Wesnoth - en to gl translation catalogue (527 entries)

note: [campaign]: id=Eastern_Invasion
en: The Eastern Invasion
gl: A invasión do leste

note: [campaign]: id=Eastern_Invasion
en: EI
gl: IL

note: [campaign]: id=Eastern_Invasion
en: (Easy)
gl: (fácil)

note: [campaign]: id=Eastern_Invasion
en: Spearman
gl: Lanceiro

note: [campaign]: id=Eastern_Invasion
en: (Normal)
gl: (normal)

note: [campaign]: id=Eastern_Invasion
en: Swordsman
gl: Espadachín

note: [campaign]: id=Eastern_Invasion
en: (Challenging)
gl: (esixente)

note: [campaign]: id=Eastern_Invasion
en: Royal Guard
gl: Garda real

note: [campaign]: id=Eastern_Invasion
en: There are rumors of undead attacks on the eastern border of Wesnoth. You, an officer in the Royal Army, have been sent to the eastern front to protect the villagers and find out what is happening.
gl: Corren rumores de ataques de non mortos na fronteira oriental do Noroeste. Ti, un oficial do exército real, fuches enviado á fronte oriental para protexer aos aldeáns e descubrir o que está a pasar.

note: [campaign]: id=Eastern_Invasion
en: (Intermediate level, 16 scenarios.)
gl: Nivel medio, 16 escenarios.

note: [about]
en: Campaign Design
gl: Deseño da campaña

note: [about]
en: Campaign Maintenance
gl: Mantemento da campaña

note: [about]
en: Campaign Epilogue and Continuity
gl: Epílogo da campaña e continuidade

note: [about]
en: Prose and Story Edits
gl: Cambios na prosa e a historia

note: [about]
en: Artwork and Graphics Design
gl: Traballo artístico e deseño gráfico

note: [scenario]: id=01_The_Outpost
en: The Outpost
gl: O posto de avanzada

note: [part]
en: It was the thirteenth year of Konrad II’s reign when the strange occurrences in the Estmark Hills on the eastern border of Wesnoth began.
gl: Era o ano trinta do reinado de Conrad II, cando estraños sucesos comezaron a ter lugar nas Lombas de Ismar, na fronteira oriental do Noroeste.

note: [part]
en: Cattle and beasts of burden were found dead in the fields, and men went missing from their houses, with no clues but a thin stream of black blood. At first the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.
gl: Bestas de carga e gando apareceron mortos nos campos, xente desapareceu das súas casas sen deixar máis pista que un fino regueiro de sangue escuro. Ao principio os colonos sospeitaban que se trataba de asaltadores chegados do gran deserto, pero cando enviaron exploradores ao leste non atoparon máis que unha pequena serra e un inmenso lameiro.

note: [part]
en: The disappearances did not stop, and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the King, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.
gl: As desaparicións non cesaron, e cada día o medo aumentaba entre os aldeáns. Nun momento dado, os habitantes das vilas orientais enviáronlle un mensaxeiro ao rei, pedíndolle axuda. O mensaxeiro cabalgou sen descanso durante numerosos días e noites, ata que deu chegado á cidade de Güedin.

note: [part]
en: When the King received news of the problem, his advisor Dacyn had much to say. Apparently, these attacks were connected to similar ones that occurred earlier on the far southern border, attacks by undead. Dacyn outlined a plan to combat these intrusions.
gl: Cando a corte recibiu a nova, Dasin, un dos seus conselleiros do rei, pediu a palabra. O conselleiro explicou que ataques moi similares tiveran lugar no pasado na fronteira sur do reino. Ditos ataques perpetráranos non mortos. Por aquel entón, Dasin fora o encargado de elaborar o plan co que repeleran aos intrusos.

note: [part]
en: In the days of the king Garard I, two strong-points had been built along the near bank of the Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. But in later years the River Guard posts had been abandoned, as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.
gl: Nos tempos de Gárar I, construíranse dous postos fortificados ao longo da ribeira occidental do río Güedin, ao sur de Xóuradon, para impedir que bandidos e orcos do outro lado das Lombas de Ismar entrasen no reino. Pero nos últimos tempos os postos da garda do río quedaran abandonados, xa que os colonos se asentaran nas Lombas de Ismar e os orcos foran obrigados a retirarse ao norte do Gran Río.

note: [part]
en: With unknown enemies pressing Wesnoth from the East, Konrad II decided to re-build and re-man the River Guard outposts, and use them to keep the Crown’s eye and hand firmly on the settled country to either side of the lower Weldyn. He sent two of the most promising young officers to them.
gl: Ante a ameaza dun ataque na fronte oriental, Conrad II decidiu reconstruír os postos de avanzada da garda do río, e enviar de novo soldados para que, en nome da Coroa, vixiasen e puxesen orde nas terras colonizadas a ambas as dúas beiras do baixo Güedin. E enviou a eles dous dos oficiais máis prometedores cos que contaba.

note: [part]
en: To the northern outpost he sent Owaec, a clan noble. To the southern outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. Our story begins there.
gl: Ao posto de avanzada do norte enviou a Ouen, un nobre dos clans. Ao posto avanzado do sur enviou a Uedri, que estaría acompañado polo mago Dasin. É alí onde dá comezo a nosa historia.

note: [part]
en: All went well once the King’s forces arrived. There were no attacks for several weeks, and Gweddry’s men started to grow incautious. Then, at dawn one day, Gweddry and his men were roused by the startled cries of the night watchmen...
gl: A cousa volveu á normalidade coa chegada das forzas do rei. Os ataques cesaron. Pero varias semanas despois, unha mañá cedo, Uedri e os seus soldados espertaron cos arrepiantes berros dos gardas da quenda de noite…

note: [side]: race=Humans, type=Lieutenant, id=Gweddry [side]: type=General, id=Gweddry [side]: type=Lieutenant, id=Gweddry [side]: type=Sergeant, id=Gweddry
en: Gweddry
gl: Uedri

note: [side] [side]: race=Humans, type=Lieutenant, id=Gweddry [side]: type=Dwarvish Steelclad, id=Knutan [side]: type=General, id=Gweddry [side]: type=General, id=Halrad [side]: type=General, id=Halric [side]: type=General, id=Halrod [side]: type=General, id=Konrad II [side]: type=Great Mage, id=Kaldor [s
en: Wesnothians
gl: Noroccidentais

note: [unit]: type=White Mage, id=Dacyn
en: Dacyn
gl: Dasin

note: [side]: type=Dark Sorcerer, id=Mal-Sakkat
en: Mal-Sakkat
gl: Mal-Sacán

note: [side] [side]: type=Ancient Lich, id=Mal-Ravanal [side]: type=Dark Adept, id=Mal-Tar [side]: type=Dark Sorcerer, id=Mal-Galkar [side]: type=Dark Sorcerer, id=Mal-Kallat [side]: type=Dark Sorcerer, id=Mal-Marak [side]: type=Dark Sorcerer, id=Mal-Sakkat [side]: type=Dark Sorcerer, id=Mal-Skraat [side]
en: Undead
gl: Non mortos

note: [side]: type=Lich, id=Mal-Uldhar
en: Mal-Uldhar
gl: Mal-Uldar

note: [objective]: condition=win
en: Defend the outpost
gl: Defende o posto de avanzada.

note: [objective]: condition=lose
en: Death of Gweddry
gl: Morte de Uedri.

note: [objective]: condition=lose
en: Death of Dacyn
gl: Morte de Dasin.

note: [message]: speaker=Gweddry
en: What? What is going on?
gl: Que son eses berros? Que ocorre?

note: [message]: speaker=Dacyn
en: Look. To the east. Undead approach!
gl: Mirade! Aproxímanse non mortos polo leste.

note: [message]: speaker=Mal-Talar
en: Ah, interesting...
gl: Hm… Interesante…

note: [message]: speaker=Gweddry
en: Men, to arms!
gl: Soldados, ás armas!

note: [message]: speaker=Dacyn
en: I sense a great evil... Can it be? Gweddry, I must not be seen.
gl: Sinto un gran mal… Será o que creo que é? Uedri, non podo ser visto.

note: [message]: speaker=Mal-Ravanal
en: This is the resistance you spoke of, an untrained commander and a few fresh recruits? You will suffer for your incompetence. Destroy them, and dare not bother me again.
gl: Esta é a resistencia da que falabas? Un comandante sen experiencia e un fato de recrutas novatos? Sufrirás pola túa incompetencia! Acaba con eles, e nin se che pase pola cabeza volverme molestar.

note: [message]: speaker=Mal-Talar
en: Apologies, Dark Archon. They will die. And then?
gl: As miñas máis sinceras desculpas, señor escuro. Morrerán. E despois?

note: [message]: speaker=Mal-Ravanal
en: Slaughter the villagers and march onwards. You have wasted enough time here already.
gl: Mata aos viláns e continúa a marcha. Xa perdiches tempo dabondo aquí.

note: [message]: speaker=Gweddry
en: What?! We must hold the outpost! And where did Dacyn go?!
gl: O que? Temos que defender o posto de avanzada! E onde anda Dasin?!

note: [message]: speaker=Dacyn
en: Gweddry? Good! You are still alive. Quickly, we must leave this place!
gl: Uedri, segues vivo? Ah, vexo que si! Rápido, debemos fuxir deste lugar!

note: [message]: speaker=Gweddry
en: Where did you go?! And where did you come from?
gl: Onde fuches? De onde saíches?

note: [message]: speaker=Dacyn
en: There is no time to explain. If you wish to survive, you will escape through this trapdoor.
gl: Logo cho explico, pero agora hai que escapar, ou acabarán con nós.

note: [message]: speaker=Gweddry
en: But what about the outpost?
gl: Pero que vai ser do posto de avanzada?

note: [message]: speaker=Dacyn
en: This outpost is already lost. We must defeat this evil if Wesnoth is to survive. Now, come on, we do not have much time to spare!
gl: Non ten sentido seguir defendendo o posto de avanzada, xa o perdemos. Debemos acabar con este mal, ou o Reino do Noroeste non sobrevivirá. Ven, non hai tempo que perder!

note: [objective]: condition=win
en: Move Gweddry to the trapdoor
gl: Leva a Uedri á trapela.

note: [message]: speaker=Dacyn
en: Hurry! We cannot defeat this evil today! We must escape!
gl: Apura! Non podemos acabar con este mal hoxe! Debemos escapar.

note: [message]: speaker=Gweddry
en: Follow me, men! Through the trapdoor!
gl: Soldados! Pola trapela!

note: [scenario]: id=02_The_Escape_Tunnel
en: The Escape Tunnel
gl: O túnel de fuxida

note: [side]: type=Troll, id=Kabak
en: Kabak
gl: Cábar

note: [side]: type=Gryphon, id=Kraagak [side]: type=Ogre, id=Grug [side]: type=Orcish Warrior, id=Gruga-Har [side]: type=Troll Warrior, id=Darg [side]: type=Troll, id=Kabak
en: Monsters
gl: Monstros

note: [side]: type=Dwarvish Steelclad, id=Knutan
en: Knutan
gl: Nutan

note: [objective]: condition=win
en: Move Gweddry to the tunnel exit
gl: Leva a Uedri á saída do túnel.

note: [message]: speaker=Gweddry
en: Where are we? I can’t see where we are going.
gl: Onde estamos? Non vexo nada.

note: [message]: speaker=Dacyn
en: This is an old escape tunnel for the outpost; unfortunately these caves are currently inhabited by trolls. Now hurry, we have to move quickly; the undead will surely follow us down here.
gl: É un vello túnel de fuxida do posto de avanzada. Por desgraza hai trolles morando estas covas. Veña, temos que apurarnos; os non mortos non han tardar en seguirnos ata aquí abaixo.

note: [message]: speaker=Gweddry
en: Wait, before we go anywhere — who were those undead?
gl: Non penso mover un pé ata que non me expliques quen eran eses non mortos.

note: [message]: speaker=Dacyn
en: I will explain later. For now, suffice to say they are much too powerful for us; our only hope is to head north.
gl: Este non é o momento nin o lugar. Si te direi que son poderosos de máis para nós. A nosa única esperanza é dirixirnos ao norte.

note: [message]: speaker=unit
en: TROL TREZZUR HOLE: KEEP OWT
gl: FOSA DO TESOURO DOS TROLES
    NON PASAR

note: [message]: speaker=unit
en: Who goes there?
gl: Quen anda aí?

note: [message]: speaker=Gweddry
en: We are soldiers of the king of Wesnoth. Will you help us fight these trolls?
gl: Somos soldados do rei do Noroeste. Podédesnos axudar a loitar contra estes trolles?

note: [message]: speaker=unit
en: Aye, we’ll help ye, for we have nae love for the trolls. Anyone attacked by them deserves some help, I think.
gl: Sen problema. Non che me ghustan nada eses trolles. Cantos menos deixemos, mellor.

note: [message]: speaker=Dacyn
en: Thank you. Now, I invite you to join us. Undead have followed us into these caves, and they will kill you if you stay behind.
gl: Grazas pola axuda. Quizais deberiades vir connosco, uns non mortos seguíronnos ata estas covas. Se quedades, vos matarán.

note: [message]: speaker=Dacyn
en: Thank you. Now, I invite you to join us. Undead are in these lands, and they will find these caves.
gl: Grazas pola axuda. Quizais deberiades vir connosco, uns non mortos andan á nosa procura, e non tardarán en chegar a estas covas. Se quedades, vos matarán.

note: [message]: speaker=unit
en: My clan ha’ lived in these caves for centuries. We’ll no’ be scattered now by a few undead.
gl: O noso clan leva séculos nestas covas. Non fuxiremos aghora por uns poucos non mortos.

note: [message]: speaker=Dacyn
en: Very well. The best of luck in your battle.
gl: Como queirades. Espero que teñades sorte contra eles.

note: [scenario]: id=02_The_Escape_Tunnel [scenario]: id=05_Northern_Outpost [scenario]: id=09_Xenophobia [scenario]: id=11_Captured
en: Wearing this amulet will cause every blow you deal to inflict <i>arcane</i> damage!
gl: Levar este amuleto fará que os golpes inflixan dano de tipo <i>arcano</i>!

note: [scenario]: id=02_The_Escape_Tunnel [scenario]: id=05_Northern_Outpost [scenario]: id=09_Xenophobia [scenario]: id=11_Captured
en: holy amulet^Take it
gl: Collelo.

note: [scenario]: id=02_The_Escape_Tunnel [scenario]: id=05_Northern_Outpost [scenario]: id=09_Xenophobia [scenario]: id=11_Captured
en: holy amulet^Leave it
gl: Deixalo.

note: [scenario]: id=02_The_Escape_Tunnel [scenario]: id=05_Northern_Outpost [scenario]: id=09_Xenophobia [scenario]: id=11_Captured
en: I am not suited to using this item! Let another take it.
gl: Non sei como usar esta cousa, que a colla outro.

note: [object]
en: Holy Amulet
gl: Amuleto sagrado

note: [message]: speaker=unit
en: There is a great fortune in this chest of treasure! I can count two hundred pieces of gold.
gl: Neste cofre do tesouro hai unha fortuna! Debe haber unhas duascentas moedas de ouro.

note: [unit]: type=Dark Sorcerer, id=Mal-Bakral
en: Mal-Bakral
gl: Mal-Bacal

note: [message]: speaker=Mal-Bakral
en: We have found you, fleshbag! Prepare to die!
gl: Atopámoste, saco de carne! Prepárate para morrer!

note: [message]: speaker=Dacyn
en: They follow us... we must get out of this tunnel. It looks like it is leading east. That is unfortunate, for it will take us beyond the borders of Wesnoth. But it is our only option.
gl: Atoparon a trapela. Debemos saír do túnel como sexa. Parece que leva ao leste. Mala sorte, acabaremos alén das fronteiras do Noroeste. Pero non nos queda outra.

note: [message]: speaker=Gweddry
en: We have reached the end of the tunnel. I see daylight above us!
gl: Alí adiante pode verse a luz do sol, chegamos ao final do túnel!

note: [scenario]: id=03_An_Unexpected_Appearance
en: An Unexpected Appearance
gl: Unha aparición inesperada

note: [side]: type=Dark Sorcerer, id=Mal-Skraat
en: Mal-Skraat
gl: Mal-Escrate

note: [side]: type=Dark Sorcerer, id=Mal-Kallat
en: Mal-Kallat
gl: Mal-Calade

note: [objective]: condition=win
en: Defeat either enemy dark sorcerer
gl: Derrota a calquera dos feiticeiros escuros.

note: [message]: speaker=Gweddry
en: We have escaped from those dark tunnels! But where are we now?
gl: Ben, conseguimos saír das covas. Agora, onde estamos?

note: [message]: speaker=Dacyn
en: We are in the middle of the eastern mountains, in a mountain pass leading east and west. We need to head north, but we cannot go through the mountains... we must go east, or west, and hope we can get around them.
gl: Estamos no medio das montañas orientais, nun paso de montaña que vai do leste ao oeste. Temos que dirixirnos ao norte, pero non podemos atravesar as montañas… debemos dirixirnos ao leste ou ao oeste, e confiar en podermos rodealas.

note: [message]: speaker=Mal-Kallat
en: Hahaha! We have you surrounded!
gl: Ha ha ha! Rodeámosvos!

note: [message]: speaker=Mal-Skraat
en: Why don’t we see if the new recruit can handle them. After all, there are only two!
gl: Por que non deixamos que o novo recruta se encargue deles? A fin de contas, só son dous!

note: [message]: speaker=Mal-Tar
en: No!! They’ll kill me!
gl: Deixádevos de bromas, que como non me axudedes estou morto.

note: [message]: speaker=Mal-Kallat
en: That would be your problem, then.
gl: Iso é cousa túa.

note: [message]: speaker=Gweddry
en: These undead are toying with us! This adept is weak — we may be able to take his fort.
gl: Estes non mortos andan a xogar connosco. O adepto este de aquí non parece moi forte, ao mellor podemos facernos co seu castelo.

note: [message]: speaker=Dacyn
en: A good idea. Then, we must kill either of the dark sorcerers. I would prefer to attack the western one, so we can return to Wesnoth.
gl: Boa idea. Despois debemos matar a un dos feiticeiros escuros. Eu preferiría atacar o do oeste, para poder volver ao reino.

note: [message]: speaker=Mal-Skraat
en: No! You have defeated me, and can re-enter Wesnoth!
gl: Non! Como puideron derrotarme? Como non fun capaz de cortarlles o camiño de volta ao Noroeste!

note: [message]: speaker=Mal-Skraat
en: You have defeated my brother, but I will follow you and kill you!
gl: Derrotastes ao meu irmán, pero eu heivos perseguir, día e noite, e cando finalmente vos dea caza, non deixarei cabeza sobre pescozo!

note: [scenario]: id=04a_An_Elven_Alliance
en: An Elven Alliance
gl: Unha alianza cos elfos

note: [part]
en: But Gweddry and Dacyn were to find no respite within the borders of Wesnoth. They marched out of the foothills of the Estmarks into an unknown forest...
gl: Pero a Uedri e Dasin non lles esperaba nada bo dentro das fronteiras do reino. Marcharon das Lombas de Ismar para ir dar a un bosque descoñecido…

note: [side]: type=Elvish Ranger, id=Volas [side]: type=Lieutenant, id=Gweddry
en: Allies
gl: Aliados

note: [objective]: condition=win
en: Defeat enemy leader
gl: Derrota ao líder inimigo.

note: [objective]: condition=lose
en: Death of Volas
gl: Morte de Volas.

note: [message]: speaker=Volas
en: Greetings, travelers! Welcome to my realm.
gl: Saúdos, viaxeiros! Benvidos ao meu reino.

note: [message]: speaker=Gweddry
en: Would it be possible for us to rest in your lands for a while? We have been pursued by fell undead, although they did not dare follow us into the forest... yet.
gl: Permitiríanos descansar nas súas terras por un tempo? Chegamos ata aquí fuxindo duns non mortos, aínda que parece que non ousaron entrar no bosque… de momento.

note: [message]: speaker=Volas
en: Certainly.
gl: Por suposto.

note: [message]: speaker=Dacyn
en: Good. Now, you should be warned: this undead warlord is very powerful. If you choose to fight, even if you are victorious, few will survive. I invite you to join us, and head north.
gl: Moi ben. Con todo, síntome na obriga de advertirlle que o líder dos non mortos é moi poderoso. Se elixides loitar contra el, aínda no caso de que saiades vitoriosos, seriades poucos os superviventes. Convídovos a vir connosco, cara o norte.

note: [message]: speaker=Volas
en: I thank you for your offer. But I will not leave my homeland. These undead cannot be as powerful as you say; I will fight them.
gl: Grazas, pero non, non deixarei a miña terra natal. Por moi poderosos que sexan eses non mortos, non creo que sexan rival para nós. Loitaremos.

note: [message]: speaker=Dacyn
en: This is not a wise choice, but it is yours to make. If you will not join us, will you at least help us reach the northern outpost? We wish to warn our comrades there.
gl: Vexo que a decisión está tomada. Se non podo convencervos de cambiar de idea, limitareime a desexarvos boa sorte. De todos xeitos, aínda que non veñades connosco, poderiades axudarnos a chegar ao posto de avanzada do norte? Debemos alertar aos nosos camaradas.

note: [message]: speaker=Volas
en: I will aid you. Although, I too, think that yours is the foolish choice. You should stay, and fight.
gl: Axudarémosvos. Pero creo que deberiades quedar e loitar, fuxir non é nunca a solución.

note: [message]: speaker=Dacyn
en: After we rest for a short while, we will leave. We have little time to spare.
gl: A nosa decisión tamén está tomada, partiremos en canto recuperemos forzas. Non hai tempo que perder.

note: [message]: speaker=Gruga-Har
en: Intruders!
gl: Intrusos!

note: [message]: speaker=Dacyn
en: What? Orcs! Where did they come from?
gl: Orcos! De onde saíron?

note: [message]: speaker=Volas
en: I know not. But they have made camp on the northern path. You will have to fight them to move on.
gl: Nin idea, pero acamparon no camiño do norte. Ides ter que loitar contra eles para continuar.

note: [message]: speaker=Gruga-Har
en: Bring forth the assassins, we may be able to poison them!
gl: Traede aos asasinos, os intrusos caerán antes se os envelenamos.

note: [message]: speaker=Nafga
en: Your Warlordship, I am the only assassin left! Do you want me to go poison their leader?
gl: Señor, son o único asasino que queda! Quere que envelene ao seu líder?

note: [message]: speaker=Gruga-Har
en: Perfect! Go, into the forest!
gl: Terá que valer. Veña, ao bosque!

note: [message]: speaker=Gweddry
en: They have sent an assassin into the forest. We will have to be careful, and make sure he does not come out and attack us unexpectedly.
gl: Enviaron un asasino ao bosque. Teremos que ter coidado, que o seu ataque non nos pille desprevidos.

note: [message]: speaker=Nafga
en: Hahaha! Nafga will kill the elves!
gl: Ha ha ha! Acabarei con todos os elfos!

note: [message]: speaker=Nafga
en: No! This is the first time I have failed a mission, and it will be my last!
gl: Non! É a primeira vez que fracaso nunha misión! E a última…

note: [message]: speaker=Gruga-Har
en: My assassin is dead! The elves must pay, not for his death, but for stopping him in his mission!
gl: Ala, quedamos sen asasinos. Rapaces, asegurádevos de que os elfos o paguen!

note: [message]: speaker=Volas
en: You have failed me, man of Wesnoth...
gl: Falláchesme, home do Noroeste…

note: [message]: speaker=Volas
en: We have defeated the orcs! Now you can rest before your journey.
gl: Derrotamos aos orcos! Agora poderedes descansar antes de continuar a vosa viaxe.

note: [message]: speaker=Dacyn
en: We have not the time. This battle has wasted too much of it already. We must leave now.
gl: Non, perdemos demasiado tempo nesta batalla. Debemos marchar xa.

note: [message]: speaker=Volas
en: Very well. I will send guides to lead you north to your allies.
gl: Como queirades. Enviarei convosco algúns guías que vos indiquen o camiño.

note: [scenario]: id=04b_The_Undead_Border_Patrol
en: The Undead Border Patrol
gl: A patrulla fronteiriza dos non mortos

note: [objective]: condition=win
en: Defeat either enemy leader
gl: Derrota a calquera dos líderes inimigos.

note: [message]: speaker=Dacyn
en: Now that we are free of the mountain range the path northwards is clear. Let us go north and try to reach Owaec at the outpost.
gl: Agora que deixamos atrás a serra o camiño do norte está despezado. Continuemos e intentemos chegar canda Ouen, no posto de avanzada.

note: [message]: speaker=Gweddry
en: Wait. I am not sure that is the best option. If we go east now, we may be able to find the lich who attacked us and destroy him. He must be nearby.
gl: Un momento. Non estou seguro de que esa sexa a mellor opción. Se nos dirixísemos ao leste, poderíamos atopar ao liche que nos atacou e acabar con el. Non debe de estar moi lonxe.

note: [message]: speaker=Dacyn
en: This is no ordinary Lich you hunt. Even if you manage to find him, how will you prevent him from simply teleporting away? We should head north; there is much I must learn before we confront this menace.
gl: Non se trata dun liche calquera. Incluso se o atopásemos, non temos forma de evitar que se teleporte a outra parte. Debemos ir ao norte, teño moito que aprender antes de que poidamos plantarlle cara a esta ameaza.

note: [message]: speaker=Mal-Skraat
en: They run from me! Still, it will not help them, the border patrol will destroy them. I may even be promoted!
gl: Non lles vai servir de nada correr, se non os collo eu, a patrulla fronteiriza acabará con eles. Pode que incluso me ascendan!

note: [message]: speaker=Mal-Skraat
en: Now I will never get promoted!
gl: Agora nunca me ascenderán!

note: [message]: speaker=Dacyn
en: Come, let us return to Wesnoth and head for the Northern Outpost.
gl: Veña, volvamos ao reino e poñamos rumbo ao posto de avanzada do norte.

note: [message]: speaker=Dacyn
en: We have defeated this patrol, but we can still turn back! Do you insist on traveling east, or shall we defeat this dark sorcerer?
gl: Conseguimos derrotar a esta patrulla, pero aínda estamos a tempo de regresar! Seguimos cara o leste, ou derrotamos ao feiticeiro escuro?

note: [message]: speaker=Gweddry
en: Hmm...
gl: Hm…

note: [option]: speaker=Gweddry
en: I wish to destroy the evil before it can spread. East we go!
gl: Destruamos o mal antes de que se propague. Ao leste!

note: [message]: speaker=Dacyn
en: I cannot say this is a good decision, but I will follow you.
gl: Non creo que sexa unha boa idea, pero estou contigo.

note: [message]: speaker=Mal-Skraat
en: Noo!! I can’t be promoted if they run away!
gl: Non!!! Se foxen non me van ascender!

note: [option]: speaker=Gweddry
en: You are right. It is foolish to go onward — we will turn back.
gl: Tes razón. É unha estupidez seguir adiante. Regresaremos.

note: [message]: speaker=Mal-Skraat
en: Good! If I defeat them, I can become a lich!
gl: Ben! Se os derroto convertereime nun liche!

note: [message]: speaker=Dacyn
en: We failed to defeat either enemy! Now more undead will come and we will be overwhelmed!
gl: Non demos derrotado a ningún dos inimigos! Agora virán máis non mortos e acabarán connosco!

note: [message]: speaker=Gweddry
en: We cannot spend any more time attempting to defeat Mal-Skraat. Like it or not, we must go further into these undead lands.
gl: Non podemos perder máis tempo intentando derrotar a Mal-Escrate. Guste ou non, debemos continuar por estas terras de non mortos.

note: [message]: speaker=Mal-Skraat
en: Noo!! He will reach Mal-Ravanal’s capital, and I shall be punished for letting him escape!
gl: Non!!! Chegará á capital de Mal-Ravanal, e serei castigado por deixalos fuxir!

note: [scenario]: id=04c_Mal-Ravanals_Capital
en: Mal-Ravanal’s Capital
gl: A capital de Mal-Ravanal

note: [side]: type=Dark Sorcerer, id=Mal-Marak
en: Mal-Marak
gl: Mal-Marac

note: [side]: type=Dark Sorcerer, id=Mal-Galkar
en: Mal-Galkar
gl: Mal-Galcar

note: [side]: type=Death Knight, id=Ravanal-Guard
en: Rava-Krodaz
gl: Rava-Crodas

note: [objective]: condition=win
en: Escape by defeating one of the dark sorcerers
gl: Acaba cun dos feiticeiros escuros para fuxir.

note: [unit]: type=Paladin, id=Terraent
en: Terraent
gl: Terratenente

note: [message]: speaker=Gweddry
en: The Bitter Swamp’s ill reputation is, it seems, well merited. Mal-Ravanal’s capital lies before us!
gl: Parece que as Brañas Inhóspitas teñen a mala reputación ben merecida. A capital de Mal-Ravanal está alí diante!

note: [message]: speaker=Dacyn
en: Yes, but look! The undead forces are closing in behind us. As I said before we cannot kill Mal-Ravanal. It was foolish to come this far; we must turn back!
gl: Si, pero mira para alá, as forzas dos non mortos están rodeándonos! Insisto, non imos poder con Mal-Ravanal. Fixemos mal en vir ata aquí, debemos regresar!

note: [message]: speaker=Gweddry
en: Perhaps. To retreat, we must kill one of these dark sorcerers that follow us. But, perhaps we can kill this Mal-Ravanal. I might wish to try.
gl: Pode ser. E se imos volver, teremos que matar a un destes feiticeiros escuros que nos seguen. Pero estás seguro de que non podemos con el? Non deberiamos polo menos intentalo?

note: [message]: speaker=Mal-Ravanal
en: These humans have dared foolishly to come this far into my land. Crush them!
gl: Estúpidos humanos, como ousades entrar nos meus dominios?! Esmagádeos!

note: [message]: speaker=$freed_prisoner.id
en: Thank you for destroying that skeleton warrior! Every time you kill one of the Revenants, one of us knights is let free!
gl: Grazas por librarme do meu garda! Considera liberar outros cabaleiros acabando cos seus respectivos gardas, estou seguro de que todos estarán tan dispostos a axudarvos a combater coma min.

note: [message]: speaker=Gweddry
en: Why? Are you the undead’s prisoners?
gl: Como demo acabastes prisioneiros dos non mortos?

note: [message]: speaker=$freed_prisoner.id
en: Yes. My allies and I were questing when we were ambushed by undead. The guard is playing a sick game — whenever one of their warriors dies, one of us is let free, but whenever you lose a fighter, they kill one of us.
gl: Cousas da vida. Os meus compañeiros e mais eu estabamos nunha misión cando nos emboscaron. E os gardas están a xogar a un xogo perverso: cada vez que morra un dos seus guerreiros liberarán a un de nós, pero cada vez que morra un dos vosos, matarán a outro.

note: [message]: speaker=Dacyn
en: This sounds dangerous. We will try to free as many of you as possible before we escape from here.
gl: Vaia un xogo. Procuraremos liberar a tantos dos vosos como poidamos antes de fuxirmos de aquí.

note: [message]: speaker=$freed_prisoner.id
en: Five of my comrades are still imprisoned. We will gladly enter your service in appreciation for our freedom.
gl: Cinco dos meus camaradas seguen cativos. A cambio da nosa liberdade, estariamos dispostos a poñernos ás vosas ordes.

note: [message]: speaker=Mal-Ravanal
en: Wait! I recognize that magic! Dacyn, have you come to surrender to me? Or perhaps you wish to finish the duel we started so long ago?
gl: Un momento! Esa maxia a coñezo! Dasin, viñeches someterte? Ou é que queres rematar o duelo que comezamos hai xa non lembro canto?

note: [message]: speaker=Dacyn
en: If I have one regret, it is that mercy slowed my hand thirty three years ago. Stop this madness and I will release you from your torment.
gl: Se hai algo do que me arrepinta, é de que a piedade ralentizase a miña man hai trinta e tres anos. Detén esta loucura, e liberareite do teu tormento.

note: [message]: speaker=Mal-Ravanal
en: Torment?! You have no idea... but you soon will. Kill them all and bring Dacyn to me!
gl: Tormento?! Non tes nin a menor idea… Pero xa o verás. Matádeos, a todos, e traédeme a Dasin!

note: [message]: speaker=Gweddry
en: You know this lich?
gl: Coñeces ao liche?

note: [message]: speaker=Dacyn
en: Yes... We studied together many years ago. He was most powerful then, but the dark power I sense today is far greater. We must escape immediately!
gl: Coñézoo, si… Estudamos xuntos, hai xa moitos anos. Por aquel entón xa contaba cun gran poder, pero ese poder escuro que sinto é aínda maior. Debemos fuxir de inmediato!

note: [message]: speaker=Mal-Ravanal
en: Ah, so you’ve decided to fight me.
gl: Ah, conque decidiches loitar contra min.

note: [message]: speaker=Dacyn
en: I will atone for my failure thirty three years ago.
gl: Corrixirei o erro que cometín hai trinta e tres anos.

note: [message]: speaker=Mal-Ravanal
en: Enough! You cannot possibly defeat me!
gl: Basta! Non podes derrotarme!

note: [message]: speaker=Gweddry
en: Is he... dead?
gl: Está… morto?

note: [message]: speaker=Dacyn
en: Merely departed. He will return once he has recovered; we would best be away from here by then.
gl: Non, só está perdido. Regresará en canto se recupere; máis nos vale estar lonxe de aquí para entón.

note: [message]: speaker=narrator
en: Gweddry’s men retreated swiftly from the Bitter Swamp, fleeing north and west as if their heels were winged. Finding a low pass through the northern Estmarks, they were greatly relieved to see the valley of the Weldyn open before them on the other side.
gl: Uedri e os seus fuxiron de seguida das Brañas Inhóspitas en dirección noroeste. Atoparon un paso a través da parte norte das Lombas de Estmark, e contemplaron aliviados como o val do Güedin se abría ante deles.

note: [scenario]: id=05_Northern_Outpost
en: Northern Outpost
gl: O posto de avanzada do norte

note: [side]: type=Mounted Fighter, id=Owaec [unit]: id=Owaec, type=$stored_Owaec.type
en: Owaec
gl: Ouen

note: [side]: type=Revenant, id=Lanar-Skal
en: Lanar-Skal
gl: Lanar-Escal

note: [side] [side]: type=Dark Sorcerer, id=Mal-Arnai [side]: type=Orcish Warlord, id=Draka-Kura [side]: type=Orcish Warlord, id=Ran-Lar [side]: type=Orcish Warlord, id=Varrak-Klar [side]: type=Orcish Warlord, id=Wak-Rano [side]: type=Troll Warrior, id=Unhk
en: Evil
gl: Mal

note: [objective]: condition=win
en: Find the outlaw leader and defeat him
gl: Atopa ao líder dos proscritos e derrótao.

note: [objective]: condition=win
en: Defeat the undead leader
gl: Derrota ao líder dos non mortos.

note: [objective]: condition=lose
en: Death of Owaec
gl: Morte de Ouen.

note: [message]: speaker=Owaec
en: Hail, Gweddry!
gl: Saúdos, Uedri!

note: [message]: speaker=Gweddry
en: Greetings, Owaec! We have been forced from our positions by undead invaders. They follow us even now.
gl: Saúdos, Ouen! Traemos malas novas. Atacáronnos un grupo de non mortos, e non nos quedou outra que abandonar o posto e fuxir. E o peor é que nos seguiron todo o camiño ata aquí.

note: [message]: speaker=Dacyn
en: Indeed, they do. And do not think you will be able to defeat them. They are too powerful. We are heading for the Northlands, where I hope to find a means to stop this invasion. Will you join us?
gl: Efectivamente. E nin se vos ocorra pensar que podedes derrotalos. Son demasiado fortes. Imos de camiño ás Terras Nórdicas. Con sorte atoparemos o que necesitamos para deter esta invasión. Viredes connosco?

note: [message]: speaker=Owaec
en: I cannot. My orders were to protect these villages. If I leave, the villagers will be at the mercy of a gang of bandits. I cannot find a way to defeat them; the outlaws hide in the villages whenever I send in my troops.
gl: Non podo. Teño ordes de protexer estas vilas. Se abandono, os seus habitantes quedarán á mercé dos grupos de bandidos. E non teño forma de derrotalos; cada vez que envío as miñas tropas os condenados agóchanse nas vilas.

note: [message]: speaker=Dacyn
en: Hoping to protect these villages is foolish; all who stay here will die. However, if we can drive these bandits out, will you organize the villagers to flee to the west? There they may survive for a time. But soon nowhere in Wesnoth will be safe.
gl: Non ten sentido pretender protexer estas vilas, todo aquel que quede atrás morrerá. Pero se expulsásemos aos bandidos, organizarías aos aldeáns para fuxir ao oeste? Pode que alí consigan sobrevivir por un tempo. Pero as terras do Noroeste non han ser un lugar seguro por moito tempo.

note: [message]: speaker=Owaec
en: If the situation is as dire as you’ve described, I must... but we have no way to remove these bandits.
gl: Se as cousas son como dis, debo facelo. Pero non hai maneira de acabar con eses bandidos.

note: [message]: speaker=Dacyn
en: I think I may be able to help. Gweddry, I believe I can cast a spell that will reveal the bandits when our troops enter a village. However, this magic will require my full attention; I won’t be able to help you in battle.
gl: Creo que podo axudar. Uedri, intentarei pronunciar un encantamento que, cada vez que unha das nosas unidades entre nunha vila, revele os bandidos agochados nesa vila. Pero necesitarei concentrarme plenamente no encantamento, non poderei axudarvos a loitar con eles.

note: [message]: speaker=Gweddry
en: That sounds good; it is time to drive out some bandits. Dacyn, cast your spell!
gl: Faremos así entón. Morro de ganas por atopalos, van saber eses o que é bo… Dasin, pronuncia ao encantamento!

note: [message]: speaker=Owaec
en: I believe there is a leader behind these outlaws; kill him and we will face no further resistance. I will place my clansmen at your service.
gl: Estou case seguro de que detrás destes proscritos hai un líder. Se acabamos con el non atoparemos máis resistencia. Os meus soldados quedarán entón ás túas ordes.

note: [message]: speaker=narrator
en: You may now recruit horsemen!
gl: Agora podes recrutar homes a cabalo!

note: [message]: speaker=Lanar-Skal
en: Go, go far from here! But me and my kind will chase you, and kill you!
gl: Fuxide canto queirades, sacos de carne! Pero seguirémosvos sen descanso ata que non quede nin un de vós con vida!

note: [message]: speaker=Dacyn
en: It seems the undead have caught up with us! We will have to kill them too if we want the villagers to be safe. Well, I will begin casting the spell.
gl: Alcanzáronnos os non mortos! Se queremos salvar aos aldeáns, temos que acabar tamén cos non mortos. Vou poñerme co encantamento.

note: [message]: speaker=unit
en: They’re here!
gl: Aquí hai bandidos!

note: [unit]: type=Assassin, id=Shodrano
en: Shodrano
gl: Xodrano

note: [message]: speaker=Shodrano
en: So, you have found my hiding place. Very well, I guess I will have to kill you!
gl: Así que me atopastes. Moi ben, supoño que terei que matarvos!

note: [message]: speaker=Owaec
en: That’s the bandit leader! Kill him!
gl: Ese é o líder dos bandidos! Matádeo!

note: [message]: speaker=unit
en: No outlaws in this village.
gl: Nesta vila non hai proscritos.

note: [message]: speaker=Shodrano
en: You have defeated me! I can terrorize the villagers no more...
gl: Non! Co que me custara poñer a todos os bandidos ás miñas ordes…

note: [message]: speaker=Owaec
en: We still need to defeat these undead for the villagers to be safe.
gl: Aínda temos que derrotar aos non mortos para que os aldeáns estean realmente a salvo.

note: [message]: speaker=Owaec
en: There are still these outlaws to take care of — we must continue fighting here.
gl: Agora toca ocuparse dos proscritos.

note: [message]: speaker=Owaec
en: Well, both the outlaws and undead are defeated. We have some time to spare now before more undead arrive.
gl: Ben, tanto os proscritos coma os non mortos foron derrotados. Aínda temos tempo antes de que cheguen máis non mortos.

note: [message]: speaker=Dacyn
en: Good! Now, we must move onward, north. Tell the villagers to pack their belongings and head west.
gl: Moi ben! Agora debemos continuar. Dille aos aldeáns que recollan as súas pertenzas e poñan rumbo ao oeste.

note: [scenario]: id=06_Two_Paths
en: Two Paths
gl: Dous camiños

note: [side]: type=Orcish Warlord, id=Wak-Rano
en: Wak-Rano
gl: Guac-Rano

note: [message]: speaker=Gweddry
en: It looks like the road splits here. Which way shall we go?
gl: Parece que o camiño bifurca aquí. Que dirección seguimos?

note: [message]: speaker=Owaec
en: We’re in the land of the Clans now; I know it well. The road north leads directly to the Great River; across it lies the orcs’ home country in the Northlands. The westward road will keep us inside the realm of Wesnoth, for a time, before we reach another river crossing north of Glyn’s Forest. If we travel west we will not have to fight orcs immediately.
gl: Chegamos ás terras dos clans; coñézoas ben. O camiño do norte lévanos directamente ao Gran Río, e se o cruzamos estaremos nas Terras Nórdicas, fogar dos orcos. O camiño occidental permanece a este lado da fronteira por un tempo, logo atoparemos outro paso do río, ao norte do Bosque de Glin. Se viaxamos polo segundo evitaremos enfrontarnos aos orcos, polo menos de momento.

note: [message]: speaker=Dacyn
en: We should probably go north to the orcish lands as quickly as possible. The longer we tarry in Wesnoth, the more undead we will have to face.
gl: Probabelmente deberíamos ir ao norte, e chegar ás terras dos orcos canto antes. Canto máis nos entreteñamos no reino, a máis non mortos nos teremos que enfrontar.

note: [message]: speaker=Owaec
en: The orcs are more powerful than you suspect. I doubt the few undead in Wesnoth can rival the might of the orcish homeland.
gl: Creo que subestimas as forzas dos orcos. Non creo que o fato de non mortos que hai no reino sexan rival para o poder das terras dos orcos.

note: [message]: speaker=Gweddry
en: Either way we will have to fight. Look, the orcs and undead block our path ahead!
gl: Imos ter que loitar de todas maneiras. Mirade, os orcos e os non mortos córtannos o camiño!

note: [message]: speaker=Mal-Arnai
en: Well, orc, we can either continue this fight, or we can crush the humans and battle later. How shall it be?
gl: Oe orco, que che parece se esnaquizamos primeiro aos humanos e xa logo seguimos ao noso.

note: [message]: speaker=Wak-Rano
en: Hmm... I know. We will make a pact to destroy these men, and continue our fight later.
gl: Hm… Xa sei. Fagamos un pacto para acabar con estes humanos, e xa logo seguir co noso.

note: [message]: speaker=Wak-Rano
en: Perhaps he will die, and I will win our battle without fighting.
gl: Con sorte matan ao non morto e quítanme un peso de enriba

note: [message]: speaker=Mal-Arnai
en: This foolish orc will surely perish.
gl: Seguro que o parvo este morre a mans dos humanos

note: [message]: speaker=Mal-Arnai
en: Very well, we are allies, for now.
gl: Moi ben, aliarémonos ata acabar con eles.

note: [message]: speaker=Wak-Rano
en: Arrgh! I have failed to defend the northern homeland!
gl: Argh! Malditos humanos!

note: [message]: speaker=Mal-Arnai
en: I was supposed to kill you all! I have failed.
gl: Non!

note: [scenario]: id=07a_The_Crossing
en: The Crossing
gl: O paso do río

note: [side]: type=Orcish Warlord, id=Draka-Kura
en: Draka-Kura
gl: Draca-Cura

note: [objective]: condition=win
en: Move Gweddry and Owaec across the river
gl: Leva a Uedri e Ouen ao outro lado do río.

note: [message]: speaker=Gweddry
en: We have come to the Great River. Should we cross here, or try to find a ford?
gl: Ala, xa chegamos ao Gran Río. Cruzamos por aquí, ou buscamos un vao?

note: [message]: speaker=Dacyn
en: We must cross here. The undead are chasing us, and their hordes are much too great for us to defeat. Reinforcements for the undead will arrive soon. We must be across the river before that happens.
gl: Temos que cruzar por aquí, perséguennos os non mortos, e as súas hordas son fortes de máis para as derrotar. Debemos chegar á outra beira antes de que cheguen os seu reforzos.

note: [message]: speaker=Owaec
en: Across this river lies the Northlands. If we can get there, we may be able to get some ogres to help us — but the orcs will definitely attack us before that happens.
gl: Á outra beira do río están as Terras Nórdicas. Nelas pode que consigamos convencer a algún ogro para nos axudar. Pero imos toparnos con orcos moito antes de atopar aos ogros.

note: [message]: speaker=Grug
en: Grug say we no help you! We finish must battle orc with!
gl: Grug non axudar vós, Grug rematar batalla con orcos.

note: [message]: speaker=Draka-Kura
en: Was that comprehensible to anyone? Silence, foolish ogre. I will deal with you later. Right now there are men trying to cross this river.
gl: Alguén entendeu o que dixo o parvo ese? Será mellor que cales, ogro estúpido. Xa me encargarei de ti máis tarde. Primeiro hei de impedir que os humanos crucen o río.

note: [message]: speaker=Grug
en: Orc foolish! Die you now!
gl: Orco imbécil! Morrer ti xa!

note: [message]: speaker=Dacyn
en: If we show ourselves as enemies of the orcs, they may aid us. But first we need to cross the river.
gl: Se deixamos claro que tamén somos inimigos dos orcos, poida que os ogros nos axuden. Pero antes de nada debemos cruzar o río.

note: [unit]: type=Lich, id=Mal-Hakralan
en: Mal-Hakralan
gl: Mal-Hácralan

note: [message]: speaker=Dacyn
en: The undead reinforcements have arrived! We must cross the river immediately!
gl: Chegaron os reforzos dos non mortos! Debemos cruzar o río inmediatamente.

note: [message]: speaker=unit
en: Hurry up. We must get across before these undead slaughter us!
gl: A présa. Debemos cruzar o río antes de que os non mortos nos maten!

note: [message]: speaker=Dacyn
en: Good! We have crossed. Now let’s see if we can get the ogres to join us. They have been convinced to work for the Crown in the past; maybe it can be done again.
gl: Cruzamos! Agora a ver se podemos conseguir que os ogros se nos unan. Xa se lles convenceu de traballar para a Coroa no pasado, malo será que nos digan que non.

note: [message]: speaker=Grug
en: Grug say join you will he.
gl: Grug unir vós.

note: [unit]: type=Ogre
en: Gork
gl: Gorc

note: [scenario]: id=07b_Undead_Crossing
en: Undead Crossing
gl: O paso do río onda os non mortos

note: [side]: type=Necromancer, id=Mal-un-Karad
en: Mal-un-Karad
gl: Mal-un-Carad

note: [objective]: condition=win
en: Defeat the enemy leader
gl: Derrota ao líder inimigo.

note: [message]: speaker=Gweddry
en: These fens look impassable. I don’t think we will be able to continue on this road; it is time to turn northwards, away from these undead.
gl: Non creo que poidamos atravesar estas terras pantanosas, vai sendo hora de virarmos cara o norte, e afastarnos dos non mortos.

note: [message]: speaker=Dacyn
en: We must cross this river, then. We must make haste, already we have wasted too much time. Undead have positioned themselves in the middle of the ford.
gl: Entón debemos cruzar o río, e á presa, xa perdemos moito tempo. Os non mortos conseguiron situarse no medio do vao.

note: [message]: speaker=Owaec
en: Across this river lies the Northland. Ogres live there, as do orcs. We should proceed with caution. The undead are dangerous, but the orcs may be more dangerous still.
gl: Á outra beira do río están as Terras Nórdicas, habitadas por ogros e orcos, así que temos que ter coidado. Os non mortos son perigosos, pero os orcos poden selo aínda máis.

note: [message]: speaker=Mal-un-Karad
en: I will leave your bodies to rot in the river, then I will raise you up to serve in my Master’s undead hordes!
gl: Deixarei que os vosos corpos podrezan nas augas do río, e logo traereivos de volta para que sirvades nas hordas de non mortos do meu mestre!

note: [message]: speaker=Mal-un-Karad
en: I summon from the depths of the river beasts to destroy you!
gl: Bestas das profundidades do río, acudide ao meu chamado, e destruíde aos humanos!

note: [message]: speaker=Dacyn
en: It seems as if in addition to summoning undead this foul sorcerer has learned to call up monsters from the deep!
gl: Parece que o feiticeiro este, ademais de convocar non mortos, sabe chamar monstros das profundidades. Preparádevos!

note: [scenario]: id=08_Training_the_Ogres
en: Capturing the Ogres
gl: Capturando os ogros

note: [side]
en: Ogres
gl: Ogros

note: [objective]: condition=win
en: (captured ogres will be made available for recall)
gl: (os ogros capturados poderán reincorporarse)

note: [objective]: condition=win
en: Capture as many ogres as you can
gl: Captura tantos ogros como poidas.

note: [note]
en: An ogre is captured when it starts a turn being unable to move more than one hex.
gl: Para capturar un ogro, o ogro ten que comezar a súa quenda incapaz de moverse máis dun hexágono.

note: [note]
en: If an ogre reaches the edge of the map, it will escape.
gl: Os ogros que consigan chegar a un dos límites do escenario escaparán.

note: [message]: speaker=Gweddry
en: Look, this valley is inhabited by a tribe of ogres. We should try to capture some to train.
gl: Mirade, unha tribo de ogros. Deberiamos intentar capturar algúns para adestralos.

note: [message]: race=ogre
en: Humans are coming! Run!
gl: Achéganse humanos! Fuxide!

note: [message]: speaker=Owaec
en: Looks like they are fleeing. I think they will surrender easily if we can surround them.
gl: Parece que foxen. Se conseguimos rodealos seguro que non opoñen resistencia.

note: [message]: speaker=Dacyn
en: All right, we have to capture them one by one.
gl: Moi ben, temos que capturalos un por un.

note: [value]
en: Waah! Run!
gl: Ah! Fuxide!

note: [value]
en: Run for your lives!
gl: Correde polas vosas vidas!

note: [value]
en: Help!
gl: Axuda!

note: [message]: speaker=Gweddry
en: We have let one escape. Let’s hope they don’t all!
gl: Escapounos un. Esperemos que non se repita cos outros!

note: [value]
en: $ogre_name surrender!
gl: $ogre_name render!

note: [value]
en: Don't hurt $ogre_name|!
gl: Non ferir $ogre_name|!

note: [value]
en: $ogre_name will be good! Promise!
gl: $ogre_name ser bo! Prometer!

note: [message]: speaker=Gweddry
en: We failed to capture any of them!
gl: Non conseguimos capturar ningún ogro!

note: [message]: speaker=Gweddry
en: We only captured one ogre.
gl: Só conseguimos capturar un ogro.

note: [message]: speaker=Gweddry
en: We failed to capture more than two of the ogres.
gl: Non fomos capaces de capturar máis de dous ogros.

note: [message]: speaker=Gweddry
en: We captured three ogres! I hope they will prove useful.
gl: Capturamos tres ogros! Espero que consigamos sacarlles partido.

note: [message]: speaker=Gweddry
en: We managed to capture many ogres! They will make a good addition to our troops.
gl: Conseguimos capturar moitos ogros! Serán un bo engadido ás nosas tropas.

note: [scenario]: id=09_Xenophobia
en: Xenophobia
gl: Xenofobia

note: [side]: type=Dwarvish Lord, id=Pelathsil
en: Pelathsil
gl: Pelazsil

note: [side]: type=Orcish Warlord, id=Prok-Bak
en: Prok-Bak
gl: Proc-Bac

note: [objective]: condition=win
en: Defeat all enemy leaders
gl: Derrota a todos os líderes inimigos.

note: [message]: speaker=Dacyn
en: Hail, dwarves! Will you help us get by these foul orcs? We are headed farther north.
gl: Saúdos, ananos! Estariades dispostos a axudarnos a derrotar a estes orcos? Imos en dirección norte.

note: [message]: speaker=Prok-Bak
en: You human! Call us foul, will you?!
gl: Pero ti de que vas, humano? Tómasnos por parvos?!

note: [message]: speaker=Pelathsil
en: Why should we help you? You’re not a dwarf!
gl: Non vexo rasón alghunha pola que debamos axudar en nada á vosa espesie.

note: [message]: speaker=Gweddry
en: Your people helped us in the past, in the tunnels in the south. Will you not help us now?
gl: Non moito tempo atrás humanos e ananos axudámonos mutuamente, durante os conflitos dos túneles do sur. A que ven agora esa actitude?

note: [message]: speaker=Pelathsil
en: Impossible! I canna’ believe any of my kin would ha’ helped a human!
gl: Deixa de inventar. Que clase de anano axudaría a un humano?

note: [message]: speaker=Elandin
en: Indeed. Why should any of us help those not of our people?
gl: Que clase de humano estúpido pon un pé en terras de elfos sen ser invitado?

note: [message]: speaker=Owaec
en: Will you but let us pass, so that we may fight the orcs on our own?
gl: Non viñemos para tomar as vosas terras, só estamos de paso. Se nin ananos nin elfos ides axudarnos a acabar cos orcos que nos bloquean o paso, moi ben, acabaremos con eles nós sós.

note: [message]: speaker=Elandin
en: I am afraid that is... impossible.
gl: «Só estamos de paso», o que hai que oír.

note: [message]: speaker=Prok-Bak
en: Orcs, kill’em all! Humans, elves or dwarves, it don’t matter!
gl: Orcos, matádeos a todos! Humanos, elfos ou ananos, dá igual!

note: [message]: speaker=Elandin
en: These orcs will die. But so will you, human. You have trespassed on elvish land.
gl: Os orcos morrerán, encargarémonos diso. Pero vós, humanos, tamén pagaredes a pena capital polo voso delito. Ninguén entra nas terras dos elfos sen ser convidado.

note: [message]: speaker=Pelathsil
en: Oh, elvish land is it now? Die, ye elf-dog! And you too, human!
gl: Terras dos que? Ímosche ensinar nós de quen son estas terras, elfo do demo! E a ti tamén, humano!

note: [message]: speaker=Dacyn
en: These people won’t listen to reason, they are all blinded by their beliefs in their own supposed superiority. We probably will have to fight them, although we can let them fight each other first.
gl: Non parece que vaian atender a razóns, cégaos a crenza na súa suposta superioridade. É probábel que teñamos que loitar contra eles, aínda que podemos deixar que se maten os uns aos outros primeiro.

note: [message]: speaker=Gweddry
en: True. As much as I dislike killing anything but orcs and undead, it seems we will have to kill these elves, and these dwarves, before they do the same to us.
gl: Se nos atacan, será matar ou morrer.

note: [message]: speaker=Pelathsil
en: Argh! I’m dead! Well, dwarves are still the best!
gl: Poderedes acabar comigho, pero os meus irmáns vingharanme. Os ananos dominaremos o mundo!

note: [message]: speaker=Prok-Bak
en: I die? Orcs rule all!
gl: Mátanme! Orcos, acabade con todos, demostrade quen manda aquí!

note: [message]: speaker=Elandin
en: It seems these humans are more powerful than I thought. Ugh.
gl: Os humanos resultaron ser máis fortes do que pensara…

note: [message]: speaker=Elandin
en: Cursed dwarves! Perhaps we should have allied with the humans...
gl: Malditos ananos! Quizais debemos aliarnos cos humanos…

note: [message]: speaker=Elandin
en: Foul orcs! Perhaps we should have allied with the humans...
gl: Noxentos orcos! Quizais debemos aliarnos cos humanos…

note: [message]: speaker=Pelathsil
en: It seems yon humans are mightier than I kenned...
gl: Parese que os humanos eran máis fortes do que pensara…

note: [message]: speaker=Pelathsil
en: Foul orcs! Perhaps we should ha’ allied wi’ the humans...
gl: Noxentos orcos! Quisais debemos aliarnos cos humanos…

note: [message]: speaker=Pelathsil
en: Cursed elves! Perhaps we should have allied wi’ the humans...
gl: Malditos elfos! Quisais debemos aliarnos cos humanos…

note: [scenario]: id=10_Lake_Vrug
en: Lake Vrug
gl: O Lago Vrug

note: [side]: type=Gryphon, id=Kraagak
en: Kraagak
gl: Cragac

note: [objective]: condition=win
en: Defeat the enemy leaders
gl: Derrota aos líderes inimigos.

note: [objective]: condition=win
en: Move Dacyn to the stronghold
gl: Leva a Dasin á fortaleza.

note: [message]: speaker=Dacyn
en: The trail stops soon. We have almost reached Lake Vrug. There is a small island off the coast ahead that was once home to a great school of magic. I pray that the library is still intact.
gl: O rastro termina alí adiante. Xa case chegamos ao Lago Vrug. Hai unha pequena illa, cruzando a costa, na que hai tempo houbo unha gran escola de maxia. Espero que a biblioteca siga intacta.

note: [message]: speaker=Owaec
en: But what happened to the people living on it?
gl: Que foi dos habitantes da illa?

note: [message]: speaker=Dacyn
en: Few enough remained before the trolls and gryphons took up residence in the mountains. But now the school is deserted, and has been for decades.
gl: Poucos quedaban cando os trolles e os grifóns se estableceron nas montañas. Agora, e desde hai décadas, xa non queda ninguén na escola.

note: [message]: speaker=Gweddry
en: Very well, we will take care of the trolls and gryphons. Search the library and may you find us an answer. Onward!
gl: Moi ben, encargarémonos dos trolles e os grifóns. Ti vai á biblioteca, es esperemos que atopes unha resposta. Adiante!

note: [message]: speaker=Dacyn
en: The island ahead is mountainous; it would be wise to select troops that do well on such terrain.
gl: Trátase dunha illa montañosa. Teno en conta á hora de escoller as tropas, non todo o mundo se desenvolve ben nese tipo de terreo.

note: [message]: speaker=unit
en: This must be the academy Dacyn mentioned.
gl: Esta debe ser a academia da que falaba Dasin.

note: [message]: speaker=Gweddry
en: It still looks quite defensible. We should be able to hold there while Dacyn is working.
gl: Non parece difícil de defender. Deberíamos establecernos nela mentres Dasin traballa.

note: [message]: speaker=Dacyn
en: Very well. Let us rally there after the trolls and gryphons are defeated.
gl: Moi ben. Reunámonos alí en canto acabemos cos trolles e os grifóns.

note: [message]: speaker=narrator
en: You find 100 gold in the fortress!
gl: Atopaches 100 moedas de ouro na fortaleza!

note: [message]: speaker=Dacyn
en: Excellent; I’ll start my research.
gl: Perfecto, comezarei a investigar.

note: [message]: speaker=Gweddry
en: Alright, now we should be safe while Dacyn is researching.
gl: Moi ben, deberíamos estar a salvo mentres Dasin investiga.

note: [message]: speaker=Dacyn
en: I have found an answer! We must return to Wesnoth immediately! ...
gl: Atopei unha resposta! Debemos regresar ao reino inmediatamente!

note: [unit]: type=Troll Warrior, id=Groog
en: Groog
gl: Grug

note: [message]: speaker=Groog
en: Be not going too fast. You gonna come wid us.
gl: Non ir tan rápido. Vós vir con nós.

note: [scenario]: id=11_Captured
en: Captured
gl: O cativerio

note: [part]
en: After reaching what they believed was safety, Gweddry and his men had been captured by northern orcs.
gl: Despois de chegar onde pensaban que estarían a salvo, Uedri e os seus foron capturados polos orcos do norte.

note: [part]
en: Gweddry, Dacyn and Owaec were promptly taken before the orcish king, Dra-Nak, while the rest were thrown into the orcish prisons to await their turn...
gl: Uedri, Dasin e Ouen foron levados axiña ante o rei dos orcos, Dranan, mentres que o resto foron levados aos calabozos dos orcos, onde agardarían a que lles chegase a súa hora…

note: [side]: type=Orcish Warlord, id=King Dra-Nak
en: King Dra-Nak
gl: Rei Dranan

note: [side]: type=Orcish Warlord, id=King Dra-Nak
en: Orcs
gl: Orcos

note: [side]
en: Prisoners
gl: Prisioneiros

note: [message]: speaker=narrator
en: Several of Gweddry's men find themselves locked away in a crude orcish cell.
gl: Varios dos soldados de Uedri atópanse pechados nunha inmunda cela dos orcos.

note: [message]: role=escapee sidekick 1
en: We've got to get out of here!
gl: Temos que saírmos de aquí!

note: [message]: role=escapee sidekick 2
en: I'm sure the commander will come and save us!
gl: Seguro que o comandante ven a salvarnos.

note: [message]: role=escapee sidekick 1
en: What? Didn't you see those huge trolls drag them away? It's hopeless!
gl: O que? Acaso non viches como os trolles os levaban? Non temos escapatoria!

note: [message]: role=escapee leader
en: Be quiet, you two! There's something back here...
gl: Calade, vós os dous! Aquí atrás hai algo…

note: [message]: role=escapee leader
en: Look! There's a gap in the wall over here. I think I can slip through if I clear away some of these rocks...
gl: Mirade! Hai unha brecha nesta parede. Se aparto estas rochas de aquí seguro que caibo…

note: [message]: role=escapee leader
en: Come on! This way!
gl: Veña! Por aquí!

note: [objective]: condition=win
en: Find Gweddry, Dacyn and Owaec
gl: Atopa a Uedri, Dasin e Ouen.

note: [objective]: condition=win
en: Release the other prisoners
gl: Libera o resto dos prisioneiros.

note: [objective]: condition=lose
en: Death of the escapees
gl: Morte dos fuxitivos.

note: [message]: speaker=unit
en: The door won't open from this side.
gl: A porta non dá aberto.

note: [message]: speaker=unit
en: There's strange noises coming from those pits. I don't like this.
gl: Escóitanse sons estraños por eses furados. Isto non che me vos gusta nada…

note: [message]: side,race=2,bat
en: Neep! Neep!
gl: Nip! Nip!

note: [message]: speaker=second_unit
en: Ack! Get away from me!
gl: Agh! Quítateme de aquí! Fóra!

note: [message]: speaker=unit
en: This tunnel seems to go deeper into the caves. We can't go that way.
gl: Este túnel parece continuar descendendo polas covas. Non podemos seguilo.

note: [message]: speaker=unit
en: There's a pile of orcish gear and trash here. The stench is wretched.
gl: Aquí hai unha morea de trebellos e lixo dos orcos. E mi ma como fede…

note: [message]: speaker=unit
en: The other prison cells should be to the north of that chamber. If we can get past those trolls we could free our comrades.
gl: O resto de celas dos calabozos deberían estar ao norte desa cámara. Pero para liberar aos nosos camaradas antes temos que encargarnos deses trolles.

note: [message]
en: But there's too many of them!
gl: Pero son demasiados!

note: [message]: speaker=unit
en: Hmm... I have an idea.
gl: Hmm… Teño unha idea.

note: [message]: speaker=narrator
en: After a while...
gl: Un tempo despois…

note: [message]: id=$unit.id
en: So, how do I look?
gl: Que? Que tal estou?

note: [message]: id=$unit.id
en: I'll try to slip past the trolls. You wait here.
gl: Vou intentar pasar sen que se decaten. Agardade aquí por min.

note: [message]: speaker=King Dra-Nak
en: Ha-ha! These humans will make excellent slaves in my mines!
gl: Hahá! Estes humanos serán excelente man de obra para as minas!

note: [message]: speaker=unit
en: Opening the cells should confuse the guards for a moment. But I better not get too close to them...
gl: Se abro as celas debería poder crear confusión entre os gardas uns intres. Pero será mellor que non me achegue demasiado a eles…

note: [message]: speaker=King Dra-Nak
en: Hey! Who are you? Get her!
gl: Ei! Quen es ti? Collédea!

note: [message]: speaker=King Dra-Nak
en: Hey! Who are you? Get him!
gl: Ei! Quen es ti? Collédeo!

note: [message]
en: Uh oh!
gl: Oh oh…

note: [message]: speaker=unit
en: Here's one of the prison cells! Let me open it...
gl: Atopei unha das celas! A ver que a abra…

note: [message]
en: Finally, we're rescued!
gl: Por fin libres!

note: [message]
en: At last!
gl: Por fin!

note: [message]
en: Now let's get out of here!
gl: Agora saiamos de aquí!

note: [message]: speaker=King Dra-Nak
en: What? Who's there? Get them!
gl: Pero que… Quen anda aí? Collédeos!

note: [message]: speaker=Dacyn
en: The guards are distracted! Now is the time to escape!
gl: Os gardas están distraídos, aproveitemos para escapar!

note: [message]: speaker=Owaec
en: The eastern entrance is teeming with orcs. We have to find another way to exit to the west!
gl: A entrada oriental está ateigada de orcos. Temos que atopar outra forma de saír pola parte occidental.

note: [message]: speaker=Gweddry
en: We have to get our gold back first! It must have been taken to their treasury.
gl: Antes temos que recuperar o noso ouro! Debérono levar á súa tesouraría.

note: [objective]: condition=win
en: Gweddry reaches the western exit
gl: Que Uedri chegue á saída occidental.

note: [objective]: condition=win
en: Retrieve the stolen gold
gl: Recupera o ouro roubado.

note: [objective]: condition=win
en: Release the remaining prisoners
gl: Libera o resto dos prisioneiros.

note: [message]: speaker=Gweddry
en: They have reinforcements pouring in from the eastern entrance! We have to get out of here quickly!
gl: Chegáronlles reforzos pola entrada oriental! Temos que saírmos de aquí de seguida!

note: [message]: speaker=unit
en: All the gold the orcs took is in this chest!
gl: Neste cofre gardaron todo o ouro que roubaron!

note: [message]: speaker=narrator
en: You've regained $stored_player_gold gold!
gl: Recuperaches $stored_player_gold moedas de ouro!

note: [message]: speaker=unit
en: Phew! I made it.
gl: Menos mal, conseguímolo.

note: [message]
en: Where are you going?! Come back!
gl: Onde vas? Volve!

note: [message]: speaker=Gweddry
en: Good! We have escaped these accursed caves!
gl: Por fin escapamos desas malditas covas!

note: [scenario]: id=12_Evacuation
en: Evacuation
gl: A evacuación

note: [part]
en: Gweddry and his men had escaped from the orcish prisons, but after returning to the daylight they soon found themselves surrounded by a host of orcs.
gl: Uedri e os seus conseguiran fuxir das prisións dos orcos, pero tras volver á superficie, de seguida se viron rodeados por unha horda de orcos.

note: [side]: type=Orcish Warlord, id=Varrak-Klar
en: Varrak-Klar
gl: Barraclar

note: [side]: type=Troll Warrior, id=Unhk
en: Unhk
gl: Unc

note: [objective]: condition=win
en: Destroy the bridge OR defeat all enemies
gl: Destrúe a ponte <b>ou</b> derrota a todos os inimigos.

note: [objectives]
en: Note: every unit not south of the bridge when it is destroyed will be lost (including non-recalled units)
gl: Nota: perderanse todas as unidades que non estean na beira sur do río cando se destrúa a ponte (incluídas as unidades non reincorporadas).

note: [unit]: id=Engineer, type=Red Mage
en: Engineer
gl: Enxeñeiro

note: [message]: speaker=Dacyn
en: We have to get out of the Northlands as quickly as possible! Run for your — what the...?! Who are you?
gl: Temos que saír das Terras Nórdicas o antes posíbel! Correde polas vosas... quen cara...?! E ti quen es?

note: [message]: speaker=Engineer This is thickly accented English
en: I’m an enginea’. I s’pect you’ll have a need of me services. I bet you’re gonna want me to blow up that bridge ov’r theah.
gl: Son un enxeñeiro, e sospeito que ides precisar dos meus servizos. Por exemplo, teño o que fai falla para derrubar a ponte que cruza o río por este tramo.

note: [message]: speaker=Owaec
en: Why would we want to do that?!
gl: E para que imos querer derrubar a ponte?!

note: [message]: speaker=Engineer
en: Well, I see those orcs are chasin’ you, and if I blow up the bridge, they can’t get across. It’ll help you to escape.
gl: Porque polo que vin os orcos andan a perseguirvos, e se derrubo a ponte, non poderán cruzala. Así poderedes fuxir.

note: [message]: speaker=Dacyn
en: I see... I think it is a good idea to hire him. How much?
gl: Hm... creo que deberíamos contratalo. Canto pides por tirar a ponte?

note: [message]: speaker=Engineer
en: I ain’t charging gold — I wants protecshun! Everywhere I go, I see orcs, undead. ’T’ain’t safe ’round ’ere!
gl: O que quero é protección! Alí onde vou atopo orcos ou non mortos. Estas terras non son seguras para min.

note: [message]: speaker=Gweddry
en: Very well, we’ll protect you from the undead. But we can’t help you until we get off this island. Now let’s go!
gl: Moi ben, protexerémoste dos non mortos. Pero non podemos axudarte ata que saiamos desta illa. Vamos!

note: [message]: speaker=Engineer
en: Deal. I c’n blow’er up once I get to that signpost ov’r dere. That’s where my eq’pment is. But ev’ryone not ov’r theah on that side when it blows w’ll be killed by the orcs fa’ sure!
gl: Hai trato entón. Poderei derrubala unha vez que chegue ao sinal da beira sur. Alí é onde teño o equipo. Pero todos os que non estean na outra beira cando a derrubemos, quedarán á mercede dos orcos.

note: [message]: speaker=Engineer
en: So, d’ya want me to blow up der bridge yet, Cap’n?
gl: Derrubo a ponte, capitán?

note: [option]: speaker=Gweddry
en: Yes, blow it up.
gl: Fai que voe polos aires!

note: [message]: speaker=Engineer
en: All right! Blast’n time!
gl: Perfecto! Levo tempo querendo facer isto.

note: [message]: speaker=narrator
en: <big><i>BOOM!!</i></big>
gl: <big><i>BUM!</i></big>

note: [message]: speaker=Gweddry
en: Good, we have escaped from the orcs. Now we must return to save Wesnoth.
gl: Conseguimos escapar dos orcos. Agora debemos volver e salvar o reino.

note: [option]: speaker=Gweddry
en: No, wait until later.
gl: Non, agarda un pouco.

note: [message]: speaker=Engineer
en: Neh? A’right then, we’ll wait fa’ later, eh?
gl: Non? Como queiras, pero que sexa para hoxe.

note: [message]: speaker=Dacyn
en: We have not thrown down the bridge in time! The orcs will kill us all!
gl: Non botamos abaixo a ponte a tempo, os orcos vannos matar a todos!

note: [message]: speaker=Gweddry
en: Well, we didn’t have to blow up the bridge after all. Now we must return to save Wesnoth.
gl: Ben, ao final non tivemos que derrubar a ponte. Agora debemos volver e salvar o reino.

note: [message]: speaker=Owaec
en: How do you propose to do that?
gl: E como propós que o fagamos?

note: [message]: speaker=Dacyn
en: We head south. My research revealed that the dragon Khrakrahs is in possession of a Null Stone; with it I will be able to block Mal-Ravanal’s teleportation. Once we have retrieved the stone, we must travel to Weldyn. Our experience fighting the undead will prove invaluable in the defense of our homeland. Also, I have advice to give the king: I know Mal-Ravanal’s weakness.
gl: Debemos dirixirnos ao sur. As miñas pescudas revelaron que o dragón Cracras ten no seu poder unha «pedra de invalidez»; con ela poderei bloquear o poder de teleportación de Mal-Ravanal. Unha vez nos fagamos coa pedra, debemos poñer rumbo a Güedin. Debemos contribuír á defensa do reino coa nosa experiencia na loita contra os non mortos. Ademais, teño que aconsellar ao rei; coñezo a debilidade de Mal-Ravanal.

note: [message]: speaker=Gweddry
en: Very well, we will head south. Let us hope we reach Weldyn before Mal-Ravanal.
gl: Ao sur entón. A ver se dámos chegado a Güedin antes que Mal-Ravanal.

note: [message]: speaker=Engineer
en: I’ll be followin’ yah from now on. Hope yah can get to Weld’n an’ all so I c’n stop runnin’...
gl: Eu unireime a vós na viaxe. Se de casualidade paramos por Güedin, teño casa alí.

note: [scenario]: id=13_The_Drowned_Plains
en: The Drowned Plains
gl: As chairas asolagadas

note: [objective]: condition=win
en: Defeat Khrakrahs
gl: Derrota a Cracras.

note: [message] [unit]: type=Skeletal Dragon, id=Khrakrahs
en: Khrakrahs
gl: Cracras

note: [object]
en: Null Stone
gl: Pedra de invalidez

note: [message]: speaker=Owaec
en: Now, we have reached the Horse Plains, the fair homeland of my people. They may be able to help us find—
gl: Chegamos ás chairas dos cabalos, as terras do meu pobo. Ao mellor nos poden axudar a atopar…

note: [message]: speaker=Owaec
en: What?! Swamps?! Those undead have destroyed the grasslands of my House, and they shall pay for it!
gl: Que demo é isto?! Brañas?! Eses non mortos destruíron os prados onde me criei… Hanmas pagar! Eses condenados hanmas pagar todas xuntas!

note: [message]: speaker=Dacyn
en: The lich-lord must have flooded the valley. The undead like the swamp. It is death, decay, everything that they are themselves. I can sense them lurking in the swamps, waiting to ambush us.
gl: O señor liche debeu asolagar o val. Aos non mortos gústanlles os lameiros, cheos de morte, podremia, todo aquilo co que se identifican. Podo sentilos, asexando entre as brañas, agardando para emboscarnos.

note: [message]: speaker=Engineer
en: I s’ppose we’ll hav’ to wade across it anyway... ugh.
gl: Supoño que non nos queda outra que atravesar o lameiro. Que noxo…

note: [message]
en: Findshhhh... slayhhhh... killhhhh...
gl: Buscádeoshhhh… asasinádeoshhhh… matádeoshhhh…

note: [message]: speaker=Gweddry
en: What was that?!
gl: Que foi iso?!

note: [message]: speaker=Dacyn
en: That was the dragon Khrakrahs. He was a powerful beast indeed in the time of Haldric, living in the Northern Mountains. But he radiates a dark power these days, and I know not why he has taken up residence this far south. We must find him, and pray that he still has the Null Stone.
gl: «Iso» é o dragón Cracras. Nos tempos de Haldric era unha poderosa besta que habitaba as montañas nórdicas. Pero estes días irradia un poder escuro, e descoñezo que o levou a establecerse tan ao sur. Debemos atopalo, e confiar en que aínda conserve a pedra de invalidez.

note: [message]: speaker=Dacyn
en: Ah! It appears that the mighty Khrakrahs is no longer among the living. But this undead abomination does not appear weak to my arcane powers... he must still have the Null Stone!
gl: Ah! Parece que o poderoso Cracras xa non está entre os vivos. Pero esta abominación non morta non parece ser vulnerábel aos meus poderes arcanos… Aínda ten a pedra, non hai outra explicación!

note: [message]: speaker=Dacyn
en: The Null Stone! With it we may finally defeat Mal-Ravanal!
gl: A pedra de invalidez! Con ela por fin temos unha oportunidade de derrotar a Mal-Ravanal!

note: [scenario]: id=14_Approaching_Weldyn
en: Approaching Weldyn
gl: Ás portas de Güedin

note: [side]: type=Necromancer, id=Mal-un-Darak
en: Mal-un-Darak
gl: Mal-un-Darac

note: [side]: type=General, id=Konrad II [unit]: id=Konrad, type=General
en: Konrad II
gl: Conrad II

note: [objective]: condition=win
en: Move Gweddry to Weldyn castle
gl: Leva a Uedri ao castelo de Güedin.

note: [objective]: condition=lose
en: Death of Konrad II
gl: Morte de Conrad II.

note: [message]: speaker=Gweddry
en: We have finally reached Weldyn, but it seems the undead have it surrounded. We must break through to reach the king!
gl: Por fin chegamos a Güedin, pero parece que os non mortos a teñen rodeada. Debemos atravesalos para chegar onda o rei!

note: [message]: speaker=Dacyn
en: It would be best not to waste time defeating these undead, they are but a small fraction of the host we face. We should go straight to the city and prepare our defenses.
gl: Será mellor non perder tempo derrotando a estes non mortos, non son máis que unha fracción da horda á que nos enfrontamos. Deberíamos ir directamente á cidade e preparar as defensas.

note: [message]: speaker=Gweddry
en: My liege, we have vital information about the leader of these undead.
gl: Señor, portamos información de vital importancia sobre o líder destes non mortos.

note: [message]: speaker=Konrad II
en: Come, into the castle.
gl: Vinde, entrade no castelo.

note: [message]: speaker=Konrad II
en: Weldyn has been captured, and Wesnoth is no more...
gl: Güedin foi capturada, e así foi como o caeu o Reino do Noroeste…

note: [scenario]: id=15_The_Council
en: The Council
gl: O consello

note: [part]
en: Before we begin our council, I must tell you all the history of this lich we face. He was at first a mage of the realm, like me, and his fall began during the reign of Haldric VII...
gl: Antes de comezar, debo compartir convosco a historia do liche ao que nos enfrontamos. Outrora foi un mago do reino, coma min, pero durante o reinado de Haldric VII, a escuridade comezou a apoderarse del…

note: [part]
en: The greatest seer in the land, Galdren, foresaw that some day, some day soon, a great evil would spread over the land. The king, naturally, was worried. The seer told him that the only way to stop the evil was to appoint a mage, versed well in combat with the spirits of darkness, to be the king’s advisor.
gl: O vidente máis grande xamais coñecido, Galdren, previu que algún día, nun futuro próximo, unha gran maldade se espallaría polo mundo. O rei, preocupado pola visión, consultou ao vidente, quen lle dixo que o único xeito de deter a maldade era nomear un mago, ben versado no combate contra os espíritos da escuridade, para que fose conselleiro do rei.

note: [part]
en: In all the land, there were two magi that clearly stood out from the rest. A mage from the east named Ravan, and myself. The King, wishing to choose the best advisor, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had chosen me as his new advisor.
gl: Por aquel entón era de sobra sabido quen eran os magos máis poderosos do mundo coñecido. Un deles era Ravan, un mago das terras do leste. O outro era eu. Para decidir cal era o mellor para o posto, o rei enviounos ante Galdren, e despois reuniuse co vidente en privado. Ninguén sabe o que ocorreu na sala do rei ese día, pero cando a súa maxestade saíu, anunciou que o vidente morrera, e que eu sería o seu novo conselleiro.

note: [part]
en: Ravan took this quietly enough, we all thought, but now I think that this was when he began his fall. He went deep into conversation with the spirits of darkness, hoping to discover their weaknesses. But it was they who found his.
gl: Por aquel entón, todos pensabamos que Ravan se tomara bastante ben o tema. Pero agora creo que foi a raíz de aquilo que empezou a ceder ante a escuridade.Afondou en conversas cos espíritos da escuridade, coa esperanza de descubrir as súas debilidades. Pero foron eles os que atoparon as súas.

note: [part]
en: One day, Ravan returned to the castle where I was living. He demanded to see me and the guards let him in, for then he was still a well-respected mage. When I greeted him, he named himself Mal-Ravanal and challenged me to a duel.
gl: Un día, Ravan volveu aquí ao castelo, onde eu vivía por aquel entón. Esixiu verme, e os gardas deixárono entrar, pois por aquel entón aínda era un mago respectábel. Cando saín ao seu encontro, presentouse como «Mal-Ravanal», e retoume a un duelo.

note: [part]
en: His attack was swift and his power great, but through unwavering faith and no small skill I emerged victorious. As he lie there mortally wounded I prepared to excise the darkness in his soul.
gl: Os seus ataques eran áxiles, e o seu poder grande, pero grazas á miña inquebrantábel fe e as miñas habilidades, conseguín saír vitorioso. Mentres el xacía no chan, ferido de morte, prepareime para eliminar a escuridade da súa alma.

note: [part]
en: But I hesitated too long... He simply vanished, teleported away. The mage Ravan died that day; yet death is a mere inconvenience to those most skilled in the arts of necromancy...
gl: Pero vacilei… Vacilei un momento, e desapareceu, teleportouse. Aquel día, Ravan morreu; pero a morte non é máis que unha incomodidade para os mestres da arte da nigromancia…

note: [side]: type=Great Mage, id=Kaldor
en: Kaldor
gl: Caldor

note: [message]: speaker=Dacyn
en: This is the lich we are facing: Mal-Ravanal.
gl: «Mal-Ravanal» é o liche ao que nos enfrontamos.

note: [message]: speaker=Konrad II
en: So what should we do now?
gl: E agora que facemos?

note: [message]: speaker=Kaldor
en: We must fight, obviously. Surely the might of Wesnoth can triumph over a mere lich!
gl: Obviamente debemos loitar. Ningún liche pode facerlle fronte ao poder do Noroeste!

note: [message]: speaker=Owaec
en: I can tell by your words that you have not seen the hordes for yourself. It is like all of the dead warriors from all the ages have come back to attack us. There is no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, led by the foul necromancers who raised them.
gl: Ti non viches os seus exércitos. É coma se todos os guerreiros que morreron desde o principio dos tempos regresasen para atacarnos. Hai columnas sen fin de esqueletos andantes, pantasmas errantes e morcegos infernais, todos guiados polos noxentos nigromantes que os convocaron.

note: [message]: speaker=Gweddry
en: We barely escaped the Southern Outpost with our lives; Mal-Ravanal’s army cannot be defeated by even the might of all Wesnoth.
gl: A duras penas conseguimos escapar do posto de avanzada do sur; nin todo o poder do reino abondaría para derrotar ao exército de Mal-Ravanal.

note: [message]: speaker=Kaldor
en: That simply makes you cowards. True warriors would have stayed and fought to the death!
gl: Non sodes máis que uns covardes! Un verdadeiro guerreiro quedaría e loitaría ata o final!

note: [message]: speaker=Dacyn
en: A meaningless sacrifice and a few more corpses marching upon Weldyn. We realized our only path to victory is to destroy the head of these necromancers, the lich Mal-Ravanal. With this Null Stone I can counteract his teleportation and finally put his tortured soul to rest.
gl: Nun sacrificio sen sentido que só conseguiría entregarlle ao inimigo máis cadáveres cos que marchar sobre Güedin. Decatámonos de que a única forma de conseguirmos a vitoria é derrotar ao líder destes nigromantes, o liche Mal-Ravanal. Con esta pedra de invalidez podo contrarrestar o seu poder de teleportación, e concederlle á súa alma torturada o descanso eterno.

note: [message]: speaker=Kaldor
en: But if we cannot defeat the army, how may we strike at the leader?!
gl: Pero se non podemos derrotar ao exército, como imos acabar co seu líder?!

note: [message]: speaker=Owaec
en: I recommend a full assault. Our mounted units are more maneuverable; if we attack in force we may be able to punch through the enemy lines and isolate Mal-Ravanal in the chaos of battle.
gl: A miña recomendación é un asalto total. As nosas unidades a cabalo son rápidas; se atacamos todos á vez poida que consigamos atravesar as liñas inimigas e illar a Mal-Ravanal no caos da batalla.

note: [message]: speaker=Dacyn
en: I suggest that we appeal to his arrogance: I believe Mal-Ravanal would be <i>compelled</i> to face me if I were to challenge him to a duel.
gl: Suxiro que apelemos á súa arrogancia. Creo que Mal-Ravanal se sentiría <i>obrigado</i> a enfrontarse a min se o reto a un duelo.

note: [message]: speaker=Owaec
en: We cannot trust that he would honor the terms of the challenge! You would likely find yourself facing his entire army!
gl: Non podemos confiar en que faga honor ás regras do duelo! O máis seguro é que acabes loitando ti só contra todo o seu exército!

note: [message]: speaker=Dacyn
en: We face his entire army regardless. The only difference is whether Mal-Ravanal is commanding in back or gloating in front.
gl: Imos ter que enfrontarnos a ese exército de todas todas. O único que cambia é que Mal-Ravanal pasaría a estar en primeira liña en vez de dar ordes desde a retagarda.

note: [message]: speaker=Konrad II
en: Two risky plans. But if these undead are as strong as you say then we are pressed for options. Gweddry, you are most familiar with this situation. I will leave this choice in your hands.
gl: Ambos os dous plans son arriscados. Pero se os non mortos son tan fortes como dicides, temos que tomar unha decisión xa. Uedri, ti estás máis familiarizado con esta situación. Deixo nas túas mans a decisión.

note: [message]: speaker=guard
en: Sire, the undead armies are attacking!
gl: Señor, os exércitos de non mortos están atacando!

note: [message]: speaker=Konrad II
en: Well, that will have to be the end of our council. Let us fight!
gl: Hora de pór fin ao consello, entón. Ás armas!

note: [scenario]: id=16_Weldyn_under_Attack
en: Weldyn under Attack
gl: O ataque sobre Güedin

note: [side]: type=Lich, id=Mal-Grekulak
en: Mal-Grekulak
gl: Mal-Greculac

note: [side]: type=Lich, id=Mal-Xakralan
en: Mal-Xakralan
gl: Mal-Xacralan

note: [side]: type=Lich, id=Mal-Uknalu
en: Mal-Uknalu
gl: Mal-Ucnalu

note: [objective]: condition=win
en: Survive the long night
gl: Sobrevive a longa noite.

note: [message]: speaker=Gweddry
en: We will fight soon, my lord. Look, night approaches; and with it the undead hordes. I stand ready to defend the kingdom.
gl: O combate non tardará en comezar, señor. O sol agocha polo horizonte, e os non mortos prepáranse para atacar. Estou preparado para defender o reino.

note: [message]: speaker=Konrad
en: Very well. But this... Mal-Ravanal, that you spoke of, is he here?
gl: Esperemos. Pero que hai dese «Mal-Ravanal» do que falastes? Está aquí?

note: [message]: speaker=Dacyn
en: I sense his dark magic prolonging the night, but I do not feel his presence.
gl: Podo sentir a súa maxia escura prolongando a noite, pero non consigo sentir a súa presencia.

note: [message]: speaker=Owaec
en: In any case, the undead are attacking now. Let us show them the might of Wesnoth!
gl: Sexa como for, os non mortos xa están atacando. Mostrémoslles o poder do Noroeste!

note: [message]: speaker=Konrad
en: I have died, and with me gone the kingdom is lost.
gl: Morro, e sen min o reino está perdido.

note: [message]: speaker=Dacyn
en: Look, the sun has finally risen, and the undead are retreating.
gl: Mirade, por fin saíu o sol, e os non mortos retíranse.

note: [message]: speaker=Owaec
en: Even this infernal darkness cannot dim the spirits of our men!
gl: Nin sequera esta escuridade infernal pode debilitar o espírito dos nosos soldados!

note: [message]: speaker=Gweddry
en: This long night is over, and Wesnoth still stands. Yet I do not know how many more such nights we can endure.
gl: Rematou a longa noite, e o Reino do Noroeste segue en pé. Pero non sei cantas noites máis coma esta poderemos resistir.

note: [message]: speaker=Konrad
en: Gweddry, have you made a decision regarding our course of action?
gl: Uedri, tomaches xa unha decisión?

note: [message]: speaker=Gweddry
en: I have. I think we should...
gl: Tomei. Creo que deberíamos…

note: [option]: speaker=Gweddry
en: challenge Mal-Ravanal to a duel.
gl: Retar a Mal-Ravanal a un duelo.

note: [message]: speaker=Dacyn
en: I will send the message at once.
gl: Enviarei a mensaxe agora mesmo.

note: [option]: speaker=Gweddry
en: try to isolate Mal-Ravanal in battle.
gl: Intentar illar a Mal-Ravanal na batalla.

note: [message]: speaker=Owaec
en: I will begin preparing our troops.
gl: Comezarei a preparar as tropas.

note: [scenario]: id=17a_The_Duel
en: The Duel
gl: O duelo

note: [objective]: condition=win
en: Defeat Mal-Ravanal while Dacyn is nearby
gl: Derrota a Mal-Ravanal estando Dasin canda el.

note: [message]: speaker=Mal-Ravanal
en: I have waited a long time for this day to come. I shall have my revenge, Dacyn!
gl: Levo moito tempo esperando este día. Por fin me vingarei, Dasin!

note: [message]: speaker=Dacyn
en: Indeed, it is time to end this.
gl: Terminemos con isto dunha vez por todas.

note: [message]: speaker=narrator
en: The rules of the duel are these:
    You may recruit or recall up to 5 units.
    At the end of your first turn, your keep will disappear, and you must battle with whatever troops you have at that time.
gl: Estas son as regras do duelo:
    • Podes recrutar ou reincorporar ata 5 unidades.
    • Ao final da primeira quenda, a túa torre desaparecerá, e debes loitar coas tropas que teñas nese momento.

note: [message]: speaker=Dacyn
en: When we attack Mal-Ravanal I will need to be nearby with the Null Stone to prevent his teleportation. We cannot afford to let him escape.
gl: Cando ataquemos a Mal-Ravanal, necesito estar preto del coa pedra de invalidez para evitar que se teleporte. Non podemos permitirnos deixalo escapar.

note: [message]: speaker=Gweddry
en: Wait — what just happened? He called more warriors out of the ground! That’s not allowed!
gl: Eh! Que foi iso? Invocou máis guerreiros do chan! Iso non vale!

note: [message]: speaker=Mal-Ravanal
en: Stop talking and fight! The rules say nothing about bringing up warriors that were already here.
gl: Menos falar e máis loitar! As regras non din nada de invocar guerreiros que xa estaban aquí.

note: [message]: speaker=Gweddry
en: No! This cannot be the way it was meant to end!
gl: Non! Non era así como tiña que acabar!

note: [message]: speaker=Dacyn
en: Wesnoth, I have failed you...
gl: Que será do reino agora…

note: [scenario]: id=17b_Weldyn_Besieged
en: Weldyn Besieged
gl: O asedio de Güedin

note: [objective]: condition=lose
en: Death of Konrad
gl: Morte de Conrad.

note: [objective]: condition=lose
en: Letting any enemy unit onto your keep
gl: Permitir que unha unidade inimiga acade a túa torre.

note: [message]: speaker=Dacyn
en: I can sense Mal-Ravanal is here somewhere... When we attack him I will need to be nearby with the Null Stone to prevent his teleportation. We cannot afford to let him escape.
gl: Podo sentir a Mal-Ravanal aquí, en algures… Cando o ataquemos, necesito estar canda el coa pedra de invalidez, para evitar que se teleporte. Non podemos permitirnos deixalo escapar.

note: [event]
en: Mal-Hadanak
gl: Mal-Hadanac

note: [event]
en: Mal-Katklagad
gl: Mal-Catlagad

note: [event]
en: Mal-Xaskanat
gl: Mal-Xascanat

note: [event]
en: Mal-Akranbral
gl: Mal-Acranbral

note: [event]
en: Mal-Larakan
gl: Mal-Laracan

note: [event]
en: Mal-Drakanal
gl: Mal-Dracanal

note: [event]
en: You dare to attack me? Now you will pay!
gl: Atréveste a atacarme? Pagarás por semellante atrevemento!

note: [event]
en: I will enjoy watching you suffer!
gl: Gozarei co teu sufrimento!

note: [event]
en: Death will only be the beginning of your torment!
gl: A morte non será máis que o principio do teu tormento!

note: [event]
en: You will serve me in death!
gl: Servirás ás miñas ordes na morte!

note: [event]
en: Allow me to free you from your wretched existence!
gl: Permíteme liberarte da túa desgraciada existencia!

note: [event]
en: My master is merely toying with you!
gl: O meu mestre non fai máis que xogar convosco!

note: [message]: speaker=Mal-Ravanal
en: I shall destroy you personally!
gl: Destruireite en persoa!

note: [message]: speaker=unit
en: Kill them all!
gl: Matádeos a todos!

note: [message]: speaker=Gweddry
en: They killed the royal family... now, even if we save Weldyn, Wesnoth has fallen.
gl: Mataron á familia real… O reino está acabado, de nada servirá xa salvar Güedin.

note: [message]: speaker=Konrad
en: The Kingdom of Wesnoth dies with me!
gl: O Reino do Noroeste morre comigo!

note: [scenario]: id=18_Epilogue
en: Epilogue
gl: Epílogo

note: [part]
en: When Mal-Ravanal fell his undead army simply collapsed like puppets with their strings cut. As the lich’s death-scream echoed in the air, a vast and louring column of shadow arose from his corpse like smoke from an unclean fire; then it divided fivefold at its height, reaching for the heavens like a clutching hand.
    
    Men let weapons fall from nerveless fingers and horses reared in terror as that great dark pall obscured the sun...
gl: Cando Mal-Ravanal caeu, o seu exército de non mortos colapsouse, coma marionetas ás que lles cortaron as cordas. Co chío do liche ao morrer resoando no aire, unha enorme columna de sombra emanou do seu cadáver coma o fume dunha fogueira. Entón, dividiuse en cinco a medida que ascendía no aire, adquirindo a forma dun puño pechado ao chegar ao ceo.
    
    As armas caían das mans dos soldados, que se vían incapaces de mover os dedos, e os cabalos recuaban con terror observando como a gran nube escurecía o sol…

note: [part]
en: ... and then it thinned, and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.
gl: …e entón esvaeceuse, e aclarouse, e a brisa do oeste disolveuna na nada, e a luz do día volveu brillar sobre Güedin.

note: [message]: speaker=Konrad II
en: It is a great victory we have won here today, vanquishing the arch-lich Mal-Ravanal.
gl: Conseguimos unha gran vitoria, destruíndo ao arquiliche Mal-Ravanal.

note: [message]: speaker=Gweddry
en: So many months of fighting... I feel as though I am awakening from a long nightmare.
gl: Tantos meses de loita… Síntome coma se espertase dun longo pesadelo.

note: [message]: speaker=Dacyn
en: Nor is our work yet complete. Mal-Ravanal’s host has been broken, but in its wake chaos and disorder prevail throughout the countryside.
gl: O noso traballo aínda non rematou. Acabouse coa hoste de Mal-Ravanal, pero o caos aínda asolaga as terras en todas direccións.

note: [message]: speaker=Konrad II
en: We will be years... perhaps decades... recovering from the ill he has wrought.
gl: Necesitaremos anos… pode que décadas… para recuperarmos do mal que nos causou.

note: [message]: speaker=Owaec
en: Even now we should be sending our cavalry to restore order throughout the land.
gl: Incluso agora debemos enviar á nosa cabalería para restablecer a orde nas terras do reino.

note: [message]: speaker=Gweddry
en: Even now we should be sending our troops to restore order throughout the land.
gl: Incluso agora debemos enviar ás nosas tropas para restablecer a orde nas terras do reino.

note: [message]: speaker=Konrad II
en: It shall be so. But first, know that you have served Us, and Our Kingdom, full well. We are minded to reward you.
gl: Que así sexa. Pero non debemos esquecer que vós os tres fixestes un gran servizo, para con nós e para co noso reino. Emporiso seredes recompensados.

note: [message]: speaker=Konrad II
en: Sir Terraent, your service to the crown has been a beacon of light in these dark times. We are appointing you to command the River Guard in Estmark.
gl: Señor Terratenente, o seu servizo á coroa foi un faro que nos guiou nestes tempos escuros. Queda nomeado para comandar a Garda do Río de Ismar.

note: [message]: speaker=Terraent
en: It is an honor to serve my kingdom, and I humbly accept your commission.
gl: É sempre un honor servir ao meu reino, e acepto humildemente o cargo.

note: [message]: speaker=Konrad II
en: Grug, Gweddry has told me of the help you and your tribe provided his men. We wish to offer you a new home in the Estmark Hills along with Our thanks.
gl: Grug, Uedri explicoume como ti e maila túa tribo axudou aos seus homes. Gustaríanos ofrecervos unhas novas terras nas Lombas de Ismar, así como o noso máis sincero agradecemento.

note: [message]: speaker=Grug
en: Grug say new home will make thanks with.
gl: Esas novas terras son todo o agradecemento que necesitamos.

note: [message]: speaker=Konrad II
en: Dacyn. I would have you remain by Our side, here; as you counseled these two in war, so shall you counsel Us in peace and the rebuilding of the Kingdom.
gl: Dasin. Gustaríame que quedases aquí connosco; aconséllanos nos tempos de paz e reconstrución, como aconsellaches a estes dous nos tempos de guerra e escuridade.

note: [message]: speaker=Dacyn
en: I am honored, your highness.
gl: Será un honor, alteza.

note: [message]: speaker=Konrad II
en: Engineer, much of Estmark region stands in ruins. The crown has need of your skills to clear the wreckage and organize the reconstruction.
gl: Enxeñeiro, unha gran parte da rexión de Ismar quedou completamente en ruínas. A coroa necesita dos teus servizos para limpar os restos e organizar a reconstrución.

note: [message]: speaker=Engineer
en: I’ll be glad ta help yah. It’ll be fun to work in peace again.
gl: Será un pracer axudar. Vai estar ben traballar agora que a guerra xa pasou.

note: [message]: speaker=Konrad II
en: Now as for you...
gl: E no que a ti respecta…

note: [message]: speaker=Gweddry
en: Sire, we but did our duty.
gl: Señor, o único que fixemos foi cumprir o noso deber.

note: [message]: speaker=Konrad II
en: Quite. Now do not interrupt while I am doing mine... Kneel, Owaec.
gl: E de maneira exemplar, debo engadir. Pero non interrompas. Axeónllate, Ouen.

note: [message]: speaker=Konrad II
en: Arise, Owaec, Knight Commander of the King’s Horse. And take as Our first command to you your own wish; go from here, secure our borders, and show all that the might of Wesnoth will endure.
gl: Érguete, Ouen, Cabaleiro Comandante do Cabalo do Rei. E sexa o teu primeiro deber aquilo que tanto desexas; marcha, devolve a seguridade ás nosas fronteiras, e móstralle a todos que o poder do Reino do Noroeste perdurará.

note: [message]: speaker=Konrad II
en: Kneel, Gweddry.
gl: Axeónllate, Uedri.

note: [message]: speaker=Gweddry
en: Sire, I but did my duty.
gl: Señor, non fixen máis que cumprir ordes.

note: [message]: speaker=Konrad II
en: Quite. Now do not interrupt while I am doing mine... Kneel, Gweddry.
gl: E de maneira exemplar, debo engadir. Pero non interrompas. Axeónllate, Uedri.

note: [message]: speaker=Konrad II
en: And arise, Gweddry, Earl of Estmark. The land for which you shed your blood shall be put under your hand to be made green again.
gl: E érguete, Uedri, conde de Ismar. A terra pola que derramaches sangue estará baixo o teu mando, para que lle devolvas a súa beleza orixinal.

note: [message]: speaker=narrator
en: And so began the Silver Age of Wesnoth, that time known to historians as the Reconstruction...
gl: E foi así como comezou a época prateada do Reino do Noroeste, a que os historiadores chamarían a «Reconstrución».

note: [unit_type]: id=Horse Lord, race=human
en: Horse Lord
gl: Señor dos cabalos

note: [unit_type]: id=Horse Lord, race=human
en: The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.
gl: Os máis grandes do homes das chairas, os señores dos cabalos, son os xefes das súas terras e son respectados por todos, xa sexan amigos ou inimigos. As súas espadas poden matar á maioría dos inimigos correntes, e o seu mallo esmagar ao resto.

note: [attack]: type=blade
en: greatsword
gl: espada grande

note: [attack]: type=impact
en: morning star
gl: maza

note: [unit_type]: id=Lich Lord
en: Lich Lord
gl: Señor Liche

note: [unit_type]: id=Mounted Fighter, race=human
en: Mounted Fighter
gl: Loitador montado

note: [unit_type]: id=Mounted Fighter, race=human
en: The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.
gl: Os nobres dos homes das chairas adestran co resto dos homes a cabalo para chegar ser grandes guerreiros. Porén, tamén adestran para comandar aos seus camaradas, e son os únicos que chegan ser capitáns dos exércitos dos clans.

note: [attack]: type=blade
en: sword
gl: espada

note: [unit_type]: id=Mounted Warrior, race=human
en: Mounted Warrior
gl: Guerreiro montado

note: [unit_type]: id=Mounted Warrior, race=human
en: Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.
gl: Líderes das chairas, os guerreiros montados están afeitos a usar a espada e a maza. A cabalo son capaces de moverse polo campo de batalla con gran velocidade, e poden resultar de gran axuda en diferentes frontes.

note: [attacks]: id=shock
en: shock
gl: atordar

note: [attacks]: id=shock
en: When this attack is used on offense, the opponent will retaliate with one less strike than normally, to a minimum of one strike.
gl: Cando se emprega este ataque na ofensiva, o contrincante contará cunha oportunidade de ataque menos durante o contraataque, sen reducirse nunca, iso si, por debaixo dunha oportunidade.

note: [message]: speaker=Gweddry
en: No! I... die...
gl: Non! Mo… morro…

note: [message]: speaker=Dacyn
en: We are doomed...
gl: Estamos condenados…

note: [message]: speaker=Owaec
en: I... must— Argh...!
gl: De… debo… argh.

note: [message]: speaker=Grug
en: Grarrgghh...
gl: Grarrgg…

note: [message]: speaker=Engineer
en: Wha’? Yah fail’d to give me protecshun...
gl: Por que? Por que non me protexestes como prometestes?

note: [message]: speaker=narrator
en: It was perhaps as well for the men of Gweddry’s troop that they did not live to see the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.
gl: Quizais foi o mellor para os homes de Uedri non vivir para ver a desalentadora masa de non mortos varrer o Reino do Noroeste dunha a outra punta, arrasando con todo ao seu paso.

note: [message]: speaker=narrator
en: Wesnoth never learned the fate of Gweddry’s band, but all too soon they would suffer the rage and malice of marauding orcs and undead in a war that would end only in misery and death.
gl: No Reino do Noroeste nunca se soubo do que fora de Uedri e os seus, pero non tardaron en sufrir a ira e a maldade dos orcos e os non mortos das fronteiras, nunha guerra que non supuxo máis que morte e miseria.

note: [message]: speaker=narrator
en: Their home country proved to be no refuge for Gweddry’s weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.
gl: O seu país natal demostrou non ser refuxio para os cansos homes de Uedri, nin tampouco o sería para o resto dos habitantes do Noroeste, a quen o inimigo obrigou a defender o seu reino por última vez, un reino condenado.

note: [message]: speaker=narrator
en: With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.
gl: Cos defensores máis entregados do Noroeste vencidos nas súas propias terras, o outrora gran reino quedou sumido na escuridade nas vingativas mans de Mal-Ravanal.

note: [message]: speaker=Dacyn
en: Your evil will darken the earth no longer!
gl: O teu mal non volverá escurecer a terra!

note: [message]: speaker=Terraent
en: I shall avenge the death of my comrades!
gl: Vingarei a morte dos meus camaradas!

note: [message]: speaker=Engineer
en: I’m gonna blow you up!
gl: Voute facer voar polos aires!

note: [message]: speaker=Grug
en: Grug again dead make!
gl: Grug volver morte facer!

note: [message]: speaker=Owaec
en: Taste the steel of the Horse Clans!
gl: Proba o aceiro dos clans dos cabalos!

note: [message]: speaker=Gweddry
en: This is for Wesnoth!
gl: Isto é polo Noroeste!

note: [message]: speaker=Mal-Ravanal
en: You are more powerful than I expected, but you cannot possibly defeat me.
gl: Es máis poderoso do que esperaba, pero non tes ningunha posibilidade contra min.

note: [message]: speaker=Dacyn
en: No. Your reign of terror ends today.
gl: Non. O teu reino de terror remata hoxe.

note: [message]: speaker=Mal-Ravanal
en: What?!... I... cannot... lose...
gl: Como?! Non… podo… perder…

note: [message]: speaker=Dacyn
en: I wasn’t able to prevent his escape from here. Now Wesnoth is doomed...
gl: Non puiden evitar que escapase. O Reino do Noroeste está perdido…
