Battle for Wesnoth 0.8.8-CVS - en to af translation catalogue (447 entries)

note: [campaign]: id=The_Rise_of_Wesnoth [scenario]: id=22_The_Rise_of_Wesnoth
en: The Rise of Wesnoth
af: Die Opkoms van Wesnoth

note: [campaign]: id=The_Rise_of_Wesnoth
en: Fighter
af: Vegter

note: [campaign]: id=The_Rise_of_Wesnoth
en: Commander
af: Bevelvoerder

note: [campaign]: id=The_Rise_of_Wesnoth
en: Lord
af: Heer

note: [scenario]: id=01_A_Summer_of_Storms
en: A Summer of Storms
af: 'n Somer van Storms

note: [side]: id=Prince Haldric, type=Noble Commander [side]: type=Noble Commander, id=Prince Haldric [side]: type=Noble Fighter, id=Prince Haldric [side]: type=Noble Youth, type=Noble Fighter, id=Prince Haldric
en: Prince Haldric
af: Prins Haldric

note: [side]: type=Wesfolk Outcast, id=Wesfolk Leader
en: Wesfolk Leader
af: Wesvolk Leier

note: [side]: type=Wesfolk Outcast, id=Wesfolk Leader
en: Wesfolk
af: Wesvolk

note: [event]
en: King Eldaric IV
af: Koning Eldaric IV

note: [objective]: condition=win
en: Defeat the Wesfolk Leader
af: Verslaan die Wesvolk Leier

note: [objective]: condition=lose
en: Death of Prince Haldric
af: Dood van Prins Haldric

note: [objective]: condition=lose
en: Death of King Eldaric
af: Dood van Koning Eldaric

note: [message]: speaker=narrator
en: The trouble seems to have finally reached to the heart of the Isle, to the isolated lands of King Eldaric IV.
af: Die probleme lyk asof dit uiteindelik die hart van die Eiland bereik het, die afgeleë lande van Koning Eldaric IV.

note: [message]: speaker=King Eldaric IV
en: Don’t forget about some of the more isolated villages, we’ll need the gold!
af: Moenie van die meer afgeleë dorpe vergeet nie, ons gaan die goud nodig kry!

note: [message]: speaker=Prince Haldric
en: Why have you come to trouble our lands?
af: Waarom het julle na hierdie ons land gekom om probleme te veroorsaak?

note: [message]: speaker=unit
en: Trouble your lands! Bah! Your fool Prince of Southbay has attacked our lands. The Lich-Lords had no choice... They opened a gate... and...
af: Probleme in julle land veroorsaak! Bah! Julle onnosel Prins van Suidbaai het ons land aangeval. Die Sielsuig Here het geen keuse gehad nie... Hulle het 'n hek oopgemaak... en...

note: [message]: speaker=King Eldaric IV
en: And what?
af: En wat?

note: [message]: speaker=Prince Haldric
en: Orcs are just creatures of tall tales!
af: Orke is maar net wesens uit ouvroustories!

note: [message]: speaker=unit
en: My forces are defeated, under your customs of surrender I will go now.
af: My magte is verslaan, volgens julle gewoonlik optree met oorgawe sal ek nou gaan.

note: [message]: speaker=King Eldaric IV
en: We have run out of time... The crops shall spoil, we’ll starve!
af: Ons tyd het opgeraak... Die oes gaan verderf, ons gaan van honger omkom!

note: [scenario]: id=02_The_Fall
en: The Fall
af: Die Val

note: [part]
en: Summer passes into fall, and King Eldaric fortifies his frontiers. It is not long before the first orcish scouts are spotted. War has come to the valley.
af: Somer slaan oor na herfs en Koning Eldaric versterk sy grense. Dit neem nie lank voordat die eerste Orkse verkenners raakgesien word nie. Oorlog het na die vallei gekom.

note: [objective]: condition=lose
en: Death of King Eldaric IV
af: Eldaric sterf

note: [objective]: condition=lose
en: Orcs kill the Wesfolk Leader
af: Orke maak die Wesvolk Leier dood

note: [message]: speaker=Tan-Erang
en: Die! Die! Die!
af: Vrek! Vrek! Vrek!

note: [message]: speaker=Wesfolk Leader
en: This is going to get ugly...
af: Hierdie ding gaan nog lelik raak...

note: [message]: speaker=King Eldaric IV
en: Hurry! Only death awaits in this valley!
af: Maak vinnig! Net die dood wag vir ons hier in die vallei!

note: [message]: speaker=King Eldaric IV
en: Nay! Off with your hea—
af: Nee! Af met jou ko---

note: [message]: speaker=King Eldaric IV
en: Haldric, what say you on this matter?
af: Haldric, wat dink jy daarvan?

note: [message]: speaker=Prince Haldric
en: Hmm... after some thought...
af: Hmmm... na 'n bietjie dink...

note: [option]: speaker=Prince Haldric
en: I think that your skills may be useful. You may join us.
af: Ek dink julle vaardighede kan nuttig wees. Julle mag by ons aansluit.

note: [message]: speaker=Wesfolk Leader
en: Let there be peace between us, our survival depends on it.
af: Laat ons vrede maak, ons oorlewing hang daarvan af.

note: [message]: speaker=Prince Haldric
en: So what shall I call you?
af: So wat sal ek jou noem?

note: [message]: speaker=Wesfolk Leader
en: The Lady Outlaw will do.
af: Die Misdaad Dame sal doen.

note: [command]: (id=Lady Outlaw)} [unit]: id=Lady Outlaw, type=$wesfolk_leader_store.type
en: Lady Outlaw
af: Misdaad Dame

note: [message]: speaker=Prince Haldric
en: She’s clever! Maybe I made the wrong choice. Well, at least she left some of her gold behind...
af: Sy's slim! Miskien het ek tog 'n fout gemaak. Wel, ten minste het sy van haar goud agtergelaat...

note: [message]: speaker=King Eldaric IV
en: It’s the only way. Go now, and don’t look back! Luck be with you!
af: Dis die enigste uitweg. Gaan nou en moenie terugkyk nie! Mag die geluk met jou wees!

note: [message]: speaker=King Eldaric IV
en: We’re surrounded! I can see their reinforcements! All is lost!
af: Ons is in die pas vasgekeer! Ek kan hulle versterkings sien aankom! Alles is verlore!

note: [scenario]: id=03_A_Harrowing_Escape
en: A Harrowing Escape
af: 'n Noue Ontkoming

note: [objective]: condition=win
en: Defeat all enemy leaders
af: Verslaan alle vyandige leiers

note: [message]: speaker=Prince Haldric
en: Father, I wish you were here...
af: Vader, ek wens jy was hier...

note: [message]: speaker=Tan-Schmog
en: You won’t get much further boy. Grrrr!
af: Jy sal nie veel verder kom nie seun. Grrr!

note: [message]: speaker=unit
en: Who goes there?
af: Wie's daar?

note: [unit]: id=Burin the Lost, type=Dwarvish Steelclad
en: Burin the Lost
af: Burin die Verlorene

note: [message]: speaker=Burin the Lost
en: Burin, Burin the Lost. Who be ye?
af: Burin, Burin die Verlorene. Wie sal jy wees?

note: [message]: speaker=Prince Haldric
en: I’m Prince Haldric, we have little time to talk. We must make haste through the pass... What are you?
af: Ek is Prins Haldric, ons het so 'n bietjie tyd om te praat. Ons moet vinnig deur die pas gaan... Wat is jy?

note: [message]: speaker=narrator
en: SE — The River Road.
    SW — The Midlands.
af: SE - Die Rivierpad
    SW - Die Middelande.

note: [message]: speaker=narrator
en: GO HOME! AIN’T NUTTIN TO SEE HEER!
af: GAAN HUIS TOE! HIER'S NIKS TE SIEN HIER NIE!

note: [option]: speaker=Prince Haldric
en: We’ll go through the Midlands...
af: Ons sal deur die Middelande gaan...

note: [message]: speaker=Lady Outlaw
en: I suspect that the Midlands might be in ruins by now.
af: Ek vermoed dat daar teen hierdie tyd net murasies in die Middelande oor is.

note: [message]: speaker=Tan-NauVong
en: Come and get it!
af: Kom kry dit!

note: [message]: speaker=Prince Haldric
en: Uh-oh!
af: Ô - Ô!

note: [message]: speaker=Tan-Schmog
en: I’ll not go so easily!
af: Ek sal nie so maklik gaan nie!

note: [message]: speaker=Prince Haldric
en: We should make our way to Southbay. It is the largest city on the Isle. We should be able to make a stand there. Failing that, there’s always Clearwater Port.
af: Ons moet koers kies na Suidbaai. Dit is die grootste stad op die Eiland. Ons behoort daar stelling te kan inneem. As ons dit nie kan doen nie, is daar altyd Helderwater Hawe.

note: [scenario]: id=04a_The_Swamp_of_Esten
en: The Swamp of Esten
af: Die Swamp van Esten

note: [event] [then]
en: Scorpion
af: Skerpioen

note: [message]: speaker=Prince Haldric
en: I have a very bad feeling about this. This awful swamp and its crazy cult... Before these troubles started we used to have to clear the swamp every spring and fall.
af: Ek het 'n baie slegte gevoel hieroor. Die aaklige moeras en sy mal sekte... Voor die moeilikheid begin het moes ons die moeras ontruim, elke lente en herfs.

note: [message]: speaker=Prince Haldric
en: Careful, you don’t know what’s lurking in there!
af: Versigtig, jy weet nie wat daarbinne rondsluip nie!

note: [message]: speaker=Minister Edren
en: Oooh! I take it you wouldn’t mind if I helped out?
af: Ooo! Ek neem aan jy sal nie omgee as ek jou help nie?

note: [message]: speaker=unit
en: Hey, there’s somebody hidden in the temple. Ack! Hold there!
af: Haai daar is iemand versteek in die tempen. Hei! Wag daar!

note: [message]: speaker=narrator
en: SW — The Oldwood Forest.
    Enter at Your Own Risk!
af: SW - Die Ouhout Woud:
    Gaan binnie op jou Eie Risiko!

note: [message]: speaker=Lollyra
en: May I live forever in Un-death!
af: Mag ek vir altyd in On-dood leef!

note: [message]: speaker=Clurka
en: Ohh! To be risen again!
af: Ooo! Om weer op te staan!

note: [message]: speaker=Cleon
en: A prayer for life immortal!
af: 'n Gebed vir 'n onsterflike lewe!

note: [unit]: type=Knight, id=Sir Ruddry
en: Sir Ruddry
af: Seur Ruddry

note: [message]: speaker=Prince Haldric
en: Tell me, does Clearwater Port still stand? Is the port free?
af: Sê my, is Helderwater Hawe nog daar? Is die hawe vry?

note: [message]: speaker=Prince Haldric
en: Well, we can’t go back, and the road ahead is blocked. I guess we’ll have to risk it and go through the Oldwood forest, then make a break for Clearwater Port or Southbay.
af: Wel, ons kan nie terug gaan nie, en die pad vorentoe is ge-blokkeer. Ek skat ons sal die risiko loop en deur die Ouhout woud gaan en dan haastig probeer om by Helderwater Hawe of Suibaai uit te kom.

note: [message]: speaker=Sir Ladoc [message]: speaker=Sir Ruddry
en: Sir, if you don’t mind, I’ll go with you.
af: Meneer, as jy nie omgee nie, sal ek saam met jou gaan.

note: [message]: speaker=Lady Outlaw
en: On we go...
af: Weg is ons...

note: [message]: speaker=Prince Haldric
en: We have run out of time... We’ll be trapped in this swamp when winter arrives!
af: Ons tyd het opgeraak...Nou gaan ons in die swamp vasgeval wees to winter kom!

note: [scenario]: id=04b_The_Midlands
en: The Midlands
af: Die Middelande

note: [message]: speaker=narrator
en: Prince Haldric leads his refugee band into the Midlands and smoke is in the air.
af: Prins Haldric lei sy bende vlugtelinge na die Middelande en daar is rook in die lug.

note: [message]: speaker=Burin the Lost
en: All right! Charge!
af: Regso! Storm!

note: [message]: speaker=Tan-Vrodis
en: HUMANS... I see humans!
af: MENSE... ek sien mense!

note: [message]: speaker=Tan-Bok
en: Ha, Hogar! You said we wouldn’t see any action this far back from the front.
af: Ha, Hogar! Jy het gesê ons sou nooit enige aksie so ver weg van die front sien nie.

note: [message]: speaker=Tan-Hogar
en: Shut yer mouth! Let’s just get ’em.
af: Hou jou smoel! Kom ons kry hulle.

note: [message]: speaker=narrator
en: SW — Southbay.
af: SW - Suidbaai.

note: [message]: speaker=Grilg
en: What? More humans here? Get them!
af: Wat? Nog meer mense hier? Kry hulle!

note: [message]: speaker=Vrogar
en: How’d they get behind us? I hate to miss such tasty meat.
af: Hoe het hulle agter ons gekom? Ek haat dit om sulke sappige vleis te laat wegkom.

note: [message]: speaker=Tan-Hogar
en: Better him than me! Reserves!
af: Eerder hom as ek! Reserwes!

note: [message]: speaker=Prince Haldric
en: Tell me, how fares Southbay?
af: Sê my, hoe gaan dit met Suidbaai?

note: [message]: speaker=Sir Ladoc
en: Southbay won’t fall without one hell of a fight, sir. They’ll stand to the last! I only wish I was there!
af: Suidbaai sal nie sonder 'n hengse geveg val nie, meneer. Hulle sal tot die laaste man staan! Ek wens net ek kon ook daar wees!

note: [message]: speaker=Prince Haldric
en: Well, we can’t go back, and the road ahead is blocked... I guess we’ll have to risk it and go through the Oldwood forest, then make a break for Clearwater Port.
af: Wel ons kan nie terug gaan nie en die pad vorentoe is geblokkeer... Ek reken ons sal maar die kans moet vat en deur die Oubos woud gaan en dan koers kies na Helderwater Hawe.

note: [message]: speaker=Prince Haldric
en: We have run out of time... We’ll be trapped in the midlands when winter comes!
af: Ons tyd het opgeraak... Ons is in die Middelande vasgekeer en die winter kom!

note: [scenario]: id=05_The_Oldwood
en: The Oldwood
af: Die Ouhout

note: [objective]: condition=lose
en: Death of Elilmaldur-Rithrandil
af: Elilmaldur-Rithrandil sterf

note: [message]: speaker=narrator
en: Haldric’s band finds itself at the heart of the Oldwood Forest. The road quickly narrows and becomes little more than a path. Branches reach high overhead, blocking almost all of the light... The ominous noises of the deep woods echo all around.
af: Haldric se geselskap bevind hulle in die hartjie van die Ouhout Woud. Die pad raak vinnig nouer en word niks minder as 'n voetpaadjie nie. Takke hoog bo-oor keer dat die sonlig deurdring... Die angswekkende klanke van die donker bos weergalm oral rondom hulle.

note: [message]: speaker=Burin the Lost
en: Will this evil forest ever end! There are mosquitoes as big as my fist in here, and these nasty old trees are giving me the creeps.
af: Sal hierdie boosheid dan nooit einde kry nie! Daar is muskiete so groot soos my vuis hier en daardie nare ou bome gee my die ritteltits.

note: [message]: speaker=Prince Haldric
en: Quiet. Listen, I think I hear something.
af: Stil. Luister, Ek dink ek hoor iets.

note: [message]: speaker=Elilmaldur-Rithrandil
en: All I hear are more tree-foes!
af: Al wat ek hoor is meer boomvyande!

note: [message]: speaker=Prince Haldric
en: That tree, it speaks! No— No— We are tree-friends, really!
af: Daai boom, dit praat! Nee- Nee- Ons is boomvriende, rêrig!

note: [message]: speaker=Tan-Rugar
en: Stupid stinking trees, we’ll show you!
af: Onnosel stinkende bome, ons sal julle wys!

note: [message]: speaker=Tan-Gralg
en: Chop ’em down. It’s cool in these woods, I think we need a fire!
af: Kap hulle af. Dis koud hier in die bos, ek dink ons het 'n vuurtjie nodig!

note: [message]: speaker=Burin the Lost
en: Stupid tree-folk.
af: Onnosele boomvolk.

note: [message]: speaker=Elilmaldur-Rithrandil
en: My kind are bound to the forest, we would be of little help to you beyond our borders. Maybe we could still be of some aid to you. In a war of your people some time ago one of your kings trapped an evil lich in the catacombs of the temple at the heart of the wood. We were there, we were watching.
af: My soort is tot die woud gebonde, ons sou van min nut vir julle wees buite ons grense. Miskien kan ons tog van hulp vir julle wees. In 'n oorlog van julle mense, 'n tydjie gelede, het een van julle konings 'n bose Sielsuiger hier in die grafkelders van die tempel in die hartjie van die woud vasgekeer. Ons was daar, ons het dit gesien.

note: [message]: speaker=Elilmaldur-Rithrandil
en: After we drove your kind off we figured out how to break the spell that holds the Evil in the catacombs, and keeps others from entering them.
af: Nadat ons julle soort verdryf het, het ons uitgewerk hoe om die toorkrag te verbreek wat die Boosheid in die grafkelder gevange hou en keer dat ander daar ingaan.

note: [message]: speaker=Prince Haldric
en: This helps us how?
af: Dit help ons hoe?

note: [message]: speaker=Elilmaldur-Rithrandil
en: The lich was carrying a powerful artifact. We know, we can feel it. This artifact may aid you in your quest.
af: Die Sielsuiger het 'n juweel met baie toorkrag gedra. Ons weet, ons kan dit voel. Die juweel mag dalk van hulp wees in julle strewe.

note: [message]: speaker=Prince Haldric
en: At this point we need all of the help we can get!
af: Ons het nou elke greintjie hulp nodig wat ons kan kry!

note: [message]: speaker=Elilmaldur-Rithrandil
en: Then I will open the catacombs for you...
af: Dan sal ek die grafkelders vir julle oopmaak...

note: [message]: speaker=Prince Haldric
en: Lady, why would you let those monsters lead your people?
af: Lady, hoekom sou jy daardie monsters toelaat om jou mense te lei?

note: [message]: speaker=Lady Outlaw
en: We should save the debate for later. I can still be of use to you. I shall scout the road ahead. We need to know if we can make it to Southbay. I’ll return in a few days.
af: Ons kan later hieroor verder redekawel. Ek kan nog steeds vir julle van hulp wees. Ek sal die pad vorentoe verken. Ons moet weet of ons dit tot in Suidbaai kan maak. Ek sal oor 'n paar dae terug wees.

note: [message]: speaker=Prince Haldric
en: We have run out of time... We’ll be trapped in these woods until we die!
af: Ons tyd het opgeraak... Ons gaan in hierdie woud vasgekeer word totdat ons doodgaan!

note: [scenario]: id=06_Temple_in_the_Deep
en: Temple in the Deep
af: Tempel van die Dieptes

note: [side]: type=Lich, id=Lich-Lord Lenvan
en: Lich-Lord Lenvan
af: Sielsuig Heer Lenvan

note: [message]: speaker=Prince Haldric
en: The world won’t miss him one bit.
af: Die wêreld sal hom glad nie mis nie.

note: [message]: speaker=Prince Haldric
en: What’s that! No! The tree-folk are sealing us back in here. They must think that we’ve failed. We’re trapped.
af: Wat's dit! Nee! Die boomvolk is besig om ons weer hier toe te maak. Hulle moet dink dat ons misluk het. Ons is vasgekeer.

note: [message]: speaker=narrator
en: You already have the Fire Ruby.
af: Jy het alreeds die Vuurrobyn.

note: [message]: speaker=narrator
en: As you open the chest you see it, the Ruby of Fire. It is the size of an apple, and burns with an internal fire, which is refracted through its faces. You can feel the power flowing from it...
af: Terwyl jy die kis oopmaak sien jy dit, die Robyn van Vuur. Dit is so groot soos 'n appel en brand met 'n vuur van binne, wat weerkaats word deur die vlakke daarvan. Jy kan voel hoe die krag daaruit vloei...

note: [message]: speaker=narrator
en: Maybe you should move somebody else to the chest.
af: Miskien moet jy iemand anders na die kis toe laat beweeg.

note: [message]: speaker=Prince Haldric
en: I’m glad that’s over! We have the Ruby of Fire, and that Lich-Lord is now a pile of dust, let’s get out of these catacombs!
af: Ek is bly dit is oor! Ons het die Robyn van Vuur en daardie Sielsuig Heer is nou net 'n hopie stof, kom ons gee uit hierdie grafkelders pad!

note: [message]: speaker=Prince Haldric
en: He’s raising our dead!
af: Hy is besig om ons dodes op te wek!

note: [scenario]: id=07_Return_to_Oldwood
en: Return to Oldwood
af: Terugkeer na Ouhout

note: [message]: speaker=narrator
en: Prince Haldric has emerged from the Lich-Lord’s tomb, with the Ruby of Fire. The forest seems particularly bright this day, but there is a cold breeze. It is late into the fall, and the first snows should fall any day. Prince Haldric has returned to his forest keep, and is pondering what to do next...
af: Prins Haldric het uit die Sielsuig Heer se grafkelder gekom met die Robyn van Vuur. Die woud lyk vandag veral baie helder, maar daar is 'n koue briesie. Dit is al laat herfs en die eerste sneeu kan nou enige dag begin val. Prins Haldric het na die woudvesting teruggekeer en dink oor wat om volgende te doen...

note: [message]: speaker=Lady Outlaw
en: You thought that I ran away, didn’t you?
af: Julle het gedink ek het weggehardloop nè, nie waar nie?

note: [message]: speaker=Prince Haldric
en: The thought had crossed my mind.
af: Die gedagte het by my opgekom.

note: [message]: speaker=Lady Outlaw
en: Well, I come bearing news of the road to Southbay!
af: Wel ek bring nuus oor die pad na Suidbaai!

note: [message]: speaker=Prince Haldric
en: Really!
af: Regtig!

note: [message]: speaker=Lady Outlaw
en: What?
af: Wat?

note: [message]: speaker=Prince Haldric
en: Can I trust you, and your information? I don’t even know your name.
af: Kan ek jou en jou inligting vertrou? Ek ken nie eens jou naam nie.

note: [message]: speaker=Prince Haldric
en: You again!
af: Alweer jy!

note: [message]: speaker=Lady Outlaw
en: I come bearing news of the road to Southbay!
af: Ek kom met nuus oor die pad na Suidbaai!

note: [message]: speaker=Prince Haldric
en: Humph! Your words mean very little to me.
af: Humf! Jou woorde beteken vir my baie min.

note: [message]: speaker=Lady Outlaw
en: I propose we join forces, and make a break for Clearwater Port.
af: Ek stel voor ons span ons magte saam en kies koers na Helderwater Hawe.

note: [message]: speaker=Prince Haldric
en: Lady, why would you let those undead monsters lead your people?
af: Lady, hoekom sou jy daardie wandelende monsters toelaat om jou mense te lei?

note: [message]: speaker=Lady Outlaw
en: We should save this pointless debate for later. Anything else?
af: Ons moet hierdie sinnelose debat vir later laat staan. Enigiets anders?

note: [message]: speaker=Lady Outlaw
en: Bah, have it your way!
af: Bah, goed dan nes jy wil!

note: [message]: speaker=Elilmaldur-Rithrandil
en: Always happy to help a tree-friend. May the Powers of Light guide you on your way!
af: Altyd bly om 'n boomvriend te kan help. Mag die Krag van Lig jou op jou weg begelei.

note: [message]: speaker=Burin the Lost
en: Finally, we’re getting out of this forest!
af: Uiteindelik kom ons uit die woude uit!

note: [message]: speaker=narrator [scenario]: id=08_Clearwater_Port
en: Clearwater Port
af: Helderwater Hawe

note: [event]
en: Angry Farmer
af: Kwaai Boer

note: [objective]: condition=lose
en: Miss the Last Ship
af: Verpas die Laaste Skip

note: [message]: speaker=Sir Ruddry
en: Ha! Clearwater Port still stands!
af: Ha! Helderwater Hawe staan nog!

note: [message]: speaker=Prince Haldric
en: Lieutenant, who is in command here? And where are the ships? We risk being trapped in this city for the winter if the port freezes over.
af: Luitenant, wie is hier in bevel? En waar is die skepe? Ons staan 'n kans om die hele winter in die stad vasgekeer te word as die hawe vries.

note: [message]: speaker=unit
en: You killed my family! Die!
af: Julle het my familie vermoor! Vrek!

note: [message]: speaker=narrator
en: The River Road — To the Swamp of Esten.
af: Die Riverpad - Die Moeras van Esten.

note: [message]: speaker=Commander Aethyr
en: My lord, the first ship has arrived! Prince Haldric, if you and your men must leave for Southbay just go to the pier to board the ship.
af: Meester, die eerste skip is hier! Prins Haldric, as jy en jou manne na Suidbaai wil gaan moet julle net na die pier gaan sodat julle aanboord kan gaan.

note: [message]: speaker=Commander Aethyr
en: My lord, the first ship is departing. But the second ship should arrive shortly.
af: Meester die eerste skip is besig om te vertrek. Maar die tweede skip sal binnekort aankom.

note: [message]: speaker=Commander Aethyr
en: My lord, the second ship has arrived! Prince Haldric, if you and your men want to leave for Southbay just go to the pier to board the ship.
af: Meester, die tweede skip is hier! Prins Haldric, as jy en jou manne na Suidbaai wil gaan moet julle net na die pier gaan sodat julle aanboord kan gaan.

note: [message]: speaker=Commander Aethyr
en: My lord, the second ship is departing. But the last ship will be here before long. With your help we can hold on just a while longer.
af: Meester die tweede skip is besig om te vertrek. Maar die laaste skip sal kort voor lank hier wees. Met jou hulp sal ons nog so 'n bietjie langer kan uithou.

note: [message]: speaker=Commander Aethyr
en: My lord, the last ship has arrived! Finally the last of our people can flee to safety. Prince Haldric, you and your men must go now! Go to the pier to board the ship for Southbay.
af: Meester, die laaste skip is hier! Uiteindelik kan die laaste van ons mense na veiligheid vlug. Prins Haldric, jy en jou manne moet nou gaan! Gaan na die pier om aanboord die skip na Suidbaai te gaan.

note: [message]: speaker=Commander Aethyr
en: My lord, the last ship is departing. We’re trapped!
af: Meester, die laaste skip is besig om te vertrek. Ons is vasgekeer!

note: [message]: speaker=Commander Aethyr
en: My lord, the ship isn’t here yet. Come help us defend against the orcs.
af: Meester, die skip is nog nie hier nie. Kom help ons om ons teen die Orke te verdedig.

note: [message]: speaker=Prince Haldric
en: We needed him to get out of here. We’re trapped!
af: Hy moes hier uitgekom het. Nou's ons vasgekeer!

note: [message]: speaker=Prince Haldric
en: We’ve escaped from the orcs before we were trapped by the ice! Now, on to Southbay.
af: Ons het van die Orke ontsnap voordat ons deur die ys vasgekeer is! Nou moet ons verder na Suidbaai.

note: [message]: speaker=Burin the Lost
en: I know I mentioned I can’t float.
af: Ek is seker ek het genoem dat ek nie kan dryf nie.

note: [message]: speaker=Lady Jessene
en: Might I suggest a bit of a detour?
af: Mag ek 'n klein ompad voorstel?

note: [message]: speaker=Prince Haldric
en: Why?
af: Hoekom?

note: [message]: speaker=Lady Jessene
en: You have the Ruby of Fire, but you have no idea what it does, correct? You know that lich you have petrified just outside of Southbay—
af: Jy het die Robyn van Vuur, maar jy het geen idee wat dit doen nie, reg? Jy onthou nog daai Sielsuiger wat jy versteen het net buitekant Suidbaai-

note: [message]: speaker=Prince Haldric
en: Yes, Lich Point! Where we first used our magi in battle, and turned the tide of war against your people.
af: Ja, Sielsuig Punt! Waar ons, ons towenaars vir die eerste keer in 'n geveg gebruik het en die gety van die oorlog teen julle mense laat draai het.

note: [message]: speaker=Prince Haldric
en: If we make landfall outside of Southbay, we’ll be trapped. Of that I am sure!
af: As ons buite Suidbaai aan wal gaan, sal ons vasgekeer word. Daarvan is ek seker!

note: [message]: speaker=Commander Aethyr
en: The peasant farmers seem to like you. Who knows, maybe they’ll be of some help.
af: Dit lyk asof die boeremense van jou hou. Wie weet, miskien sal hulle kan help.

note: [scenario]: id=09_Fallen_Lich_Point
en: Fallen Lich Point
af: Gevalle Sielsuig Punt

note: [side]: type=Lich, id=Lich-Lord Caror
en: Lich-Lord Caror
af: Sielsuig Heer Caror

note: [objective]: condition=win
en: Haldric enters Southbay’s sewer
af: Haldric gaan Suidbaai se riool binne

note: [message]: speaker=Ut'Tan-Grilg
en: Wait! I see a ship! Humans is coming! Smash ’em good!
af: Wag! Ek sien 'n skip! Mense kom! Vermorsel hulle!

note: [message]: speaker=Lady Jessene
en: Some pep talk. The book will probably be in the Old Wesfolk tongue.
af: So 'n bietjie van 'n les. Die boek sal waarskynlik in die ou taal van die Wesvolk wees.

note: [message]: speaker=Prince Haldric
en: Ohh.
af: Oooo

note: [message]: speaker=Lady Jessene
en: Just get the book, I think I should be able to translate it.
af: Kry net die boek, ek dink ek behoort dit te kan vertaal.

note: [message]: speaker=Lady Jessene
en: Right.
af: Reg.

note: [option]: speaker=Prince Haldric
en: I think I’ll say that magic phrase.
af: Ek dink ek sal daardie towerwoorde spreek.

note: [message]: speaker=Lady Jessene
en: Hmph! You’re just happy because that monolith proves your paternity!
af: Hmf! Jy is net bly omdat daardie gedenksteen jou vaderskap bewys!

note: [message]: speaker=Lich-Lord Caror
en: Free, I’m free, and I feel the Ruby of Fire! It will be mine.
af: Vry, ek is vry en ek voel die Robyn van Vuur! Dit sal myne wees.

note: [option]: speaker=Prince Haldric
en: I think I’ll wait a while before uttering any magic phrases.
af: Ek dink ek sal wag voor ek enige towerwoorde gaan spreek.

note: [message]: speaker=Prince Haldric
en: We have more pressing matters to deal with before we free that lich.
af: Ons het meer dringende sake om aan te spreek voordat ons daardie Sielsuiger bevry.

note: [message]: speaker=Lady Jessene
en: Afraid you’ll find out you’re not of the line of Kings?
af: Is jy bang om uit te vind dat jy nie uit die Koningsgeslag kom nie?

note: [message]: speaker=narrator
en: This sounds like a job for Prince Haldric, hopefully.
af: Dit klink vir my soos 'n werk vir Prins Haldric, hopelik.

note: [message]: speaker=narrator
en: The Lich-Lord is already free.
af: Die Sielsuig Heer is reeds vry.

note: [message]: speaker=narrator
en: NW — Southbay.
af: NW - Suidbaai.

note: [message]: speaker=Lady Jessene
en: Sounds good to me.
af: Klink goed vir my.

note: [message]: speaker=narrator
en: Prince Haldric must be the first into the sewers of Southbay.
af: Prins Haldric moet eers in die riole van Suidbaai wees.

note: [message]: speaker=Rarlg
en: Rarlg — argh, a raul-rarlg!
af: Rarlg — argh, 'n raul-rarlg!

note: [message]: speaker=Prince Haldric [message]: speaker=Tan-Pulk [message]: speaker=Ut'Tan-Grilg
en: Oh my!
af: O gaats!

note: [message]: speaker=Lady Jessene
en: And he brought a friend.
af: En hy het 'n vriend saamgebring.

note: [message]: speaker=Lich-Lord Caror
en: So close. So close.
af: So naby. Tog so naby.

note: [message]: speaker=second_unit
en: I found the book in what was left of his robes! Let’s get out of here!
af: Ek het die boek gekry in wat van sy kleed oorgebly het! Laat ons hier padgee!

note: [message]: speaker=Prince Haldric
en: I can hear their reinforcements coming! We’re trapped! All is lost!
af: Ek kan hulle versterkings hoor aankom! Ons is vasgekeer! Alles is verlore!

note: [message]: speaker=narrator
en: Sewer — Danger Keep Out!
af: Riool - Gevaar Bly Uit!

note: [scenario]: id=10_Sewer_of_Southbay
en: Sewer of Southbay
af: Riool van Suidbaai

note: [side]: type=Arch Mage, id=Daellyn the Red
en: Daellyn the Red
af: Daellyn die Rooie

note: [side]: type=Arch Mage, id=Tinry the Red
en: Tinry the Red
af: Tinry die Rooie

note: [event]
en: Spider
af: Spinnekop

note: [objective]: condition=win
en: Prince Haldric exits the sewer
af: Prins Haldric verlaat die riool

note: [message]: speaker=narrator
en: In the last leg of their journey to Southbay, Haldric and his companions find themselves in the Sewers of Southbay.
af: Tydens die laaste skof van hul reis na Suidbaai, het Haldric en sy geselskap hulself in die Riool van Suidbaai bevind.

note: [message]: speaker=Burin the Lost
en: Only a human could take such a lovely cave and fill it with refuse. Humans. Hey, is that a pair of boots?
af: Net 'n mens kan so 'n lieflike grot vat en dit met vullis volmaak. Mense. Haai, is dit 'n paar stewels?

note: [message]: speaker=Prince Haldric
en: We should be cautious down here. This isn’t an old maid’s drain pipe, this is the sewer of Southbay. It is said that the city diverted an underground river for its own use, and let their own effluent run down the old river bed.
af: Ons moet versigtig wees hier onder. Dit is nie 'n ou vrou se dreineerpyp nie, dit is die riool van Suidbaai. Daar word vertel dat hulle 'n ondergrondse rivier verlê het vir hulle gebruik en hulle uitvloeisels in die ou rivierbedding laat afloop het.

note: [message]: speaker=Prince Haldric
en: This is the far end of that river bed. Legend has it—
af: Ons moet versigtig hieronder wees. Dit is nie 'n ou vrou se dreineerpyp dié nie, dis die riool van Suidbaai. Daar word vertel dat die stad 'n ondergrondse rivier vir hulle eie gebruik herlei het en hulle uitvloeisels in die ou rivierbedding laat afloop het.

note: [message]: speaker=Tinry the Red
en: That a King banished a pair of twin Magi and their devoted followers down here after the Wesfolk war!
af: Dat 'n Koning 'n tweeling Towenaars en hulle lojale volgelinge verban het na hier onder net na die Wesvolk oorlog!

note: [message]: speaker=Tinry the Red
en: The brothers Red will finally ascend to power. We must have it. Get them!
af: Die Rooi-broers gaan uiteindelik mag hê. Ons moet dit kry. Vang hulle!

note: [message]: speaker=Daellyn the Red [message]: speaker=Tinry the Red
en: Brother!
af: Broer!

note: [message]: speaker=second_unit
en: Hmm. He seems to have had a map, and some gold!
af: Hmm. Dit lyk asof hy 'n kaart en 'n bietjie goud gehad het!

note: [message]: speaker=unit
en: Argh, the stream bed is blocked! Only a pint of goo is getting through. We’ll have to go around.
af: Ag nee, die stroompie se bedding is verstop! Net 'n klein bietjie modder kom deur. Ons sal om moet loop.

note: [message]: speaker=narrator
en: To Southbay
af: Na Suidbaai

note: [message]: speaker=narrator
en: Danger Ahead!
af: Gevaar Daarvoor!

note: [scenario]: id=11_Southbay_in_Winter
en: Southbay in Winter
af: Suidbaai in Winter

note: [side]: type=Grand Knight, id=King Addroran IX
en: King Addroran IX
af: Koning Addroran IX

note: [message]: speaker=Prince Haldric
en: I bear both, and all are loyal to the King of Southbay!
af: Ek bring beide en almal is getrou aan die Koning van Suidbaai!

note: [message]: speaker=Prince Haldric
en: You should not say such things!
af: Jy behoort nie sulke goet te sê nie!

note: [message]: speaker=King Addroran IX
en: Hmph! It matters little now. What’s this? You bring a Wesfolk waif with you. Put her out with the others!
af: Hmph! Dit maak nou eintlik saak nie. Wat gaan hier aan? Bring jy 'n Wesvolk viswuif saam met jou? Smyt haar uit saam met die ander.

note: [message]: speaker=Prince Haldric
en: She and her people have been of great service to me. Open the gates, let them in.
af: Sy en haar mense het my baie gehelp. Maak oop die hekke en laat hulle in kom.

note: [message]: speaker=Prince Haldric
en: Let them all in! For the sake of humanity on this isle!
af: Laat hulle almal in! Vir die mense op die eiland se ontwil!

note: [message]: speaker=King Addroran IX
en: Hmm... Very well. I so swear. Speak.
af: Hmmm.... Nou goed. Ek sweer so. Praat.

note: [message]: speaker=Prince Haldric
en: Compan— What?
af: Metge -- wat?

note: [message]: speaker=Burin the Lost
en: She’s just full of surprises.
af: Sy's vol verrassings.

note: [message]: speaker=Lady Jessene
en: Don’t you intend to come with us?
af: Is jy nie van plan om saam te kom nie?

note: [message]: speaker=Lady Jessene
en: I’ll begin my translation. Oh, and you should seal up the sewer entrance.
af: Ek sal met die vertaling begin. O en jy moet daardie riool se ingang verseël.

note: [scenario]: id=12_A_Final_Spring
en: A Final Spring
af: 'n Laaste Lente

note: [event]
en: Southbay Guard
af: Suidbaai Wag

note: [objective]: condition=lose
en: Death of King Addroran IX
af: Dood van Koning Addroran IX

note: [message]: speaker=Prince Haldric
en: I think I’ve figured something out. Look.
af: Ek dink ek het 'n oplossing. Kyk.

note: [message]: speaker=Lady Jessene
en: Watch it! Well, at least you’re improving.
af: Pasop! Wel, ten minste verbeter jy.

note: [message]: speaker=King Addroran IX [message]: speaker=Sir Ladoc
en: For the glory of Southbay!
af: Vir die glorie van Suidbaai!

note: [message]: speaker=Prince Haldric
en: Very well. I’ll do my best.
af: Doodreg. Ek sal my bes probeer.

note: [event]
en: Lord Typhon
af: Heer Typhon

note: [message]: speaker=Lord Typhon
en: I come seeking the Crown Prince!
af: Ek is opsoek na die Kroonprins!

note: [message]: speaker=King Addroran IX
en: Who is this fish man?
af: Wie is hierdie visman?

note: [message]: speaker=Lord Typhon
en: Indeed it is. But where is the Prince?
af: Dit is so. Maar waar is die Prins?

note: [message]: speaker=Lady Jessene
en: The Crown Prince is dead. But we have need of your services again—
af: Die Kroonprins is dood. Maar ons het weer jou dienste nodig--

note: [message]: speaker=Lord Typhon
en: Under the same terms?
af: Op dieselfde voorwaardes?

note: [message]: speaker=Lady Dionli [message]: speaker=Lady Jessene [message]: speaker=Lord Aryad [message]: speaker=Lord El’Isomithir [message]: speaker=Lord Logalmier
en: Agreed.
af: Akkoord.

note: [message]: speaker=Lord Typhon
en: Good. We need the steel for our own war in the deep. I formally place the might of the Merfolk at your disposal!
af: Goed. Ons benodig die staal vir ons eie oorlog in die dieptes. Ek plaas formeel die mag van die Meermense tot jou beskikking!

note: [objective]: condition=lose
en: Death of Lord Typhon
af: Dood van Heer Typhon

note: [message]: speaker=King Addroran IX
en: Make haste. We must secure the frontier or it’s all over!
af: Maak vinnig. Ons moet die front beveilig of dit is neusie verby met ons!

note: [event] [unit_type]: id=Familiar, race=undead
en: Familiar
af: Toorkneg

note: [event] [side]: type=Ancient Lich, id=Lich-Lord Jevyan
en: Lich-Lord Jevyan
af: Sielsuig Heer Jevyan

note: [event]
en: Fool Prince
af: Dwase Prins

note: [message]: speaker=King Addroran IX
en: NO!
af: NEE!

note: [message]: speaker=Fool Prince
en: Fath-er! Join... us...
af: Pa! Kom... saam...

note: [message]: speaker=Lady Jessene
en: His older brother was more attractive...
af: Sy ouer broer was aantrekliker...

note: [message]: speaker=narrator
en: Southbay
af: Suidbaai

note: [message]: speaker=narrator
en: To Clearwater Port
af: Na Helderwater Hawe

note: [message]: speaker=narrator
en: To the Northrun
af: Na die Noordloop

note: [message]: speaker=narrator
en: To the Midlands
af: Na die Middelande

note: [message]: speaker=narrator
en: New Southbay
af: Nuwe Suidbaai

note: [message]: speaker=narrator
en: They sealed it, there is no escape for you!
af: Hulle het dit geseel. Daar is vir jou geen manier om te ontsnap nie!

note: [message]: speaker=unit
en: I am finished.
af: Dis klaarpraat met my.

note: [message]: speaker=Prince Haldric
en: We needed him to hold Southbay. We’re done for!
af: Ons het hom nodig gehad om Suidbaai te hou. Dis klaarpraat met ons!

note: [message]: speaker=Prince Haldric
en: There’s not much we can do about that now. I dub this fine ship the Eldaric, in honor of my father. About that island...
af: Daars nie veel wat ons nou daaromtrent kan doen nie. Ek doop hierdie skip die Eldaric, ter ere van my vader. Omtrent daardie eiland...

note: [message]: speaker=King Addroran IX
en: After you make it to this new land, send some of the ships back, for there may still be survivors in Southbay.
af: As jy dit gemaak het tot by hierdie nuwe land, stuur van die skepe terug, want daar mag nog oorlewendes wees in Suidbaai.

note: [scenario]: id=13_Peoples_in_Decline
en: Peoples in Decline
af: 'n Beskawing in Verval

note: [message]: speaker=narrator
en: After some time at sea an island is spotted. The Eldaric docks at a crude port that appears to be deserted.
af: Na 'n tyd ter see word 'n eiland waargeneem. Die Eldaric dokke by 'n ruwe hawe wat verlate lyk.

note: [message]: speaker=Burin the Lost
en: Land! Land! Bless the Lords of Light!
af: Land! Land! Geseënd is die Meesters van Lig?

note: [message]: speaker=Lady Jessene
en: This is the Elder Prince’s island all right. We had a heck of a time pacifying the Drakes who live here. Oh my, it looks like they’ve rearmed!
af: Dit is wel die Oudste Prins se eiland. Ons het baie gesukkel om die Drakiane wat hier geleef het te onderdruk. O gaats, dit lyk my hulle het herbewapen!

note: [message]: speaker=Prince Haldric
en: We come in peace. We only seek to re-provision our ships.
af: Ons kom in vrede. Ons wil net ons skip se voorrade aanvul.

note: [message]: speaker=Gerrick
en: Ssso humansss, you’ve come to trouble usss again. Prepare to die! For the glory of the Lords of Morogor!
af: Ssso Mensssse, julle kom weer om ons russs te verssssteur. Maak reg om te sterf! Vir die glorie van die Meesters van Morogor!

note: [event]
en: Bitey the Serpent
af: Byter die Slang

note: [message]: speaker=Prince Haldric
en: Well, it looks like their warriors have given up the fight. We should be able to re-provision the ships now.
af: Wel dit lyk asof hulle vegters moed opgegee het. Ons behoort nou ons skip se voorrade te kan aanvul.

note: [message]: speaker=Lady Jessene
en: The nice thing is, they’ll go back to guarding this island after we’re gone for a while. It’ll make a good way of preventing others from following us.
af: Wat nog beter is, is dat hulle nou sal weer die eiland begin bewaak nadat ons weg is. Dit sal dit moeiliker maak vir ander wat ons wil volg.

note: [message]: speaker=Prince Haldric
en: This island is slowly sinking. Hmm, I wonder what they’ll do when it gets too small for them?
af: Die eiland is stadig besig om te sink. Hmm, ek wonder wat hulle gaan doen wanneer dit te klein vir hulle gaan word?

note: [message]: speaker=Prince Haldric
en: I don’t find that thought very comforting.
af: Dit stel my nie baie gerus nie.

note: [scenario]: id=14_Rough_Landing
en: Rough Landing
af: Rowwe Landing

note: [message]: speaker=narrator
en: After a particularly bad series of storms the Eldaric has taken on water, and much of the fleet has been scattered. Lord Typhon suggests stopping at a group of small windswept islands to regroup.
af: Na 'n besondere slegte reeks storms het die Eldaric begin water inneem en is die vloot versprei. Meester Typhon stel voor dat daar by 'n klein groepie windgeteisterde eilandtjies aangedoen word om te hergroepeer.

note: [message]: speaker=Lord Typhon
en: Be careful, these islands aren’t safe. We’re in Naga territory. But this is the only place to stop with soft sand beaches to make landfall... The Nagas like to scavenge metal from ships that they capture here.
af: Wees versigtig, hierdie eilande is nie veilig nie. Ons is in Naga gebied. Maar dit is die enigste plek met sagte strande waar ons kan land... Die Nagas hou daarvan om metaal te aas van die skepe wat hulle hier vang.

note: [message]: speaker=Xamalia
en: Prey! Get them!
af: Prooi! Kry hulle!

note: [message]: speaker=Prince Haldric
en: The fleet must regroup here. We have to defeat these monsters.
af: Die vloot moet hier hergroepeer. Ons moet die monsters hier verslaan.

note: [case]
en: Chompey the Serpent
af: Tjompie die Seeslang

note: [case]
en: Scaly the Serpent
af: Sluwes die Seeslang

note: [case]
en: Toothey the Serpent
af: Tandjie die Seeslang

note: [message]: speaker=Lady Jessene
en: I think we’re being followed...
af: Ek dink ons word agtervolg...

note: [message]: speaker=Lady Jessene
en: We were too slow... The fleet will be scattered to the four corners of the world!
af: Ons was te stadig... Die vloot sal oor die vier uithoeke van die wêreld versprei word!

note: [scenario]: id=15_A_New_Land
en: A New Land
af: 'n Nuwe Land

note: [message]: speaker=Glimir
en: Wait, I see a ship. Many ships. We’re being invaded!
af: Wag, ek sien 'n skip. Baie skepe. Ons word ingeval!

note: [message]: speaker=Dursil
en: Get them!
af: Kry hulle!

note: [message]: speaker=Lady Jessene
en: I bet this wasn’t the welcome you were expecting.
af: Ek is seker daarvan dit was nie die verwelkoming wat jy verwag het nie.

note: [message]: speaker=Glimir
en: The stories are true. There must be dwarven colonists in the Brown Hills. We caught this band chopping wood near the bay. Then we saw lots of ships. Not like before, with that fellow from Southbay and his lone ship. It was always interesting when he stopped by.
af: Die stories is waar. Daar moet dwergkoloniste in die Bruin Heuwels wees. Ons het hierdie bende gevang terwyl hulle hout naby die baai gekap het. Ons het ook baie skepe gesien. Nie soos voorheen nie toe daai kêrel van Suidbaai met sy enkele skip hier aangekom het nie. Dit was altyd interresant as hy hier aangedoen het.

note: [message]: speaker=Glimir
en: We thought we were being invaded. We, erm, put our differences aside with the dwarves, for the moment, and decided to deal with this first.
af: Ons het gedink ons word ingeval. Ons, uhm, het die strydbyl tussen ons en die dwerge begrawe, vir die oomblik ten minste en besluit om eers hierdie aan te spreek.

note: [message]: speaker=Lady Dionli
en: These are disturbing trends. Human, it is by luck alone that I am here to spare you. For on this day the Council of Lords is meeting in a forest not far from here.
af: Dit is onrusbarende verwikkelinge. Mens, dit is alleenlik per geluk dat ek hier is om jou te red. Op hierdie einste dag is die Raad van Meesters besig om te vergader in 'n woud nie te ver van hier nie.

note: [message]: speaker=Dursil
en: I’ll return to the hills, but I can’t promise that my people will go. Hmph!
af: Ek sal teruggaan na die heuwels, maar ek kan nie belowe dat my mense sal gaan nie. Gmf!

note: [message]: speaker=Lord Typhon
en: I must return to my people. You have kept your word, you may avail of my services in the future. The services of my people will remain at your disposal.
af: Ek moet na my mense terugkeer. Jy het jou woord gestand gedoen, jy mag van my dienste gebruik maak in die toekoms. Die dienste van my mense sal in die toekoms ook tot jou beskikking wees.

note: [message]: speaker=Prince Haldric
en: This is the second Eldaric I get to say goodbye to. At least this time it is easier than the first.
af: Dit is die tweede Eldaric vir wie ek totsiens sê. Ten minste is dit hierdie keer makliker as voorheen.

note: [scenario]: id=16_The_Kalian
en: The Ka’lian
af: Die Ka'lian

note: [side]: type=Elvish Champion, id=Lord Logalmier
en: Lord Logalmier
af: Heer Logalmier

note: [side]: type=Elvish Sharpshooter, id=Lord Aryad
en: Lord Aryad
af: Heer Aryad

note: [event]
en: Lord El’Isomithir
af: Heer El'lsomithir

note: [message]: speaker=Prince Haldric
en: Those cold blooded monsters will feel my wrath!
af: Daai koudbloedige monsters gaan my wraak voel!

note: [message]: speaker=Prince Haldric
en: Undead. Bah! We’re pros at fighting them.
af: Wandelende Dooies. Bah! Ons is meesters daarin om teen hulle te veg.

note: [message]: speaker=Lord El'Isomithir
en: Finally the souls of our poor kin may rest. Thank you.
af: Uiteindelik kan die arme siele van ons soort rus kry. Dankie.

note: [message]: speaker=narrator
en: Haldric and his companions find themselves before the Ka’lian, or the Council of Elven Lords.
af: Haldric en sy geselskap het hulself voor die Ka'lian of Raad van Elwe-meesters bevind.

note: [message]: speaker=Lord Logalmier
en: Dionli, why have you brought these humans before us?
af: Dionli, hoekom het jy hierdie mense gebring om voor ons te verskyn?

note: [message]: speaker=Lady Dionli
en: They are of the same people as the Prince of Southbay. They come as refugees. I can see a use for them.
af: Hulle is dieselfde mense as die Prins van Suidbaai. Hulle kom hierheen as vlugtelinge. Ek het 'n idee hoe ons hulle kan gebruik.

note: [message]: speaker=Lord Aryad
en: What use would that be? What need could we have for the shortliveds here?
af: Hoe sal dit wees? Watter nut kan ons hier vir kortlewendes hier hê?

note: [message]: speaker=Lady Dionli
en: The dwarves have come to the Brown Hills. While they live long, even they grow like weeds when in an empty field. There is trouble brewing.
af: Die dwerge het na die Bruin Heuwels gekom. Selfs al lewe hulle lank, versprei hulle soos onkruid op 'n leë land. Daar is probleme aan't kom.

note: [message]: speaker=Prince Haldric
en: We only wish to live in peace. The dwarves are peoples of mountain and hill, the elves are people of the forests, we only seek some of the space in between.
af: Ons begeer slegs om in vrede te lewe. Die dwerge is mense van berge en heuwels, die elwe is mense van die woude, ons soek net so 'n bietjie ruimte tussenin.

note: [message]: speaker=Lord Aryad
en: They should be put to the test before such a grant is made.
af: Hulle behoort eers 'n toets te deurstaan voordat ons so iets toestaan.

note: [message]: speaker=Lord El'Isomithir
en: A quest for each of us then?
af: 'n Taak vir elkeen van ons dan?

note: [message]: speaker=Prince Haldric
en: Umm, agreed.
af: Umm, dis reg so.

note: [message]: speaker=Lord Logalmier
en: You are victorious again. You may yet earn your place in this land.
af: Jy het weereens die oorwinning behaal. Jy mag dalk nog net jou plek in die land verdien.

note: [message]: speaker=Lord Logalmier
en: Who is this?
af: Wie is dit?

note: [scenario]: id=17a_The_Dragon
en: The Dragon
af: Die Draak

note: [objective]: condition=win
en: Slay the Dragon
af: Maak dood die Draak

note: [message]: speaker=narrator
en: After some days of travel Haldric finds himself confronted by a vast expanse of swamp. A small island with a mountain dominates the view. That can only be the home of the dragon.
af: Na etlike dae se reis bevind Haldric hom voor 'n wyd uitgestrekte moeras. 'n Klein eiland met 'n berg daarop oorheers die uitsig. Dit kan net die tuiste van die draak wees.

note: [message]: speaker=Burin the Lost
en: Flies, flies, everywhere! Ack!
af: Vlieë, oral vlieë! Jig!

note: [message]: speaker=Prince Haldric
en: ‘Prince Haldric the Dragonbane’ sounds rather nice.
af: 'Prins Haldric verskrikker van die Drake' klink nogal goed.

note: [message]: speaker=Lady Jessene
en: We’ll see...
af: Ons sal sien...

note: [message]: speaker=Prince Haldric
en: I’m glad that’s over. The elves certainly aren’t taking it easy on us. It’s a miracle any of us are alive at all.
af: Ek is bly dit is oor. Die elwe maak dit verseker nie vir ons maklik nie. Dis 'n wonder dat enigeen van ons nog lewe.

note: [message]: speaker=Lady Jessene
en: I’m still not calling you ‘the Dragonbane’.
af: Ek noem jou nog steeds nie 'Die Draakverskrikker' nie.

note: [message]: speaker=Prince Haldric
en: We shall see.
af: Ons sal sien.

note: [message]: speaker=Prince Haldric
en: I do, you fiend!
af: Ekke jou uitvaagsel!

note: [message]: speaker=Lady Jessene
en: We still have to slay the dragon!
af: Ons moet nog die draak doodmaak!

note: [message]: speaker=Shek'kahan
en: No!
af: Nee!

note: [option]: speaker=Prince Haldric
en: Let’s get out of here!
af: Kom ons gee hier pad!

note: [option]: speaker=Prince Haldric
en: Let’s finish off the rest of these monsters!
af: Kom ons maak die res van hierdie monsters vrek!

note: [scenario]: id=17b_Lizard_Beach
en: Lizard Beach
af: Akkedis Strand

note: [message]: speaker=Ssirk
en: Monsters! We’re being invaded by monsters.
af: Monsters! Ons word binnegeval deur monsters.

note: [message]: speaker=Prince Haldric
en: Ick! When you kill them they divide.
af: Jik! Wanneer jy hulle doodmaak verdeel hulle.

note: [message]: speaker=Prince Haldric
en: We’ve cleared the beach. Let’s return to the elves.
af: Ons het die strand suksesvol verdedig. Kom ons keer terug na die elwe toe.

note: [scenario]: id=17c_Troll_Hole
en: Troll Hole
af: Trol Grot

note: [then]
en: Fang
af: Slag-tand

note: [message]: speaker=narrator
en: It isn’t long before Haldric and his companions enter the Brown Hills. An elven guide leads them to a gaping cave mouth, and they descend into the darkness.
af: Dit is nie lank voor Haldric en sy metgeselle die Bruin Heuwels binnegaan nie. 'n Elf gids lei hulle tot by 'n gapende rots mond, en hulle daal af in die duisternis.

note: [message]: speaker=Burin the Lost
en: I indeed do. They are green, and mean, and will try to crush you like a bug. They heal very quickly.
af: Ek weet inderdaad. Hulle is groen, en gemeen, en sal probeer om jou soos 'n insek te vermorsel. Hulle word baie vinnig genees.

note: [message]: speaker=Lady Jessene
en: Hmm... Do we really need to know that much about the trolls? I think it’s safe to say that the elves wouldn’t have sent us down here if they were at all friendly.
af: Hmm... Is dit regtig nodig dat ons so baie van trolle af weet? Ek dink dis veilig om te se dat die elwe ons nie hier na onder sou gestuur het as hulle enigsins vriendelik was nie.

note: [message]: speaker=Prince Haldric
en: Fair enough. Well, let’s get them!
af: Regverdig genoeg. Wel, kom ons gaan kry hulle!

note: [scenario]: id=17d_Cursed_Isle
en: Cursed Isle
af: Vervloekte Eiland

note: [message]: speaker=unit
en: She’s... She’s beautiful.
af: Sy's... sy's pragtig.

note: [event]
en: Midnight Queen
af: Middernag Koningin

note: [message]: speaker=Midnight Queen
en: You will be made to serve... Come admire me. Feel my love.
af: Jy sal gedwing word om my te dien... Kom bewonder my. Voel my liefde.

note: [message]: speaker=Prince Haldric
en: She is so...
af: Sy is so...

note: [message]: speaker=unit
en: The temple is quite empty.
af: Die tempel is heel leeg.

note: [message]: speaker=Lady Jessene
en: These will be the long dead. Not like the undead that my people used, and they are elf-dead. Be careful indeed.
af: Hierdie sal die wees wat al lank dood is. Nie soos die wandelende dooies waaraan my mense gewoond is nie en hulle is Elwe-dooies. Wees baie versigtig.

note: [message]: speaker=Prince Haldric
en: Those elves are finally at rest. I hope that the curses they laid upon us hold no weight.
af: Daardie elwe kan uiteindelik rus. Ek hoop dat die vloek wat hulle op ons gelê het niks beteken nie.

note: [message]: speaker=Lady Jessene
en: Haldric, you’re too paranoid.
af: Haldric, jy is te paranoïes.

note: [message]: speaker=Isorfilad
en: A curse upon all of your kin that visit this isle.
af: 'n Vloek op al jou soort wat hierdie eiland besoek.

note: [message]: speaker=Tinoldor
en: I wish a blight upon you and yours. May you never see peace.
af: Ek wens jou en jou soort teëspoed toe. Mag jy nooit vrede ken nie.

note: [message]: speaker=Midnight Queen
en: My soul will haunt this place until the end of time! A curse upon you!
af: My gees sal hier spook tot aan einde van dae! Vervloek is julle!

note: [message]: speaker=second_unit
en: Back, back to the grave with you!
af: Terug, terug na julle grafte toe!

note: [message]: speaker=Prince Haldric
en: No! The ship that was supposed to pick us up sees that there’s still fighting. It’s not stopping. We’re trapped.
af: Nee! Die skip wat veronderstel was om ons op te tel sien dat daar nog steeds gevegte aan die gang is. Dit stop nie. Ons is vasgekeer.

note: [scenario]: id=18_A_Spy_in_the_Woods
en: A Spy in the Woods
af: 'n Spioen in die bos

note: [scenario]: id=19_The_Vanguard
en: The Vanguard
af: Die Voorhoede

note: [message]: speaker=Prince Haldric
en: I could have told you that.
af: Ek kon jou dit vertel het.

note: [message]: speaker=Lady Jessene
en: Haldric! What! Why?
af: Haldric! Wat! Hoekom?

note: [message]: speaker=Prince Haldric
en: Just do it.
af: Doen dit net.

note: [message]: speaker=Tan-Gagar
en: Drop the gold where it is! We’ve paid our friends enough. There are humans about, I can smell ’em!
af: Lat val die goud waar dit is. Ons het ons vriende genoeg betaal. Daar is mense hier iewers, ek kan hulle ruik!

note: [case]
en: General Kafka
af: Generaal Kafka

note: [message]: speaker=General Kafka
en: Never trust the living to do the job of the undead. Prepare to meet the inevitable!
af: Moet nooit die lewendes vertrou on die werk van die wandelende dooies te doen nie. Maak reg on die onvermydelike te ontmoet!

note: [message]: speaker=Minister Edren
en: The only job of the dead is to remain dead. Prepare to be reunited with the ground.
af: Die enigste werk van die wandelende dooies is om dood te wees. Maag reg om met die grond versoen te word.

note: [message]: speaker=Tan-Gagar
en: We must block the human advance!
af: Ons moet die mense-aanval afweer!

note: [message]: speaker=Tan-Erirt
en: Reserves! We can’t let them get to their landing site.
af: Reserwes! Ons kan nie toelaat dat hulle by hulle landings-punt uitkom nie!

note: [message]: speaker=Commander Aethyr
en: Oh, to join my family again! Do not mourn my passing.
af: Ag as om weer by my familie te kan wees! Moenie oor my heengaan treur nie.

note: [message]: speaker=Burin the Lost
en: Ahh, it’s great to be home! I’m not much for the politics, but it’s great to be home!
af: Aaa, dit is goet om weer tuis te wees. Ek is nie eintlik een vir politiek nie, maar dit is goed om weer tuis te wees!

note: [scenario]: id=20_Return_of_the_Fleet
en: Return of the Fleet
af: Terugkeer van die Vloot

note: [side]: type=Draug, id=General Heravan
en: General Heravan
af: Generaal Heravan

note: [message]: speaker=Commander Aethyr
en: Sir, some ships have landed... They look like they’ve been damaged by the voyage. Hmm, it seems that most of the ships are staying at sea.
af: Myn heer, van die skepe het geland... Dit lyk asof hulle deur die reis beskadig is. Hmm, dit wil lyk asof die meeste skepe op see bly.

note: [message]: speaker=Burin the Lost
en: Well, that settles it. Enough talking, time to fight!
af: Wel dis dan 'n uitgemaakte saak. Genoeg gepraat, tyd om te veg!

note: [message]: speaker=Prince Haldric
en: We’ll see about that. The Fool Prince of Southbay was wrong to start this war, but you’re the real monster! You sacrificed your own people to preserve your immortal un-life.
af: Ons sal sien. Die onnosel Prins van Suidbaai het 'n fout gemaak om hierdie oorlog te begin, maar jy is die ware monster! Jy het jou eie mense opgeoffer om jou onsterflike onlewe te bewaar.

note: [message]: speaker=Commander Aethyr
en: I see masts on the horizon. Jevyan’s fleet is here! It’s all over.
af: Ek sien maste op die horison. Jevyan se vloot is hier! Dit is alles oor.

note: [message]: speaker=narrator
en: Please Disembark in an Orderly Fashion and Proceed South
af: Gaan asseblief ordelik aan wal en gaan dan Suid.

note: [message]: speaker=Lady Jessene
en: I’m back, things went well! Haldric, I sure hope you know what you’re doing.
af: Ek's terug, dinge het goed gegaan! Haldric, ek hoop regtig jy weet wat jy doen.

note: [message]: speaker=Prince Haldric
en: Umm, we’ll talk about it later. I’m just a little busy at the moment. I’m glad you made it back in one piece.
af: Umm, ons praat later daaroor. Ek's net op die oomblik 'n bietjie besig. Ek is bly jy is in een stuk terug.

note: [message]: speaker=Lady Jessene
en: Yes, it looks like you could use all of the help you can get.
af: Ja wat, dit lyk asof jy al die hulp wat jy kan kry gaan nodig hê.

note: [message]: speaker=Prince Haldric
en: We’ve defeated Jevyan’s forces. The ships must disembark their passengers quickly—
af: Ons het die Jevyan se magte verslaan. Die skepe moet vinnig hulle passasiers laat afklim-

note: [message]: speaker=Lady Jessene
en: Haldric, what’s going on? What’s the plan?
af: Haldric, wat gaan aan? Wat is die plan?

note: [message]: speaker=Prince Haldric
en: We should discuss this in private. Here, come with me.
af: Ons moet dit privaat bespreek. Hier, kom saam met my.

note: [message]: speaker=Tan-Rinak
en: I— I die?
af: Ek- ek sterf?

note: [scenario]: id=21_The_Plan
en: The Plan
af: Die Plan

note: [message]: speaker=Lady Jessene
en: So what is your plan?
af: En wat is jou plan?

note: [message]: speaker=Lady Jessene
en: Right!
af: Reg!

note: [message]: speaker=Prince Haldric
en: No. I can’t ask you to do this.
af: Nee, ek kan jou nie vra om dit te doen nie.

note: [message]: speaker=Prince Haldric
en: No, this is my sacrifice to make!
af: Nee, dit is my opoffering om te maak!

note: [message]: speaker=Commander Aethyr
en: After this conflict is over I’ll have to suffer through the long years alone, with no honorable way of joining them. I want to look that monster Jevyan in the eye before I go! I won’t be denied!
af: Na hierdie konflik oor is wil ek nie alleen deur die jare sukkel sonder 'n eerbare manier waarmee ek myself by my familie kan aansluit nie. Ek wil daai monster Jevyan in die oog kyk voor ek sterf! Ek sal nie van hierdie geleentheid ontneem word nie!

note: [message]: speaker=Commander Aethyr
en: Honor me by destroying Jevyan! Preferably before he can do unnatural things to me. I want to rest in the ground, not be some mindless undead slave for all eternity!
af: Eer my deur vir Jevyan te vermorsel! Verkieslik voor hy enige onnatuurlikke dinge aan my kan doen. Ek wil rus in die grond. Ek wil nie verewig een of ander breindood lewende dooie slaaf wees nie.

note: [message]: speaker=Prince Haldric
en: We’ll make sure. I promise.
af: Ons sal seker maak. Ek beloof.

note: [objective]: condition=win
en: Destroy Lich-Lord Jevyan and
af: Vernietig Sielsuig Heer Jevyan en

note: [objective]: condition=win
en: Defeat all enemy leaders except for one
af: Verslaan al die vyandige leiers buiten een

note: [objective]: condition=lose
en: Fail to leave one enemy leader behind
af: Vergeet om een vyandige leier oor te los

note: [message]: speaker=Lich-Lord Jevyan
en: Bah! Even if you have learned to conceal the power of the Ruby of Fire you will deliver it unto me in death!
af: Bah! Selfs al het jy geleer om die krag van die Robyn van Vuur te versteek sal jy dit in jou dood na my bring!

note: [message]: speaker=Lich-Lord Jevyan
en: No! I don’t believe it. Only a fool would give away an artifact of such power.
af: Nee! Ek glo dit nie. Net 'n dwaas sal so 'n juweel met soveel krag weggee.

note: [message]: speaker=Prince Haldric
en: A fool, or a desperate band of refugees!
af: 'n Dwaas of 'n desperate groep vlugtelinge!

note: [message]: speaker=Prince Haldric
en: It matters little, because here you fall!
af: Dit maak min saak, want hier gaan jy val!

note: [message]: speaker=Sir Ruddry
en: For all of the good people of Clearwater Port!
af: Vir al die goeie mense van Helderwater Hawe!

note: [message]: speaker=Prince Haldric
en: Charge!
af: Storm!

note: [message]: speaker=Ut'Tan-Grorag
en: I hate it when my prey gets chatty! Get them, it’s a long boat ride back home!
af: Ek haat dit wanneer my prooi so babbel! Kry hulle, dis 'n lang bootrit terug huis toe!

note: [message]: speaker=Lich-Lord Jevyan
en: We shall soon see if you have the Ruby of Fire!
af: Ons sal binnekort sien of jy die Robyn van Vuur het!

note: [message]: speaker=Lady Jessene
en: He’s raising our dead! Be careful!
af: Hy is besig om ons dooies op te roep! Wees versigtig!

note: [message]: speaker=Burin the Lost
en: Come on, stay still, just for a second...
af: Komaan, staan stil, net vir 'n sekonde...

note: [message]: speaker=Lady Jessene
en: For the Wesfolk!
af: Vir die Wesvolk!

note: [message]: speaker=Tan-Prodash
en: We will suck the marrow from your bones human!
af: Ons sal die murg uit jou bene suig mens!

note: [message]: speaker=Tan-Vragish
en: The battle is going against us!
af: Die geveg is besig om teen ons te draai!

note: [message]: speaker=Ut'Tan-Grorag
en: Our forces are being routed! We should flee back to the Green Isle!
af: Ons magte word verjaag! Ons moet terug na die Groen Eiland toe vlug!

note: [message]: speaker=Tan-Erinak
en: It goes poorly for us!
af: Dit gaan sleg met ons!

note: [message]: speaker=Tan-Prodash
en: Defeated, by humans?
af: Verslaan, deur mense?

note: [message]: speaker=Tan-Erinak
en: We have many kinsmen on the Green Isle— we will return for the Ruby of Fire!
af: Ons het baie volksgenote op die Groen Eiland - ons sal terugkeer om die Robyn van Vuur te kom kry.

note: [message]: speaker=Prince Haldric
en: What have we done?
af: Wat het ons gedoen?

note: [message]: speaker=Commander Aethyr
en: My love, my family, I’ll be there soo—
af: My liefde, my gesin, Ek is binnekort by j--

note: [message]: speaker=Commander Aethyr
en: Jevyan— I spit upon thee. Your end awaits. My love, my family, I’ll be there soo—
af: Jevyan - ek spoeg op jou. Jou einde is naby. My liefde, my gesin, ek is binnekort by j--

note: [message]: speaker=Lich-Lord Jevyan
en: I am fallen before my plans have reached fruition. A curse upon you Haldric, may you and your descendants know nothing but strife!
af: Ek het gesneuwel voor my planne vrugte afgewerp het. 'Verloek is jy Haldric, mag jy en jou afstammelinge niks behalwe swaarkry ken nie!

note: [message]
en: Ack. One of those monsters is destroying the bridge.
af: Ack. Een van daai monsters is besig om die brug te vernietig.

note: [message]
en: The bridge!
af: Die brug!

note: [unit]: id=Beaky, type=Cuttle Fish
en: Beaky
af: Bekkie

note: [message]
en: Our advance is thwarted, that monster has destroyed the bridge!
af: Ons opmars is gedwarsboom, daai monsters het die brug vernietig!

note: [message]: speaker=second_unit
en: Ahh... That almost makes it all worth while!
af: Ahh... Dit maak alles amper die moeite werd!

note: [message]: speaker=Lich-Lord Jevyan
en: Strike down these fools.
af: Slag hierdie onnosele vente.

note: [message]: speaker=Lich-Lord Jevyan
en: Rise, rise from the ground!
af: Verrys, verrys uit die grond!

note: [message]: speaker=Lich-Lord Jevyan
en: Come in from the deep my loyal soldiers!
af: Verrys uit die dieptes uit my lojale soldate!

note: [message]: speaker=Lady Jessene
en: We did it! We won!
af: Ons het dit reggekry! Ons het gewen!

note: [message]: speaker=Prince Haldric
en: Our strength is waning, and our foes grow stronger by the hour. The battle is lost!
af: Ons krag is besig om te kwyn en ons vyande word by die uur sterker. Die stryd is verlore!

note: [scenario]: id=23_Epilogue
en: Epilogue
af: Slotrede

note: [message]: speaker=Burin the Lost
en: I have followed you this far, I will keep your secret. I pledge.
af: Ek het jou so ver gevolg, ek sal jou geheim bewaar. Ek belowe.

note: [message]: speaker=Sir Ladoc
en: I will take it with me to my grave.
af: Ek sal dit saam met my graf toe neem.

note: [message]: speaker=Minister Edren
en: I agree, but misfortune may follow you depending on the nature of your misdeed.
af: Ek stem, maar teëspoed mag jou agtervolg afhangende van die aard van jou misdaad.

note: [message]: speaker=Minister Edren
en: May the Lords of Light have Mercy on you. But, I am bound by my word.
af: Mag die Heer van die Ligte jou genadig wees. Maar, ek is deur my belofte gebind.

note: [message]: speaker=Lady Jessene
en: What? Why would you doubt me?
af: Wat? Jy trek my woord in twyfel?

note: [message]: speaker=Prince Haldric
en: So what of the rest of you?
af: So wat van die res van julle?

note: [message]: speaker=Burin the Lost
en: I shall go back to my people. It seems we have grown many and strong in the time I was gone. I will try to convince them of the wisdom of using the underways to settle new lands.
af: Ek sal na my mense terugkeer. Dit lyk asof ons baie en sterk geword het in die tyd dat ek weg was. Ek sal probeer om hulle daarvan te oortuig dat dit wys sal wees om die onderste weë te gebruik om nuwe lande te koloniseer.

note: [message]: speaker=Burin the Lost
en: I know the way to many places, I think. I want to find out if there are dwarves in other lands. It’s a big world with lots of good mountains. Of that much I am sure.
af: Ek ken die paai na baie plekke - ek dink. Ek wil uitvind of daar dwerge in ander lande is. Dit is 'n groot wêreld met baie goeie berge. Daarvan is ek seker.

note: [message]: speaker=Minister Edren
en: We have lost much in the last few months, but we should not lose all of our knowledge. I will go forth amongst the people and spread wisdom, and see about establishing a new order of Magi in this new land.
af: Ons het baie in die laaste paar maande verloor, maar ons moet nie al ons kennis laat verlore gaan nie. Ek sal na die mense gaan en wysheid versprei en kyk of ek 'n nuwe orde van Towenaars in hierdie nuwe land kan stig.

note: [message]: speaker=Sir Ladoc [message]: speaker=Sir Ruddry
en: I am but a humble servant of the Crown. I will establish a new order of knights for a new land. For a new King, if you will allow me to serve under your banner.
af: Ek is maar 'n nederige dienaar van die Kroon. Ek sal 'n nuwe Ridder-orde in die nuwe land vestig. Vir 'n nuwe Koning as u my sal toelaat om onder u vaandel te dien.

note: [message]: speaker=Prince Haldric
en: Excellent.
af: Uitstekend.

note: [message]: speaker=Prince Haldric
en: I suppose I am King Haldric now. Hmm... but what to call this new kingdom?
af: Ek veronderstel ek is nou Koning Haldric. Hmm... maar wat noem ons hierdie nuwe koninkryk?

note: [message]: speaker=Lady Jessene
en: May I make a suggestion?
af: Mag ek 'n voorstel maak?

note: [message]: speaker=Prince Haldric
en: Sure.
af: Sekerlik.

note: [message]: speaker=Prince Haldric
en: Hmm. ‘Wesnoth’. I like it. Yes, ‘Wesnoth’ would be fine. So I am the first King of Wesnoth!
af: Hmm- 'Wesnoth'. Ek hou daarvan. Ja, 'Wesnoth' sal piekfyn wees. Dus is ek die eerste Koning van Wesnoth!

note: [message]: speaker=Lady Jessene
en: So, what is to become of me?
af: So, wat gaan van my word?

note: [message]: speaker=narrator
en: But some of us have remembered the true story of our arrival on this great continent. The true story of the Rise of Wesnoth.
af: Maar sommige van ons het die ware verhaal oor hoe ons by die groot kontinent aangekom het, onthou. Die ware verhaal oor die Opkoms van Wesnoth.

note: [unit_type]: id=Noble Commander, race=human
en: Noble Commander
af: Edele Kommandeur

note: [unit_type]: id=Noble Commander, race=human
en: The rank of a noble Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle.
af: Die rang van Kommandeur word gehou deur die wat manskappe in 'n veldslag lei. Hulle besit leierskaps-vernuf en gee aan die manskappe wat langs hulle is, en wat 'n laer rang beklee, beter werkverrigting gedurende 'n geveg. Kommandeurs is baie vernuftig met 'n swaard maar dra ook 'n boog wanneer dit nodig is. As 'n Kommandeur doodgaan, is die stryd verlore.

note: [attack]: type=blade
en: sword
af: swaard

note: [attack]: type=pierce
en: bow
af: boog

note: [unit_type]: id=Noble Fighter, race=human
en: Noble Fighter
af: Edele Vegter

note: [unit_type]: id=Noble Fighter, race=human
en: Young and brash, Fighters fight with a sword, and are vulnerable to ranged attacks from enemies. However they have the potential to become great Commanders one day.
af: Jonk en onverskrokke, Vegters veg met 'n swaard, en is kwesbaar vir afstands-aanvalle, soos byvoorbeeld 'n boog. Nieteenstaande dit, het hulle die potensiaal om eendag groot Kommandeurs te word.

note: [unit_type]: id=Noble Lord, race=human
en: Noble Lord
af: Edele Heer

note: [unit_type]: id=Noble Lord, race=human
en: The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units.
af: Die adelike leiers van baie troepe, is die Here baie sterk in binne-gevegte en kan ook goed skiet met 'n boog. Soos Bevelvoerders, besit Here leierskap vaardighede, wat die eenhede om hul op 'n laer vlak beter laat veg.

note: [unit_type]: id=Noble Youth, race=human
en: Noble Youth
af: Edele Jeug

note: [unit_type]: id=Noble Youth, race=human
en: Today he is a young man, by his devotion to the crown he is seeking to become a Lord — to join the elite of humanity.
af: Vandag is hy 'n jong man, en deur sy lojalitiet aan die kroon wil hy graag 'n heer word, om sodoende by die beste aan te sluit.

note: [attack]: type=impact
en: training sword
af: oefen swaard

note: [unit_type]: id=Vampire Lady, race=undead
en: female^Vampire Lady
af: Vampier Dame

note: [unit_type]: id=Vampire Lady, race=undead
en: Cold and beautiful, she maintains her eternal youthful appearance drinking the blood of the living.
af: Koud en pragtig, sy handhaaf haar ewige jeudige voorkoms om die bloed te drink van lewendiges

note: [attack]: type=blade
en: blood kiss
af: bloedsoen

note: [attack]: type=pierce
en: curse
af: vloek

note: [unit_type]: id=Warrior King
en: Warrior King
af: Vegter Koning

note: [unit_type]: id=Warrior King
en: As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency.
af: As leiers van die mense-koningkryk, is die Konings verantwoordelik vir die heerskappy en die beskerming van die mense. Konings kan die aanvalle van vlak 1 en vlak 2 eenhede koördineer, en sodiende hul slaankrag verbeter.

note: [attack]: type=impact
en: staff
af: staf

note: [attack]: type=impact
en: sling
af: slinger

note: [message]: speaker=unit
en: I can’t be finished yet... I still have so much more to do.
af: Ek kan nog nie klaar wees nie... Ek het nog so baie oor om te doen.

note: [message]: speaker=unit
en: It is not yet my time! No!
af: Dit is nog nie my tyd nie! Nee!

note: [message]: speaker=unit
en: Fool of a boy. I never should have followed him.
af: Die dwaas van 'n seun. Ek moes hom nooit gevolg het nie.

note: [message]: speaker=unit
en: Hail the Kings, may their bloodlines continue beyond my time!
af: Heil die Konings, mag hulle stambome voortbestaan na my tyd!

note: [message]: speaker=unit
en: For Land and Lord, I sacrifice all!
af: Vir Land en Heer, offer ek alles op!

note: [message]: speaker=unit
en: May the Lords of Light protect us all.
af: Mag die Here van die Lig ons almal beskerm.

note: [message]: speaker=Prince Haldric
en: Without him the bottoms of our ships will be completely vulnerable...
af: Sonder hom sal die onder kante van ons skepe totaal blootgestel wees...

note: [unit]
en: A Former Friend
af: 'n Voormalige Vriend

note: [message]: speaker=Prince Haldric
en: I still think I should be called ‘Dragonbane’.
af: Ek dink ek behoort 'die Drake se Vloek' genoem te word.

note: [message]: speaker=Lady Jessene
en: Not in my lifetime.
af: Nie in my leeftyd nie.

note: [message]: speaker=Lady Jessene
en: Don’t worry about it.
af: Moenie bekommerd wees nie.

note: [message]: speaker=Prince Haldric
en: Too bad that this isn’t going as well as the beach... I miss the beach.
af: Dit is jammer dat dit nie so goed gaan op die strand nie... Ek verlang na die strand.

note: [message]: speaker=Lady Jessene
en: Haldric, just before we arrived here I got word that the your ‘third of a fleet’ has departed for our old home, the Green Isle.
af: Haldric, net voor ons aankoms het ek tyding ontvang dat 'n 'derde van 'n vloot' uit ons ou tuiste , die Groen Eiland, vertrek het.

note: [message]: speaker=Prince Haldric
en: You were planning on sharing this with me when?
af: En waneer wou jy dit aan ons vertel?

note: [message]: speaker=Prince Haldric
en: That is excellent news indeed. Our numbers have doubled. Now on to the business at hand.
af: Dit is inderdaad briljante nuus. Ons mag het verdubbel. Laat ons aangaan met ons besigheid.
