en_GB - en to en_GB translation catalogue (22 entries)

en: After your victory notice, the map will be grayed out to indicate that the scenario is over, but you will still be able to examine the final positions and state of your troops and any surviving enemies. This is called <i>linger mode</i>. When you’re finished, click the <b>End Scenario</b> button to go on the next scenario in the campaign.
en_GB: After your victory notice, the map will be greyed out to indicate that the scenario is over, but you will still be able to examine the final positions and state of your troops and any surviving enemies. This is called <i>linger mode</i>. When you’re finished, click the <b>End Scenario</b> button to go on the next scenario in the campaign.

en: Attack the orc with an Archer
en_GB: Attack the orc with an archer

en: Defenses
en_GB: Defences

en: Do you want to keep practicing? You can end this scenario at any time by using the <b>End Scenario</b> item in the context menu.
en_GB: Do you want to keep practising? You can end this scenario at any time by using the <b>End Scenario</b> item in the context menu.

en: Left click on tile labeled <b>Here</b>
en_GB: Left click on tile labelled <b>Here</b>

en: Quintains are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one.
en_GB: Quintains are used to practise swordplay and jousting on. It would be extremely unusual to be attacked by one.

en: Right click on the tile north-east of you and recruit an Elvish Fighter
en_GB: Right click on the tile south-east of you and recruit an Elvish Fighter

en: That unit has captured our village! You’d better get him out; it heals him each turn and provides good defense.
en_GB: That unit has captured our village! You’d better get him out; it heals him each turn and provides good defence.

en: The more likely attack, then, is across the bridge. That middle island is the key: it has a village for healing injured units and forests in which we fight so well.
en_GB: The more likely attack, then, is across the bridge. That middle island is the key: it has a village for healing injured units, and forest in which we fight so well.

en: Their leader has moved into that village! He’s not as stupid as I thought. The village heals him each turn and provides good defense.
en_GB: Their leader has moved into that village! He’s not as stupid as I thought. The village heals him each turn and provides good defence.

en: To review the capabilities of any unit—including an enemy—hover the mouse over it, and you will see a unit summary on the right of the screen
en_GB: To review the capabilities of any unit—including an enemy—hover the mouse over it, and you will see a unit summary on the right of the screen.

en: Whenever one of your units is selected, you’ll see varying percentages as you move the mouse over the map. The higher the percentage, the more <i>defense</i> that unit has in that kind of terrain. For example, most units have good defenses in castles and villages but poor defenses in rivers. However, these quintains use a <i>magical</i> attack, which always has a 70% chance of hitting no matter what terrain its target occupies.
en_GB: Whenever one of your units is selected, you’ll see varying percentages as you move the mouse over the map. The higher the percentage, the more <i>defence</i> that unit has in that kind of terrain. For example, most units have good defences in castles and villages but poor defences in rivers. However, these quintains use a <i>magical</i> attack, which always has a 70% chance of hitting no matter what terrain its target occupies.

en: Yes, I’m still figuring it out.
en_GB: Yes, I'm still working it out.

en: female^A splendid idea. You can recruit two units if you return to the keep. You have plenty of gold for that.
en_GB: A splendid idea. You can recruit two units if you return to the keep. You have plenty of gold for that.

en: female^Advancing a level has fully healed me!
    I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units.
en_GB: Advancing a level has fully healed me!
    I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units.

en: female^Fighter
en_GB: Fighter

en: female^No other units can reach that orc. I hope my $unit.language_name survives its counter-attack! I’d better grab more villages and move everyone closer for next turn.
en_GB: No other units can reach that orc. I hope my $unit.language_name survives its counter-attack! I’d better grab more villages and move everyone closer for next turn.

en: female^There is a village on the other side of the river. Visiting villages is a good idea, and ending your turn in one will heal you. To the village!
en_GB: There is a village on the other side of the river. Visiting villages is a good idea, and ending your turn in one will heal you. To the village!

en: female^Unfortunately, you’ve used up your turn attacking the quintain. The quintain now gets to attack.
en_GB: Unfortunately, you’ve used up your turn attacking the quintain. The quintain now gets to attack.

en: female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure you’ll win.
en_GB: Young lady, you have 32 hitpoints and a sword. I’m fairly sure you’ll win.

en: female^You’re about to be healed by $hp_difference hitpoints, but it’s time to summon some help against that quintain.
en_GB: You’re about to be healed by $hp_difference hitpoints, but it’s time to summon some help against that quintain.

en: saber
en_GB: sabre
