en to unknown language translation catalogue (275 entries)

note: [campaign]: id=Liberty Yes, that is "marchlanders", not "marshlanders". "marchlander" is archaic English for an inhabitant of a border region.
en: Liberty
target: 𐑤𐑦𐑚𐑼𐑑𐑦

note: [campaign]: id=Liberty Yes, that is "marchlanders", not "marshlanders". "marchlander" is archaic English for an inhabitant of a border region.
en: (Easy)
target: (𐑰𐑟𐑦)

note: [campaign]: id=Liberty Yes, that is "marchlanders", not "marshlanders". "marchlander" is archaic English for an inhabitant of a border region.
en: Peasant
target: 𐑐𐑧𐑟𐑩𐑯𐑑

note: [campaign]: id=Liberty Yes, that is "marchlanders", not "marshlanders". "marchlander" is archaic English for an inhabitant of a border region.
en: (Normal)
target: (𐑯𐑹𐑥𐑩𐑤)

note: [campaign]: id=Liberty Yes, that is "marchlanders", not "marshlanders". "marchlander" is archaic English for an inhabitant of a border region.
en: Outlaw
target: 𐑬𐑑𐑤𐑷

note: [campaign]: id=Liberty Yes, that is "marchlanders", not "marshlanders". "marchlander" is archaic English for an inhabitant of a border region.
en: (Difficult)
target: (𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑)

note: [campaign]: id=Liberty Yes, that is "marchlanders", not "marshlanders". "marchlander" is archaic English for an inhabitant of a border region.
en: Fugitive
target: 𐑓𐑿𐑡𐑩𐑑𐑦𐑝

note: [about]
en: Campaign Design
target: 𐑒𐑨𐑥𐑐𐑱𐑯 𐑛𐑩𐑟𐑲𐑯

note: [about]
en: Prose-doctoring and preparation for mainline
target: 𐑐𐑮𐑴𐑟-𐑛𐑭𐑒𐑑𐑻𐑦𐑙 𐑯 𐑐𐑮𐑧𐑐𐑼𐑱𐑕𐑩𐑯 𐑓𐑹 𐑥𐑱𐑯𐑤𐑲𐑯

note: [about]
en: Campaign Maintenance
target: 𐑒𐑨𐑥𐑐𐑱𐑯 𐑥𐑱𐑯𐑑𐑩𐑯𐑩𐑯𐑕

note: [about]
en: Artwork and Graphics Design
target: 𐑸𐑑𐑢𐑻𐑒 𐑯 𐑜𐑮𐑨𐑓𐑦𐑒𐑕 𐑛𐑩𐑟𐑲𐑯

note: [scenario]: id=01_The_Raid
en: The Raid
target: 𐑞 𐑮𐑱𐑛

note: [label]
en: Dallben
target: ·𐑛𐑨𐑤𐑚𐑧𐑯

note: [part]
en: In the Era of Turmoil, during the reign of King Garard II, the border towns of Delwyn and Dallben in the province of Annuvin grew increasingly dissatisfied with the King’s rule. Being preoccupied with the great wars, the King was unable to send adequate forces to protect the frontier.
target: 𐑦𐑯 𐑞 𐑽𐑩 𐑝 𐑑𐑻𐑥𐑶𐑤, 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑮𐑱𐑯 𐑝 𐑒𐑦𐑙 𐑜𐑻𐑸𐑛 𐑞 𐑕𐑧𐑒𐑩𐑯𐑛, 𐑞 𐑚𐑹𐑛𐑼 𐑑𐑬𐑯𐑟 𐑝 𐑛𐑧𐑤𐑢𐑦𐑯 𐑯 ·𐑛𐑨𐑤𐑚𐑧𐑯 𐑦𐑯 𐑞 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑝 ·𐑩𐑯𐑳𐑝𐑦𐑯 𐑜𐑮𐑵 𐑦𐑯𐑒𐑮𐑰𐑕𐑦𐑙𐑤𐑰 𐑛𐑦𐑕𐑕𐑨𐑑𐑦𐑕𐑓𐑲𐑛 𐑢𐑦𐑞 𐑞 𐑒𐑦𐑙'𐑟 𐑮𐑵𐑤. 𐑚𐑰𐑦𐑙 𐑐𐑮𐑰𐑪𐑒𐑿𐑐𐑲𐑛 𐑢𐑦𐑞 𐑞 𐑜𐑮𐑱𐑑 𐑢𐑹𐑟, 𐑞 𐑒𐑦𐑙 𐑢𐑪𐑟 𐑳𐑯𐑱𐑚𐑩𐑤 𐑑 𐑕𐑧𐑯𐑛 𐑨𐑛𐑩𐑒𐑢𐑩𐑑 𐑓𐑹𐑕𐑩𐑟 𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞 𐑓𐑮𐑪𐑯𐑑𐑽.

note: [part]
en: The hardy people of these marches learned self-reliance and survival skills against the raiding orc hordes and savage saurians. They established their own trading routes and pacts of mutual defense.
target: 𐑞 𐑣𐑸𐑛𐑰 𐑐𐑰𐑐𐑩𐑤 𐑝 𐑞𐑰𐑟 𐑥𐑸𐑗𐑩𐑟 𐑤𐑻𐑯𐑛 𐑕𐑧𐑤𐑓-𐑮𐑦𐑤𐑲𐑩𐑯𐑕 𐑯 𐑕𐑻𐑝𐑲𐑝𐑩𐑤 𐑕𐑒𐑦𐑤𐑟 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑮𐑱𐑛𐑦𐑙 𐑹𐑒 𐑣𐑹𐑛𐑟 𐑯 𐑕𐑨𐑝𐑦𐑡 𐑕𐑸𐑾𐑯𐑟. 𐑞𐑱 𐑩𐑕𐑑𐑨𐑚𐑤𐑦𐑖𐑑 𐑞𐑺 𐑴𐑯 𐑑𐑮𐑱𐑛𐑦𐑙 𐑮𐑵𐑑𐑕 𐑯 𐑐𐑨𐑒𐑑𐑕 𐑝 𐑥𐑿𐑗𐑫𐑩𐑤 𐑛𐑦𐑓𐑧𐑯𐑕.

note: [part]
en: Although not permitted to train with proper military weapons, these woodsmen were at home in the forests and swamps of the Western Marches, and became very effective with their simple slings and clubs.
target: 𐑷𐑤𐑞𐑴 𐑯𐑪𐑑 𐑐𐑼𐑥𐑦𐑑𐑩𐑛 𐑑 𐑑𐑮𐑱𐑯 𐑢𐑦𐑞 𐑐𐑮𐑪𐑐𐑼 𐑥𐑦𐑤𐑦𐑑𐑼𐑦 𐑢𐑧𐑐𐑩𐑯𐑟, 𐑞𐑰𐑟 𐑢𐑫𐑛𐑟𐑥𐑩𐑯 𐑢𐑻 𐑨𐑑 𐑣𐑴𐑥 𐑦𐑯 𐑞 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑯 𐑕𐑢𐑭𐑥𐑐𐑕 𐑝 𐑞 𐑢𐑧𐑕𐑑𐑼𐑯 𐑥𐑸𐑗𐑩𐑟, 𐑯 𐑚𐑦𐑒𐑱𐑥 𐑝𐑧𐑮𐑦 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑢𐑦𐑞 𐑞𐑺 𐑕𐑦𐑥𐑐𐑩𐑤 𐑕𐑤𐑦𐑙𐑟 𐑯 𐑒𐑤𐑳𐑚𐑟.

note: [part]
en: After the betrayal of the King by Queen Asheviere, the new regent of Wesnoth sought to consolidate her ill-gotten power. She sent her armies across Wesnoth to intimidate the provincial rulers and secure her continued reign.
target: 𐑭𐑓𐑑𐑼 𐑞 𐑚𐑦𐑑𐑮𐑱𐑩𐑤 𐑝 𐑞 𐑒𐑦𐑙 𐑚𐑲 𐑒𐑢𐑰𐑯 ·𐑨𐑖𐑧𐑝𐑽, 𐑞 𐑯𐑿 𐑮𐑰𐑡𐑩𐑯𐑑 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑕𐑷𐑑 𐑑 𐑒𐑩𐑯𐑕𐑭𐑤𐑦𐑛𐑱𐑑 𐑣𐑻 𐑦𐑤-𐑜𐑪𐑑𐑩𐑯 𐑐𐑬𐑼. 𐑖𐑰 𐑕𐑧𐑯𐑑 𐑣𐑻 𐑸𐑥𐑰𐑟 𐑩𐑒𐑮𐑪𐑕 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑑 𐑦𐑯𐑑𐑦𐑥𐑦𐑛𐑱𐑑 𐑞 𐑐𐑮𐑩𐑝𐑦𐑯𐑖𐑩𐑤 𐑮𐑵𐑤𐑼𐑟 𐑯 𐑕𐑦𐑒𐑘𐑫𐑼 𐑣𐑻 𐑒𐑩𐑯𐑑𐑦𐑯𐑿𐑛 𐑮𐑱𐑯.

note: [part]
en: The people of Annuvin were unwilling to relinquish their hard-earned self-rule, especially not to this pretender...
target: 𐑞 𐑐𐑰𐑐𐑩𐑤 𐑝 ·𐑩𐑯𐑳𐑝𐑦𐑯 𐑢𐑻 𐑩𐑯𐑢𐑦𐑤𐑦𐑙 𐑑 𐑮𐑦𐑤𐑦𐑙𐑒𐑢𐑦𐑖 𐑞𐑺 𐑣𐑸𐑛-𐑻𐑯𐑛 𐑕𐑧𐑤𐑓-𐑮𐑵𐑤, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑯𐑪𐑑 𐑑 𐑞𐑦𐑕 𐑐𐑮𐑰𐑑𐑧𐑯𐑛𐑻...

note: [side]: type=Bandit_Peasant, id=Baldras
en: Baldras
target: ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕

note: [side]: type=Goblin Pillager, id=Fal Khag
en: Fal Khag
target: ·𐑓𐑭𐑤 ·𐑒𐑣𐑨𐑜

note: [side]: type=Goblin Pillager, id=Fal Khag [side]: type=Orcish Warlord, id=Vashna
en: Orcs
target: 𐑹𐑒𐑕

note: [objective]: condition=win
en: Defeat all of the Goblin marauders
target: 𐑛𐑦𐑓𐑰𐑑 𐑷𐑤 𐑝 𐑞 𐑜𐑭𐑚𐑤𐑦𐑯 𐑥𐑻𐑪𐑛𐑻𐑟

note: [objective]: condition=lose
en: Goblins reach the village of Dallben
target: 𐑜𐑭𐑚𐑤𐑦𐑯𐑟 𐑮𐑰𐑗 𐑞 𐑝𐑦𐑤𐑦𐑡 𐑝 ·𐑛𐑨𐑤𐑚𐑧𐑯

note: [objective]: condition=lose
en: Death of Baldras
target: 𐑛𐑧𐑔 𐑝 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕

note: [objective]: condition=lose
en: Death of Harper
target: 𐑛𐑧𐑔 𐑝 𐑣𐑸𐑐𐑻

note: [message]: speaker=Fal Khag
en: Ride, you worms, I want to finish our raid before the hunting party returns to the human village.
target: 𐑮𐑲𐑛, 𐑿 𐑢𐑻𐑥𐑟, 𐑲 𐑢𐑪𐑯𐑑 𐑑 𐑓𐑦𐑯𐑦𐑖 𐑬𐑼 𐑮𐑱𐑛 𐑚𐑦𐑓𐑹 𐑞 𐑣𐑳𐑯𐑑𐑦𐑙 𐑐𐑸𐑑𐑦 𐑮𐑦𐑑𐑻𐑯𐑟 𐑑 𐑞 𐑣𐑿𐑥𐑩𐑯 𐑝𐑦𐑤𐑦𐑡.

note: [event]
en: Red
target: 𐑮𐑧𐑛

note: [unit]: type=Footpad_Peasant, id=Harper
en: Harper
target: 𐑣𐑸𐑐𐑻

note: [message]: speaker=Red
en: Look, goblin riders approach! You were right, they were going to raid Dallben while we were gone.
target: 𐑤𐑫𐑒, 𐑜𐑭𐑚𐑤𐑦𐑯 𐑮𐑲𐑛𐑼𐑟 𐑩𐑐𐑮𐑴𐑗! 𐑿 𐑢𐑻 𐑮𐑲𐑑, 𐑞𐑱 𐑢𐑻 𐑜𐑴𐑦𐑙 𐑑 𐑮𐑱𐑛 ·𐑛𐑨𐑤𐑚𐑧𐑯 𐑢𐑲𐑤 𐑢𐑰 𐑢𐑻 𐑜𐑪𐑯.

note: [message]: speaker=Baldras
en: We must stop them before they reach the village. Damn the crown, they have long since forgotten about us out here.
target: 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑕𐑑𐑪𐑐 𐑞𐑧𐑥 𐑚𐑦𐑓𐑹 𐑞𐑱 𐑮𐑰𐑗 𐑞 𐑝𐑦𐑤𐑦𐑡. 𐑛𐑨𐑥 𐑞 𐑒𐑮𐑬𐑯, 𐑞𐑱 𐑣𐑨𐑝 𐑤𐑪𐑙 𐑕𐑦𐑯𐑕 𐑓𐑼𐑜𐑪𐑑𐑩𐑯 𐑩𐑚𐑬𐑑 𐑳𐑕 𐑬𐑑 𐑣𐑽.

note: [message]: speaker=Baldras
en: Do it. Try to hold them back until us old-timers can get there and finish them off.
target: 𐑛𐑵 𐑦𐑑. 𐑑𐑮𐑲 𐑑 𐑣𐑴𐑤𐑛 𐑞𐑧𐑥 𐑚𐑨𐑒 𐑳𐑯𐑑𐑦𐑤 𐑳𐑕 𐑴𐑤𐑛-𐑑𐑲𐑥𐑻𐑟 𐑒𐑨𐑯 𐑜𐑧𐑑 𐑞𐑺 𐑯 𐑓𐑦𐑯𐑦𐑖 𐑞𐑧𐑥 𐑪𐑓.

note: [message]: speaker=Harper
en: We are barely able to survive these orc raids. We lost two men last week, more today... yet Weldyn does nothing!
target: 𐑢𐑰 𐑸 𐑚𐑺𐑤𐑦 𐑱𐑚𐑩𐑤 𐑑 𐑕𐑻𐑝𐑲𐑝 𐑞𐑰𐑟 𐑹𐑒 𐑮𐑱𐑛𐑟. 𐑢𐑰 𐑤𐑪𐑕𐑑 𐑑𐑵 𐑥𐑧𐑯 𐑤𐑭𐑕𐑑 𐑢𐑰𐑒, 𐑥𐑹 𐑑𐑫𐑛𐑱... 𐑘𐑧𐑑 ·𐑢𐑧𐑤𐑛𐑦𐑯 𐑛𐑳𐑟 𐑯𐑳𐑔𐑦𐑙!

note: [message]: speaker=Harper
en: We are barely able to survive these orc raids. We lost two men last week, more could have died today... yet Weldyn does nothing!
target: 𐑢𐑰 𐑸 𐑚𐑺𐑤𐑦 𐑱𐑚𐑩𐑤 𐑑 𐑕𐑻𐑝𐑲𐑝 𐑞𐑰𐑟 𐑹𐑒 𐑮𐑱𐑛𐑟. 𐑢𐑰 𐑤𐑪𐑕𐑑 𐑑𐑵 𐑥𐑧𐑯 𐑤𐑭𐑕𐑑 𐑢𐑰𐑒, 𐑥𐑹 𐑒𐑫𐑛 𐑣𐑨𐑝 𐑛𐑲𐑛 𐑑𐑫𐑛𐑱... 𐑘𐑧𐑑 ·𐑢𐑧𐑤𐑛𐑦𐑯 𐑛𐑳𐑟 𐑯𐑳𐑔𐑦𐑙!

note: [message]: speaker=Baldras
en: The King stopped sending patrols out here once the war started. Once that happened, the burden fell to us. We are citizens of Wesnoth, and as long as her banner flies we will resist the horde.
target: 𐑞 𐑒𐑦𐑙 𐑕𐑑𐑪𐑐𐑑 𐑕𐑧𐑯𐑛𐑦𐑙 𐑐𐑩𐑑𐑮𐑴𐑤𐑟 𐑬𐑑 𐑣𐑽 𐑢𐑳𐑯𐑕 𐑞 𐑢𐑹 𐑕𐑑𐑸𐑑𐑩𐑛. 𐑢𐑳𐑯𐑕 𐑞𐑨𐑑 𐑣𐑨𐑐𐑩𐑯𐑛, 𐑞 𐑚𐑻𐑛𐑩𐑯 𐑓𐑧𐑤 𐑑 𐑳𐑕. 𐑢𐑰 𐑸 𐑕𐑦𐑑𐑦𐑟𐑩𐑯𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑯 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑣𐑻 𐑚𐑨𐑯𐑻 𐑓𐑤𐑲𐑟 𐑢𐑰 𐑢𐑦𐑤 𐑮𐑦𐑟𐑦𐑕𐑑 𐑞 𐑣𐑹𐑛.

note: [message]: speaker=Harper
en: The banner will fly over a ghost town if help does not come soon.
target: 𐑞 𐑚𐑨𐑯𐑻 𐑢𐑦𐑤 𐑓𐑤𐑲 𐑴𐑝𐑼 𐑩 𐑜𐑴𐑕𐑑 𐑑𐑬𐑯 𐑦𐑓 𐑣𐑧𐑤𐑐 𐑛𐑳𐑟 𐑯𐑪𐑑 𐑒𐑳𐑥 𐑕𐑵𐑯.

note: [message]: speaker=Harper
en: They’re getting closer to our village! What about the town guards, can they help us?
target: 𐑞𐑱'𐑼 𐑜𐑧𐑑𐑦𐑙 𐑒𐑤𐑴𐑕𐑼 𐑑 𐑬𐑼 𐑝𐑦𐑤𐑦𐑡! 𐑢𐑪𐑑 𐑩𐑚𐑬𐑑 𐑞 𐑑𐑬𐑯 𐑜𐑸𐑛𐑟, 𐑒𐑨𐑯 𐑞𐑱 𐑣𐑧𐑤𐑐 𐑳𐑕?

note: [message]: speaker=Wolmas
en: What’s happening here? Why are you running like mad, $unit.name|?
target: 𐑢𐑪𐑑'𐑕 𐑣𐑨𐑐𐑩𐑯𐑦𐑙 𐑣𐑽? 𐑢𐑲 𐑸 𐑿 𐑮𐑳𐑯𐑦𐑙 𐑤𐑲𐑒 𐑥𐑨𐑛, $unit.name|?

note: [message]: speaker=unit
en: Goblin riders on the hunt. We must not let any of them to the village!
target: 𐑜𐑭𐑚𐑤𐑦𐑯 𐑮𐑲𐑛𐑼𐑟 𐑪𐑯 𐑞 𐑣𐑳𐑯𐑑. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑯𐑪𐑑 𐑤𐑧𐑑 𐑧𐑯𐑦 𐑝 𐑞𐑧𐑥 𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡!

note: [message]: speaker=Wolmas
en: Look! Goblin riders are on the hunt — and heading right for Dallben!
target: 𐑤𐑫𐑒! 𐑜𐑭𐑚𐑤𐑦𐑯 𐑮𐑲𐑛𐑼𐑟 𐑸 𐑪𐑯 𐑞 𐑣𐑳𐑯𐑑 - 𐑯 𐑣𐑧𐑛𐑦𐑙 𐑮𐑲𐑑 𐑓𐑹 ·𐑛𐑨𐑤𐑚𐑧𐑯!

note: [message]: speaker=Remald
en: Halt!
target: 𐑣𐑷𐑤𐑑!

note: [message]: speaker=Baldras
en: The goblins reached the village! There will surely be nothing left when they are done pillaging it.
target: 𐑞 𐑜𐑭𐑚𐑤𐑦𐑯𐑟 𐑮𐑰𐑗𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡! 𐑞𐑺 𐑢𐑦𐑤 𐑖𐑫𐑼𐑤𐑦 𐑚𐑰 𐑯𐑳𐑔𐑦𐑙 𐑤𐑧𐑓𐑑 𐑢𐑧𐑯 𐑞𐑱 𐑸 𐑛𐑳𐑯 𐑐𐑦𐑤𐑦𐑡𐑦𐑙 𐑦𐑑.

note: [message]: speaker=narrator
en: None remarked on the passing of the tiny, isolated frontier town. It was but a harbinger of the evil to come under the tyranny of Asheviere.
target: 𐑯𐑳𐑯 𐑮𐑦𐑥𐑸𐑒𐑑 𐑪𐑯 𐑞 𐑐𐑭𐑕𐑦𐑙 𐑝 𐑞 𐑑𐑲𐑯𐑦, 𐑲𐑕𐑩𐑤𐑱𐑑𐑩𐑛 𐑓𐑮𐑪𐑯𐑑𐑽 𐑑𐑬𐑯. 𐑦𐑑 𐑢𐑪𐑟 𐑚𐑳𐑑 𐑩 𐑣𐑸𐑚𐑦𐑯𐑡𐑻 𐑝 𐑞 𐑰𐑝𐑩𐑤 𐑑 𐑒𐑳𐑥 𐑳𐑯𐑛𐑼 𐑞 𐑑𐑽𐑩𐑯𐑰 𐑝 ·𐑨𐑖𐑧𐑝𐑽.

note: [scenario]: id=02_Civil_Disobedience
en: Civil Disobedience
target: 𐑕𐑦𐑝𐑦𐑤 𐑛𐑦𐑕𐑴𐑚𐑰𐑛𐑾𐑯𐑕

note: [side] [side]: type=Bandit, id=Baldras [side]: type=Bandit_Peasant, id=Baldras [side]: type=General, id=Lord Maddock [side]: type=Highwayman, id=Baldras [side]: type=Highwayman_Peasant, id=Relana [side]: type=Rogue, id=Hans [side]: type=Shadow Lord, id=Helicrom
en: Rebels
target: 𐑮𐑩𐑚𐑧𐑤𐑟

note: [side]: type=Cavalier, id=Tarwen
en: Tarwen
target: ·𐑑𐑸𐑢𐑧𐑯

note: [side] [side]: type=Cavalier, id=Tarwen [side]: type=General, id=Dommel [side]: type=General, id=Kestrel [side]: type=Iron Mauler, id=Linneus [side]: type=Master Bowman, id=Quentin [side]: type=Royal Guard, id=Archarel
en: Asheviere
target: ·𐑨𐑖𐑧𐑝𐑽

note: [objective]: condition=win
en: Kill the Wesnoth army captain, Tarwen
target: 𐑒𐑦𐑤 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸𐑥𐑦 𐑒𐑨𐑐𐑑𐑩𐑯, ·𐑑𐑸𐑢𐑧𐑯

note: [message]: speaker=Harper
en: Look, riders approach.
target: 𐑤𐑫𐑒, 𐑮𐑲𐑛𐑼𐑟 𐑩𐑐𐑮𐑴𐑗.

note: [message]: speaker=Baldras
en: Stand fast, nephew.
target: 𐑕𐑑𐑨𐑯𐑛 𐑓𐑭𐑕𐑑, 𐑯𐑧𐑓𐑿.

note: [message]: speaker=Tarwen
en: By order of the Queen, the magistrate of this town is ordered to travel with us to Elensefar for vetting.
target: 𐑚𐑲 𐑹𐑛𐑼 𐑝 𐑞 𐑒𐑢𐑰𐑯, 𐑞 𐑥𐑨𐑡𐑩𐑕𐑑𐑮𐑱𐑑 𐑝 𐑞𐑦𐑕 𐑑𐑬𐑯 𐑦𐑟 𐑹𐑛𐑼𐑛 𐑑 𐑑𐑮𐑨𐑝𐑩𐑤 𐑢𐑦𐑞 𐑳𐑕 𐑑 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑓𐑹 𐑝𐑧𐑑𐑦𐑙.

note: [message]: speaker=Harper
en: Garard is the King of Wesnoth. We are ruled by no queen.
target: 𐑜𐑻𐑸𐑛 𐑦𐑟 𐑞 𐑒𐑦𐑙 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑢𐑰 𐑸 𐑮𐑵𐑤𐑛 𐑚𐑲 𐑯𐑴 𐑒𐑢𐑰𐑯.

note: [message]: speaker=Tarwen
en: Insolent peasants, you will kneel before your betters! Asheviere is the queen of Wesnoth. The King fell three weeks ago at Abez. I shall not bandy words with you. Your magistrate will be coming with us, and we do not care if it is dead or alive.
target: 𐑦𐑯𐑕𐑩𐑤𐑩𐑯𐑑 𐑐𐑧𐑟𐑩𐑯𐑑𐑕, 𐑿 𐑢𐑦𐑤 𐑯𐑰𐑤 𐑚𐑦𐑓𐑹 𐑿𐑼 𐑚𐑧𐑑𐑻𐑟! ·𐑨𐑖𐑧𐑝𐑽 𐑦𐑟 𐑞 𐑒𐑢𐑰𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑞 𐑒𐑦𐑙 𐑓𐑧𐑤 𐑔𐑮𐑰 𐑢𐑰𐑒𐑕 𐑩𐑜𐑴 𐑨𐑑 ·𐑱𐑚𐑧𐑟. 𐑲 𐑖𐑨𐑤 𐑯𐑪𐑑 𐑚𐑨𐑯𐑛𐑰 𐑢𐑻𐑛𐑟 𐑢𐑦𐑞 𐑿. 𐑿𐑼 𐑥𐑨𐑡𐑩𐑕𐑑𐑮𐑱𐑑 𐑢𐑦𐑤 𐑚𐑰 𐑒𐑳𐑥𐑦𐑙 𐑢𐑦𐑞 𐑳𐑕, 𐑯 𐑢𐑰 𐑛𐑵 𐑯𐑪𐑑 𐑒𐑺 𐑦𐑓 𐑦𐑑 𐑦𐑟 𐑛𐑧𐑛 𐑹 𐑩𐑤𐑲𐑝.

note: [message]: speaker=Tarwen
en: Guard the gate.
target: 𐑜𐑸𐑛 𐑞 𐑜𐑱𐑑.

note: [message]: speaker=Baldras
en: Harper, get out of here. This is no battle for you.
target: 𐑣𐑸𐑐𐑻, 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑣𐑽. 𐑞𐑦𐑕 𐑦𐑟 𐑯𐑴 𐑚𐑨𐑑𐑩𐑤 𐑓𐑹 𐑿.

note: [message]: speaker=Tarwen
en: Get back, you cur!
target: 𐑜𐑧𐑑 𐑚𐑨𐑒, 𐑿 𐑒𐑻!

note: [message]: speaker=second_unit
en: Get out of my village!
target: 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑥𐑲 𐑝𐑦𐑤𐑦𐑡!

note: [message]: speaker=Baldras
en: Our lives were hard enough when we were beneath the attention of the Crown. But now I fear things will be worse.
target: 𐑬𐑼 𐑤𐑦𐑝𐑟 𐑢𐑻 𐑣𐑸𐑛 𐑦𐑯𐑳𐑓 𐑢𐑧𐑯 𐑢𐑰 𐑢𐑻 𐑚𐑦𐑯𐑰𐑔 𐑞 𐑩𐑑𐑧𐑯𐑖𐑩𐑯 𐑝 𐑞 𐑒𐑮𐑬𐑯. 𐑚𐑳𐑑 𐑯𐑬 𐑲 𐑓𐑽 𐑔𐑦𐑙𐑟 𐑢𐑦𐑤 𐑚𐑰 𐑢𐑻𐑕.

note: [message]: speaker=Harper
en: We must tell the people of Delwyn about this.
target: 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑑𐑧𐑤 𐑞 𐑐𐑰𐑐𐑩𐑤 𐑝 𐑛𐑧𐑤𐑢𐑦𐑯 𐑩𐑚𐑬𐑑 𐑞𐑦𐑕.

note: [message]: role=Advisor
en: That is true. We have always flown to their aid, and they to ours. This is something we should face together.
target: 𐑞𐑨𐑑 𐑦𐑟 𐑑𐑮𐑵. 𐑢𐑰 𐑣𐑨𐑝 𐑷𐑤𐑢𐑱𐑟 𐑓𐑤𐑴𐑯 𐑑 𐑞𐑺 𐑲𐑛, 𐑯 𐑞𐑱 𐑑 𐑬𐑼𐑟. 𐑞𐑦𐑕 𐑦𐑟 𐑕𐑳𐑥𐑔𐑦𐑙 𐑢𐑰 𐑖𐑫𐑛 𐑓𐑱𐑕 𐑑𐑫𐑜𐑧𐑞𐑼.

note: [message]: speaker=Baldras
en: Very well. We will go to Delwyn and share counsel with them. I never thought Wesnoth would fall into darkness. Now, not only do the orcs threaten our lands, but some sinister thing is happening with the ascent of the Queen to the throne.
target: 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑢𐑰 𐑢𐑦𐑤 𐑜𐑴 𐑑 𐑛𐑧𐑤𐑢𐑦𐑯 𐑯 𐑖𐑺 𐑒𐑬𐑯𐑕𐑩𐑤 𐑢𐑦𐑞 𐑞𐑧𐑥. 𐑲 𐑯𐑧𐑝𐑼 𐑔𐑷𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑢𐑫𐑛 𐑓𐑷𐑤 𐑦𐑯𐑑𐑫 𐑛𐑸𐑒𐑯𐑩𐑕. 𐑯𐑬, 𐑯𐑪𐑑 𐑴𐑯𐑤𐑦 𐑛𐑵 𐑞 𐑹𐑒𐑕 𐑔𐑮𐑧𐑑𐑩𐑯 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟, 𐑚𐑳𐑑 𐑕𐑳𐑥 𐑕𐑦𐑯𐑦𐑕𐑑𐑻 𐑔𐑦𐑙 𐑦𐑟 𐑣𐑨𐑐𐑩𐑯𐑦𐑙 𐑢𐑦𐑞 𐑞 𐑨𐑟𐑕𐑧𐑯𐑑 𐑝 𐑞 𐑒𐑢𐑰𐑯 𐑑 𐑞 𐑔𐑮𐑴𐑯.

note: [message]: speaker=Baldras
en: Today we may no longer be citizens of Wesnoth. I wish it could be otherwise, but we are now outlaws.
target: 𐑑𐑫𐑛𐑱 𐑢𐑰 𐑥𐑱 𐑯𐑴 𐑤𐑪𐑙𐑜𐑼 𐑚𐑰 𐑕𐑦𐑑𐑦𐑟𐑩𐑯𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑲 𐑢𐑦𐑖 𐑦𐑑 𐑒𐑫𐑛 𐑚𐑰 𐑳𐑞𐑼𐑢𐑲𐑟, 𐑚𐑳𐑑 𐑢𐑰 𐑸 𐑯𐑬 𐑬𐑑𐑤𐑷𐑟.

note: [message]: speaker=Baldras
en: Oh, no! We have run out of time, they have arrived with reinforcements...
target: 𐑴, 𐑯𐑴! 𐑢𐑰 𐑣𐑨𐑝 𐑮𐑳𐑯 𐑬𐑑 𐑝 𐑑𐑲𐑥, 𐑞𐑱 𐑣𐑨𐑝 𐑩𐑮𐑲𐑝𐑛 𐑢𐑦𐑞 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕...

note: [message]: speaker=narrator
en: They would be remembered only traitors rightly put down by the Queen’s lances. And in the dark years to come, woe betide any who questioned it.
target: 𐑞𐑱 𐑢𐑫𐑛 𐑚𐑰 𐑮𐑦𐑥𐑧𐑥𐑚𐑼𐑛 𐑴𐑯𐑤𐑦 𐑑𐑮𐑱𐑑𐑼𐑟 𐑮𐑲𐑑𐑤𐑦 𐑐𐑫𐑑 𐑛𐑬𐑯 𐑚𐑲 𐑞 𐑒𐑢𐑰𐑯'𐑟 𐑤𐑭𐑯𐑕𐑧𐑕. 𐑯 𐑦𐑯 𐑞 𐑛𐑸𐑒 𐑘𐑽𐑟 𐑑 𐑒𐑳𐑥, 𐑢𐑴 𐑚𐑦𐑑𐑲𐑛 𐑧𐑯𐑦 𐑣𐑵 𐑒𐑢𐑧𐑕𐑗𐑩𐑯𐑛 𐑦𐑑.

note: [scenario]: id=03_A_Strategy_of_Hope
en: A Strategy of Hope
target: 𐑩 𐑕𐑑𐑮𐑨𐑑𐑩𐑡𐑰 𐑝 𐑣𐑴𐑐

note: [side]: type=Lich, id=Sel-Mana [side]: type=Necromancer, id=Mal-Jarrof [side]: type=Necromancer, id=Mal-Jerod [side]: type=Orcish Warrior, id=Urk Delek [side]: type=Saurian Oracle, id=Thhsthss
en: Evil
target: 𐑰𐑝𐑩𐑤

note: [objective]: condition=win
en: Defeat both enemy leaders
target: 𐑛𐑦𐑓𐑰𐑑 𐑚𐑴𐑔 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑼𐑟

note: [message]: speaker=Relana
en: It has been a long time, old friend. Your news worries us. Yet, there is no problem we have not worked out here at our secret meeting place.
target: 𐑦𐑑 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑩 𐑤𐑪𐑙 𐑑𐑲𐑥, 𐑴𐑤𐑛 𐑓𐑮𐑧𐑯𐑛. 𐑿𐑼 𐑯𐑿𐑟 𐑢𐑳𐑮𐑦𐑟 𐑳𐑕. 𐑘𐑧𐑑, 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑐𐑮𐑪𐑚𐑤𐑩𐑥 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑪𐑑 𐑢𐑻𐑒𐑑 𐑬𐑑 𐑣𐑽 𐑨𐑑 𐑬𐑼 𐑕𐑰𐑒𐑮𐑩𐑑 𐑥𐑰𐑑𐑦𐑙 𐑐𐑤𐑱𐑕.

note: [message]: speaker=Baldras
en: You do not understand. We attacked a Wesnoth army patrol. Not only that, the leader was no man I had ever seen in Annuvin province before. Never has one been sent out here as a patrol captain who was so ruthless and cruel.
target: 𐑿 𐑛𐑵 𐑯𐑪𐑑 𐑳𐑯𐑛𐑼𐑕𐑑𐑨𐑯𐑛. 𐑢𐑰 𐑩𐑑𐑨𐑒𐑑 𐑩 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸𐑥𐑦 𐑐𐑩𐑑𐑮𐑴𐑤. 𐑯𐑪𐑑 𐑴𐑯𐑤𐑦 𐑞𐑨𐑑, 𐑞 𐑤𐑰𐑛𐑻 𐑢𐑪𐑟 𐑯𐑴 𐑥𐑨𐑯 𐑲 𐑣𐑨𐑛 𐑧𐑝𐑼 𐑕𐑰𐑯 𐑦𐑯 ·𐑩𐑯𐑳𐑝𐑦𐑯 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑚𐑦𐑓𐑹. 𐑯𐑧𐑝𐑼 𐑣𐑨𐑟 𐑢𐑳𐑯 𐑚𐑰𐑯 𐑕𐑧𐑯𐑑 𐑬𐑑 𐑣𐑽 𐑨𐑟 𐑩 𐑐𐑩𐑑𐑮𐑴𐑤 𐑒𐑨𐑐𐑑𐑩𐑯 𐑣𐑵 𐑢𐑪𐑟 𐑕𐑴 𐑮𐑵𐑔𐑤𐑩𐑕 𐑯 𐑒𐑮𐑫𐑩𐑤.

note: [message]: speaker=Harper
en: Had they taken my uncle, they would have surely shown up in Delwyn today with the same ultimatum. As it is, several riders escaped.
target: 𐑣𐑨𐑛 𐑞𐑱 𐑑𐑱𐑒𐑩𐑯 𐑥𐑲 𐑳𐑙𐑒𐑩𐑤, 𐑞𐑱 𐑢𐑫𐑛 𐑣𐑨𐑝 𐑖𐑫𐑼𐑤𐑦 𐑖𐑴𐑯 𐑳𐑐 𐑦𐑯 𐑛𐑧𐑤𐑢𐑦𐑯 𐑑𐑫𐑛𐑱 𐑢𐑦𐑞 𐑞 𐑕𐑱𐑥 𐑩𐑤𐑑𐑩𐑥𐑱𐑑𐑩𐑥. 𐑨𐑟 𐑦𐑑 𐑦𐑟, 𐑕𐑧𐑝𐑼𐑩𐑤 𐑮𐑲𐑛𐑼𐑟 𐑦𐑕𐑒𐑱𐑐𐑑.

note: [message]: speaker=Advisor
en: Then they’ll be back in force.
target: 𐑞𐑧𐑯 𐑞𐑱𐑤 𐑚𐑰 𐑚𐑨𐑒 𐑦𐑯 𐑓𐑹𐑕.

note: [message]: speaker=Baldras
en: An offense to decency, this is! Since when has Wesnoth been ruled by fear and treachery? We should consult with Lord Maddock of Elensefar. We have known him for years to be noble in deed as well as in name.
target: 𐑩𐑯 𐑩𐑓𐑧𐑯𐑕 𐑑 𐑛𐑰𐑕𐑩𐑯𐑕𐑰, 𐑞𐑦𐑕 𐑦𐑟! 𐑕𐑦𐑯𐑕 𐑢𐑧𐑯 𐑣𐑨𐑟 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑰𐑯 𐑮𐑵𐑤𐑛 𐑚𐑲 𐑓𐑽 𐑯 𐑑𐑮𐑧𐑗𐑻𐑰? 𐑢𐑰 𐑖𐑫𐑛 𐑒𐑩𐑯𐑕𐑩𐑤𐑑 𐑢𐑦𐑞 𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸. 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑴𐑯 𐑣𐑦𐑥 𐑓𐑹 𐑘𐑽𐑟 𐑑 𐑚𐑰 𐑯𐑴𐑚𐑤 𐑦𐑯 𐑛𐑰𐑛 𐑨𐑟 𐑢𐑧𐑤 𐑨𐑟 𐑦𐑯 𐑯𐑱𐑥.

note: [message]: speaker=Relana
en: I think they are, old friend. And that rank smell on the wind tells another tale; saurians approach. To arms!
target: 𐑲 𐑔𐑦𐑙𐑒 𐑞𐑱 𐑸, 𐑴𐑤𐑛 𐑓𐑮𐑧𐑯𐑛. 𐑯 𐑞𐑨𐑑 𐑮𐑨𐑙𐑒 𐑕𐑥𐑧𐑤 𐑪𐑯 𐑞 𐑢𐑦𐑯𐑛 𐑑𐑧𐑤𐑟 𐑩𐑯𐑳𐑞𐑼 𐑑𐑱𐑤; 𐑕𐑸𐑾𐑯𐑟 𐑩𐑐𐑮𐑴𐑗. 𐑑 𐑸𐑥𐑟!

note: [message]: speaker=Urk Delek
en: By the sound of the wolves, the scent trail of Fal Khag’s killers ends here.
target: 𐑚𐑲 𐑞 𐑕𐑬𐑯𐑛 𐑝 𐑞 𐑢𐑫𐑤𐑝𐑟, 𐑞 𐑕𐑧𐑯𐑑 𐑑𐑮𐑱𐑤 𐑝 ·𐑓𐑭𐑤 ·𐑒𐑣𐑨𐑜𐑟 𐑒𐑦𐑤𐑻𐑟 𐑧𐑯𐑛𐑟 𐑣𐑽.

note: [message]: speaker=Urk Delek
en: You will get gold. And our wolves will get meat.
target: 𐑿 𐑢𐑦𐑤 𐑜𐑧𐑑 𐑜𐑴𐑤𐑛. 𐑯 𐑬𐑼 𐑢𐑫𐑤𐑝𐑟 𐑢𐑦𐑤 𐑜𐑧𐑑 𐑥𐑰𐑑.

note: [message]: speaker=Baldras
en: Something is very wrong here. Those orcs were carrying weapons with Army forge-markings.
target: 𐑕𐑳𐑥𐑔𐑦𐑙 𐑦𐑟 𐑝𐑧𐑮𐑦 𐑮𐑪𐑙 𐑣𐑽. 𐑞𐑴𐑟 𐑹𐑒𐑕 𐑢𐑻 𐑒𐑨𐑮𐑦𐑦𐑙 𐑢𐑧𐑐𐑩𐑯𐑟 𐑢𐑦𐑞 𐑸𐑥𐑦 𐑓𐑹𐑡-𐑥𐑸𐑒𐑦𐑙𐑟.

note: [message]: speaker=Relana
en: Aye. And the gold in their pouches looked new from the mint.
target: 𐑲. 𐑯 𐑞 𐑜𐑴𐑤𐑛 𐑦𐑯 𐑞𐑺 𐑐𐑬𐑗𐑩𐑟 𐑤𐑫𐑒𐑑 𐑯𐑿 𐑓𐑮𐑪𐑥 𐑞 𐑥𐑦𐑯𐑑.

note: [message]: speaker=Relana
en: I think your mission to Lord Maddock just became more urgent than we knew, Baldras. I must remain here to see to the defense of Delwyn and Dallben, but you should fly to Elensefar with all speed.
target: 𐑲 𐑔𐑦𐑙𐑒 𐑿𐑼 𐑥𐑦𐑖𐑩𐑯 𐑑 𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒 𐑡𐑳𐑕𐑑 𐑚𐑦𐑒𐑱𐑥 𐑥𐑹 𐑻𐑡𐑩𐑯𐑑 𐑞𐑨𐑯 𐑢𐑰 𐑯𐑿, ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕. 𐑲 𐑥𐑳𐑕𐑑 𐑮𐑦𐑥𐑱𐑯 𐑣𐑽 𐑑 𐑕𐑰 𐑑 𐑞 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 𐑛𐑧𐑤𐑢𐑦𐑯 𐑯 ·𐑛𐑨𐑤𐑚𐑧𐑯, 𐑚𐑳𐑑 𐑿 𐑖𐑫𐑛 𐑓𐑤𐑲 𐑑 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑢𐑦𐑞 𐑷𐑤 𐑕𐑐𐑰𐑛.

note: [scenario]: id=04_Unlawful_Orders
en: Unlawful Orders
target: 𐑩𐑯𐑤𐑪𐑓𐑩𐑤 𐑹𐑛𐑼𐑟

note: [label]
en: Elensefar
target: ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸

note: [label]
en: Port of Elensefar
target: 𐑐𐑹𐑑 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸

note: [side]: type=General, id=Lord Maddock
en: Lord Maddock
target: 𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒

note: [objective]: condition=win
en: Defeat the enemy general
target: 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑡𐑧𐑯𐑼𐑩𐑤

note: [objective]: condition=lose
en: Death of Maddock
target: 𐑛𐑧𐑔 𐑝 𐑥𐑨𐑛𐑩𐑒

note: [message]: speaker=Lord Maddock
en: Well, they do not come within the walls of my city. They are actually camped nearby, and the main garrison is further south at Halstead. I know my time will soon come to swear allegiance, but they do not press me. They are afraid I will refuse.
target: 𐑢𐑧𐑤, 𐑞𐑱 𐑛𐑵 𐑯𐑪𐑑 𐑒𐑳𐑥 𐑢𐑦𐑞𐑦𐑯 𐑞 𐑢𐑷𐑤𐑟 𐑝 𐑥𐑲 𐑕𐑦𐑑𐑦. 𐑞𐑱 𐑸 𐑨𐑒𐑗𐑫𐑩𐑤𐑦 𐑒𐑨𐑥𐑐𐑑 𐑯𐑽𐑚𐑲, 𐑯 𐑞 𐑥𐑱𐑯 𐑜𐑨𐑮𐑦𐑕𐑩𐑯 𐑦𐑟 𐑓𐑻𐑞𐑼 𐑕𐑬𐑔 𐑨𐑑 𐑣𐑨𐑤𐑕𐑑𐑧𐑛. 𐑲 𐑯𐑴 𐑥𐑲 𐑑𐑲𐑥 𐑢𐑦𐑤 𐑕𐑵𐑯 𐑒𐑳𐑥 𐑑 𐑕𐑢𐑺 𐑩𐑤𐑰𐑡𐑩𐑯𐑕, 𐑚𐑳𐑑 𐑞𐑱 𐑛𐑵 𐑯𐑪𐑑 𐑐𐑮𐑧𐑕 𐑥𐑰. 𐑞𐑱 𐑸 𐑩𐑓𐑮𐑱𐑛 𐑲 𐑢𐑦𐑤 𐑮𐑧𐑓𐑿𐑕.

note: [message]: speaker=Baldras
en: Will you?
target: 𐑢𐑦𐑤 𐑿?

note: [message]: speaker=Lord Maddock
en: Yes. The Queen ascended to the throne through the vilest of treachery. However, while most of my forces were sent with the King to fight the orcs, we have a strong enough contingent here to make the Queen’s forces think twice about attacking Elensefar outright.
target: 𐑘𐑧𐑕. 𐑞 𐑒𐑢𐑰𐑯 𐑩𐑕𐑧𐑯𐑛𐑩𐑛 𐑑 𐑞 𐑔𐑮𐑴𐑯 𐑔𐑮𐑵 𐑞 𐑝𐑲𐑤𐑩𐑕𐑑 𐑝 𐑑𐑮𐑧𐑗𐑻𐑰. 𐑣𐑬𐑧𐑝𐑼, 𐑢𐑲𐑤 𐑥𐑴𐑕𐑑 𐑝 𐑥𐑲 𐑓𐑹𐑕𐑩𐑟 𐑢𐑻 𐑕𐑧𐑯𐑑 𐑢𐑦𐑞 𐑞 𐑒𐑦𐑙 𐑑 𐑓𐑲𐑑 𐑞 𐑹𐑒𐑕, 𐑢𐑰 𐑣𐑨𐑝 𐑩 𐑕𐑑𐑮𐑪𐑙 𐑦𐑯𐑳𐑓 𐑒𐑩𐑯𐑑𐑦𐑯𐑡𐑩𐑯𐑑 𐑣𐑽 𐑑 𐑥𐑱𐑒 𐑞 𐑒𐑢𐑰𐑯'𐑟 𐑓𐑹𐑕𐑩𐑟 𐑔𐑦𐑙𐑒 𐑑𐑢𐑲𐑕 𐑩𐑚𐑬𐑑 𐑩𐑑𐑨𐑒𐑦𐑙 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑬𐑑𐑮𐑲𐑑.

note: [message]: speaker=Lord Maddock
en: We have an uneasy peace until they are done with the smaller villages and finally come around to obtaining my oath. The treaty between Elensefar and Wesnoth is ancient, but I am not so naïve as to place my full trust in it. Not in these wicked times.
target: 𐑢𐑰 𐑣𐑨𐑝 𐑩𐑯 𐑳𐑯𐑰𐑟𐑦 𐑐𐑰𐑕 𐑳𐑯𐑑𐑦𐑤 𐑞𐑱 𐑸 𐑛𐑳𐑯 𐑢𐑦𐑞 𐑞 𐑕𐑥𐑷𐑤𐑼 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑯 𐑓𐑲𐑯𐑩𐑤𐑦 𐑒𐑳𐑥 𐑩𐑮𐑬𐑯𐑛 𐑑 𐑪𐑚𐑑𐑱𐑯𐑦𐑙 𐑥𐑲 𐑴𐑔. 𐑞 𐑑𐑮𐑰𐑑𐑦 𐑚𐑦𐑑𐑢𐑰𐑯 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑦𐑟 𐑱𐑯𐑖𐑩𐑯𐑑, 𐑚𐑳𐑑 𐑲 𐑨𐑥 𐑯𐑪𐑑 𐑕𐑴 𐑯𐑲𐑰𐑝 𐑨𐑟 𐑑 𐑐𐑤𐑱𐑕 𐑥𐑲 𐑓𐑫𐑤 𐑑𐑮𐑳𐑕𐑑 𐑦𐑯 𐑦𐑑. 𐑯𐑪𐑑 𐑦𐑯 𐑞𐑰𐑟 𐑢𐑦𐑒𐑩𐑛 𐑑𐑲𐑥𐑟.

note: [message]: speaker=Harper
en: What can we do then? We have brought with us many from Annuvin province who are willing to fight, but our families are still at home. They will not last long if the Queen’s patrols return.
target: 𐑢𐑪𐑑 𐑒𐑨𐑯 𐑢𐑰 𐑛𐑵 𐑞𐑧𐑯? 𐑢𐑰 𐑣𐑨𐑝 𐑚𐑮𐑷𐑑 𐑢𐑦𐑞 𐑳𐑕 𐑥𐑧𐑯𐑦 𐑓𐑮𐑪𐑥 ·𐑩𐑯𐑳𐑝𐑦𐑯 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑣𐑵 𐑸 𐑢𐑦𐑤𐑦𐑙 𐑑 𐑓𐑲𐑑, 𐑚𐑳𐑑 𐑬𐑼 𐑓𐑨𐑥𐑦𐑤𐑦𐑟 𐑸 𐑕𐑑𐑦𐑤 𐑨𐑑 𐑣𐑴𐑥. 𐑞𐑱 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑤𐑭𐑕𐑑 𐑤𐑪𐑙 𐑦𐑓 𐑞 𐑒𐑢𐑰𐑯'𐑟 𐑐𐑩𐑑𐑮𐑴𐑤𐑟 𐑮𐑦𐑑𐑻𐑯.

note: [message]: speaker=Lord Maddock
en: I am unwilling to start a civil war. I believe the Queen will remain preoccupied with order throughout the kingdom and, more importantly, with quelling the Northerner threat. We are a matter she will choose to deal with later rather than sooner, if she can.
target: 𐑲 𐑨𐑥 𐑩𐑯𐑢𐑦𐑤𐑦𐑙 𐑑 𐑕𐑑𐑸𐑑 𐑩 𐑕𐑦𐑝𐑦𐑤 𐑢𐑹. 𐑲 𐑚𐑦𐑤𐑰𐑝 𐑞 𐑒𐑢𐑰𐑯 𐑢𐑦𐑤 𐑮𐑦𐑥𐑱𐑯 𐑐𐑮𐑰𐑪𐑒𐑿𐑐𐑲𐑛 𐑢𐑦𐑞 𐑹𐑛𐑼 𐑔𐑮𐑵𐑬𐑑 𐑞 𐑒𐑦𐑙𐑛𐑩𐑥 𐑯, 𐑥𐑹 𐑦𐑥𐑐𐑹𐑑𐑩𐑯𐑑𐑤𐑦, 𐑢𐑦𐑞 𐑒𐑢𐑧𐑤𐑦𐑙 𐑞 𐑯𐑹𐑞𐑻𐑯𐑻 𐑔𐑮𐑧𐑑. 𐑢𐑰 𐑸 𐑩 𐑥𐑨𐑑𐑼 𐑖𐑰 𐑢𐑦𐑤 𐑗𐑵𐑟 𐑑 𐑛𐑰𐑤 𐑢𐑦𐑞 𐑤𐑱𐑑𐑼 𐑮𐑭𐑞𐑼 𐑞𐑨𐑯 𐑕𐑵𐑯𐑼, 𐑦𐑓 𐑖𐑰 𐑒𐑨𐑯.

note: [message]: speaker=Kestrel
en: A foolish miscalculation, Lord Maddock. These men with which you consort are outlaws and fugitives. They are a well-organized gang of criminals and murderers. We will kill them and then expect your oath of allegiance to Queen Asheviere.
target: 𐑩 𐑓𐑵𐑤𐑦𐑖 𐑥𐑦𐑕𐑒𐑨𐑤𐑒𐑘𐑩𐑤𐑱𐑖𐑩𐑯, 𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒. 𐑞𐑰𐑟 𐑥𐑧𐑯 𐑢𐑦𐑞 𐑢𐑦𐑗 𐑿 𐑒𐑩𐑯𐑕𐑹𐑑 𐑸 𐑬𐑑𐑤𐑷𐑟 𐑯 𐑓𐑿𐑡𐑦𐑑𐑦𐑝𐑟. 𐑞𐑱 𐑸 𐑩 𐑢𐑧𐑤-𐑹𐑜𐑩𐑯𐑲𐑟𐑛 𐑜𐑨𐑙 𐑝 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟 𐑯 𐑥𐑻𐑛𐑼𐑼𐑟. 𐑢𐑰 𐑢𐑦𐑤 𐑒𐑦𐑤 𐑞𐑧𐑥 𐑯 𐑞𐑧𐑯 𐑦𐑒𐑕𐑐𐑧𐑒𐑑 𐑿𐑼 𐑴𐑔 𐑝 𐑩𐑤𐑰𐑡𐑩𐑯𐑕 𐑑 𐑒𐑢𐑰𐑯 ·𐑨𐑖𐑧𐑝𐑽.

note: [message]: speaker=Lord Maddock
en: Men, to arms! The defense of Elensefar has begun!
target: 𐑥𐑧𐑯, 𐑑 𐑸𐑥𐑟! 𐑞 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑣𐑨𐑟 𐑚𐑩𐑜𐑳𐑯!

note: [message]: speaker=narrator
en: As the sun set, a horrific change began to take place to the human adversaries of Baldras and his allies...
target: 𐑨𐑟 𐑞 𐑕𐑳𐑯 𐑕𐑧𐑑, 𐑩 𐑣𐑹𐑦𐑓𐑦𐑒 𐑗𐑱𐑯𐑡 𐑚𐑩𐑜𐑨𐑯 𐑑 𐑑𐑱𐑒 𐑐𐑤𐑱𐑕 𐑑 𐑞 𐑣𐑿𐑥𐑩𐑯 𐑨𐑛𐑝𐑼𐑕𐑩𐑮𐑦𐑟 𐑝 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑯 𐑣𐑦𐑟 𐑨𐑤𐑲𐑟...

note: [message]: speaker=Harper
en: I cannot believe what my eyes are seeing! The flesh runs from their bones... these are not human warriors we fight. They are evil spirits masquerading as human!
target: 𐑲 𐑒𐑨𐑯𐑪𐑑 𐑚𐑦𐑤𐑰𐑝 𐑢𐑪𐑑 𐑥𐑲 𐑲𐑟 𐑸 𐑕𐑰𐑦𐑙! 𐑞 𐑓𐑤𐑧𐑖 𐑮𐑳𐑯𐑟 𐑓𐑮𐑪𐑥 𐑞𐑺 𐑚𐑴𐑯𐑟... 𐑞𐑰𐑟 𐑸 𐑯𐑪𐑑 𐑣𐑿𐑥𐑩𐑯 𐑢𐑪𐑮𐑦𐑼𐑟 𐑢𐑰 𐑓𐑲𐑑. 𐑞𐑱 𐑸 𐑰𐑝𐑩𐑤 𐑕𐑐𐑦𐑮𐑦𐑑𐑕 𐑥𐑨𐑕𐑒𐑻𐑱𐑛𐑦𐑙 𐑨𐑟 𐑣𐑿𐑥𐑩𐑯!

note: [message]: speaker=Lord Maddock
en: Their human aspect is returning! This is an evil manner of sorcery we face, but one that we may yet overcome. CHARGE!
target: 𐑞𐑺 𐑣𐑿𐑥𐑩𐑯 𐑨𐑕𐑐𐑧𐑒𐑑 𐑦𐑟 𐑮𐑦𐑑𐑻𐑯𐑦𐑙! 𐑞𐑦𐑕 𐑦𐑟 𐑩𐑯 𐑰𐑝𐑩𐑤 𐑥𐑨𐑯𐑼 𐑝 𐑕𐑹𐑕𐑻𐑰 𐑢𐑰 𐑓𐑱𐑕, 𐑚𐑳𐑑 𐑢𐑳𐑯 𐑞𐑨𐑑 𐑢𐑰 𐑥𐑱 𐑘𐑧𐑑 𐑴𐑝𐑼𐑒𐑳𐑥. 𐑗𐑸𐑡!

note: [message]: speaker=second_unit
en: Who are you? What are you?
target: 𐑣𐑵 𐑸 𐑿? 𐑢𐑪𐑑 𐑸 𐑿?

note: [message]: speaker=Baldras
en: Lord Maddock, now that we are victorious, will you help us?
target: 𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒, 𐑯𐑬 𐑞𐑨𐑑 𐑢𐑰 𐑸 𐑝𐑦𐑒𐑑𐑹𐑦𐑩𐑕, 𐑢𐑦𐑤 𐑿 𐑣𐑧𐑤𐑐 𐑳𐑕?

note: [message]: speaker=Lord Maddock
en: I will not. Unless you want me to round up the city’s thieves to fight for you, I do not have the troops to spare. However, I am not the only one who commands men in this corner of Wesnoth.
target: 𐑲 𐑢𐑦𐑤 𐑯𐑪𐑑. 𐑳𐑯𐑤𐑧𐑕 𐑿 𐑢𐑪𐑯𐑑 𐑥𐑰 𐑑 𐑮𐑬𐑯𐑛 𐑳𐑐 𐑞 𐑕𐑦𐑑𐑰𐑟 𐑔𐑰𐑝𐑟 𐑑 𐑓𐑲𐑑 𐑓𐑹 𐑿, 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑣𐑨𐑝 𐑞 𐑑𐑮𐑵𐑐𐑕 𐑑 𐑕𐑐𐑺. 𐑣𐑬𐑧𐑝𐑼, 𐑲 𐑨𐑥 𐑯𐑪𐑑 𐑞 𐑴𐑯𐑤𐑦 𐑢𐑳𐑯 𐑣𐑵 𐑒𐑩𐑥𐑭𐑯𐑛𐑟 𐑥𐑧𐑯 𐑦𐑯 𐑞𐑦𐑕 𐑒𐑹𐑯𐑻 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔.

note: [message]: speaker=Baldras
en: I don’t understand. There are no other noble lords in this area.
target: 𐑲 𐑛𐑴𐑯𐑑 𐑳𐑯𐑛𐑼𐑕𐑑𐑨𐑯𐑛. 𐑞𐑺 𐑸 𐑯𐑴 𐑳𐑞𐑼 𐑯𐑴𐑚𐑤 𐑤𐑹𐑛𐑟 𐑦𐑯 𐑞𐑦𐑕 𐑺𐑦𐑩.

note: [message]: speaker=Lord Maddock
en: Southeast of here there is a town, and there you may find assistance of the type I cannot give.
target: 𐑕𐑬𐑔𐑰𐑕𐑑 𐑝 𐑣𐑽 𐑞𐑺 𐑦𐑟 𐑩 𐑑𐑬𐑯, 𐑯 𐑞𐑺 𐑿 𐑥𐑱 𐑓𐑲𐑯𐑛 𐑩𐑕𐑦𐑕𐑑𐑩𐑯𐑕 𐑝 𐑞 𐑑𐑲𐑐 𐑲 𐑒𐑨𐑯𐑪𐑑 𐑜𐑦𐑝.

note: [message]: speaker=Baldras
en: Wish us well. If we are to resist the Wesnoth army a second time, we’re going to need more than clubs and slings against steel.
target: 𐑢𐑦𐑖 𐑳𐑕 𐑢𐑧𐑤. 𐑦𐑓 𐑢𐑰 𐑸 𐑑 𐑮𐑦𐑟𐑦𐑕𐑑 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸𐑥𐑦 𐑩 𐑕𐑧𐑒𐑩𐑯𐑛 𐑑𐑲𐑥, 𐑢𐑰'𐑼 𐑜𐑴𐑦𐑙 𐑑 𐑯𐑰𐑛 𐑥𐑹 𐑞𐑨𐑯 𐑒𐑤𐑳𐑚𐑟 𐑯 𐑕𐑤𐑦𐑙𐑟 𐑩𐑜𐑱𐑯𐑕𐑑 𐑕𐑑𐑰𐑤.

note: [message]: speaker=Baldras
en: Look, more riders come from the southeast. We cannot survive another assault. We are finished!
target: 𐑤𐑫𐑒, 𐑥𐑹 𐑮𐑲𐑛𐑼𐑟 𐑒𐑳𐑥 𐑓𐑮𐑪𐑥 𐑞 𐑕𐑬𐑔𐑰𐑕𐑑. 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑕𐑻𐑝𐑲𐑝 𐑩𐑯𐑳𐑞𐑼 𐑩𐑕𐑪𐑤𐑑. 𐑢𐑰 𐑸 𐑓𐑦𐑯𐑦𐑖𐑑!

note: [message]: speaker=narrator
en: Indeed, Asheviere’s armies had mustered and struck before the nascent rebellion could even be planned. Her power and ruthlessness — and their toll of death — would only grow greater with time.
target: 𐑦𐑯𐑛𐑰𐑛, ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑸𐑥𐑰𐑟 𐑣𐑨𐑛 𐑥𐑩𐑕𐑑𐑻𐑛 𐑯 𐑕𐑑𐑮𐑳𐑒 𐑚𐑦𐑓𐑹 𐑞 𐑯𐑱𐑕𐑩𐑯𐑑 𐑮𐑦𐑚𐑧𐑤𐑘𐑩𐑯 𐑒𐑫𐑛 𐑰𐑝𐑩𐑯 𐑚𐑰 𐑐𐑤𐑨𐑯𐑛. 𐑣𐑻 𐑐𐑬𐑼 𐑯 𐑮𐑵𐑔𐑤𐑩𐑕𐑯𐑩𐑕 - 𐑯 𐑞𐑺 𐑑𐑴𐑤 𐑝 𐑛𐑧𐑔 - 𐑢𐑫𐑛 𐑴𐑯𐑤𐑦 𐑜𐑮𐑴 𐑜𐑮𐑱𐑑𐑼 𐑢𐑦𐑞 𐑑𐑲𐑥.

note: [scenario]: id=05_Hide_and_Seek
en: Hide and Seek
target: 𐑣𐑲𐑛 𐑯 𐑕𐑰𐑒

note: [time]: id=midnight
en: Midnight
target: 𐑥𐑦𐑛𐑯𐑲𐑑

note: [side]: type=Master Bowman, id=Quentin
en: Quentin
target: 𐑒𐑢𐑧𐑯𐑑𐑦𐑯

note: [side]: type=Rogue, id=Hans
en: Hans
target: 𐑣𐑭𐑯𐑕

note: [objective]: condition=win
en: Take Baldras to meet the leader of the insurgency
target: 𐑑𐑱𐑒 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑑 𐑥𐑰𐑑 𐑞 𐑤𐑰𐑛𐑻 𐑝 𐑞 𐑦𐑯𐑕𐑻𐑡𐑩𐑯𐑕𐑰

note: [message]: speaker=narrator
en: Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and his men traveled unseen along the swampy banks of the Great River to the city of Carcyn.
target: 𐑮𐑦𐑤𐑧𐑯𐑑𐑤𐑩𐑕𐑤𐑰 𐑐𐑼𐑕𐑿𐑛 𐑚𐑲 𐑮𐑲𐑛𐑼𐑟 𐑐𐑩𐑑𐑮𐑴𐑤𐑦𐑙 𐑞 𐑮𐑴𐑛 𐑑 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸, ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑑𐑮𐑨𐑝𐑩𐑤𐑛 𐑩𐑯𐑕𐑰𐑯 𐑩𐑤𐑪𐑙 𐑞 𐑕𐑢𐑭𐑥𐑐𐑰 𐑚𐑨𐑙𐑒𐑕 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑮𐑦𐑝𐑼 𐑑 𐑞 𐑕𐑦𐑑𐑦 𐑝 ·𐑒𐑸𐑒𐑦𐑯.

note: [message]: speaker=narrator
en: They hid until nightfall, then crept out to find the help Lord Maddock hinted was here.
target: 𐑞𐑱 𐑣𐑦𐑛 𐑳𐑯𐑑𐑦𐑤 𐑯𐑲𐑑𐑓𐑷𐑤, 𐑞𐑧𐑯 𐑒𐑮𐑧𐑐𐑑 𐑬𐑑 𐑑 𐑓𐑲𐑯𐑛 𐑞 𐑣𐑧𐑤𐑐 𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒 𐑣𐑦𐑯𐑑𐑩𐑛 𐑢𐑪𐑟 𐑣𐑽.

note: [unit]: type=Thief, id=Link
en: Link
target: 𐑤𐑦𐑙𐑒

note: [message]: speaker=Baldras
en: Who are you?
target: 𐑣𐑵 𐑸 𐑿?

note: [message]: speaker=Link
en: I have come to find you. You must make it through the city without being seen. The soldiers are normally out hunting for my kind, but a company of heavy infantry arrived three days ago and took over the patrols.
target: 𐑲 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑑 𐑓𐑲𐑯𐑛 𐑿. 𐑿 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑦𐑑 𐑔𐑮𐑵 𐑞 𐑕𐑦𐑑𐑦 𐑢𐑦𐑞𐑬𐑑 𐑚𐑰𐑦𐑙 𐑕𐑰𐑯. 𐑞 𐑕𐑴𐑤𐑡𐑼𐑟 𐑸 𐑯𐑹𐑥𐑩𐑤𐑦 𐑬𐑑 𐑣𐑳𐑯𐑑𐑦𐑙 𐑓𐑹 𐑥𐑲 𐑒𐑲𐑯𐑛, 𐑚𐑳𐑑 𐑩 𐑒𐑳𐑥𐑐𐑩𐑯𐑦 𐑝 𐑣𐑧𐑝𐑦 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑩𐑮𐑲𐑝𐑛 𐑔𐑮𐑰 𐑛𐑱𐑟 𐑩𐑜𐑴 𐑯 𐑑𐑫𐑒 𐑴𐑝𐑼 𐑞 𐑐𐑩𐑑𐑮𐑴𐑤𐑟.

note: [message]: speaker=Harper
en: They’re looking for us.
target: 𐑞𐑱'𐑼 𐑤𐑫𐑒𐑦𐑙 𐑓𐑹 𐑳𐑕.

note: [message]: speaker=Link
en: Well, good thing I found you first. Now hurry, you must make it past the city into the Grey Woods. There is a small path in the southeast that leads into the forest; look for the signpost. My brother Hans is waiting for you there and will take you to our master. Try to avoid the soldiers if you can.
target: 𐑢𐑧𐑤, 𐑜𐑫𐑛 𐑔𐑦𐑙 𐑲 𐑓𐑬𐑯𐑛 𐑿 𐑓𐑻𐑕𐑑. 𐑯𐑬 𐑣𐑳𐑮𐑦, 𐑿 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑦𐑑 𐑐𐑭𐑕𐑑 𐑞 𐑕𐑦𐑑𐑦 𐑦𐑯𐑑𐑫 𐑞 𐑜𐑮𐑱 𐑢𐑫𐑛𐑟. 𐑞𐑺 𐑦𐑟 𐑩 𐑕𐑥𐑷𐑤 𐑐𐑭𐑔 𐑦𐑯 𐑞 𐑕𐑬𐑔𐑰𐑕𐑑 𐑞𐑨𐑑 𐑤𐑰𐑛𐑟 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑹𐑦𐑕𐑑; 𐑤𐑫𐑒 𐑓𐑹 𐑞 𐑕𐑲𐑯𐑐𐑴𐑕𐑑. 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼 𐑣𐑭𐑯𐑕 𐑦𐑟 𐑢𐑱𐑑𐑦𐑙 𐑓𐑹 𐑿 𐑞𐑺 𐑯 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑿 𐑑 𐑬𐑼 𐑥𐑭𐑕𐑑𐑼. 𐑑𐑮𐑲 𐑑 𐑩𐑝𐑶𐑛 𐑞 𐑕𐑴𐑤𐑡𐑼𐑟 𐑦𐑓 𐑿 𐑒𐑨𐑯.

note: [message]: speaker=second_unit
en: Looks like these guards hold stationary posts, so if we’re careful enough we should be able to slip our way around them unnoticed.
target: 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑞𐑰𐑟 𐑜𐑸𐑛𐑟 𐑣𐑴𐑤𐑛 𐑕𐑑𐑱𐑖𐑩𐑯𐑺𐑰 𐑐𐑴𐑕𐑑𐑕, 𐑕𐑴 𐑦𐑓 𐑢𐑰'𐑼 𐑒𐑺𐑓𐑩𐑤 𐑦𐑯𐑳𐑓 𐑢𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑕𐑤𐑦𐑐 𐑬𐑼 𐑢𐑱 𐑩𐑮𐑬𐑯𐑛 𐑞𐑧𐑥 𐑩𐑯𐑯𐑴𐑑𐑦𐑕𐑑.

note: [message]: speaker=Baldras
en: Harper, you younger and faster folks need to be our eyes now. Scout ahead and try to find a way for us to get past the guards, but make sure to not stay where they can see you or we’re all in big trouble...
target: 𐑣𐑸𐑐𐑻, 𐑿 𐑘𐑳𐑙𐑼 𐑯 𐑓𐑭𐑕𐑑𐑼 𐑓𐑴𐑒𐑕 𐑯𐑰𐑛 𐑑 𐑚𐑰 𐑬𐑼 𐑲𐑟 𐑯𐑬. 𐑕𐑒𐑬𐑑 𐑩𐑣𐑧𐑛 𐑯 𐑑𐑮𐑲 𐑑 𐑓𐑲𐑯𐑛 𐑩 𐑢𐑱 𐑓𐑹 𐑳𐑕 𐑑 𐑜𐑧𐑑 𐑐𐑭𐑕𐑑 𐑞 𐑜𐑸𐑛𐑟, 𐑚𐑳𐑑 𐑥𐑱𐑒 𐑖𐑫𐑼 𐑑 𐑯𐑪𐑑 𐑕𐑑𐑱 𐑢𐑺 𐑞𐑱 𐑒𐑨𐑯 𐑕𐑰 𐑿 𐑹 𐑢𐑰'𐑼 𐑷𐑤 𐑦𐑯 𐑚𐑦𐑜 𐑑𐑮𐑳𐑚𐑩𐑤...

note: [message]: speaker=Baldras
en: Fall back, quickly! Maybe we can yet lose them!
target: 𐑓𐑷𐑤 𐑚𐑨𐑒, 𐑒𐑢𐑦𐑒𐑤𐑦! 𐑥𐑱𐑚𐑰 𐑢𐑰 𐑒𐑨𐑯 𐑘𐑧𐑑 𐑤𐑵𐑟 𐑞𐑧𐑥!

note: [message]: speaker=unit
en: Gentlemen, please come this way and follow the path into the forest. Our leader is anxious to meet you.
target: 𐑡𐑧𐑯𐑑𐑩𐑤𐑥𐑧𐑯, 𐑐𐑤𐑰𐑟 𐑒𐑳𐑥 𐑞𐑦𐑕 𐑢𐑱 𐑯 𐑓𐑪𐑤𐑴 𐑞 𐑐𐑭𐑔 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑹𐑦𐑕𐑑. 𐑬𐑼 𐑤𐑰𐑛𐑻 𐑦𐑟 𐑨𐑙𐑖𐑩𐑕 𐑑 𐑥𐑰𐑑 𐑿.

note: [message]: speaker=second_unit
en: As soon as we escape the Wesnoth death squad, we will be happy to oblige.
target: 𐑨𐑟 𐑕𐑵𐑯 𐑨𐑟 𐑢𐑰 𐑦𐑕𐑒𐑱𐑐 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑛𐑧𐑔 𐑕𐑒𐑢𐑪𐑛, 𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑣𐑨𐑐𐑦 𐑑 𐑩𐑚𐑤𐑲𐑡.

note: [message]: speaker=Baldras
en: I haven’t run this much in years. If you were to ask me to infiltrate a heavily guarded city relying on nothing but the cover of darkness and my wits, I would say you were crazy.
target: 𐑲 𐑣𐑨𐑝𐑯𐑑 𐑮𐑳𐑯 𐑞𐑦𐑕 𐑥𐑳𐑗 𐑦𐑯 𐑘𐑽𐑟. 𐑦𐑓 𐑿 𐑢𐑻 𐑑 𐑭𐑕𐑒 𐑥𐑰 𐑑 𐑦𐑯𐑓𐑦𐑤𐑑𐑮𐑱𐑑 𐑩 𐑣𐑧𐑝𐑦𐑤𐑦 𐑜𐑸𐑛𐑩𐑛 𐑕𐑦𐑑𐑦 𐑮𐑰𐑤𐑲𐑦𐑙 𐑪𐑯 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑞 𐑒𐑳𐑝𐑼 𐑝 𐑛𐑸𐑒𐑯𐑩𐑕 𐑯 𐑥𐑲 𐑢𐑦𐑑𐑕, 𐑲 𐑢𐑫𐑛 𐑕𐑱 𐑿 𐑢𐑻 𐑒𐑮𐑱𐑟𐑦.

note: [message]: speaker=Baldras
en: As it turns out, I’m the crazy one. Let’s finish this folly.
target: 𐑨𐑟 𐑦𐑑 𐑑𐑻𐑯𐑟 𐑬𐑑, 𐑲'𐑧𐑥 𐑞 𐑒𐑮𐑱𐑟𐑦 𐑢𐑳𐑯. 𐑤𐑧𐑑'𐑕 𐑓𐑦𐑯𐑦𐑖 𐑞𐑦𐑕 𐑓𐑪𐑤𐑦.

note: [message]: speaker=Hans
en: You can come if you wish, but the leader is only interested in speaking to Baldras.
target: 𐑿 𐑒𐑨𐑯 𐑒𐑳𐑥 𐑦𐑓 𐑿 𐑢𐑦𐑖, 𐑚𐑳𐑑 𐑞 𐑤𐑰𐑛𐑻 𐑦𐑟 𐑴𐑯𐑤𐑦 𐑦𐑯𐑑𐑼𐑩𐑕𐑑𐑩𐑛 𐑦𐑯 𐑕𐑐𐑰𐑒𐑦𐑙 𐑑 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕.

note: [message]: speaker=Hans
en: Fly, and we may yet evade them in the Grey Woods.
target: 𐑓𐑤𐑲, 𐑯 𐑢𐑰 𐑥𐑱 𐑘𐑧𐑑 𐑦𐑝𐑱𐑛 𐑞𐑧𐑥 𐑦𐑯 𐑞 𐑜𐑮𐑱 𐑢𐑫𐑛𐑟.

note: [message]: speaker=Baldras
en: We have spent too much time here. Surely the Queen’s forces have returned to Dallben. Our mission is unfinished, but we must return to fight a suicide battle.
target: 𐑢𐑰 𐑣𐑨𐑝 𐑕𐑐𐑧𐑯𐑑 𐑑𐑵 𐑥𐑳𐑗 𐑑𐑲𐑥 𐑣𐑽. 𐑖𐑫𐑼𐑤𐑦 𐑞 𐑒𐑢𐑰𐑯'𐑟 𐑓𐑹𐑕𐑩𐑟 𐑣𐑨𐑝 𐑮𐑦𐑑𐑻𐑯𐑛 𐑑 ·𐑛𐑨𐑤𐑚𐑧𐑯. 𐑬𐑼 𐑥𐑦𐑖𐑩𐑯 𐑦𐑟 𐑩𐑯𐑓𐑦𐑯𐑦𐑖𐑑, 𐑚𐑳𐑑 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑓𐑲𐑑 𐑩 𐑕𐑿𐑦𐑕𐑲𐑛 𐑚𐑨𐑑𐑩𐑤.

note: [scenario]: id=06_The_Grey_Woods
en: The Grey Woods
target: 𐑞 𐑜𐑮𐑱 𐑢𐑫𐑛𐑟

note: [side]: type=Shadow Lord, id=Helicrom
en: Helicrom
target: ·𐑣𐑧𐑤𐑦𐑒𐑮𐑪𐑥

note: [side]: type=Necromancer, id=Mal-Jerod
en: Mal-Jerod
target: 𐑥𐑨𐑤-𐑡𐑺𐑩𐑛

note: [side]: type=Lich, id=Sel-Mana
en: Sel-Mana
target: 𐑕𐑧𐑤-𐑥𐑭𐑯𐑩

note: [objective]: condition=win
en: Defeat the lich and its minions
target: 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑤𐑦𐑗 𐑯 𐑦𐑑𐑕 𐑥𐑦𐑯𐑘𐑩𐑯𐑟

note: [message]: speaker=Baldras
en: The leader, I presume.
target: 𐑞 𐑤𐑰𐑛𐑻, 𐑲 𐑐𐑮𐑦𐑟𐑵𐑥.

note: [message]: speaker=Baldras
en: Your pursuits?
target: 𐑿𐑼 𐑐𐑻𐑕𐑵𐑑𐑕?

note: [message]: speaker=Helicrom
en: The former King’s magic ministry kept a tight control on the training and employment of mages in Wesnoth. Those of us who dared to... depart from the curriculum, you might say, were dealt with harshly. We are outcasts because we seek to master shadow magic. Our secrecy and security are not cheap.
target: 𐑞 𐑓𐑹𐑥𐑼 𐑒𐑦𐑙'𐑟 𐑥𐑨𐑡𐑦𐑒 𐑥𐑦𐑯𐑩𐑕𐑑𐑮𐑰 𐑒𐑧𐑐𐑑 𐑩 𐑑𐑲𐑑 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 𐑪𐑯 𐑞 𐑑𐑮𐑱𐑯𐑦𐑙 𐑯 𐑦𐑥𐑐𐑤𐑶𐑥𐑩𐑯𐑑 𐑝 𐑥𐑱𐑡𐑦𐑟 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑞𐑴𐑟 𐑝 𐑳𐑕 𐑣𐑵 𐑛𐑺𐑛 𐑑... 𐑛𐑦𐑐𐑸𐑑 𐑓𐑮𐑪𐑥 𐑞 𐑒𐑻𐑦𐑒𐑘𐑩𐑤𐑩𐑥, 𐑿 𐑥𐑲𐑑 𐑕𐑱, 𐑢𐑻 𐑛𐑧𐑤𐑑 𐑢𐑦𐑞 𐑣𐑸𐑖𐑤𐑦. 𐑢𐑰 𐑸 𐑬𐑑𐑒𐑨𐑕𐑑𐑕 𐑚𐑦𐑒𐑪𐑟 𐑢𐑰 𐑕𐑰𐑒 𐑑 𐑥𐑭𐑕𐑑𐑼 𐑖𐑨𐑛𐑴 𐑥𐑨𐑡𐑦𐑒. 𐑬𐑼 𐑕𐑰𐑒𐑮𐑩𐑕𐑦 𐑯 𐑕𐑦𐑒𐑘𐑫𐑼𐑦𐑑𐑦 𐑸 𐑯𐑪𐑑 𐑗𐑰𐑐.

note: [message]: speaker=Baldras
en: I have heard of you. Necromancers. Barely-human scum, I say.
target: 𐑲 𐑣𐑨𐑝 𐑣𐑻𐑛 𐑝 𐑿. 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻𐑕. 𐑚𐑺𐑤𐑦-𐑣𐑿𐑥𐑩𐑯 𐑕𐑒𐑩𐑥, 𐑲 𐑕𐑱.

note: [message]: speaker=Helicrom
en: Wrong. Necromancers become slaves to their lich masters and eventually lose their humanity. We have proven that practicing the dark arts need not lead down that path to damnation. We remain human, and seek the mystical secret of balance between the ways of light and darkness. We dance between both ways, adhering to neither.
target: 𐑮𐑪𐑙. 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻𐑕 𐑚𐑦𐑒𐑳𐑥 𐑕𐑤𐑱𐑝𐑟 𐑑 𐑞𐑺 𐑤𐑦𐑗 𐑥𐑭𐑕𐑑𐑻𐑟 𐑯 𐑦𐑝𐑧𐑯𐑗𐑩𐑢𐑩𐑤𐑰 𐑤𐑵𐑟 𐑞𐑺 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦. 𐑢𐑰 𐑣𐑨𐑝 𐑐𐑮𐑵𐑝𐑩𐑯 𐑞𐑨𐑑 𐑐𐑮𐑨𐑒𐑑𐑦𐑕𐑦𐑙 𐑞 𐑛𐑸𐑒 𐑸𐑑𐑕 𐑯𐑰𐑛 𐑯𐑪𐑑 𐑤𐑰𐑛 𐑛𐑬𐑯 𐑞𐑨𐑑 𐑐𐑭𐑔 𐑑 𐑛𐑨𐑥𐑯𐑱𐑖𐑩𐑯. 𐑢𐑰 𐑮𐑦𐑥𐑱𐑯 𐑣𐑿𐑥𐑩𐑯, 𐑯 𐑕𐑰𐑒 𐑞 𐑥𐑦𐑕𐑑𐑦𐑒𐑩𐑤 𐑕𐑰𐑒𐑮𐑩𐑑 𐑝 𐑚𐑨𐑤𐑩𐑯𐑕 𐑚𐑦𐑑𐑢𐑰𐑯 𐑞 𐑢𐑱𐑟 𐑝 𐑤𐑲𐑑 𐑯 𐑛𐑸𐑒𐑯𐑩𐑕. 𐑢𐑰 𐑛𐑭𐑯𐑕 𐑚𐑦𐑑𐑢𐑰𐑯 𐑚𐑴𐑔 𐑢𐑱𐑟, 𐑩𐑛𐑣𐑽𐑦𐑙 𐑑 𐑯𐑲𐑞𐑼.

note: [message]: speaker=Helicrom
en: We don’t. You have sought us out. But, I do know of your situation and am willing to help. Any weakening of the Throne of Wesnoth, whether it be occupied by King or Queen, aids us.
target: 𐑢𐑰 𐑛𐑴𐑯𐑑. 𐑿 𐑣𐑨𐑝 𐑕𐑷𐑑 𐑳𐑕 𐑬𐑑. 𐑚𐑳𐑑, 𐑲 𐑛𐑵 𐑯𐑴 𐑝 𐑿𐑼 𐑕𐑦𐑑𐑿𐑱𐑖𐑩𐑯 𐑯 𐑨𐑥 𐑢𐑦𐑤𐑦𐑙 𐑑 𐑣𐑧𐑤𐑐. 𐑧𐑯𐑦 𐑢𐑰𐑒𐑩𐑯𐑦𐑙 𐑝 𐑞 𐑔𐑮𐑴𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑢𐑧𐑞𐑼 𐑦𐑑 𐑚𐑰 𐑪𐑒𐑘𐑫𐑐𐑲𐑛 𐑚𐑲 𐑒𐑦𐑙 𐑹 𐑒𐑢𐑰𐑯, 𐑱𐑛𐑟 𐑳𐑕.

note: [message]: speaker=Baldras
en: So now you need to defend your rear as well as your front... I see your predicament. My men will wipe this land clean if you can help us defend our homeland.
target: 𐑕𐑴 𐑯𐑬 𐑿 𐑯𐑰𐑛 𐑑 𐑛𐑦𐑓𐑧𐑯𐑛 𐑿𐑼 𐑮𐑽 𐑨𐑟 𐑢𐑧𐑤 𐑨𐑟 𐑿𐑼 𐑓𐑮𐑳𐑯𐑑... 𐑲 𐑕𐑰 𐑿𐑼 𐑐𐑮𐑦𐑛𐑦𐑒𐑩𐑥𐑩𐑯𐑑. 𐑥𐑲 𐑥𐑧𐑯 𐑢𐑦𐑤 𐑢𐑲𐑐 𐑞𐑦𐑕 𐑤𐑨𐑯𐑛 𐑒𐑤𐑰𐑯 𐑦𐑓 𐑿 𐑒𐑨𐑯 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑛𐑦𐑓𐑧𐑯𐑛 𐑬𐑼 𐑣𐑴𐑥𐑤𐑨𐑯𐑛.

note: [message]: speaker=Baldras
en: The lich is destroyed and its minions dead.
target: 𐑞 𐑤𐑦𐑗 𐑦𐑟 𐑛𐑩𐑕𐑑𐑮𐑶𐑛 𐑯 𐑦𐑑𐑕 𐑥𐑦𐑯𐑘𐑩𐑯𐑟 𐑛𐑧𐑛.

note: [message]: speaker=narrator
en: The remaining members were very grateful and offered Baldras a sizable sum of gold for his help. It was not the help he was hoping for, but he knew it would have to be enough for the coming conflict.
target: 𐑞 𐑮𐑦𐑥𐑱𐑯𐑦𐑙 𐑥𐑧𐑥𐑚𐑼𐑟 𐑢𐑻 𐑝𐑧𐑮𐑦 𐑜𐑮𐑱𐑑𐑓𐑩𐑤 𐑯 𐑪𐑓𐑼𐑛 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑩 𐑕𐑲𐑟𐑩𐑚𐑩𐑤 𐑕𐑳𐑥 𐑝 𐑜𐑴𐑤𐑛 𐑓𐑹 𐑣𐑦𐑟 𐑣𐑧𐑤𐑐. 𐑦𐑑 𐑢𐑪𐑟 𐑯𐑪𐑑 𐑞 𐑣𐑧𐑤𐑐 𐑣𐑰 𐑢𐑪𐑟 𐑣𐑪𐑐𐑦𐑙 𐑓𐑹, 𐑚𐑳𐑑 𐑣𐑰 𐑯𐑿 𐑦𐑑 𐑢𐑫𐑛 𐑣𐑨𐑝 𐑑 𐑚𐑰 𐑦𐑯𐑳𐑓 𐑓𐑹 𐑞 𐑒𐑳𐑥𐑦𐑙 𐑒𐑩𐑯𐑓𐑤𐑦𐑒𐑑.

note: [message]: speaker=Helicrom
en: With the undead driven out, we may live here in relative peace and pursue our studies. For this, Baldras, I am grateful.
target: 𐑢𐑦𐑞 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑛𐑮𐑦𐑝𐑩𐑯 𐑬𐑑, 𐑢𐑰 𐑥𐑱 𐑤𐑦𐑝 𐑣𐑽 𐑦𐑯 𐑮𐑧𐑤𐑩𐑑𐑦𐑝 𐑐𐑰𐑕 𐑯 𐑐𐑼𐑕𐑿 𐑬𐑼 𐑕𐑑𐑳𐑛𐑦𐑟. 𐑓𐑹 𐑞𐑦𐑕, ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕, 𐑲 𐑨𐑥 𐑜𐑮𐑱𐑑𐑓𐑩𐑤.

note: [message]: speaker=Baldras
en: Studies? Peace? You mean to continue feeding on the lawful citizens of Wesnoth. There will be no peace for them.
target: 𐑕𐑑𐑳𐑛𐑦𐑟? 𐑐𐑰𐑕? 𐑿 𐑥𐑰𐑯 𐑑 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑓𐑰𐑛𐑦𐑙 𐑪𐑯 𐑞 𐑤𐑷𐑓𐑫𐑤 𐑕𐑦𐑑𐑦𐑟𐑩𐑯𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑞𐑺 𐑢𐑦𐑤 𐑚𐑰 𐑯𐑴 𐑐𐑰𐑕 𐑓𐑹 𐑞𐑧𐑥.

note: [message]: speaker=Helicrom
en: No one here is in a position to be dispensing moral judgments. Regardless, you have done great service to us today, and we owe you a debt. I will help you to the utmost of my ability.
target: 𐑯𐑴 𐑢𐑳𐑯 𐑣𐑽 𐑦𐑟 𐑦𐑯 𐑩 𐑐𐑩𐑟𐑦𐑖𐑩𐑯 𐑑 𐑚𐑰 𐑛𐑦𐑕𐑐𐑧𐑯𐑕𐑦𐑙 𐑥𐑹𐑩𐑤 𐑡𐑳𐑡𐑥𐑩𐑯𐑑𐑕. 𐑮𐑦𐑜𐑸𐑛𐑤𐑩𐑕, 𐑿 𐑣𐑨𐑝 𐑛𐑳𐑯 𐑜𐑮𐑱𐑑 𐑕𐑻𐑝𐑦𐑕 𐑑 𐑳𐑕 𐑑𐑫𐑛𐑱, 𐑯 𐑢𐑰 𐑴 𐑿 𐑩 𐑛𐑧𐑑. 𐑲 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿 𐑑 𐑞 𐑳𐑑𐑥𐑴𐑕𐑑 𐑝 𐑥𐑲 𐑩𐑚𐑦𐑤𐑦𐑑𐑦.

note: [message]: speaker=Helicrom
en: I was planning on giving you gold. Any good army is well financed, and with the lich gone we can now spare it.
target: 𐑲 𐑢𐑪𐑟 𐑐𐑤𐑨𐑯𐑦𐑙 𐑪𐑯 𐑜𐑦𐑝𐑦𐑙 𐑿 𐑜𐑴𐑤𐑛. 𐑧𐑯𐑦 𐑜𐑫𐑛 𐑸𐑥𐑦 𐑦𐑟 𐑢𐑧𐑤 𐑓𐑦𐑯𐑨𐑯𐑕𐑑, 𐑯 𐑢𐑦𐑞 𐑞 𐑤𐑦𐑗 𐑜𐑪𐑯 𐑢𐑰 𐑒𐑨𐑯 𐑯𐑬 𐑕𐑐𐑺 𐑦𐑑.

note: [message]: speaker=Helicrom
en: But, I think it would help you more if I lent you some of my men to join you on your adventures. The Queen has been sending mages out here, and my men are itching for some payback.
target: 𐑚𐑳𐑑, 𐑲 𐑔𐑦𐑙𐑒 𐑦𐑑 𐑢𐑫𐑛 𐑣𐑧𐑤𐑐 𐑿 𐑥𐑹 𐑦𐑓 𐑲 𐑤𐑧𐑯𐑑 𐑿 𐑕𐑳𐑥 𐑝 𐑥𐑲 𐑥𐑧𐑯 𐑑 𐑡𐑶𐑯 𐑿 𐑪𐑯 𐑿𐑼 𐑩𐑛𐑝𐑧𐑯𐑑𐑿𐑮𐑟. 𐑞 𐑒𐑢𐑰𐑯 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑕𐑧𐑯𐑛𐑦𐑙 𐑥𐑱𐑡𐑦𐑟 𐑬𐑑 𐑣𐑽, 𐑯 𐑥𐑲 𐑥𐑧𐑯 𐑸 𐑦𐑗𐑦𐑙 𐑓𐑹 𐑕𐑳𐑥 𐑐𐑱𐑚𐑨𐑒.

note: [message]: speaker=Helicrom
en: On the other hand, if I keep the full force of my organization here, we might be able to regroup and join you on the battlefield when the time comes.
target: 𐑪𐑯 𐑞 𐑳𐑞𐑼 𐑣𐑨𐑯𐑛, 𐑦𐑓 𐑲 𐑒𐑰𐑐 𐑞 𐑓𐑫𐑤 𐑓𐑹𐑕 𐑝 𐑥𐑲 𐑹𐑜𐑩𐑯𐑦𐑟𐑱𐑖𐑩𐑯 𐑣𐑽, 𐑢𐑰 𐑥𐑲𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑮𐑰𐑜𐑮𐑵𐑐 𐑯 𐑡𐑶𐑯 𐑿 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛 𐑢𐑧𐑯 𐑞 𐑑𐑲𐑥 𐑒𐑳𐑥𐑟.

note: [message]: speaker=Helicrom
en: I leave it to you to decide.
target: 𐑲 𐑤𐑰𐑝 𐑦𐑑 𐑑 𐑿 𐑑 𐑛𐑦𐑕𐑲𐑛.

note: [option]: speaker=Helicrom
en: I will take the gold. How does 500 sound?
target: 𐑲 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑞 𐑜𐑴𐑤𐑛. 𐑣𐑬 𐑛𐑴𐑟 500 𐑕𐑬𐑯𐑛?

note: [message]: speaker=Helicrom
en: Agreed. Good luck and farewell to you, Master Baldras.
target: 𐑩𐑜𐑮𐑰𐑛. 𐑜𐑫𐑛 𐑤𐑳𐑒 𐑯 𐑓𐑺𐑢𐑧𐑤 𐑑 𐑿, 𐑥𐑭𐑕𐑑𐑼 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕.

note: [option]: speaker=Helicrom
en: Send your men with us. They will be valuable help as we prepare for the assault from the Wesnoth army garrison.
target: 𐑕𐑧𐑯𐑛 𐑿𐑼 𐑥𐑧𐑯 𐑢𐑦𐑞 𐑳𐑕. 𐑞𐑱 𐑢𐑦𐑤 𐑚𐑰 𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑣𐑧𐑤𐑐 𐑨𐑟 𐑢𐑰 𐑐𐑮𐑰𐑐𐑺 𐑓𐑹 𐑞 𐑩𐑕𐑪𐑤𐑑 𐑓𐑮𐑪𐑥 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸𐑥𐑦 𐑜𐑨𐑮𐑦𐑕𐑩𐑯.

note: [message]: speaker=Helicrom
en: Done. My finest mages and thieves are at your disposal. Use them well.
target: 𐑛𐑳𐑯. 𐑥𐑲 𐑓𐑦𐑯𐑩𐑕𐑑 𐑥𐑱𐑡𐑦𐑟 𐑯 𐑔𐑰𐑝𐑟 𐑸 𐑨𐑑 𐑿𐑼 𐑛𐑦𐑕𐑐𐑴𐑟𐑩𐑤. 𐑿𐑟 𐑞𐑧𐑥 𐑢𐑧𐑤.

note: [option]: speaker=Helicrom
en: I wish you to join us in battle against the Queen’s forces.
target: 𐑲 𐑢𐑦𐑖 𐑿 𐑑 𐑡𐑶𐑯 𐑳𐑕 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑒𐑢𐑰𐑯'𐑟 𐑓𐑹𐑕𐑩𐑟.

note: [message]: speaker=Helicrom
en: My men... have failed to protect me! I perish...
target: 𐑥𐑲 𐑥𐑧𐑯... 𐑣𐑨𐑝 𐑓𐑱𐑤𐑛 𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑥𐑰! 𐑲 𐑐𐑧𐑮𐑦𐑖...

note: [scenario]: id=07_The_Hunters
en: The Hunters
target: 𐑞 𐑣𐑩𐑯𐑑𐑻𐑟

note: [part]
en: Baldras and his men quickly left the Grey Woods, not entirely convinced of their safety even after eradicating the lich.
target: ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑒𐑢𐑦𐑒𐑤𐑦 𐑤𐑧𐑓𐑑 𐑞 𐑜𐑮𐑱 𐑢𐑫𐑛𐑟, 𐑯𐑪𐑑 𐑧𐑯𐑑𐑲𐑼𐑤𐑦 𐑒𐑩𐑯𐑝𐑦𐑯𐑕𐑑 𐑝 𐑞𐑺 𐑕𐑱𐑓𐑑𐑦 𐑰𐑝𐑩𐑯 𐑭𐑓𐑑𐑼 𐑽𐑨𐑛𐑩𐑒𐑱𐑑𐑦𐑙 𐑞 𐑤𐑦𐑗.

note: [part]
en: As they marched, many men and women from the small hamlets peppering the area around Carcyn and the Grey Woods approached the group, asking to join them. The ascent of the Queen had cast an uneasy pall over the citizens of Wesnoth, and some of them were willing to resist it.
target: 𐑨𐑟 𐑞𐑱 𐑥𐑸𐑗𐑑, 𐑥𐑧𐑯𐑦 𐑥𐑧𐑯 𐑯 𐑢𐑦𐑥𐑦𐑯 𐑓𐑮𐑪𐑥 𐑞 𐑕𐑥𐑷𐑤 𐑣𐑨𐑥𐑤𐑩𐑑𐑕 𐑐𐑧𐑐𐑻𐑦𐑙 𐑞 𐑺𐑦𐑩 𐑩𐑮𐑬𐑯𐑛 ·𐑒𐑸𐑒𐑦𐑯 𐑯 𐑞 𐑜𐑮𐑱 𐑢𐑫𐑛𐑟 𐑩𐑐𐑮𐑴𐑗𐑑 𐑞 𐑜𐑮𐑵𐑐, 𐑭𐑕𐑒𐑦𐑙 𐑑 𐑡𐑶𐑯 𐑞𐑧𐑥. 𐑞 𐑨𐑟𐑕𐑧𐑯𐑑 𐑝 𐑞 𐑒𐑢𐑰𐑯 𐑣𐑨𐑛 𐑒𐑭𐑕𐑑 𐑩𐑯 𐑳𐑯𐑰𐑟𐑦 𐑐𐑭𐑤 𐑴𐑝𐑼 𐑞 𐑕𐑦𐑑𐑦𐑟𐑩𐑯𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑯 𐑕𐑳𐑥 𐑝 𐑞𐑧𐑥 𐑢𐑻 𐑢𐑦𐑤𐑦𐑙 𐑑 𐑮𐑦𐑟𐑦𐑕𐑑 𐑦𐑑.

note: [part]
en: Camped at the edge of the forest, they quietly observed substantial troop movements coming from the direction of Aldril, a nearby city, and marching to the northwest. Unsure what to make of it, they debated their next course of action...
target: 𐑒𐑨𐑥𐑐𐑑 𐑨𐑑 𐑞 𐑧𐑡 𐑝 𐑞 𐑓𐑹𐑦𐑕𐑑, 𐑞𐑱 𐑒𐑢𐑲𐑧𐑑𐑤𐑦 𐑩𐑚𐑟𐑻𐑝𐑛 𐑕𐑩𐑚𐑕𐑑𐑨𐑯𐑗𐑩𐑤 𐑑𐑮𐑵𐑐 𐑥𐑵𐑝𐑥𐑩𐑯𐑑𐑕 𐑒𐑳𐑥𐑦𐑙 𐑓𐑮𐑪𐑥 𐑞 𐑛𐑦𐑮𐑧𐑒𐑖𐑩𐑯 𐑝 ·𐑨𐑤𐑛𐑮𐑦𐑤, 𐑩 𐑯𐑽𐑚𐑲 𐑕𐑦𐑑𐑦, 𐑯 𐑥𐑸𐑗𐑦𐑙 𐑑 𐑞 𐑯𐑹𐑔𐑢𐑧𐑕𐑑. 𐑩𐑯𐑖𐑫𐑮 𐑢𐑪𐑑 𐑑 𐑥𐑱𐑒 𐑝 𐑦𐑑, 𐑞𐑱 𐑛𐑩𐑚𐑱𐑑𐑦𐑛 𐑞𐑺 𐑯𐑧𐑒𐑕𐑑 𐑒𐑹𐑕 𐑝 𐑨𐑒𐑖𐑩𐑯...

note: [objective]: condition=win
en: Kill all enemy forces
target: 𐑒𐑦𐑤 𐑷𐑤 𐑧𐑯𐑩𐑥𐑦 𐑓𐑹𐑕𐑩𐑟

note: [message]: speaker=Baldras
en: The words of Lord Maddock have weighed heavy on me these past few days. It has dawned on me that we can never win. We will never defeat the entire army of Wesnoth. Idiocy! If the noble lord of Elensefar is unwilling to resist the Queen, how should I ever expect to?
target: 𐑞 𐑢𐑻𐑛𐑟 𐑝 𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒 𐑣𐑨𐑝 𐑢𐑱𐑛 𐑣𐑧𐑝𐑦 𐑪𐑯 𐑥𐑰 𐑞𐑰𐑟 𐑐𐑭𐑕𐑑 𐑓𐑿 𐑛𐑱𐑟. 𐑦𐑑 𐑣𐑨𐑟 𐑛𐑷𐑯𐑛 𐑪𐑯 𐑥𐑰 𐑞𐑨𐑑 𐑢𐑰 𐑒𐑨𐑯 𐑯𐑧𐑝𐑼 𐑢𐑦𐑯. 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑧𐑯𐑑𐑲𐑼 𐑸𐑥𐑦 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑦𐑛𐑰𐑩𐑕𐑰! 𐑦𐑓 𐑞 𐑯𐑴𐑚𐑤 𐑤𐑹𐑛 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑦𐑟 𐑩𐑯𐑢𐑦𐑤𐑦𐑙 𐑑 𐑮𐑦𐑟𐑦𐑕𐑑 𐑞 𐑒𐑢𐑰𐑯, 𐑣𐑬 𐑖𐑫𐑛 𐑲 𐑧𐑝𐑼 𐑦𐑒𐑕𐑐𐑧𐑒𐑑 𐑑?

note: [message]: speaker=Baldras
en: The garrison. The towers of Halstead are more than a garrison, nephew, they are a fortress. They used to protect this area from the enemies of Wesnoth; I never imagined they would house its enemies.
target: 𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯. 𐑞 𐑑𐑬𐑼𐑟 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑸 𐑥𐑹 𐑞𐑨𐑯 𐑩 𐑜𐑨𐑮𐑦𐑕𐑩𐑯, 𐑯𐑧𐑓𐑿, 𐑞𐑱 𐑸 𐑩 𐑓𐑹𐑑𐑮𐑩𐑕. 𐑞𐑱 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞𐑦𐑕 𐑺𐑦𐑩 𐑓𐑮𐑪𐑥 𐑞 𐑧𐑯𐑦𐑥𐑦𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔; 𐑲 𐑯𐑧𐑝𐑼 𐑦𐑥𐑨𐑡𐑦𐑯𐑛 𐑞𐑱 𐑢𐑫𐑛 𐑣𐑬𐑕 𐑦𐑑𐑕 𐑧𐑯𐑦𐑥𐑦𐑟.

note: [event]: id=Pitcher 20 14}, id=Pitcher 28 18}, id=Pitcher 20 14}
en: Pitcher
target: 𐑐𐑦𐑑𐑗𐑼

note: [message]: speaker=Harper
en: Uncle, he wears the crest of the Elense. We should answer.
target: 𐑳𐑙𐑒𐑩𐑤, 𐑣𐑰 𐑢𐑺𐑟 𐑞 𐑒𐑮𐑧𐑕𐑑 𐑝 𐑞 ·𐑧𐑤𐑰𐑯𐑕. 𐑢𐑰 𐑖𐑫𐑛 𐑭𐑯𐑕𐑼.

note: [message]: speaker=Baldras
en: Rider, hush before we are discovered! Come to us, but quietly!
target: 𐑮𐑲𐑛𐑼, 𐑣𐑳𐑖 𐑚𐑦𐑓𐑹 𐑢𐑰 𐑸 𐑛𐑦𐑕𐑒𐑳𐑝𐑼𐑛! 𐑒𐑳𐑥 𐑑 𐑳𐑕, 𐑚𐑳𐑑 𐑒𐑢𐑲𐑧𐑑𐑤𐑦!

note: [message]: speaker=Majel
en: This is surely good news!
target: 𐑞𐑦𐑕 𐑦𐑟 𐑖𐑫𐑼𐑤𐑦 𐑜𐑫𐑛 𐑯𐑿𐑟!

note: [message]: speaker=Pitcher
en: I am afraid it is not. The Queen is sending a branch of her main field army directly from Weldyn. As soon as they arrive, they will burn every village to the ground. No one will live.
target: 𐑲 𐑨𐑥 𐑩𐑓𐑮𐑱𐑛 𐑦𐑑 𐑦𐑟 𐑯𐑪𐑑. 𐑞 𐑒𐑢𐑰𐑯 𐑦𐑟 𐑕𐑧𐑯𐑛𐑦𐑙 𐑩 𐑚𐑮𐑭𐑯𐑗 𐑝 𐑣𐑻 𐑥𐑱𐑯 𐑓𐑰𐑤𐑛 𐑸𐑥𐑦 𐑛𐑲𐑮𐑧𐑒𐑑𐑤𐑦 𐑓𐑮𐑪𐑥 ·𐑢𐑧𐑤𐑛𐑦𐑯. 𐑨𐑟 𐑕𐑵𐑯 𐑨𐑟 𐑞𐑱 𐑩𐑮𐑲𐑝, 𐑞𐑱 𐑢𐑦𐑤 𐑚𐑻𐑯 𐑧𐑝𐑮𐑦 𐑝𐑦𐑤𐑦𐑡 𐑑 𐑞 𐑜𐑮𐑬𐑯𐑛. 𐑯𐑴 𐑢𐑳𐑯 𐑢𐑦𐑤 𐑤𐑲𐑝.

note: [message]: speaker=Baldras
en: The troop movements all make sense now. We must stop this army from reaching the garrison. We cannot swallow them whole, but we can gnaw away at them. They mustn’t take one step without us being there to harass and delay them. When they reach Halstead they must be exhausted or dying.
target: 𐑞 𐑑𐑮𐑵𐑐 𐑥𐑵𐑝𐑥𐑩𐑯𐑑𐑕 𐑷𐑤 𐑥𐑱𐑒 𐑕𐑧𐑯𐑕 𐑯𐑬. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑕𐑑𐑪𐑐 𐑞𐑦𐑕 𐑸𐑥𐑦 𐑓𐑮𐑪𐑥 𐑮𐑰𐑗𐑦𐑙 𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯. 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑕𐑢𐑪𐑤𐑴 𐑞𐑧𐑥 𐑣𐑴𐑤, 𐑚𐑳𐑑 𐑢𐑰 𐑒𐑨𐑯 𐑯𐑪 𐑩𐑢𐑱 𐑨𐑑 𐑞𐑧𐑥. 𐑞𐑱 𐑥𐑳𐑕𐑯𐑑 𐑑𐑱𐑒 𐑢𐑳𐑯 𐑕𐑑𐑧𐑐 𐑢𐑦𐑞𐑬𐑑 𐑳𐑕 𐑚𐑰𐑦𐑙 𐑞𐑺 𐑑 𐑣𐑻𐑨𐑕 𐑯 𐑛𐑦𐑤𐑱 𐑞𐑧𐑥. 𐑢𐑧𐑯 𐑞𐑱 𐑮𐑰𐑗 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑞𐑱 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑦𐑜𐑟𐑷𐑕𐑑𐑩𐑛 𐑹 𐑛𐑲𐑦𐑙.

note: [message]: speaker=Harper
en: You just said we can’t beat their entire army!
target: 𐑿 𐑡𐑳𐑕𐑑 𐑕𐑧𐑛 𐑢𐑰 𐑒𐑭𐑯𐑑 𐑚𐑰𐑑 𐑞𐑺 𐑧𐑯𐑑𐑲𐑼 𐑸𐑥𐑦!

note: [message]: speaker=Baldras
en: Do you propose surrender? It’s this or nothing. All we can do is see it through to the end.
target: 𐑛𐑵 𐑿 𐑐𐑮𐑩𐑐𐑴𐑟 𐑕𐑻𐑧𐑯𐑛𐑻? 𐑦𐑑'𐑕 𐑞𐑦𐑕 𐑹 𐑯𐑳𐑔𐑦𐑙. 𐑷𐑤 𐑢𐑰 𐑒𐑨𐑯 𐑛𐑵 𐑦𐑟 𐑕𐑰 𐑦𐑑 𐑔𐑮𐑵 𐑑 𐑞 𐑧𐑯𐑛.

note: [message]: speaker=Jingo
en: Another platoon approaches...
target: 𐑩𐑯𐑳𐑞𐑼 𐑐𐑤𐑩𐑑𐑵𐑯 𐑩𐑐𐑮𐑴𐑗𐑩𐑟...

note: [message]: speaker=Linneus
en: It’s an ambush! Hold your ground!
target: 𐑦𐑑'𐑕 𐑩𐑯 𐑨𐑥𐑚𐑫𐑖! 𐑣𐑴𐑤𐑛 𐑿𐑼 𐑜𐑮𐑬𐑯𐑛!

note: [message]: speaker=narrator
en: The next morning, the local night patrol returned to the nearby outpost. They were surprised to see their fellow soldiers engaged in combat with the band of thugs of which they had heard so much.
target: 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑥𐑹𐑯𐑦𐑙, 𐑞 𐑤𐑴𐑒𐑩𐑤 𐑯𐑲𐑑 𐑐𐑩𐑑𐑮𐑴𐑤 𐑮𐑦𐑑𐑻𐑯𐑛 𐑑 𐑞 𐑯𐑽𐑚𐑲 𐑬𐑑𐑐𐑴𐑕𐑑. 𐑞𐑱 𐑢𐑻 𐑕𐑼𐑐𐑮𐑲𐑟𐑛 𐑑 𐑕𐑰 𐑞𐑺 𐑓𐑧𐑤𐑴 𐑕𐑴𐑤𐑡𐑼𐑟 𐑧𐑯𐑜𐑱𐑡𐑛 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑 𐑢𐑦𐑞 𐑞 𐑚𐑨𐑯𐑛 𐑝 𐑔𐑩𐑜𐑟 𐑝 𐑢𐑦𐑗 𐑞𐑱 𐑣𐑨𐑛 𐑣𐑻𐑛 𐑕𐑴 𐑥𐑳𐑗.

note: [message]: speaker=Archarel
en: Troops, to arms! These peasant scum think they are above the law. We will show them the law!
target: 𐑑𐑮𐑵𐑐𐑕, 𐑑 𐑸𐑥𐑟! 𐑞𐑰𐑟 𐑐𐑧𐑟𐑩𐑯𐑑 𐑕𐑒𐑩𐑥 𐑔𐑦𐑙𐑒 𐑞𐑱 𐑸 𐑩𐑚𐑳𐑝 𐑞 𐑤𐑷. 𐑢𐑰 𐑢𐑦𐑤 𐑖𐑴 𐑞𐑧𐑥 𐑞 𐑤𐑷!

note: [message]: speaker=unit
en: Ow! Fire hot! No step in fire!
target: 𐑴! 𐑓𐑲𐑼 𐑣𐑪𐑑! 𐑯𐑴 𐑕𐑑𐑧𐑐 𐑦𐑯 𐑓𐑲𐑼!

note: [message]: speaker=Baldras
en: What a bloody mess. We must attack Halstead next. If we wait, they will become invincible. If we can burn it to the ground before that happens, our people may have a chance. Rest well tonight, because tomorrow’s battle will decide the fate of our homes, our families, and our freedom.
target: 𐑢𐑪𐑑 𐑩 𐑚𐑤𐑳𐑛𐑦 𐑥𐑧𐑕. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑩𐑑𐑨𐑒 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑯𐑧𐑒𐑕𐑑. 𐑦𐑓 𐑢𐑰 𐑢𐑱𐑑, 𐑞𐑱 𐑢𐑦𐑤 𐑚𐑦𐑒𐑳𐑥 𐑦𐑯𐑝𐑦𐑯𐑕𐑩𐑚𐑩𐑤. 𐑦𐑓 𐑢𐑰 𐑒𐑨𐑯 𐑚𐑻𐑯 𐑦𐑑 𐑑 𐑞 𐑜𐑮𐑬𐑯𐑛 𐑚𐑦𐑓𐑹 𐑞𐑨𐑑 𐑣𐑨𐑐𐑩𐑯𐑟, 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤 𐑥𐑱 𐑣𐑨𐑝 𐑩 𐑗𐑭𐑯𐑕. 𐑮𐑧𐑕𐑑 𐑢𐑧𐑤 𐑑𐑫𐑯𐑲𐑑, 𐑚𐑦𐑒𐑪𐑟 𐑑𐑩𐑥𐑸𐑴𐑟 𐑚𐑨𐑑𐑩𐑤 𐑢𐑦𐑤 𐑛𐑦𐑕𐑲𐑛 𐑞 𐑓𐑱𐑑 𐑝 𐑬𐑼 𐑣𐑴𐑥𐑟, 𐑬𐑼 𐑓𐑨𐑥𐑦𐑤𐑦𐑟, 𐑯 𐑬𐑼 𐑓𐑮𐑰𐑛𐑩𐑥.

note: [message]: speaker=Baldras
en: Send word to Helicrom that we are ready. It is time for him to repay his debt.
target: 𐑕𐑧𐑯𐑛 𐑢𐑻𐑛 𐑑 ·𐑣𐑧𐑤𐑦𐑒𐑮𐑪𐑥 𐑞𐑨𐑑 𐑢𐑰 𐑸 𐑮𐑧𐑛𐑦. 𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥 𐑓𐑹 𐑣𐑦𐑥 𐑑 𐑮𐑰𐑐𐑱 𐑣𐑦𐑟 𐑛𐑧𐑑.

note: [message]: speaker=Baldras
en: We have spent too much time here. Surely the entire Wesnoth army marches on our position. We are done for!
target: 𐑢𐑰 𐑣𐑨𐑝 𐑕𐑐𐑧𐑯𐑑 𐑑𐑵 𐑥𐑳𐑗 𐑑𐑲𐑥 𐑣𐑽. 𐑖𐑫𐑼𐑤𐑦 𐑞 𐑧𐑯𐑑𐑲𐑼 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸𐑥𐑦 𐑥𐑸𐑗𐑩𐑟 𐑪𐑯 𐑬𐑼 𐑐𐑩𐑟𐑦𐑖𐑩𐑯. 𐑢𐑰 𐑸 𐑛𐑳𐑯 𐑓𐑹!

note: [scenario]: id=08_Glory
en: Glory
target: 𐑜𐑤𐑹𐑦

note: [part]
en: A monument to this achievement was erected in the very heart of the wildlands. In a twelve-year ritual, the High Council demonstrated the height to which human magic had grown over the years by drawing the monument directly from the earth’s living rock.
target: 𐑩 𐑥𐑪𐑯𐑿𐑥𐑩𐑯𐑑 𐑑 𐑞𐑦𐑕 𐑩𐑗𐑰𐑝𐑥𐑩𐑯𐑑 𐑢𐑪𐑟 𐑽𐑧𐑒𐑑𐑩𐑛 𐑦𐑯 𐑞 𐑝𐑧𐑮𐑦 𐑣𐑸𐑑 𐑝 𐑞 𐑢𐑲𐑤𐑛𐑤𐑨𐑯𐑛𐑟. 𐑦𐑯 𐑩 𐑑𐑢𐑧𐑤𐑝-𐑘𐑽 𐑮𐑦𐑗𐑵𐑩𐑤, 𐑞 𐑣𐑲 𐑒𐑬𐑯𐑕𐑩𐑤 𐑛𐑧𐑥𐑩𐑯𐑕𐑑𐑮𐑱𐑑𐑩𐑛 𐑞 𐑣𐑲𐑑 𐑑 𐑢𐑦𐑗 𐑣𐑿𐑥𐑩𐑯 𐑥𐑨𐑡𐑦𐑒 𐑣𐑨𐑛 𐑜𐑮𐑴𐑯 𐑴𐑝𐑼 𐑞 𐑘𐑽𐑟 𐑚𐑲 𐑛𐑮𐑷𐑦𐑙 𐑞 𐑥𐑪𐑯𐑿𐑥𐑩𐑯𐑑 𐑛𐑲𐑮𐑧𐑒𐑑𐑤𐑦 𐑓𐑮𐑪𐑥 𐑞 𐑻𐑔𐑕 𐑤𐑦𐑝𐑦𐑙 𐑮𐑪𐑒.

note: [part]
en: Hundreds of feet tall, the mountain towered high above the plains, its sheer walls both inspiring and terrifying. Men from all over the countryside labored there, building the most formidable fortress ever conceived. It became the Stronghold of Halstead.
target: 𐑣𐑳𐑯𐑛𐑮𐑧𐑛𐑟 𐑝 𐑓𐑰𐑑 𐑑𐑷𐑤, 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯 𐑑𐑬𐑻𐑛 𐑣𐑲 𐑩𐑚𐑳𐑝 𐑞 𐑐𐑤𐑱𐑯𐑟, 𐑦𐑑𐑕 𐑖𐑽 𐑢𐑷𐑤𐑟 𐑚𐑴𐑔 𐑦𐑯𐑕𐑐𐑲𐑼𐑦𐑙 𐑯 𐑑𐑧𐑮𐑦𐑓𐑲𐑦𐑙. 𐑥𐑧𐑯 𐑓𐑮𐑪𐑥 𐑷𐑤 𐑴𐑝𐑼 𐑞 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛 𐑤𐑱𐑚𐑼𐑛 𐑞𐑺, 𐑚𐑦𐑤𐑛𐑦𐑙 𐑞 𐑥𐑴𐑕𐑑 𐑓𐑹𐑥𐑦𐑛𐑩𐑚𐑩𐑤 𐑓𐑹𐑑𐑮𐑩𐑕 𐑧𐑝𐑼 𐑒𐑩𐑯𐑕𐑰𐑝𐑛. 𐑦𐑑 𐑚𐑦𐑒𐑱𐑥 𐑞 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛.

note: [objective]: condition=win
en: Destroy the stronghold of Halstead
target: 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛

note: [message]: speaker=Baldras
en: There it is. The stronghold of Halstead.
target: 𐑞𐑺 𐑦𐑑 𐑦𐑟. 𐑞 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛.

note: [message]: speaker=Harper
en: Look at how tall it is! Those towers rise sheer out of the ground, as if called forth out of the earth.
target: 𐑤𐑫𐑒 𐑨𐑑 𐑣𐑬 𐑑𐑷𐑤 𐑦𐑑 𐑦𐑟! 𐑞𐑴𐑟 𐑑𐑬𐑼𐑟 𐑮𐑲𐑟 𐑖𐑽 𐑬𐑑 𐑝 𐑞 𐑜𐑮𐑬𐑯𐑛, 𐑨𐑟 𐑦𐑓 𐑒𐑷𐑤𐑛 𐑓𐑹𐑔 𐑬𐑑 𐑝 𐑞 𐑻𐑔.

note: [message]: speaker=Baldras
en: That may not be too far from the truth. During the time of the Great Kings of Wesnoth, this land was tamed with powerful magic. Wizards of an ancient era forged the walls of Halstead from the rock below.
target: 𐑞𐑨𐑑 𐑥𐑱 𐑯𐑪𐑑 𐑚𐑰 𐑑𐑵 𐑓𐑸 𐑓𐑮𐑪𐑥 𐑞 𐑑𐑮𐑵𐑔. 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑑𐑲𐑥 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑒𐑦𐑙𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑞𐑦𐑕 𐑤𐑨𐑯𐑛 𐑢𐑪𐑟 𐑑𐑱𐑥𐑛 𐑢𐑦𐑞 𐑐𐑬𐑼𐑓𐑩𐑤 𐑥𐑨𐑡𐑦𐑒. 𐑢𐑦𐑟𐑼𐑛𐑟 𐑝 𐑩𐑯 𐑱𐑯𐑖𐑩𐑯𐑑 𐑽𐑩 𐑓𐑹𐑡𐑛 𐑞 𐑢𐑷𐑤𐑟 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑮𐑪𐑒 𐑚𐑩𐑤𐑴.

note: [message]: speaker=Harper
en: I don’t see how we can bring it down. They are already invincible in there!
target: 𐑲 𐑛𐑴𐑯𐑑 𐑕𐑰 𐑣𐑬 𐑢𐑰 𐑒𐑨𐑯 𐑚𐑮𐑦𐑙 𐑦𐑑 𐑛𐑬𐑯. 𐑞𐑱 𐑸 𐑷𐑤𐑮𐑧𐑛𐑦 𐑦𐑯𐑝𐑦𐑯𐑕𐑩𐑚𐑩𐑤 𐑦𐑯 𐑞𐑺!

note: [message]: speaker=Helicrom
en: No, my young friend. Halstead indeed has a weakness. Among my many assets is access to a wealth of secrets few in Wesnoth are privy to.
target: 𐑯𐑴, 𐑥𐑲 𐑘𐑳𐑙 𐑓𐑮𐑧𐑯𐑛. 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑦𐑯𐑛𐑰𐑛 𐑣𐑨𐑟 𐑩 𐑢𐑰𐑒𐑯𐑩𐑕. 𐑩𐑥𐑳𐑙 𐑥𐑲 𐑥𐑧𐑯𐑦 𐑨𐑕𐑩𐑑𐑕 𐑦𐑟 𐑨𐑒𐑕𐑧𐑕 𐑑 𐑩 𐑢𐑧𐑤𐑔 𐑝 𐑕𐑰𐑒𐑮𐑩𐑑𐑕 𐑓𐑿 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸 𐑐𐑮𐑦𐑝𐑰 𐑑.

note: [message]: speaker=Helicrom
en: You see, the mountain on which the fort was built is solid, but the castle on top has been built and rebuilt many times over the ages. It is not as indestructible as you might think.
target: 𐑿 𐑕𐑰, 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯 𐑪𐑯 𐑢𐑦𐑗 𐑞 𐑓𐑹𐑑 𐑢𐑪𐑟 𐑚𐑦𐑤𐑑 𐑦𐑟 𐑕𐑪𐑤𐑦𐑛, 𐑚𐑳𐑑 𐑞 𐑒𐑨𐑕𐑩𐑤 𐑪𐑯 𐑑𐑪𐑐 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑚𐑦𐑤𐑑 𐑯 𐑮𐑰𐑚𐑦𐑤𐑑 𐑥𐑧𐑯𐑦 𐑑𐑲𐑥𐑟 𐑴𐑝𐑼 𐑞 𐑱𐑡𐑩𐑟. 𐑦𐑑 𐑦𐑟 𐑯𐑪𐑑 𐑨𐑟 𐑦𐑯𐑛𐑩𐑕𐑑𐑮𐑩𐑒𐑑𐑦𐑚𐑩𐑤 𐑨𐑟 𐑿 𐑥𐑲𐑑 𐑔𐑦𐑙𐑒.

note: [message]: speaker=Helicrom
en: Beneath the structure is a system of catacombs that connects all four towers to the central keep. Over time, after many wars, supports were required to hold up the middle.
target: 𐑚𐑦𐑯𐑰𐑔 𐑞 𐑕𐑑𐑮𐑳𐑒𐑗𐑼 𐑦𐑟 𐑩 𐑕𐑦𐑕𐑑𐑩𐑥 𐑝 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑞𐑨𐑑 𐑒𐑩𐑯𐑧𐑒𐑑𐑕 𐑷𐑤 𐑓𐑹 𐑑𐑬𐑼𐑟 𐑑 𐑞 𐑕𐑧𐑯𐑑𐑮𐑩𐑤 𐑒𐑰𐑐. 𐑴𐑝𐑼 𐑑𐑲𐑥, 𐑭𐑓𐑑𐑼 𐑥𐑧𐑯𐑦 𐑢𐑹𐑟, 𐑕𐑩𐑐𐑹𐑑𐑕 𐑢𐑻 𐑮𐑦𐑒𐑢𐑲𐑼𐑛 𐑑 𐑣𐑴𐑤𐑛 𐑳𐑐 𐑞 𐑥𐑦𐑛𐑩𐑤.

note: [message]: speaker=Harper
en: So... we can knock out the supports and bring down the stronghold of Halstead. Would it really work?
target: 𐑕𐑴... 𐑢𐑰 𐑒𐑨𐑯 𐑯𐑪𐑒 𐑬𐑑 𐑞 𐑕𐑩𐑐𐑹𐑑𐑕 𐑯 𐑚𐑮𐑦𐑙 𐑛𐑬𐑯 𐑞 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛. 𐑢𐑫𐑛 𐑦𐑑 𐑮𐑾𐑤𐑦 𐑢𐑻𐑒?

note: [message]: speaker=Baldras [message]: speaker=Helicrom
en: I believe it will. Each tower has a passage down to the catacombs. If we can reach the center of each tower, one of our men can escape down to the bowels of the mountain and destroy its support. I am sure we will need to demolish no less than all four supports to raze the fortress.
target: 𐑲 𐑚𐑦𐑤𐑰𐑝 𐑦𐑑 𐑢𐑦𐑤. 𐑰𐑗 𐑑𐑬𐑼 𐑣𐑨𐑟 𐑩 𐑐𐑨𐑕𐑦𐑡 𐑛𐑬𐑯 𐑑 𐑞 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟. 𐑦𐑓 𐑢𐑰 𐑒𐑨𐑯 𐑮𐑰𐑗 𐑞 𐑕𐑧𐑯𐑑𐑼 𐑝 𐑰𐑗 𐑑𐑬𐑼, 𐑢𐑳𐑯 𐑝 𐑬𐑼 𐑥𐑧𐑯 𐑒𐑨𐑯 𐑦𐑕𐑒𐑱𐑐 𐑛𐑬𐑯 𐑑 𐑞 𐑚𐑬𐑩𐑤𐑟 𐑝 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯 𐑯 𐑛𐑩𐑕𐑑𐑮𐑶 𐑦𐑑𐑕 𐑕𐑩𐑐𐑹𐑑. 𐑲 𐑨𐑥 𐑖𐑫𐑼 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑰𐑛 𐑑 𐑛𐑦𐑥𐑭𐑤𐑦𐑖 𐑯𐑴 𐑤𐑧𐑕 𐑞𐑨𐑯 𐑷𐑤 𐑓𐑹 𐑕𐑩𐑐𐑹𐑑𐑕 𐑑 𐑮𐑱𐑟 𐑞 𐑓𐑹𐑑𐑮𐑩𐑕.

note: [message]: speaker=Baldras
en: No, young one. Halstead indeed has a weakness.
target: 𐑯𐑴, 𐑘𐑳𐑙 𐑢𐑳𐑯. 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑦𐑯𐑛𐑰𐑛 𐑣𐑨𐑟 𐑩 𐑢𐑰𐑒𐑯𐑩𐑕.

note: [message]: speaker=Harper
en: How do you know?
target: 𐑣𐑬 𐑛𐑵 𐑿 𐑯𐑴?

note: [message]: speaker=Baldras
en: When I was a boy, my father — your grandfather — brought your dad and me to live in Aldril after orcs massacred many in our village. We grew up around here, and we learned many things.
target: 𐑢𐑧𐑯 𐑲 𐑢𐑪𐑟 𐑩 𐑚𐑶, 𐑥𐑲 𐑓𐑭𐑞𐑼 - 𐑿𐑼 𐑜𐑮𐑨𐑯𐑛𐑓𐑭𐑞𐑼 - 𐑚𐑮𐑷𐑑 𐑿𐑼 𐑛𐑨𐑛 𐑯 𐑥𐑰 𐑑 𐑤𐑲𐑝 𐑦𐑯 ·𐑨𐑤𐑛𐑮𐑦𐑤 𐑭𐑓𐑑𐑼 𐑹𐑒𐑕 𐑥𐑨𐑕𐑩𐑒𐑻𐑛 𐑥𐑧𐑯𐑦 𐑦𐑯 𐑬𐑼 𐑝𐑦𐑤𐑦𐑡. 𐑢𐑰 𐑜𐑮𐑵 𐑳𐑐 𐑩𐑮𐑬𐑯𐑛 𐑣𐑽, 𐑯 𐑢𐑰 𐑤𐑻𐑯𐑛 𐑥𐑧𐑯𐑦 𐑔𐑦𐑙𐑟.

note: [message]: speaker=Baldras
en: Beneath the structure is a system of catacombs that connects all four towers to the central keep. The catacombs growing over time, combined with centuries of war, made it necessary to install supports to hold up the middle.
target: 𐑚𐑦𐑯𐑰𐑔 𐑞 𐑕𐑑𐑮𐑳𐑒𐑗𐑼 𐑦𐑟 𐑩 𐑕𐑦𐑕𐑑𐑩𐑥 𐑝 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑞𐑨𐑑 𐑒𐑩𐑯𐑧𐑒𐑑𐑕 𐑷𐑤 𐑓𐑹 𐑑𐑬𐑼𐑟 𐑑 𐑞 𐑕𐑧𐑯𐑑𐑮𐑩𐑤 𐑒𐑰𐑐. 𐑞 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑜𐑮𐑴𐑦𐑙 𐑴𐑝𐑼 𐑑𐑲𐑥, 𐑒𐑩𐑥𐑚𐑲𐑯𐑛 𐑢𐑦𐑞 𐑕𐑧𐑯𐑑𐑘𐑼𐑦𐑟 𐑝 𐑢𐑹, 𐑥𐑱𐑛 𐑦𐑑 𐑯𐑧𐑕𐑩𐑕𐑼𐑦 𐑑 𐑦𐑯𐑕𐑑𐑷𐑤 𐑕𐑩𐑐𐑹𐑑𐑕 𐑑 𐑣𐑴𐑤𐑛 𐑳𐑐 𐑞 𐑥𐑦𐑛𐑩𐑤.

note: [message]: speaker=Harper
en: I hope you’re right. In a few hours, night will fall, and we will find out.
target: 𐑲 𐑣𐑴𐑐 𐑿'𐑼 𐑮𐑲𐑑. 𐑦𐑯 𐑩 𐑓𐑿 𐑬𐑼𐑟, 𐑯𐑲𐑑 𐑢𐑦𐑤 𐑓𐑷𐑤, 𐑯 𐑢𐑰 𐑢𐑦𐑤 𐑓𐑲𐑯𐑛 𐑬𐑑.

note: [message]: speaker=Baldras
en: We must be cautious. Look there, a substantial orc force is also advancing on Halstead. They must think Wesnoth’s army is spread out right now.
target: 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑒𐑷𐑖𐑩𐑕. 𐑤𐑫𐑒 𐑞𐑺, 𐑩 𐑕𐑩𐑚𐑕𐑑𐑨𐑯𐑗𐑩𐑤 𐑹𐑒 𐑓𐑹𐑕 𐑦𐑟 𐑷𐑤𐑕𐑴 𐑩𐑛𐑝𐑭𐑯𐑕𐑦𐑙 𐑪𐑯 𐑣𐑨𐑤𐑕𐑑𐑧𐑛. 𐑞𐑱 𐑥𐑳𐑕𐑑 𐑔𐑦𐑙𐑒 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑕 𐑸𐑥𐑦 𐑦𐑟 𐑕𐑐𐑮𐑧𐑛 𐑬𐑑 𐑮𐑲𐑑 𐑯𐑬.

note: [message]: speaker=Harper
en: Heh. They’re in for a surprise. This may work to our advantage.
target: 𐑣𐑧. 𐑞𐑱'𐑼 𐑦𐑯 𐑓𐑹 𐑩 𐑕𐑼𐑐𐑮𐑲𐑟. 𐑞𐑦𐑕 𐑥𐑱 𐑢𐑻𐑒 𐑑 𐑬𐑼 𐑩𐑛𐑝𐑭𐑯𐑑𐑦𐑡.

note: [message]: role=farseer
en: Look in the distance... riders approach!
target: 𐑤𐑫𐑒 𐑦𐑯 𐑞 𐑛𐑦𐑕𐑑𐑩𐑯𐑕... 𐑮𐑲𐑛𐑼𐑟 𐑩𐑐𐑮𐑴𐑗!

note: [message]: speaker=Baldras
en: Who is it?
target: 𐑣𐑵 𐑦𐑟 𐑦𐑑?

note: [message]: role=farseer
en: Help, I hope. Circumstances cannot afford to get much more dire.
target: 𐑣𐑧𐑤𐑐, 𐑲 𐑣𐑴𐑐. 𐑕𐑻𐑒𐑩𐑥𐑕𐑑𐑩𐑯𐑕𐑩𐑟 𐑒𐑨𐑯𐑪𐑑 𐑩𐑓𐑹𐑛 𐑑 𐑜𐑧𐑑 𐑥𐑳𐑗 𐑥𐑹 𐑛𐑲𐑮.

note: [message]: speaker=Baldras
en: Riders approach from the northwest! Stand fast, men.
target: 𐑮𐑲𐑛𐑼𐑟 𐑩𐑐𐑮𐑴𐑗 𐑓𐑮𐑪𐑥 𐑞 𐑯𐑹𐑔𐑢𐑧𐑕𐑑! 𐑕𐑑𐑨𐑯𐑛 𐑓𐑭𐑕𐑑, 𐑥𐑧𐑯.

note: [unit]: type=Paladin, id=Sir Gwydion
en: Sir Gwydion
target: 𐑕𐑻 ·𐑜𐑢𐑦𐑛𐑾𐑯

note: [message]: type=Lancer
en: Sound the advance!
target: 𐑕𐑬𐑯𐑛 𐑞 𐑩𐑛𐑝𐑭𐑯𐑕!

note: [message]: speaker=Baldras
en: Amazing. Lord Maddock sent his house guards... his finest troops! Elensefar must be defenseless now. More hinges on this battle than I thought.
target: 𐑩𐑥𐑱𐑟𐑦𐑙. 𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒 𐑕𐑧𐑯𐑑 𐑣𐑦𐑟 𐑣𐑬𐑟 𐑜𐑸𐑛𐑟... 𐑣𐑦𐑟 𐑓𐑦𐑯𐑩𐑕𐑑 𐑑𐑮𐑵𐑐𐑕! ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑛𐑦𐑓𐑧𐑯𐑕𐑤𐑩𐑕 𐑯𐑬. 𐑥𐑹 𐑣𐑦𐑯𐑡𐑩𐑟 𐑪𐑯 𐑞𐑦𐑕 𐑚𐑨𐑑𐑩𐑤 𐑞𐑨𐑯 𐑲 𐑔𐑷𐑑.

note: [message]: speaker=narrator
en: That afternoon, another advance element of the main Wesnoth army arrived...
target: 𐑞𐑨𐑑 𐑭𐑓𐑑𐑼𐑯𐑵𐑯, 𐑩𐑯𐑳𐑞𐑼 𐑩𐑛𐑝𐑭𐑯𐑕 𐑧𐑤𐑩𐑥𐑩𐑯𐑑 𐑝 𐑞 𐑥𐑱𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸𐑥𐑦 𐑩𐑮𐑲𐑝𐑛...

note: [message]: speaker=Dommel
en: I think... I think they’re trying to storm Halstead itself... the fools!
target: 𐑲 𐑔𐑦𐑙𐑒... 𐑲 𐑔𐑦𐑙𐑒 𐑞𐑱'𐑼 𐑑𐑮𐑲𐑦𐑙 𐑑 𐑕𐑑𐑹𐑥 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑦𐑑𐑕𐑧𐑤𐑓... 𐑞 𐑓𐑵𐑤𐑟!

note: [message]: speaker=Dommel
en: They have breached the fortress gate! Repulse them!
target: 𐑞𐑱 𐑣𐑨𐑝 𐑚𐑮𐑰𐑗𐑑 𐑞 𐑓𐑹𐑑𐑮𐑩𐑕 𐑜𐑱𐑑! 𐑮𐑦𐑐𐑳𐑤𐑕 𐑞𐑧𐑥!

note: [message]: speaker=unit
en: I’m inside the tower! I’m going down to the catacombs — cover me.
target: 𐑲'𐑧𐑥 𐑦𐑯𐑕𐑲𐑛 𐑞 𐑑𐑬𐑼! 𐑲'𐑧𐑥 𐑜𐑴𐑦𐑙 𐑛𐑬𐑯 𐑑 𐑞 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 - 𐑒𐑳𐑝𐑼 𐑥𐑰.

note: [message]: speaker=narrator
en: After about an hour...
target: 𐑭𐑓𐑑𐑼 𐑩𐑚𐑬𐑑 𐑩𐑯 𐑬𐑼...

note: [message]: speaker=unit
en: It’s done.
target: 𐑦𐑑'𐑕 𐑛𐑳𐑯.

note: [message]: speaker=narrator
en: The stronghold of Halstead began to shake...
target: 𐑞 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑚𐑩𐑜𐑨𐑯 𐑑 𐑖𐑱𐑒...

note: [message]: speaker=unit
en: We cannot stay here. The fortress has started to collapse!
target: 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑕𐑑𐑱 𐑣𐑽. 𐑞 𐑓𐑹𐑑𐑮𐑩𐑕 𐑣𐑨𐑟 𐑕𐑑𐑸𐑑𐑩𐑛 𐑑 𐑒𐑩𐑤𐑨𐑐𐑕!

note: [message]: speaker=narrator
en: No one inside the fortress would make it out alive.
target: 𐑯𐑴 𐑢𐑳𐑯 𐑦𐑯𐑕𐑲𐑛 𐑞 𐑓𐑹𐑑𐑮𐑩𐑕 𐑢𐑫𐑛 𐑥𐑱𐑒 𐑦𐑑 𐑬𐑑 𐑩𐑤𐑲𐑝.

note: [message]: speaker=narrator
en: After more than a week of fierce fighting, the main body of Asheviere’s host arrived from Weldyn. The battle was soon finished. Every last man from the province of Annuvin was executed.
target: 𐑭𐑓𐑑𐑼 𐑥𐑹 𐑞𐑨𐑯 𐑩 𐑢𐑰𐑒 𐑝 𐑓𐑽𐑕 𐑓𐑲𐑑𐑦𐑙, 𐑞 𐑥𐑱𐑯 𐑚𐑪𐑛𐑦 𐑝 ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑣𐑴𐑕𐑑 𐑩𐑮𐑲𐑝𐑛 𐑓𐑮𐑪𐑥 ·𐑢𐑧𐑤𐑛𐑦𐑯. 𐑞 𐑚𐑨𐑑𐑩𐑤 𐑢𐑪𐑟 𐑕𐑵𐑯 𐑓𐑦𐑯𐑦𐑖𐑑. 𐑧𐑝𐑮𐑦 𐑤𐑭𐑕𐑑 𐑥𐑨𐑯 𐑓𐑮𐑪𐑥 𐑞 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑝 ·𐑩𐑯𐑳𐑝𐑦𐑯 𐑢𐑪𐑟 𐑧𐑒𐑕𐑩𐑒𐑿𐑑𐑩𐑛.

note: [message]: speaker=Baldras
en: Men, help me out of here! I am trapped under this rubble.
target: 𐑥𐑧𐑯, 𐑣𐑧𐑤𐑐 𐑥𐑰 𐑬𐑑 𐑝 𐑣𐑽! 𐑲 𐑨𐑥 𐑑𐑮𐑨𐑐𐑑 𐑳𐑯𐑛𐑼 𐑞𐑦𐑕 𐑮𐑩𐑚𐑩𐑤.

note: [message]: speaker=narrator
en: No one was able to get to Baldras in time. He and many of his companions died that day beneath the stronghold of Halstead.
target: 𐑯𐑴 𐑢𐑳𐑯 𐑢𐑪𐑟 𐑱𐑚𐑩𐑤 𐑑 𐑜𐑧𐑑 𐑑 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑦𐑯 𐑑𐑲𐑥. 𐑣𐑰 𐑯 𐑥𐑧𐑯𐑦 𐑝 𐑣𐑦𐑟 𐑒𐑩𐑥𐑐𐑨𐑯𐑦𐑩𐑯𐑟 𐑛𐑲𐑛 𐑞𐑨𐑑 𐑛𐑱 𐑚𐑦𐑯𐑰𐑔 𐑞 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛.

note: [message]: speaker=Baldras
en: I hope this sacrifice is not in vain... but we will never know.
target: 𐑲 𐑣𐑴𐑐 𐑞𐑦𐑕 𐑕𐑨𐑒𐑮𐑦𐑓𐑲𐑕 𐑦𐑟 𐑯𐑪𐑑 𐑦𐑯 𐑝𐑱𐑯... 𐑚𐑳𐑑 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑯𐑴.

note: [message]: speaker=Baldras
en: Our dream of freedom... gone... Unngh.
target: 𐑬𐑼 𐑛𐑮𐑰𐑥 𐑝 𐑓𐑮𐑰𐑛𐑩𐑥... 𐑜𐑪𐑯... 𐑳𐑯𐑯𐑜.

note: [message]: speaker=Harper
en: Uncle!
target: 𐑳𐑙𐑒𐑩𐑤!

note: [message]: speaker=Baldras
en: NO!
target: 𐑯𐑴!

note: [message]: speaker=Baldras
en: I promised your father I would watch after you... and I failed.
target: 𐑲 𐑐𐑮𐑪𐑥𐑦𐑕𐑑 𐑿𐑼 𐑓𐑭𐑞𐑼 𐑲 𐑢𐑫𐑛 𐑢𐑪𐑡 𐑭𐑓𐑑𐑼 𐑿... 𐑯 𐑲 𐑓𐑱𐑤𐑛.

note: [message]: speaker=Baldras
en: But we are so close to the end. We must finish this. I am sorry you will not be able to enjoy our freedom. Goodbye, Harper.
target: 𐑚𐑳𐑑 𐑢𐑰 𐑸 𐑕𐑴 𐑒𐑤𐑴𐑟 𐑑 𐑞 𐑧𐑯𐑛. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑓𐑦𐑯𐑦𐑖 𐑞𐑦𐑕. 𐑲 𐑨𐑥 𐑕𐑪𐑮𐑦 𐑿 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑦𐑯𐑡𐑶 𐑬𐑼 𐑓𐑮𐑰𐑛𐑩𐑥. 𐑜𐑫𐑛𐑚𐑲, 𐑣𐑸𐑐𐑻.

note: [message]: speaker=Helicrom
en: Carry on, my friends. Fighting by your side is the most honorable thing I have done...
target: 𐑒𐑨𐑮𐑦 𐑪𐑯, 𐑥𐑲 𐑓𐑮𐑧𐑯𐑛𐑟. 𐑓𐑲𐑑𐑦𐑙 𐑚𐑲 𐑿𐑼 𐑕𐑲𐑛 𐑦𐑟 𐑞 𐑥𐑴𐑕𐑑 𐑪𐑯𐑼𐑩𐑚𐑩𐑤 𐑔𐑦𐑙 𐑲 𐑣𐑨𐑝 𐑛𐑳𐑯...

note: [message]: speaker=second_unit
en: Your reign of terror is over, General.
target: 𐑿𐑼 𐑮𐑱𐑯 𐑝 𐑑𐑧𐑮𐑼 𐑦𐑟 𐑴𐑝𐑼, 𐑡𐑧𐑯𐑼𐑩𐑤.

note: [message]: speaker=Dommel
en: You will never successfully oppose Asheviere. Her power is too great... This small victory today is but a reprieve from the unimaginable pain you will suffer when the full force of her wrath descends upon you.
target: 𐑿 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑕𐑩𐑒𐑕𐑧𐑕𐑓𐑩𐑤𐑦 𐑩𐑐𐑴𐑟 ·𐑨𐑖𐑧𐑝𐑽. 𐑣𐑻 𐑐𐑬𐑼 𐑦𐑟 𐑑𐑵 𐑜𐑮𐑱𐑑... 𐑞𐑦𐑕 𐑕𐑥𐑷𐑤 𐑝𐑦𐑒𐑑𐑼𐑦 𐑑𐑫𐑛𐑱 𐑦𐑟 𐑚𐑳𐑑 𐑩 𐑮𐑰𐑐𐑮𐑰𐑝 𐑓𐑮𐑪𐑥 𐑞 𐑩𐑯𐑦𐑥𐑨𐑡𐑦𐑯𐑩𐑚𐑩𐑤 𐑐𐑱𐑯 𐑿 𐑢𐑦𐑤 𐑕𐑳𐑓𐑼 𐑢𐑧𐑯 𐑞 𐑓𐑫𐑤 𐑓𐑹𐑕 𐑝 𐑣𐑻 𐑮𐑪𐑔 𐑛𐑦𐑕𐑧𐑯𐑛𐑟 𐑩𐑐𐑪𐑯 𐑿.

note: [message]: speaker=Baldras
en: This was no small victory. You underestimate the power of love for freedom.
target: 𐑞𐑦𐑕 𐑢𐑪𐑟 𐑯𐑴 𐑕𐑥𐑷𐑤 𐑝𐑦𐑒𐑑𐑼𐑦. 𐑿 𐑩𐑯𐑛𐑻𐑧𐑕𐑑𐑩𐑥𐑱𐑑 𐑞 𐑐𐑬𐑼 𐑝 𐑤𐑳𐑝 𐑓𐑹 𐑓𐑮𐑰𐑛𐑩𐑥.

note: [message]: speaker=Baldras
en: Small victory? Bah! Now we will raze this fortress and bury it in the earth from whence it came.
target: 𐑕𐑥𐑷𐑤 𐑝𐑦𐑒𐑑𐑼𐑦? 𐑚𐑭! 𐑯𐑬 𐑢𐑰 𐑢𐑦𐑤 𐑮𐑱𐑟 𐑞𐑦𐑕 𐑓𐑹𐑑𐑮𐑩𐑕 𐑯 𐑚𐑧𐑮𐑦 𐑦𐑑 𐑦𐑯 𐑞 𐑻𐑔 𐑓𐑮𐑪𐑥 𐑢𐑧𐑯𐑕 𐑦𐑑 𐑒𐑱𐑥.

note: [scenario]: id=09_Epilogue
en: Liberty — Epilogue
target: 𐑤𐑦𐑚𐑼𐑑𐑦 - 𐑧𐑐𐑩𐑤𐑪𐑜

note: [part]
en: The rest of the battle was a blur. The shock of what had happened stunned everybody.
target: 𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞 𐑚𐑨𐑑𐑩𐑤 𐑢𐑪𐑟 𐑩 𐑚𐑤𐑻. 𐑞 𐑖𐑪𐑒 𐑝 𐑢𐑪𐑑 𐑣𐑨𐑛 𐑣𐑨𐑐𐑩𐑯𐑛 𐑕𐑑𐑩𐑯𐑛 𐑧𐑝𐑮𐑦𐑚𐑪𐑛𐑦.

note: [part]
en: Baldras and his men fled the plains of western Wesnoth under the cover of night. The spectacle of Halstead’s destruction stunned them into a daze that only slowly wore off as they made their way north to and past Elensefar.
target: ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑓𐑤𐑧𐑛 𐑞 𐑐𐑤𐑱𐑯𐑟 𐑝 𐑢𐑧𐑕𐑑𐑼𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑳𐑯𐑛𐑼 𐑞 𐑒𐑳𐑝𐑼 𐑝 𐑯𐑲𐑑. 𐑞 𐑕𐑐𐑧𐑒𐑑𐑩𐑒𐑩𐑤 𐑝 ·𐑣𐑨𐑤𐑕𐑑𐑧𐑛𐑕 𐑛𐑩𐑕𐑑𐑮𐑳𐑒𐑖𐑩𐑯 𐑕𐑑𐑩𐑯𐑛 𐑞𐑧𐑥 𐑦𐑯𐑑𐑫 𐑩 𐑛𐑱𐑟 𐑞𐑨𐑑 𐑴𐑯𐑤𐑦 𐑕𐑤𐑴𐑤𐑦 𐑢𐑹 𐑪𐑓 𐑨𐑟 𐑞𐑱 𐑥𐑱𐑛 𐑞𐑺 𐑢𐑱 𐑯𐑹𐑔 𐑑 𐑯 𐑐𐑭𐑕𐑑 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸.

note: [part]
en: The Elense riders routed the orcish army, small as it was, and sent them back across the Great River. They then scattered to the countryside and were not heard from again. Baldras thought this odd behavior when he heard about it.
target: 𐑞 ·𐑧𐑤𐑰𐑯𐑕 𐑮𐑲𐑛𐑼𐑟 𐑮𐑵𐑑𐑩𐑛 𐑞 𐑹𐑒𐑦𐑖 𐑸𐑥𐑦, 𐑕𐑥𐑷𐑤 𐑨𐑟 𐑦𐑑 𐑢𐑪𐑟, 𐑯 𐑕𐑧𐑯𐑑 𐑞𐑧𐑥 𐑚𐑨𐑒 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑜𐑮𐑱𐑑 𐑮𐑦𐑝𐑼. 𐑞𐑱 𐑞𐑧𐑯 𐑕𐑒𐑨𐑑𐑼𐑛 𐑑 𐑞 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛 𐑯 𐑢𐑻 𐑯𐑪𐑑 𐑣𐑻𐑛 𐑓𐑮𐑪𐑥 𐑩𐑜𐑱𐑯. ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑔𐑷𐑑 𐑞𐑦𐑕 𐑪𐑛 𐑚𐑦𐑣𐑱𐑝𐑘𐑼 𐑢𐑧𐑯 𐑣𐑰 𐑣𐑻𐑛 𐑩𐑚𐑬𐑑 𐑦𐑑.

note: [part]
en: As the main body of Asheviere’s army neared the ruins of Halstead, strange things began to happen. Every night, men would disappear. Others were found hacked to bloody pieces. Unexplained misfortune plagued the marching columns. Soldiers dropped dead where they stood, slain by unseen assassins. Fear of an undead menace spread through the ranks.
target: 𐑨𐑟 𐑞 𐑥𐑱𐑯 𐑚𐑪𐑛𐑦 𐑝 ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑸𐑥𐑦 𐑯𐑽𐑛 𐑞 𐑮𐑵𐑦𐑯𐑟 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛, 𐑕𐑑𐑮𐑱𐑯𐑡 𐑔𐑦𐑙𐑟 𐑚𐑩𐑜𐑨𐑯 𐑑 𐑣𐑨𐑐𐑩𐑯. 𐑧𐑝𐑮𐑦 𐑯𐑲𐑑, 𐑥𐑧𐑯 𐑢𐑫𐑛 𐑛𐑦𐑕𐑩𐑐𐑽. 𐑳𐑞𐑼𐑟 𐑢𐑻 𐑓𐑬𐑯𐑛 𐑣𐑨𐑒𐑑 𐑑 𐑚𐑤𐑳𐑛𐑦 𐑐𐑰𐑕𐑩𐑟. 𐑩𐑯𐑦𐑒𐑕𐑐𐑤𐑱𐑯𐑛 𐑥𐑦𐑕𐑓𐑹𐑗𐑵𐑯 𐑐𐑤𐑱𐑜𐑛 𐑞 𐑥𐑸𐑗𐑦𐑙 𐑒𐑪𐑤𐑩𐑥𐑟. 𐑕𐑴𐑤𐑡𐑼𐑟 𐑛𐑮𐑪𐑐𐑑 𐑛𐑧𐑛 𐑢𐑺 𐑞𐑱 𐑕𐑑𐑫𐑛, 𐑕𐑤𐑱𐑯 𐑚𐑲 𐑩𐑯𐑕𐑰𐑯 𐑩𐑕𐑨𐑕𐑩𐑯𐑟. 𐑓𐑽 𐑝 𐑩𐑯 𐑳𐑯𐑛𐑧𐑛 𐑥𐑧𐑯𐑩𐑕 𐑕𐑐𐑮𐑧𐑛 𐑔𐑮𐑵 𐑞 𐑮𐑨𐑙𐑒𐑕.

note: [part]
en: When the army of Wesnoth found the ruins of the mighty fortress Halstead, it was too much. Their shock that such a thing could happen combined with the invisible terror stalking them convinced Asheviere’s second in command the entire countryside was cursed. He quickly retreated to the traditional border and set up strong defenses against the west.
target: 𐑢𐑧𐑯 𐑞 𐑸𐑥𐑦 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑓𐑬𐑯𐑛 𐑞 𐑮𐑵𐑦𐑯𐑟 𐑝 𐑞 𐑥𐑲𐑑𐑦 𐑓𐑹𐑑𐑮𐑩𐑕 𐑣𐑨𐑤𐑕𐑑𐑧𐑛, 𐑦𐑑 𐑢𐑪𐑟 𐑑𐑵 𐑥𐑳𐑗. 𐑞𐑺 𐑖𐑪𐑒 𐑞𐑨𐑑 𐑕𐑳𐑗 𐑩 𐑔𐑦𐑙 𐑒𐑫𐑛 𐑣𐑨𐑐𐑩𐑯 𐑒𐑩𐑥𐑚𐑲𐑯𐑛 𐑢𐑦𐑞 𐑞 𐑦𐑯𐑝𐑦𐑕𐑦𐑚𐑩𐑤 𐑑𐑧𐑮𐑼 𐑕𐑑𐑷𐑒𐑦𐑙 𐑞𐑧𐑥 𐑒𐑩𐑯𐑝𐑦𐑯𐑕𐑑 ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑕𐑧𐑒𐑩𐑯𐑛 𐑦𐑯 𐑒𐑩𐑥𐑭𐑯𐑛 𐑞 𐑧𐑯𐑑𐑲𐑼 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛 𐑢𐑪𐑟 𐑒𐑻𐑕𐑛. 𐑣𐑰 𐑒𐑢𐑦𐑒𐑤𐑦 𐑮𐑦𐑑𐑮𐑰𐑑𐑩𐑛 𐑑 𐑞 𐑑𐑮𐑩𐑛𐑦𐑖𐑩𐑯𐑩𐑤 𐑚𐑹𐑛𐑼 𐑯 𐑕𐑧𐑑 𐑳𐑐 𐑕𐑑𐑮𐑪𐑙 𐑛𐑦𐑓𐑧𐑯𐑕𐑩𐑟 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑢𐑧𐑕𐑑.

note: [part]
en: The peasants-turned-outlaws finally reached Dallben. It was burnt to the ground. In a panic, they raced through the forest to Delwyn. It was likewise devastated. However, they did find one clue as to what happened...
target: 𐑞 𐑐𐑧𐑟𐑩𐑯𐑑𐑕-𐑑𐑻𐑯𐑛-𐑬𐑑𐑤𐑷𐑟 𐑓𐑲𐑯𐑩𐑤𐑦 𐑮𐑰𐑗𐑑 ·𐑛𐑨𐑤𐑚𐑧𐑯. 𐑦𐑑 𐑢𐑪𐑟 𐑚𐑻𐑯𐑑 𐑑 𐑞 𐑜𐑮𐑬𐑯𐑛. 𐑦𐑯 𐑩 𐑐𐑨𐑯𐑦𐑒, 𐑞𐑱 𐑮𐑱𐑕𐑑 𐑔𐑮𐑵 𐑞 𐑓𐑹𐑦𐑕𐑑 𐑑 𐑛𐑧𐑤𐑢𐑦𐑯. 𐑦𐑑 𐑢𐑪𐑟 𐑤𐑲𐑒𐑢𐑲𐑟 𐑛𐑧𐑝𐑩𐑕𐑑𐑱𐑑𐑩𐑛. 𐑣𐑬𐑧𐑝𐑼, 𐑞𐑱 𐑛𐑦𐑛 𐑓𐑲𐑯𐑛 𐑢𐑳𐑯 𐑒𐑤𐑵 𐑨𐑟 𐑑 𐑢𐑪𐑑 𐑣𐑨𐑐𐑩𐑯𐑛...

note: [unit_type]: id=Bone Knight, race=undead
en: Bone Knight
target: 𐑚𐑴𐑯 𐑯𐑲𐑑

note: [unit_type]: id=Bone Knight, race=undead
en: Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the ground by unholy magic to spread fear and destruction.
target: 𐑢𐑳𐑯𐑕 𐑜𐑮𐑱𐑑 𐑢𐑪𐑮𐑦𐑼𐑟 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑐𐑤𐑱𐑯𐑟, 𐑞𐑰𐑟 𐑥𐑬𐑯𐑑𐑩𐑛 𐑮𐑲𐑛𐑼𐑟 𐑩𐑑𐑭𐑐 𐑞𐑺 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑤 𐑣𐑹𐑕𐑩𐑟 𐑢𐑻 𐑮𐑱𐑟𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑜𐑮𐑬𐑯𐑛 𐑚𐑲 𐑩𐑯𐑣𐑴𐑤𐑰 𐑥𐑨𐑡𐑦𐑒 𐑑 𐑕𐑐𐑮𐑧𐑛 𐑓𐑽 𐑯 𐑛𐑩𐑕𐑑𐑮𐑳𐑒𐑖𐑩𐑯.

note: [attack]: type=blade
en: axe
target: 𐑨𐑒𐑕

note: [attack]: type=impact
en: trample
target: 𐑑𐑮𐑨𐑥𐑐𐑩𐑤

note: [unit_type]: id=Death Squire, race=undead
en: Death Squire
target: 𐑛𐑧𐑔 𐑕𐑒𐑢𐑲𐑼

note: [attack]: type=blade
en: sword
target: 𐑕𐑹𐑛

note: [unit_type]: id=Rogue Mage, race=human
en: Rogue Mage
target: 𐑮𐑴𐑜 𐑥𐑱𐑡

note: [unit_type]: id=Rogue Mage, race=human
en: Some mages are thrown out of the mage’s guild for attempting to practice forbidden arts. Now completely outside the law, these rogue mages do whatever necessary to support their study of black magic. Although not as skilled as mages with more formal training, their magic can be quite lethal, while their banditry has resulted in moderate skill with the short sword.
target: 𐑕𐑳𐑥 𐑥𐑱𐑡𐑦𐑟 𐑸 𐑔𐑮𐑴𐑯 𐑬𐑑 𐑝 𐑞 𐑥𐑱𐑡𐑟 𐑜𐑦𐑤𐑛 𐑓𐑹 𐑩𐑑𐑧𐑥𐑐𐑑𐑦𐑙 𐑑 𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑓𐑹𐑚𐑦𐑛𐑧𐑯 𐑸𐑑𐑕. 𐑯𐑬 𐑒𐑩𐑥𐑐𐑤𐑰𐑑𐑤𐑦 𐑬𐑑𐑕𐑲𐑛 𐑞 𐑤𐑷, 𐑞𐑰𐑟 𐑮𐑴𐑜 𐑥𐑱𐑡𐑦𐑟 𐑛𐑵 𐑢𐑪𐑑𐑧𐑝𐑼 𐑯𐑧𐑕𐑩𐑕𐑼𐑦 𐑑 𐑕𐑩𐑐𐑹𐑑 𐑞𐑺 𐑕𐑑𐑳𐑛𐑦 𐑝 𐑚𐑤𐑨𐑒 𐑥𐑨𐑡𐑦𐑒. 𐑷𐑤𐑞𐑴 𐑯𐑪𐑑 𐑨𐑟 𐑕𐑒𐑦𐑤𐑛 𐑨𐑟 𐑥𐑱𐑡𐑦𐑟 𐑢𐑦𐑞 𐑥𐑹 𐑓𐑹𐑥𐑩𐑤 𐑑𐑮𐑱𐑯𐑦𐑙, 𐑞𐑺 𐑥𐑨𐑡𐑦𐑒 𐑒𐑨𐑯 𐑚𐑰 𐑒𐑢𐑲𐑑 𐑤𐑰𐑔𐑩𐑤, 𐑢𐑲𐑤 𐑞𐑺 𐑚𐑨𐑯𐑛𐑩𐑑𐑮𐑰 𐑣𐑨𐑟 𐑮𐑦𐑟𐑳𐑤𐑑𐑩𐑛 𐑦𐑯 𐑥𐑴𐑛𐑮𐑱𐑑 𐑕𐑒𐑦𐑤 𐑢𐑦𐑞 𐑞 𐑖𐑹𐑑 𐑕𐑹𐑛.

note: [attack]: type=blade
en: short sword
target: 𐑖𐑹𐑑 𐑕𐑹𐑛

note: [attack]: type=cold
en: ice blast
target: 𐑲𐑕 𐑚𐑤𐑶𐑕𐑑

note: [unit_type]: id=Shadow Lord, race=human
en: Shadow Lord
target: 𐑖𐑨𐑛𐑴 𐑤𐑹𐑛

note: [unit_type]: id=Shadow Lord, race=human
en: Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over.
target: 𐑓𐑿 𐑣𐑿𐑥𐑩𐑯𐑟 𐑓𐑨𐑞𐑩𐑥 𐑞 𐑕𐑰𐑒𐑮𐑩𐑑𐑕 𐑝 𐑤𐑲𐑑 𐑯 𐑛𐑸𐑒 𐑥𐑨𐑡𐑦𐑒 𐑯 𐑮𐑦𐑑𐑱𐑯 𐑞𐑺 𐑕𐑨𐑯𐑩𐑑𐑰. 𐑞𐑴𐑟 𐑞𐑨𐑑 𐑒𐑨𐑯 𐑥𐑭𐑕𐑑𐑼 𐑞𐑨𐑑 𐑚𐑨𐑤𐑩𐑯𐑕 𐑚𐑦𐑒𐑳𐑥 𐑖𐑨𐑛𐑴 𐑤𐑹𐑛𐑟, 𐑓𐑫𐑤𐑦 𐑧𐑒𐑟𐑦𐑕𐑑𐑦𐑙 𐑯𐑲𐑞𐑼 𐑦𐑯 𐑞 𐑢𐑻𐑤𐑛 𐑝 𐑤𐑲𐑑 𐑯𐑹 𐑞 𐑢𐑻𐑤𐑛 𐑝 𐑛𐑸𐑒𐑯𐑩𐑕. 𐑯𐑴 𐑤𐑪𐑙𐑜𐑼 𐑯𐑰𐑛𐑦𐑙 𐑓𐑦𐑟𐑦𐑒𐑩𐑤 𐑢𐑧𐑐𐑩𐑯𐑟, 𐑞𐑱 𐑸 𐑓𐑽𐑕𐑩𐑥 𐑑 𐑚𐑴𐑔 𐑞𐑺 𐑧𐑯𐑦𐑥𐑦𐑟 𐑯 𐑞𐑴𐑟 𐑞𐑱 𐑤𐑹𐑛 𐑴𐑝𐑼.

note: [attack]: type=blade
en: astral blade
target: 𐑨𐑕𐑑𐑮𐑩𐑤 𐑚𐑤𐑱𐑛

note: [attack]: type=cold
en: shadow bolt
target: 𐑖𐑨𐑛𐑴 𐑚𐑴𐑤𐑑

note: [attack]: type=impact
en: shadow blast
target: 𐑖𐑨𐑛𐑴 𐑚𐑤𐑶𐑕𐑑

note: [unit_type]: id=Shadow Mage, race=human
en: Shadow Mage
target: 𐑖𐑨𐑛𐑴 𐑥𐑱𐑡

note: [unit_type]: id=Skeleton Rider, race=undead
en: Skeleton Rider
target: 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯 𐑮𐑲𐑛𐑼

note: [unit_type]: id=Skeleton Rider, race=undead
en: Once great warriors thundering across the plains, these mounted riders atop their skeletal horses were raised from the grave by unholy magic to spread fear and destruction.
target: 𐑢𐑳𐑯𐑕 𐑜𐑮𐑱𐑑 𐑢𐑪𐑮𐑦𐑼𐑟 𐑔𐑳𐑯𐑛𐑼𐑦𐑙 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑐𐑤𐑱𐑯𐑟, 𐑞𐑰𐑟 𐑥𐑬𐑯𐑑𐑩𐑛 𐑮𐑲𐑛𐑼𐑟 𐑩𐑑𐑭𐑐 𐑞𐑺 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑤 𐑣𐑹𐑕𐑩𐑟 𐑢𐑻 𐑮𐑱𐑟𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑜𐑮𐑱𐑝 𐑚𐑲 𐑩𐑯𐑣𐑴𐑤𐑰 𐑥𐑨𐑡𐑦𐑒 𐑑 𐑕𐑐𐑮𐑧𐑛 𐑓𐑽 𐑯 𐑛𐑩𐑕𐑑𐑮𐑳𐑒𐑖𐑩𐑯.

note: [unit_type]: id=Thug_Peasant
en: Villager
target: 𐑝𐑦𐑤𐑦𐑡𐑻

note: [unit_type]: id=Thug_Peasant
en: Peasants live in the small hamlets and villages scattered across the Wesnoth countryside.
target: 𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑤𐑦𐑝 𐑦𐑯 𐑞 𐑕𐑥𐑷𐑤 𐑣𐑨𐑥𐑤𐑩𐑑𐑕 𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑕𐑒𐑨𐑑𐑼𐑛 𐑩𐑒𐑮𐑪𐑕 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛.

note: [unit_type]: id=Bandit_Peasant
en: Village Elder
target: 𐑝𐑦𐑤𐑦𐑡 𐑧𐑤𐑛𐑼

note: [unit_type]: id=Bandit_Peasant
en: Each of the villages scattered across the Wesnoth countryside is normally guided by a group of elders, who are the village’s wisest and most experienced residents.
target: 𐑰𐑗 𐑝 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑕𐑒𐑨𐑑𐑼𐑛 𐑩𐑒𐑮𐑪𐑕 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛 𐑦𐑟 𐑯𐑹𐑥𐑩𐑤𐑦 𐑜𐑲𐑛𐑩𐑛 𐑚𐑲 𐑩 𐑜𐑮𐑵𐑐 𐑝 𐑧𐑤𐑛𐑼𐑟, 𐑣𐑵 𐑸 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑢𐑲𐑟𐑩𐑕𐑑 𐑯 𐑥𐑴𐑕𐑑 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕𐑑 𐑮𐑧𐑟𐑦𐑛𐑩𐑯𐑑𐑕.

note: [unit_type]: id=Highwayman_Peasant
en: Senior Village Elder
target: 𐑕𐑰𐑯𐑘𐑻 𐑝𐑦𐑤𐑦𐑡 𐑧𐑤𐑛𐑼

note: [unit_type]: id=Highwayman_Peasant
en: The entire village looks to the senior elder for guidance. Strong and wise, the senior elders take responsibility for the community’s well-being on their shoulders. Provincial officials tend to choose senior village elders as magistrates so that legal and customary authority will coincide.
target: 𐑞 𐑧𐑯𐑑𐑲𐑼 𐑝𐑦𐑤𐑦𐑡 𐑤𐑫𐑒𐑕 𐑑 𐑞 𐑕𐑰𐑯𐑘𐑻 𐑧𐑤𐑛𐑼 𐑓𐑹 𐑜𐑲𐑛𐑩𐑯𐑕. 𐑕𐑑𐑮𐑪𐑙 𐑯 𐑢𐑲𐑟, 𐑞 𐑕𐑰𐑯𐑘𐑻 𐑧𐑤𐑛𐑼𐑟 𐑑𐑱𐑒 𐑮𐑦𐑕𐑐𐑪𐑯𐑕𐑦𐑚𐑦𐑤𐑦𐑑𐑦 𐑓𐑹 𐑞 𐑒𐑩𐑥𐑿𐑯𐑦𐑑𐑰𐑟 𐑢𐑧𐑤-𐑚𐑰𐑦𐑙 𐑪𐑯 𐑞𐑺 𐑖𐑴𐑤𐑛𐑼𐑟. 𐑐𐑮𐑩𐑝𐑦𐑯𐑖𐑩𐑤 𐑩𐑓𐑦𐑖𐑩𐑤𐑟 𐑑𐑧𐑯𐑛 𐑑 𐑗𐑵𐑟 𐑕𐑰𐑯𐑘𐑻 𐑝𐑦𐑤𐑦𐑡 𐑧𐑤𐑛𐑼𐑟 𐑨𐑟 𐑥𐑨𐑡𐑦𐑕𐑑𐑮𐑱𐑑𐑕 𐑕𐑴 𐑞𐑨𐑑 𐑤𐑰𐑜𐑩𐑤 𐑯 𐑒𐑳𐑕𐑑𐑩𐑥𐑼𐑦 𐑷𐑔𐑪𐑮𐑦𐑑𐑰 𐑢𐑦𐑤 𐑒𐑴𐑦𐑯𐑕𐑲𐑛.

note: [unit_type]: id=Footpad_Peasant
en: Peasant Youth
target: 𐑐𐑧𐑟𐑩𐑯𐑑 𐑿𐑔

note: [unit_type]: id=Footpad_Peasant
en: The scruffy-haired peasant youth are much like the young people living elsewhere in Wesnoth: reckless, cocky, and eager to explore.
target: 𐑞 𐑕𐑒𐑮𐑩𐑓𐑰-𐑣𐑺𐑛 𐑐𐑧𐑟𐑩𐑯𐑑 𐑿𐑔 𐑸 𐑥𐑳𐑗 𐑤𐑲𐑒 𐑞 𐑘𐑳𐑙 𐑐𐑰𐑐𐑩𐑤 𐑤𐑦𐑝𐑦𐑙 𐑧𐑤𐑕𐑢𐑺 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔: 𐑮𐑧𐑒𐑤𐑩𐑕, 𐑒𐑭𐑒𐑰, 𐑯 𐑰𐑜𐑼 𐑑 𐑦𐑒𐑕𐑐𐑤𐑹.

note: [female]
en: female^Peasant Youth
target: 𐑐𐑧𐑟𐑩𐑯𐑑 𐑿𐑔

note: [unit_type]: id=Outlaw_Peasant
en: Watchman
target: 𐑢𐑪𐑡𐑥𐑨𐑯

note: [unit_type]: id=Outlaw_Peasant
en: The watchmen are men and women who protect the villages from marauders, both human and otherwise, that prowl the Wesnoth countryside at night.
target: 𐑞 𐑢𐑭𐑗𐑥𐑧𐑯 𐑸 𐑥𐑧𐑯 𐑯 𐑢𐑦𐑥𐑦𐑯 𐑣𐑵 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑓𐑮𐑪𐑥 𐑥𐑻𐑪𐑛𐑻𐑟, 𐑚𐑴𐑔 𐑣𐑿𐑥𐑩𐑯 𐑯 𐑳𐑞𐑼𐑢𐑲𐑟, 𐑞𐑨𐑑 𐑐𐑮𐑬𐑤 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛 𐑨𐑑 𐑯𐑲𐑑.

note: [unit_type]: id=Fugitive_Peasant
en: Borderer
target: 𐑚𐑹𐑛𐑼𐑻

note: [female]
en: female^Borderer
target: 𐑚𐑹𐑛𐑼𐑻

note: [unit_type]: id=Poacher_Peasant
en: Peasant Hunter
target: 𐑐𐑧𐑟𐑩𐑯𐑑 𐑣𐑳𐑯𐑑𐑼

note: [unit_type]: id=Poacher_Peasant
en: Villages, especially in wilder areas near frontiers, rely on hunters to bring in much of their food supply. Their stealth and intimate knowledge of local terrain can be valuable assets in combat.
target: 𐑝𐑦𐑤𐑦𐑡𐑦𐑟, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑦𐑯 𐑢𐑲𐑤𐑛𐑻 𐑺𐑰𐑩𐑟 𐑯𐑽 𐑓𐑮𐑩𐑯𐑑𐑽𐑟, 𐑮𐑦𐑤𐑲 𐑪𐑯 𐑣𐑩𐑯𐑑𐑻𐑟 𐑑 𐑚𐑮𐑦𐑙 𐑦𐑯 𐑥𐑳𐑗 𐑝 𐑞𐑺 𐑓𐑵𐑛 𐑕𐑩𐑐𐑤𐑲. 𐑞𐑺 𐑕𐑑𐑧𐑤𐑔 𐑯 𐑦𐑯𐑑𐑦𐑥𐑩𐑑 𐑯𐑪𐑤𐑦𐑡 𐑝 𐑤𐑴𐑒𐑩𐑤 𐑑𐑻𐑱𐑯 𐑒𐑨𐑯 𐑚𐑰 𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑨𐑕𐑩𐑑𐑕 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑.

note: [unit_type]: id=Trapper_Peasant
en: Peasant Trapper
target: 𐑐𐑧𐑟𐑩𐑯𐑑 𐑑𐑮𐑨𐑐𐑻

note: [unit_type]: id=Trapper_Peasant
en: Trappers are skilled hunters who supply food and furs for several villages. Their hunting experience makes them most valuable at night and in forests and swamps.
target: 𐑑𐑮𐑨𐑐𐑻𐑟 𐑸 𐑕𐑒𐑦𐑤𐑛 𐑣𐑩𐑯𐑑𐑻𐑟 𐑣𐑵 𐑕𐑩𐑐𐑤𐑲 𐑓𐑵𐑛 𐑯 𐑓𐑻𐑟 𐑓𐑹 𐑕𐑧𐑝𐑼𐑩𐑤 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑞𐑺 𐑣𐑳𐑯𐑑𐑦𐑙 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑥𐑴𐑕𐑑 𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑨𐑑 𐑯𐑲𐑑 𐑯 𐑦𐑯 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑯 𐑕𐑢𐑭𐑥𐑐𐑕.

note: [unit_type]: id=Huntsman_Peasant
en: Peasant Huntsman
target: 𐑐𐑧𐑟𐑩𐑯𐑑 𐑣𐑳𐑯𐑑𐑕𐑥𐑨𐑯

note: [object]: id={ID}
en: Holy Ankh
target: 𐑣𐑴𐑤𐑰 𐑨𐑯𐑒

note: [object]: id={ID}
en: You find a hefty pendant on a strange and ominous looking altar. It glows brightly when you pick it up!
target: 𐑿 𐑓𐑲𐑯𐑛 𐑩 𐑣𐑧𐑓𐑑𐑰 𐑐𐑧𐑯𐑛𐑩𐑯𐑑 𐑪𐑯 𐑩 𐑕𐑑𐑮𐑱𐑯𐑡 𐑯 𐑭𐑥𐑩𐑯𐑩𐑕 𐑤𐑫𐑒𐑦𐑙 𐑷𐑤𐑑𐑼. 𐑦𐑑 𐑜𐑤𐑴𐑟 𐑚𐑮𐑲𐑑𐑤𐑰 𐑢𐑧𐑯 𐑿 𐑐𐑦𐑒 𐑦𐑑 𐑳𐑐!

note: [object]: id={ID}
en: There is a strange altar here and a pendant on it. I don’t want to touch it.
target: 𐑞𐑺 𐑦𐑟 𐑩 𐑕𐑑𐑮𐑱𐑯𐑡 𐑷𐑤𐑑𐑼 𐑣𐑽 𐑯 𐑩 𐑐𐑧𐑯𐑛𐑩𐑯𐑑 𐑪𐑯 𐑦𐑑. 𐑲 𐑛𐑴𐑯𐑑 𐑢𐑪𐑯𐑑 𐑑 𐑑𐑳𐑗 𐑦𐑑.

note: [effect]: type=arcane
en: holy ankh
target: 𐑣𐑴𐑤𐑰 𐑨𐑯𐑒

note: [message]: speaker=Baldras
en: Tell my wife... that I loved her!
target: 𐑑𐑧𐑤 𐑥𐑲 𐑢𐑲𐑓... 𐑞𐑨𐑑 𐑲 𐑤𐑳𐑝𐑛 𐑣𐑻!

note: [message]: speaker=Harper
en: Unngh... Now our people may never be free...
target: 𐑳𐑯𐑯𐑜... 𐑯𐑬 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤 𐑥𐑱 𐑯𐑧𐑝𐑼 𐑚𐑰 𐑓𐑮𐑰...

note: [message]: speaker=Relana
en: I am finished... will we ever be free?
target: 𐑲 𐑨𐑥 𐑓𐑦𐑯𐑦𐑖𐑑... 𐑢𐑦𐑤 𐑢𐑰 𐑧𐑝𐑼 𐑚𐑰 𐑓𐑮𐑰?

note: [message]: speaker=Lord Maddock
en: How can this be? We have lost.
target: 𐑣𐑬 𐑒𐑨𐑯 𐑞𐑦𐑕 𐑚𐑰? 𐑢𐑰 𐑣𐑨𐑝 𐑤𐑪𐑕𐑑.
