so many people claim is impossible. Frankly, I haven’t got a clue as to how you did it, so send me the replay by mail to: roze@roze.mine.nu. Thank You!
sr: Čestitam, preživeli ste na mapi za koju mnogi tvrde da je to nemoguće. Iskreno, pojma nemam kako ste to postigli, stoga me izvestite na: roze@roze.mine.nu — hvala vam!

en: Controlling the area around the central keep is very lucrative in this 36X36 4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages.
sr: Držanje područja oko središnjeg zamka vrlo je unosno na ovoj 36×36 mapi za četiri igrača, svi protiv svih. Dobra je i za 2 na 2. Postoji 36 sela.

en: Controlling the central island is often the key to victory in this 21x21hex 3 player free for all map.
sr: Vladati središnjim ostrvom često je ključ pobede na ovoj 21×21 mapi za tri igrača.

en: Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove the necromancers from these lands in 961 YW.
sr: Pokrajina Sinsona nazvana je po kraljici-ratnici Sinsoni Prvoj, koja izgna nekromante iz ovih zemalja 961. gv.

en: Dark Forecast is a survival scenario for solitaire or two-player team-based play against randomly-spawned AI units. Victory is achieved by surviving and defeating all enemy waves. During the course of play, the terrain will change based on random weather effects.
    
    Note: You need to use the default map settings for the scenario to work right.
sr: „Mračna prognoza“ je scenario opstanka za samostalnu ili igru u dvoje protiv nasumično izvlačenih jedinica VI. Pobeda se ostvaruje odbijanjem i poražavanjem svih neprijateljskih talasa. Tokom igranja, teren će se menjati prema slučajnim vremenskim uslovima.
    
    Napomena: Morate ostaviti podrazumevane postavke mape da bi scenario pravilno radio.

en: Dark Forecast — a random survival scenario
sr: Mračna prognoza — nasumični scenario opstanka

en: Death
sr: Smrt

en: Death of both of your team’s leaders
sr: Stradaju li vam vođi oba tima

en: Death of your leader
sr: Strada li vam vođ

en: Death of your team leaders
sr: Stradaju li vam vođi timova

en: Default
sr: podrazumevana

en: Defender
sr: branilac

en: Drakes
sr: Zmagovi

en: Drought
sr: suša

en: Drowsk Calbeht
sr: Udav Kalbet

en: Faery
sr: Vila

en: Fight through corridors and gardens, and dominate the eastern courtyard of what used to be the glorious city of Elensefar.
sr: Probij se kroz prolaze i bašte, i prevladaj nad istočnim vrtom onoga što je nekad bilo slavni grad Elensefar.

en: Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire.
sr: Plavljene morima i udarane naletima zime, samo ruševine, voda i led ostaju kao senka ovoga nekada moćnog carstva.

en: Gawffus the Dim
sr: Ludovan Glupča

en: General Talael Ryndoc came to this place to fight a duel with the Grand Marshal Aethec Corryn, but the two men never found one another.
sr: General Rindok dođe ovamo da izbori dvoboj sa velikim maršalom Etekom Korinom, ali se dva čoveka nikada ne sretoše.

en: Grand total: <b>%d</b>
sr: Sveukupno: <b>%d</b>

en: He had lived there for ages upon ages, in the depths of the water, preying upon the various fish and frogs and merfolk that entered his domain. It was his lake, no other’s, and though it was not large, he was its master. Then, the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had not died, but it was no longer alive. Thus the new lord of the lake had arrived.
    (inscribed by Turin)
sr: Živeo je tamo već dobima i dobima, u dubini vodenoj, vrebajući nesrećne ribe, žabe, i morejece koji zalutaju u njegov zabran. Bilo je to njegovo jezero, ničije drugo, i iako nije bilo veliko, on mu je bio gospodar. Onda naiđe Bazilisk i pogleda Zmijaru u oči — i Zmijar ne umre, ali i ne beše više živ. Tako stiže novi gospodar jezera.
     
    (urezao Turin)

en: Heavy Rains
sr: težak pljusak

en: Heavy Snowfall
sr: teška mećava

en: Hint: Learning the enemy spawn points and types helps a lot.
sr: Savet: Upoznavanje neprijateljskih mesta izranjanja i tipova dosta pomaže.

en: Historians write that Bluewater Province has been destroyed and rebuilt some twenty times. Now, as armies once again converge on the rocky streams and snowcapped mountains of this small province, its villagers hardly seem to take notice.
sr: Istoričari pišu da je Plavoderna pokrajina rušena i izgrađivana oko dvadeset puta. Sada, kako se vojske ponovo sustiču na kamenitim tokovima i snežnim planinama ove male pokrajine, tamošnji žitelji to skoro i ne primećuju.

en: Hop from castle to castle while fighting over a central isle.
sr: Skakutanje od zamka do zamka u toku borbe oko središnjeg ostrva.

en: In this mixed landscape, five armies battle for supremacy.
sr: Na ovom mešanom pejzažu, pet vojski se bori za premoć.

en: Inspired from Morituri, this 8 player map creates an epic battle scene that requires two teams to coordinate on both offense and defense.
sr: Inspirisana „Moriturijem“, ova mapa za 8 igrača oživljava epski boj koji od dva tima zahteva sadejstvo i u napadu i u odbrani.

en: It would seem that no one knows the tale of this brave spider.
    (inscribed by WinnerA)
sr: Izgleda da niko ne zna priču o ovom hrabrom pauku.
    (urezao Pobednik-A)

en: Knalgan Alliance
sr: Knalganski savez

en: Little remains of this once wealthy mining colony, now a haven for raiders and thieves.
sr: Malo je ostalo od ove nekada bogate rudarske postaje, sada utočišta razbojnicima i lopovima.

en: Long ago, a great star fell from the heavens, leaving its mark on this coniferous region.
sr: Nekada davano, sruči se sa nebesa velika zvezda, ostavivši svoj beleg na ovoj zimzelenoj zemlji.

en: Long ago, countless centuries before the time of Haldric, and far beyond the easternmost reaches of Lintanir Forest, great and terrible wars were fought. The records tell of a powerful battle-mage, a brilliant tactician and practitioner of the arcane arts, who had been given the title of Dauntless by his followers. At the battle of Arcanclave, Dauntless and his armies did battle with a savage race of sorcerer-demons known as the Kah Ruuk. Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to summon a powerful earth elemental (who, for unknown reasons, owed Dauntless a debt of gratitude). The elemental raised great stones from deep within the earth, forming them, in mere moments, into the walls and battlements of a massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun Arcanclave Citadel, and Dauntless and his men were victorious that day. More than one thousand years later, the Warrior-Queen Cynsaun the First drove a clan of necromancers from the ruins of Arcanclave Citadel, and, in the years that followed, converted the region into a military stronghold. It is rumored that several powerful artifacts, remnants from the reign of the Great Mage Dauntless, may yet remain hidden, lost somewhere within the granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson.
sr: Nekada davno, nebrojano vekova pre Haldrikovog vremena, i dalje od najistočnijih dosega Lintanirske šume, odigravaše se veliki i strašni ratovi. Zapisi pričaju o moćnom bojnom magu, blistavom taktičaru i poznavaocu volšebnih veština, koga sledbenici prozvaše Neustrašivim. U bici kod Arkanklava, Neustrašivi i njegove vojske upustiše se u boj sa divljačkom rasom čarobnjaka demona znanom kao karuci. Okružen desetinama hiljada karuka, Neustrašivi upotrebi svoju magiju da prizove moćnog zemljanog elementara (koji mu je iz nepoznatog razloga bio dužan). Elementar podiže ogromno kamenje iz podzemnih dubina, oblikujući od njih, bezmalo u trenutku, zidine i grudobrane neizmerne tvrđave. Hiljade karuka postrada u pokušaju da pregaze Arkanklavsku citadelu, i tog dana Neustrašivi i njegove snage izađoše kao pobednici. Više od hiljadu godina potom, kraljica ratnica Sinsona Prva protera jedan nekromantski klan iz ruševina Arkanklavske citadele, te u narednim godinama pretvori celu oblast u vojno uporište. Kruže glasine da nekoliki moćni predmeti, zaostali iz vladavine velikog maga Neustrašivog, još uvek leže skriveni, izgubljeni negde između granitnih i opsidijanskih zidina Arkanklavske citadele. Dizajnirao Dok Paterson.

en: Long ago, the Great Mage Sulla was imprisoned in the Aethermaw, a nexus of mystical energy whose chaotic nature was able to prevent her escape. Over the centuries, however, Sulla gradually attuned her powers to the maelstrom of disorder that is the Aethermaw, and has now begun to project its influence onto the material plane, drawing in entire regions of land from hundreds of different worlds, realities and time-periods. She experiments with these disparate pieces of the cosmos, manipulating them, merging them and sending them back and forth between the Aethermaw and their place of origin. Perhaps, as her mastery over the Aethermaw grows, Sulla will one day break free of its bonds. Until that time comes, she will continue to amuse herself by arranging battles between the mortal beings unlucky enough to be drawn into its depths. Designed by Doc Paterson.
sr: Nekada davno, veliku magu Sulu zarobiše u Eterožderu, stecištu tajanstvene energije čija ju je haotična priroda mogla sprečiti da pobegne. Tokom stoleća, međutim, Sula je postepeno usklađivala svoje moći sa vrtlogom poremećaja što je Eterožder, i sad je počela da projektuje svoj uticaj na materijalnu ravan, uvlačeći čitava područja iz stotina različitih svetova, stvarnosti i vremenskih razdoblja. Eksperimentiše ona sa tim raznolikim delićima vaseljene, prerađujući ih, stapajući ih i šaljući ih ovamo-onamo između Eteroždera i mesta njihovog porekla. Kako joj poznavanje Eteroždera raste, možda će se jednoga dana Sula otrgnuti njegovih stega. A dok taj trenutak ne dođe, nastaviće da se zabavlja priređivanjem bitaka između nesrećnih smrtnih bića koja uvuče u njegove dubine. Dizajnirao Dok Paterson.

en: Loyalists
sr: Lojalisti

en: Neki the Brutal
sr: Neki Brutalac

en: Neki the Brute
sr: Neki Grubijan

en: Northerners
sr: Severnjaci

en: Only one faction will emerge victorious from this tightly bordered three-player map.
sr: Samo jedna frakcija može izbiti nepobeđena iz ove tesno ograđene mape za tri igrača.

en: Oxsrrsk
sr: Oksirsks

en: Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a most fascinating scroll. The scroll was entitled “Ney’yks of the Granite Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was believed to have been a powerful demigod of the Under Reaches, described as a ‘great demon of the earth’ in the Elvish Histories. According to these histories, Chak’kso had once sought to transform all life on the planet to stone; so great was his hatred for creatures of flesh. He was ultimately defeated and bound by powerful magics, but in the centuries following his banishment (to a realm far below the surface of the world) a new breed of creature began appearing in the Histories, a breed with the ability to turn any being of flesh into stone. There was a period when these Basilisks (as they came to be known) wreaked havoc on the world of the living, turning thousands to stone. One by one, and at great cost, the Basilisks were defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” or “The Eldest Child,” in the modern tongue. Supremely convinced of his ability to locate and bind this powerful creature into his service, Oxsrrsk set out on his journey...
sr: Oksirsks bejaše moćan saur-prorok, koji, tokom pohoda protiv suparničkog klana Ksraksa, pribavi sasvim zapanjujuć svitak (iz riznica dotad počivšeg proroka Hesks-Rzaka). Naslov svitku glasiše „Nejiks granitnog pogleda“, i pod njim se zboriše o stvorenju znanom kao „Čakso Nejiks“, imenu koje je, na prastarom saurijanskom, značilo „najstariji u porodu Čaksovom“. Za Čaksa se verovalo da je bio moćni polubog Podzemnih dosega, opisan kao „veliki demon iz zemlje“ u vilenjačkim Istorijama. Prema tim zapisima, Čakso jednom požele da pretvori sav život zemaljski u kamen; tolika mu beše mržnja prema stvorenjima krvi i mesa. Na koncu ga poraziše i svezaše moćnim magijama, ali stolećima nakon njegovog prognanstva (u carstvo daleko ispod površi zemlje), Istorije zabeležiše pojavu nemani nove sorte, sposobnih da pretvore svako živo biće u kamen. Jednog po jednog, i po veliku cenu, baziliske napokon savladaše. Sve, činilo se, osim jednog: baziliska po imenu „Nejiks“, iliti „Najstariji porod“ na savremenom jeziku. Vrhunski uveren u svoju sposobnost da pronađe i podjarmi ovo moćno stvorenje svojim naumima, otisnu se Oksirsks na put...

en: Players must forge strange alliances with the local inhabitants, in order to survive on this most unusual of islands. Designed by Doc Paterson.
sr: Igrači moraju stupati u neobične saveze sa lokalnim žiteljima da bi preživeli na ovom najneobičnijem od svih ostrva. Dizajnirao Dok Paterson.

en: Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map.
sr: Igrači moraju gaziti preko svakakvog terena u poteri za pobedom na ovoj višefrontovskoj mapi za dvoboj.

en: Rah Ihn Mar
sr: Rah In Mar

en: Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of Fire that threatened an Elvish village, and initiated a ‘counterattack’ in which some 37 Drakes, camping in a nearby ravine and believed to be in allegiance with the Dragon, were slaughtered. Knowing that these Drakes were innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay Terowydlithrol, who had been seen entering the region but a day ago. Burning for vengeance, Rah Ihn Mar began the hunt.....
sr: Rah In Mar, Pobednik Plamenih brda, naiđe put jezera Ruaskolin u poteri za vilin-junakom Terovidlitrolom, među vilenjacima znanom kao „Zmajobojnik“. Prenosilo se da je Terovidlitrol ubio vatrenog zmaja što zapreti vilenjačkom selu, te udario u „protivnapad“ u kojem nekih trideset sedam zmagova, ulogorenih u obližnjem klancu i navodno u savezu sa zmajem, bejahu pobijeni. Znajući da su zmagovi bili nedužni, Rah In Mar dođe k jezeru Ruaskolin da ulovi i poseče Terovidlitrola, kojeg spaziše u toj oblasti koliko dan ranije. Izgarajući za osvetom, Rah In Mar otpoče lov...

en: Random
sr: nasumična

en: Random map
sr: Nasumično

en: Random map (Desert)
sr: Nasumično (pustinja)

en: Random map (Marsh)
sr: Nasumično (močvara)

en: Random map (Winter)
sr: Nasumično (zima)

en: Randomly generated map. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one.
sr: Mapa se stvara nasumično. Napomena: nasumične mape su često neuravnotežene, ali ako imate vremena, možete ih stvarati dok ne dobijete jednu valjanu.

en: Rawffus the Dim
sr: Sirovan Glupča

en: Rebels
sr: Pobunjenici

en: Rilhon
sr: Rilon

en: Rukhos, Chosen of Death
sr: Rukos, Izabranik Smrti

en: Rzrrt the Dauntless
sr: Rzrt Neustrašivi

en: Scenario where the objective is to survive for as long as possible.
sr: Scenario u kome je cilj preživeti koliko je dugo moguće.

en: Since your team has only one leader, the enemy waves will not be at full strength.
sr: Pošto tvoj tim ima samo jednog vođa, neprijateljski naleti neće biti pune jačine.

en: Since your team has two leaders, the enemy waves will be at full strength.
sr: Pošto tvoj tim ima dva vođa, neprijateljski naleti će biti pune jačine.

en: Slim of Stature, dexterous Hands
    — Seven Stones and Eleven
    Left his Foes so slim a Chance
    — Seven Stones and Eleven
    Marksman known as Dragonbane
    ’mongst the Statues here was slain
    — Seven Stones — and the Elven
    (inscribed by Gauteamus)
sr: Spretnih pokreta, bistrog pogleda
    — Sedam kamenih i jedan
    Ostavljaše dušmanima malo izgleda
    — Sedam kamenih i jedan
    Strelac znan kao Zmajobojnik
    'međ kipovima ovde dođe i njemu krvnik
    — Sedam kamenih i vilenjak
     
    (urezao Gvateamus)

en: Small map for 2 vs. 2.
sr: Mala mapa za 2 na 2.

en: Snowfall
sr: mećava

en: So this is the accursed valley — a land ours for the taking.
sr: Ovo je, dakle, ta kleta dolina — zemlja naša za zauzimanje.

en: Sorrek, Chosen of Death
sr: Sorek, Izabranik Smrti

en: Statue
sr: kip

en: Statue of Lhun-dup
sr: Kip Lun-dupa

en: Statue of Lo-bsang
sr: Kip Lo-bsanga

en: Statue of Ri-nzen
sr: Kip Ri-nzena

en: Statue of Sulla
sr: Kip Sule

en: Statue of Ten-zin
sr: Kip Ten-zina

en: Survive all enemy attacks
sr: Preživiš li sve neprijateljske nalete

en: Survive and defeat all enemy waves
sr: Preživite li i porazite li sve neprijateljske nalete

en: Talael Ryndoc
sr: Talajel Rindok

en: Teamwork and tactics are key to victory in this unusual battlefield, where eight armies fight to the finish.
sr: Timska igra i taktiziranje ključ su pobede na ovom neobičnom bojnom polju, gde se osam vojski bori do kraja.

en: The Aethermaw growls.
sr: Eterožder huči.

en: The Freelands, also known to the people of the far east as The Land of No Kings, lie in between the Wilderlands and the Kingdom of Carorath, separating a land of absolute law from a land of absolute savagery. The people of the Freelands have been battling would-be conquerors of their land for hundreds of years, repelling great beasts from their western borders, and Carorathian Imperialists from their eastern borders.
sr: Slobodozemlje, znano među narodima dalekog istoka i kao „Zemlja bez kraljeva“, prostire se između Divljozemlja i Kraljevstva Karorata, razdvajajući zemlju potpunog zakona od zemlje potpunog divljaštva. Narod Slobodozemlja bori se već stotinama godina protiv punonadežnih zavojevača svojih zemalja, odbijajući velike zveri sa zapadnih granica, a karoratske cariste sa istočnih.

en: The Great Mage Sulla has transported your armies to this bizarre nexus, and demands that you amuse her by doing battle.
    
    
    
    
    <span color='red'>Note:</span>
    
    <span color='green'>Units may not move into a hex with a rock cairn. They may, however, be recruited to, and move from, such hexes.</span>
    
    <span color='green'>Beginning on turn 4, the Great Mage Sulla will begin to unite the two halves of the battlefield. The process will be complete by the end of turn 6.</span>
sr: Velika maga Sula prebacila je tvoje vojske u ovo bizarno stecište, i zahteva da je zabaviš učestvovanjem u bici.
    
    
    
    
    <span color='red'>Napomena:</span>
    
    <span color='green'>Jedinice ne mogu da stupaju na polja sa stenovitim kupama. Mogu se, međutim, unajmljivati na takvim poljima i pomerati sa njih.</span>
    
    <span color='green'>Na početku četvrtog poteza, velika maga Sula počeće da sjedinjava dve polovine bojišta. Sjedinjavanje će biti završeno do kraja šestog poteza.</span>

en: The enemy cheers as a dark mist rises from the land, engulfing you. As ghostly wisps drain away your will, you realize that your time in this land is over.
sr: Neprijatelj kliče dok se mračna izmaglica diže nad zemljom, obuzimajući te. Dok ti sablasni snopovi crpe volju, shvataš da je tvoje vreme u ovoj zemlji isteklo.

en: The inhabitants are rumored to be a strange alliance of man and beast, and our claim is not going to be unopposed. We must be prepared for the surprises of this land.
sr: Kruže glasine da su naseljenici u čudnom savezu čoveka i zveri, te naši zahtevi neće proći bez otpora. Moramo biti spremni na iznenađenja ove zemlje.

en: The last and most powerful of these creatures are almost upon us. I feel that if we can finish them off in time, we shall be victorious.
sr: Pristižu poslednja i najmoćnija međ' ovim stvorenjima. Osećam, dokrajčimo li ih na vreme, pobeda je naša.

en: The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am through searching for you! I shall make my way back to Haldric’s Hall, and inform the court that you were too much of a coward to attend our duel! Your disgrace shall be more agonizing than the death I’d have given you!”
    
    Perhaps he should not have shouted quite so loudly....
sr: Poslednje što izreče veliki maršal Korin: „Talajele Rindoku! Dosta mi je potrage za tobom! Poći ću nazad Haldrikovoj dvorani, i izvestiti dvor o tvojemu kukavičluku da se pojaviš na zakazanom dvoboju! Beščašće koje te sustigne biće groznije od smrti koju bih ti podario!“
    
    Možda nije trebalo da viče toliko glasno...

en: The rallying cries of battle can once again be heard on this time-worn field of war, where the ghosts of thousands of brave warriors float invisibly through the mountains, trees and rivers.
sr: Borbeni krici za zbijanje redova mogu se ponovo čuti na ovom vremenom pohabanom ratištu, gde duhovi hiljada hrabrih ratnika nevidljivo plove kroz planine, drveća i reke.

en: The screams and pleas for mercy are finally silenced, as you remove your blood soaked blade from the last of the rebels. There will be no more resistance from the local scum. Your reign has finally earned stability.
sr: Krici i molbe za milost napokon su ugušeni, dok uklanjaš krvlju natopljeno sečivo iz poslednjeg pobunjenika. Neće se više opirati ova mesna bagra. Vladavina tvoja napokon je zaradila stabilnost.

en: The tale of this unlucky highwayman is yet to be told.
    (inscribed by WinnerB)
sr: Priču o ovome nesrećnom drumašu tek treba ispričati.
    (urezao Pobednik-B)

en: The winds of the dark sky blew so cold,
    The moon was high, the night was old,
    Brave was the drake that dared forsake
    His home to steal the Basilisk’s gold.
    
    On that dark night, the skies so churned,
    He disregarded what he had learned,
    Foolish but brave, to the Basilisk’s cave,
    He flew, and the fire within him burned.
    
    Alas, that fire burns no more,
    For the Basilisk, with one mighty roar,
    Chilled him to the bone, and he turned to stone,
    And so he stays forevermore.
    
    The winds of the sky blow so cold,
    The years pass by, the days are old,
    Here stands that drake, who dared forsake
    His home to steal the Basilisk’s gold.
    (inscribed by Flametrooper)
sr: Vetrovi hladni, i nebo čudnovato,
    u noći odmakloj, mesec sijaše bogato,
    hrabar bejaše zmag, koji napusti prag
    doma svog, da Baziliskovo otme zlato.
     
    U tu noć davnu, neba uskovitlanog,
    odrekavši se životnog znanja stečenog,
    hrabro i bez piska, u pećinu Baziliska
    odleti, gonjen žudnjom srca vatrenog.
     
    Avaj, plati on to surovim dankom,
    jer Bazilisk, jednim moćnim krikom,
    srce mu ukoči, živog ga u kamen pretoči,
    da zauvek svedoči strašnim naukom.
     
    Vetrovi hladni, i nebo čudnovato,
    godine prolaze, i dana dremljivo jato,
    počiva ovde zmag, koji napusti prag
    doma svog, da Baziliskovo otme zlato.
     
    (urezao Plamenobojnik)

en: Then let us discover what lies in waiting and teach them not to oppose our claim.
sr: Otkrijmo onda šta vreba pritajeno i naučimo ih da nama nema otpora.

en: These caves were once the lair of Chak’kso Ney’yks, a legendary Elder Basilisk. The petrified forms of his victims remain as monuments to his savage power.
sr: Ove pećine nekada bejahu jazbina Čaksu Nejiksu, drevnom bazilisku iz predanja. Okamenjena obličja njegovih žrtava stoje kao spomenici njegovoj surovoj moći.

en: This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous treasure that had been lost in these watery caves— a spear whose head was said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder Basilisk slain long ago by the Elvish hero, Eloralduil. According to the legend, the weapon rested somewhere on the bottom of this very lake (Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). Having prepared himself for battle with the Serpent, Rilhon met with two rather large surprises. The first was the petrified form of Ruaskkolin the Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly enough, in possession of all of his teeth.
    (inscribed by Paterson)
sr: Ovaj hrabri ratnik, među nagajcima znan kao Rilon, beše čuo za basnoslovno blago izgubljeno u ovdašnjim vodnjikavim pećinama — koplje za koje se pričalo da je načinjeno od očnjaka Čaksa Nejiksa, drevnog baziliska kojeg je nekada davno posekao vilenjački junak Eloradujil. Prema predanju, oružje ležaše negde na dnu baš ovog jezera (jezero Ruaskolin, nazvano po poznatom morskom zmijaru kome je bilo dom). Pošto se spremio za bitku sa zmijarom, Rilon naiđe na dva poprilična iznenađenja. Prvo beše okamenjeno obličje zmijara Ruaskolina. Drugo beše sasvim živ Čakso Nejiks, kome su, začudo, svi zubi bili na broju.
     
    (urezao Paterson)

en: This is a sculpture made of stone.
sr: Skulptura načinjena od kamena.

en: This most unusual of caves was once known as the Chamber of Laughing Devils, and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked and cunning race of man-eating demons, who terrorized the people of the Eastern Lands for nearly four hundred years, before vanishing from Irdya without a trace. Since that time, many factions have vied for dominion over the Den of Onis, hoping to unlock the strange and mysterious magics of its creators.
sr: Ova sasvim neobična među pećinama beše poznata kao „Dvorana veselih đavola“, i služiše kao unutrašnja utvrda kahruških Onija. Kahruci bejahu rđava i lukava rasa ljudožderskih demona, što kinjiše narode istočnih zemalja gotovo četiri stotine godina, pre nego što netragom nestadoše iz Irdije. Od tada, mnoge su se strane utrkivale za prevlast nad Jazbinom Onija, nadajući se da će odgonetnuti tajne i zagonetne magije njenih graditelja.

en: This vital supply route has played a key role in many of Wesnoth’s greatest battles.
sr: Ova snabdevačka trasa od životnog značaja odigrala je ključnu ulogu u mnogim od Vesnotovih najvećih bitaka.

en: Three players come head to head on this water-cut battlefield.
sr: Tri igrača suočavaju se oči u oči na ovom vodom vodom ispresecanom bojištu.

en: Through waves and rocky channels
    blue and white
    she pulled and pushed the tides
    and taught the fishes how to speak to planets
    silver green
    with magic
    running from her spirit into skins of kelp and shells of snails
    a twisting of her tail and hands
    she sent her songs to run on pin-tipped legs about the sands
    and now
    and now the strangest pause
    for years and years
    she hasn’t moved her eyes
    
    (inscribed by MJQ)
sr: Kroz talase i kamenite kanale
    plave i bele
    dizala je i spuštala plime
    i učila ribe kako da zbore planetama
    srebrno zelena
    magijom
    koja ističe iz njenog duha u opne algi i ljuske puževa
    izvijanjem svoga repa i ruku
    slala je pesme na igličastim nogama preko pesaka
    a sada
    a sada najčudnija tišina
    već godinama i godinama
    ona nije trepnula
     
    (urezao MJQ)

en: Tower of Doom
sr: Kula propasti

en: Turn 11: Northerners
sr: Potez 11: Severnjaci

en: Turn 14: Drakes
sr: Potez 14: Zmagovi

en: Turn 17: Undead
sr: Potez 17: Nemrtvi

en: Turn 2: Loyalists
sr: Potez 2: Lojalisti

en: Turn 5: Knalgans
sr: Potez 5: Knalganci

en: Turn 8: Rebels
sr: Potez 8: Pobunjenici

en: Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers.
sr: Dve armije se sudaraju na razuđenom obalskom pejzažu skrivenih pećina i nazupčenih reka.

en: Tyxrrn the Dauntless
sr: Tiksrn Neustrašivi

en: Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken me...
sr: Ah! Kako ovo može biti? Poraziše nas obični varvari! Bogovi me napustiše...

en: Ulysses Mantyjuuri
sr: Ulis Mantijuri

en: Undead
sr: Nemrtvi

en: Underground
sr: Podzemlje

en: User Map
sr: Korisnička mapa

en: Vilhelm Viskitynnyri
sr: Vilhelm Viskitiniri

en: Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield.
sr: Ratovanje pretvara prostodušne farme i sela miroljubive oblasti u prepredeno isparčano bojište.

en: Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield. Designed by Doc Paterson.
sr: Ratovanje pretvara prostodušne farme i sela miroljubive oblasti u prepredeno isparčano bojište. Dizajnirao Dok Paterson.

en: Wesnoth Benchmark: AI
sr: Proba Vesnota: VI

en: Wesnoth Benchmark: Scrolling
sr: Proba Vesnota: klizanje

en: Wesnoth Benchmark: Walking through Shroud
sr: Proba Vesnota: šetanje kroz pokrov

en: Who will emerge from the confines of this perilous battlefield?
sr: Ko će izađi okićen lovorovim vencem iz tesnaca ovog opasnog bojišta?

en: Xikkrisx
sr: Ksikrisks

en: Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-Boiling-Rivers Clan”). The Elders were preparing to make war on a human outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian Mystic who had last been seen heading in the direction of Ruaskkolin Lake. Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound scroll that had apparently been dropped into a small crevice in the cave floor. He opened the scroll and read a brief passage from the middle of the text: “After he was bound and cast from the Upper World, Chak’kso’s enraged spirit sought release, and was able to exert a corrupting influence on certain regions of the Upper World, channeled through ‘pathways of stone’ that extend from the surface into the depths of the Under Reaches. This rage altered the eggs of great lizards, shaping their bodies and spirits into implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on the task at hand. Thinking that perhaps the Elders could find some way to restore Oxsrrsk, he began the long and strenuous task of hauling the statue back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having traveled far from the lake, Xikkrisx set the statue down inside of a small cave, and lay down to rest. He was awoken by a bone-chilling roar.
sr: Ksikrisks od Sirsiska bejaše moćan saurijanski ratnik, kojeg u ove oblasti odaslaše starešine klana Risririlosaska (što znači „love-neprijatelje-u-ključalim-rekama“). U pripremi pohoda protiv ljudske ispostave, starešinama iznimno trebaše moćne magije Oksirsksa, saur-mistika, poslednji put viđenog gde hita u smeru jezera Ruaskolin. Ksikrisks pronađe Oksirsksovo okamenjeno obličje, skupa sa brižljivo umotanim svitkom, očevidno ispuštenim u uzak procep u pećinskom podu. Razvi svitak, te iščita kratak pasus oko sredine zapisa: „Pošto ga svezaše i prognaše iz Gornjeg sveta, Čaksov razjareni duh potraži izbavljenje. Uspe tako ostvariti iskvarujući uticaj na izvesne oblasti Gornjeg sveta, usmeren kroz ‘kamene putovode’ što se pružaju sa površine do dubina Podzemnih dosega. Bes njegov izmeni jaja velikih guštera, oblikujući im telo i duh po liku Čaksove mržnje“. Zbunjen, Ksikrisks usmeri pažnju na zadatak pred sobom. S pomišlju da bi starešine možda našle načina povratiti Oksirsksa, poče dugo i naporno povlačenje kipa nazad u okrilje klana Risririlosaska. Iscrpljen a da nije odmakao daleko od jezera, Ksikrisks odloži kip u malu pećinu, i prileže da predahne. Probudio ga je krik što ledi krv u žilama.

en: You have lost this game, but fear not. You can always try again. And again. And again. *Muahahaha*
sr: Izgubili ste ovu partiju, ali ne brinite. Uvek se možete nanovo iskušati. I nanovo. I nanovo. *Bvahahahaaaa*

en: Your aim is to survive the spawning waves of units and defeat the final archenemies.
    
    The spawning waves are randomly generated and will be different each time Dark Forecast is played.
    
    They appear along the north, south, and west map edges — though they are most likely to spawn on the west edge. The waves appear at somewhat regular intervals.
    
    The weather will also change randomly, affecting the layout of the map.
    
    
    <b>Dark Forecast was made by:</b>
    
    <span color='green'>jb:</span>
    • Map design, spawn groups, and scenario concept
    
    <span color='green'>Rhuvaen:</span>
    • WML implementation
sr: Cilj je preživeti izranjajuće talase jedinica i poraziti konačne arhineprijatelje.
    
    Talasi izranjaju nasumično i biće različiti pri svakom igranju „Mračne prognoze“.
    
    Pristižu sa severnih, južnih i zapadnih krajeva mape — mada najčešće sa zapada. Period pojavljivanja talasa donekle je pravilan.
    
    I vreme će se nasumično menjati, utičući na raspored mape.
    
    
    <b>„Mračnu prognozu“ napraviše:</b>
    
    <span color='green'>jb:</span>
    • dizajniranje mape, grupe izranjanja i koncept scenarija
    
    <span color='green'>Rhuvaen:</span>
    • izvedba WML-a

en: evil eye
sr: zlo oko

en: statue
sr: kip

en: teamname^Center
sr: Centar

en: teamname^East
sr: Istok

en: teamname^Human
sr: Ljudi

en: teamname^North
sr: Sever

en: teamname^Northeast
sr: Severoistok

en: teamname^Northwest
sr: Severozapad

en: teamname^Revolt
sr: Bundžije

en: teamname^South
sr: Jug

en: teamname^Southeast
sr: Jugoistok

en: teamname^Southwest
sr: Jugozapad

en: teamname^Team 1
sr: Tim 1

en: teamname^Team 2
sr: Tim 2

en: teamname^West
sr: Zapad
