Battle for Wesnoth 0.8.8-CVS - en to af translation catalogue (541 entries)

note: [campaign]: id=Heir_To_The_Throne
en: Heir to the Throne
af: Troonopvolger

note: [campaign]: id=Heir_To_The_Throne
en: HttT
af: T

note: [campaign]: id=Heir_To_The_Throne
en: Fighter
af: Vegter

note: [campaign]: id=Heir_To_The_Throne
en: (Normal)
af: (Normaal)

note: [campaign]: id=Heir_To_The_Throne
en: Hero
af: Held

note: [campaign]: id=Heir_To_The_Throne
en: (Challenging)
af: (Moeilik)

note: [campaign]: id=Heir_To_The_Throne
en: Champion
af: Kampioen

note: [campaign]: id=Heir_To_The_Throne
en: Fight to regain the throne of Wesnoth, of which you are the legitimate heir.
af: Veg om die troon van Wesnoth terug te kry, want jy is die wettige opvolger.

note: [campaign]: id=Heir_To_The_Throne
en: (Novice level, 23 scenarios.)
af: (Nuweling vlak, 23 draaiboeke.)

note: [about]
en: Campaign Design
af: Veldtog ontwerp

note: [about]
en: Campaign Maintenance
af: Veldtog onderhouer

note: [scenario]: id=01_The_Elves_Besieged
en: The Elves Besieged
af: Die Elwe Beleër

note: [objective]: condition=win
en: Move Konrad to the signpost in the northwest
af: Beweeg Konrad na die baken in die noordweste

note: [objective]: condition=lose
en: Death of Konrad
af: Konrad sterf

note: [objective]: condition=lose
en: Death of Delfador
af: Delfador sterf

note: [side] [side]: id=Geldar, type=Dwarvish Lord [side]: id=Relgorn, type=Dwarvish Lord [side]: type=Ancient Wose, id=Haralamdum [side]: type=Commander, id=Konrad [side]: type=Elvish Champion, id=Galdrad [side]: type=Elvish Shyde, id=Chantal [side]: type=Elvish Sylph, id=Bona-Melodia [side]: type=Fighte
en: Rebels
af: Rebelle

note: [side]: type=Goblin Rouser [side]: type=Orcish Slurbow, id=Knafa-Telfar [side]: type=Orcish Sovereign, id=Shuuga-Mool [side]: type=Orcish Warlord [side]: type=Orcish Warlord, id=Gaga-Breuk [side]: type=Orcish Warlord, id=Kior-Dal [side]: type=Orcish Warlord, id=Knafa-Tan [side]: type=Orcish Warlord,
en: Orcs
af: Orke

note: [message]: speaker=Delfador
en: There are too many to fight, far too many. We must escape!
af: Daar is hopeloos te veel om teen te veg. Ons moet ontsnap!

note: [message]: speaker=Galdrad
en: We will fight them, but you must escape, Konrad. It is imperative that you escape!
af: Die Elwe sal hulle beveg, maar jy moet ontsnap, Konrad. Dit is uiters noodsaaklik dat jy ontsnap!

note: [message]: speaker=Konrad
en: Very well, let us hurry!
af: Goed dan, kom laat ons haastig hier uitkom!

note: [message]: speaker=Knafa-Tan
en: Remember, it is rumored that the filthy mage and one that he protects are in these parts. They are the ones we want!
af: Onhou, daar is gerugte dat die vieslike towenaar en een wat hy beskerm in hierdie geweste is. Hulle is dié wat ons soek!

note: [message]: speaker=Knafa-Tan
en: Ha ha! We will rip the filthy elves to pieces!
af: Ha ha! Ons sal die vieslike Elwe in stuke skeur!

note: [message]: speaker=Galdrad
en: Let them come. We will fight them with all we have!
af: Laat hulle kom. Ons sal hulle met hand en tand beveg!

note: [message]: speaker=Chantal
en: Be careful, Konrad! Guard him well, Delfador!
af: Wees versigting Konrad! Pas hom goed op, Delfador!

note: [message]: speaker=Delfador
en: Do not spend your life here, Chantal. Someone must warn the Northern Elves that the war we so long feared has begun.
af: Moet nie jou lewe hier spandeer nie, Chantal. Iemand moet die noord elwe waarsku dat die oorlog wat ons so lank gevrees het begin het.

note: [message]: speaker=unit
en: Very well, we have made it this far! But where do we go next?
af: Goed ons het sover gekom! Maar war gaan ons nou volgende?

note: [message]: speaker=Delfador
en: We must travel north, and try to make it to the Isle of Alduin. Hopefully we will find refuge there.
af: Ons moet noord reis en probeer om dit tot by die Alduin-eiland te maak. Hopelik sal ons skuiling daar kan vind.

note: [message]: speaker=Chantal
en: Good luck, Konrad! Don’t worry about us, we will fight as best we can!
af: Sterkte, Konrad! Moenie oor ons bekommerd wees nie, ons sal veg so goed as wat ons kan!

note: [message]: speaker=unit
en: I... I don’t think I can make it anymore.
af: EK... Ek dink nie ek kan meer verder nie.

note: [message]: speaker=Delfador
en: Prince... you must keep fighting! Nooooooo!
af: Prins... jy moet aanhou veg! Neeeeeeee!

note: [message]: speaker=unit
en: It is over. I am doomed...
af: Dis oor. ek is verlore...

note: [message]: speaker=unit
en: I have... have failed in my duty to protect the prince! I am defeated.
af: Ek het... het misluk in my plig om die prins te beskerm! Ek is verslaan.

note: [message]: speaker=Konrad
en: Don’t die, Delfador! Please, you have to stay alive!
af: Moenie sterf nie, Delfador! Asseblief jy moet bly lewe!

note: [message]: speaker=unit
en: Ugh!
af: Oeg!

note: [message]: speaker=Delfador
en: Oh, no! We have run out of time, they have arrived with reinforcements...
af: O, nee! Ons het uit tyd uitgehardloop, hulle is hier, met versterkings...

note: [message]: speaker=second_unit
en: Die, villain, die!
af: Sterf, Skurk, sterf!

note: [message]: speaker=second_unit
en: Only the foolish oppose me!
af: Net dwase vat my aan!

note: [message]: speaker=Galdrad
en: I am Galdrad. You will have to fight me to get any further!
af: Ek is Galdrad. Jy sal teen my moet veg om verder te kan gaan!

note: [message]: speaker=Delfador
en: Only a fool would dare to attack me!
af: Net 'n dwaas sal dit waag om my aan te val!

note: [message]: speaker=Delfador
en: I am Delfador the Great. Prepare to die!
af: Ek is Delfador die Grote. Maak reg om te sterf!

note: [message]: speaker=Konrad
en: Let me through, you rogue!
af: Laat my deur, jou vabond!

note: [message]: speaker=Konrad
en: Oh no! They are destroying our home!
af: Nee! Hulle is besig om ons huise te vernietig!

note: [message]: speaker=Delfador
en: There can be no looking back. We must go quickly!
af: Ons kan nie meer terugkyk nie. Ons moet vinnig gaan!

note: [scenario]: id=02_Blackwater_Port
en: scenario name^Blackwater Port
af: draaiboek naam^Swartwater Hawe

note: [objective]: condition=win
en: Resist until the end of the turns
af: Hou uit tot die beurte eindig.

note: [objective]: condition=win
en: (special bonus)
af: (spesiale bonus)

note: [objective]: condition=win
en: Defeat the enemy leader
af: Verslaan die vyandige leier

note: [objective]: condition=lose
en: Death of Sir Kaylan
af: Sir Kaylan sterf

note: [label]
en: Blackwater Port
af: Swartwater Hawe

note: [message]: speaker=Delfador
en: We should be able to board a ship at Blackwater Port, but it seems the orcs are heading there too. Rebels who hate Asheviere and are loyal to the memory of the king desperately hold the port, as it is one of the only places where they can ship supplies and weapons.
af: Ons behoort by Swartwater hawe aan boord te kan gaan, maar dit wil voorkom asof die Orke ook daarheen op pad is. Rebelle wat Asheviere haat en lojaal is aan die koning is desperaat besig om die hawe te hou, aangesien dit een van die enigste plekke is waar hulle voorrade en wapens kan verskeep.

note: [message]: speaker=Konrad
en: Delfador, some orcs are following us! We must make haste!
af: Delfador, door is Orke wat ons volg! Ons moet haastig maak!

note: [message]: speaker=Kaylan
en: Delfador, my old friend! We had heard of your coming, and of the attacks on the elves. It is good to see you again, although I would prefer it were not in such sad times.
af: Delfador, my ou vriend! Ons het gehoor dat jy kom, en van die aanval op die Elwe. Dit is goed om jou weer te sien, al sou ek verkies dat dit nie in sulke treurige omstandighede is nie.

note: [message]: speaker=Delfador
en: Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who is willing to oppose the Dark Crown. Rumor has it that his lance has slain fifty men and a hundred orcs.
af: Konrad, dit is Kaylan, een van die magtigste van die ridder meesters en een van die weiniges wat bereid is om die duistere kroon teen te staan. Daar is gerugte dat sy lans vyftig manne en 'n honderd orke gedood het.

note: [message]: speaker=Kaylan
en: It seems the orcs have come here too, to try to wrest this port from our hands. Our defenses are still weak, but reinforcements will arrive soon!
af: Dit wil lyk asof die orke ook hierheen gekom het om te probeer om die hawe van ons af te neem. Ons verdediging is steeds swak maar versterkings sal binnekort aankom!

note: [message]: speaker=Konrad
en: We will help you fight them off until the reinforcements arrive.
af: Ons sal julle help om hulle af te weer totdat die versterkings aankom.

note: [message]: speaker=Kaylan
en: With your help, we have hope we can fend them off. But you must not tarry here long, for your survival is even more important to our cause than the strength of the port. A ship is due here in two days, surely it will be able to take you to safety.
af: Hopelik sal ons hulle met julle hulp kan afweer. Maar julle moet nie te lank hier talm nie, want julle oorlewing is vir ons saak selfs meer belangrik as die versterking van die hawe. Ons verwag a skip hier in twee dae, ek is seker dit sal julle na veiligheid toe vat.

note: [message]: speaker=Konrad
en: And the ship will take us to Alduin?
af: En die skip sal ons na Alduin neem?

note: [message]: speaker=Delfador
en: Yes, we will sail to the Isle of Alduin, my home Konrad, and the home of many magi.
af: Ja, ons seil na Alduin-eiland, my tuiste Konrad en die tuiste van baie towenaars.

note: [message]: speaker=Kaylan
en: I will send one of my horsemen to serve under you. I offer you my support, Konrad, and the support of my men — from now on you will be able to recruit horsemen.
af: Ek sal een van my ruiters stuur om onder jou te dien. Ek bied jou my ondersteuning, Konrad, asook die ondersteuning van my manne - van nou af sal jy ruiters kan werf.

note: [message]: speaker=Konrad
en: Thank you, sir. But how shall I best use these horsemen? How do they differ from elves?
af: Dankie meester. Maar hoe sal ek weet hoe om ruiters te gebruik? Hoe verskil hulle van Elwe?

note: [message]: speaker=Kaylan
en: Elves are a powerful race, Konrad, more powerful than my own people usually acknowledge. But horsemen are powerful in a different way. They have no long range attack, but can charge into combat, inflicting double normal damage, though taking double damage in return. They are also lawful, meaning they fight better by day, and worse at night. Horsemen are unmatched on open land, though elves will serve you better in forests or rugged terrain.
af: Die elwe is 'n magtige ras, Konrad, kragtiger as wat my eie mense gewoonlik wil erken. Maar ruiters is op 'n ander manier sterk. Hulle het geen langafstand aanvalle maar kan in 'n geveg instorm en dubbel die normale skade veroorsaak, maar hulle ontvang ongelukkig ook dubbele skade. Hulle is ook wetlik, wat beteken dat hulle bedags beter is en swakker in die nag. Ruiters is ongeëwenaard op die oop vlaktes, alhoewel die Elwe sal jou beter kan dien op rowwe terrein of in woude.

note: [message]: speaker=Kaylan
en: Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!
af: Elwe mag dalk die meesters van die woude wees, maar ruiters is ook baie sterk. Op die vlaktes onder die middagson kan hulle die taaiste vyand met skerp spiese deurboor en onder swaar hoewe vertrap.

note: [message]: speaker=Delfador
en: Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again.
af: Werf jou troepe wyslik, Konrad en onthou dat jy ervare eenhede uit vorige gevegte kan terugroep om jou weer te help veg.

note: [message]: speaker=Kaylan
en: Reinforcements have arrived! Forward, men! I expect each of you to bring me back the head of an orc!
af: Versterkings het aangekom! Voorwaarts manne! Ek verwag dat elkeen van julle vir my 'n orke kop gaan terugbring!

note: [message]: speaker=Mokolo Qimur
en: So many foul humans riding on horses! There is no way we can defeat them. Quick, we must make our escape!
af: So baie veradderlike mense op die rug van perde! Daar is geen manier waarop ons hulle kan verslaan nie! Maag gou, laat ons hier wegkom!

note: [message]: speaker=Simyr
en: It is my pleasure and honor to serve, my liege.
af: Dis my plesuur en eer om te dien, my heer.

note: [message]: speaker=Kaylan
en: Thank you for the help, friends. The ship should arrive soon, it will take you to Alduin.
af: Dankie vir die hulp, vriende. Die skip behoort binnekort aan te kom, dit sal julle na Alduin neem.

note: [message]: speaker=Delfador
en: We should embark now.
af: Ons moet nou aan boord gaan.

note: [message]: speaker=Kaylan
en: Safe voyage to you, friends. Rest assured that we will never surrender to the forces of the Dark Queen.
af: Veilige reis vir julle, vriende. Wees gerus dat ons nooit aan die magte van die Duistere Koningin sal oorgee nie.

note: [message]: speaker=unit
en: I have failed in my duty to protect the Rightful Heir and the port.
af: Ek het my in my plig misluk om die Regmatige Troonopvolger en die hawe te beskerm.

note: [message]: speaker=Delfador
en: Without his help, we will be unable to use the ships. There is no hope...
af: Sonder sy hulp, kan ons nie die skepe gebruik nie. Daar is geen hoop...

note: [scenario]: id=03_The_Isle_of_Alduin
en: The Isle of Alduin
af: Alduin-eiland

note: [message]: speaker=Konrad
en: This is no time to return to our vessel! We must take control of the island!
af: Dit is nie nou die tyd om na ons vaartuig terug te keer nie! Ons moet beheer oor die eiland verkry!

note: [message]: speaker=narrator
en: And so the party landed on the Isle of Alduin.
af: En toe het die groep op Alduin-eiland aan wal gegaan.

note: [message]: speaker=Konrad
en: So this is Alduin. It looks a little... desolate.
af: So dit is dan Alduin. Dit lyk 'n bietjie... verlate

note: [message]: speaker=Usadar Q'kai
en: Who is that? Oh, a party of elves has landed. We shall drive them back into the sea!
af: Wie is dit? O, die groep elwe het ook aan't wal gekom. Ons sal hulle in die see terugdryf!

note: [message]: speaker=unit
en: I found someone hiding in the village!
af: Ek het iemand gevind wat in die dorp wegkruip!

note: [message]: speaker=Delfador
en: Certainly, let us join together to fight the evil ones.
af: Sekerlik, laat ons saamstaan en die onheiliges beveg.

note: [message]: speaker=narrator
en: You can now recruit magi!
af: Jy kan nou towenaars werf.

note: [message]: speaker=Delfador
en: My apprentice! How did the island fall to such as these?
af: My leerling! Hoe het die eiland in die hande van sulke weses geval?

note: [message]: speaker=Delfador
en: We have come from fighting her forces at Blackwater. Where else has she attacked?
af: Ons kom nou net van Swartwater waar ons teen haar magte geveg het. Waar het sy andersins aangeval?

note: [message]: speaker=Seimus
en: She has taken control of the Bay of Pearls, long held by the Mermen, and has turned them into slaves. There they dive for pearls by which she grows richer every day. There are even rumors that she may break the ancient treaty and attack Elensefar!
af: Sy het beheer geneem van Pêrelbaai, wat vir 'n lang tyd deur die Meermanne beheer was en het slawe van hulle gemaak. Daar duik hulle vir pêrels wat haar net elke dag nog ryker maak. Daar is selfs gerugte dat sy die eeu-oue verdrag mag verbreek en Elensefar gaan aanval!

note: [message]: speaker=Konrad
en: Can’t we strike back at her? How many forces does she have at the Bay of Pearls? Can we take it back from her?
af: Kan ons nie 'n teenaanval teen haar loods nie? Hoeveel magte het sy by Pêrelbaai? Kan ons dit by haar terugneem?

note: [message]: speaker=Delfador
en: We must indeed go there. Let us therefore rest here a little, and then set sail for the Bay. Hopefully we will defeat her forces there!
af: Ons moet inderdaad soontoe gaan. Laat ons eers 'n bietjie rus en dan na die Baai vaar. Hopelik sal ons haar magte daar verslaan!

note: [scenario]: id=04_The_Bay_of_Pearls
en: The Bay of Pearls
af: Die Pêrelbaai

note: [objective]: condition=win
en: Defeat one enemy leader, and resist the other until turns run out
af: Verslaan een vyandige leier en bied weerstand teen die ander totdat die tyd uitloop

note: [objective]: condition=win
en: Defeat all enemy leaders
af: Verslaan alle vyandige leiers

note: [message]: speaker=Konrad
en: Very well. Be careful!
af: Goed so. Wees versigtig!

note: [message]: speaker=Bugg
en: But boss, why are we only using bats and nagas?
af: Maar baas, hoekom gebruik ons dan net vlermuise en nagas?

note: [message]: speaker=Bugg
en: But orcs are the most powerful race in all of...
af: Maar orke is die magtigste ras in die hele....

note: [message]: speaker=Dwaba-Kukai
en: Shut up, worm! I’m the boss!
af: Bly stil wurm! Ek is die baas!

note: [message]: speaker=Bugg
en: Ha ha ha! Now orcs will rule over land and sea!
af: Ha ha ha! Nou sal orke die land en see regeer!

note: [message]: speaker=Dwaba-Kukai
en: (Sigh) Will someone kill this idiot for me, please?
af: (Sug) Sal iemand hierdie idioot vir my doodmaak asseblief?

note: [message]: speaker=unit
en: But... but... how can this be happening to me?
af: Maar...maar... hoes dit moontlik dat so iets met my gebeur?

note: [message]: speaker=second_unit
en: Who was that idiot?
af: Wie was daardie idioot?

note: [message]: speaker=Gwaba
en: Free at last! Now, death to the orcs!
af: Vry ten eindelaas! Nou maak ons die Orke dood!

note: [message]: speaker=Mabooa
en: Now that we are free, together we can defeat our oppressors!
af: Noudat ons vry is, kan ons saam ons verdrukkers verslaan!

note: [message]: speaker=Kaba
en: Freedom! Now where are those orcs? Let me at ’em!
af: Vryheid! Nou waar is daardie Orke? Laat my op hulle los!

note: [message]: speaker=Konrad
en: At last, we have freed the mermen. Go back to the ocean and live in peace.
af: Uiteindelik het ons die meermanne bevry. Gaan terug na die oseaan en lewe in vrede.

note: [message]: speaker=narrator
en: You may now recruit the noble merfolk!
af: Jy kan nou die meermin werf.

note: [message]: speaker=Konrad
en: Now where is Delfador? I hope he’s safe!
af: Nou waar is Delfador? Ek hoop dat hy veilig is!

note: [message]: speaker=Delfador
en: I am perfectly safe, friend!
af: Ek is heeltemal veilig ou vriend!

note: [message]: speaker=Konrad
en: There you are! I am so glad you are all right! Now we may have a little rest.
af: Daar is jy! Ek is so bly jy is veilig! Nou kan ons 'n bietjie rus kry.

note: [message]: speaker=Konrad
en: Oh no! What shall we do?
af: Ag, nee! Wat sal ons nou doen?

note: [message]: speaker=Delfador
en: You must lead our men to the city, and help defend it. Or recapture it if it falls before you arrive.
af: Jy moet ons manne na die stad lei, en help om dit te verdedig. Of dit weer terugneem as dit reeds geval het voordat jy daar aankom.

note: [message]: speaker=Konrad
en: I must do that? But what about you, Delfador? You’re coming with me, right?
af: Ek moet dit doen? Maar wat van jou, Delfador? Jy kom tog saam nie waar nie?

note: [message]: speaker=Delfador
en: I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought.
af: Ek is bevrees nie, Konrad. Ek het op sekere belangrike dokumente afgekom en ek moet hulle haastig na die Elweraad toe neem. Dit wil voorkom asof die tyd wat ons beskikbaar het om Asheviere te stop is korter as wat ons gereken het.

note: [message]: speaker=Konrad
en: But Delfador! I can’t do it on my own!
af: Maar Delfador, ek kan dit nie op my eie doen nie!

note: [message]: role=Supporter
en: On your own? My lord! We, your loyal soldiers, will support you!
af: Op jou eie? Genade nee! Ons, jou lojale soldate sal jou ondersteun!

note: [message]: speaker=Delfador
en: You will prevail. I have faith in you. Head north. Elensefar is but three days’ travel if you make haste.
af: Jy sal seëvier. Ek glo in jou. Gaan noord. Elensefar is maar drie dae se reis as jy haastig beweeg.

note: [message]: speaker=Konrad
en: Very well. But how do I get there?
af: Goed dan. Maar hoe kom ek daar?

note: [message]: speaker=Delfador
en: It is north-west of here, a few leagues inland. There are two ways to go, by ship or on foot. Each has its own dangers. You must choose between them.
af: Dis noordwes van hier, 'n paar myle land in. Daar is twee maniere om daar te kom, te skip óf te voet. Elkeen hou sy eie gevare in. Jy sal moet kies tussen die twee.

note: [option]: speaker=Delfador
en: Ships? Ugh! I have been seasick for the last time. We shall walk!
af: Skepe? Jig! Ek is vir die laaste keer seesiek gewees. Ek loop liewer!

note: [message]: speaker=Delfador
en: Safe journey to you, Konrad. Until we meet again!
af: 'n Veilige reis vir jou, Konrad. Tot ons weer ontmoet!

note: [option]: speaker=Delfador
en: Going by ship we may at least get a little rest for ourselves. By sea it is!
af: As ons per skip reis kan ons dalk so 'n bietjie rus inkry. Dan gaan ons oor die water!

note: [message]: speaker=Delfador
en: Safe voyage to you then, Konrad. May the weather be fair.
af: Veilige reis aan jou, Konrad. Mag die weer mooi wees.

note: [message]: speaker=Delfador
en: Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!
af: Was jy nie in staat om ons vyande in al hierdie tyd te verslaan nie? Hulle het versterkings ontbied. Nou is ons werklik verlore!

note: [message]: speaker=Konrad
en: Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?
af: Delfador, dankie tog! Jy het oorleef! Dit was 'n taai geveg maar hoekom kan ons dit nie klaarmaak nie? Hoekom moet ons gaan?

note: [message]: speaker=Konrad
en: I must do this? But you are coming with me, aren’t you, Delfador?
af: Ek moet dit doen? Maar kom jy dan nie saam nie, Delfador?

note: [message]: speaker=Konrad
en: I fear I will struggle to do this on my own... but what must be must be. How do I get to Elensefar?
af: Ek is bevrees ek gaan sukkel om dit op my eie te doen... maar dit moet seker dan maar so wees. Hoe kom ek by Elensefar?

note: [scenario]: id=05a_Muff_Malals_Peninsula
en: Muff Malal’s Peninsula
af: Muff Malal se Skiereiland

note: [objective]: condition=win
en: Escape down the road to Elensefar
af: Ontsnap langs die pad na Elensefar

note: [objective]: condition=win
en: Defeat Muff Malal
af: Verslaan Muff Malal

note: [side] [side]: id=Haf-Mal, type=Lich [side]: id=Jarmal-Gorg, type=Lich [side]: type=Ancient Lich, id=Muff Argulak [side]: type=Dark Sorcerer, id=Muff Malal [side]: type=Death Knight, id=Clarustus [side]: type=Death Knight, id=Dafeis [side]: type=Death Knight, id=Merlunius [side]: type=Death Knight, 
en: Undead
af: Ondood

note: [message]: role=Advisor
en: My lord! On yonder peninsula there seems to be some movement!
af: My meester! Daar op daardie skiereiland lyk dit of daar beweging is!

note: [message]: speaker=narrator
en: To Elensefar
af: Na Elensefar

note: [message]: speaker=Konrad
en: We do not have time to tarry here! On to Elensefar!
af: Ons het nie tyd om hier te sloer nie! Voorwaarts na Elensefar!

note: [message]: speaker=Konrad
en: Shirk not your duty! I will decide when it is time to leave for Elensefar.
af: Moet nie jou plig versuim nie! Ek sal besluit wanneer dit tyd is om Elensefar toe te gaan.

note: [message]: speaker=Konrad
en: Victory is ours! Let us hope that this delay will not hamper our quest to save Elensefar, but at least we have freed these good people. We must move onward with haste!
af: Ons het oorwin! Laat ons hoop dat hierdie vertraging nie ons stryd om Elensefar te red in die wiele gaan ry nie, maar ten minste het ons hierdie goeie mense bevry. Ons moet nou haastig verder gaan!

note: [scenario]: id=05b_Isle_of_the_Damned
en: Isle of the Damned
af: Eiland van Verdoemenis

note: [objectives]
en: No gold carried over to the next scenario.
af: Geen goud word oorgedra na die volgende draaiboek.

note: [part]
en: But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails...
af: Die reis het egter nie so glad verloop as wat gehoop is nie. 'n Storm het opgesteek en die skip geteister. Terwyl almal aan boord desperaat gewerk het, het 'n skielike rukwind Konrad oorboord gegooi terwyl hy nog probeer het om die seile vas te maak...

note: [message]: speaker=Konrad
en: Whew, I survived. But now where am I? Is this island inhabited?
af: Sjoe, ek het oorleef. Maar waar is ek? Word hierdie eiland bewoon?

note: [message]: speaker=Kalba
en: There are still some bands of humans hiding on the island, my lord. If you recruit some of them to help, we might have some hope of holding off the undead hordes!
af: Daar is nog steeds 'n groep mense wat op die eiland wegkruip, my meester. As ons van hulle kan kry om ons te help, mag ons dalk die wandelende dooies kan weerstaan!

note: [message]: speaker=Delurin
en: Maybe we can make a deal! Help us defeat those evil creatures! You may use our gold reserves to lead us!
af: Miskien kan ons 'n ooreenkoms bereik! Help ons om daardie bose weses te verslaan! Jy mag ons goud gebruik om ons te leie!

note: [message]: speaker=narrator
en: You receive 100 pieces of gold!
af: Jy kry 100 goudstukke!

note: [message]: speaker=unit
en: The temple seems to be empty.
af: Dit lyk asof die tempel leeg is.

note: [message]: speaker=unit
en: Looks like there is somebody hidden in the temple.
af: Dit lyk asof daar iemand is wat daarbinne wegkruip.

note: [effect]
en: holy sword
af: huilege swaard

note: [message]: speaker=Moremirmu
en: I was hiding in this holy place, planning how to defeat the evil undead. Now with your help, I can destroy them.
af: Ek het in hierdie heilige plek weggekruip en plannetjies gemaak oor hoe om die bose wandelende dooies te verslaan. Nou met jou hulp kan ek hulle vernietig.

note: [message]: speaker=Xakae
en: Surprise! Searching for magi, and all I get is these foul humans!
af: Verrassing! Ek soek vir towenaars en al wat ek kry is hierdie vieslike mense!

note: [message]: speaker=unit
en: Fight on against the undead without me, friends!
af: Veg sonder my verder teen die wandelende dooies, vriende!

note: [message]: speaker=Konrad
en: We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!
af: Ons het beheer oor die eiland vanaf die bosaardige wandelende dooies oorgeneem! Nou moet ons net wag vir die skip om te kom sodat ons na Elensefar kan gaan!

note: [message]: speaker=Moremirmu
en: Together we have vanquished the foul undead! Come, I will join you on your noble quest.
af: Tesame het ons die vieslike wandelende dooies verslaan! Kom, ek sal jou in jou edele stryd bystaan.

note: [message]: speaker=narrator
en: You regain your lost troops and $isle_damned_starting_gold gold!
af: Jy kry al jou verlore troepe terug en $isle_damned_starting_gold goud!

note: [message]: speaker=narrator
en: Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!
af: Dankie tog ons het jou gevind, meester! Kom vinnig aan boord en ons sal jou van hierdie verskriklike eiland wegneem!

note: [message]: speaker=Konrad
en: It’s a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!
af: Dis jammer ons kon nie 'n volslae oorwinning behaal nie, maar ek is dankbaar dat ek gered is! Na Elensefar!

note: [message]: speaker=Moremirmu
en: Thank you for your assistance here brothers. I will stay to continue resisting the foul undead. May fate be with you in your noble quest, and may we meet again some day!
af: Dankie vir julle bystand hier broeders. Ek sal hier bly om die vieslike wandelende dooies teen te staan. Mag die noodlot met jul wees in jul edele stryd en mag ons eendag weer ontmoet!

note: [scenario]: id=06_The_Siege_of_Elensefar
en: The Siege of Elensefar
af: Die Beleg van Elensefar

note: [message]: role=Advisor
en: My lord! It seems the city has already fallen!
af: Meester! Dit lyk asof die stad reeds geval het!

note: [message]: speaker=Konrad
en: This is terrible news! We must retake the city!
af: Dis uiters slegte nuus! Ons moet die stad terugneem!

note: [message]: speaker=Konrad
en: We must take the city, and destroy the evil undead before reinforcements arrive!
af: Ons moet die stad inneem en die bose wandelende dooies vernietig voordat versterkings opdaag!

note: [message]: speaker=narrator
en: As night began to fall, three dark figures crept out of the forest.
af: En soos die donker oor die land toesak, kruip drie donker figure uit die woud uit.

note: [message]: speaker=Konrad
en: Halt! Who goes there, friend or foe?
af: Halt! Wie's daar, vriend of vyand?

note: [message]: role=Advisor
en: Thieves, hmmm? Who says we can trust such as you?
af: Diewe, mmmm? Hoe kan ons julle soort vertrou?

note: [message]: speaker=Konrad
en: Very well. You may join us.
af: Goed dan. Julle mag by ons aansluit.

note: [message]: speaker=Reglok
en: We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves.
af: Ons sal jou getrou dien, want ons waardeer die hulp wat julle aan ons stad verleen. Jy sal vind dat selfs diewe eerbaar kan wees.

note: [message]: speaker=Konrad
en: Yes, but where is your fighting force? How can you help us?
af: Ja, maar waar is julle vegters? Hoe sal julle ons kan help?

note: [message]: speaker=Gelgar
en: We survive by stealth. We can help you sneak into the city and surround the orcs. Alternatively, we can lay in wait until you give us a signal then ambush the orcs’ rear.
af: Ons oorleef deur onopmerklik te wees. Ons kan julle help om by die stad in te sluip en die Orke te omsingel. Of ons kan lê en wag totdat julle ons die sein gee, dan lei ons hulle agterste geledere in 'n lokval.

note: [message]: speaker=Konrad
en: Hmm... I have to consider this...
af: Hmm...Ek sal daaroor moet gaan dink...

note: [option]: speaker=Konrad
en: Help us infiltrate the city. We can do the rest.
af: Help ons om die stad binne te dring. Ons sal die res doen.

note: [message]: speaker=Reglok
en: Excellent. Two hours past midnight meet us on the west bank of the river, across from Elensefar’s docks.
af: Uitstekend. Ontmoet ons twee ure na middernag op die wes-oewer van die rivier, oorkant die Elensefar se dokke.

note: [option]: speaker=Konrad
en: I want you to reinforce us once we break through their line.
af: Ek wil hê dat julle ons versterk wanneer ons deur hulle linies breek.

note: [message]: speaker=Reglok
en: Very well. When you raise your red banner over any building in the city proper, we will see the sign and attack from the city’s northern gate.
af: Goed dan. Wanneer julle, jul rooi banier oor enige gebou in die stad hys, sal ons die teken sien en die stad vanaf die noordelike hek aanval.

note: [message]: speaker=Konrad
en: Agreed. But, will you be able to see our flag if it’s dark?
af: Akkoord. Maar sal julle ons vlag in die donker kan sien?

note: [message]: speaker=Reglok
en: Yes, we will see it. In fact, we prefer to fight at night. I pray you do not lead us into slaughter.
af: Ja, ons sal dit sien. Om die waarheid te sê, verkies ons dit om in die nag te veg. Ek hoop nie julle lei ons na ons slagting nie.

note: [message]: speaker=Konrad
en: Do not fear, friends. There will be a slaughter here, but it will be orcish blood staining the streets.
af: Moenie bang wees nie, vriende. Daar sal wel 'n slagting hier wees, maar dit sal Orke-bloed wees wat in die strate gaan vloei.

note: [message]: speaker=narrator
en: As the banner was raised, sounds of fighting could be heard from across the city.
af: Soos die banier gehys is, kon klanke van gevegte oor die hele stad heen gehoor word.

note: [message]: speaker=Reglok
en: Let’s expel these invaders! Today, the city is ours again!
af: Kom ons raak ontslae van die indringers! Vandag behoort die stad weer aan ons!

note: [message]: speaker=narrator
en: On the banks of Elensefar’s port district, three shadowy figures appeared.
af: Kom ons verdryf hierdie invallers! Vandag is die stad weer ons s'n!

note: [message]: speaker=narrator
en: To Konrad’s surprise, they quickly made their way across the river’s mouth. The turbulent waters hid a nearly invisible ford, wide enough for two soldiers to march shoulder-to-shoulder.
af: Tot Konrad se verbasing het hulle vinnig die rivier se mond oorgesteek. Die onstuimige water versteek 'n bykans onsigbare drif wat wyd genoeg is vir twee soldate om skouer-aan-skouer daaroor te marsjeer.

note: [message]: speaker=Reglok
en: Very few people know that the river can be forded here. The orcs have yet to discover this place. Bring your forces into the city, quickly now, and you can flank them.
af: Baie min mens weet van die drif. Die Orke het dit ook nog nie ontdek nie. Bring jou soldate vinnig in die stad in en jy sal hulle verras.

note: [message]: speaker=Konrad
en: Finally, we have retaken the city! Let us rest here, friends.
af: Uiteindelik, ons het die stad teruggeneem! Laat ons hier rus, vriende.

note: [message]: speaker=narrator
en: The party rested for three days, after which an old friend returned.
af: Die geselskap het vir drie dae gerus, waarna 'n ou vriend sy terugkeer gemaak het.

note: [message]: speaker=Delfador
en: Greetings, friends. I see that you have rescued the city! I knew that you could do it.
af: Wees gegroet, vriende. Ek sien dat julle die stad bevry het! Ek het geweet dat julle dit kan doen.

note: [message]: speaker=Konrad
en: Delfador! So good to see you! Where have you been?
af: Delfador! Gaaf om jou weer te sien! Waar was jy gewees?

note: [message]: speaker=Kalenz
en: Greetings, friend.
af: Wees gegroet, vriend.

note: [message]: speaker=Konrad
en: Delfador, we have captured this city, but surely Asheviere’s men will come and attack us! What should we do?
af: Delfador, ons het die stad oorgeneem, maar Asheviere se manne gaan ons verseker kom aanval! Wat moet ons doen?

note: [message]: speaker=Delfador
en: The Ka’lian has met and decided: we must capture the Sceptre of Fire.
af: Die Raad het vergader en daar is 'n besluit geneem dat ons die Septer van vuur moet kry.

note: [message]: speaker=Konrad
en: The Sceptre of Fire? What’s that?
af: Die Scepter van vuur? Wat is dit?

note: [message]: speaker=Konrad
en: But what has this to do with me?
af: Maar wat het dit met my uit te waai?

note: [message]: speaker=Konrad
en: Oh, and you want me to get this scepter?
af: O, en jy wil hê ek moet die Septer kry?

note: [message]: speaker=Kalenz
en: We will help you retrieve it, my lord.
af: Ons sal jou help om dit te kry, Meester.

note: [message]: speaker=Konrad
en: Me? King?
af: Ek? Koning?

note: [message]: speaker=Delfador
en: Yes, Konrad. I believe you will be king one day. Now let us make haste!
af: Ja, Konrad. Ek glo dat jy eendag koning gaan word. Kom nou laat ons vinnig maak!

note: [message]: speaker=Muff Jaanal
en: So you endeavor to fight me in my home. Foolish.
af: So jy wil probeer om teen my in my eie huis te veg. Onnosel.

note: [scenario]: id=07_Crossroads
en: Crossroads
af: Kruispad

note: [objective]: condition=win
en: Defeat Kojun Herolm
af: Verslaan Kojun Herolm

note: [objective]: condition=lose
en: Death of Kalenz
af: Kalenz sterf

note: [message]: speaker=Niodien
en: Stay on the path! The hills here are not safe!
af: Bly op die pad! Die heuwels hier is nie veilig nie!

note: [message]: speaker=narrator
en: NE — Dan’Tonk
    SE — Fort Tahn
af: NO - Dan'Tonk
    SO - Fort Tahn

note: [message]: speaker=Konrad
en: Dan’Tonk, we are so close to Weldyn.
af: Dan'Tonk, ons is nou naby aan Weldyn

note: [scenario]: id=08_The_Princess_of_Wesnoth
en: The Princess of Wesnoth
af: Die Prinses van Wesnoth

note: [part]
en: ...and she sent her most able commander.
af: ...en sy het haar beste bevelvoerder gestuur.

note: [label]
en: Elmar’s Crossing
af: Elmar se Kruising

note: [label]
en: Elbridge
af: Elbrug

note: [message]: speaker=narrator
en: On the road to Knalga, the party was opposed by the forces of Asheviere.
af: Op pad na Knalga is die geselskap deur die magte van Asheviere teengestaan.

note: [message]: speaker=Konrad
en: I’m no impostor. It seems that your mother has lied to you.
af: Ek is geen bedrieër nie. Dit wil voorkom asof jou moeder vir jou gelieg het.

note: [message]: speaker=Li'sar
en: This is treason! Your lies will perish with you!
af: Dit is verraad! Jou leuens sal saam met jou vergaan!

note: [message]: speaker=Delfador
en: There is no use in reasoning. She will understand only one thing. To arms!
af: Dit help nie om te redekawel nie. Sy sal net een taal verstaan. Neem op jul wapens!

note: [message]: speaker=Li'sar
en: This is taking too much time, I had best call some reinforcements!
af: Dit neem te lank, ek beter versterkings inroep!

note: [message]: speaker=Li'sar
en: Maybe I was not using enough forces...
af: Miskien het ek te min troepe gebruik...

note: [message]: speaker=Konrad
en: I said before I’m not an impostor, but if you yield, I will spare your life.
af: Ek het voorheen al gesê ek is nie 'n bedrieër nie, maar as jy oorgee, sal ek jou lewe spaar.

note: [message]: speaker=unit
en: Let me go!
af: Laat my gaan!

note: [message]: speaker=Konrad
en: Think about the story of the old king. Ask somebody who knew of him.
af: Dink na oor die storie van die ou Koning. Vra iemand wat van hom geweet het.

note: [message]: speaker=unit
en: The old king? I have heard about that, but I know it is not true. My mother told me.
af: Die ou Koning? Ek het daarvan gehoor, maar ek weet dis nie waar nie. My moeder het my vertel.

note: [message]: speaker=unit
en: I am not a child, and I do not want to talk about it! You said you would spare me, so be on your way. The northern road should be safe for you.
af: Ek is nie 'n kind nie en ek wil nei daaroor praat nie! Jy het belowe dat ek gespaar sal bly, gaan dus weg. Die noordelike pad behoort veilig te wees vir jou.

note: [message]: speaker=Konrad
en: Good day then, Princess. Come, men, to the northern road!
af: Goeiendag dan, Prinses. Kom, manne, na die noordelike pad!

note: [message]: speaker=unit
en: It sounds like there is something in the mine shaft.
af: Dit klink asof daar iets in die mynskag is.

note: [message]: speaker=Li'sar
en: You’ve discovered my ploy! It doesn’t matter, I’ll still rout you!
af: Jy het agtergekom wat my plannetjie is! Dit maak nie saak nie, ek sal jou steeds op die vlug laat slaan!

note: [scenario]: id=09_The_Valley_of_Death
en: The Valley of Death — The Princess’s Revenge
af: Die Vallei van die Dood - Die Prinses se Wraak

note: [objective]: condition=win
en: Survive for two days
af: Oorleef vir twee dae

note: [message]: speaker=Kalenz
en: My lord! This road does not seem as safe as we had hoped. Look around us at the hills — there are undead about!
af: Meester! Hierdie pad lyk nie so veilig as wat ons gehoop het nie. Kyk rondom ons na die heuwels - daar is wandelende dooies daar!

note: [message]: speaker=Selda-Mana
en: Who are these who approach? Let us kill them all!
af: Wie kom hier aan? Kom ons maak hulle almal dood!

note: [message]: speaker=Delfador
en: To arms, men! The undead hordes approach!
af: Neem op julle wapens, manne! Hordes wandelende dooies is op pad.

note: [message]: speaker=Konrad
en: There are just so many! What shall we do?
af: Daar is net so baie van hulle! Wat gaan ons doen?

note: [message]: speaker=Delfador
en: Let us hold them off as long as we can!
af: Laat ons so lank moontlik teen hulle uithou!

note: [message]: speaker=Moremirmu
en: I have come once again to aid you, friends!
af: Ek het weer gekom om julle te help, vriende!

note: [message]: speaker=Delfador
en: White magi? Come to help us? But what are they doing here?
af: Wit Towenaar? Kom om ons te help? Maar wat maak hulle hier?

note: [message]: speaker=Konrad
en: That is Moremirmu! He helped us fight the undead in the Isles of the Damned, let us hope he can help us once more!
af: Dit is Moremirmu! Hy het ons gehelp om teen die wandelende dooies in die Eiland van die Verlorenes te veg, laat ons hoop dat hy ons nog 'n keer kan help!

note: [message]: speaker=Delfador
en: The sun rises in the east. Surely the undead do not have the power to continue their onslaught through another day!
af: Die son rys in die ooste. Sekerlik het die wandelende dooies tog nie die krag om hulle aanslag vir nog 'n dag vol te hou nie!

note: [message]: speaker=Kalenz
en: Indeed not! I feel we have survived this battle.
af: Inderdaad nie! Ek dink ons het die geveg oorleef.

note: [message]: speaker=Konrad
en: Whew! That was a difficult battle, but they are retreating at last!
af: Sjoe! Dit was 'n taai geveg, maar hulle blaas uiteindelik die aftog!

note: [message]: speaker=Delfador
en: Yes! We have fought them off!
af: Ja! Ons het hulle afgeweer!

note: [message]: speaker=Konrad
en: Thank you for returning to help us, Moremirmu.
af: Dankie dat jy ons teruggebring het, Moremirmu.

note: [message]: speaker=Moremirmu
en: It is both my duty and pleasure, my lord! We were dining with some royal guards of the princess, taking a rest from our pilgrimage, when they spoke of how you were tricked into traveling these dangerous lands. We could do nothing but help you!
af: Dit is my plig en plesier, meester! Ons was terwyl ons 'n blaaskanse geneem het op ons pelgrimstog, by 'n dinee saam met die koninklike wagte van die prinses, toe hulle vertel het hoe julle bedrieg en oortuig is om in hierdie gevaarlike lande te reis. Ons het geen ander keuse gehad as om julle te help nie!

note: [message]: speaker=Konrad
en: So, she tricked us into coming this way! Where may we go now? Which way will be safe for us?
af: So, sy het ons bedrieg en hierheen laat kom! Kan ons maar nou gaan? Watter roete sal vir ons die veiligste wees?

note: [message]: speaker=Konrad
en: Thank you for your counsel, good friend! May our paths meet again in happier times!
af: Dankie vir jou raad, goeie vriend! Mag ons paaie weer onder gelukkiger omstandighede kruis!

note: [message]: speaker=Konrad
en: It greatly saddens me that Moremirmu was slain on the field, after he helped us.
af: Dit maak my hartseer as ek daaraan dink dat Moremirmu op die slagveld gesneuwel het, nadat hy ons gehelp het.

note: [message]: type=White Mage,Mage of Light
en: May he rest peacefully!
af: Mag hy in vrede rus!

note: [message]: speaker=Kalenz
en: He died fighting for you, Prince, just as any of us would be willing to die for you.
af: Hy het gesterf terwyl hy vir jou geveg het, Prins, net soos enige van ons gewillig sal wees om vir jou te sterf.

note: [message]: speaker=Konrad
en: This place makes me feel uneasy, even with the undead retreating. Where may we go now?
af: Hierdie plek laat my kriewelrig voel, selfs met die wandelende dooies wat die aftog blaas. Waarheen sal ons nou gaan?

note: [message]: speaker=Delfador
en: Indeed! Let us go from here!
af: Ja wraggies! Laat ons hier wegkom!

note: [scenario]: id=10_Gryphon_Mountain
en: Gryphon Mountain
af: Grypvoël Berg

note: [objective]: condition=win
en: Defeat the mother gryphon and the enemy commander
af: Verslaan die moeder grypvoël en die vyand se bevelvoerder

note: [side]: type=Gryphon, id=Mother Gryphon
en: Mother Gryphon
af: Moeder Grypvoël

note: [message]: speaker=Konrad
en: What is this place? That is one big mountain!
af: Wat is hierdie plek? Dit is een massiewe berg!

note: [message]: speaker=Delfador
en: That is the fabled Gryphon Mountain.
af: Daardie is die fabelagtige Grypvoë Berg.

note: [message]: speaker=Konrad
en: Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?
af: Grypvoël Berg! Miskien kan ons 'n paar eiers steel by die grypvoëls en hulle kuikens oplei sodat ons op hulle rue kan ry. Sal dit werk, Delfador?

note: [message]: speaker=Delfador
en: We can try to do that, but we must be careful. To disturb the gryphons could prove dangerous... and yet such mounts could help us greatly later. Whatever we do, we must pass by this place.
af: Ons kan dit probeer, wees net egter baie versigtig. Om die grifon te versteur kan baie gevaarlik wees... maar sulke vlieënde rydiere kan ons later baie help. Wat ons ookal doen ons moet by hierdie plek verbygaan.

note: [message]: speaker=Konrad
en: Well, let’s start climbing the mountain!
af: Wel, laat ons die berg begin uitklim!

note: [message]: speaker=second_unit
en: Here are the mother Gryphon’s eggs!
af: Hier is die moeder Grifon se eiers!

note: [message]: speaker=Konrad
en: Excellent! We should be able to breed Gryphons for our own uses now!
af: Uitstekend! Ons behoort nou genoeg grypvoëls vir ons doeleindes te kan teel!

note: [message]: speaker=Delfador
en: It appears that we are not the only ones interested in this mountain. Once again the Queen opposes us!
af: Dit wil lyk asof ons nie die enigstes is wat in hierdie berg belangstel nie. Weereens is die koningin in ons pad!

note: [message]: speaker=Konrad
en: Quickly, men! Onward!
af: Vinnig manne! Voorwaarts!

note: [message]: speaker=second_unit
en: Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!
af: Ha ha! Ons het hierdie vieslike dier in die lug doodgemaak en kan keer dat die rebelle haar eiers kry!

note: [message]: speaker=Konrad
en: We have defeated them! Now what do we do?
af: Ons het hulle verslaan! Wat doen ons nou?

note: [message]: speaker=Delfador
en: I do not know. Come now, the show is over.
af: Ek weet nie. Kom nou, die skouspel is verby.

note: [message]: speaker=Delfador
en: Let us continue onward!
af: Kom ons gaan voort!

note: [modify_unit]: type=Gryphon, id=Rampant Graak
en: Rampant Graak
af: Woeste Graak

note: [modify_unit]: type=Gryphon, id=Rampant Grook
en: Rampant Grook
af: Woeste Grook

note: [modify_unit]: type=Gryphon, id=Rampant Gruak
en: Rampant Gruak
af: Woeste Gruak

note: [scenario]: id=11_The_Ford_of_Abez
en: The Ford of Abez
af: Die Drif by Abez

note: [objective]: condition=win
en: Move Konrad to the north side of the river
af: Beweeg Konrad na die noordekant van die rivier

note: [message]: speaker=Konrad
en: Really? So what happened, Delfador?
af: Werklik? Wat het gebeur, Delfador?

note: [message]: speaker=Delfador
en: The forces of the king were encamped here, and the forces of the north were on the north side of the river. For three days and three nights the armies faced each other, neither willing to ford the river. On the fourth day, the northern armies crossed and attacked us.
af: Die koning se magte het hier kamp opgeslaan gehad en die magte van die noorde was aan die noordekant van die rivier. Vir drie dae en drie nagte het die leërs mekaar aangestaar, maar niemand was bereid om die rivier oor te steek nie. Op die vierde dag het die noordelike leërs die rivier oorgesteek en ons aangeval.

note: [message]: speaker=Konrad
en: And then... we were defeated?
af: En toe... was ons verslaan?

note: [message]: speaker=Delfador
en: We were winning the battle. We were repelling them...
af: Ons was besig om die geveg te wen. Ons was besig om hulle terug te dryf...

note: [message]: speaker=Konrad
en: But you avenged the murder. You killed the prince. Right, Delfador?
af: Maar jy het die moord vergeld. Jy het die prins doodgemaak, nê Delfador?

note: [message]: speaker=Delfador
en: When I saw the king betrayed and his banner fallen, I fled the battle. I know not now whether it was wisdom or cowardice, but I did flee, seeing no further hope on that day.
af: Toe ek sien dat die koning verraai is en sy banier geval het, het ek van die geveg weggevlug. Ek weet nie of dit wysheid of lafhartigheid was nie, maar ek het gevlug, ek het op daardie dag geen uitkoms gesien nie.

note: [message]: speaker=Delfador
en: That foolish boy killed himself.
af: Daai onnosele seun het homself doodgemaak.

note: [message]: speaker=Konrad
en: What do you mean?
af: Wat bedoel jy?

note: [message]: speaker=Konrad
en: So it is true, you did kill him?
af: So dit is waar, jy het hom doodgemaak?

note: [message]: speaker=Delfador
en: He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honorable death, Konrad.
af: Hy het aan my hand gesterf. Dit is hartseer dat jou broers nie die geleentheid gehad het om so 'n eerbare dood te sterf nie, Konrad.

note: [message]: speaker=Kalenz
en: With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard-towers on the river banks are manned!
af: Met alle respek, my meesters, ons moet haastig maak. Ons moet onmiddelik die rivier oorsteek. En kyk! Dit lyk asof die wagtorings op die rivier-oewer beman word!

note: [message]: speaker=Gaga-Breuk
en: Look! Some of the southerners, men of Wesnoth, are trying to cross into our lands! We will slaughter them by the river’s edge!
af: Kyk daar! Van die suiderlikes, manne van Wesnoth, probeer om ons ladne binne te dring! Ons sal hulle op die rivierwal doodmaak!

note: [message]: speaker=Konrad
en: Isn’t there somewhere else we can cross? Maybe upstream?
af: Is daar nêrens anders waar ons kan oorsteek nie? Miskien opstroom?

note: [message]: speaker=Delfador
en: Winter quickly bears down upon us. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicide. Asheviere would have us trapped like rats! Look to the west! Asheviere has a border fort, and it seems to be full of soldiers! We must cross here, and quickly!
af: Die Winter sak vinnig op ons toe. Ons het net 'n paar dae om oor te steek en die naaste brug is ver opstroom. Om suid van die rivier vasgekeer te wees wanneer die winter hier is, sal selfmoord wees. Asheviere sal ons soos rotte vaskeer! Kyk na die Weste! Asheviere het 'n fort aan die grens en dit lyk asof dit vol soldate is! Ons moet hier oorsteek en vinnig ook!

note: [message]: speaker=Li'sar
en: There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can’t let them cross the river. After them, men!
af: Daar is hulle! Dit is dus waar, hulle het die wandelende dooies uitoorlê. Nou probeer hulle om Wesnoth te verlaat. Ons kan nie toelaat dat hulle die rivier oorsteek nie. Agter hulle aan manne!

note: [message]: speaker=Konrad
en: Not her again! Quickly! We must hurry!
af: Nie weer sy nie! Vinnig! Ons moet haastig wees!

note: [message]: speaker=second_unit
en: Stop! You shall not pass! Quick, reinforcements, protect the Princess!
af: Stop! Julle sal nie verbygaan nie! Vinnig, versterkings, beskerm die Prinses!

note: [event]
en: Water Serpent
af: Seeslang

note: [event]
en: Cuttle Fish
af: Inkvis

note: [message]: type=Water Serpent
en: Ruaarrrrrrrr!
af: Hoeaaaaar!

note: [message]: speaker=Konrad
en: What is that?
af: Wit is dit?

note: [message]: speaker=Kalenz
en: Creatures of the deep are upon us! This may be very dangerous. Be quick! We must get to the other side with all haste!
af: Die wesens van die dieptes is op ons! Dit mag baie gevaarlik wees. Maak vinnig! Ons moet in aller haas by die ander kant uitkom!

note: [message]: speaker=Konrad
en: We made it across the river safely! Where to now?
af: Ons is veilig oor die rivier! Waarheen nou?

note: [message]: speaker=Li'sar
en: I cannot believe it. They have made it away! We must make chase. After them, men! Let us cross the river too! We will meet again, foul impostor.
af: Ek kan dit nie glo nie. Hulle het weggekom! Ons moet hulle agternasit. Agter hulle aan manne! Laat ons ook die rivier oorsteek! Ons sal weer ontmoet jou vieslike bedrieër.

note: [scenario]: id=12_Northern_Winter
en: Northern Winter
af: Noordelike Winter

note: [message]: speaker=Konrad
en: This winter is bitterly cold! Perhaps we should stop here and rest a while.
af: Die winter is bitter koud! Miskien moet ons eers 'n rukkie hier stop en rus.

note: [message]: speaker=Konrad
en: We have had a hard march ever since we were besieged by the undead in that foul valley. Now winter bears down upon us, and we have spent most of our money. This land looks fertile enough. Surely we can settle here for the winter!
af: Ons het 'n harde mars gehad sedert ons deur die wandelende dooies beleër is in daardie vieslike dorp. Nou oorval die winter ons en ons het amper al ons geld gespandeer. Die land lyk vrugbaar genoeg. Sekerlik kan ons vir die winter hier vertoef!

note: [message]: role=human-advisor
en: Yes, let us rest a while! I am sure there are many challenges ahead, and I do not think I could endure another like the fording of the river for many days.
af: Ja, laat ons 'n rukkie rus! Ek is seker daar lê baie uitdagings vir ons voor en ek dink nie ons kan binnekort weer iets soos die oorsteek van die rivier verduur nie.

note: [message]: speaker=Konrad
en: Then we shall wrest control of the land from them. To arms men!
af: Dan moet ons hulle beheer oor die land uit hulle hande uitworstel. Neem julle wapens op, manne!

note: [message]: speaker=Konrad
en: More snow is falling. We must finish this battle quickly. Onward men!
af: Daar val nou meer sneeu. Ons moet hierdie geveg vinnig klaarmaak. Voorwaarts manne!

note: [message]: speaker=Konrad
en: We must make haste before the snow overwhelms us!
af: Ons moet haastig maak voordat die sneeu ons oorval!

note: [scenario]: id=13_The_Dwarven_Doors
en: The Dwarven Doors
af: Die Dwergdeure

note: [label]
en: The Great Doors
af: Die Dwergdeure

note: [scenario]: id=13_The_Dwarven_Doors
en: Royal Guard
af: Koningklike Wag

note: [message]: speaker=Kalenz
en: The poor villagers that once lived here and traded with the dwarves are now held in slavery by the orcs.
af: Die arme dorpsmense wat eens hier gebly het en met die dwerge handel gedryf het word nou as slawe aangehou deur die orke.

note: [message]: speaker=Konrad
en: Slaves to the evil orcs? We must liberate them!
af: Slawe van die bose orke? Ons moet hulle bevry!

note: [message]: speaker=Konrad
en: This does not please me, but I will listen to your advice.
af: Ek hou nie daarvan nie, maar ek sal na jou raad luister.

note: [message]: role=Outlaw_Advisor
en: He must be hiding in one of those villages.
af: Hy kruip seker in een van daardie dorpe weg.

note: [message]: speaker=Konrad
en: The defense of the dwarves must have been strong. Look at those ruined towers!
af: Die dwerge moes sterk teenstand gebied het. Kyk net na daardie bouvallige torings!

note: [message]: speaker=Delfador
en: The battle outside was fierce and lasted a full half-year. But, the battles inside the tunnels were worse.
af: Die geveg buite was kwaai en het vir 'n volle halwe jaar lank geduur. Maar die gevegte binne-in die tonnels was erger.

note: [then]
en: Uncle Somf
af: Oom Somf

note: [message]: speaker=unit
en: Who... who’s here?
af: Wie... wie's daar?

note: [message]: speaker=Uncle Somf
en: $outlaw_name|! How have you been? I haven’t seen you in years.
af: $outlaw_name|! Hoe gaan dit? Ek het jou lanklaas gesien.

note: [message]: speaker=Uncle Somf
en: Haw! Any friend of $outlaw_name is a friend of mine too.
af: Haw! 'n vriend van $outlaw_name is 'n vriend van my.

note: [message]: speaker=Uncle Somf
en: How are we doing, $outlaw_name|?
af: Hoe gaan dit, $outlaw_name|?

note: [message]: speaker=$outlaw_advisor_store.id
en: The same as always, Uncle!
af: Net soos altyd, Oom!

note: [message]: speaker=Uncle Somf
en: That bad, huh?
af: Dis sleg, nê?

note: [message]: speaker=unit
en: The doors... they can be moved!
af: Die deure... hulle kan beweeg!

note: [message]: speaker=Kalenz
en: ... and that the orcs do not follow.
af: ... en dat die orke nie vir ons volg nie

note: [message]: speaker=unit
en: The doors are closed and barred from the inside!
af: Die deure is gesluit en aan die binnekant gegrendel!

note: [message]: speaker=Konrad
en: We can’t get in! What should we do now?
af: Ons kan nie inkom nie! Wat staan ons nou te doen?

note: [message]: speaker=Kalenz
en: It is said that the orcs used old mine tunnels to surprise the dwarves. There appears to be one nearby, to the north-east.
af: Daar word vertel dat die orke 'n ou myntonnel gebruik het om die dwerge te verras. Dit moet daardie een in die noordooste wees.

note: [message]: speaker=Konrad
en: Then we must make it to that tunnel!
af: Dan moet ons soontoe gaan!

note: [message]: speaker=unit
en: This old mine seems to be connected to the main tunnels.
af: Hierdie ou myn wil lyk asof dit verbind is aan die hooftonnels.

note: [message]: speaker=Kalenz
en: I am hesitant to enter. It will be so difficult in the darkness!
af: Ek is huiwering om in te gaan. Dit gaan moeilik wees in die donkerte!

note: [message]: speaker=Delfador
en: There is no time for idle chatter or delay of any kind. Onward!
af: Daar is nie tyd vir klets of enige vertraging nie. Voorwaarts!

note: [message]: speaker=Delfador
en: It is our only choice now. Hurry!
af: Dis ons enigste uitweg. Maak vinnig!

note: [message]: speaker=Delfador
en: Indeed we must not delay. The mines in the northeast are the best way to enter.
af: Inderdaad ons moet nie langer sloer nie. Die myne in die noordooste is die beste manier om in te gaan.

note: [message]: speaker=Cuttle Fish
en: Ruarrrrr!!!
af: Hoeaaar!!!

note: [message]: speaker=unit
en: A monster was hiding in that lake!
af: 'n Monster het in die meer weggekruip!

note: [message]: speaker=narrator
en: But Konrad’s party was not alone in entering the caves...
af: Maar Konrad se groepie was nie die enigste wat die myne binnegegaan het nie...

note: [scenario]: id=14_Plunging_into_the_Darkness
en: Plunging into the Darkness
af: In Duisternis Gehul

note: [objective]: condition=win
en: Find the dwarves
af: Vind die Dwerge

note: [message]: speaker=Konrad
en: It’s so dark in here I can hardly see!
af: Dis so donker hier, ek kan skaars sien!

note: [message]: speaker=Relgorn
en: Who are these that approach? Surface-dwellers! On your guard, men!
af: Wie kom hier aan? Grondbewoners! Op julle hoede, manne!

note: [message]: speaker=Delfador
en: We come in peace, friends. We come in peace!
af: Ons kom in vrede, vriende. Ons kom in vrede!

note: [message]: speaker=Konrad
en: Well, we... we...
af: Wel, ons... ons...

note: [message]: speaker=Konrad
en: I am, sir.
af: Ek is, meneer.

note: [message]: speaker=Relgorn
en: You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I haven’t had such a laugh in a long time. And who are you, old man?
af: Jy? Ha ha! Hierdie seun wat hier voor my staan is die koning van Wesnoth? Ha ha! Ek het lank laas so lekker gelag. En wie is jy ou man?

note: [message]: speaker=Delfador
en: I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector of his heir.
af: Ek is Delfador, Delfador die Grote, Hooftowenaar van Koning Garard en beskermheer van hierdie erfgenaam.

note: [message]: speaker=Relgorn
en: You... you really are Delfador! But we had news that you were dead, years ago!
af: Jy... jy is werklik Delfador! Maar ons het verneem dat jy dood is, jare terug al!

note: [message]: speaker=Delfador
en: They thought I was dead. They hoped I was dead. Yet still I live.
af: Hulle het gedink ek is dood. Hulle het gehoop ek was dood. Tog lewe ek steeds.

note: [message]: speaker=Delfador
en: Then to the eastern tunnels we shall go!
af: Dan gaan ons na die oostelike tonnels!

note: [message]: speaker=unit
en: Hmm... there seems to be a secret passage behind these rocks!
af: Hmm... Dit lyk asof hier 'n geheime ingang agter hierdie rotse is!

note: [message]: speaker=unit
en: There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!
af: Daar is 'n groot fortuin in hierdie skatkis! Ek tel twee honderd stukke goud!

note: [scenario]: id=15_The_Lost_General
en: The Lost General
af: Die Verlore Generaal

note: [message]: speaker=Delfador
en: We are now in the main dwarvish caverns.
af: Hier is van die Dwerge se hoofgrotte.

note: [message]: speaker=Delfador
en: Underground roads once led to the different parts of the complex, but now everything lies in ruins.
af: Ondergrondse paaie het eens op 'n tyd na die verskillende dele van die kompleks gelei, maar nou is daar net bouvalle wat oorbly.

note: [message]: speaker=narrator
en: The sign says ‘Guest quarters’.
af: Die teken sê 'Gaste kwartiere'

note: [message]: speaker=Burlin
en: My uncle’s family drowned after the orcs flooded that cavern...
af: My oom se gesin het verdrink nadat die Orke daardie grot oorstroom het...

note: [message]
en: Hello? Who is here?
af: Halt! Wie's daar?

note: [message]
en: How long have you been here?
af: Vir hoe lank is jy nou daar?

note: [message]: speaker=unit
en: These passages seem to have been used recently.
af: Dit lyk asof hierdie gange onlangs gebruik is.

note: [message]: speaker=unit
en: There is a big cave-in south of here.
af: Daar is 'n groot grot Suid van hier.

note: [message]: speaker=unit
en: The rocks are moving!
af: Die rotse beweeg!

note: [message]: speaker=second_unit
en: Who goes there? Friend or foe?
af: Wie's daar? Vriend of Vyand?

note: [message]: speaker=second_unit
en: I did not know that the undead were in these pits!
af: Ek het nie geweet daar is wandelende dooies in hierdie putte nie!

note: [message]: speaker=second_unit
en: Who is this foul enemy that we fight?
af: Wie is hierdie vieslike vyand waarteen ons veg?

note: [message]: speaker=Lionel
en: I am Lionel. I am the Lost General. I will avenge myself upon you all!
af: Ek is Lionel. Ek is die Verlore Generaal. Ek sal myself op julle wreek!

note: [message]: speaker=Konrad
en: Avenge? What have we done to you that you must avenge?
af: Wraak? Wat het ons gedoen dat jy wraak wil pleeg?

note: [message]: speaker=Delfador
en: Lionel? A General? I remember that name...
af: Lionel? 'n Generaal? Ek onthou daai naam...

note: [message]: speaker=Delfador
en: Rest in peace, Lionel. The poor, lost general.
af: Rus in vrede, Lionel. Die arme, verlore generaal.

note: [message]: speaker=narrator
en: The earth shakes.
af: Die aarde skud.

note: [message]: speaker=Konrad
en: How will we make it?
af: Hoe gaan ons dit maak?

note: [scenario]: id=16_Hasty_Alliance, id=Li'sar
en: Hasty Alliance
af: Haastige Verbond

note: [objective]: condition=lose
en: Death of Li’sar
af: Li'sar sterf

note: [side]: type=Commander, id=Konrad [side]: type=Princess, id=Li'sar
en: Humans
af: Mense

note: [message]: speaker=Konrad
en: Where are we? Which way now? I am tired of this darkness!
af: Waar is ons? Watter kant toe nou? Ek is moeg vir hierdie donkerte!

note: [message]: speaker=Delfador
en: I am not sure of the way. Let me think for a moment.
af: Ek is nie seker watter kant toe nie. Laat my vir 'n oomblik dink.

note: [message]: speaker=Konrad
en: What in the world are you doing here?
af: Wat die joos maak jy hier?

note: [message]: speaker=Li'sar
en: Tracking you down, of course! You have escaped me for the last time!
af: Besig om jou op te spoor natuurlik! Jy het vir die laaste keer van my ontsnap!

note: [message]: speaker=Delfador
en: Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight us? You will bring us all to ruin!
af: Onnosele meisie! Ons is in die diepste grotte en waarskynlik deur alerhande soorte gediertes omsingel en jy wil teen ons veg? Jy sal ons almal ten gronde laat gaan!

note: [message]: type=Goblin Knight
en: Surprise! Die, you sun-lovers!
af: Verrasing! Sterf julle liefhebbers van die son!

note: [message]: speaker=Kalenz
en: Now we are surrounded! Do you still want to fight us, Princess? Surely that would lead to doom for us all!
af: Nou is ons omsingel! Wil jy nog steeds teen ons veg, Prinses? Dit sal sekerlik ons almal se ondergang wees!

note: [message]: speaker=Li'sar
en: I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?
af: Ek sien ons het geen keuse as om mekaar te help nie. Laat ons saam veg totdat ons weer boontoe gaan. Akkoord?

note: [message]: speaker=Konrad
en: Very well, I promise that you will reach the surface again, or we shall all perish together, Princess.
af: Goed dan, Ek belowe dat ons weer die oppervlak gaan bereik of ons sal saam sterf, Prinses.

note: [message]: speaker=Li'sar
en: But once we escape from this hole, I have a score to settle with you!
af: Maar wanneer ons uit hierdie gat ontsnap, het ek 'n appeltjie met jou te skil!

note: [message]: speaker=Konrad
en: Well, we have helped each other survive so far, Princess. Now let’s continue together. What do you say?
af: Wel ons het mekaar tot dusver gehelp om te oorleef, Prinses. Kom ons gaan saam voort. Wat sê jy?

note: [message]: speaker=unit
en: I can’t believe it should end like this!
af: Ek kan nie glo dat dit so moet eindig nie!

note: [scenario]: id=17_Scepter_of_Fire [settings]
en: The Sceptre of Fire
af: Die Septer van Vuur

note: [objective]: condition=win
en: Capture the Sceptre of Fire with Konrad or Li’sar
af: Kry die Septer van Vuur met Konrad of Li'sar

note: [message]: speaker=Konrad
en: The Sceptre must be getting close now! Where shall we go?
af: Die Septer moet nou naby wees! Waarheen sal ons gaan?

note: [message]: speaker=Delfador
en: Yes, I feel it is near here! We must search for it carefully.
af: Ja, ek kan voel dit is naby! Ons moet versigtig daarvoor soek.

note: [message]: speaker=Konrad
en: Where? Where is it?
af: Waar? Waar is dit?

note: [message]: speaker=Delfador
en: North. More than that, I cannot tell.
af: Noord, maar dis al wat ek weet.

note: [message]: speaker=Li'sar
en: Konrad, as promised, here is my purse, full of gold.
af: Konrad, soos ek beloove het, hier is my biersie, vol goud.

note: [message]: speaker=narrator
en: You receive 300 pieces of gold!
af: Jy kry 200 goudstukke!

note: [scenario]: id=18_A_Choice_Must_Be_Made
en: A Choice Must Be Made
af: 'n Keuse Moet Gemaak Word

note: [objective]: condition=win
en: Defeat either of the enemy leaders
af: Verslaan een van die vyandige leiers

note: [message]: speaker=Li'sar
en: I thank you for helping me get back to the surface, but now I must take what is mine!
af: Dankie dat jy my gehelp het om weer bo die grond uit te kom, maar nou moet ek vat wat myne is!

note: [message]: speaker=Konrad
en: You still want to fight me, do you, Princess?
af: Wil jy nog steeds teen my veg, Prinses?

note: [message]: speaker=Li'sar
en: Did you think I was just playing around? I need to take my inheritance!
af: Het jy gedink ek speel? Ek moet my erfenis neem!

note: [message]: speaker=Delfador
en: It is not so simple! We are back on the surface, but we are hardly safe. We barely know where we are. Look to the north... there are orcs about! Look to the south... there are the hordes of the undead!
af: Dis nie so eenvoudig nie! Ons is terug op die grond maar ons is beswaarlik veilig. Ons weet skaars waar ons is. Kyk noord... daar is orke daar! Kyk suid... daar is 'n menigte wandelende dooies!

note: [message]: speaker=Konrad
en: Indeed there are. We will have to fight our way out. Are you with us, Princess, or against us?
af: Daar is inderdaad. Ons sal ons pad moet oopveg. Is jy met of teen ons, Prinses?

note: [message]: speaker=Konrad
en: Then let us devise a battle plan.
af: Kom ons beplan die geveg.

note: [message]: speaker=Li'sar
en: We have escaped.
af: Ons het ontsnap.

note: [message]: speaker=Li'sar
en: Such words in the presence of royalty! Do you want me to fry you, Elf?
af: Sulke woorde in die teenwoordigheid van koninklikes! Wil jy hê ek moet jou braai, Elf?

note: [message]: speaker=Delfador
en: Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!
af: Vrede, Vriende! Al het ons uit die tonnels ontsnap is ons beswaarlik veilig. Ons is iewers in die droë en wilde noorderlike lande, dis al wat ons weet. Kyk! In die noorde, orke, in die suide, duistere menigtes. Ons moet die vrede onder mekaar bewaar anders gaan ons almal vergaan!

note: [message]: speaker=Li'sar
en: I suppose that helping each other for a while longer would be mutually beneficial. But what should we do? How should we defend ourselves?
af: Ek veronderstel dat dit tot ons albei se voordeel strek om nog so 'n rukkie langer saam te werk. Maar wat moet ons doen? Hoe sal ons, ons self verdedig?

note: [message]: speaker=Kalenz "Longlier" <- English "long" + "lies"; translate accordingly
en: I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.
af: Ek dink ek weet waar ons is. Daardie rivier is die een wat as Longlier aan mense bekend staan, wat Arkan-thoria in my mense se antieke taal genoem word. My mense se tuiste lê na die ooste.

note: [message]: speaker=Kalenz
en: We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.
af: Ons moet inderdaad skuiling daar gaan soek, my heer, maar nie deur ooswaarts langs die rivier af te reis nie. Die naam beteken 'Die Rivier van Gebeenderes'. Daar skuil groot en bose weses langs sy oewers en sy water is nie geskik om te drink nie en dit vloei oor die Kranse van Thoria. Baie eeue het verbygegaan sedert enige mens of elf oor daardie Kranse gegaan het en oorleef het. Nee, Prins, ons moet 'n ander pad kies.

note: [message]: speaker=Konrad
en: But which way, Kalenz?
af: Maar watter kant toe Kalenz?

note: [message]: speaker=Konrad
en: And will you join us in seeking refuge with the North Elves, Princess?
af: En jy sal by ons aansluit as ons skuiling gaan soek by die Elwe van die Noorde, Prinses?

note: [message]: speaker=Kalenz
en: That we will, Princess. Even though you are the daughter of the Queen, our enemy, we shall not harm you on this encounter, for you have helped us.
af: Dit sal ons doen, Prinses. Selfs al is jy die dogter van die Koningin, ons vyand, sal ons jou nie hierdie keer leed aandoen nie want jy het ons gehelp.

note: [message]: speaker=unit
en: I am, my liege. We press ahead. Stay close, noble masters.
af: Ek is seeker, my heer. Gaan voort en bly naaby.

note: [message]: speaker=unit
en: Prince Konrad, are you sure you want to do this?
af: Prince Konrad, is jy seeker dis wat jy will doen?

note: [message]: speaker=Konrad
en: I say that...
af: Ek sê dat...

note: [option]: speaker=Konrad
en: Our need for speed outweighs the danger. With the Merfolk to help us, we will win through.
af: Ons nood vir spoed is meer as die gewar. Met die help van die meermin sal ons wen.

note: [option]: speaker=Konrad
en: On second thought, perhaps we should choose a safer way to go.
af: Dis eintlik te-gevaarlik, miskien moet ons 'n ander roete kies.

note: [message]: speaker=unit
en: As you say, my lord.
af: Net soos jy sê, my eer.

note: [scenario]: id=19a_Snow_Plains
en: Snow Plains
af: Sneeuvlaktes

note: [message]: speaker=Kalenz
en: These fields of snow were once the home of my people. We left here centuries ago. Legends say a great sword of fire was left behind.
af: Hierdie sneeuvelde was eens op 'n tyd my mense se tuiste. Ons het eeue terug hier weggegaan. Volgens oorlewering is 'n magtige swaard van vuur hier agtergelaat.

note: [message]: speaker=Konrad
en: This sword may prove useful on our journey ahead. I wonder where it could be hidden.
af: Hierdie swaard mag dalk nuttig wees op die reis vorentoe. Ek wonder waar dit versteek is.

note: [scenario]: id=19b_Swamp_Of_Dread
en: Swamp Of Dread
af: Afgryslike Moeras

note: [objective]: condition=win
en: Defeat all Death Knights first
af: Verslaan alle vyande

note: [message]: speaker=unit
en: Well... that answers the question.
af: Dit beantbwoord die vraag.

note: [message]: speaker=Kalenz
en: Fair enough!
af: Reg so!

note: [message]: speaker=Li'sar
en: Fair enough.
af: Reg so.

note: [message]: speaker=Delfador
en: Fair enough...
af: Reg so...

note: [message]: speaker=Warven
en: Who...who are you? A friend or a foe?
af: Wie's jy? Vriend of Vyand?

note: [message]: speaker=Warven
en: Yes, my lady!
af: Ja, mevrou

note: [scenario]: id=20a_North_Elves
en: Home of the North Elves
af: Tuiste van die Noordelike Elwe

note: [objective]: condition=lose
en: Turns run out before reaching the forest
af: Beurte raak op voordat die woud bereik is

note: [message]: speaker=Li'sar
en: After being in this wilderness for so long, it will be good to get some rest!
af: Na so 'n lang tyd in hierdie wildernis, sal dit lekker wees om 'n bietjie te rus!

note: [message]: speaker=Konrad
en: But there is a great fog around us again! We don’t know what dangers may lie ahead!
af: Maar daar is alweer 'n digte miswolk rondom ons! Ons weet nie watter gevare vir ons voorlë nie!

note: [message]: speaker=Glarilon [message]: speaker=Telerandor
en: My lords! I have found you at last.
af: Meesters! Ek het julle uiteindelik gevind.

note: [message]: speaker=Telerandor
en: When my lord learned of your coming, he sent riders out looking for you! There is trouble afoot!
af: Toe my meester uitvind dat julle kom het hy ruiters uitgestuur om na julle te soek! Daar is probleme wat vir ons voorlë!

note: [message]: speaker=Konrad
en: Trouble? What kind of trouble?
af: Probleme? Watse probleme?

note: [message]: speaker=Konrad
en: I only hope we can avoid them. We will have to bear north-east.
af: Ek hoop regtig ons kan hulle vermy. Ons sal na die noordweste koers moet inslaan.

note: [message]: speaker=Li'sar
en: This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?
af: Dit klink baie gevaarlik. Miskien moet ons die aftog na die Weste blaas en wegkruip totdat die geveg oor is?

note: [message]: speaker=Konrad
en: I think these wild lands are too dangerous for that! Anyhow... I expected you to be on the side of Wesnoth, Princess?
af: Ek dink hierdie wilde land is te gevaarlik daarvoor! In aller geval.... Ek sou gedink het dat jy aan Wesnoth se kant sou wees, Prinses?

note: [message]: speaker=Li'sar
en: I am an honorable princess, not an impostor like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!
af: Ek is 'n eerbare prinses, nie 'n bedrieër soos jy nie! Ek het belowe dat ek aan jou kant sal wees totdat ons uit hierdie lande ontsnap het en ek sal my belofte gestand doen!

note: [event]
en: Rholandir
af: Rholandirv

note: [message]: speaker=unit
en: There they are! Charge!
af: Daar is hulle! Storm!

note: [message]: speaker=unit
en: There you are! You must come quickly east to Lintanir!!
af: Daar is jy! Jy moet vinnig na die Elwe se tuiste in die ooste kom!

note: [message]: speaker=El'rien
en: Elf-friends, you have made it to safety!
af: Elwe-vriende, julle het veiligheid bereik!

note: [message]: speaker=El'rien
en: Indeed. We will escort you to our capital, where we will make Council.
af: Inderdaad. Ons sal julle na julle hoofstad vergesel waar ons 'n Indaba sal hou.

note: [scenario]: id=21_Elven_Council
en: The Elven Council
af: Die Elweraad

note: [message]: speaker=Konrad
en: We are indeed honored.
af: Ons is inderdaad geëerd.

note: [message]: speaker=Li'sar
en: I might also say that it is you who are honored. It has been so long since you have been graced by the presence of a princess of Wesnoth.
af: Mag ek ook sê dat dit julle is wat geëer word. Dit is nie aldag dat julle die voorreg het om in die teenwoordigheid van 'n prinses van Wesnoth te staan nie.

note: [message]: speaker=Delfador
en: Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?
af: Stil, onnossele vroumens! Met sulke verwaandheid, is dit glad nie 'n verrassing dat die koningklike familie van Wesnoth se oeroue verbonde uitmekaar geval het nie?

note: [message]: speaker=Li'sar
en: Yes... you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy.
af: Ja...u is reg, meester. Dit is ek wat geëerd is om hier te wees en ek maak verskoning vir my gebrek aan hoflikheid.

note: [message]: speaker=Uradredia
en: Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men.
af: Delfador die Grote. So wys met sy tong en raad as wat hy sterk is met sy septer in 'n geveg. 'n Seldsame kombinasie, veral onder mense.

note: [message]: speaker=Konrad
en: Forgive me, Elf, but I’m afraid I do not recall meeting you before.
af: Vergewe my, Elf, maar ek is bevrees ek kan nie onthou dat ons voorheen ontmoet het nie.

note: [message]: speaker=Delfador
en: Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere.
af: Konrad, dit is Parandra. Sy het my gehelp om jou uit die kloue van Asheviere te red.

note: [message]: speaker=Konrad
en: I had no idea! Thank you, my lady. It is a pleasure to meet you again.
af: Ek het geen idee gehad nie! Dankie my goeie dame. Dit is 'n plesier om jou weer te ontmoet.

note: [message]: speaker=Li'sar
en: Rescued him from my mother? But seventeen years ago Konrad would have been an infant! What is this you are talking about?
af: Hom van my moeder gered? Maar sewentien jaar gelede sou Konrad nog 'n baba gewees het! Waarvan praat julle?

note: [message]: speaker=Delfador
en: Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could seize control.
af: Jou moeder het baie bloed op haar hande, kind. Sy het vele onregverdiglik doodgemaak. Toe Konrad 'n baba was het sy beveel dat al die prinse doodgemaak moet word, sodat sy beheer kon oorneem.

note: [message]: speaker=Li'sar
en: She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?
af: Sy het hulle vermoor? Daar was ander ook, nie net Konrad nie? Sekerlik praat julle nie die waarheid nie! Parandra, wat sê jy?

note: [message]: speaker=Li'sar
en: And what say you, Elf-king?
af: En wat sê jy, Elwe-koning?

note: [message]: speaker=Li'sar
en: And if I refuse to give it to him?
af: En as ek weier om dit vir hom te gee?

note: [message]: speaker=Delfador
en: If it is necessary, princess, I will ask Konrad to fight you in a duel for it.
af: As dit nodig is, prinses, sal ek Konrad om dit in 'n tweegeveg by jou af te neem.

note: [message]: speaker=Konrad
en: Delfador! Li’sar has become our friend. I don’t want to fight her! As long as she rules well, what does it matter if she becomes queen?
af: Delfador! Li'sar het ons vriend geword. Ek wil nie met haar baklei nie! Solank as wat sy goed regeer, wat maak dit saak as sy koningin word?

note: [message]: speaker=Delfador
en: You are the rightful heir. You should be king, Konrad.
af: Jy is die regmatige opvolger. Jy behoort koning te wees, Konrad.

note: [message]: speaker=Parandra
en: Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador.
af: Delfador, jy het Konrad grootgemaak om vaardig en wys te wees, eerbaar en regverdig. 'n Vegter met respek wat die vrede waardeer. Die troon is egter nie die plek vir hom nie. Jy weet waarvan ek praat, Delfador.

note: [message]: speaker=Li'sar
en: But I do not! What is your meaning, Parandra?
af: Maar ek weet nie! Wat bedoel jy, Parandra?

note: [message]: speaker=Parandra
en: In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth.
af: Mettertyd sal alles openbaar word, mooie Prinses. Gaan nou en eis die troon van Wesnoth op.

note: [message]: speaker=Delfador
en: Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne.
af: Parandra, wat jy sê mag vir sommiges reg klink, maar solank as wat ek en jy met niemand deel wat ons weet nie, sien ek geen rede waarom Konrad nie beter op die troon sal wees nie.

note: [message]: speaker=Parandra
en: In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li’sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it.
af: Jy is reg met soveel dinge, Delfador en jou wysheid is ongeëwenaard in die mensewêreld. Maar jy maak daar 'n fout. Li'sar is die opvolger. Sy behoort die troon te bestyg. Noudat ek haar self ontmoet het, is ek daarvan oortuig.

note: [message]: speaker=Konrad
en: She will claim the throne, and not me? What should I do?
af: Sy sal die troon opeis en nie ek nie? Wat moet ek doen?

note: [message]: speaker=Parandra
en: Li’sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth.
af: Li'sar behoort Koningin te wees maar jy sal saam met haar gaan. Ek vermoed in elk geval dat ons jou nie daarvan sal kan maak afsien nie. Ek het gesien hoe jy na haar kyk, Konrad. Ek dink dat jy haar tot op die einde van die wêreld sal volg.

note: [message]: speaker=Konrad
en: With all due respect, my lady, she is my cousin! There is nothing between us!
af: Met alle respek, my goeie vrou, sy is my niggie! Daar is niks tussen ons!

note: [message]: speaker=Konrad
en: That is a generous offer, my lady, but you are indeed right, I would rather go with Li’sar.
af: Dit is 'n vrygewige aanbod, my goeie vrou, maar jy is inderdaad reg, ek sal eerder saam met Li'sar gaan.

note: [message]: speaker=Delfador
en: And what say you, Uradredia?
af: En wat sê jy, Uradredia?

note: [message]: speaker=Uradredia
en: Tell me, Li’sar, are you willing to fight your own mother for the throne?
af: Vertel my Li'sar, is jy bereid om teen jou eie moeder te veg vir die troon.

note: [message]: speaker=Li'sar
en: It is for the good of the country. If it is necessary, I will fight her, Elf-king.
af: Dit is ten bate van die land. As dit nodig sou wees, sal ek haar veg, Elwe-koning.

note: [message]: speaker=Uradredia
en: I feel that this lady speaks the truth. Delfador, although I know that you do not concur, the words of Parandra, daughter of Elandria are wise. Rest here for a time, and then go forth with them.
af: Ek dink hierdie vrou praat die waarheid. Delfador, al weet ek dat jy nie saamstem nie, is die woorde van Parandra, dogter van Elandria wys. Rus vir 'n tydjie hier en gaan dan saam met hulle.

note: [message]: speaker=Delfador
en: And you have been with us for a time, Kalenz son of Kliada, what say you?
af: En jy was al met ons vir 'n geruime tyd, Kalen seun Kilada, wat sê jy?

note: [message]: speaker=Kalenz
en: Wisdom has been spoken here today, Delfador. We have been with Li’sar in the most trying of times, and risked life and limb with her. Yet we still have both our lives and our limbs. She lacks experience, and has too much of the brashness of youth, but she will make a good Queen in time.
af: Wyse woorde is vandag hier gespreek, Delfador. EK was saam met Li'sar deur die moeilikste tye en het baie saam met haar gewaag. Tog lewe ons albei nog. Sy is baie onervare en het nog te veel van die astrantheid van jeug maar sy sal mettertyd 'n goeie Koningin maak.

note: [message]: speaker=Delfador
en: So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passable, for surely it will be watched and guarded by many men.
af: So, die Elwe-raad het gepraat. Maar watter pad sal ons neem op ons reis? Die Abez drif sal nie begaanbaar wees nie want dit sal sekerlik deur baie manne dopgehou en beskerm word.

note: [message]: speaker=Uradredia
en: There is another way by which you can return to Wesnoth: past the mountains of the dragons and through the dark valley. To the land of the East, from there you can return to Wesnoth and surprise the Dark Queen, catching her off guard.
af: Daar is 'n ander manier waarop julle na Wesnoth kan terugkeer: gaan verby die berge van die drake en deur die donker vallei. Na die land van die Ooste, vandaar kan julle na Wesnoth terugkeer en die Koningin van die Duisternis verras en onkant betrap.

note: [message]: speaker=Konrad
en: Mountains of the dragons? That sounds very dangerous! I didn’t even think there were such things as dragons!
af: Drakeberge? Dit klink baie gevaarlik! Ek het nie eers gedink daar bestaan goed soos drake nie!

note: [message]: speaker=Delfador
en: No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?
af: Geen draak is vir baie jare in daardie berge opgemerk nie, maar hulle het nog hulle ou naam behou. Die pad is egter steeds vir ons gevaarlik. Is daar nie 'n ander roete wat ons kan neem nie?

note: [message]: speaker=Uradredia
en: All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so.
af: Alle roetes is gevaarlik, alhoewel daar is hoop op hierdie pad. Rus en gaan dan, vriende. Die noodlot was tot dusver goed vir julle ten spyte van al die gevare. Miskien sal sy aanhou om dit te doen.

note: [scenario]: id=22_Return_to_Wesnoth
en: Return to Wesnoth
af: Terugkeer na Wesnoth

note: [message]: speaker=Malatus
en: Halt! Who goes there?
af: Halt! Wie's daar?

note: [message]: speaker=Malatus
en: You leave us no choice but to kill you.
af: Julle gee ons geen ander keuse as om julle dood te maak nie.

note: [message]: speaker=Malatus
en: These intruders are stronger than we expected. Call in the reinforcements!
af: Hierdie indringers is sterker as wat ons vermoed het. Roep versterkings in!

note: [message]: speaker=Dacayan
en: The Queen has sent us to aid you in capturing these rebels.
af: Die Koningin het ons gestuur om jou te help om hierdie rebelle te vang.

note: [message]: speaker=Malatus
en: We have changed the plan. Now we are killing them.
af: Ons het van plan verander. Nou maak ons hulle dood.

note: [message]: speaker=Delfador
en: We must make haste! Far greater challenges lie before us, by tarrying here we’re diminishing our resources.
af: Ons moet vinnig maak! Daar is veel groter uitdagings wat op ons wag, deur hier te sloer vermors ons net ons hulpbronne.

note: [scenario]: id=23_Test_of_the_Clans
en: Test of the Clan
af: Die Stam se Toets

note: [objective]: condition=win
en: Defeat $units_to_slay enemy units
af: Verslaan $units_to_slay vyande eenhede

note: [message]: speaker=Konrad
en: Greetings, men of the plains.
af: Wees gegroet, manne van die vlaktes.

note: [message]: speaker=Sir Daryn
en: What do these intruders want? We did not invite them here, that is certain.
af: Wat wil hierdie indringers hê? Ons het hulle nie hierheen genooi nie, dis verseker.

note: [message]: speaker=Sir Alric
en: We will not join you. You who are led by these youths and this old man.
af: Ons sal nie by jou aansluit nie. Jy wat deur hierdie jonges en hierdie ou man gelei word.

note: [message]: speaker=Delfador
en: You are for us or against us. If you do not join us to overthrow the evil Queen, we will strip you of your power, once the throne is rightfully reclaimed.
af: Julle is of vir ons of teen ons. As julle ons nie help om die bose Koningin omver te werp nie, sal ons julle van alle mag ontneem wanneer die troon deur sy regmatige opvolger bestyg word.

note: [message]: speaker=Bayar
en: Hah! You think you can seize the throne? Defeat us in battle and we will join you, or leave now and never return!
af: Ha! Julle dink julle kan die troon oorneem? Verslaan ons in 'n geveg en ons sal by julle aansluit of los ons nou en moet nooit weer terugkom nie!

note: [message]: speaker=Kalenz
en: Very well. We will fight you.
af: Goed dan. Ons sal teen julle veg.

note: [message]: speaker=Bayar
en: Fools! We will run you down like dogs!
af: Dwase! Ons sal julle soos miere vertrap!

note: [message]: speaker=Sir Alric
en: There is no turning back for you now. This is a fight to the death!
af: Daar is nou geen omdraaikans vir julle nie. Hierdie is 'n geveg tot die dood!

note: [message]: speaker=Sir Alric [message]: speaker=Sir Daryn [message]: speaker=Sir Ruga
en: Aye.
af: Ja.

note: [message]: speaker=Delfador
en: Their leader has fallen but still they fight!
af: Hulle leier het gesneuwel tog veg hulle voort!

note: [message]: role=clanboss
en: Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, worthy even to claim the throne. The clans will help you. We will fight with you against the Queen.
af: Stop! Ek kan dit nie glo nie! Jy het ons verslaan! Jy is inderdaad waardig, waadig genoeg om die troon te eis. Die stam sal jou help. Ons sal saam met jou teen die Koningin veg.

note: [message]: speaker=Konrad
en: So you admit defeat! You will serve me in fighting the evil queen?
af: Jy erken dus dat jy verloor! Jy sal my dien en die bose koningin beveg?

note: [message]: role=clanboss
en: We will serve you, my lord. You will make a worthy king.
af: Ons sal jou dien, my meester. Jy sal 'n waardige koning maak.

note: [message]: speaker=Li'sar
en: I think you are mistaken! You will help me be queen.
af: Ek dink jy maak 'n fout! Jy sal my help om koningin te word.

note: [message]: role=clanboss
en: Who then is your leader? Whom do we serve?
af: Wie is dan julle leier? Wie moet ons dien?

note: [message]: speaker=Delfador
en: You will serve us. You will protect our flanks while we make way straight for the queen. With you on either flank, we can surely overcome her.
af: Jy sal ons dien. Jy sal ons kante beskerm terwyl ons reguit na die koningin toe gaan. Met julle aan albei kante, sal ons haar sekerlik oorwin.

note: [message]: speaker=Kalenz
en: Delfador, don’t you think it is time we settled this?
af: Delfador dink jy nie dis tyd dat ons hierdie sakie uitsorteer nie?

note: [message]: speaker=Konrad
en: Secret? What secret Delfador? What are you talking about?
af: Geheim? Watter geheim Delfador? Waarvan praat jy?

note: [message]: speaker=Delfador
en: We should not speak of it now. Instead come with me, Konrad and Li’sar, to the top of mount Elnar. To look at Weldyn. To make plans for the battle, and to talk.
af: Ons moet nie nou daarvan praat nie. Konrad en Li'sar kom eerder saam met my na die kruin van die berg Elnar. Om op Weldyn af te kyk. Om planne te maak vir die geveg en om te praat.

note: [scenario]: id=24_Battle_for_Wesnoth
en: The Battle for Wesnoth
af: Die Stryd vir Wesnoth

note: [objective]: condition=win
en: Defeat Asheviere
af: Verslaan Asheviere

note: [part]
en: Here we overlook the city of Weldyn. The great city. The ancient city. The city of evil. The city of good. The city of men.
af: Hier kyk ons af op die stad Weldyn. Die groot stad. Die antieke stad. Die stad van boosheid. Die stad van goedheid. Die stad van mense.

note: [part]
en: I have not looked upon this city for seventeen years. Seventeen years ago, when I should have been at the height of my power. But my strength failed me. I failed, and I cannot atone for it.
af: Ek het hierdie stad sewentien jaar laas gesien. Sewentien jaar gelede, toe ek op die kruin van my mag moes wees. Maar my krag het my begewe. Ek het misluk en ek kan nie daarvoor vergoed nie.

note: [part]
en: The battle had been long and hard. We had been defeated. Eldred was slain, but I knew that Asheviere’s wrath would be great. That many innocents would be slain. I had to save the monarchy. I had to save the princes. I made haste to Weldyn, before the guards of Asheviere could get there, to carry out their evil orders.
af: Die geveg was lank en hard. Ons was verslaan. Eldred was gedood maar ek het geweet dat Asheviere se wraak verskriklik sou wees. Dat soveel onskuldiges moes sterf. Ek moes die monargie red. Ek moes die prinses red. Ek het haastig na Weldyn gegaan voordat Asheviere se wagte daar kon kom, om hulle bose opdragte uit te voer.

note: [part]
en: But I failed. I was too late. I entered the chambers of the youngest prince, prince Konrad, just as one of the evil ones ran him through. All was lost. The heirs were slain. Only Asheviere and her daughter had any claim to the throne.
af: Maar ek het misluk. Ek was te laat. Ek het die kamers van die jongste prins, prins Konrad binnegegaan op die oomblik toe een van die bose weses hom deurboor het. Alles was verlore. Hulle opvolgers is gedood. Slegs Asheviere en haar dogter kan die troon opeis.

note: [part]
en: I had thought that we could one day make you king, Konrad. But now I see that fate has made a different choice. That despite all of Asheviere’s evil, this Li’sar is fit for the throne. She is the rightful queen. From a long line of kings, stretching all the way back to the seafarers of old from the west.
af: Ek het gedikn dat ons jou eendag koning kon maak, Konrad. Maar nou sien ek dat die noodlot 'n ander keuse gemaak het. Dat ten spyte van al Asheviere se boosheid, hierdie Li'sar 'n geskikte opvolger sal wees. Sy is die regmatige koningin. Sy kom uit 'n lang lyn van konings wat al die pad terugstrek tot die seevaarders uit die ou weste.

note: [part]
en: Now, let us not tarry here any longer! The dawn breaks! The time has come for the heir to the throne to claim it!
af: Nou kom laat ons nie langer hier talm nie! Dis dagbreek! Die tyd het gekom dat die opvolger van die troon dit opeis!

note: [message]: speaker=Asheviere
en: So, these rebels come at last to face me, while most of my army is off fighting the fickle clans.
af: So die rebelle het uiteindelik gekom om teen my te staan, terwyl my leërs weg is besig om met die wispelturige stamme te veg.

note: [message]: speaker=Li'sar
en: Surrender, mother. The land’s blood is spent. I have come to take my rightful place.
af: Gee oor moeder. Die land se bloed is vergiet. Ek het my regmatige plek kom inneem.

note: [message]: speaker=Asheviere
en: Ahh. My own daughter, a turncoat. So it is true. Such treason my reign must endure! But endure it will.
af: Aah. My eie dogter is 'n verraaier. Dit is dus waar. Dat my bewind sulke verraad moet verduur! Maar dit sal bly bestaan.

note: [message]: speaker=Delfador
en: How long must the people endure your rule? Give the throne to your daughter. She is the rightful heir. We even hold the scepter to prove it!
af: Hoe lank moet die mense nog jou bewind verdra? Gee die troon aan jou dogter. Sy is die regmatige opvolger. Ons het selfs die septer om dit te bewys!

note: [message]: speaker=Asheviere
en: Delfador! My old tormentor! Treason! Men! Seize them! Kill them! Kill them all!
af: Delfador! My ou folteraar! Verraad! Manne! Gryp hulle! Maak hulle dood! Maak hulle dood!

note: [message]: speaker=Asheviere
en: Treason! The evil ones have slain me!
af: Verraad! Die onheiliges het my verslaan!

note: [message]: speaker=Delfador
en: And so passes Asheviere, the dark queen of Wesnoth.
af: En so het Asheviere, die bose koningin van Wesnoth heengegaan.

note: [message]: speaker=Konrad
en: We have won at last! Li’sar! You will be queen!
af: Ons het uiteindelik gewen! Li'sar! Jy sal koningin wees!

note: [message]: speaker=Li'sar
en: Yes, but I won’t ever forget what you have done for me, Konrad, Delfador, and Kalenz.
af: Ja, maar ek sal nooit vergeet wat julle vir my gedoen het nie, Konrad, Delfador en Kalenz.

note: [scenario]: id=25_HttT_Epilogue
en: Epilogue
af: Slotrede

note: [part]
en: Her reign was long, and she undid the evil deeds of her mother.
af: Haar bewind was lank en sy het die booshede van moeder ongedaan gemaak.

note: [part]
en: Konrad became a noble in Li’sar’s court. He married Li’sar, and together they had two sons and a daughter.
af: Konrad het 'n edelman in Li'sar se koningklike hof geword. Hy is met Li'sar getroud en hulle het saam twee seuns en 'n dogter gehad.

note: [unit_type]: id=Battle Princess, race=human [variation]: id=Battle Princess, race=human
en: female^Battle Princess
af: Oorlogs Prinses

note: [unit_type]: id=Battle Princess, race=human [variation]: id=Battle Princess, race=human
en: A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat.
af: Die Prinses, 'n koninklike met geboorte, het die swaardkuns by die beste generaals aangeleer en gevegstaktieke by die grootste wysgere, wat haar beide 'n gedugte vegter en leier maak. Noudat sy 'n geharde vegter is met 'n ysere wil, kan sy diegene rondom haar help met die gevegskuns.

note: [attack]: type=fire
en: sceptre of fire
af: septer van vuur

en: Commander
af: Bevelvoerder

note: [attack]: type=blade
en: sword
af: swaard

note: [attack]: type=pierce
en: bow
af: boog

note: [unit_type] [variation]
en: The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle.
af: Die rang van Kommandeur word gehou deur diegene wat gevegsgroepe in gevegte inlei. Hulle het leierskeienskappe en verbeter die gevegsvermoë van laer vlak eenhede in omliggende blokke. Kommandeurs is die vaardigste met die swaard, maar hulle kan ook 'n boog dra indien nodig. As die Kommandeur verlore gaan is die stryd ook verlore.

note: [unit_type]: id=Dark Queen, race=human
en: female^Dark Queen
af: Duister Koningin

note: [attack]: type=impact
en: scepter
af: septer

en: Lord
af: Heer

note: [unit_type] [variation]
en: The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units.
af: Die adelike leiers van baie troepe, is die Here baie sterk in binne-gevegte en kan ook goed skiet met 'n boog. Soos Bevelvoerders, besit Here leierskap vaardighede, wat die eenhede om hul op 'n laer vlak beter laat veg.

note: [unit_type]: id=Princess, race=human [variation]: id=Princess, race=human
en: female^Princess
af: Prinses

note: [unit_type]: id=Sea Orc, race=orc
en: Sea Orc
af: See Ork

note: [unit_type]: id=Sleeping Gryphon, race=gryphon
en: Sleeping Gryphon
af: Slapende Grifon

note: [unit_type]: id=Sleeping Gryphon, race=gryphon
en: Shhhh! The Gryphon is sleeping! You’d better not wake it up!
af: Sjjjjt - Die Grifon slaap! As jy weet wat goed is vir jou sal jy dit nie wakker maak nie!

note: [attack]: type=blade
en: claws
af: kloue

note: [message]: speaker=unit
en: We are vanquished, for I have been defeated!
af: Ons is verlore, want ek is verslaan.

note: [message]: speaker=unit
en: Argh! I am finished!
af: Argh! Dis klaar met my!

note: [message]: speaker=unit
en: No! This is the end! We have been defeated!
af: Nee! Hierdie is die einde! Ons is verslaan!

note: [option]: speaker=narrator
en: Yes
af: Ja

note: [object]: id={ID}
en: Flaming Sword
af: Vlam Swaard

note: [object]: id={ID}
en: Only the leader of an army can wield this sword!
af: Slegs die leier van 'n leër kan hierdie swaard gebruik.

note: [effect]: type=blade #excludes Paladin's lance
en: flaming sword
af: vlam swaard

note: [option]: speaker=narrator
en: No
af: Nee

note: [object]: id=object_scepter
en: Sceptre of Fire
af: Septer van Vuur

note: [message]: speaker=Konrad
en: Here it is at last, I have the Sceptre!
af: Hier is dit uiteindelik, ek het die Septer!

note: [message]: speaker=Kalenz
en: So it is in our hands! Now let us leave this stinking pit.
af: Nou is dit in ons hande! Kom ons verlaat hierdie stinkende put.

note: [message]: speaker=Li'sar
en: I think that if we travel just a little north, we might be able to get out.
af: Ek glo dat as ons net nog 'n bietjie noord gaan, ons hier kan uitkom.

note: [message]: speaker=Li'sar
en: At last! I have the Sceptre!
af: Uiteindelik! Ek het die Septer!

note: [message]: speaker=Li'sar
en: I think I know what I’m doing. Come, let us go!
af: Ek dink ek weet wat ek doen. Kom, laat ons gaan!

note: [part]
en: The Northern host encamped at Galcadar, by the ford of Abez, and the king led his forces to meet them. Splitting his army in two, he led one half while his son, the crown prince Eldred, led the other.
af: Die menigtes van die Noorde het by Galcadar kamp opgeslaan, by die Abez drif en die koning het sy magte gelei om hulle teen te staan. Hy het sy leër in twee verdeel en die een helfte gelei, terwyl sy seun, kroonprins Eldred die ander gelei het.

note: [part]
en: Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious... and treacherous. In the heat of battle, Eldred’s men turned on the king. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred.
af: Eldred was 'n dapper en moedige vegter, in staat om sy soldate goed te lei. Ongelukkig vir Garard, was sy seun ook baie ambisieus... en verraderlik. In die hitte van die stryd het Eldred se manne teen die koning gedraai. En so het Garard in daardie dag in die geveg gesneuwel, saam met sy broer en al sy seuns, behalwe vir Eldred.

note: [part]
en: Garard’s queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband’s had.
af: Garard se koningin, Asheviere, het met blydskap uit die nabye heuwels waarheen sy gegaan het om die geveg te aanskou, toegekyk. Die bewind van haar seun sou sekerlik haar wellus na mag bevredig, veel meer as wat haar man s'n ooit kon.

note: [part]
en: In the end Delfador’s men were defeated and routed, but Asheviere found her son’s lifeless body, fixed to the ground by the great mage’s staff.
af: Op die ou eind is Delfador se manne verslaan en het op die vlug geslaan, maar Asheviere het haar seun se lewelose liggaam gevind, in die grond vasgepen deur die groot Towenaar se staf.

note: [part]
en: Soon after news of Asheviere’s orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard’s nephews, thereby saving him from death.
af: Kort nadat die nuus van Asheviere se bevele Delfador bereik het, het hy in die geheim die paleis binnegegaan en Konrad, die jongste van Garard se neefs, weggeneem, en hom daarmee van 'n gewisse dood gered.
