en_GB - en to en_GB translation catalogue (96 entries)

en: $name|harbor,$name|port,$lake|port,$lake|harbor
en_GB: $name|harbour,$name|port,$lake|port,$lake|harbour

en: An invalid attacker weapon got selected.
en_GB: An invalid attacker weapon was selected.

en: An invalid defender weapon got selected.
en_GB: An invalid defender weapon was selected.

en: Be more aggressive
en_GB: Be more aggressive.

en: Chat message aging
en_GB: Chat message ageing

en: Clear behavior orders
en_GB: Clear behaviour orders

en: Create a unit.
en_GB: Create a unit

en: Defense:
en_GB: Defence:

en: Enable the games filter. If unchecked all games are shown, regardless of any filter.
en_GB: Enable the games filter. If unticked all games are shown, regardless of any filter.

en: Few units have good defenses in water; a line of attackers along the edge of a river can inflict heavy casualties. Elves can use the edge of a forest in a similar manner, and dwarves can do the same with mountains.
en_GB: Few units have good defences in water; a line of attackers along the edge of a river can inflict heavy casualties. Elves can use the edge of a forest in a similar manner, and dwarves can do the same with mountains.

en: General Purpose Administration and Coordination
en_GB: General Purpose Administration and Co-ordination

en: Horse-based units are generally resistant to attacks with bladed or impact weapons, but are vulnerable to attacks with piercing weapons, including bows and spears.
en_GB: Horse based units are generally resistant to attacks with bladed or impact weapons, but are vulnerable to attacks with piercing weapons, including bows and spears.

en: I wish this single gold coin be returned ten-fold to me.
en_GB: I wish that this single gold coin be returned ten-fold to me.

en: If your forces have weak defenses everywhere on the map, occupy the areas where your enemies can only attack you by sharing the same disadvantages. Avoid places where your defenses are poor and your enemy’s are merely average. Plan for heavy losses, and take firm control of any hex where the land does favor you.
en_GB: If your forces have weak defences everywhere on the map, occupy the areas where your enemies can only attack you by sharing the same disadvantages. Avoid places where your defences are poor and your enemy’s are merely average. Plan for heavy losses, and take firm control of any hex where the land does favour you.

en: Instead of leveling up, high-level units gain an <i>After Maximum Level Advancement</i> (AMLA) bonus, which usually increases the unit’s maximum hitpoints by three and fully heals it. This is much less than the normal benefits of advancing a level, so it is generally wiser to advance your lower-level units instead.
en_GB: Instead of levelling up, high-level units gain an <i>After Maximum Level Advancement</i> (AMLA) bonus, which usually increases the unit’s maximum hitpoints by three and fully heals it. This is much less than the normal benefits of advancing a level, so it is generally wiser to advance your lower-level units instead.

en: Invalid Color
en_GB: Invalid Colour

en: Invalid color range:
en_GB: Invalid colour range:

en: Level^Lvl.
en_GB: Lvl.

en: Location selection canceled
en_GB: Location selection cancelled

en: No description available.
en_GB: No description available

en: Number of minutes to wait before clearing an ingame chat message. Set to 0 to disable
en_GB: Number of minutes to wait before clearing an in-game chat message. Set to 0 to disable

en: Objective: $ai_controller.side_$ally_side|_current_settings.currently_doing_objective_description
    Behavior: $ai_controller.side_$ally_side|_current_settings.currently_doing_behavior_description
en_GB: Objective: $ai_controller.side_$ally_side|_current_settings.currently_doing_objective_description
    Behaviour: $ai_controller.side_$ally_side|_current_settings.currently_doing_behavior_description

en: On maps where <i>Shroud</i> or <i>Fog of War</i> has been enabled, all units’ sightlines are limited by their maximum movement. If you have some valuable but slow units, keep at least one fast unit with them so that you are not caught out by a surprise attack.
en_GB: On maps where <i>Shroud</i> or <i>Fog of War</i> has been enabled, all units’ lines of sight are limited by their maximum movement. If you have some valuable but slow units, keep at least one fast unit with them so that you are not caught out by a surprise attack.

en: Part of 'Units sighted! (...)' sentence^1 enemy | $enemies enemy
en_GB[0]: 1 enemy
en_GB[1]: $enemies enemy

en: Part of 'Units sighted! (...)' sentence^1 friendly | $friends friendly
en_GB[0]: 1 friendly
en_GB[1]: $friends friendly

en: Patience is often key. Rather than attacking in bad conditions or with few troops, wait for better conditions and then attack.
en_GB: Patience is often key. Rather than attacking in bad conditions, or with few troops, wait for better conditions and then attack.

en: Quit game.
en_GB: Quit game

en: Set behavior...
en_GB: Set behaviour...

en: Toggle overlaying of x,y coordinates on hexes.
en_GB: Toggle overlaying of x,y co-ordinates on hexes.

en: Try to avoid moving next to unoccupied villages. An enemy unit may move into the village and attack you, while enjoying the defense and healing of the village.
en_GB: Try to avoid moving next to unoccupied villages. An enemy unit may move into the village and attack you, while enjoying the defence and healing of the village.

en: Units with three or more attacks—especially magical attacks—are ideal for finishing off enemies with only a few hitpoints remaining. Be sure to use leadership—or a strong or dextrous unit—whenever the extra point or two of damage makes a one-hit kill possible.
en_GB: Units with three or more attacks—especially magical attacks—are ideal for finishing off enemies with only a few hitpoints remaining. Be sure to use leadership—or a strong or dexterous unit—whenever the extra point or two of damage makes a one-hit kill possible.

en: With this golden coin, I wish that this battle end in a swift and safe victory.
en_GB: With this golden coin, I wish that this battle may end in a swift and safe victory.

en: You currently can't recall at the highlighted location
en_GB: You currently can’t recall at the highlighted location

en: addon_state^Unknown
en_GB: Unknown

en: addon_type^(unknown)
en_GB: (unknown)

en: addon_type^Campaign
en_GB: Campaign

en: addon_type^MP campaign
en_GB: MP campaign

en: addon_type^MP era
en_GB: MP era

en: addon_type^MP faction
en_GB: MP faction

en: addon_type^MP map-pack
en_GB: MP map-pack

en: addon_type^MP scenario
en_GB: MP scenario

en: addon_type^Other
en_GB: Other

en: addon_type^Resources
en_GB: Resources

en: addon_type^Scenario
en_GB: Scenario

en: do not translate the 'all'^[all|<command>]
en_GB: [all|<command>]

en: do not translate the on/off^[<side> [on/off]]
en_GB: [<side> [on/off]]

en: female^chaotic
en_GB: chaotic

en: female^cured
en_GB: cured

en: female^lawful
en_GB: lawful

en: female^liminal
en_GB: liminal

en: female^neutral
en_GB: neutral

en: female^petrified
en_GB: petrified

en: female^poisoned
en_GB: poisoned

en: female^slowed
en_GB: slowed

en: female^unhealable
en_GB: unhealable

en: gender^Random
en_GB: Random

en: holy water^Leave it
en_GB: Leave it

en: holy water^Take it
en_GB: Take it

en: infix_binary^i
en_GB: i

en: maximum^max.
en_GB: max.

en: minimum^min.
en_GB: min.

en: multiplayer_starting_gold^Gold | multiplayer_starting_gold^Gold
en_GB[0]: Gold
en_GB[1]: Gold

en: prefix_atto^a
en_GB: a

en: prefix_exa^E
en_GB: E

en: prefix_femto^f
en_GB: f

en: prefix_giga^G
en_GB: G

en: prefix_kibi^K
en_GB: K

en: prefix_kilo^k
en_GB: k

en: prefix_mega^M
en_GB: M

en: prefix_micro^µ
en_GB: µ

en: prefix_milli^m
en_GB: m

en: prefix_nano^n
en_GB: n

en: prefix_peta^P
en_GB: P

en: prefix_pico^p
en_GB: p

en: prefix_tera^T
en_GB: T

en: prefix_yocto^y
en_GB: y

en: prefix_yotta^Y
en_GB: Y

en: prefix_zepto^z
en_GB: z

en: prefix_zetta^Z
en_GB: Z

en: prompt^Command:
en_GB: Command:

en: scenario settings^Base
    Income
en_GB: Base
    Income

en: scenario settings^Fog
en_GB: Fog

en: scenario settings^Gold Per
    Village
en_GB: Gold Per
    Village

en: scenario settings^Leader
en_GB: Leader

en: scenario settings^Shroud
en_GB: Shroud

en: scenario settings^Side
en_GB: Side

en: scenario settings^Start
    Gold
en_GB: Start
    Gold

en: scenario settings^Support Per
    Village
en_GB: Support Per
    Village

en: status^Units
en_GB: Units

en: statuspanel^level
en_GB: level

en: statuspanel^moves
en_GB: moves

en: statuspanel^terrain def.
en_GB: terrain def.

en: storm trident^Leave it
en_GB: Leave it

en: storm trident^Take it
en_GB: Take it

en: unit list^Traits
en_GB: Traits

en: unit_byte^B
en_GB: B
