en to unknown language translation catalogue (111 entries)

en: (for user_handler=forum) The hostname of the database server
target: (𐑓𐑹 user_handler=forum) 𐑞 𐑣𐑴𐑕𐑑𐑯𐑱𐑥 𐑝 𐑞 𐑛𐑱𐑑𐑩𐑚𐑱𐑕 𐑕𐑻𐑝𐑻

en: (for user_handler=forum) The name of the database
target: (𐑓𐑹 user_handler=forum) 𐑞 𐑯𐑱𐑥 𐑝 𐑞 𐑛𐑱𐑑𐑩𐑚𐑱𐑕

en: (for user_handler=forum) The name of the user under which to log into the database
target: (𐑓𐑹 user_handler=forum) 𐑞 𐑯𐑱𐑥 𐑝 𐑞 𐑿𐑟𐑼 𐑳𐑯𐑛𐑼 𐑢𐑦𐑗 𐑑 𐑤𐑪𐑜 𐑦𐑯𐑑𐑫 𐑞 𐑛𐑱𐑑𐑩𐑚𐑱𐑕

en: (for user_handler=forum) This user's password
target: (𐑓𐑹 user_handler=forum) 𐑞𐑦𐑕 𐑿𐑟𐑼'𐑟 𐑐𐑭𐑕𐑢𐑻𐑛

en: (for user_handler=sample) The time after which a registered nick expires (in days).
target: (𐑓𐑹 user_handler=sample) 𐑞 𐑑𐑲𐑥 𐑭𐑓𐑑𐑼 𐑢𐑦𐑗 𐑩 𐑮𐑧𐑡𐑦𐑕𐑑𐑼𐑛 𐑯𐑦𐑒 𐑦𐑒𐑕𐑐𐑲𐑻𐑟 (𐑦𐑯 𐑛𐑱𐑟).

en: A comma separated list of version strings to be accepted by the server. B<*> and B<?> from wildcard patterns are supported.  (defaults to the corresponding wesnoth version)
target: 𐑩 𐑒𐑭𐑥𐑩 𐑕𐑧𐑐𐑼𐑱𐑑𐑩𐑛 𐑤𐑦𐑕𐑑 𐑝 𐑝𐑻𐑠𐑩𐑯 𐑕𐑑𐑮𐑦𐑙𐑟 𐑑 𐑚𐑰 𐑨𐑒𐑕𐑧𐑐𐑑𐑩𐑛 𐑚𐑲 𐑞 𐑕𐑻𐑝𐑻. B<*> 𐑯 B<?> 𐑓𐑮𐑪𐑥 𐑢𐑲𐑤𐑛𐑒𐑸𐑛 𐑐𐑨𐑑𐑼𐑯𐑟 𐑸 𐑕𐑩𐑐𐑹𐑑𐑩𐑛. (𐑛𐑦𐑓𐑷𐑤𐑑𐑕 𐑑 𐑞 𐑒𐑪𐑮𐑦𐑐𐑪𐑯𐑛𐑦𐑙 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑝𐑻𐑠𐑩𐑯)

en: A comma separated list of versions to redirect. Behaves the same way as B<versions_accepted> in regard to wildcard patterns.
target: 𐑩 𐑒𐑭𐑥𐑩 𐑕𐑧𐑐𐑼𐑱𐑑𐑩𐑛 𐑤𐑦𐑕𐑑 𐑝 𐑝𐑻𐑠𐑩𐑯𐑟 𐑑 𐑮𐑰𐑛𐑻𐑧𐑒𐑑. 𐑚𐑦𐑣𐑱𐑝𐑟 𐑞 𐑕𐑱𐑥 𐑢𐑱 𐑨𐑟 B<versions_accepted> 𐑦𐑯 𐑮𐑦𐑜𐑸𐑛 𐑑 𐑢𐑲𐑤𐑛𐑒𐑸𐑛 𐑐𐑨𐑑𐑼𐑯𐑟.

en: AUTHOR
target: 𐑷𐑔𐑼

en: B<--exit-at-end>
target: B<--𐑧𐑜𐑟𐑦𐑑-𐑨𐑑-𐑧𐑯𐑛>

en: B<--no-delay>
target: B<--𐑯𐑴-𐑛𐑦𐑤𐑱>

en: B<--path>
target: B<--𐑐𐑭𐑔>

en: B<--with-replay>
target: B<--𐑢𐑦𐑞-𐑮𐑰𐑐𐑤𐑱>

en: B<-T\ >I<number>B<,\ --max-threads>I<\ number>
target: B<-𐑑𐑰\ >I<𐑯𐑳𐑥𐑚𐑻>B<,\ --max-threads>I<\ 𐑯𐑳𐑥𐑚𐑻>

en: B<-V, --version>
target: B<-𐑝𐑰, --version>

en: B<-c\ >I<path>B<,\ --config>I<\ path>
target: B<-𐑕𐑰\ >I<𐑐𐑭𐑔>B<,\ --config>I<\ 𐑐𐑭𐑔>

en: B<-d, --daemon>
target: B<-𐑛𐑰, --daemon>

en: B<-h, --help>
target: B<-𐑱𐑗, --help>

en: B<-l,\ --load>I<\ file>
target: B<-𐑧𐑤,\ --load>I<\ 𐑓𐑲𐑤>

en: B<-m, --multiplayer>
target: B<-𐑧𐑥, --multiplayer>

en: B<-p\ >I<port>B<,\ --port>I<\ port>
target: B<-𐑐𐑰\ >I<𐑐𐑹𐑑>B<,\ --port>I<\ 𐑐𐑹𐑑>

en: B<-r\ >I<X>B<x>I<Y>B<,\ --resolution\ >I<X>B<x>I<Y>
target: B<-𐑸\ >I<𐑧𐑒𐑕>B<𐑧𐑒𐑕>I<𐑢𐑲>B<,\ --resolution\ >I<𐑧𐑒𐑕>B<𐑧𐑒𐑕>I<𐑢𐑲>

en: B<-s,\ --server\ [host]>
target: B<-𐑕,\ --server\ [𐑣𐑴𐑕𐑑]>

en: B<-t, --test>
target: B<-𐑑𐑰, --test>

en: B<-t\ >I<number>B<,\ --threads>I<\ number>
target: B<-𐑑𐑰\ >I<𐑯𐑳𐑥𐑚𐑻>B<,\ --threads>I<\ 𐑯𐑳𐑥𐑚𐑻>

en: B<-v, --verbose>
target: B<-𐑝𐑰, --verbose>

en: B<-v, --version>
target: B<-𐑝𐑰, --version>

en: B<-w, --windowed>
target: B<-𐑛𐑩𐑚𐑩𐑤𐑿, --windowed>

en: B<[ban_time]> A tag to define convenient keywords for temporary ban time lengths.
target: B<[ban_time]> 𐑩 𐑑𐑨𐑜 𐑑 𐑛𐑦𐑓𐑲𐑯 𐑒𐑩𐑯𐑝𐑰𐑯𐑦𐑩𐑯𐑑 𐑒𐑰𐑢𐑻𐑛𐑟 𐑓𐑹 𐑑𐑧𐑥𐑐𐑼𐑼𐑦 𐑚𐑨𐑯 𐑑𐑲𐑥 𐑤𐑧𐑙𐑔𐑕.

en: B<[proxy]> A tag to tell the server to act as a proxy and forward the connected client's requests to the specified server.  Accepts the same keys as B<[redirect]>.
target: B<[𐑐𐑮𐑪𐑒𐑕𐑦]> 𐑩 𐑑𐑨𐑜 𐑑 𐑑𐑧𐑤 𐑞 𐑕𐑻𐑝𐑻 𐑑 𐑨𐑒𐑑 𐑨𐑟 𐑩 𐑐𐑮𐑪𐑒𐑕𐑦 𐑯 𐑓𐑹𐑢𐑼𐑛 𐑞 𐑒𐑩𐑯𐑧𐑒𐑑𐑩𐑛 𐑒𐑤𐑲𐑩𐑯𐑑𐑕 𐑮𐑦𐑒𐑢𐑧𐑕𐑑𐑕 𐑑 𐑞 𐑕𐑐𐑧𐑕𐑦𐑓𐑲𐑛 𐑕𐑻𐑝𐑻. 𐑨𐑒𐑕𐑧𐑐𐑑𐑕 𐑞 𐑕𐑱𐑥 𐑒𐑰𐑟 𐑨𐑟 B<[𐑮𐑰𐑛𐑻𐑧𐑒𐑑]>.

en: B<[redirect]> A tag to specify a server to redirect certain client versions to.
target: B<[𐑮𐑰𐑛𐑻𐑧𐑒𐑑]> 𐑩 𐑑𐑨𐑜 𐑑 𐑕𐑐𐑧𐑕𐑦𐑓𐑲 𐑩 𐑕𐑻𐑝𐑻 𐑑 𐑮𐑰𐑛𐑻𐑧𐑒𐑑 𐑕𐑻𐑑𐑩𐑯 𐑒𐑤𐑲𐑩𐑯𐑑 𐑝𐑻𐑠𐑩𐑯𐑟 𐑑.

en: B<[user_handler]> Configures the user handler. Available keys vary depending on which user handler is set with the B<user_handler> key. If no B<[user_handler]> section is present in the configuration the server will run without any nick registration service.
target: B<[user_handler]> 𐑒𐑩𐑯𐑓𐑦𐑜𐑘𐑼𐑟 𐑞 𐑿𐑟𐑼 𐑣𐑨𐑯𐑛𐑤𐑼. 𐑩𐑝𐑱𐑤𐑩𐑚𐑩𐑤 𐑒𐑰𐑟 𐑝𐑺𐑦 𐑛𐑦𐑐𐑧𐑯𐑛𐑦𐑙 𐑪𐑯 𐑢𐑦𐑗 𐑿𐑟𐑼 𐑣𐑨𐑯𐑛𐑤𐑼 𐑦𐑟 𐑕𐑧𐑑 𐑢𐑦𐑞 𐑞 B<user_handler> 𐑒𐑰. 𐑦𐑓 𐑯𐑴 B<[user_handler]> 𐑕𐑧𐑒𐑖𐑩𐑯 𐑦𐑟 𐑐𐑮𐑩𐑟𐑧𐑯𐑑 𐑦𐑯 𐑞 𐑒𐑩𐑯𐑓𐑦𐑜𐑘𐑼𐑱𐑖𐑩𐑯 𐑞 𐑕𐑻𐑝𐑻 𐑢𐑦𐑤 𐑮𐑳𐑯 𐑢𐑦𐑞𐑬𐑑 𐑧𐑯𐑦 𐑯𐑦𐑒 𐑮𐑧𐑡𐑦𐑕𐑑𐑮𐑱𐑖𐑩𐑯 𐑕𐑻𐑝𐑦𐑕.

en: B<host>
target: B<𐑣𐑴𐑕𐑑>

en: B<name>
target: B<𐑯𐑱𐑥>

en: B<password>
target: B<𐑐𐑭𐑕𐑢𐑻𐑛>

en: B<port>
target: B<𐑐𐑹𐑑>

en: B<server>
target: B<𐑕𐑻𐑝𐑻>

en: B<time>
target: B<𐑑𐑲𐑥>

en: B<username>
target: B<𐑿𐑟𐑻𐑯𐑱𐑥>

en: B<version>
target: B<𐑝𐑻𐑠𐑩𐑯>

en: Battle for B<Wesnoth> is a turn-based fantasy strategy game.
target: 𐑚𐑨𐑑𐑩𐑤 𐑓𐑹 B<Wesnoth> 𐑦𐑟 𐑩 𐑑𐑻𐑯-𐑚𐑱𐑕𐑑 𐑓𐑨𐑯𐑑𐑩𐑕𐑰 𐑕𐑑𐑮𐑨𐑑𐑩𐑡𐑰 𐑜𐑱𐑥.

en: Battle for Wesnoth
target: ·𐑚𐑨𐑑𐑩𐑤 𐑓𐑹 ·𐑢𐑧𐑕𐑯𐑷𐑔

en: Battle for Wesnoth multiplayer network daemon
target: 𐑚𐑨𐑑𐑩𐑤 𐑓𐑹 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑥𐑩𐑤𐑑𐑰𐑐𐑤𐑱𐑻 𐑯𐑧𐑑𐑢𐑻𐑒 𐑛𐑰𐑥𐑩𐑯

en: COPYRIGHT
target: 𐑒𐑪𐑐𐑦𐑮𐑲𐑑

en: DESCRIPTION
target: 𐑛𐑦𐑕𐑒𐑮𐑦𐑐𐑖𐑩𐑯

en: Defeat all enemy leaders using a well-chosen cadre of troops, taking care to manage your resources of gold and villages. All units have their own strengths and weaknesses; to win, deploy your forces to their best advantage while denying your foes the chance to do the same. As units gain experience, they acquire new abilities and become more powerful. Play in your own language and test your skill against a smart computer opponent, or join Wesnoth's large community of online players. Create your own custom units, scenarios or campaigns, and share them with others.
target: 𐑛𐑦𐑓𐑰𐑑 𐑷𐑤 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑼𐑟 𐑿𐑟𐑦𐑙 𐑩 𐑢𐑧𐑤-𐑗𐑴𐑟𐑩𐑯 𐑒𐑨𐑛𐑮𐑰 𐑝 𐑑𐑮𐑵𐑐𐑕, 𐑑𐑱𐑒𐑦𐑙 𐑒𐑺 𐑑 𐑥𐑨𐑯𐑦𐑡 𐑿𐑼 𐑮𐑦𐑟𐑹𐑕𐑩𐑟 𐑝 𐑜𐑴𐑤𐑛 𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑷𐑤 𐑿𐑯𐑦𐑑𐑕 𐑣𐑨𐑝 𐑞𐑺 𐑴𐑯 𐑕𐑑𐑮𐑧𐑙𐑔𐑕 𐑯 𐑢𐑰𐑒𐑯𐑩𐑕𐑩𐑟; 𐑑 𐑢𐑦𐑯, 𐑛𐑦𐑐𐑤𐑶 𐑿𐑼 𐑓𐑹𐑕𐑩𐑟 𐑑 𐑞𐑺 𐑚𐑧𐑕𐑑 𐑩𐑛𐑝𐑭𐑯𐑑𐑦𐑡 𐑢𐑲𐑤 𐑛𐑦𐑯𐑲𐑦𐑙 𐑿𐑼 𐑓𐑴𐑟 𐑞 𐑗𐑭𐑯𐑕 𐑑 𐑛𐑵 𐑞 𐑕𐑱𐑥. 𐑨𐑟 𐑿𐑯𐑦𐑑𐑕 𐑜𐑱𐑯 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕, 𐑞𐑱 𐑩𐑒𐑢𐑲𐑼 𐑯𐑿 𐑩𐑚𐑦𐑤𐑦𐑑𐑦𐑟 𐑯 𐑚𐑦𐑒𐑳𐑥 𐑥𐑹 𐑐𐑬𐑼𐑓𐑩𐑤. 𐑐𐑤𐑱 𐑦𐑯 𐑿𐑼 𐑴𐑯 𐑤𐑨𐑙𐑜𐑢𐑩𐑡 𐑯 𐑑𐑧𐑕𐑑 𐑿𐑼 𐑕𐑒𐑦𐑤 𐑩𐑜𐑱𐑯𐑕𐑑 𐑩 𐑕𐑥𐑸𐑑 𐑒𐑩𐑥𐑐𐑿𐑑𐑼 𐑩𐑐𐑴𐑯𐑩𐑯𐑑, 𐑹 𐑡𐑶𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑕 𐑤𐑸𐑡 𐑒𐑩𐑥𐑿𐑦𐑑𐑦 𐑝 𐑪𐑯-𐑤𐑲𐑯 𐑐𐑤𐑱𐑼𐑟. 𐑒𐑮𐑰𐑱𐑑 𐑿𐑼 𐑴𐑯 𐑒𐑳𐑕𐑑𐑩𐑥 𐑿𐑯𐑦𐑑𐑕, 𐑕𐑦𐑯𐑺𐑰𐑴𐑟 𐑹 𐑒𐑨𐑥𐑐𐑱𐑯𐑟, 𐑯 𐑖𐑺 𐑞𐑧𐑥 𐑢𐑦𐑞 𐑳𐑞𐑼𐑟.

en: Defines whether the server will automatically save replays of games. (default: B<false>)
target: 𐑛𐑦𐑓𐑲𐑯𐑟 𐑢𐑧𐑞𐑼 𐑞 𐑕𐑻𐑝𐑻 𐑢𐑦𐑤 𐑷𐑑𐑩𐑥𐑨𐑑𐑦𐑒𐑤𐑦 𐑕𐑱𐑝 𐑮𐑰𐑐𐑤𐑱𐑟 𐑝 𐑜𐑱𐑥𐑟. (𐑛𐑰𐑓𐑷𐑤𐑑: B<𐑓𐑷𐑤𐑕>)

en: Determines whether the rooms file should be read and written to in compressed form. Defaults to B<yes>.
target: 𐑛𐑦𐑑𐑻𐑥𐑦𐑯𐑟 𐑢𐑧𐑞𐑼 𐑞 𐑮𐑵𐑥𐑟 𐑓𐑲𐑤 𐑖𐑫𐑛 𐑚𐑰 𐑨𐑖𐑔𐑮𐑧𐑛 𐑯 𐑮𐑦𐑑𐑩𐑯 𐑑 𐑦𐑯 𐑒𐑪𐑥𐑐𐑮𐑧𐑕𐑑 𐑓𐑹𐑥. 𐑛𐑦𐑓𐑷𐑤𐑑𐑕 𐑑 B<𐑘𐑧𐑕>.

en: Example: B<versions_accepted="*"> accepts any version string.
target: 𐑦𐑜𐑟𐑭𐑥𐑐𐑩𐑤: B<versions_accepted="*"> 𐑨𐑒𐑕𐑧𐑐𐑑𐑕 𐑧𐑯𐑦 𐑝𐑻𐑠𐑩𐑯 𐑕𐑑𐑮𐑦𐑙.

en: Global keys:
target: 𐑜𐑤𐑴𐑚𐑩𐑤 𐑒𐑰𐑟:

en: Global tags:
target: 𐑜𐑤𐑴𐑚𐑩𐑤 𐑑𐑨𐑜𐑟:

en: NAME
target: 𐑯𐑱𐑥

en: OPTIONS
target: 𐑪𐑐𐑖𐑩𐑯𐑟

en: Options for --multiplayer
target: 𐑪𐑐𐑖𐑩𐑯𐑟 𐑓𐑹 --multiplayer

en: Path to a file where the room info should be stored. This file is read on server startup and written to later. If empty or not set, rooms are not loaded and not saved.
target: 𐑐𐑭𐑔 𐑑 𐑩 𐑓𐑲𐑤 𐑢𐑺 𐑞 𐑮𐑵𐑥 𐑦𐑯𐑓𐑴 𐑖𐑫𐑛 𐑚𐑰 𐑕𐑑𐑹𐑛. 𐑞𐑦𐑕 𐑓𐑲𐑤 𐑦𐑟 𐑨𐑖𐑔𐑮𐑧𐑛 𐑪𐑯 𐑕𐑻𐑝𐑻 𐑕𐑑𐑸𐑑𐑳𐑐 𐑯 𐑮𐑦𐑑𐑩𐑯 𐑑 𐑤𐑱𐑑𐑼. 𐑦𐑓 𐑧𐑥𐑐𐑑𐑦 𐑹 𐑯𐑪𐑑 𐑕𐑧𐑑, 𐑮𐑵𐑥𐑟 𐑸 𐑯𐑪𐑑 𐑤𐑴𐑛𐑩𐑛 𐑯 𐑯𐑪𐑑 𐑕𐑱𐑝𐑛.

en: SEE ALSO
target: 𐑕𐑰 𐑷𐑤𐑕𐑴

en: SERVER CONFIG
target: 𐑕𐑻𐑝𐑻 𐑒𐑪𐑯𐑓𐑦𐑜

en: SYNOPSIS
target: 𐑕𐑦𐑯𐑭𐑐𐑕𐑦𐑕

en: The address of the server to redirect to.
target: 𐑞 𐑩𐑛𐑮𐑧𐑕 𐑝 𐑞 𐑕𐑻𐑝𐑻 𐑑 𐑮𐑰𐑛𐑻𐑧𐑒𐑑 𐑑.

en: The general syntax is:
target: 𐑞 𐑡𐑧𐑯𐑼𐑩𐑤 𐑕𐑦𐑯𐑑𐑨𐑒𐑕 𐑦𐑟:

en: The hostname of the mail server
target: 𐑞 𐑣𐑴𐑕𐑑𐑯𐑱𐑥 𐑝 𐑞 𐑥𐑱𐑤 𐑕𐑻𐑝𐑻

en: The message of the day.
target: 𐑞 𐑥𐑧𐑕𐑦𐑡 𐑝 𐑞 𐑛𐑱.

en: The name used to reference the ban time.
target: 𐑞 𐑯𐑱𐑥 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑑 𐑮𐑧𐑓𐑼𐑩𐑯𐑕 𐑞 𐑚𐑨𐑯 𐑑𐑲𐑥.

en: The number of allowed connections from the same IP. B<0> means infinite. (default: B<5>)
target: 𐑞 𐑯𐑳𐑥𐑚𐑻 𐑝 𐑩𐑤𐑬𐑛 𐑒𐑩𐑯𐑧𐑒𐑖𐑩𐑯𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑕𐑱𐑥 ·𐑦·𐑐. B<0> 𐑥𐑰𐑯𐑟 𐑦𐑯𐑓𐑦𐑯𐑦𐑑. (𐑛𐑰𐑓𐑷𐑤𐑑: B<5>)

en: The number of allowed messages in B<messages_time_period>. (default: B<4>)
target: 𐑞 𐑯𐑳𐑥𐑚𐑻 𐑝 𐑩𐑤𐑬𐑛 𐑥𐑧𐑕𐑦𐑡𐑩𐑟 𐑦𐑯 B<messages_time_period>. (𐑛𐑰𐑓𐑷𐑤𐑑: B<4>)

en: The port on which your mail server is running. Default is 25.
target: 𐑞 𐑐𐑹𐑑 𐑪𐑯 𐑢𐑦𐑗 𐑿𐑼 𐑥𐑱𐑤 𐑕𐑻𐑝𐑻 𐑦𐑟 𐑮𐑳𐑯𐑦𐑙. 𐑛𐑰𐑓𐑷𐑤𐑑 𐑦𐑟 25.

en: The port to connect to.
target: 𐑞 𐑐𐑹𐑑 𐑑 𐑒𐑩𐑯𐑧𐑒𐑑 𐑑.

en: The reply-to address of you mail.
target: 𐑞 𐑮𐑦𐑐𐑤𐑲-𐑑 𐑩𐑛𐑮𐑧𐑕 𐑝 𐑿 𐑥𐑱𐑤.

en: The side-specific multiplayer options are marked with I<number>.  I<number> has to be replaced by a side number. It usually is 1 or 2 but depends on the number of players possible in the chosen scenario.
target: 𐑞 𐑕𐑲𐑛-𐑕𐑐𐑩𐑕𐑦𐑓𐑦𐑒 𐑥𐑩𐑤𐑑𐑰𐑐𐑤𐑱𐑻 𐑪𐑐𐑖𐑩𐑯𐑟 𐑸 𐑥𐑸𐑒𐑑 𐑢𐑦𐑞 I<𐑯𐑳𐑥𐑚𐑻>. I<𐑯𐑳𐑥𐑚𐑻> 𐑣𐑨𐑟 𐑑 𐑚𐑰 𐑮𐑦𐑐𐑤𐑱𐑕𐑑 𐑚𐑲 𐑩 𐑕𐑲𐑛 𐑯𐑳𐑥𐑚𐑻. 𐑦𐑑 𐑿𐑖𐑿𐑩𐑤𐑦 𐑦𐑟 1 𐑹 2 𐑚𐑳𐑑 𐑛𐑦𐑐𐑧𐑯𐑛𐑟 𐑪𐑯 𐑞 𐑯𐑳𐑥𐑚𐑻 𐑝 𐑐𐑤𐑱𐑼𐑟 𐑐𐑪𐑕𐑩𐑚𐑩𐑤 𐑦𐑯 𐑞 𐑗𐑴𐑟𐑩𐑯 𐑕𐑦𐑯𐑺𐑰𐑴.

en: The time length definition.  The format is: %d[%s[%d%s[...]]] where %s is s (seconds), m (minutes), h (hours), D (days), M (months) or Y (years) and %d is a number.  If no time modifier is given minutes (m) are assumed.  Example: B<time="1D12h30m"> results in a ban time of 1 day, 12 hours and 30 minutes.
target: 𐑞 𐑑𐑲𐑥 𐑤𐑧𐑙𐑔 𐑛𐑧𐑓𐑩𐑯𐑦𐑖𐑩𐑯. 𐑞 𐑓𐑹𐑥𐑨𐑑 𐑦𐑟: %𐑛𐑰[%𐑕[%𐑛𐑰%𐑕[...]]] 𐑢𐑺 %𐑕 𐑦𐑟 𐑕 (𐑕𐑧𐑒𐑩𐑯𐑛𐑟), 𐑧𐑥 (𐑥𐑦𐑯𐑦𐑑𐑕), 𐑱𐑗 (𐑬𐑼𐑟), 𐑛𐑰 (𐑛𐑱𐑟), 𐑧𐑥 (𐑥𐑳𐑯𐑔𐑕) 𐑹 𐑢𐑲 (𐑘𐑽𐑟) 𐑯 %𐑛𐑰 𐑦𐑟 𐑩 𐑯𐑳𐑥𐑚𐑻. 𐑦𐑓 𐑯𐑴 𐑑𐑲𐑥 𐑥𐑪𐑛𐑦𐑓𐑲𐑼 𐑦𐑟 𐑜𐑦𐑝𐑩𐑯 𐑥𐑦𐑯𐑦𐑑𐑕 (𐑧𐑥) 𐑸 𐑩𐑕𐑿𐑥𐑛. 𐑦𐑜𐑟𐑭𐑥𐑐𐑩𐑤: B<time="1D12h30m"> 𐑮𐑦𐑟𐑳𐑤𐑑𐑕 𐑦𐑯 𐑩 𐑚𐑨𐑯 𐑑𐑲𐑥 𐑝 1 𐑛𐑱, 12 𐑬𐑼𐑟 𐑯 30 𐑥𐑦𐑯𐑦𐑑𐑕.

en: The time period (in seconds) message flooding is detected in. (default: B<10> seconds)
target: 𐑞 𐑑𐑲𐑥 𐑐𐑽𐑦𐑩𐑛 (𐑦𐑯 𐑕𐑧𐑒𐑩𐑯𐑛𐑟) 𐑥𐑧𐑕𐑦𐑡 𐑓𐑤𐑳𐑛𐑦𐑙 𐑦𐑟 𐑛𐑦𐑑𐑧𐑒𐑑𐑩𐑛 𐑦𐑯. (𐑛𐑰𐑓𐑷𐑤𐑑: B<10> 𐑕𐑧𐑒𐑩𐑯𐑛𐑟)

en: The user name under which to log into the mail server.
target: 𐑞 𐑿𐑟𐑼 𐑯𐑱𐑥 𐑳𐑯𐑛𐑼 𐑢𐑦𐑗 𐑑 𐑤𐑪𐑜 𐑦𐑯𐑑𐑫 𐑞 𐑥𐑱𐑤 𐑕𐑻𐑝𐑻.

en: This user's password.
target: 𐑞𐑦𐑕 𐑿𐑟𐑼'𐑟 𐑐𐑭𐑕𐑢𐑻𐑛.

en: WESNOTH
target: ·𐑢𐑧𐑕𐑯𐑷𐑔

en: [/I<tag>]
target: [/I<𐑑𐑨𐑜>]

en: [I<tag>]
target: [I<𐑑𐑨𐑜>]

en: assumes that the cache is valid. (dangerous)
target: 𐑩𐑕𐑿𐑥𐑟 𐑞𐑨𐑑 𐑞 𐑒𐑨𐑖 𐑦𐑟 𐑝𐑨𐑤𐑦𐑛. (𐑛𐑱𐑯𐑡𐑼𐑩𐑕)

en: binds the server to the specified port. If no port is specified, port B<15000> will be used.
target: 𐑚𐑲𐑯𐑛𐑟 𐑞 𐑕𐑻𐑝𐑻 𐑑 𐑞 𐑕𐑐𐑧𐑕𐑦𐑓𐑲𐑛 𐑐𐑹𐑑. 𐑦𐑓 𐑯𐑴 𐑐𐑹𐑑 𐑦𐑟 𐑕𐑐𐑧𐑕𐑦𐑓𐑲𐑛, 𐑐𐑹𐑑 B<15000> 𐑢𐑦𐑤 𐑚𐑰 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛.

en: connects to the specified host if any, otherwise connect to the first server in preferences. Example: B<--server server.wesnoth.org>
target: 𐑒𐑩𐑯𐑧𐑒𐑑𐑕 𐑑 𐑞 𐑕𐑐𐑧𐑕𐑦𐑓𐑲𐑛 𐑣𐑴𐑕𐑑 𐑦𐑓 𐑧𐑯𐑦, 𐑳𐑞𐑼𐑢𐑲𐑟 𐑒𐑩𐑯𐑧𐑒𐑑 𐑑 𐑞 𐑓𐑻𐑕𐑑 𐑕𐑻𐑝𐑻 𐑦𐑯 𐑐𐑮𐑧𐑓𐑼𐑩𐑯𐑕𐑩𐑟. 𐑦𐑜𐑟𐑭𐑥𐑐𐑩𐑤: B<--𐑕𐑻𐑝𐑻 𐑕𐑻𐑝𐑻.·𐑢𐑧𐑕𐑯𐑷𐑔.𐑹𐑜>

en: decompresses a file which should be in gzip format and stores it without the .gz suffix. The I<infile.gz> will be removed.
target: 𐑛𐑰𐑒𐑪𐑥𐑐𐑮𐑧𐑕𐑧𐑕 𐑩 𐑓𐑲𐑤 𐑢𐑦𐑗 𐑖𐑫𐑛 𐑚𐑰 𐑦𐑯 gzip 𐑓𐑹𐑥𐑨𐑑 𐑯 𐑕𐑑𐑹𐑟 𐑦𐑑 𐑢𐑦𐑞𐑬𐑑 𐑞 .gz 𐑕𐑳𐑓𐑦𐑒𐑕. 𐑞 I<infile.gz> 𐑢𐑦𐑤 𐑚𐑰 𐑮𐑦𐑥𐑵𐑝𐑛.

en: disables caching of game data.
target: 𐑛𐑦𐑕𐑱𐑚𐑩𐑤𐑟 𐑒𐑨𐑖𐑦𐑙 𐑝 𐑜𐑱𐑥 𐑛𐑱𐑑𐑩.

en: displays a summary of command line options to standard output, and exits.
target: 𐑛𐑦𐑕𐑐𐑤𐑱𐑟 𐑩 𐑕𐑳𐑥𐑼𐑦 𐑝 𐑒𐑩𐑥𐑭𐑯𐑛 𐑤𐑲𐑯 𐑪𐑐𐑖𐑩𐑯𐑟 𐑑 𐑕𐑑𐑨𐑯𐑛𐑼𐑛 𐑬𐑑𐑐𐑫𐑑, 𐑯 𐑧𐑜𐑟𐑦𐑑𐑕.

en: displays the number of frames per second the game is currently running at, in a corner of the screen.
target: 𐑛𐑦𐑕𐑐𐑤𐑱𐑟 𐑞 𐑯𐑳𐑥𐑚𐑻 𐑝 𐑓𐑮𐑱𐑥𐑟 𐑐𐑻 𐑕𐑧𐑒𐑩𐑯𐑛 𐑞 𐑜𐑱𐑥 𐑦𐑟 𐑒𐑳𐑮𐑩𐑯𐑑𐑤𐑦 𐑮𐑳𐑯𐑦𐑙 𐑨𐑑, 𐑦𐑯 𐑩 𐑒𐑹𐑯𐑻 𐑝 𐑞 𐑕𐑒𐑮𐑰𐑯.

en: enables additional command mode options in-game (see the wiki page at http://www.wesnoth.org/wiki/CommandMode for more information about command mode).
target: 𐑦𐑯𐑱𐑚𐑩𐑤𐑟 𐑩𐑛𐑦𐑖𐑩𐑯𐑩𐑤 𐑒𐑩𐑥𐑭𐑯𐑛 𐑥𐑴𐑛 𐑪𐑐𐑖𐑩𐑯𐑟 𐑦𐑯-𐑜𐑱𐑥 (𐑕𐑰 𐑞 𐑢𐑦𐑒𐑦 𐑐𐑱𐑡 𐑨𐑑 http://www.wesnoth.org/wiki/CommandMode 𐑓𐑹 𐑥𐑹 𐑦𐑯𐑓𐑼𐑥𐑱𐑖𐑩𐑑𐑦𐑪𐑯 𐑩𐑚𐑬𐑑 𐑒𐑩𐑥𐑭𐑯𐑛 𐑥𐑴𐑛).

en: prints the name of the game data directory and exits.
target: 𐑐𐑮𐑦𐑯𐑑𐑕 𐑞 𐑯𐑱𐑥 𐑝 𐑞 𐑜𐑱𐑥 𐑛𐑱𐑑𐑩 𐑛𐑲𐑮𐑧𐑒𐑑𐑼𐑦 𐑯 𐑧𐑜𐑟𐑦𐑑𐑕.

en: prints the path of the user configuration directory and exits.
target: 𐑐𐑮𐑦𐑯𐑑𐑕 𐑞 𐑐𐑭𐑔 𐑝 𐑞 𐑿𐑟𐑼 𐑒𐑩𐑯𐑓𐑦𐑜𐑘𐑼𐑱𐑖𐑩𐑯 𐑛𐑲𐑮𐑧𐑒𐑑𐑼𐑦 𐑯 𐑧𐑜𐑟𐑦𐑑𐑕.

en: replays the game loaded with the B<--load> option.
target: 𐑮𐑰𐑐𐑤𐑱𐑟 𐑞 𐑜𐑱𐑥 𐑤𐑴𐑛𐑩𐑛 𐑢𐑦𐑞 𐑞 B<--𐑤𐑴𐑛> 𐑪𐑐𐑖𐑩𐑯.

en: runs a multiplayer game. There are additional options that can be used together with B<--multiplayer> as explained below. Only these additional options can follow B<--multiplayer>.
target: 𐑮𐑳𐑯𐑟 𐑩 𐑥𐑩𐑤𐑑𐑰𐑐𐑤𐑱𐑻 𐑜𐑱𐑥. 𐑞𐑺 𐑸 𐑩𐑛𐑦𐑖𐑩𐑯𐑩𐑤 𐑪𐑐𐑖𐑩𐑯𐑟 𐑞𐑨𐑑 𐑒𐑨𐑯 𐑚𐑰 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑑𐑫𐑜𐑧𐑞𐑼 𐑢𐑦𐑞 B<--𐑥𐑩𐑤𐑑𐑰𐑐𐑤𐑱𐑻> 𐑨𐑟 𐑦𐑒𐑕𐑐𐑤𐑱𐑯𐑛 𐑚𐑩𐑤𐑴. 𐑴𐑯𐑤𐑦 𐑞𐑰𐑟 𐑩𐑛𐑦𐑖𐑩𐑯𐑩𐑤 𐑪𐑐𐑖𐑩𐑯𐑟 𐑒𐑨𐑯 𐑓𐑪𐑤𐑴 B<--𐑥𐑩𐑤𐑑𐑰𐑐𐑤𐑱𐑻>.

en: runs the game in a small test scenario.
target: 𐑮𐑳𐑯𐑟 𐑞 𐑜𐑱𐑥 𐑦𐑯 𐑩 𐑕𐑥𐑷𐑤 𐑑𐑧𐑕𐑑 𐑕𐑦𐑯𐑺𐑰𐑴.

en: runs the game in full screen mode.
target: 𐑮𐑳𐑯𐑟 𐑞 𐑜𐑱𐑥 𐑦𐑯 𐑓𐑫𐑤 𐑕𐑒𐑮𐑰𐑯 𐑥𐑴𐑛.

en: runs the game in windowed mode.
target: 𐑮𐑳𐑯𐑟 𐑞 𐑜𐑱𐑥 𐑦𐑯 𐑢𐑦𐑯𐑛𐑴𐑛 𐑥𐑴𐑛.

en: runs the game without music.
target: 𐑮𐑳𐑯𐑟 𐑞 𐑜𐑱𐑥 𐑢𐑦𐑞𐑬𐑑 𐑥𐑿𐑟𐑦𐑒.

en: runs the game without sounds and music.
target: 𐑮𐑳𐑯𐑟 𐑞 𐑜𐑱𐑥 𐑢𐑦𐑞𐑬𐑑 𐑕𐑬𐑯𐑛𐑟 𐑯 𐑥𐑿𐑟𐑦𐑒.

en: runs the game without the GUI. Must appear before B<--multiplayer> to have the desired effect.
target: 𐑮𐑳𐑯𐑟 𐑞 𐑜𐑱𐑥 𐑢𐑦𐑞𐑬𐑑 𐑞 ·𐑜·𐑿·𐑦. 𐑥𐑳𐑕𐑑 𐑩𐑐𐑽 𐑚𐑦𐑓𐑹 B<--𐑥𐑩𐑤𐑑𐑰𐑐𐑤𐑱𐑻> 𐑑 𐑣𐑨𐑝 𐑞 𐑛𐑦𐑟𐑲𐑼𐑛 𐑦𐑓𐑧𐑒𐑑.

en: selects a configuration file to load for the AI controller for this side.
target: 𐑕𐑩𐑤𐑧𐑒𐑑𐑕 𐑩 𐑒𐑩𐑯𐑓𐑦𐑜𐑘𐑼𐑱𐑖𐑩𐑯 𐑓𐑲𐑤 𐑑 𐑤𐑴𐑛 𐑓𐑹 𐑞 ·𐑲 𐑒𐑩𐑯𐑑𐑮𐑴𐑤𐑼 𐑓𐑹 𐑞𐑦𐑕 𐑕𐑲𐑛.

en: selects a multiplayer scenario by id. The default scenario id is B<multiplayer_The_Freelands>.
target: 𐑕𐑩𐑤𐑧𐑒𐑑𐑕 𐑩 𐑥𐑩𐑤𐑑𐑰𐑐𐑤𐑱𐑻 𐑕𐑦𐑯𐑺𐑰𐑴 𐑚𐑲 𐑦𐑛. 𐑞 𐑛𐑰𐑓𐑷𐑤𐑑 𐑕𐑦𐑯𐑺𐑰𐑴 𐑦𐑛 𐑦𐑟 B<multiplayer_The_Freelands>.

en: selects a non-standard algorithm to be used by the AI controller for this side. Available values: B<idle_ai> and B<sample_ai>.
target: 𐑕𐑩𐑤𐑧𐑒𐑑𐑕 𐑩 𐑯𐑪𐑯-𐑕𐑑𐑨𐑯𐑛𐑼𐑛 𐑨𐑤𐑜𐑻𐑦𐑞𐑩𐑥 𐑑 𐑚𐑰 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑚𐑲 𐑞 ·𐑲 𐑒𐑩𐑯𐑑𐑮𐑴𐑤𐑼 𐑓𐑹 𐑞𐑦𐑕 𐑕𐑲𐑛. 𐑩𐑝𐑱𐑤𐑩𐑚𐑩𐑤 𐑝𐑨𐑤𐑿𐑟: B<idle_ai> 𐑯 B<sample_ai>.

en: selects the controller for this side. Available values: B<human> and B<ai>.
target: 𐑕𐑩𐑤𐑧𐑒𐑑𐑕 𐑞 𐑒𐑩𐑯𐑑𐑮𐑴𐑤𐑼 𐑓𐑹 𐑞𐑦𐑕 𐑕𐑲𐑛. 𐑩𐑝𐑱𐑤𐑩𐑚𐑩𐑤 𐑝𐑨𐑤𐑿𐑟: B<𐑣𐑿𐑥𐑩𐑯> 𐑯 B<·𐑲>.

en: sets BitsPerPixel value. Example: B<--bpp 32>
target: 𐑕𐑧𐑑𐑕 BitsPerPixel 𐑝𐑨𐑤𐑿. 𐑦𐑜𐑟𐑭𐑥𐑐𐑩𐑤: B<--bpp 32>

en: sets additional parameters for this side. This parameter depends on the options used with B<--controller> and B<--algorithm>.  It should only be useful for people designing their own AI. (not yet documented completely)
target: 𐑕𐑧𐑑𐑕 𐑩𐑛𐑦𐑖𐑩𐑯𐑩𐑤 𐑐𐑼𐑨𐑥𐑩𐑑𐑼𐑟 𐑓𐑹 𐑞𐑦𐑕 𐑕𐑲𐑛. 𐑞𐑦𐑕 𐑐𐑼𐑨𐑥𐑩𐑑𐑼 𐑛𐑦𐑐𐑧𐑯𐑛𐑟 𐑪𐑯 𐑞 𐑪𐑐𐑖𐑩𐑯𐑟 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑢𐑦𐑞 B<--𐑒𐑩𐑯𐑑𐑮𐑴𐑤𐑼> 𐑯 B<--𐑨𐑤𐑜𐑻𐑦𐑞𐑩𐑥>. 𐑦𐑑 𐑖𐑫𐑛 𐑴𐑯𐑤𐑦 𐑚𐑰 𐑿𐑕𐑓𐑩𐑤 𐑓𐑹 𐑐𐑰𐑐𐑩𐑤 𐑛𐑦𐑟𐑲𐑯𐑦𐑙 𐑞𐑺 𐑴𐑯 ·𐑲. (𐑯𐑪𐑑 𐑘𐑧𐑑 𐑛𐑪𐑒𐑿𐑥𐑩𐑯𐑑𐑩𐑛 𐑒𐑩𐑥𐑐𐑤𐑰𐑑𐑤𐑦)

en: sets the maximum number of waiting worker threads for network I/O to n (default: B<5>,\ max:\ B<30>).
target: 𐑕𐑧𐑑𐑕 𐑞 𐑥𐑨𐑒𐑕𐑦𐑥𐑩𐑥 𐑯𐑳𐑥𐑚𐑻 𐑝 𐑢𐑱𐑑𐑦𐑙 𐑢𐑻𐑒𐑼 𐑔𐑮𐑧𐑛𐑟 𐑓𐑹 𐑯𐑧𐑑𐑢𐑻𐑒 𐑲/𐑴 𐑑 n (𐑛𐑰𐑓𐑷𐑤𐑑: B<5>,\ 𐑥𐑨𐑒𐑕:\ B<30>).

en: sets the maximum number of worker threads that will be created.  If set to B<0> there will be no limit (default: B<0>).
target: 𐑕𐑧𐑑𐑕 𐑞 𐑥𐑨𐑒𐑕𐑦𐑥𐑩𐑥 𐑯𐑳𐑥𐑚𐑻 𐑝 𐑢𐑻𐑒𐑼 𐑔𐑮𐑧𐑛𐑟 𐑞𐑨𐑑 𐑢𐑦𐑤 𐑚𐑰 𐑒𐑮𐑦𐑱𐑑𐑩𐑛. 𐑦𐑓 𐑕𐑧𐑑 𐑑 B<0> 𐑞𐑺 𐑢𐑦𐑤 𐑚𐑰 𐑯𐑴 𐑤𐑦𐑥𐑦𐑑 (𐑛𐑰𐑓𐑷𐑤𐑑: B<0>).

en: sets the number of turns for the chosen scenario. The default is B<50>.
target: 𐑕𐑧𐑑𐑕 𐑞 𐑯𐑳𐑥𐑚𐑻 𐑝 𐑑𐑻𐑯𐑟 𐑓𐑹 𐑞 𐑗𐑴𐑟𐑩𐑯 𐑕𐑦𐑯𐑺𐑰𐑴. 𐑞 𐑛𐑰𐑓𐑷𐑤𐑑 𐑦𐑟 B<50>.

en: sets the screen resolution. Example: B<-r 800x600>
target: 𐑕𐑧𐑑𐑕 𐑞 𐑕𐑒𐑮𐑰𐑯 𐑮𐑧𐑟𐑩𐑤𐑵𐑖𐑩𐑯. 𐑦𐑜𐑟𐑭𐑥𐑐𐑩𐑤: B<-𐑸 800x600>

en: sets the severity level of the log domains.  B<all> can be used to match any log domain. Available levels: B<error>,\ B<warning>,\ B<info>,\ B<debug>.  By default the B<error> level is used and the B<info> level for the B<server> domain.
target: 𐑕𐑧𐑑𐑕 𐑞 𐑕𐑦𐑝𐑧𐑮𐑦𐑑𐑦 𐑤𐑧𐑝𐑩𐑤 𐑝 𐑞 𐑤𐑪𐑜 𐑛𐑴𐑥𐑱𐑯𐑟. B<𐑷𐑤> 𐑒𐑨𐑯 𐑚𐑰 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑑 𐑥𐑨𐑗 𐑧𐑯𐑦 𐑤𐑪𐑜 𐑛𐑴𐑥𐑱𐑯. 𐑩𐑝𐑱𐑤𐑩𐑚𐑩𐑤 𐑤𐑧𐑝𐑩𐑤𐑟: B<𐑻𐑹>,\ B<𐑢𐑹𐑯𐑦𐑙>,\ B<𐑦𐑯𐑓𐑴>,\ B<𐑛𐑰𐑚𐑳𐑜>. 𐑚𐑲 𐑛𐑰𐑓𐑷𐑤𐑑 𐑞 B<𐑻𐑹> 𐑤𐑧𐑝𐑩𐑤 𐑦𐑟 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑯 𐑞 B<𐑦𐑯𐑓𐑴> 𐑤𐑧𐑝𐑩𐑤 𐑓𐑹 𐑞 B<𐑕𐑻𐑝𐑻> 𐑛𐑴𐑥𐑱𐑯.

en: sets the severity level of the log domains.  B<all> can be used to match any log domain. Available levels: B<error>,\ B<warning>,\ B<info>,\ B<debug>.  By default the B<error> level is used.
target: 𐑕𐑧𐑑𐑕 𐑞 𐑕𐑦𐑝𐑧𐑮𐑦𐑑𐑦 𐑤𐑧𐑝𐑩𐑤 𐑝 𐑞 𐑤𐑪𐑜 𐑛𐑴𐑥𐑱𐑯𐑟. B<𐑷𐑤> 𐑒𐑨𐑯 𐑚𐑰 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑑 𐑥𐑨𐑗 𐑧𐑯𐑦 𐑤𐑪𐑜 𐑛𐑴𐑥𐑱𐑯. 𐑩𐑝𐑱𐑤𐑩𐑚𐑩𐑤 𐑤𐑧𐑝𐑩𐑤𐑟: B<𐑻𐑹>,\ B<𐑢𐑹𐑯𐑦𐑙>,\ B<𐑦𐑯𐑓𐑴>,\ B<𐑛𐑰𐑚𐑳𐑜>. 𐑚𐑲 𐑛𐑰𐑓𐑷𐑤𐑑 𐑞 B<𐑻𐑹> 𐑤𐑧𐑝𐑩𐑤 𐑦𐑟 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛.

en: shows the version number and exits.
target: 𐑖𐑴𐑟 𐑞 𐑝𐑻𐑠𐑩𐑯 𐑯𐑳𐑥𐑚𐑻 𐑯 𐑧𐑜𐑟𐑦𐑑𐑕.

en: shows version number and exits.
target: 𐑖𐑴𐑟 𐑝𐑻𐑠𐑩𐑯 𐑯𐑳𐑥𐑚𐑻 𐑯 𐑧𐑜𐑟𐑦𐑑𐑕.

en: tells you what the command line options do.
target: 𐑑𐑧𐑤𐑟 𐑿 𐑢𐑪𐑑 𐑞 𐑒𐑩𐑥𐑭𐑯𐑛 𐑤𐑲𐑯 𐑪𐑐𐑖𐑩𐑯𐑟 𐑛𐑵.

en: the number of frames per second the game can show, the value should be between the 1 and 1000, the default is B<50>.
target: 𐑞 𐑯𐑳𐑥𐑚𐑻 𐑝 𐑓𐑮𐑱𐑥𐑟 𐑐𐑻 𐑕𐑧𐑒𐑩𐑯𐑛 𐑞 𐑜𐑱𐑥 𐑒𐑨𐑯 𐑖𐑴, 𐑞 𐑝𐑨𐑤𐑿 𐑖𐑫𐑛 𐑚𐑰 𐑚𐑦𐑑𐑢𐑰𐑯 𐑞 1 𐑯 1000, 𐑞 𐑛𐑰𐑓𐑷𐑤𐑑 𐑦𐑟 B<50>.

en: turns debug logging on.
target: 𐑑𐑻𐑯𐑟 𐑛𐑰𐑚𐑳𐑜 𐑤𐑪𐑜𐑦𐑙 𐑪𐑯.

en: wesnoth - Battle for Wesnoth, a turn-based fantasy strategy game
target: ·𐑢𐑧𐑕𐑯𐑷𐑔 - 𐑚𐑨𐑑𐑩𐑤 𐑓𐑹 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑩 𐑑𐑻𐑯-𐑚𐑱𐑕𐑑 𐑓𐑨𐑯𐑑𐑩𐑕𐑰 𐑕𐑑𐑮𐑨𐑑𐑩𐑡𐑰 𐑜𐑱𐑥
