Battle for Wesnoth 1.2 - en to la translation catalogue (250 entries)

en: 
    <big>Click a mouse button or press the spacebar to continue...</big>
la: 
    <big>Tange globulum muris aut signum spatii ut procedis...</big>

en: 
    End your turn, then attack again.
la: 
    Fini vicem, tunc rursus pugnare.

en: 
    You should tell the other elf to use the bow.
la: 
    Debes dryadalem alium iussere arcum uti.

en:  The ranged attack would have been safer.
la:  Impetus missilis tutius erat.

en:  has two traits: <i>quick</i> and <i>resilient</i>. ‘Quick’ means a unit can move one tile further each turn, and ‘resilient’ means it has more hitpoints.
la:  sibi habitus duo est: <i>celer</i> et <i>robustus</i>. ‘Celer’ designat actorem unum spatium magis, cum vice quoque, movere posse et ‘robustus’ designat plures puncta salutis sibi esse.

en: $recruit.language_name|? I said <i>recruit</i> a new <i>Elvish Fighter</i>. Now try again...
la: $recruit.language_name|ne? Iussi te <i>Pugnatorem Dryadalem</i> recentem <i>conscribere</i>. Conare rursus iam...

en: , your new recruit, has two traits: <i>strong</i> and <i>intelligent</i>. ‘Strong’ means a unit does more damage, and ‘intelligent’ means it needs less experience to advance a level.
la: , tiro sibi habitus duo est: <i>validus</i> et <i>doctus</i>. ‘Validis’ designat actorem plus damni facere, et ‘doctus’ designat se minores usus egere ut uno ordine augeat.

en: ... this quintain!
la: ... formam hanc militis!

en: <big>You have selected Konrad.</big>
    The places he can move to are highlighted.
la: <big>Conradum eligisti.</big>
    Loca illustrantur quo movere potest.

en: <big>You have selected Li’sar.</big>
    The places she can move to are highlighted.
la: <big>Lisarem eligisti.</big>
    Loca illustrantur quo movere potest.

en: A quintain? You want me to fight a dummy?
la: Formamne militis? Visne me pupam pugnare?

en: A splendid idea. You can recruit two units if you return to the keep. You have plenty of gold for that.
la: Splendidam rationem! duos actores conscribere potes si ad arcem redis. Copia aurorum tibi est.

en: Advance other units and capture villages, then <b>End Turn</b>
la: Progredere actores alios viculos captum, tum <b>Fini Vicem</b>

en: Advance other units onto the island or to capture villages, then <b>End Turn</b>
la: Progredere actores alios aut in insulam aut ut viculos capiant, deinde <b>Fini Vicem</b>

en: Advancement
la: Producendum

en: Advancing a level has fully healed me!
    I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units.
la: Ordine uno auctus me perfecte curavit!
    Semper occasio sexaginta centesimae per facultatem <i>Perspicacem</i> mei et novem quidque damna cum impetibus quattor metior. Utere me ut actores tectos depellam.

en: Advancing a level has fully healed me!
    I am good with both bow and sword, and I have a special ability: <i>Ambush</i>. I can hide in forests where enemies can only see me if they are right next to me.
la: Ordine uno auctus, me perfecte curavit!
    Multum cum gladioque arcoque possum et mihi facultas specialis est: <i>Insidiae</i>. In silva celare possum quo hostes me modo videre possunt si prope me sunt.

en: Advancing a level has fully healed me!
    I am good with both bow and sword, and I have a special ability: <i>Leadership</i>. First level units around me do 25% more damage, so position me carefully.
la: Ordine uno auctus, me perfecte curavit!
    Multum cum gladioque arcoque possum et mihi facultas specialis est: <i>ducatus</i>. Actores ordinis primae circa me XXV centesimae plures damna metiri, pone igitur me diligenter.

en: Advancing a level has fully healed me!
    I am particularly good with the sword, dealing 8 damage in 4 attacks.
la: Ordine uno auctus, me perfecte curavit!
    Multum in primis cum gladio possum, octo damna mensae cum impetibus quattor.

en: After this dialog, hold the mouse over the landscape image below the minimap on the right. This brings up a description of the time of day, showing who has the advantage.
la: Post colloquium, tene murem super imagine ruris chartam dextra ut descriptio horae videas.

en: After your victory notice, the map will be grayed out to indicate that the scenario is over, but you will still be able to examine the final positions and state of your troops and any surviving enemies. This is called <i>linger mode</i>. When you’re finished, click the <b>End Scenario</b> button to go on the next scenario in the campaign.
la: Post nuntium victoriae, charta pallescet ut designet scaenarium finivisse, sed etiam locos ultimos et statum nostri inspicere poteris. Cum paratum globulum <b>Scaenarium Finire</b> tangis ut ad scaenarium secundum progrediaris.

en: And which would that be? The sword (5–4) or the bow (3–3)? I suppose you’ll find out...
la: Et quod sit? Gladiusne (V-IV) aut arcus (III-III)? Arbitror te inventurum...

en: Archer #1
la: Sagittarius I

en: Archer #2
la: Sagittarius II

en: Attack the orc with an Archer
la: Pugna cum Sagittario orcem

en: Attack the orc with the other Archer
la: Pugna orcem cum Sagittario alio

en: Attack with the other elf
la: Pugna cum dryadale altero

en: Attacking
la: Pugnare

en: Be careful: if you stand on the bridge you are exposed to attack from multiple directions!
la: Cave: si in ponte stes undique pugnae obiciaris!

en: Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack with many units at once during the day.
la: Praecave ducem orcium: potest XXXVI puncta damnorum noctu ferire! Pugna die una cum actoribus multis.

en: Beware of those orcs crossing the river! If they get into the forest they’ll be hard to dislodge!
la: Praecave orces transientes flumen! Si in silva iverint difficiles pulsu erunt!

en: But before you send your fighters against the quintain, you should know they have two kinds of attack...
la: Sed prius pugnatores contra formam militis mittes, scias duos modi sibi impetus sunt...

en: By then, their leader will have recruited more units to send against us and the real fight will begin.
la: Iam dux actores conscriberit, ut se contra nos mittat, et ita pugna vera incipiet.

en: Can one unit survive against all those enemies?
la: Potestne actorem solum tot milites ferre?

en: Can’t our units just move around him?
la: Nonne nostri se circumimus?

en: Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their attacks are now 25% stronger. By day, their attacks are 25% weaker, which is a noticeable difference. You are <i>lawful</i>: stronger by day and weaker at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of day.
la: Cave! Nunc nox est. Orces <i>nocturni</i> sunt, qui designat impetus iam sui fortiores XXV centesimae et idem infirmiores die esse, quod refert. <i>Diurnus</i> es: fortior die. Dryadales <i>medii</i> sunt: a noctu dieque inmoti.

en: Click on the <b>End Turn</b> button
la: Tange <b>Vicem Finire</b> globulum

en: Click on the <b>End Turn</b> button in the bottom right of the screen
la: Tange <b>Vicem Finire</b> globulum in solo dextro

en: Click on the quintain to attack it
la: Tange formam militis ut pugnet

en: Click on the village to move Konrad
la: Tange viculum ut Conradum moveas

en: Click on the village to move Li’sar
la: Tange viculum ut Lisarem moveas

en: Crowns
la: Coronae

en: Death of Konrad
la: Mors Conradi

en: Death of Li’sar
la: Mors Lisaris

en: Deep water
la: Aqua alta

en: Defeat the Orc Leader
la: Ducem orcium vincere

en: Defend here
la: Defende hic

en: Defenses
la: Defensiones

en: Destroy a fierce enemy
la: Ferocem hostem delere

en: Don’t forget about your Fighter in the east; you can move him south to that last village near the channel.
la: Noli oblivisci Pugnatoris tui in ortu; potes per austrum ad viculum prope canalem movere.

en: Don’t forget, you can press <b>u</b> to undo most things; useful for correcting mistakes.
la: Noli oblivisci, <b>u</b> tangere potes ut pluraque reddas; usui ad errores corrigendum est.

en: During your tutorial, $recall_name1 gained $recall_xp1 experience points, and $recall_name2 gained $recall_xp2. You should <i>recall</i> them now so they can gain more experience, rather than recruiting new Fighters.
la: In rudimento, $recall_name1 $recall_xp1 puncta usus adeptus est, et $recall_name2 $recall_xp2 adeptus est. Se <i>revocare</i> debes ut plures usus adipisci possint, potius quam Pugnatores recentes conscribere.

en: During your tutorial, $recall_name1 gained $recall_xp1 experience points. You should recall that unit now, and recruit a second one (which is cheaper than recalling, anyway).
la: Dum rudimentum, $recall_name1 $recall_xp1 puncta usus adeptum est. Illum revocem, et alterum conscribem, qui minor conscribente quoque.

en: During your tutorial, both $recall_name1 and $recall_name2 gained $recall_xp1 experience points. You should <i>recall</i> them now so they can gain more experience, rather than recruiting new Fighters.
la: In rudimento, et $recall_name1 et $recall_name2 $recall_xp1 punta usus adepti sunt. Se <i>revocare</i> debes ut plures usus adipisci possint, potius quam Pugnatores recentes conscribere.

en: Each village you control will <i>support</i> one unit for free. After that, each unit costs you one gold per turn.
la: Quisque viculus tentus actorem sine pretium <i>sustinebit</i>, postquam, quisque actor tibi unum aurorum invicem sumptui erit.

en: Elvish Fighter
la: Pugnator Dryadalium

en: End Scenario
la: Scaenarium Finire

en: End your turn
la: Fini vicem

en: End your turn and attack again.
la: Fini vicem, tunc rursus oppugnare.

en: Eowynial
la: Eovynial

en: Excellent. Elves are well-protected in the forest. There’s only a 30% chance of hitting an Elvish Archer in that tile.
la: Optime. Dryadales bene in silvis teguntur. Modo occasio triginta centesimae Sagittarium Dryadalium in silvis ferire est.

en: Fighter
la: Pugnator

en: Fighter to HERE
la: Pugnator HUC

en: First, we will have to deal with the Orcish Grunt stationed in the middle of the river. He should be little trouble.
la: Orcem Gregarium positus in medium fluminis primo ocasus erit. Nobis non curae sit.

en: For this tutorial, you are playing Konrad.
    You are standing in the keep, and your mentor Delfador is on the east side of the river.
la: Causa rudimenti Conradus es.
    In arce stas et Delfador doctor tuus in ortu fluminis est.

en: For this tutorial, you are playing Li’sar.
    You are standing in the keep, and your mentor Delfador is on the east side of the river.
la: Causa rudimenti Lisaris es.
    In arce stas et Delfador doctor tuus in ortu fluminis est.

en: Galdrad
la: Galdradus

en: Get yourself killed
la: Interfici

en: Good idea!
la: Bene putas!

en: Good morning, Delfador! Is it time to attack things?
la: Salve, Delfador! Nuncne ad pugnandum est?

en: Had the quintain survived your onslaught, it would have regained two hitpoints. If a unit doesn’t do anything for a turn, it will slowly heal.
la: Si forma militis caedem tuam superfuisset, duos puncta salutis recepisset. Si actor nihil pro vice uno aget, lente curabit.

en: Have you found an orc for me to fight, huh? A troll?
la: Orcemne mihi ad pugnandum invenis, nonne? non troglodytam?

en: Here
la: Hic

en: Hey! This quintain fights back!
la: Hem! Forma illa militis obsistit!

en: Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!
la: Io, modo forma haec militis duos puncta salutis curat! Debeo statim pugnare!

en: Hmm, perhaps we should have started with a doll.
la: Mmm, fortasse cum pupa incepere debemus.

en: Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock of scarecrows, perhaps?
la: Ave Galdrade! Num aliud aliquid, ut me vincant, Delfador creavit? An grecem terriculorum, fortasse?

en: I have $side.gold gold; enough to recruit!
la: $side.gold aurorum mihi sunt; satis ut conscribam!

en: I have no more money to recruit!
la: Aurorum nulla mihi ad legendum est!

en: I hope I have a chance to retreat after this!
la: Spero occasinem effugere mihi erit!

en: If any Elvish Fighters from your last battle had experience, we would <i>recall</i> them to the current battlefield. However, your veterans gained no experience so it’s cheaper to recruit new units instead. Recruit an Elvish Fighter.
la: Si Pugnatores ulli Dryadalium usus a pugna priore sibi essent, se ad campum proelii recentem <i>revocabant</i>. Autem actores nullus usus sibi est, fructuosior ita novos conscribere est. Conscribe Pugnatorem Dryadalem.

en: If you had any experienced units alive from your last battle we would <i>recall</i> them. Instead we must recruit some new Elvish Fighters.
la: Si ulli actores usi a pugna priore viverent se <i>revocaremus</i>. Oportet nonnullos Pugnatores Dryadales conscribere.

en: In this scenario, you only need to defeat the orc leader to win. (Victory conditions for a scenario are given under <b>Scenario Objectives</b> in the <b>Main Menu</b>).
la: In hoc scaenario modo ducem orcium necesse est ut vincas. (Leges victoriae sub <b>Proposita Scaenarii</b> in <b>Mensa Principalis</b> scripta sunt).

en: It’s very dangerous to stand in water when there are enemies about! Your unit will have an 80% chance of being hit when the enemy counter-attacks! Cancel!
la: Periculosissimus in aqua stare est, ubi hostes circa te sunt! Occasio octoginta centesimae actorem tuum ferire erit, ubi iterum certat! Converte!

en: It’s very dangerous to stand in water when there are enemies about! Your unit will have an 80% chance of being hit! Cancel, and wait for them to attack you!
la: Periculosissimus in aqua stare est, ubi hoses circa te sunt! Occasio octoginta centesimae actorem tuum ferire erit! Converte, et se exspecta te petere!

en: I’ll recruit some elves!
la: Conscribam dryadales nunnollos!

en: I’ll tell them to use the one that does the most damage!
la: Eos iubebis ut id, quod quam plurime laedit utitantur!

en: Keep
la: Arx

en: Keep attacking with both elves until the quintain is finished!
la: Preme cum ambobus dryadalibus donec forma militis cadit pugnare!

en: Konrad
la: Conradus

en: Left click on Konrad
la: Tange laeve Conradum

en: Left click on Li’sar
la: Tange laeve Lisarem

en: Left click on an Elvish Fighter
la: Tange laeve Pugnatorem Dryadalium

en: Left click on the quintain to attack it.
la: Tange laeve formam militis ut pugnes.

en: Left click on tile labeled <b>Here</b>
la: Tange laeve in spatio <b>Hic</b> signato

en: Li’sar
la: Lisaris

en: Long-distance Movement
la: Motus Longe

en: Losing a healer hurts all the troops! Keep them out of the enemy’s reach!
la: Medica amittens omnes copias laedit! Dista se tactum hostus!

en: Maybe you should recruit another elf?
la: Aliumne dryadalem fortasse conscribas?

en: Move Konrad next to Delfador by clicking on the tile marked <b>Here</b>.
la: Tange spatium <b>Hic</b> notatum ut Conradum pro Delfadore moveas.

en: Move Konrad to another (unowned) village
la: Move Conradum ad viculum alium (non proprium)

en: Move Konrad to capture a village
la: Move Conradum viculum captum

en: Move Konrad to the keep
la: Move Conradum ad arcem

en: Move Li’sar next to Delfador by clicking on the tile marked <b>Here</b>.
la: Tange spatium <b>Hic</b> notatum ut Lisarem pro Delfadore moveas.

en: Move Li’sar to another (unowned) village
la: Move Lisaris ad viculum alium (non proprium)

en: Move Li’sar to capture a village
la: Move Lisarem viculum captum

en: Move Li’sar to the keep
la: Move Lisarem ad arcem

en: Move a unit (a Fighter if possible) to the patch of forest
la: Move actorem (potius Pugnatorem), ad partem silvae

en: Move your Fighter and Shaman south, then return Konrad to the keep
la: Move Pugnatorem et Haruspicam ad austrum, redi tunc Conradum ad arcem

en: Move your Fighter and Shaman south, then return Li’sar to the keep
la: Move Pugnatorem et Haruspicam ad austrum, redi tunc Lisarem ad arcem

en: Move your Shaman onto the bridge to stand behind your other unit
la: Move Haruspicam tuam in pontem ut post actorem alium stet

en: New Recruits
la: Novae Copiae

en: New units cannot act in the turn they appear; you will gain control of them next turn.
    After this dialog, you can move the mouse over a unit to see a summary of its abilities on the right of the screen.
la: Actores novi nihil in eodem vice agere possunt; in vice secundo se reges.
    Post hoc colloquium, murem super actorem movere potes ut descriptio in dextro fenestrae videas.

en: No other units can reach that orc. I hope my $unit.language_name survives its counter-attack! I’d better grab more villages and move everyone closer for next turn.
la: Nulli actores orcem illum attingere possunt. Certamem eius $unit.language_name supersit! Debeo plures viculorum capere et omnes propius causa vicis secundae movere.

en: No! I said <i>recall</i> $recall_name1 from the last battle, not recruit a new $recruit.language_name|! Now try again...
la: Hau! Iussi te $recall_name1|tem a proelium priore <i>revocare</i>, non $recruit.language_name| conscribere! Conare rursus iam...

en: No! I said <i>recall</i> $recall_name2|! Now try again...
la: Hau! Iussi te $recall_name2|tem <i>revocare</i>! Conare rursus iam...

en: No! I said recall $recall_name1, not $recall_name2|! Now try again...
la: Hau! Dixi $recall_name1|tem conscribere, non $recall_name2|tem! Conare rursus iam...

en: No! I said recruit an Elvish <i>Archer</i>! Now try again...
la: Hau! Iussi te <i>Sagittarium</i> Dryadalem conscribere! Conare rursus iam...

en: No! I said recruit an Elvish <i>Fighter</i>! Now try again...
la: Hau! Iussi te <i>Pugnatorem</i> Dryadalium conscribere! Conare rursus iam...

en: No! I said recruit an Elvish <i>Shaman</i>! Now try again...
la: Hau! Iussi te <i>Haruspicam</i> Dryadalem conscribere! Conare rursus iam...

en: No, I think I’ve got it.
la: Nolo, puto me intellegere.

en: No. Once you move close to an enemy unit, you are in its <i>Zone of Control</i> and cannot move further that turn.
    To move your troops onto that island without wading slowly through the water, you’ll have to kill the Grunt.
la: Non est. Cum pro hoste moves in 'Zona Imperii' es et plus spatio non in illa vice potes.
    Debes se occidere ut copias hanc ad insulam moveat sine vadante per aquam.

en: Note
la: Nota bene

en: Now put an unwounded unit, preferably a Fighter, in that patch of forest on the south-east of the island; a nice, defensible spot.
la: Pone nunc actorem integrum, potius Pugnatorem, hac in parte silvae inter orientalem et meridiem insulae; facilis defensu est.

en: One lucky attack by an Orcish Grunt, and I’m done for!
la: Si impetus felicis ab Orce Gregario fiet necabor!

en: Oops!
la: Heu!

en: Orcish Grunts have no ranged attacks, so use your archers against them.
la: Orces Gregarii eminus pugnare non possunt, utere ita contra se sagittarios.

en: Orcs have encamped across the river. This is elven country; they are fools to enter here. We Elves are fast and hard to hit in forests. You must defeat their leader so they never threaten us again. I will advise you.
la: Orces trans flumen locum castris delegerunt. Illa humus dryadalum est; stulti huc venire sunt. Nos, Dryadales, celer vitantesque sumus in silvis. Opus est tibi ducem suum ne rursus minentur vincere. te monebo.

en: Ouch! I could make use of some healing in a village.
la: Vae! Curante usui mihi in viculo sit.

en: Ouch! I need to heal! Only $student_hp hitpoints left!
la: Heu! Egeo curatione! Modo $student_hp reliqua puncta salutis!

en: Patch of forest
la: Pars silvae

en: Protect Your Troops
la: Defende Copias

en: Quiet! I will summon an enemy for you...
la: Tace! Tibi hostem arcessam...

en: Quintain
la: Forma Militis

en: Quintains are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one.
la: Formae Militis utitur ut artis gladiique lanceaeque exerceat. Valde insolitum sit si pugnant.

en: RECALL $recall_name1
la: REVOCA $recall_name1|nem

en: RECALL $recall_name2
la: REVOCA $recall_name2|nem

en: Recruit an Elvish Shaman to your north
la: Conscribe Haruspicam Nymphis in borea

en: Recruit another Archer and a Fighter
la: Conscribe Sagittarium et Pugnatorem alium

en: Recruit the Right Unit Types
la: Modos Rectos Actorum Conscribere

en: Recruit two Elvish Archers in the tiles to your west
la: Conscribe duos Sagittarios Dryadales in spatio occidentale

en: Recruiting
la: Conscribere

en: Remember to pull back wounded units into villages and recruit more if needed. Take special care of units with the highest <i>experience points (XP)</i> so they can gain levels and become more powerful.
la: Memora actores vulneratos in viculos retrahere et plures si egeantur conscribere. Praecave actoribus cum plurimis punctis usus (PU), ut ordines adipiscatur et potentior sit!

en: Remember to recruit troops useful for the situation. Archers are particularly effective against Grunts, Wolf Riders and the orcish leader.
la: Memora actores conscribere qui usui tempori sunt. Sagittarii multum contra Gregarios Lupitesque et ducem orcium possunt.

en: Remember to retreat your wounded units to villages. Healers can only heal 4 hitpoints at a time, while villages can heal 8 (the maximum healing for any unit).
la: Memora actores vulneratos ad viculos retrahere. Medici modo in vicis quattor puncta salutis curare possunt, at viculi octo (maximus pro actore ulla).

en: Right click on a castle tile and select <b>Recruit</b>
la: Tange dextra in spatio castelli et elige <b>Conscribendum</b>

en: Right click on the other castle tile and recruit another unit
la: Tange dextra in spatio castelli alterio et conscribe actorem alium

en: Right click on the tile east of you and recall $recall_name2
la: Tange dextra in spatio ortu et conscribe, qui $recall_name2 vocatur.

en: Right click on the tile east of you and recruit an Elvish Fighter
la: Tange dextra in spatio ortus et Pugnatorem Dryadalem conscribere

en: Right click on the tile north-east of you and <i>recall</i> $recall_name1
la: Tange dextra in spatio aquilonis et <i>revoca</i> actorem, quod $recall_name1 vocatur

en: Right click on the tile north-east of you and recruit an Elvish Fighter
la: Tange dextra in spatio aquilonis et conscribe Pugnatorem Dryadalem

en: Second level units are powerful, but not invulnerable! Goodbye, $deadguy.name|.
la: Actores multum ordinis secundi possunt, sed non invicti! Vale, $deadguy.name|.

en: See this dark blue water? It’s too deep for either side to cross. The orcs could slowly wade through that narrow band of shallow lighter-blue water in the east; but we could stand on the shore and force them to fight us from the water, where they are exposed and we are protected by the forest.
la: Aquamne caeseam vides? Nimis alta ut factiones utras transeant est. Orces lente per angustiam brevis caerulei in ortu vadant; sed in litore stemus et ab aqua nos ut illos pugnent cogamus, ubi patent et a silva tegimur.

en: Send the other Fighter and the Shaman south so they can attack next turn, then return to the keep to recruit more units!
la: Mitte Pugnatorem alium et Haruspicam ad austro ut vicem proximam pugnent, redi tum ad arcem ut plures actores conscribas!

en: Shallow
la: Vadum

en: Shaman
la: Haruspica

en: Should I retreat?
la: Pedemne referam?

en: So, should I end my turn now?
la: Sic, debeone nunc vicem finire?

en: Stay near the keep! You need to be on a keep to recruit more units, and I doubt the orc leader will let you use his!
la: Mane pro arce! Necesse in arce manere est ut plus actores conscribeas, et dubium habeo ducem orcium sua uti te siturum!

en: Support
la: Auxilium

en: Tell a Fighter to move to the far east village
la: Iube Pugnatorem ad viculum ortus longi movere

en: That Grunt is blocking the bridge! We must occupy that island before the Wolf Riders reach it.
la: Orx ille ponti obviam it! Insulam occupatam est ante Lupitem eam adveniunt.

en: That is often a problem, which is why owning villages is important.
la: Ille saepe mora est, qua re viculi tenti necesse sunt.

en: That unit has captured our village! You’d better get him out; it heals him each turn and provides good defense.
la: Actor ille viculum nostrum cepit! Expulsus est; viculus quidque vicem curat et bonam defensionem comparat.

en: That unit is about one kill (8 experience points) away from gaining a level! Do not let it die!
la: Actor ille fere nex una (octo puncta usus) ab ordine adepturo! Noli pati mori!

en: The <i>dummy</i> gets a turn?
la: <i>Pupane</i> vicem adipiscitur?

en: The Shaman is a fairly weak unit, but she has the ability to <i>heal</i> friendly units around her. She also has a special attack which <i>slows</i> enemies, halving the damage they do.
la: Haruspica invalidus est, sed facultas curandi sibi actores adfines est. Impetus quoque proprium sibi est, quod hostes <i>tardat</i>, dimidio damni fractis!

en: The more likely attack, then, is across the bridge. That middle island is the key: it has a village for healing injured units and forests in which we fight so well.
la: Impetus probabile, itaque, trans flumen est. Illa insula media praecipua est: viculus sibi est pro actoribus curandoris et silva, in qua perbene pugnamus.

en: The quintain is destroyed, and I have gained more experience!
la: Forma militis deleta est, et plus usus habeo!

en: The tiny metal crown above Delfador means you will lose the game if he is killed. You will also lose the game if your leader (Konrad) is killed.
la: Corona parvola super Delfadorem designat ludum amiseris si occidetur. Ludum quoque amiseris si dux (Conradus) occeditur.

en: The tiny metal crown above Delfador means you will lose the game if he is killed. You will also lose the game if your leader (Li’sar) is killed.
la: Corona parvola super Delfadorem designat ludum amiseris si occeditur. Ludum quoque amiseris si dux (Lisaris) occidetur.

en: The village supports one unit and pays 1 gold per turn. You’re only losing 1 gold per turn now.
la: Viculus actor sustinet et unum aurorum vicem quidque proponit, quod modo invicem ammitis.

en: Their leader has moved into that village! He’s not as stupid as I thought. The village heals him each turn and provides good defense.
la: Dux suus ad viculum hanc movit! Se non, quam putabam, stultus est. Viculus quidque vicem curat et bonam defensionem comparat.

en: There is a village on the other side of the river. Visiting villages is a good idea, and ending your turn in one will heal you. To the village!
la: Trans flumen viculus est. Sapiens viculos visitare est, quo si vicem finis te curat. Ad viculum!

en: These dummies only attack if you are a single tile away. With care, you should be able to kill them one at a time.
la: Hae pupae tantum pugnant si uno spatio distas. Possis, cum cura, singillitam se interficere.

en: This is no game, Konrad!
la: Haud ludum est, Conrade!

en: This is no game, Li’sar!
la: Haud ludum est, Lisaris!

en: Thrag
la: Thracchus

en: Time of Day
la: Hora

en: To attack the quintain, first select the attacker (Konrad) then the target (the quintain). You will see an attack description. When you click <b>OK</b>, Konrad will attack.
la: Elige primo pugnatorem (Conradum), tunc destinatum (forma militis) ad pugnandum. Descriptio impetus videbis. Cum <b>confirmare</b> tetigeris Conradus pugnabit.

en: To attack the quintain, first select the attacker (Li’sar) then the target (the quintain). You will see an attack description. When you click <b>OK</b>, Li’sar will attack.
la: Elige primo pugnatorem (Lisarem), tunc destinatum (forma militis). Descriptio impetus videbis. Cum <b>confirmare</b> tetigeris Lisaris pugnabit.

en: To start, we will need some units:
    two Elvish Fighters
    two Elvish Archers
    one Elvish Shaman
la: Opus actores nunnullos primo erit:
    duo Pugnatorum Dryadalium
    duo Sagittariorum Dryadalium
    una Haruspicarum Nymphis

en: Tracking Enemy Movement
la: Motus Hostis Sequi

en: Tracking Unused Units
la: Actores Otiosos Sequi

en: Um, well...
la: A, iam...

en: Undo
la: Corrigere

en: Unfortunately, you’ve used up your turn attacking the quintain. The quintain now gets to attack.
la: Vicem infeliciter consumpsisti formam militis pugnando. Id vicem nunc adipisceris.

en: Unit Descriptions
la: Descriptiones Actorum

en: Unit Summaries
la: Summa Actorum

en: Using me to attack is risky! I can slow the opponent with my ranged attack, but I hope you have a plan if I miss!
la: Me ad pugnandum dubius est! Possum hostem cum impetu missili tardare, sed spero, si desum, consilium cepisti!

en: Victory
la: Victoria

en: Victory Conditions
la: Leges Victoriae

en: Village
la: Viculus

en: Villages
la: Viculi

en: We need to occupy that village, otherwise they will take it next turn! Move a unit into the village to stop the orcs capturing it. Whichever unit you choose will benefit from the village’s healing, too.
la: Nobis viculus capiendus est, vicem aliter proximam ceperint! Move actor ad viculos ut orces impediat quominus locum capiant. Qualiscumque actor legerit quoque beneficium e curando viculi inveniet.

en: We will miss $deadguy.name| because he had $deadguy.experience experience points. He would have advanced to second level soon.
la: $deadguy.name|nem fletur, quod $deadguy.experience puncta usus sibi fuit, mox sic ad ordinem secundum augeretur.

en: We will miss $deadguy.name| because she had $deadguy.experience experience points. She would have advanced to second level soon.
la: $deadguy.name|nem fletur, quod $deadguy.experience puncta usus sibi fuit, mox sic ad ordinem secundum augeretur.

en: We will miss $deadguy.name|, but at least he was not one of our experienced troops!
la: $deadguy.name|nem fletur, sed melius est quam actorem peritum mortuum esse!

en: We will miss $deadguy.name|, but at least she was not one of our experienced troops!
la: $deadguy.name|nem fletur, sed melius est quam actorem peritum mortuum esse!

en: Welcome to Wesnoth!
la: A Vesnote, Salve!

en: Wesnoth Tutorial Part I
la: Rudimentum Vesnotei I

en: Wesnoth Tutorial Part II
la: Rudimentum Vesnotei II

en: What should I do?
la: Quid faciam?

en: When a unit gains enough experience points (the <i>experience bar</i>, if present, is on the <b>right</b> of the <i>hitpoints bar</i>), it will go up a level. Elvish Fighters have two advancement options, and you will be able to choose which one you want. However, second level units cost twice as much to support as first level units.
la: Cum actor satis usus adipiscitur (<i>regula usus</i>, si adest, a <i>regula punctorum salutis</i> <b>dextra</b> est), ordine augebit. Pugnatoribus Dryadalibus duae optiones producendi sunt et occasionem habebis eligendi quod vis. Tamen actores ordinis secundorum tibi dimidio pretiosiores quam primorum sustinere sumptui sunt.

en: Whenever one of your units is selected, you’ll see varying percentages as you move the mouse over the map. The higher the percentage, the more <i>defense</i> that unit has in that kind of terrain. For example, most units have good defenses in castles and villages but poor defenses in rivers. However, these quintains use a <i>magical</i> attack, which always has a 70% chance of hitting no matter what terrain its target occupies.
la: Cum actorem eligis, partes diversas ex centum vidis ut murem praeter chartam moves. Quo partes ex centum, eo magis <i>defensio</i> in modum terrae est sibi. Defensio exempli gratia in castello viculoque bona sed in flumine mala est. Formae milites impetus <i>magicos</i>, autem, utuntur, itaque fortuna te ferire septuaginta centesimae est, in quaqua stas.

en: Whenever you’re on a <i>keep</i>, you can <i>recruit</i> into the castle tiles around it by right-clicking and selecting <b>Recruit</b>. This time you will only be given one type of unit to choose: the Elvish Fighter.
la: Quandoque in <i>arce</i> es, circa id in spatia castelli conscribere dextra tangendo et <b>Conscribendum</b> eligendo. Nunc tantum unum modum actorum ad eligendum daberis: Pugnatorem Dryadalium.

en: While none of your recruited units can move, you still can. Your five units cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You need more income.
la: Quamquam actores conscriptos nullos movere possunt facere potes. Quinque actores tui quinque aurorum sumptui tibi continere sunt, qui tibi quinque aurorum damno vicem quidque est. Opus est tibi plus reditum.

en: Who would you like to play?
la: Quis personam agas?

en: With a little help, yes. If you move your Shaman next to the defending unit, she will heal it 4 hitpoints per turn. Just be careful not to expose the Shaman to attack since she is fairly weak herself.
la: Possit vere cum paulum auxilii. Si Flaminem prope actorem defendentem moves, se tantum quattor punctas salutis invicem curabit, modo, cave ne Flamen pro pugna patefaciatur, quoniam se debillis est.

en: Yes, I’m still figuring it out.
la: Volo, excogito etiam.

en: Yes, if a unit doesn’t do anything for a turn, it will slowly heal.
la: Ita, si actor nihil pro vice egerit, lente curabit.

en: Yes, keep recruiting more units: I think you might need them!
la: Certe, perge plures actores conscribere; puto se egere!

en: Yes, you gain experience through battle, especially by killing an opponent. Gain enough experience and you’ll become more powerful.
    Now, Konrad, I will leave you with more dummies to practice on! After that, we have real work to do...
la: Habes, usum per proelium adipisceris, praesertim hostem occidendo. Si satis usus ceperis potentior fies.
    Conrade, iam plures puparum ad exercendum dabo! Laborem verum postea habemus...

en: Yes, you gain experience through battle, especially by killing an opponent. Gain enough experience and you’ll become more powerful.
    Now, Li’sar, I will leave you with more dummies to practice on! After that, we have real work to do...
la: Habes, usum per proelium adipisceris, praesertim hostem occidendo. Si satis usus ceperis potentior fies.
    Lisaris, iam plures puparum ad exercendum dabo! Laborem verum postea habemus

en: Yes. If your Shaman stands just behind that unit on the bridge, she will heal it at the beginning of the next turn.
la: Vere, si Haruspica tua post actorem in ponte steterit, coeptu vice secunda curabit.

en: Yes. It’s a magical quintain.
    Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits every time, you’ll drop from $student_hp to $future_hp hit points. Brace yourself!
la: Certe, magica est. 
    Igitur, forma haec militis quinque occasiones adipiscitur ad verberandum pro tres damna quaeque. Si vices omnia verberabit, a $student_hp ad $future_hp puncta salutis laberis. Pare se!

en: You are close to killing their leader! The unit who finishes him will gain 16 experience points because he is second level. Choose your attacking unit carefully!
la: Dux interficiendus est! Actor qui se ruit XVI puncta usus adipisceris quod ordo secundus est. Lege diligenter actorem!

en: You can ensure you use all your troops by pressing <b>n</b> to step from one unit to the next. If you press <b>space</b>, you can mark the currently selected unit as having finished its turn, which stops you moving it by accident later on. When <b>n</b> no longer selects a new unit, it’s safe to end your turn.
la: Potes affirmare te omnes actores quidque vicem uti <b>n</b> tangendo ut actorem secundum eligas. Si <b>signum spatii</b> tangis actores electos vicem finitos potes notare, quod te prohibet quominus mox forte tangas. Cum <b>n</b> non actorem novum iam eligat, vicem finire potes.

en: You can order a unit to move for multiple turns by selecting the unit and clicking on the destination. A number will indicate how many turns it will take to get there.
la: Potes actorem vices nonnullas movere iubere per actor eligitur et destinatum tangitur. Numerus multum vicium fore designabit ante actorem spatium advenit.

en: You can right click on a unit to see a detailed <b>Unit Description</b>.
la: Dextra tangere in actore potes ut magnam <b>Descriptionem Actoris</b> videas.

en: You can see where an enemy can reach by moving the mouse over them. You can see all possible enemy moves at once with the <b>Show Enemy Moves</b> command from the <b>Actions</b> menu.
la: Potes quo hostem attingere potest videre murem super se movendo. Potes vias possibiles alias aliter cum imperio <b>Motus Hostis Proponere</b> a tabula <b>Acta</b> videre.

en: You have 32 hitpoints and a sword, boy. I’m fairly sure you’ll win.
la: Tibi est triginta duo puncta salutis et gladius, puer. Pro certo habeo te vincere.

en: You have beaten the orcs! You may want to try some novice-level campaigns next, such as: <i>The South Guard</i>, <i>An Orcish Incursion</i>, <i>A Tale of Two Brothers</i>, or <i>Heir to the Throne</i>. <i>The South Guard</i> was specifically designed as a beginner’s campaign. Konrad, Li’sar and Delfador are characters from <i>Heir to the Throne</i>.
la: Orces vicisti! Velis militias ordinis tironis: exempli gratia <i>Legio Australis</i>, <i>Adventus Orcium</i>, <i>Fabula Duorum Fratrum</i> aut <i>Heres Regni</i> nomine conari. <i>Legio Australis</i> praecipue ut militia tironi designatus est. Conradus, Lisaris et Delfadoris personae ab <i>Herede Regni</i> sunt.

en: You have captured a village! It now flies your flag and has been added to your total village count. (The house icon at the top of the screen shows how many villages you currently control.) Villages provide the gold needed to recruit units. Each turn, you gain two gold plus one for every village you own.
la: Cepisti viculum! Iam vexillum tuum proponit et numero viculorum additus est. (imago domui super fenestram designat quot viculos habes). Viculi aura comparant ut actores conscribantur. Vicis quaeque, duos aura adipisceris et unum pro viculo quoque te tenere.

en: You moved to the wrong place! After this message, you can press <b>u</b> to undo, then try again.
la: Ad locum improprium movisti! Post hunc nuntium, <b>u</b> tangere ad adeundum potes, et tunc rursus conari.

en: You should leave the villages near your keep for Konrad to capture. He needs to stay nearby to recruit more units anyway.
la: Debes viculos prope arcem omittere ut Conradus illos capiat, quoniam sibi opus manere est ut plures actores conscribet.

en: You should leave the villages near your keep for Li’sar to capture. She needs to stay nearby to recruit more units anyway.
la: Debes viculos prope arcem omittere ut Lisaris illos capiat, quoniam sibi opus manere est ut plures actores conscribet.

en: You took too long! We’ll never be rid of these orcs!
la: Nimis horae consumpsisti! Numquam orcibus illis defungentur!

en: You will learn the basics of:
    Movement
    Attacking
    Healing
    Recruiting
la: Disces regulas:
    Motuum
    Impetuum
    Medicinae
    Conscribendi

en: You wouldn’t do anything stupid like charging that quintain yourself again, now would you?
    Use the fighters you recruited first; they’ll be a lot of help.
la: Num aliquid slultum nec facias an irruis solum formam militis an iterum?
    Utere pugnatores te primo conscribisse; multum utui tibi erint.

en: Young and brash, Fighters are skilled with swords and are vulnerable to attack from enemies. However, they have the potential to become great warriors one day.
la: Iuvenes audacesque, Pugnatores multum cum gladio possunt et forabiles hostium impetibus sunt. Sed sibi capacitas sunt ut bellatores magni olim fiant.

en: Your elf used a bow, which is a <i>ranged</i> attack (3–3; or 3 damage, 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself.
la: Dryadalis tuus arcum usus est (III-III; aut III damna, III impetus), qui <i>missile</i> est. Forma militis sibi non impetus missilis est, modo conflictio, sic se defendere non potuit.

en: Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a <i>melee</i> attack. The quintain defended with its melee attack (3–5).
la: Dryadalis tuus gladium usus est (V-IV; vel V damna, IV impetus), qui <i>conflictio</i> est. Forma militis defensit cum impetu conflictionis (III-V).

en: Your other units cannot reach the orc this turn. Send a Fighter to the village in the far east of the map. It will take two turns to reach it.
la: Nostri alii orcem illum attingere in vice hac non possunt. Mitte Pugnatorem ad viculum ortum longum. Egebit vices duos ut adveniat.

en: You’re about to be healed by $hp_difference hitpoints, but it’s time to summon some help against that quintain.
la: Curandus es cum $hp_difference punctis salutis, sed nunc ad auxilium arcessendum contra illam formam militis.

en: You’ve captured all the villages around the keep, but stay near so you can recruit more units.
la: Viculos omnes circum arcem cepisti, sed mane pro is ut plures actores conscribes.

en: You’ve learned well, Konrad!
la: Bene didicisti, Conrade!

en: You’ve learned well, Li’sar!
la: Bene didicisti, Lisaris!

en: ZoC
la: ZI

en: female^A splendid idea. You can recruit two units if you return to the keep. You have plenty of gold for that.
la: Splendidam rationem! duos actores conscribere potes si ad arcem redis. Copia aurorum tibi est.

en: female^Advancing a level has fully healed me!
    I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units.
la: Ordine uno aucta, me perfecte curavit!
    Semper occasio sexaginta centesimae per facultatem <i>Perspicacem</i> mei et novem quidque damna cum impetibus quattor metior. Utere me ut actores tectos depellam.

en: female^Fighter
la: Pugnatrix

en: female^No other units can reach that orc. I hope my $unit.language_name survives its counter-attack! I’d better grab more villages and move everyone closer for next turn.
la: Nulli actores orcem illum attingere possunt. Certamen eius $unit.language_name supersit! Debeo plures viculorum capere et omnes propius causa vicis secundae movere.

en: female^There is a village on the other side of the river. Visiting villages is a good idea, and ending your turn in one will heal you. To the village!
la: Trans flumen viculus est. Sapiens viculos visitare est, quo si vicem finis te curat. Ad viculum!

en: female^Unfortunately, you’ve used up your turn attacking the quintain. The quintain now gets to attack.
la: Vicem infeliciter consumpsisti formam militis pugnando. Id vicem nunc adipisceris.

en: female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure you’ll win.
la: Adulescens, tibi est triginta duo puncta salutis et gladius. Pro certo habeo te vincere.

en: female^You’re about to be healed by $hp_difference hitpoints, but it’s time to summon some help against that quintain.
la: Curanda es cum $hp_difference punctis salutis, sed nunc ad auxilium arcessendum contra illam formam militis.

en: flail
la: flagellum ferreum

en: saber
la: acinaces

en: sword
la: gladius
