wesnoth-multiplayer - en to sr translation catalogue (226 entries)

note: [generic_multiplayer]: id=user_map
en: User Map
sr: Korisnička mapa

note: [multiplayer_side]: id=Random
en: Random
sr: nasumična

note: [lua]: id=unit.id }), speaker=narrator, speaker=narrator
en: <span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d
sr: <span foreground='#%02x%02x%02x'>Strana %d</span>:  rezultat prihoda = %d  rezultat jedinica = %d  zlato = %d

note: [lua]: id=unit.id }), speaker=narrator, speaker=narrator
en: Grand total: <b>%d</b>
sr: Sveukupno: <b>%d</b>

note: [lua]: id=unit.id }), speaker=narrator, speaker=narrator
en: <span foreground='%s'>Side %d</span> has the advantage.
sr: <span foreground='%s'>Strana %d</span> ima prednost.

note: [era]: id=era_default
en: Default
sr: podrazumevana

note: [era]: id=era_heroes
en: Age of Heroes
sr: Doba junaka

note: [multiplayer_side]: id=Drakes, type=random
en: Drakes
sr: Zmagovi

note: [multiplayer_side]: id=Knalgan Alliance, type=random
en: Knalgan Alliance
sr: Knalganski savez

note: [multiplayer_side]: id=Loyalists, type=random
en: Loyalists
sr: Lojalisti

note: [multiplayer_side]: id=Northerners, type=random
en: Northerners
sr: Sjevernjaci

note: [multiplayer_side]: id=Rebels, type=random
en: Rebels
sr: Pobunjenici

note: [multiplayer_side]: id=Undead, type=random
en: Undead
sr: Nemrtvi

note: [multiplayer]: id=multiplayer_Aethermaw
en: 2p — Aethermaw
sr: 2i: Eterožder

note: [multiplayer]: id=multiplayer_Aethermaw
en: Long ago, the Great Mage Sulla was imprisoned in the Aethermaw, a nexus of mystical energy whose chaotic nature was able to prevent her escape. Over the centuries, however, Sulla gradually attuned her powers to the maelstrom of disorder that is the Aethermaw, and has now begun to project its influence onto the material plane, drawing in entire regions of land from hundreds of different worlds, realities and time-periods. She experiments with these disparate pieces of the cosmos, manipulating them, merging them and sending them back and forth between the Aethermaw and their place of origin. Perhaps, as her mastery over the Aethermaw grows, Sulla will one day break free of its bonds. Until that time comes, she will continue to amuse herself by arranging battles between the mortal beings unlucky enough to be drawn into its depths. Designed by Doc Paterson.
sr: Nekada davno, veliku magu Sulu zarobiše u Eterožderu, stecištu tajanstvene energije čija ju je haotična priroda mogla sprečiti da pobegne. Tokom stoleća, međutim, Sula je postepeno usklađivala svoje moći sa vrtlogom poremećaja što je Eterožder, i sad je počela da projektuje svoj uticaj na materijalnu ravan, uvlačeći čitava područja iz stotina različitih svetova, stvarnosti i vremenskih razdoblja. Eksperimentiše ona sa tim raznolikim delićima vaseljene, prerađujući ih, stapajući ih i šaljući ih ovamo-onamo između Eteroždera i mesta njihovog porekla. Kako joj poznavanje Eteroždera raste, možda će se jednoga dana Sula otrgnuti njegovih stega. A dok taj trenutak ne dođe, nastaviće da se zabavlja priređivanjem bitaka između nesrećnih smrtnih bića koja uvuče u njegove dubine. Dizajnirao Dok Paterson.

note: [side]
en: teamname^North
sr: Sjever

note: [side]
en: teamname^South
sr: Jug

note: [message]: speaker=narrator
en: Aethermaw — Created by Doc Paterson
sr: Eterožder — sastavio Dok Paterson

note: [message]: speaker=narrator
en: The Great Mage Sulla has transported your armies to this bizarre nexus, and demands that you amuse her by doing battle.
    
    
    
    
    <span color='red'>Note:</span>
    
    <span color='green'>Units may not move into a hex with a rock cairn. They may, however, be recruited to, and move from, such hexes.</span>
    
    <span color='green'>Beginning on turn 4, the Great Mage Sulla will begin to unite the two halves of the battlefield. The process will be complete by the end of turn 6.</span>
sr: Velika maga Sula prebacila je tvoje vojske u ovo bizarno stecište, i zahteva da je zabaviš učestvovanjem u bici.
    
    
    
    
    <span color='red'>Napomena:</span>
    
    <span color='green'>Jedinice ne mogu da stupaju na polja sa stenovitim kupama. Mogu se, međutim, unajmljivati na takvim poljima i pomerati sa njih.</span>
    
    <span color='green'>Na početku četvrtog poteza, velika maga Sula počeće da sjedinjava dve polovine bojišta. Sjedinjavanje će biti završeno do kraja šestog poteza.</span>

note: [message]: speaker=narrator
en: The Aethermaw growls.
sr: Eterožder huči.

note: [multiplayer]: id=multiplayer_Arcanclave_Citadel
en: 2p — Arcanclave Citadel
sr: 2i: Arkanklavska citadela

note: [multiplayer]: id=multiplayer_Arcanclave_Citadel
en: Long ago, countless centuries before the time of Haldric, and far beyond the easternmost reaches of Lintanir Forest, great and terrible wars were fought. The records tell of a powerful battle-mage, a brilliant tactician and practitioner of the arcane arts, who had been given the title of Dauntless by his followers. At the battle of Arcanclave, Dauntless and his armies did battle with a savage race of sorcerer-demons known as the Kah Ruuk. Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to summon a powerful earth elemental (who, for unknown reasons, owed Dauntless a debt of gratitude). The elemental raised great stones from deep within the earth, forming them, in mere moments, into the walls and battlements of a massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun Arcanclave Citadel, and Dauntless and his men were victorious that day. More than one thousand years later, the Warrior-Queen Cynsaun the First drove a clan of necromancers from the ruins of Arcanclave Citadel, and, in the years that followed, converted the region into a military stronghold. It is rumored that several powerful artifacts, remnants from the reign of the Great Mage Dauntless, may yet remain hidden, lost somewhere within the granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson.
sr: Nekada davno, nebrojano vekova pre Haldrikovog vremena, i dalje od najistočnijih dosega Lintanirske šume, odigravaše se veliki i strašni ratovi. Zapisi pričaju o moćnom bojnom magu, blistavom taktičaru i poznavaocu volšebnih veština, koga sledbenici prozvaše Neustrašivim. U bici kod Arkanklava, Neustrašivi i njegove vojske upustiše se u boj sa divljačkom rasom čarobnjaka demona znanom kao karuci. Okružen desetinama hiljada karuka, Neustrašivi upotrebi svoju magiju da prizove moćnog zemljanog elementara (koji mu je iz nepoznatog razloga bio dužan). Elementar podiže ogromno kamenje iz podzemnih dubina, oblikujući od njih, bezmalo u trenutku, zidine i grudobrane neizmerne tvrđave. Hiljade karuka postrada u pokušaju da pregaze Arkanklavsku citadelu, i tog dana Neustrašivi i njegove snage izađoše kao pobednici. Više od hiljadu godina potom, kraljica ratnica Sinsona Prva protera jedan nekromantski klan iz ruševina Arkanklavske citadele, te u narednim godinama pretvori celu oblast u vojno uporište. Kruže glasine da nekoliki moćni predmeti, zaostali iz vladavine velikog maga Neustrašivog, još uvek leže skriveni, izgubljeni negde između granitnih i opsidijanskih zidina Arkanklavske citadele. Dizajnirao Dok Paterson.

note: [side]
en: teamname^East
sr: Istok

note: [side]
en: teamname^West
sr: Zapad

note: [multiplayer]: id=multiplayer_Basilisk
en: 2p — Caves of the Basilisk
sr: 2i: Pećine Baziliska

note: [multiplayer]: id=multiplayer_Basilisk
en: These caves were once the lair of Chak’kso Ney’yks, a legendary Elder Basilisk. The petrified forms of his victims remain as monuments to his savage power.
sr: Ove pećine nekada bijahu jazbina Čaksu Nejiksu, drevnom bazilisku iz predanja. Okamenjena obličja njegovih žrtava stoje kao spomenici njegovoj surovoj moći.

note: [unit]
en: The winds of the dark sky blew so cold,
    The moon was high, the night was old,
    Brave was the drake that dared forsake
    His home to steal the Basilisk’s gold.
    
    On that dark night, the skies so churned,
    He disregarded what he had learned,
    Foolish but brave, to the Basilisk’s cave,
    He flew, and the fire within him burned.
    
    Alas, that fire burns no more,
    For the Basilisk, with one mighty roar,
    Chilled him to the bone, and he turned to stone,
    And so he stays forevermore.
    
    The winds of the sky blow so cold,
    The years pass by, the days are old,
    Here stands that drake, who dared forsake
    His home to steal the Basilisk’s gold.
    (inscribed by Flametrooper)
sr: Vjetrovi hladni, i nebo čudnovato,
    u noći odmakloj, mjesec sijaše bogato,
    hrabar bijaše zmag, koji napusti prag
    doma svog, da Baziliskovo otme zlato.
     
    U tu noć davnu, neba uskovitlanog,
    odrekavši se životnog znanja stečenog,
    hrabro i bez piska, u pećinu Baziliska
    odleti, gonjen žudnjom srca vatrenog.
     
    Avaj, plati on to surovim dankom,
    jer Bazilisk, jednim moćnim krikom,
    srce mu ukoči, živog ga u kamen pretoči,
    da zauvijek svjedoči strašnim naukom.
     
    Vjetrovi hladni, i nebo čudnovato,
    godine prolaze, i dana dremljivo jato,
    počiva ovdje zmag, koji napusti prag
    doma svog, da Baziliskovo otme zlato.
     
    (urezao Plamenobojnik)

note: [side]
en: Xikkrisx
sr: Ksikrisks

note: [unit]
en: Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-Boiling-Rivers Clan”). The Elders were preparing to make war on a human outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian Mystic who had last been seen heading in the direction of Ruaskkolin Lake. Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound scroll that had apparently been dropped into a small crevice in the cave floor. He opened the scroll and read a brief passage from the middle of the text: “After he was bound and cast from the Upper World, Chak’kso’s enraged spirit sought release, and was able to exert a corrupting influence on certain regions of the Upper World, channeled through ‘pathways of stone’ that extend from the surface into the depths of the Under Reaches. This rage altered the eggs of great lizards, shaping their bodies and spirits into implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on the task at hand. Thinking that perhaps the Elders could find some way to restore Oxsrrsk, he began the long and strenuous task of hauling the statue back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having traveled far from the lake, Xikkrisx set the statue down inside of a small cave, and lay down to rest. He was awoken by a bone-chilling roar.
sr: Ksikrisks od Sirsiska bijaše moćan saurijanski ratnik, kojeg u ove oblasti odaslaše starješine klana Risririlosaska (što znači „love-neprijatelje-u-ključalim-rijekama“). U pripremi pohoda protiv ljudske ispostave, starješinama iznimno trebaše moćne magije Oksirsksa, saur-mistika, posljednji put viđenog gdje hita u smijeru jezera Ruaskolin. Ksikrisks pronađe Oksirsksovo okamenjeno obličje, skupa sa brižljivo umotanim svitkom, očevidno ispuštenim u uzak procjep u pećinskom podu. Razvi svitak, te iščita kratak pasus oko sredine zapisa: „Pošto ga svezaše i prognaše iz Gornjeg svijeta, Čaksov razjareni duh potraži izbavljenje. Uspije tako ostvariti iskvarujući uticaj na izvjesne oblasti Gornjeg svijeta, usmjeren kroz ‘kamene putovode’ što se pružaju sa površine do dubina Podzemnih dosega. Bijes njegov izmijeni jaja velikih guštera, oblikujući im tijelo i duh po liku Čaksove mržnje“. Zbunjen, Ksikrisks usmjeri pažnju na zadatak pred sobom. S pomišlju da bi starješine možda našle načina povratiti Oksirsksa, poče dugo i naporno povlačenje kipa nazad u okrilje klana Risririlosaska. Iscrpljen a da nije odmakao daleko od jezera, Ksikrisks odloži kip u malu pećinu, i prileže da predahne. Probudio ga je krik što ledi krv u žilama.

note: [side]
en: Oxsrrsk
sr: Oksirsks

note: [unit]
en: Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a most fascinating scroll. The scroll was entitled “Ney’yks of the Granite Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was believed to have been a powerful demigod of the Under Reaches, described as a ‘great demon of the earth’ in the Elvish Histories. According to these histories, Chak’kso had once sought to transform all life on the planet to stone; so great was his hatred for creatures of flesh. He was ultimately defeated and bound by powerful magics, but in the centuries following his banishment (to a realm far below the surface of the world) a new breed of creature began appearing in the Histories, a breed with the ability to turn any being of flesh into stone. There was a period when these Basilisks (as they came to be known) wreaked havoc on the world of the living, turning thousands to stone. One by one, and at great cost, the Basilisks were defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” or “The Eldest Child,” in the modern tongue. Supremely convinced of his ability to locate and bind this powerful creature into his service, Oxsrrsk set out on his journey...
sr: Oksirsks bijaše moćan saur-prorok, koji, tokom pohoda protiv suparničkog klana Ksraksa, pribavi sasvim zapanjujuć svitak (iz riznica dotad počivšeg proroka Hesks-Rzaka). Naslov svitku glasiše „Nejiks granitnog pogleda“, i pod njim se zboriše o stvorenju znanom kao „Čakso Nejiks“, imenu koje je, na prastarom saurijanskom, značilo „najstariji u porodu Čaksovom“. Za Čaksa se vjerovalo da je bio moćni polubog Podzemnih dosega, opisan kao „veliki demon iz zemlje“ u vilenjačkim Istorijama. Prema tim zapisima, Čakso jednom poželje da pretvori sav život zemaljski u kamen; tolika mu biješe mržnja prema stvorenjima krvi i mesa. Na koncu ga poraziše i svezaše moćnim magijama, ali stoljećima nakon njegovog prognanstva (u carstvo daleko ispod površi zemlje), Istorije zabilježiše pojavu nemani nove sorte, sposobnih da pretvore svako živo biće u kamen. Jednog po jednog, i po veliku cijenu, baziliske napokon savladaše. Sve, činilo se, osim jednog: baziliska po imenu „Nejiks“, iliti „Najstariji porod“ na savremenom jeziku. Vrhunski uvjeren u svoju sposobnost da pronađe i podjarmi ovo moćno stvorenje svojim naumima, otisnu se Oksirsks na put...

note: [unit]
en: Slim of Stature, dexterous Hands
    — Seven Stones and Eleven
    Left his Foes so slim a Chance
    — Seven Stones and Eleven
    Marksman known as Dragonbane
    ’mongst the Statues here was slain
    — Seven Stones — and the Elven
    (inscribed by Gauteamus)
sr: Spretnih pokreta, bistrog pogleda
    — Sedam kamenih i jedan
    Ostavljaše dušmanima malo izgleda
    — Sedam kamenih i jedan
    Strijelac znan kao Zmajobojnik
    'međ kipovima ovdje dođe i njemu krvnik
    — Sedam kamenih i vilenjak
     
    (urezao Gvateamus)

note: [side]
en: Blum Duk
sr: Blam Duk

note: [unit]
en: Blum Duk was renowned among his goblin clan for having tamed one of the Dire Wolves of the mountains, and he had the courage to match. His leadership and skills alone were what kept the area’s goblins alive despite human and elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred Elves.
    Thus, when he heard of the awful monster that was inhabiting the area, it was only natural that he ride out alone to face it. All the other goblins expected him to slay the creature easily and drag back its carcass to feast on.
    He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk cowered in fright. He tried to wheel his wolf around to run away, but it wouldn’t move. As the creature stalked towards him, he screamed his last words: Good Gog, dog, are yer legs made of stone?!
    (inscribed by Elvish Pillager)
sr: Blam Duk biješe znamenit u svom goblinskom klanu po tome što je ukrotio jednog od grozovukova iz planina, i imao hrabrost tome prigodnu. Samo njegovo vođstvo i spretnost uspijevali su da održe u životu gobline u toj oblasti, pored ljudskih i vilenjačkih prijetnji. Kružile su glasine da je njegov vuk satro pedeset ljudi i stotinu vilenjaka.
     
    Stoga, kada je čuo za strašno čudovište koje pohodi tu oblast, bilo je sasvim očekivano da sam odjaše u sukob tome. Ostali goblini su očekivali da će bez pomuke posjeći stvorenje, i dovući nazad njegov leš za gozbu.
     
    Stvarnost ga je presjekla. Čim se približio Bazilisku, Blam Duk se naježio od užasa. Pokušao je da okrene vuka i pobjegne, ali se nije mogao maknuti. Kako je stvorenje grabilo prema njemu, izvikao je posljednje reči: Dobri Gogo, pseto, jesu li ti noge od kamena?!
     
    (urezao Vilin-pljačkaš)

note: [side]
en: Rah Ihn Mar
sr: Rah In Mar

note: [unit]
en: Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of Fire that threatened an Elvish village, and initiated a ‘counterattack’ in which some 37 Drakes, camping in a nearby ravine and believed to be in allegiance with the Dragon, were slaughtered. Knowing that these Drakes were innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay Terowydlithrol, who had been seen entering the region but a day ago. Burning for vengeance, Rah Ihn Mar began the hunt.....
sr: Rah In Mar, Pobjednik Plamenih brda, naiđe put jezera Ruaskolin u potjeri za vilin-junakom Terovidlitrolom, među vilenjacima znanom kao „Zmajobojnik“. Prenosilo se da je Terovidlitrol ubio vatrenog zmaja što zaprijeti vilenjačkom selu, te udario u „protivnapad“ u kojem nekih trideset sedam zmagova, ulogorenih u obližnjem klancu i navodno u savezu sa zmajem, bijahu pobijeni. Znajući da su zmagovi bili nedužni, Rah In Mar dođe k jezeru Ruaskolin da ulovi i posiječe Terovidlitrola, kojeg spaziše u toj oblasti koliko dan ranije. Izgarajući za osvetom, Rah In Mar otpoče lov...

note: [unit]
en: He had lived there for ages upon ages, in the depths of the water, preying upon the various fish and frogs and merfolk that entered his domain. It was his lake, no other’s, and though it was not large, he was its master. Then, the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had not died, but it was no longer alive. Thus the new lord of the lake had arrived.
    (inscribed by Turin)
sr: Živio je tamo već dobima i dobima, u dubini vodenoj, vrebajući nesrećne ribe, žabe, i morejece koji zalutaju u njegov zabran. Bilo je to njegovo jezero, ničije drugo, i iako nije bilo veliko, on mu je bio gospodar. Onda naiđe Bazilisk i pogleda Zmijaru u oči — i Zmijar ne umre, ali i ne biješe više živ. Tako stiže novi gospodar jezera.
     
    (urezao Turin)

note: [unit]
en: It would seem that no one knows the tale of this brave spider.
    (inscribed by WinnerA)
sr: Izgleda da niko ne zna priču o ovom hrabrom pauku.
    (urezao Pobednik-A)

note: [unit]
en: The tale of this unlucky highwayman is yet to be told.
    (inscribed by WinnerB)
sr: Priču o ovome nesrećnom drumašu tek treba ispričati.
    (urezao Pobednik-B)

note: [unit]
en: A brave hero of Wesnoth’s Golden Age, this great rider and commander of men came to this evil place while on a raid against the orcs. Caught unaware by the foul creatures, many of his fellows were killed, but he fought valiantly, slaying many a foe. But alas! The foul Basilisk turned him to stone even as he slew the last orc. Now all that is left is a stark reminder of his once great bearing and strength.
    (inscribed by Fynmiir)
sr: Slavni junak iz zlatnog doba Vesnota, veliki konjanik i zapovjednik naiđe na ovo zlo mjesto dok je bio u pohodu protiv orkova. Kako ih ta pogana stvorenja uhvatiše nespremne, iako mu mnogi saborac pogibe borio se gordo, posjekavši mnoge neprijatelje. Ali avaj! U trenutku kad je dokrajčio i posljednjeg orka, pretvori ga Bazilisk u kamen. I još uvijek stoji tu, taj ukočeni podsjetnik njegovog nekada veličanstvenog držanja i snage.
     
    (urezao Finmir)

note: [side]
en: Bramwythl
sr: Bramvitl

note: [unit]
en: Bramwythl the Wose was always considered a slow, taciturn fellow, even by other Woses. More than any other Wose, he enjoyed simply standing alone in the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he confided in a fellow that his greatest wish was to be able to bask forever in the sun’s glory.
    However, not long after, the local wose community heard of the approach of a horrible monster, powerful enough to easily destroy the few woses that lived in the area. They quickly moved off (quickly for Woses, anyway), but Bramwythl was left behind — in their haste, no one had remembered to find him and tell him of the danger.
    He was taken quite unawares by the Basilisk, and turned to stone before he even recognized the beast. His petrified form still stands there today, warmed by the sun’s rays, under an open sky. His greatest wish has been granted.
    (inscribed by Elvish Pillager)
sr: Iver Bramvitl bješe smatran sporim i ćutljivim tipom, čak i među drugim iverima. Više nego bilo koji drugi iver, uživao je da prosto stoji sam na suncu, podignutih ruku, diveći se ljepoti praznog neba. Jednom se čak povjerio drugom da mu je najveća želja da se zauvijek grije u veličanstvenosti sunca.
     
    Nedugo zatim, lokalna zajednica ivera čuše za približavanje užasnog čudovišta, dovoljno moćnog da lako uništi to malo ivera što je živjelo u blizini. Stoga su se brzo odselili (brzo za ivere, u svakom slučaju), ali je Bramvitl zaostao — u svoj pometnji, niko se nije sjetio da ga pronađe i predoči mu opasnost.
     
    Bazilisk ga je iznenadio potpuno nesvjesnog, i pretvorio ga u kamen prije nego što je uopšte mogao i da prepozna zvijer. Njegov okamenjeni obris i dan danas stoji tamo, grijan sunčevim zracima, pod otvorenim nebom. Najveća želja mu je ispunjena.
     
    (urezao Vilin-pljačkaš)

note: [side]
en: Talael Ryndoc
sr: Talajel Rindok

note: [unit]
en: General Talael Ryndoc came to this place to fight a duel with the Grand Marshal Aethec Corryn, but the two men never found one another.
sr: General Rindok dođe ovamo da izbori dvoboj sa velikim maršalom Etekom Korinom, ali se dva čovjeka nikada ne sretoše.

note: [side]
en: Aethec Corryn
sr: Etek Korin

note: [unit]
en: The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am through searching for you! I shall make my way back to Haldric’s Hall, and inform the court that you were too much of a coward to attend our duel! Your disgrace shall be more agonizing than the death I’d have given you!”
    
    Perhaps he should not have shouted quite so loudly....
sr: Posljednje što izreče veliki maršal Korin: „Talajele Rindoku! Dosta mi je potrage za tobom! Poći ću nazad Haldrikovoj dvorani, i izvijestiti dvor o tvojemu kukavičluku da se pojaviš na zakazanom dvoboju! Beščašće koje te sustigne biće groznije od smrti koju bih ti podario!“
    
    Možda nije trebalo da viče toliko glasno...

note: [side]
en: Rilhon
sr: Rilon

note: [unit]
en: This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous treasure that had been lost in these watery caves— a spear whose head was said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder Basilisk slain long ago by the Elvish hero, Eloralduil. According to the legend, the weapon rested somewhere on the bottom of this very lake (Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). Having prepared himself for battle with the Serpent, Rilhon met with two rather large surprises. The first was the petrified form of Ruaskkolin the Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly enough, in possession of all of his teeth.
    (inscribed by Paterson)
sr: Ovaj hrabri ratnik, među nagajcima znan kao Rilon, biješe čuo za basnoslovno blago izgubljeno u ovdašnjim vodnjikavim pećinama — koplje za koje se pričalo da je načinjeno od očnjaka Čaksa Nejiksa, drevnog baziliska kojeg je nekada davno posjekao vilenjački junak Eloradujil. Prema predanju, oružje ležaše negdje na dnu baš ovog jezera (jezero Ruaskolin, nazvano po poznatom morskom zmijaru kome je bilo dom). Pošto se spremio za bitku sa zmijarom, Rilon naiđe na dva poprilična iznenađenja. Prvo biješe okamenjeno obličje zmijara Ruaskolina. Drugo biješe sasvim živ Čakso Nejiks, kome su, začudo, svi zubi bili na broju.
     
    (urezao Paterson)

note: [unit]
en: Through waves and rocky channels
    blue and white
    she pulled and pushed the tides
    and taught the fishes how to speak to planets
    silver green
    with magic
    running from her spirit into skins of kelp and shells of snails
    a twisting of her tail and hands
    she sent her songs to run on pin-tipped legs about the sands
    and now
    and now the strangest pause
    for years and years
    she hasn’t moved her eyes
    
    (inscribed by MJQ)
sr: Kroz talase i kamenite kanale
    plave i bijele
    dizala je i spuštala plime
    i učila ribe kako da zbore planetama
    srebrno zelena
    magijom
    koja ističe iz njenog duha u opne algi i ljuske puževa
    izvijanjem svoga repa i ruku
    slala je pjesme na igličastim nogama preko pijesaka
    a sada
    a sada najčudnija tišina
    već godinama i godinama
    ona nije trepnula
     
    (urezao MJQ)

note: [multiplayer]: id=multiplayer_Cynsaun_Battlefield
en: 2p — Cynsaun Battlefield
sr: 2i: Bojište Sinsone

note: [multiplayer]: id=multiplayer_Cynsaun_Battlefield
en: Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove the necromancers from these lands in 961 YW.
sr: Pokrajina Sinsona nazvana je po kraljici-ratnici Sinsoni Prvoj, koja izgna nekromante iz ovih zemalja 961. gv.

note: [multiplayer]: id=multiplayer_2p_Dark_Forecast
en: 2p — Dark Forecast (Survival)
sr: 2i: Mračna prognoza (opstanak)

note: [multiplayer]: id=multiplayer_2p_Dark_Forecast
en: Dark Forecast is a survival scenario for solitaire or two-player team-based play against randomly-spawned AI units. Victory is achieved by surviving and defeating all enemy waves. During the course of play, the terrain will change based on random weather effects.
    
    Note: You need to use the default map settings for the scenario to work right.
sr: „Mračna prognoza“ je scenario opstanka za samostalnu ili igru u dvoje protiv nasumično izvlačenih jedinica VI. Pobjeda se ostvaruje odbijanjem i poražavanjem svih neprijateljskih talasa. Tokom igranja, teren će se mijenjati prema slučajnim vremenskim uslovima.
    
    Napomena: Morate ostaviti podrazumevane postavke mape da bi scenario pravilno radio.

note: [message]: speaker=narrator
en: The screams and pleas for mercy are finally silenced, as you remove your blood soaked blade from the last of the rebels. There will be no more resistance from the local scum. Your reign has finally earned stability.
sr: Krici i molbe za milost napokon su ugušeni, dok uklanjaš krvlju natopljeno sječivo iz posljednjeg pobunjenika. Neće se više opirati ova mjesna bagra. Vladavina tvoja napokon je zaradila stabilnost.

note: [message]
en: The last and most powerful of these creatures are almost upon us. I feel that if we can finish them off in time, we shall be victorious.
sr: Pristižu posljednja i najmoćnija međ' ovim stvorenjima. Osjećam, dokrajčimo li ih na vrijeme, pobjeda je naša.

note: [case]
en: Heavy Snowfall
sr: teška mećava

note: [case]
en: Snowfall
sr: mećava

note: [case]
en: Heavy Rains
sr: težak pljusak

note: [case]
en: Drought
sr: suša

note: [else]
en: Clear Weather
sr: čisto nebo

note: [side]
en: teamname^Revolt
sr: Bundžije

note: [side]
en: teamname^Human
sr: Ljudi

note: [then]
en: Death of your leader
sr: Strada li vam vođ

note: [then]
en: Since your team has only one leader, the enemy waves will not be at full strength.
sr: Pošto tvoj tim ima samo jednog vođa, neprijateljski naleti neće biti pune jačine.

note: [else]
en: Death of both of your team’s leaders
sr: Stradaju li vam vođi oba tima

note: [else]
en: Since your team has two leaders, the enemy waves will be at full strength.
sr: Pošto tvoj tim ima dva vođa, neprijateljski naleti će biti pune jačine.

note: [objective]: condition=win
en: Survive and defeat all enemy waves
sr: Preživite li i porazite li sve neprijateljske nalete

note: [message]: speaker=narrator
en: Dark Forecast — a random survival scenario
sr: Mračna prognoza — nasumični scenario opstanka

note: [message]: speaker=narrator
en: Your aim is to survive the spawning waves of units and defeat the final archenemies.
    
    The spawning waves are randomly generated and will be different each time Dark Forecast is played.
    
    They appear along the north, south, and west map edges — though they are most likely to spawn on the west edge. The waves appear at somewhat regular intervals.
    
    The weather will also change randomly, affecting the layout of the map.
    
    
    <b>Dark Forecast was made by:</b>
    
    <span color='green'>jb:</span>
    • Map design, spawn groups, and scenario concept
    
    <span color='green'>Rhuvaen:</span>
    • WML implementation
sr: Cilj je preživjeti izranjajuće talase jedinica i poraziti konačne arhineprijatelje.
    
    Talasi izranjaju nasumično i biće različiti pri svakom igranju „Mračne prognoze“.
    
    Pristižu sa sjevernih, južnih i zapadnih krajeva mape — mada najčešće sa zapada. Period pojavljivanja talasa donekle je pravilan.
    
    I vrijeme će se nasumično mijenjati, utičući na raspored mape.
    
    
    <b>„Mračnu prognozu“ napraviše:</b>
    
    <span color='green'>jb:</span>
    • dizajniranje mape, grupe izranjanja i koncept scenarija
    
    <span color='green'>Rhuvaen:</span>
    • izvedba WML-a

note: [message]
en: So this is the accursed valley — a land ours for the taking.
sr: Ovo je, dakle, ta kleta dolina — zemlja naša za zauzimanje.

note: [message]
en: The inhabitants are rumored to be a strange alliance of man and beast, and our claim is not going to be unopposed. We must be prepared for the surprises of this land.
sr: Kruže glasine da su naseljenici u čudnom savezu čovjeka i zvjeri, te naši zahtjevi neće proći bez otpora. Moramo biti spremni na iznenađenja ove zemlje.

note: [message]
en: Then let us discover what lies in waiting and teach them not to oppose our claim.
sr: Otkrijmo onda šta vreba pritajeno i naučimo ih da nama nema otpora.

note: [message]: speaker=unit
en: Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken me...
sr: Ah! Kako ovo može biti? Poraziše nas obični varvari! Bogovi me napustiše...

note: [message]: speaker=second_unit
en: Cheers of your enemy are the last thing you hear as you slip into death...their joy fills your last moments with pure hate.
sr: Pokliči neprijateljski posljednje su što čuješ dok kliziš u smrt... Radost njihova ispunjava ti posljednje trenutke čistom mržnjom.

note: [message]
en: The enemy cheers as a dark mist rises from the land, engulfing you. As ghostly wisps drain away your will, you realize that your time in this land is over.
sr: Neprijatelj kliče dok se mračna izmaglica diže nad zemljom, obuzimajući te. Dok ti sablasni snopovi crpe volju, shvataš da je tvoje vrijeme u ovoj zemlji isteklo.

note: [multiplayer]: id=multiplayer_Den_of_Onis
en: 2p — Den of Onis
sr: 2i: Jazbina Onisa

note: [multiplayer]: id=multiplayer_Den_of_Onis
en: This most unusual of caves was once known as the Chamber of Laughing Devils, and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked and cunning race of man-eating demons, who terrorized the people of the Eastern Lands for nearly four hundred years, before vanishing from Irdya without a trace. Since that time, many factions have vied for dominion over the Den of Onis, hoping to unlock the strange and mysterious magics of its creators.
sr: Ova sasvim neobična među pećinama beše poznata kao „Dvorana veselih đavola“, i služiše kao unutrašnja utvrda kahruških Onija. Kahruci bijahu rđava i lukava rasa ljudožderskih demona, što kinjiše narode istočnih zemalja gotovo četiri stotine godina, prije nego što netragom nestadoše iz Irdije. Od tada, mnoge su se strane utrkivale za prevlast nad Jazbinom Onija, nadajući se da će odgonetnuti tajne i zagonetne magije njenih graditelja.

note: [multiplayer]: id=multiplayer_elensefar_courtyard
en: 2p — Elensefar Courtyard
sr: 2i: Elensefarski vrt

note: [multiplayer]: id=multiplayer_elensefar_courtyard
en: Fight through corridors and gardens, and dominate the eastern courtyard of what used to be the glorious city of Elensefar.
sr: Probij se kroz prolaze i bašte, i prevladaj nad istočnim vrtom onoga što je nekad bilo slavni grad Elensefar.

note: [time]: id=underground_illum
en: Underground
sr: Podzemlje

note: [multiplayer]: id=multiplayer_Fallenstar_Lake
en: 2p — Fallenstar Lake
sr: 2i: Zvjezdopadno jezero

note: [multiplayer]: id=multiplayer_Fallenstar_Lake
en: Long ago, a great star fell from the heavens, leaving its mark on this coniferous region.
sr: Nekada davano, sruči se sa nebesa velika zvijezda, ostavivši svoj biljeg na ovoj zimzelenoj zemlji.

note: [multiplayer]: id=multiplayer_Hamlets
en: 2p — Hamlets
sr: 2i: Seoca

note: [multiplayer]: id=multiplayer_Hamlets
en: Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield. Designed by Doc Paterson.
sr: Ratovanje pretvara prostodušne farme i sela miroljubive oblasti u prepredeno isparčano bojište. Dizajnirao Dok Paterson.

note: [multiplayer]: id=multiplayer_Hornshark_Island
en: 2p — Hornshark Island
sr: 2i: Ostrvo rog-ajkule

note: [multiplayer]: id=multiplayer_Hornshark_Island
en: Players must forge strange alliances with the local inhabitants, in order to survive on this most unusual of islands. Designed by Doc Paterson.
sr: Igrači moraju stupati u neobične saveze sa lokalnim žiteljima da bi preživeli na ovom najneobičnijem od svih ostrva. Dizajnirao Dok Paterson.

note: [unit]: type=Young Ogre, id=Baby Baby Bo [unit]: type=Young Ogre, id=Big Baby Bo
en: Big Baby Bo
sr: Velika Beba Bo

note: [unit]: type=Drake Fighter, id=Rawffus the Dim
en: Rawffus the Dim
sr: Sirovan Glupča

note: [unit]: type=Dwarvish Scout, id=Vilhelm Viskitynnyri
en: Vilhelm Viskitynnyri
sr: Vilhelm Viskitiniri

note: [unit]: type=Woodsman, id=Clockwork Boy
en: Clockwork Boy
sr: Dečko Zupčasti

note: [unit]: type=Orcish Leader, id=Neki the Brutal
en: Neki the Brutal
sr: Neki Brutalac

note: [unit]: type=Elvish Fighter, id=Drowsk Calbeht
en: Drowsk Calbeht
sr: Udav Kalbet

note: [unit]: id=Rzrrt the Dauntless, type=Soulless
en: Rzrrt the Dauntless
sr: Rzrt Neustrašivi

note: [unit]: id=Sorrek, Chosen of Death, type=Skeleton
en: Sorrek, Chosen of Death
sr: Sorek, Izabranik Smrti

note: [unit]: type=Young Ogre, id=Baby Baby Dro
en: Big Baby Dro
sr: Velika Beba Dro

note: [unit]: type=Drake Fighter, id=Gawffus the Dim
en: Gawffus the Dim
sr: Ludovan Glupča

note: [unit]: type=Dwarvish Scout, id=Ulysses Mantyjuuri
en: Ulysses Mantyjuuri
sr: Ulis Mantijuri

note: [unit]: type=Orcish Leader, id=Neki the Brute
en: Neki the Brute
sr: Neki Grubijan

note: [unit]: type=Elvish Fighter, id=Claiomh Dubh
en: Claiomh Dubh
sr: Klajom Dub

note: [unit]: id=Tyxrrn the Dauntless, type=Soulless
en: Tyxrrn the Dauntless
sr: Tiksrn Neustrašivi

note: [unit]: id=Rukhos, Chosen of Death, type=Skeleton
en: Rukhos, Chosen of Death
sr: Rukos, Izabranik Smrti

note: [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
en: 2p — Howling Ghost Badlands
sr: 2i: Zlozemlje zavijajućeg duha

note: [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
en: Little remains of this once wealthy mining colony, now a haven for raiders and thieves.
sr: Malo je ostalo od ove nekada bogate rudarske postaje, sada utočišta razbojnicima i lopovima.

note: [multiplayer]: id=multiplayer_Sablestone_Delta
en: 2p — Sablestone Delta
sr: 2i: Delta samurkamena

note: [multiplayer]: id=multiplayer_Sablestone_Delta
en: Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers.
sr: Dvije armije se sudaraju na razuđenom obalskom pejzažu skrivenih pećina i nazupčenih rijeka.

note: [multiplayer]: id=multiplayer_Silverhead_Crossing
en: 2p — Silverhead Crossing
sr: 2i: Raskršće Silverhed

note: [multiplayer]: id=multiplayer_Silverhead_Crossing
en: Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map.
sr: Igrači moraju gaziti preko svakakvog terena u poteri za pobjedom na ovoj višefrontovskoj mapi za dvoboj.

note: [effect]: type=arcane
en: evil eye
sr: zlo oko

note: [trait]: id=remove_hp
en: statue
sr: kip

note: [trait]: id=remove_hp
en: This is a sculpture made of stone.
sr: Skulptura načinjena od kamena.

note: [multiplayer]: id=multiplayer_Sullas_Ruins
en: 2p — Sulla’s Ruins
sr: 2i: Ruševine Sule

note: [multiplayer]: id=multiplayer_Sullas_Ruins
en: Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire.
sr: Plavljene morima i udarane naletima zime, samo ruševine, voda i led ostaju kao sijenka ovoga nekada moćnog carstva.

note: [side]
en: Statue of Sulla
sr: Kip Sule

note: [unit]
en: A stone-carved likeness of Sulla the Great, also known as Sulla the Just, Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, Sulla the Incinerator, Sulla the Proud and Sulla the Righteous.
sr: U kamen uklesano naličje Sule Velike, poznate i kao Sula Pravedna, Sula Tiranka, Carica tonuće kule, Gospa hodajućeg glečera, Sula Sagorevačica, Sula Ponosita i Sula Istinoljubiva.

note: [side]
en: Statue of Lhun-dup
sr: Kip Lun-dupa

note: [unit]
en: A stone-carved likeness of Lhun-dup, Servant of Sulla.
sr: U kamen uklesano naličje Lun-dupa, sljedbenika Sulinog.

note: [side]
en: Statue of Ri-nzen
sr: Kip Ri-nzena

note: [unit]
en: A stone-carved likeness of Ri-nzen, Servant of Sulla.
sr: U kamen uklesano naličje Ri-nzena, sljedbenika Sulinog.

note: [side]
en: Statue of Ten-zin
sr: Kip Ten-zina

note: [unit]
en: A stone-carved likeness of Ten-zin, Servant of Sulla.
sr: U kamen uklesano naličje Ten-zina, sljedbenika Sulinog.

note: [side]
en: Statue of Lo-bsang
sr: Kip Lo-bsanga

note: [unit]
en: A stone-carved likeness of Lo-bsang, Servant of Sulla.
sr: U kamen uklesano naličje Lo-bsanga, sljedbenika Sulinog.

note: [multiplayer]: id=multiplayer_The_Freelands
en: 2p — The Freelands
sr: 2i: Slobodozemlje

note: [multiplayer]: id=multiplayer_The_Freelands
en: The Freelands, also known to the people of the far east as The Land of No Kings, lie in between the Wilderlands and the Kingdom of Carorath, separating a land of absolute law from a land of absolute savagery. The people of the Freelands have been battling would-be conquerors of their land for hundreds of years, repelling great beasts from their western borders, and Carorathian Imperialists from their eastern borders.
sr: Slobodozemlje, znano među narodima dalekog istoka i kao „Zemlja bez kraljeva“, prostire se između Divljozemlja i Kraljevstva Karorata, razdvajajući zemlju potpunog zakona od zemlje potpunog divljaštva. Narod Slobodozemlja bori se već stotinama godina protiv punonadežnih zavojevača svojih zemalja, odbijajući velike zvjeri sa zapadnih granica, a karoratske cariste sa istočnih.

note: [multiplayer]: id=multiplayer_thousand_stings_garrison
en: 2p — Thousand Stings Garrison
sr: 2i: Postaja hiljadu uboda

note: [multiplayer]: id=multiplayer_thousand_stings_garrison
en: A strange place. Designed by Doc Paterson
sr: Čudno mesto. Dizajnirao Dok Paterson.

note: [side]
en: Statue
sr: kip

note: [multiplayer]: id=multiplayer_Weldyn_Channel
en: 2p — Weldyn Channel
sr: 2i: Veldinski rov

note: [multiplayer]: id=multiplayer_Weldyn_Channel
en: This vital supply route has played a key role in many of Wesnoth’s greatest battles.
sr: Ova snabdjevačka trasa od životnog značaja odigrala je ključnu ulogu u mnogim od Vesnotovih najvećih bitaka.

note: [multiplayer]: id=multiplayer_Alirok_Marsh
en: 3p — Alirok Marsh
sr: 3i: Aliročka močvara

note: [multiplayer]: id=multiplayer_3p_Morituri [multiplayer]: id=multiplayer_4p_Hamlets [multiplayer]: id=multiplayer_4p_Morituri [multiplayer]: id=multiplayer_4p_Underworld [multiplayer]: id=multiplayer_8p_Mokena_Prairie [multiplayer]: id=multiplayer_8p_Morituri [multiplayer]: id=multiplayer_Alirok_Mars
en:  Recommended setting of 2 gold per village.
sr:  Preporučuje se 2 zlatnika po selu.

note: [multiplayer]: id=multiplayer_Alirok_Marsh
en: Three players come head to head on this water-cut battlefield.
sr: Tri igrača suočavaju se oči u oči na ovom vodom vodom ispresecanom bojištu.

note: [multiplayer]: id=multiplayer_Island_of_the_Horatii
en: 3p — Island of the Horatii
sr: 3i: Ostrvo Horatij

note: [multiplayer]: id=multiplayer_Island_of_the_Horatii
en: Controlling the central island is often the key to victory in this 21x21hex 3 player free for all map.
sr: Vladati središnjim ostrvom često je ključ pobjede na ovoj 21×21 mapi za tri igrača.

note: [multiplayer]: id=multiplayer_3p_Morituri
en: 3p — Morituri
sr: 3i: Morituri

note: [multiplayer]: id=multiplayer_3p_Morituri
en: Only one faction will emerge victorious from this tightly bordered three-player map.
sr: Samo jedna frakcija može izbiti nepobijeđena iz ove tijesno ograđene mape za tri igrača.

note: [multiplayer]: id=multiplayer_Blue_Water_Province
en: 4p — Blue Water Province
sr: 4i: Plavoderna pokrajina

note: [multiplayer]: id=multiplayer_Blue_Water_Province
en: Historians write that Bluewater Province has been destroyed and rebuilt some twenty times. Now, as armies once again converge on the rocky streams and snowcapped mountains of this small province, its villagers hardly seem to take notice.
sr: Istoričari pišu da je Plavoderna pokrajina rušena i izgrađivana oko dvadeset puta. Sada, kako se vojske ponovo sustiču na kamenitim tokovima i snježnim planinama ove male pokrajine, tamošnji žitelji to skoro i ne primjećuju.

note: [side]
en: teamname^Team 1
sr: Tim 1

note: [side]
en: teamname^Team 2
sr: Tim 2

note: [multiplayer]: id=multiplayer_Castle_Hopping_Isle
en: 4p — Castle Hopping Isle
sr: 4i: Skakutanje po zamkovima

note: [multiplayer]: id=multiplayer_Castle_Hopping_Isle
en: Hop from castle to castle while fighting over a central isle.
sr: Skakutanje od zamka do zamka u toku borbe oko središnjeg ostrva.

note: [multiplayer]: id=multiplayer_Clash
en: 4p — Clash
sr: 4i: Sudar

note: [multiplayer]: id=multiplayer_Clash
en: Small map for 2 vs. 2.
sr: Mala mapa za 2 na 2.

note: [multiplayer]: id=multiplayer_4p_Hamlets
en: 4p — Hamlets
sr: 4i: Seoca

note: [multiplayer]: id=multiplayer_4p_Hamlets
en: Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield.
sr: Ratovanje pretvara prostodušne farme i sela miroljubive oblasti u prepredeno isparčano bojište.

note: [multiplayer]: id=multiplayer_Isars_Cross
en: 4p — Isar’s Cross
sr: 4i: Izarov prelaz

note: [multiplayer]: id=multiplayer_Isars_Cross
en: A very small 2 vs. 2 map. Close quarters fighting means the successful rotation of units and planning of moves is important. Teams set for players 1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting gold, 20 villages.
sr: Vrlo mala 2 na 2 mapa. Borba u tijesnim područjima zahtijeva djelotvornu rotaciju jedinica i precizno planiranje poteza. Timovi postavljeni za igrače 1 i 4 pr. 2 i 3 (sjeveroistok pr. jugozapad). Dizajnirano za 75zl, 20 sela.

note: [side]
en: teamname^Southwest
sr: Jugozapad

note: [side]
en: teamname^Northeast
sr: Sjeveroistok

note: [multiplayer]: id=multiplayer_King_of_the_Hill
en: 4p — King of the Hill
sr: 4i: Gospodar brijega

note: [multiplayer]: id=multiplayer_King_of_the_Hill [multiplayer]: id=multiplayer_Siege_Castles
en:  Recommended setting of 2 gold per village and 150 starting gold.
sr:  Preporučene postavke su 2 zlatnika po selu i 150 na početku.

note: [multiplayer]: id=multiplayer_King_of_the_Hill
en: Controlling the area around the central keep is very lucrative in this 36X36 4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages.
sr: Držanje područja oko središnjeg zamka vrlo je unosno na ovoj 36×36 mapi za četiri igrača, svi protiv svih. Dobra je i za 2 na 2. Postoji 36 sela.

note: [side]
en: teamname^Southeast
sr: Jugoistok

note: [side]
en: teamname^Northwest
sr: Sjeverozapad

note: [multiplayer]: id=multiplayer_Loris_River
en: 4p — Loris River
sr: 4i: Rijeka Loris

note: [multiplayer]: id=multiplayer_Loris_River
en: A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. Designed for players 1&4 vs. 2&3. There are 28 villages.
sr: 25×25, 2 na 2 mapa, usredsrijeđena oko rijeke sa zamkovima u suprotnim uglovima. Napravljena za igrače 1 i 4 pr. 2 i 3. Postoji 28 sela.

note: [multiplayer]: id=multiplayer_4p_Morituri
en: 4p — Morituri
sr: 4i: Morituri

note: [multiplayer]: id=multiplayer_4p_Morituri
en: Who will emerge from the confines of this perilous battlefield?
sr: Ko će izađi okićen lovorovim vijencem iz tesnaca ovog opasnog bojišta?

note: [multiplayer]: id=multiplayer_Paths_of_Daggers
en: 4p — Paths of Daggers
sr: 4i: Putevi noževa

note: [multiplayer]: id=multiplayer_Paths_of_Daggers
en:  Recommended setting of 2 gold per village, 28 villages.
sr:  Preporučene postavke su 2 zlatnika po selu, 28 sela.

note: [multiplayer]: id=multiplayer_Paths_of_Daggers
en: A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA.
sr: 35×27, 2 na 2 mapa, sa 5 razdvojenih puteva za napad. Odmjerena da se igra istok pr. zapada (1 i 4 pr. 2 i 3), ali može i sa drugim rasporedima, ili svi protiv svih.

note: [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
en: 4p — Ruins of Terra-Dwelve
sr: 4i: Ruševine Tera-dvelve

note: [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
en: Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. Large multi-fronted 2vs2 set in a vast underground complex.
sr: Bitka za legendarna blaga drevnih ruševina Tera-dvelve. Velika višefrontovska 2 na 2 postavka u ogromnom podzemnom kompleksu.

note: [multiplayer]: id=multiplayer_Siege_Castles
en: 4p — Siege Castles
sr: 4i: Opsadni zamkovi

note: [multiplayer]: id=multiplayer_Siege_Castles
en: 36X36 4 player map where 4 mighty castles face off at the convergence of two rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages.
sr: 36×36 mapa za 4 igrača, gdje se 4 moćna zamka sučeljavaju na ušću dvaju rijeka. Dobra za 2 na 2 i sve protiv svih. Ima oko 45 sela.

note: [multiplayer]: id=multiplayer_4p_Underworld
en: 4p — Underworld
sr: 4i: Podsvijet

note: [multiplayer]: id=multiplayer_4p_Underworld
en: A fast-paced 2 vs. 2 map set deep below the surface.
sr: 2 na 2 mapa brzog tempa, duboko pod površinom.

note: [multiplayer]: id=multiplayer_Xanthe_Chaos
en: 4p — Xanthe Chaos
sr: 4i: Ksantijski metež

note: [multiplayer]: id=multiplayer_Xanthe_Chaos
en: A 24X28 2 vs. 2 map with auxiliary keeps, and a large messy battle in the center common.
sr: 24×28, 2 na 2 mapa, sa dopunskim kulama, i velikom zbrkanom bitkom u središnjem području.

note: [multiplayer]: id=multiplayer_Auction-X
en: 5p — Auction-X
sr: 5i: Aukcija-iks

note: [multiplayer]: id=multiplayer_Auction-X
en: 4 players surround a central keep, play vs the AI survival style, or as a FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, and the best way to determine how much is an auction, LOWEST bid wins. It is a very small map so 75 gold is recommended for the other players.
sr: 4 igrača okružuju središnju kulu, igra opstanka protiv VI, kao svi protiv svih, ili 4 na 1. Središnjem igraču će trebati više zlata u 4 na 1 ili svi-protiv-svih, a najbolji način za utvrđivanje količine je putem aukcije, gdje NAJNIŽA ponuda dobija. Mapa je vrlo mala, tako da se za ostale igrače preporučuje 75 zlatnika.

note: [side]
en: teamname^Center
sr: Centar

note: [multiplayer]: id=multiplayer_Forest_of_Fear
en: 5p — Forest of Fear
sr: 5i: Šuma straha

note: [multiplayer]: id=multiplayer_Forest_of_Fear
en: In this mixed landscape, five armies battle for supremacy.
sr: Na ovom miješanom pejzažu, pet vojski se bori za premoć.

note: [multiplayer]: id=multiplayer_The_Wilderlands
en: 5p — The Wilderlands
sr: 5i: Divljozemlje

note: [multiplayer]: id=multiplayer_Crusaders_Field [multiplayer]: id=multiplayer_The_Wilderlands
en:  Recommended setting of 1 gold per village.
sr:  Preporučuje se 1 zlatnik po selu.

note: [multiplayer]: id=multiplayer_The_Wilderlands
en: A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses.
sr: Nepregledna oblast divlje, neukroćene prirode, terena posutog šumama, pećinama, rijekama i ostacima drevnih tvrđava.

note: [multiplayer]: id=multiplayer_Crusaders_Field
en: 6p — Crusaders’ Field
sr: 6i: Krstaševo polje

note: [multiplayer]: id=multiplayer_Crusaders_Field
en: The rallying cries of battle can once again be heard on this time-worn field of war, where the ghosts of thousands of brave warriors float invisibly through the mountains, trees and rivers.
sr: Borbeni krici za zbijanje redova mogu se ponovo čuti na ovom vremenom pohabanom ratištu, gdje duhovi hiljada hrabrih ratnika nevidljivo plove kroz planine, drveća i rijeke.

note: [multiplayer]: id=multiplayer_Hexcake
en: 6p — Hexcake
sr: 6i: Šestokolač

note: [multiplayer]: id=multiplayer_Hexcake
en: 2 vs. 2 or 3 vs. 3 team game.
sr: Timska igra 2 na 2 ili 3 na 3.

note: [multiplayer]: id=multiplayer_6p_Team_Survival
en: 6p — Team Survival
sr: 6i: Timski opstanak

note: [multiplayer]: id=multiplayer_6p_Team_Survival
en: Scenario where the objective is to survive for as long as possible.
sr: Scenario u kome je cilj preživjeti koliko je dugo moguće.

note: [side]
en: Attacker
sr: napadač

note: [side]
en: Defender
sr: branilac

note: [objective]: condition=win
en: Survive all enemy attacks
sr: Preživiš li sve neprijateljske nalete

note: [objective]: condition=lose
en: Death of your team leaders
sr: Stradaju li vam vođi timova

note: [note]
en: Hint: Learning the enemy spawn points and types helps a lot.
sr: Savet: Upoznavanje neprijateljskih mjesta izranjanja i tipova dosta pomaže.

note: [label]
en: Turn 2: Loyalists
sr: Potez 2: Lojalisti

note: [label]
en: Turn 5: Knalgans
sr: Potez 5: Knalganci

note: [label]
en: Turn 8: Rebels
sr: Potez 8: Pobunjenici

note: [label]
en: Turn 11: Northerners
sr: Potez 11: Sjevernjaci

note: [label]
en: Turn 14: Drakes
sr: Potez 14: Zmagovi

note: [label]
en: Turn 17: Undead
sr: Potez 17: Nemrtvi

note: [label]
en: Tower of Doom
sr: Kula propasti

note: [message]: speaker=narrator
en: Faery
sr: Vila

note: [message]: speaker=narrator
en: Congratulations for surviving the map that so many people claim is impossible. Frankly, I haven’t got a clue as to how you did it, so send me the replay by mail to: roze@roze.mine.nu. Thank You!
sr: Čestitam, preživjeli ste na mapi za koju mnogi tvrde da je to nemoguće. Iskreno, pojma nemam kako ste to postigli, stoga me izvijestite na: roze@roze.mine.nu — hvala vam!

note: [message]: speaker=narrator
en: Death
sr: Smrt

note: [message]: speaker=narrator
en: You have lost this game, but fear not. You can always try again. And again. And again. *Muahahaha*
sr: Izgubili ste ovu partiju, ali ne brinite. Uvijek se možete nanovo iskušati. I nanovo. I nanovo. *Bvahahahaaaa*

note: [multiplayer]: id=multiplayer_The_Manzivan_Traps
en: 6p — The Manzivan Traps
sr: 6i: Zamke Manzivana

note: [multiplayer]: id=multiplayer_The_Manzivan_Traps
en: A 40X20 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and confusing area of terrain where it is easy to end up out of position or over extended. Teams set for players 145 vs. 236 (east vs west). Designed for 100 starting gold, has 33 villages.
sr: 40×20, 3 na 3 mapa. Zamke Manzivana nadaleko su poznate kao zbunjujuća oblast teškog terena, u kojoj je lako završiti van položaja ili previše rastegnut. Timovi su podešeni za igrače 145 pr. 236 (istok pr. zapada). Projektovano za 100 zlata na početku, ima 33 sela.

note: [multiplayer]: id=multiplayer_Volcano
en: 6p — Volcano
sr: 6i: Vulkan

note: [multiplayer]: id=multiplayer_Volcano
en: A 3vs3 battle to control the ashes of a kingdom long ago collapsed from a volcanic eruption. It has 36 villages.
sr: 3 na 3 bitka za prevlast nad pepelom kraljevstva davno zatrpanog vulkanskom erupcijom. Ima 36 sela.

note: [multiplayer]: id=multiplayer_Waterloo_Sunset
en: 6p — Waterloo Sunset
sr: 6i: Sumrak Vaterloa

note: [multiplayer]: id=multiplayer_Waterloo_Sunset
en: A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required to avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. south), but having players 146 or 136 as a team is also interesting. Designed for 150 starting gold, has 44 villages.
sr: 40×40, 3 na 3 mapa. Prilagodljiva koordinacija saveznika neophodna je da se izbjegne popuštanje pod brojnošću protivnika. Podešeno za timove 145 pr. 236 (sjever pr. juga), ali zanimljivo je i sa timovima 146 ili 136. Dizajnirano za 150 zlatnika na početku, ima 44 sela.

note: [multiplayer]: id=multiplayer_8p_Mokena_Prairie
en: 8p — Mokena Prairie
sr: 8i: Mokenska prerija

note: [multiplayer]: id=multiplayer_8p_Mokena_Prairie
en: Inspired from Morituri, this 8 player map creates an epic battle scene that requires two teams to coordinate on both offense and defense.
sr: Inspirisana „Moriturijem“, ova mapa za 8 igrača oživljava epski boj koji od dva tima zahteva sadejstvo i u napadu i u odbrani.

note: [multiplayer]: id=multiplayer_8p_Morituri
en: 8p — Morituri
sr: 8i: Morituri

note: [multiplayer]: id=multiplayer_8p_Morituri
en: Teamwork and tactics are key to victory in this unusual battlefield, where eight armies fight to the finish.
sr: Timska igra i taktiziranje ključ su pobjede na ovom neobičnom bojnom polju, gdje se osam vojski bori do kraja.

note: [multiplayer]: id=multiplayer_Merkwuerdigliebe
en: 9p — Merkwuerdigliebe
sr: 9i: Čudnovata privlačnost

note: [multiplayer]: id=multiplayer_Merkwuerdigliebe
en: A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the large number of players. The teams are players 159 vs. 267 vs. 348 (north vs. southeast vs. southwest). There are very few villages per player, so 3 gold per villages is recommended.
sr: Vrlo mala 3 na 3 na 3 mapa. Preporučuje se tajmer na 60 sekundi, zbog velikog broja igrača. Timovi su 159 pr. 267 pr. 348 (sjever pr. jugoistoka pr. jugozapada). Vrlo malo sela po igraču, tako da se preporučuje 3 zlatnika po selu.

note: [multiplayer]: id=multiplayer_Random_Map [scenario]: id=multiplayer_Random_Map
en: Random map
sr: Nasumično

note: [multiplayer]: id=multiplayer_Random_Map
en: Randomly generated map. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one.
sr: Mapa se stvara nasumično. Napomena: nasumične mape su često neuravnotežene, ali ako imate vremena, možete ih stvarati dok ne dobijete jednu valjanu.

note: [multiplayer]: id=multiplayer_Random_Map_Desert [scenario]: id=multiplayer_Random_Map_Desert
en: Random map (Desert)
sr: Nasumično (pustinja)

note: [multiplayer]: id=multiplayer_Random_Map_Desert
en: A random map with sand as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one.
sr: Nasumična mapa sa pijeskom kao glavnim terenom. Napomena: nasumične mape su često neuravnotežene, ali ako imate vremena, možete ih stvarati dok ne dobijete jednu valjanu.

note: [multiplayer]: id=multiplayer_Random_Map_Marsh [scenario]: id=multiplayer_Random_Map_Marsh
en: Random map (Marsh)
sr: Nasumično (močvara)

note: [multiplayer]: id=multiplayer_Random_Map_Marsh
en: A random map with swamp as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one.
sr: Nasumična mapa sa močvarom kao glavnim terenom. Napomena: nasumične mape su često neuravnotežene, ali ako imate vremena, možete ih stvarati dok ne dobijete jednu valjanu.

note: [multiplayer]: id=multiplayer_Random_Map_Winter [scenario]: id=multiplayer_Random_Map_Winter
en: Random map (Winter)
sr: Nasumično (zima)

note: [multiplayer]: id=multiplayer_Random_Map_Winter
en: A random map set in the break between spring and winter, mainly with snowy terrains. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one.
sr: Nasumična mapa na prelasku između proljeća i zime, uglavnom sa snježnim terenom. Napomena: nasumične mape su često neuravnotežene, ali ako imate vremena, možete ih stvarati dok ne dobijete jednu valjanu.

note: [multiplayer]: id=wesbench_ai
en: Wesnoth Benchmark: AI
sr: Proba Vesnota: VI

note: [multiplayer]: id=wesbench_ai
en: A wesnoth benchmark, use --nogui --no-delay --multiplayer --scenario=wesbench_ai --exit-at-end.
sr: Proba performansi, upotrijebite: --nogui --no-delay --multiplayer --scenario=wesbench_ai --exit-at-end

note: [multiplayer]: id=wesbench_scroll
en: Wesnoth Benchmark: Scrolling
sr: Proba Vesnota: klizanje

note: [multiplayer]: id=wesbench_scroll
en: A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll --exit-at-end.
sr: Proba performansi, upotrijebite: --no-delay --multiplayer --scenario=wesbench_scroll --exit-at-end

note: [multiplayer]: id=wesbench_shroud_walk
en: Wesnoth Benchmark: Walking through Shroud
sr: Proba Vesnota: šetanje kroz pokrov

note: [multiplayer]: id=wesbench_shroud_walk
en: A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_shroud_walk --exit-at-end.
sr: Proba performansi, upotrijebite: --no-delay --multiplayer --scenario=wesbench_shroud_walk --exit-at-end
