en_GB - en to en_GB translation catalogue (22 entries)

note: [event]
en: Left click on tile labeled <b>Here</b>
en_GB: Left click on tile labelled <b>Here</b>

note: [message]: id=Delfador
en: female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure you’ll win.
en_GB: Young lady, you have 32 hitpoints and a sword. I’m fairly sure you’ll win.

note: [message]: id=Delfador
en: female^Unfortunately, you’ve used up your turn attacking the quintain. The quintain now gets to attack.
en_GB: Unfortunately, you’ve used up your turn attacking the quintain. The quintain now gets to attack.

note: [message]: id=Delfador
en: female^There is a village on the other side of the river. Visiting villages is a good idea, and ending your turn in one will heal you. To the village!
en_GB: There is a village on the other side of the river. Visiting villages is a good idea, and ending your turn in one will heal you. To the village!

note: [message]: id=Delfador
en: female^You’re about to be healed by $hp_difference hitpoints, but it’s time to summon some help against that quintain.
en_GB: You’re about to be healed by $hp_difference hitpoints, but it’s time to summon some help against that quintain.

note: [message]: id=Delfador
en: female^A splendid idea. You can recruit two units if you return to the keep. You have plenty of gold for that.
en_GB: A splendid idea. You can recruit two units if you return to the keep. You have plenty of gold for that.

note: [message]: speaker=narrator
en: Defenses
en_GB: Defences

note: [message]: speaker=narrator
en: Whenever one of your units is selected, you’ll see varying percentages as you move the mouse over the map. The higher the percentage, the more <i>defense</i> that unit has in that kind of terrain. For example, most units have good defenses in castles and villages but poor defenses in rivers. However, these quintains use a <i>magical</i> attack, which always has a 70% chance of hitting no matter what terrain its target occupies.
en_GB: Whenever one of your units is selected, you’ll see varying percentages as you move the mouse over the map. The higher the percentage, the more <i>defence</i> that unit has in that kind of terrain. For example, most units have good defences in castles and villages but poor defences in rivers. However, these quintains use a <i>magical</i> attack, which always has a 70% chance of hitting no matter what terrain its target occupies.

note: [message]: speaker=narrator
en: Do you want to keep practicing? You can end this scenario at any time by using the <b>End Scenario</b> item in the context menu.
en_GB: Do you want to keep practising? You can end this scenario at any time by using the <b>End Scenario</b> item in the context menu.

note: [option]: speaker=narrator
en: Yes, I’m still figuring it out.
en_GB: Yes, I'm still working it out.

note: [message]: speaker=narrator
en: After your victory notice, the map will be grayed out to indicate that the scenario is over, but you will still be able to examine the final positions and state of your troops and any surviving enemies. This is called <i>linger mode</i>. When you’re finished, click the <b>End Scenario</b> button to go on the next scenario in the campaign.
en_GB: After your victory notice, the map will be greyed out to indicate that the scenario is over, but you will still be able to examine the final positions and state of your troops and any surviving enemies. This is called <i>linger mode</i>. When you’re finished, click the <b>End Scenario</b> button to go on the next scenario in the campaign.

note: [event]
en: The more likely attack, then, is across the bridge. That middle island is the key: it has a village for healing injured units and forests in which we fight so well.
en_GB: The more likely attack, then, is across the bridge. That middle island is the key: it has a village for healing injured units, and forest in which we fight so well.

note: [else]
en: Right click on the tile north-east of you and recruit an Elvish Fighter
en_GB: Right click on the tile south-east of you and recruit an Elvish Fighter

note: [event]
en: Attack the orc with an Archer
en_GB: Attack the orc with an archer

note: [event]
en: To review the capabilities of any unit—including an enemy—hover the mouse over it, and you will see a unit summary on the right of the screen
en_GB: To review the capabilities of any unit—including an enemy—hover the mouse over it, and you will see a unit summary on the right of the screen.

note: [else] The unit with unit type $unit.language_name is female.
en: female^No other units can reach that orc. I hope my $unit.language_name survives its counter-attack! I’d better grab more villages and move everyone closer for next turn.
en_GB: No other units can reach that orc. I hope my $unit.language_name survives its counter-attack! I’d better grab more villages and move everyone closer for next turn.

note: [event]
en: Their leader has moved into that village! He’s not as stupid as I thought. The village heals him each turn and provides good defense.
en_GB: Their leader has moved into that village! He’s not as stupid as I thought. The village heals him each turn and provides good defence.

note: [event]
en: That unit has captured our village! You’d better get him out; it heals him each turn and provides good defense.
en_GB: That unit has captured our village! You’d better get him out; it heals him each turn and provides good defence.

note: [message]: speaker=unit
en: female^Advancing a level has fully healed me!
    I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units.
en_GB: Advancing a level has fully healed me!
    I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units.

note: [unit_type]: id=Fighteress, race=human
en: female^Fighter
en_GB: Fighter

note: [attack]: type=blade
en: saber
en_GB: sabre

note: [unit_type]: id=Quintain, race=mechanical
en: Quintains are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one.
en_GB: Quintains are used to practise swordplay and jousting on. It would be extremely unusual to be attacked by one.
