en to unknown language translation catalogue (116 entries)

note: [generic_multiplayer]: id=user_map
en: User Map
target: 𐑿𐑟𐑼 𐑥𐑨𐑐

note: [multiplayer_side]: id=Random
en: Random
target: 𐑮𐑨𐑯𐑛𐑩𐑥

note: [era]: id=era_default
en: Default
target: 𐑛𐑰𐑓𐑷𐑤𐑑

note: [era]: id=era_heroes
en: Age of Heroes
target: 𐑱𐑡 𐑝 𐑣𐑽𐑴𐑟

note: [multiplayer_side]: id=Drakes, type=random
en: Drakes
target: 𐑛𐑮𐑱𐑒𐑕

note: [multiplayer_side]: id=Loyalists, type=random
en: Loyalists
target: 𐑤𐑶𐑩𐑤𐑦𐑕𐑑𐑕

note: [multiplayer_side]: id=Northerners, type=random
en: Northerners
target: 𐑯𐑹𐑞𐑻𐑯𐑻𐑟

note: [multiplayer_side]: id=Rebels, type=random
en: Rebels
target: 𐑮𐑩𐑚𐑧𐑤𐑟

note: [multiplayer_side]: id=Undead, type=random
en: Undead
target: 𐑳𐑯𐑛𐑧𐑛

note: [side]
en: teamname^North
target: 𐑯𐑹𐑔

note: [side]
en: teamname^South
target: 𐑕𐑬𐑔

note: [side]
en: teamname^East
target: 𐑰𐑕𐑑

note: [side]
en: teamname^West
target: 𐑢𐑧𐑕𐑑

note: [multiplayer]: id=multiplayer_Basilisk
en: 2p — Caves of the Basilisk
target: 2p — 𐑒𐑱𐑝𐑟 𐑝 𐑞 𐑚𐑨𐑕𐑦𐑤𐑦𐑕𐑒

note: [side]
en: Blum Duk
target: 𐑚𐑤𐑵𐑥 𐑛𐑩𐑒

note: [side]
en: Rah Ihn Mar
target: 𐑮𐑭 ·𐑰𐑯 𐑥𐑸

note: [unit]
en: He had lived there for ages upon ages, in the depths of the water, preying upon the various fish and frogs and merfolk that entered his domain. It was his lake, no other’s, and though it was not large, he was its master. Then, the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had not died, but it was no longer alive. Thus the new lord of the lake had arrived.
    (inscribed by Turin)
target: 𐑣𐑰 𐑣𐑨𐑛 𐑤𐑦𐑝𐑛 𐑞𐑺 𐑓𐑹 𐑱𐑡𐑩𐑟 𐑩𐑐𐑪𐑯 𐑱𐑡𐑩𐑟, 𐑦𐑯 𐑞 𐑛𐑧𐑐𐑔𐑕 𐑝 𐑞 𐑢𐑷𐑑𐑼, 𐑐𐑮𐑱𐑦𐑙 𐑩𐑐𐑪𐑯 𐑞 𐑝𐑺𐑦𐑩𐑕 𐑓𐑦𐑖 𐑯 𐑓𐑮𐑭𐑜𐑟 𐑯 𐑥𐑻𐑓𐑴𐑒 𐑞𐑨𐑑 𐑧𐑯𐑑𐑻𐑛 𐑣𐑦𐑟 𐑛𐑴𐑥𐑱𐑯. 𐑦𐑑 𐑢𐑪𐑟 𐑣𐑦𐑟 𐑤𐑱𐑒, 𐑯𐑴 𐑩𐑞𐑻𐑟, 𐑯 𐑞𐑴 𐑦𐑑 𐑢𐑪𐑟 𐑯𐑪𐑑 𐑤𐑸𐑡, 𐑣𐑰 𐑢𐑪𐑟 𐑦𐑑𐑕 𐑥𐑭𐑕𐑑𐑼. 𐑞𐑧𐑯, 𐑞 𐑚𐑨𐑕𐑦𐑤𐑦𐑕𐑒 𐑒𐑱𐑥, 𐑯 𐑤𐑫𐑒𐑑 𐑦𐑯𐑑𐑫 𐑞 𐑕𐑻𐑐𐑩𐑯𐑑𐑕 𐑲𐑟. 𐑯 𐑞 𐑕𐑻𐑐𐑩𐑯𐑑 𐑣𐑨𐑛 𐑯𐑪𐑑 𐑛𐑲𐑛, 𐑚𐑳𐑑 𐑦𐑑 𐑢𐑪𐑟 𐑯𐑴 𐑤𐑪𐑙𐑜𐑼 𐑩𐑤𐑲𐑝. 𐑞𐑳𐑕 𐑞 𐑯𐑿 𐑤𐑹𐑛 𐑝 𐑞 𐑤𐑱𐑒 𐑣𐑨𐑛 𐑩𐑮𐑲𐑝𐑛.
    (𐑦𐑯𐑕𐑒𐑮𐑲𐑚𐑛 𐑚𐑲 𐑑𐑘𐑫𐑮𐑦𐑯)

note: [multiplayer]: id=multiplayer_2p_Dark_Forecast
en: 2p — Dark Forecast (Survival)
target: 2p — 𐑛𐑸𐑒 𐑓𐑹𐑒𐑭𐑕𐑑 (𐑕𐑻𐑝𐑲𐑝𐑩𐑤)

note: [message]: speaker=narrator
en: The screams and pleas for mercy are finally silenced, as you remove your blood soaked blade from the last of the rebels. There will be no more resistance from the local scum. Your reign has finally earned stability.
target: 𐑞 𐑕𐑒𐑮𐑰𐑥𐑟 𐑯 𐑐𐑤𐑰𐑟 𐑓𐑹 𐑥𐑻𐑕𐑦 𐑸 𐑓𐑲𐑯𐑩𐑤𐑦 𐑕𐑲𐑤𐑩𐑯𐑕𐑑, 𐑨𐑟 𐑿 𐑮𐑰𐑥𐑵𐑝 𐑿𐑼 𐑚𐑤𐑳𐑛 𐑕𐑴𐑒𐑑 𐑚𐑤𐑱𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑤𐑭𐑕𐑑 𐑝 𐑞 𐑮𐑧𐑚𐑩𐑤𐑟. 𐑞𐑺 𐑢𐑦𐑤 𐑚𐑰 𐑯𐑴 𐑥𐑹 𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕 𐑓𐑮𐑪𐑥 𐑞 𐑤𐑴𐑒𐑩𐑤 𐑕𐑒𐑩𐑥. 𐑿𐑼 𐑮𐑱𐑯 𐑣𐑨𐑟 𐑓𐑲𐑯𐑩𐑤𐑦 𐑻𐑯𐑛 𐑕𐑑𐑩𐑚𐑦𐑤𐑦𐑑𐑰.

note: [message]
en: The last and most powerful of these creatures are almost upon us. I feel that if we can finish them off in time, we shall be victorious.
target: 𐑞 𐑤𐑭𐑕𐑑 𐑯 𐑥𐑴𐑕𐑑 𐑐𐑬𐑼𐑓𐑩𐑤 𐑝 𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟 𐑸 𐑷𐑤𐑥𐑴𐑕𐑑 𐑩𐑐𐑪𐑯 𐑳𐑕. 𐑲 𐑓𐑰𐑤 𐑞𐑨𐑑 𐑦𐑓 𐑢𐑰 𐑒𐑨𐑯 𐑓𐑦𐑯𐑦𐑖 𐑞𐑧𐑥 𐑪𐑓 𐑦𐑯 𐑑𐑲𐑥, 𐑢𐑰 𐑖𐑨𐑤 𐑚𐑰 𐑝𐑦𐑒𐑑𐑹𐑦𐑩𐑕.

note: [case]
en: Heavy Snowfall
target: 𐑣𐑧𐑝𐑦 𐑕𐑯𐑴𐑓𐑭𐑤

note: [case]
en: Snowfall
target: 𐑕𐑯𐑴𐑓𐑭𐑤

note: [case]
en: Heavy Rains
target: 𐑣𐑧𐑝𐑦 𐑮𐑱𐑯𐑟

note: [case]
en: Drought
target: 𐑛𐑮𐑬𐑑

note: [else]
en: Clear Weather
target: 𐑒𐑤𐑽 𐑢𐑧𐑞𐑼

note: [side]
en: teamname^Revolt
target: 𐑮𐑦𐑝𐑴𐑤𐑑

note: [side]
en: teamname^Human
target: 𐑣𐑿𐑥𐑩𐑯

note: [message]: speaker=narrator
en: Dark Forecast — a random survival scenario
target: 𐑛𐑸𐑒 𐑓𐑹𐑒𐑭𐑕𐑑 - 𐑩 𐑮𐑨𐑯𐑛𐑩𐑥 𐑕𐑻𐑝𐑲𐑝𐑩𐑤 𐑕𐑦𐑯𐑺𐑰𐑴

note: [message]
en: The inhabitants are rumored to be a strange alliance of man and beast, and our claim is not going to be unopposed. We must be prepared for the surprises of this land.
target: 𐑞 𐑦𐑯𐑣𐑨𐑚𐑦𐑑𐑩𐑯𐑑𐑕 𐑸 𐑮𐑵𐑥𐑻𐑛 𐑑 𐑚𐑰 𐑩 𐑕𐑑𐑮𐑱𐑯𐑡 𐑩𐑤𐑲𐑩𐑯𐑕 𐑝 𐑥𐑨𐑯 𐑯 𐑚𐑰𐑕𐑑, 𐑯 𐑬𐑼 𐑒𐑤𐑱𐑥 𐑦𐑟 𐑯𐑪𐑑 𐑜𐑴𐑦𐑙 𐑑 𐑚𐑰 𐑩𐑯𐑩𐑐𐑴𐑟𐑛. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑐𐑮𐑦𐑐𐑺𐑛 𐑓𐑹 𐑞 𐑕𐑻𐑐𐑮𐑲𐑟𐑦𐑟 𐑝 𐑞𐑦𐑕 𐑤𐑨𐑯𐑛.

note: [message]
en: Then let us discover what lies in waiting and teach them not to oppose our claim.
target: 𐑞𐑧𐑯 𐑤𐑧𐑑 𐑳𐑕 𐑛𐑦𐑕𐑒𐑳𐑝𐑼 𐑢𐑪𐑑 𐑤𐑲𐑟 𐑦𐑯 𐑢𐑱𐑑𐑦𐑙 𐑯 𐑑𐑰𐑡 𐑞𐑧𐑥 𐑯𐑪𐑑 𐑑 𐑩𐑐𐑴𐑟 𐑬𐑼 𐑒𐑤𐑱𐑥.

note: [message]: speaker=unit
en: Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken me...
target: 𐑳𐑜! 𐑣𐑬 𐑒𐑨𐑯 𐑞𐑦𐑕 𐑚𐑰? 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑚𐑲 𐑥𐑽 𐑚𐑸𐑚𐑺𐑦𐑩𐑯𐑟! 𐑥𐑲 𐑜𐑪𐑛𐑟 𐑣𐑨𐑝 𐑓𐑹𐑕𐑱𐑒𐑩𐑯 𐑥𐑰...

note: [message]: speaker=second_unit
en: Cheers of your enemy are the last thing you hear as you slip into death...their joy fills your last moments with pure hate.
target: 𐑗𐑽𐑟 𐑝 𐑿𐑼 𐑧𐑯𐑩𐑥𐑦 𐑸 𐑞 𐑤𐑭𐑕𐑑 𐑔𐑦𐑙 𐑿 𐑣𐑽 𐑨𐑟 𐑿 𐑕𐑤𐑦𐑐 𐑦𐑯𐑑𐑫 𐑛𐑧𐑔...𐑞𐑺 𐑡𐑶 𐑓𐑦𐑤𐑟 𐑿𐑼 𐑤𐑭𐑕𐑑 𐑥𐑴𐑥𐑩𐑯𐑑𐑕 𐑢𐑦𐑞 𐑐𐑘𐑫𐑼 𐑣𐑱𐑑.

note: [message]
en: The enemy cheers as a dark mist rises from the land, engulfing you. As ghostly wisps drain away your will, you realize that your time in this land is over.
target: 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑗𐑽𐑟 𐑨𐑟 𐑩 𐑛𐑸𐑒 𐑥𐑦𐑕𐑑 𐑮𐑲𐑟𐑩𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑤𐑨𐑯𐑛, 𐑦𐑯𐑜𐑩𐑤𐑓𐑦𐑙 𐑿. 𐑨𐑟 𐑜𐑴𐑕𐑑𐑤𐑰 𐑢𐑦𐑕𐑐𐑕 𐑛𐑮𐑱𐑯 𐑩𐑢𐑱 𐑿𐑼 𐑢𐑦𐑤, 𐑿 𐑮𐑾𐑤𐑲𐑟 𐑞𐑨𐑑 𐑿𐑼 𐑑𐑲𐑥 𐑦𐑯 𐑞𐑦𐑕 𐑤𐑨𐑯𐑛 𐑦𐑟 𐑴𐑝𐑼.

note: [multiplayer]: id=multiplayer_Fallenstar_Lake
en: Long ago, a great star fell from the heavens, leaving its mark on this coniferous region.
target: 𐑤𐑪𐑙 𐑩𐑜𐑴, 𐑩 𐑜𐑮𐑱𐑑 𐑕𐑑𐑸 𐑓𐑧𐑤 𐑓𐑮𐑪𐑥 𐑞 𐑙𐑧𐑝𐑩𐑯𐑟, 𐑤𐑰𐑝𐑦𐑙 𐑦𐑑𐑕 𐑨𐑵𐑱·𐑥𐑸𐑒 𐑪𐑯 𐑞𐑦𐑕 𐑒𐑩𐑯𐑦𐑓𐑻𐑩𐑕 𐑮𐑰𐑗𐑩𐑯.

note: [multiplayer]: id=multiplayer_Hamlets
en: 2p — Hamlets
target: 2p — 𐑣𐑨𐑥𐑤𐑩𐑑𐑕

note: [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
en: 2p — Howling Ghost Badlands
target: 2p — 𐑣𐑬𐑤𐑦𐑙 𐑜𐑴𐑕𐑑 𐑚𐑨𐑛𐑤𐑨𐑯𐑛𐑟

note: [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
en: Little remains of this once wealthy mining colony, now a haven for raiders and thieves.
target: 𐑤𐑦𐑑𐑩𐑤 𐑮𐑦𐑥𐑱𐑯𐑟 𐑝 𐑞𐑦𐑕 𐑢𐑳𐑯𐑕 𐑢𐑧𐑤𐑔𐑦 𐑥𐑲𐑯𐑦𐑙 𐑒𐑪𐑤𐑩𐑯𐑦, 𐑯𐑬 𐑩 𐑣𐑱𐑝𐑩𐑯 𐑓𐑹 𐑮𐑱𐑛𐑻𐑟 𐑯 𐑔𐑰𐑝𐑟.

note: [multiplayer]: id=multiplayer_Sablestone_Delta
en: Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers.
target: 𐑑𐑵 𐑸𐑥𐑰𐑟 𐑒𐑩𐑤𐑲𐑛 𐑪𐑯 𐑞𐑦𐑕 𐑛𐑦𐑕𐑡𐑶𐑯𐑑𐑦𐑛 𐑒𐑴𐑕𐑑𐑩𐑤 𐑤𐑨𐑯𐑛𐑕𐑒𐑨𐑐 𐑝 𐑣𐑦𐑛𐑩𐑯 𐑒𐑱𐑝𐑟 𐑯 𐑡𐑨𐑜𐑛 𐑮𐑦𐑝𐑼𐑟.

note: [multiplayer]: id=multiplayer_Silverhead_Crossing
en: Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map.
target: 𐑐𐑤𐑱𐑼𐑟 𐑥𐑳𐑕𐑑 𐑑𐑮𐑨𐑝𐑻𐑕 𐑷𐑤 𐑥𐑨𐑯𐑼 𐑝 𐑑𐑻𐑱𐑯 𐑦𐑯 𐑐𐑼𐑕𐑿𐑑 𐑝 𐑝𐑦𐑒𐑑𐑼𐑦 𐑪𐑯 𐑞𐑦𐑕 𐑥𐑩𐑤𐑑𐑰-𐑓𐑮𐑩𐑯𐑑𐑦𐑛 𐑛𐑵𐑩𐑤 𐑥𐑨𐑐.

note: [trait]: id=remove_hp
en: statue
target: 𐑕𐑑𐑨𐑑𐑿

note: [trait]: id=remove_hp
en: This is a sculpture made of stone.
target: 𐑞𐑦𐑕 𐑦𐑟 𐑩 𐑕𐑒𐑩𐑤𐑐𐑗𐑻 𐑥𐑱𐑛 𐑝 𐑕𐑑𐑴𐑯.

note: [multiplayer]: id=multiplayer_Sullas_Ruins
en: Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire.
target: 𐑓𐑤𐑩𐑛𐑩𐑛 𐑚𐑲 𐑞 𐑕𐑰𐑟 𐑯 𐑚𐑨𐑑𐑻𐑛 𐑚𐑲 𐑞 𐑢𐑦𐑯𐑑𐑼 𐑧𐑤𐑩𐑥𐑩𐑯𐑑𐑕, 𐑴𐑯𐑤𐑦 𐑮𐑵𐑦𐑯𐑟, 𐑢𐑷𐑑𐑼 𐑯 𐑲𐑕 𐑯𐑬 𐑮𐑦𐑥𐑱𐑯 𐑦𐑯 𐑞 𐑖𐑨𐑛𐑴 𐑝 𐑞𐑦𐑕 𐑢𐑳𐑯𐑕 𐑥𐑲𐑑𐑦 𐑧𐑥𐑐𐑲𐑼.

note: [multiplayer]: id=multiplayer_Weldyn_Channel
en: This vital supply route has played a key role in many of Wesnoth’s greatest battles.
target: 𐑞𐑦𐑕 𐑝𐑲𐑑𐑩𐑤 𐑕𐑩𐑐𐑤𐑲 𐑮𐑵𐑑 𐑣𐑨𐑟 𐑐𐑤𐑱𐑛 𐑩 𐑒𐑰 𐑮𐑴𐑤 𐑦𐑯 𐑥𐑧𐑯𐑦 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑕 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑚𐑨𐑑𐑩𐑤𐑟.

note: [multiplayer]: id=multiplayer_3p_Morituri [multiplayer]: id=multiplayer_4p_Hamlets [multiplayer]: id=multiplayer_4p_Morituri [multiplayer]: id=multiplayer_4p_Underworld [multiplayer]: id=multiplayer_8p_Mokena_Prairie [multiplayer]: id=multiplayer_8p_Morituri [multiplayer]: id=multiplayer_Alirok_Mars
en:  Recommended setting of 2 gold per village.
target: 𐑮𐑧𐑒𐑩𐑥𐑧𐑯𐑛𐑩𐑛 𐑕𐑧𐑑𐑦𐑙 𐑝 2 𐑜𐑴𐑤𐑛 𐑐𐑻 𐑝𐑦𐑤𐑦𐑡.

note: [multiplayer]: id=multiplayer_Alirok_Marsh
en: Three players come head to head on this water-cut battlefield.
target: 𐑔𐑮𐑰 𐑐𐑤𐑱𐑼𐑟 𐑒𐑳𐑥 𐑣𐑧𐑛 𐑑 𐑣𐑧𐑛 𐑪𐑯 𐑞𐑦𐑕 𐑢𐑷𐑑𐑼-𐑒𐑳𐑑 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛.

note: [multiplayer]: id=multiplayer_Island_of_the_Horatii
en: Controlling the central island is often the key to victory in this 21x21hex 3 player free for all map.
target: 𐑒𐑩𐑯𐑑𐑮𐑴𐑤𐑦𐑙 𐑞 𐑕𐑧𐑯𐑑𐑮𐑩𐑤 𐑲𐑤𐑩𐑯𐑛 𐑦𐑟 𐑪𐑓𐑩𐑯 𐑞 𐑒𐑰 𐑑 𐑝𐑦𐑒𐑑𐑼𐑦 𐑦𐑯 𐑞𐑦𐑕 21x21hex 3 𐑐𐑤𐑱𐑻 𐑓𐑮𐑰 𐑓𐑹 𐑷𐑤 𐑥𐑨𐑐.

note: [multiplayer]: id=multiplayer_3p_Morituri
en: Only one faction will emerge victorious from this tightly bordered three-player map.
target: 𐑴𐑯𐑤𐑦 𐑢𐑳𐑯 𐑓𐑨𐑒𐑖𐑩𐑯 𐑢𐑦𐑤 𐑦𐑥𐑻𐑡 𐑝𐑦𐑒𐑑𐑹𐑦𐑩𐑕 𐑓𐑮𐑪𐑥 𐑞𐑦𐑕 𐑑𐑲𐑑𐑤𐑰 𐑚𐑹𐑛𐑻𐑛 𐑔𐑮𐑰-𐑐𐑤𐑱𐑻 𐑥𐑨𐑐.

note: [multiplayer]: id=multiplayer_Blue_Water_Province
en: 4p — Blue Water Province
target: 4p — 𐑚𐑤𐑵 𐑢𐑷𐑑𐑼 𐑐𐑮𐑪𐑝𐑦𐑯𐑕

note: [multiplayer]: id=multiplayer_Blue_Water_Province
en: Historians write that Bluewater Province has been destroyed and rebuilt some twenty times. Now, as armies once again converge on the rocky streams and snowcapped mountains of this small province, its villagers hardly seem to take notice.
target: 𐑣𐑦𐑕𐑑𐑹𐑰𐑩𐑯𐑟 𐑮𐑲𐑑 𐑞𐑨𐑑 ·𐑚𐑤𐑵𐑢𐑷𐑑𐑼 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑛𐑩𐑕𐑑𐑮𐑶𐑛 𐑯 𐑮𐑰𐑚𐑦𐑤𐑑 𐑕𐑳𐑥 𐑑𐑢𐑧𐑯𐑑𐑦 𐑑𐑲𐑥𐑟. 𐑯𐑬, 𐑨𐑟 𐑸𐑥𐑰𐑟 𐑢𐑳𐑯𐑕 𐑩𐑜𐑱𐑯 𐑒𐑩𐑯𐑝𐑻𐑡 𐑪𐑯 𐑞 𐑮𐑪𐑒𐑰 𐑕𐑑𐑮𐑰𐑥𐑟 𐑯 𐑕𐑯𐑴𐑒𐑨𐑐𐑑 𐑥𐑬𐑯𐑑𐑩𐑯𐑟 𐑝 𐑞𐑦𐑕 𐑕𐑥𐑷𐑤 𐑐𐑮𐑪𐑝𐑦𐑯𐑕, 𐑦𐑑𐑕 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑣𐑸𐑛𐑤𐑦 𐑕𐑰𐑥 𐑑 𐑑𐑱𐑒 𐑯𐑴𐑑𐑦𐑕.

note: [side]
en: teamname^Team 1
target: 𐑑𐑰𐑥 1

note: [side]
en: teamname^Team 2
target: 𐑑𐑰𐑥 2

note: [multiplayer]: id=multiplayer_Castle_Hopping_Isle
en: 4p — Castle Hopping Isle
target: 4p — 𐑒𐑨𐑕𐑩𐑤 𐑣𐑭𐑐𐑦𐑙 𐑲𐑤

note: [multiplayer]: id=multiplayer_Castle_Hopping_Isle
en: Hop from castle to castle while fighting over a central isle.
target: 𐑣𐑪𐑐 𐑓𐑮𐑪𐑥 𐑒𐑨𐑕𐑩𐑤 𐑑 𐑒𐑨𐑕𐑩𐑤 𐑢𐑲𐑤 𐑓𐑲𐑑𐑦𐑙 𐑴𐑝𐑼 𐑩 𐑕𐑧𐑯𐑑𐑮𐑩𐑤 𐑲𐑤.

note: [multiplayer]: id=multiplayer_Clash
en: 4p — Clash
target: 4p — 𐑒𐑤𐑨𐑖

note: [multiplayer]: id=multiplayer_Clash
en: Small map for 2 vs. 2.
target: 𐑕𐑥𐑷𐑤 𐑥𐑨𐑐 𐑓𐑹 2 𐑝𐑻𐑕𐑩𐑟. 2.

note: [multiplayer]: id=multiplayer_4p_Hamlets
en: 4p — Hamlets
target: 4p — 𐑣𐑨𐑥𐑤𐑩𐑑𐑕

note: [multiplayer]: id=multiplayer_4p_Hamlets
en: Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield.
target: 𐑢𐑹𐑓𐑺 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥𐑟 𐑞 𐑕𐑦𐑥𐑐𐑩𐑤 𐑓𐑸𐑥𐑟 𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑝 𐑩 𐑐𐑰𐑕𐑓𐑩𐑤 𐑮𐑰𐑗𐑩𐑯 𐑦𐑯𐑑𐑫 𐑩 𐑕𐑳𐑑𐑤𐑦 𐑐𐑸𐑕𐑩𐑤𐑛 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛.

note: [multiplayer]: id=multiplayer_Isars_Cross
en: A very small 2 vs. 2 map. Close quarters fighting means the successful rotation of units and planning of moves is important. Teams set for players 1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting gold, 20 villages.
target: 𐑩 𐑝𐑧𐑮𐑦 𐑕𐑥𐑷𐑤 2 𐑝𐑻𐑕𐑩𐑟. 2 𐑥𐑨𐑐. 𐑒𐑤𐑴𐑟 𐑒𐑢𐑹𐑑𐑼𐑟 𐑓𐑲𐑑𐑦𐑙 𐑥𐑰𐑯𐑟 𐑞 𐑕𐑩𐑒𐑕𐑧𐑕𐑓𐑩𐑤 𐑮𐑴𐑑𐑱𐑖𐑩𐑯 𐑝 𐑿𐑯𐑦𐑑𐑕 𐑯 𐑐𐑤𐑨𐑯𐑦𐑙 𐑝 𐑥𐑵𐑝𐑟 𐑦𐑟 𐑦𐑥𐑐𐑹𐑑𐑩𐑯𐑑. 𐑑𐑰𐑥𐑟 𐑕𐑧𐑑 𐑓𐑹 𐑐𐑤𐑱𐑼𐑟 1&4 𐑝𐑻𐑕𐑩𐑟. 2&3 (𐑯𐑹𐑔𐑰𐑕𐑑 𐑝𐑻𐑕𐑩𐑟. 𐑕𐑬𐑔𐑢𐑧𐑕𐑑). 𐑛𐑩𐑟𐑲𐑯𐑛 𐑓𐑹 75 𐑕𐑑𐑸𐑑𐑦𐑙 𐑜𐑴𐑤𐑛, 20 𐑝𐑦𐑤𐑦𐑡𐑦𐑟.

note: [side]
en: teamname^Southwest
target: 𐑕𐑬𐑔𐑢𐑧𐑕𐑑

note: [side]
en: teamname^Northeast
target: 𐑯𐑹𐑔𐑰𐑕𐑑

note: [multiplayer]: id=multiplayer_King_of_the_Hill
en: 4p — King of the Hill
target: 4p — 𐑒𐑦𐑙 𐑝 𐑞 𐑣𐑦𐑤

note: [multiplayer]: id=multiplayer_King_of_the_Hill [multiplayer]: id=multiplayer_Siege_Castles
en:  Recommended setting of 2 gold per village and 150 starting gold.
target: 𐑮𐑧𐑒𐑩𐑥𐑧𐑯𐑛𐑩𐑛 𐑕𐑧𐑑𐑦𐑙 𐑝 2 𐑜𐑴𐑤𐑛 𐑐𐑻 𐑝𐑦𐑤𐑦𐑡 𐑯 150 𐑕𐑑𐑸𐑑𐑦𐑙 𐑜𐑴𐑤𐑛.

note: [side]
en: teamname^Southeast
target: 𐑕𐑬𐑔𐑰𐑕𐑑

note: [side]
en: teamname^Northwest
target: 𐑯𐑹𐑔𐑢𐑧𐑕𐑑

note: [multiplayer]: id=multiplayer_Loris_River
en: 4p — Loris River
target: 4p — 𐑤𐑹𐑦𐑕 𐑮𐑦𐑝𐑼

note: [multiplayer]: id=multiplayer_Loris_River
en: A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. Designed for players 1&4 vs. 2&3. There are 28 villages.
target: 𐑩 25x25 2 𐑝𐑻𐑕𐑩𐑟. 2 𐑥𐑨𐑐 𐑕𐑧𐑯𐑑𐑼𐑛 𐑩𐑮𐑬𐑯𐑛 𐑩 𐑮𐑦𐑝𐑼 𐑢𐑦𐑞 𐑒𐑰𐑐𐑕 𐑦𐑯 𐑪𐑐𐑴𐑕𐑦𐑑 𐑒𐑹𐑯𐑼𐑟. 𐑛𐑩𐑟𐑲𐑯𐑛 𐑓𐑹 𐑐𐑤𐑱𐑼𐑟 1&4 𐑝𐑻𐑕𐑩𐑟. 2&3. 𐑞𐑺 𐑸 28 𐑝𐑦𐑤𐑦𐑡𐑦𐑟.

note: [multiplayer]: id=multiplayer_4p_Morituri
en: Who will emerge from the confines of this perilous battlefield?
target: 𐑣𐑵 𐑢𐑦𐑤 𐑦𐑥𐑻𐑡 𐑓𐑮𐑪𐑥 𐑞 𐑒𐑩𐑯𐑓𐑲𐑯𐑟 𐑝 𐑞𐑦𐑕 𐑐𐑺𐑩𐑤𐑩𐑕 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛?

note: [multiplayer]: id=multiplayer_Paths_of_Daggers
en: 4p — Paths of Daggers
target: 4p — 𐑐𐑭𐑞𐑟 𐑝 𐑛𐑨𐑜𐑻𐑟

note: [multiplayer]: id=multiplayer_Paths_of_Daggers
en:  Recommended setting of 2 gold per village, 28 villages.
target: 𐑮𐑧𐑒𐑩𐑥𐑧𐑯𐑛𐑩𐑛 𐑕𐑧𐑑𐑦𐑙 𐑝 2 𐑜𐑴𐑤𐑛 𐑐𐑻 𐑝𐑦𐑤𐑦𐑡, 28 𐑝𐑦𐑤𐑦𐑡𐑦𐑟.

note: [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
en: 4p — Ruins of Terra-Dwelve
target: 4p — 𐑮𐑵𐑦𐑯𐑟 𐑝 𐑑𐑺𐑩-𐑛𐑢𐑧𐑤𐑝

note: [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
en: Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. Large multi-fronted 2vs2 set in a vast underground complex.
target: 𐑚𐑨𐑑𐑩𐑤 𐑴𐑝𐑼 𐑞 𐑤𐑧𐑡𐑩𐑯𐑛𐑺𐑰 𐑑𐑮𐑧𐑠𐑼𐑟 𐑝 𐑞 𐑱𐑯𐑖𐑩𐑯𐑑 𐑮𐑵𐑦𐑯𐑟 𐑝 𐑑𐑺𐑩-𐑛𐑢𐑧𐑤𐑝. 𐑤𐑸𐑡 𐑥𐑩𐑤𐑑𐑰-𐑓𐑮𐑩𐑯𐑑𐑦𐑛 2vs2 𐑕𐑧𐑑 𐑦𐑯 𐑩 𐑝𐑭𐑕𐑑 𐑳𐑯𐑛𐑼𐑜𐑮𐑬𐑯𐑛 𐑒𐑪𐑥𐑐𐑤𐑧𐑒𐑕.

note: [multiplayer]: id=multiplayer_Siege_Castles
en: 4p — Siege Castles
target: 4p — 𐑕𐑰𐑡 𐑒𐑭𐑕𐑩𐑤𐑟

note: [multiplayer]: id=multiplayer_4p_Underworld
en: 4p — Underworld
target: 4p — 𐑩𐑯𐑛𐑻𐑢𐑻𐑤𐑛

note: [multiplayer]: id=multiplayer_4p_Underworld
en: A fast-paced 2 vs. 2 map set deep below the surface.
target: 𐑩 𐑓𐑭𐑕𐑑-𐑐𐑱𐑕𐑑 2 𐑝𐑻𐑕𐑩𐑟. 2 𐑥𐑨𐑐 𐑕𐑧𐑑 𐑛𐑰𐑐 𐑚𐑩𐑤𐑴 𐑞 𐑕𐑻𐑓𐑦𐑕.

note: [multiplayer]: id=multiplayer_Xanthe_Chaos
en: 4p — Xanthe Chaos
target: 4p — 𐑟𐑨𐑯𐑞 𐑒𐑱𐑭𐑕

note: [multiplayer]: id=multiplayer_Xanthe_Chaos
en: A 24X28 2 vs. 2 map with auxiliary keeps, and a large messy battle in the center common.
target: 𐑩 24X28 2 𐑝𐑻𐑕𐑩𐑟. 2 𐑥𐑨𐑐 𐑢𐑦𐑞 𐑭𐑜𐑟𐑦𐑤𐑘𐑻𐑰 𐑒𐑰𐑐𐑕, 𐑯 𐑩 𐑤𐑸𐑡 𐑥𐑧𐑕𐑦 𐑚𐑨𐑑𐑩𐑤 𐑦𐑯 𐑞 𐑕𐑧𐑯𐑑𐑼 𐑒𐑪𐑥𐑩𐑯.

note: [multiplayer]: id=multiplayer_Auction-X
en: 5p — Auction-X
target: 5p — 𐑭𐑒𐑖𐑩𐑯-𐑧𐑒𐑕

note: [side]
en: teamname^Center
target: 𐑕𐑧𐑯𐑑𐑼

note: [multiplayer]: id=multiplayer_Forest_of_Fear
en: 5p — Forest of Fear
target: 5p — 𐑓𐑹𐑦𐑕𐑑 𐑝 𐑓𐑽

note: [multiplayer]: id=multiplayer_Forest_of_Fear
en: In this mixed landscape, five armies battle for supremacy.
target: 𐑦𐑯 𐑞𐑦𐑕 𐑥𐑦𐑒𐑕𐑑 𐑤𐑨𐑯𐑛𐑕𐑒𐑨𐑐, 𐑓𐑲𐑝 𐑸𐑥𐑰𐑟 𐑚𐑨𐑑𐑩𐑤 𐑓𐑹 𐑕𐑩𐑐𐑮𐑧𐑥𐑩𐑕𐑰.

note: [multiplayer]: id=multiplayer_Crusaders_Field [multiplayer]: id=multiplayer_The_Wilderlands
en:  Recommended setting of 1 gold per village.
target: 𐑮𐑧𐑒𐑩𐑥𐑧𐑯𐑛𐑩𐑛 𐑕𐑧𐑑𐑦𐑙 𐑝 1 𐑜𐑴𐑤𐑛 𐑐𐑻 𐑝𐑦𐑤𐑦𐑡.

note: [multiplayer]: id=multiplayer_The_Wilderlands
en: A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses.
target: 𐑩 𐑝𐑭𐑕𐑑 𐑮𐑰𐑗𐑩𐑯 𐑝 𐑢𐑲𐑤𐑛, 𐑩𐑯𐑑𐑱𐑥𐑛 𐑢𐑦𐑤𐑛𐑼𐑯𐑧𐑕, 𐑦𐑑𐑕 𐑑𐑻𐑱𐑯 𐑛𐑭𐑑𐑩𐑛 𐑢𐑦𐑞 𐑓𐑪𐑮𐑦𐑕𐑑𐑕, 𐑒𐑱𐑝𐑟, 𐑮𐑦𐑝𐑼𐑟, 𐑯 𐑞 𐑮𐑵𐑦𐑯𐑟 𐑝 𐑱𐑯𐑖𐑩𐑯𐑑 𐑓𐑹𐑑𐑮𐑩𐑕𐑦𐑟.

note: [multiplayer]: id=multiplayer_Crusaders_Field
en: 6p — Crusaders’ Field
target: 6p — 𐑒𐑮𐑵𐑕𐑱𐑛𐑻𐑟' 𐑓𐑰𐑤𐑛

note: [multiplayer]: id=multiplayer_Crusaders_Field
en: The rallying cries of battle can once again be heard on this time-worn field of war, where the ghosts of thousands of brave warriors float invisibly through the mountains, trees and rivers.
target: 𐑞 𐑮𐑨𐑤𐑰𐑦𐑙 𐑒𐑮𐑲𐑟 𐑝 𐑚𐑨𐑑𐑩𐑤 𐑒𐑨𐑯 𐑢𐑳𐑯𐑕 𐑩𐑜𐑱𐑯 𐑚𐑰 𐑣𐑻𐑛 𐑪𐑯 𐑞𐑦𐑕 𐑑𐑲𐑥-𐑢𐑹𐑯 𐑓𐑰𐑤𐑛 𐑝 𐑢𐑹, 𐑢𐑺 𐑞 𐑜𐑴𐑕𐑑𐑕 𐑝 𐑔𐑬𐑟𐑩𐑯𐑛𐑟 𐑝 𐑚𐑮𐑱𐑝 𐑢𐑪𐑮𐑦𐑼𐑟 𐑓𐑤𐑴𐑑 𐑦𐑯𐑝𐑦𐑕𐑦𐑚𐑤𐑰 𐑔𐑮𐑵 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯𐑟, 𐑑𐑮𐑰𐑟 𐑯 𐑮𐑦𐑝𐑼𐑟.

note: [multiplayer]: id=multiplayer_Hexcake
en: 2 vs. 2 or 3 vs. 3 team game.
target: 2 𐑝𐑻𐑕𐑩𐑟. 2 𐑹 3 𐑝𐑻𐑕𐑩𐑟. 3 𐑑𐑰𐑥 𐑜𐑱𐑥.

note: [multiplayer]: id=multiplayer_6p_Team_Survival
en: 6p — Team Survival
target: 6p — 𐑑𐑰𐑥 𐑕𐑻𐑝𐑲𐑝𐑩𐑤

note: [multiplayer]: id=multiplayer_6p_Team_Survival
en: Scenario where the objective is to survive for as long as possible.
target: 𐑕𐑦𐑯𐑺𐑰𐑴 𐑢𐑺 𐑞 𐑩𐑚𐑡𐑧𐑒𐑑𐑦𐑝 𐑦𐑟 𐑑 𐑕𐑻𐑝𐑲𐑝 𐑓𐑹 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑐𐑪𐑕𐑩𐑚𐑩𐑤.

note: [side]
en: Attacker
target: 𐑩𐑑𐑨𐑒𐑻

note: [side]
en: Defender
target: 𐑛𐑦𐑓𐑧𐑯𐑛𐑼

note: [note]
en: Hint: Learning the enemy spawn points and types helps a lot.
target: 𐑣𐑦𐑯𐑑: 𐑤𐑻𐑯𐑦𐑙 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑕𐑐𐑭𐑯𐑐𐑶𐑯𐑑𐑕 𐑯 𐑑𐑲𐑐𐑕 𐑣𐑧𐑤𐑐𐑕 𐑩𐑤𐑭𐑑.

note: [label]
en: Turn 2: Loyalists
target: 𐑑𐑻𐑯 2: 𐑤𐑶𐑩𐑤𐑦𐑕𐑑𐑕

note: [label]
en: Turn 8: Rebels
target: 𐑑𐑻𐑯 8: 𐑮𐑩𐑚𐑧𐑤𐑟

note: [label]
en: Turn 11: Northerners
target: 𐑑𐑻𐑯 11: 𐑯𐑹𐑞𐑻𐑯𐑻𐑟

note: [label]
en: Turn 14: Drakes
target: 𐑑𐑻𐑯 14: 𐑛𐑮𐑱𐑒𐑕

note: [label]
en: Turn 17: Undead
target: 𐑑𐑻𐑯 17: 𐑳𐑯𐑛𐑧𐑛

note: [label]
en: Tower of Doom
target: 𐑑𐑬𐑼 𐑝 𐑛𐑵𐑥

note: [message]: speaker=narrator
en: Faery
target: 𐑓𐑺𐑮𐑰

note: [message]: speaker=narrator
en: Death
target: 𐑛𐑧𐑔

note: [multiplayer]: id=multiplayer_Waterloo_Sunset
en: 6p — Waterloo Sunset
target: 6p — 𐑢𐑪𐑑𐑻𐑤𐑵 𐑕𐑳𐑯𐑕𐑧𐑑

note: [multiplayer]: id=multiplayer_Waterloo_Sunset
en: A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required to avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. south), but having players 146 or 136 as a team is also interesting. Designed for 150 starting gold, has 44 villages.
target: 𐑩 40X30 3 𐑝𐑻𐑕𐑩𐑟. 3 𐑥𐑨𐑐. 𐑓𐑤𐑧𐑒𐑕𐑩𐑚𐑩𐑤 𐑒𐑴𐑹𐑛𐑩𐑯𐑱𐑖𐑩𐑯 𐑝 𐑿𐑼 𐑩𐑤𐑲𐑩𐑯𐑕 𐑦𐑟 𐑮𐑦𐑒𐑢𐑲𐑼𐑛 𐑑 𐑩𐑝𐑶𐑛 𐑚𐑰𐑦𐑙 𐑬𐑑𐑯𐑳𐑥𐑚𐑼𐑛. 𐑑𐑰𐑥𐑟 𐑕𐑧𐑑 𐑓𐑹 𐑐𐑤𐑱𐑼𐑟 145 𐑝𐑻𐑕𐑩𐑟. 236 (𐑯𐑹𐑔 𐑝𐑻𐑕𐑩𐑟. 𐑕𐑬𐑔), 𐑚𐑳𐑑 𐑣𐑨𐑝𐑦𐑙 𐑐𐑤𐑱𐑼𐑟 146 𐑹 136 𐑨𐑟 𐑩 𐑑𐑰𐑥 𐑦𐑟 𐑷𐑤𐑕𐑴 𐑦𐑯𐑑𐑼𐑩𐑕𐑑𐑦𐑙. 𐑛𐑩𐑟𐑲𐑯𐑛 𐑓𐑹 150 𐑕𐑑𐑸𐑑𐑦𐑙 𐑜𐑴𐑤𐑛, 𐑣𐑨𐑟 44 𐑝𐑦𐑤𐑦𐑡𐑦𐑟.

note: [multiplayer]: id=multiplayer_8p_Morituri
en: Teamwork and tactics are key to victory in this unusual battlefield, where eight armies fight to the finish.
target: 𐑑𐑰𐑥𐑢𐑻𐑒 𐑯 𐑑𐑨𐑒𐑑𐑦𐑒𐑕 𐑸 𐑒𐑰 𐑑 𐑝𐑦𐑒𐑑𐑼𐑦 𐑦𐑯 𐑞𐑦𐑕 𐑳𐑯𐑿𐑠𐑫𐑩𐑤 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛, 𐑢𐑺 𐑱𐑑 𐑸𐑥𐑰𐑟 𐑓𐑲𐑑 𐑑 𐑞 𐑓𐑦𐑯𐑦𐑖.

note: [multiplayer]: id=multiplayer_Merkwuerdigliebe
en: A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the large number of players. The teams are players 159 vs. 267 vs. 348 (north vs. southeast vs. southwest). There are very few villages per player, so 3 gold per villages is recommended.
target: 𐑩 𐑝𐑧𐑮𐑦 𐑕𐑥𐑷𐑤 3 𐑝𐑻𐑕𐑩𐑟 3 𐑝𐑻𐑕𐑩𐑟 3 𐑥𐑨𐑐. 𐑩 60sec 𐑑𐑲𐑥𐑻 𐑦𐑟 𐑮𐑧𐑒𐑩𐑥𐑧𐑯𐑛𐑩𐑛 𐑛𐑿 𐑑 𐑞 𐑤𐑸𐑡 𐑯𐑳𐑥𐑚𐑻 𐑝 𐑐𐑤𐑱𐑼𐑟. 𐑞 𐑑𐑰𐑥𐑟 𐑸 𐑐𐑤𐑱𐑼𐑟 159 𐑝𐑻𐑕𐑩𐑟 267 𐑝𐑻𐑕𐑩𐑟 348 (𐑯𐑹𐑔 𐑝𐑻𐑕𐑩𐑟. 𐑕𐑬𐑔𐑰𐑕𐑑 𐑝𐑻𐑕𐑩𐑟. 𐑕𐑬𐑔𐑢𐑧𐑕𐑑). 𐑞𐑺 𐑸 𐑝𐑧𐑮𐑦 𐑓𐑿 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑐𐑻 𐑐𐑤𐑱𐑻, 𐑕𐑴 3 𐑜𐑴𐑤𐑛 𐑐𐑻 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑦𐑟 𐑮𐑧𐑒𐑩𐑥𐑧𐑯𐑛𐑩𐑛.

note: [multiplayer]: id=multiplayer_Random_Map [scenario]: id=multiplayer_Random_Map
en: Random map
target: 𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐

note: [multiplayer]: id=multiplayer_Random_Map
en: Randomly generated map. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one.
target: 𐑮𐑨𐑯𐑛𐑩𐑥𐑤𐑦 𐑡𐑧𐑯𐑼𐑱𐑑𐑩𐑛 𐑥𐑨𐑐. 𐑯𐑴𐑑: 𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐𐑕 𐑸 𐑪𐑓𐑩𐑯 𐑩𐑯𐑚𐑨𐑤𐑩𐑯𐑕𐑑, 𐑚𐑳𐑑 𐑦𐑓 𐑿 𐑣𐑨𐑝 𐑑𐑲𐑥, 𐑿 𐑒𐑨𐑯 𐑮𐑰𐑡𐑧𐑯𐑻𐑱𐑑 𐑞𐑧𐑥 𐑳𐑯𐑑𐑦𐑤 𐑿 𐑜𐑧𐑑 𐑩 𐑜𐑫𐑛 𐑢𐑳𐑯.

note: [multiplayer]: id=multiplayer_Random_Map_Desert [scenario]: id=multiplayer_Random_Map_Desert
en: Random map (Desert)
target: 𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐 (𐑛𐑩𐑟𐑻𐑑)

note: [multiplayer]: id=multiplayer_Random_Map_Desert
en: A random map with sand as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one.
target: 𐑩 𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐 𐑢𐑦𐑞 𐑕𐑭𐑯𐑛 𐑨𐑟 𐑞 𐑐𐑮𐑲𐑥𐑩𐑮𐑦 𐑑𐑻𐑱𐑯. 𐑯𐑴𐑑: 𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐𐑕 𐑸 𐑪𐑓𐑩𐑯 𐑩𐑯𐑚𐑨𐑤𐑩𐑯𐑕𐑑, 𐑚𐑳𐑑 𐑦𐑓 𐑿 𐑣𐑨𐑝 𐑑𐑲𐑥, 𐑿 𐑒𐑨𐑯 𐑮𐑰𐑡𐑧𐑯𐑻𐑱𐑑 𐑞𐑧𐑥 𐑳𐑯𐑑𐑦𐑤 𐑿 𐑜𐑧𐑑 𐑩 𐑜𐑫𐑛 𐑢𐑳𐑯.

note: [multiplayer]: id=multiplayer_Random_Map_Marsh [scenario]: id=multiplayer_Random_Map_Marsh
en: Random map (Marsh)
target: 𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐 (𐑥𐑸𐑖)

note: [multiplayer]: id=multiplayer_Random_Map_Marsh
en: A random map with swamp as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one.
target: 𐑩 𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐 𐑢𐑦𐑞 𐑕𐑢𐑭𐑥𐑐 𐑨𐑟 𐑞 𐑐𐑮𐑲𐑥𐑩𐑮𐑦 𐑑𐑻𐑱𐑯. 𐑯𐑴𐑑: 𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐𐑕 𐑸 𐑪𐑓𐑩𐑯 𐑩𐑯𐑚𐑨𐑤𐑩𐑯𐑕𐑑, 𐑚𐑳𐑑 𐑦𐑓 𐑿 𐑣𐑨𐑝 𐑑𐑲𐑥, 𐑿 𐑒𐑨𐑯 𐑮𐑰𐑡𐑧𐑯𐑻𐑱𐑑 𐑞𐑧𐑥 𐑳𐑯𐑑𐑦𐑤 𐑿 𐑜𐑧𐑑 𐑩 𐑜𐑫𐑛 𐑢𐑳𐑯.

note: [multiplayer]: id=multiplayer_Random_Map_Winter [scenario]: id=multiplayer_Random_Map_Winter
en: Random map (Winter)
target: 𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐 (𐑢𐑦𐑯𐑑𐑼)

note: [multiplayer]: id=multiplayer_Random_Map_Winter
en: A random map set in the break between spring and winter, mainly with snowy terrains. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one.
target: 𐑩 𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐 𐑕𐑧𐑑 𐑦𐑯 𐑞 𐑚𐑮𐑱𐑒 𐑚𐑦𐑑𐑢𐑰𐑯 𐑕𐑐𐑮𐑦𐑙 𐑯 𐑢𐑦𐑯𐑑𐑼, 𐑥𐑱𐑯𐑤𐑦 𐑢𐑦𐑞 𐑕𐑯𐑴𐑰 𐑑𐑻𐑱𐑯𐑟. 𐑯𐑴𐑑: 𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐𐑕 𐑸 𐑪𐑓𐑩𐑯 𐑩𐑯𐑚𐑨𐑤𐑩𐑯𐑕𐑑, 𐑚𐑳𐑑 𐑦𐑓 𐑿 𐑣𐑨𐑝 𐑑𐑲𐑥, 𐑿 𐑒𐑨𐑯 𐑮𐑰𐑡𐑧𐑯𐑻𐑱𐑑 𐑞𐑧𐑥 𐑳𐑯𐑑𐑦𐑤 𐑿 𐑜𐑧𐑑 𐑩 𐑜𐑫𐑛 𐑢𐑳𐑯.

note: [multiplayer]: id=wesbench_ai
en: Wesnoth Benchmark: AI
target: ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑧𐑯𐑗𐑥𐑸𐑒: AI

note: [multiplayer]: id=wesbench_ai
en: A wesnoth benchmark, use --nogui --no-delay --multiplayer --scenario=wesbench_ai --exit-at-end.
target: 𐑩 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑧𐑯𐑗𐑥𐑸𐑒, 𐑿𐑟 --nogui --no-delay --multiplayer --scenario=wesbench_ai --exit-at-end.

note: [multiplayer]: id=wesbench_scroll
en: Wesnoth Benchmark: Scrolling
target: ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑧𐑯𐑗𐑥𐑸𐑒: 𐑕𐑒𐑮𐑴𐑤𐑦𐑙

note: [multiplayer]: id=wesbench_scroll
en: A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll --exit-at-end.
target: 𐑩 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑧𐑯𐑗𐑥𐑸𐑒, 𐑿𐑟 --no-delay --multiplayer --scenario=wesbench_scroll --exit-at-end.

note: [multiplayer]: id=wesbench_shroud_walk
en: Wesnoth Benchmark: Walking through Shroud
target: ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑧𐑯𐑗𐑥𐑸𐑒: 𐑢𐑷𐑒𐑦𐑙 𐑔𐑮𐑵 𐑖𐑮𐑬𐑛

note: [multiplayer]: id=wesbench_shroud_walk
en: A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_shroud_walk --exit-at-end.
target: 𐑩 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑧𐑯𐑗𐑥𐑸𐑒, 𐑿𐑟 --no-delay --multiplayer --scenario=wesbench_shroud_walk --exit-at-end.
