Battle for Wesnoth 0.8.8-CVS - en to et translation catalogue (233 entries)

note: [campaign]: id=Eastern_Invasion
en: The Eastern Invasion
et: Sissetung idast

note: [campaign]: id=Eastern_Invasion
en: EI
et: SI

note: [campaign]: id=Eastern_Invasion
en: (Easy)
et: (Kerge)

note: [campaign]: id=Eastern_Invasion
en: Spearman
et: Odamees

note: [campaign]: id=Eastern_Invasion
en: (Normal)
et: (Harilik)

note: [campaign]: id=Eastern_Invasion
en: Swordsman
et: Mõõgamees

note: [campaign]: id=Eastern_Invasion
en: (Challenging)
et: (Keeruline)

note: [campaign]: id=Eastern_Invasion
en: Royal Guard
et: Kaardiväelane

note: [campaign]: id=Eastern_Invasion
en: There are rumors of undead attacks on the eastern border of Wesnoth. You, an officer in the Royal Army, have been sent to the eastern front to protect the villagers and find out what is happening.
et: Kuulujutud räägivad kooljate rünnakutest Wesnothi idapiiril. Sind kui kuningliku armee väeülemat on määratud idapiirile kaitsma külaelanikke ja selgitama, mis toimub.

note: [campaign]: id=Eastern_Invasion
en: (Intermediate level, 16 scenarios.)
et: (Keskmine tase, 16 stsenaariumi.)

note: [about]
en: Campaign Design
et: Kavandaja

note: [about]
en: Campaign Maintenance
et: Haldaja

note: [about]
en: Campaign Epilogue and Continuity
et: Epiloog ja ajalukku sobitamine

note: [about]
en: Artwork and Graphics Design
et: Graafika ja disain

note: [scenario]: id=01_The_Outpost
en: The Outpost
et: Eelpost

note: [part]
en: Cattle and beasts of burden were found dead in the fields, and men went missing from their houses, with no clues but a thin stream of black blood. At first the settlers suspected raiders from the great desert, but when they sent scouts east they found nothing but a small mountain range and miles of swamp.
et: Kari- ja koormaloomi leiti väljadelt surnuna ja inimesi kadus majadest, ainsaks mahajäänud jäljeks peen tume vererada. Esmalt kahtlustasid asunikud suurest kõrbest tulnud rüüsteretki, idasse saadetud luurajad aga ei leidnud midagi peale väikese mäeaheliku ja miilidelaiuste soode.

note: [part]
en: The disappearances did not stop, and every day the terror grew greater. Eventually, the people living in the eastern villages sent a messenger to the King, asking for help. The messenger rode hard for many days and nights, and finally reached the city of Weldyn.
et: Kadumised ei lõppenud, õud kasvas iga päevaga. Viimaks saatsid ida külade elanikud sõnumiviija kuninga juurde abi paluma. Käskjalg ratsutas täiskiirusel palju päevi ja öid, jõudes viimaks Weldyni linna.

note: [part]
en: When the King received news of the problem, his advisor Dacyn had much to say. Apparently, these attacks were connected to similar ones that occurred earlier on the far southern border, attacks by undead. Dacyn outlined a plan to combat these intrusions.
et: Kui uudis kuningani jõudis, oli tema nõunikul Dacynil palju  öelda. Ilmselt olid rünnakud seotud teiste samasugustega kaugel lõunapiiril, kus oli tegu kooljatega. Dacyn kavandas plaani nende sissetungidega võitlemiseks.

note: [part]
en: In the days of the king Garard I, two strong-points had been built along the near bank of the Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. But in later years the River Guard posts had been abandoned, as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River.
et: Kuningas Garard I päevil ehitati Weldyni jõe kallastele Soradocist lõunasse kaks kindlustust, et takistada röövlitel ja Estmarkist lähtuvatel orkide rüüsteretkedel Wesnothi jõuda. Hilisematel aastatel aga jäeti need jõe vahipostid maha, kuna asunikud liikusid Estmarki, surudes orkid põhja poole Suurt Jõge.

note: [part]
en: With unknown enemies pressing Wesnoth from the East, Konrad II decided to re-build and re-man the River Guard outposts, and use them to keep the Crown’s eye and hand firmly on the settled country to either side of the lower Weldyn. He sent two of the most promising young officers to them.
et: Kui nüüd tundmatud vaenlased hakkasid Wesnothile idast peale suruma, otsustas Konrad II taastada ja uuesti mehitada ka jõe eelpostid ning kasutada neid Weldyni alamjooksu asustatud maade hoidmiseks krooni vaateväljas. Ta saatis sinna kaks kõige lootustandvamat noort väepealikut.

note: [part]
en: All went well once the King’s forces arrived. There were no attacks for several weeks, and Gweddry’s men started to grow incautious. Then, at dawn one day, Gweddry and his men were roused by the startled cries of the night watchmen...
et: Kui kuninga jõud kohale jõudsid, näis kõik korras olevat. Mitu nädalat polnud ühtki rünnakut ja Gweddry mehed hakkasid ettevaatust kaotama. Siis aga ühe päeva koidikul äratasid Gweddry ja tema mehed öövahtide hüüded...

note: [side] [side]: race=Humans, type=Lieutenant, id=Gweddry [side]: type=Dwarvish Steelclad, id=Knutan [side]: type=General, id=Gweddry [side]: type=General, id=Halrad [side]: type=General, id=Halric [side]: type=General, id=Halrod [side]: type=General, id=Konrad II [side]: type=Great Mage, id=Kaldor [s
en: Wesnothians
et: Wesnothi mehed

note: [side] [side]: type=Ancient Lich, id=Mal-Ravanal [side]: type=Dark Adept, id=Mal-Tar [side]: type=Dark Sorcerer, id=Mal-Galkar [side]: type=Dark Sorcerer, id=Mal-Kallat [side]: type=Dark Sorcerer, id=Mal-Marak [side]: type=Dark Sorcerer, id=Mal-Sakkat [side]: type=Dark Sorcerer, id=Mal-Skraat [side]
en: Undead
et: Kooljad

note: [objective]: condition=lose
en: Death of Gweddry
et: Gweddry surm

note: [objective]: condition=lose
en: Death of Dacyn
et: Dacyni surm

note: [message]: speaker=Gweddry
en: What? What is going on?
et: Mis? Mis toimub?

note: [message]: speaker=Dacyn
en: Gweddry? Good! You are still alive. Quickly, we must leave this place!
et: Gweddry? Tore, sa oled veel elus. Kähku nüüd, me peame siit lahkuma!

note: [message]: speaker=Gweddry
en: Where did you go?! And where did you come from?
et: Kus sa olid?! Ja kust sa tulid?

note: [message]: speaker=Dacyn
en: There is no time to explain. If you wish to survive, you will escape through this trapdoor.
et: Selgitusteks pole aega. Kui tahate ellu jääda, põgenege selle luugi kaudu seal.

note: [message]: speaker=Gweddry
en: But what about the outpost?
et: Aga eelpost?

note: [objective]: condition=win
en: Move Gweddry to the trapdoor
et: Vii Gweddry tunneliluugini

note: [message]: speaker=Gweddry
en: Follow me, men! Through the trapdoor!
et: Minu järel, mehed! Luugist sisse!

note: [scenario]: id=02_The_Escape_Tunnel
en: The Escape Tunnel
et: Põgenemistee

note: [side]: type=Gryphon, id=Kraagak [side]: type=Ogre, id=Grug [side]: type=Orcish Warrior, id=Gruga-Har [side]: type=Troll Warrior, id=Darg [side]: type=Troll, id=Kabak
en: Monsters
et: Elukad

note: [message]: speaker=Gweddry
en: Where are we? I can’t see where we are going.
et: Kus me oleme? Ma ei näe, kuhu me läheme.

note: [message]: speaker=Gweddry
en: Wait, before we go anywhere — who were those undead?
et: Oot, enne kui me kuhugi läheme - kes need kooljad olid?

note: [message]: speaker=unit
en: TROL TREZZUR HOLE: KEEP OWT
et: TROLI AARTE AUG. OIA EMALE

note: [message]: speaker=unit
en: Who goes there?
et: Kes seal kõnnib?

note: [message]: speaker=unit
en: Aye, we’ll help ye, for we have nae love for the trolls. Anyone attacked by them deserves some help, I think.
et: Juh, aitame. Me ei pea trollidest eriti. Igameest, kelle naha kallale nad kipuvad, tuleb mo meelest avita.

note: [message]: speaker=Dacyn
en: Thank you. Now, I invite you to join us. Undead have followed us into these caves, and they will kill you if you stay behind.
et: Tänan. Tulge meiega. Kooljad jälitavad meid ka siin koobastes ja nad tapavad teid, kui maha jääte.

note: [message]: speaker=Dacyn
en: Thank you. Now, I invite you to join us. Undead are in these lands, and they will find these caves.
et: Tänan teid. Tulge meiega. Kooljad on maale tulnud ja nad leiavad ka need koopad.

note: [message]: speaker=unit
en: My clan ha’ lived in these caves for centuries. We’ll no’ be scattered now by a few undead.
et: Meite sugu on nois koobastes eland aastasadu. Paar kooljat meid äi peleta.

note: [message]: speaker=Dacyn
en: Very well. The best of luck in your battle.
et: Väga hea. Edu teile võitluses.

note: [scenario]: id=02_The_Escape_Tunnel [scenario]: id=05_Northern_Outpost [scenario]: id=09_Xenophobia [scenario]: id=11_Captured
en: Wearing this amulet will cause every blow you deal to inflict <i>arcane</i> damage!
et: See amulett annab igale hoobile müstilise kahjustamise võime!

note: [scenario]: id=02_The_Escape_Tunnel [scenario]: id=05_Northern_Outpost [scenario]: id=09_Xenophobia [scenario]: id=11_Captured
en: holy amulet^Take it
et: Võta üles

note: [scenario]: id=02_The_Escape_Tunnel [scenario]: id=05_Northern_Outpost [scenario]: id=09_Xenophobia [scenario]: id=11_Captured
en: holy amulet^Leave it
et: Jäta maha

note: [scenario]: id=02_The_Escape_Tunnel [scenario]: id=05_Northern_Outpost [scenario]: id=09_Xenophobia [scenario]: id=11_Captured
en: I am not suited to using this item! Let another take it.
et: Mina ei oska selle asjaga midagi peale hakata! Las keegi teine võtab selle.

note: [object]
en: Holy Amulet
et: Püha amulett

note: [message]: speaker=unit
en: There is a great fortune in this chest of treasure! I can count two hundred pieces of gold.
et: Siin kirstus on terve varandus! Ma lugesin kokku kakssada kuldraha.

note: [message]: speaker=Mal-Bakral
en: We have found you, fleshbag! Prepare to die!
et: Oled käes, lihakott! Valmistu surema!

note: [message]: speaker=Gweddry
en: We have reached the end of the tunnel. I see daylight above us!
et: Oleme tunneli lõpus. Ma näen ülalpool päevavalgust!

note: [scenario]: id=03_An_Unexpected_Appearance
en: An Unexpected Appearance
et: Ootamatu ilmumine

note: [objective]: condition=win
en: Defeat either enemy dark sorcerer
et: Alista üks mustadest nõidadest

note: [message]: speaker=Gweddry
en: We have escaped from those dark tunnels! But where are we now?
et: Oleme neist pimedatest käikudest väljas! Aga kus me oleme?

note: [message]: speaker=Mal-Kallat
en: Hahaha! We have you surrounded!
et: Hahahaa! Olete meil pihus!

note: [message]: speaker=Mal-Skraat
en: Why don’t we see if the new recruit can handle them. After all, there are only two!
et: Me võiks proovida, kas meie uustulnuk saab neist jagu. Neid on ainult kaks!

note: [message]: speaker=Mal-Tar
en: No!! They’ll kill me!
et: Ei!! Nad tapavad mu!

note: [message]: speaker=Mal-Kallat
en: That would be your problem, then.
et: See on siis sinu mure.

note: [message]: speaker=Mal-Skraat
en: No! You have defeated me, and can re-enter Wesnoth!
et: Ei! Te olete mu alistanud ja pääsete Wesnothi!

note: [message]: speaker=Mal-Skraat
en: You have defeated my brother, but I will follow you and kill you!
et: Te võitsite mu venna, kuid mina tulen teile järgi ja tapan teid!

note: [scenario]: id=04a_An_Elven_Alliance
en: An Elven Alliance
et: Haldjate liit

note: [side]: type=Elvish Ranger, id=Volas [side]: type=Lieutenant, id=Gweddry
en: Allies
et: Liitlased

note: [objective]: condition=win
en: Defeat enemy leader
et: Alista vaenlaste juht

note: [objective]: condition=lose
en: Death of Volas
et: Volase surm

note: [message]: speaker=Volas
en: Greetings, travelers! Welcome to my realm.
et: Tervitus, rändajad! Tere tulemast minu riiki.

note: [message]: speaker=Volas
en: Certainly.
et: Muidugi.

note: [message]: speaker=Volas
en: I thank you for your offer. But I will not leave my homeland. These undead cannot be as powerful as you say; I will fight them.
et: Tänan sind ettepaneku eest. Kuid ma ei saa oma kodumaalt lahkuda. Need kooljad ei saa nii vägevad olla kui sa arvad. Ma võitlen nendega.

note: [message]: speaker=Dacyn
en: This is not a wise choice, but it is yours to make. If you will not join us, will you at least help us reach the northern outpost? We wish to warn our comrades there.
et: See ei ole tark valik, kuid otsustama pead ise. Kui sa ei tule meiega, siis ehk aitaksid meil vähemalt jõuda põhjapoolse eelpostini? Me tahaksime enda kaaslasi seal hoiatada.

note: [message]: speaker=Volas
en: I will aid you. Although, I too, think that yours is the foolish choice. You should stay, and fight.
et: Ma aitan teid. Kuigi ma arvan, et ka teie valik pole tark. Te peaksite jääma siia ja võitlema.

note: [message]: speaker=Dacyn
en: After we rest for a short while, we will leave. We have little time to spare.
et: Kui oleme veidi puhanud, lahkume. Meil pole palju aega.

note: [message]: speaker=Gruga-Har
en: Intruders!
et: Sissetungijad!

note: [message]: speaker=Dacyn
en: What? Orcs! Where did they come from?
et: Mis? Orkid! Kust need veel tulid?

note: [message]: speaker=Gruga-Har
en: Bring forth the assassins, we may be able to poison them!
et: Saatke mõrtsukad välja, neid õnnestub ehk mürgitada!

note: [message]: speaker=Nafga
en: Your Warlordship, I am the only assassin left! Do you want me to go poison their leader?
et: Teie Kõrgus, ma olen ainus allesjäänud mõrtsukas! Kas sa käsid nende pealiku mürgitada?

note: [message]: speaker=Gruga-Har
en: Perfect! Go, into the forest!
et: Täpselt! Mine nüüd! Metsa!

note: [message]: speaker=Gweddry
en: They have sent an assassin into the forest. We will have to be careful, and make sure he does not come out and attack us unexpectedly.
et: Nad saatsid metsa mõrtsuka. Peame olema ettevaatlikud, et ta meid ootamatult ei tabaks.

note: [message]: speaker=Nafga
en: Hahaha! Nafga will kill the elves!
et: Hahaa! Nafga lööb haldjad mättasse!

note: [message]: speaker=Gruga-Har
en: My assassin is dead! The elves must pay, not for his death, but for stopping him in his mission!
et: Mõrtsukas on surnud! Haldjad maksavad selle eest - mitte tema tapmise, vaid minu segamise eest!

note: [message]: speaker=Volas
en: You have failed me, man of Wesnoth...
et: Sa kukkusid läbi, Wesnothi mees...

note: [message]: speaker=Dacyn
en: We have not the time. This battle has wasted too much of it already. We must leave now.
et: Meil pole aega. See lahing kestis niigi liiga kaua. Peame kohe minema.

note: [scenario]: id=04b_The_Undead_Border_Patrol
en: The Undead Border Patrol
et: Kooljad piiril

note: [objective]: condition=win
en: Defeat either enemy leader
et: Alista üks vaenlaste juhtidest

note: [message]: speaker=Mal-Skraat
en: They run from me! Still, it will not help them, the border patrol will destroy them. I may even be promoted!
et: Nad põgenevad minu eest! Aga see ei aita neid, piiril olijad teevad neile otsa. Ehk saan ma isegi sortsiks!

note: [message]: speaker=Mal-Skraat
en: Now I will never get promoted!
et: Nüüd ei saagi ma sortsiks!

note: [option]: speaker=Gweddry
en: I wish to destroy the evil before it can spread. East we go!
et: Ma tahan hävitada kurjuse enne, kui see levida jõuab. Itta!

note: [message]: speaker=Mal-Skraat
en: Noo!! I can’t be promoted if they run away!
et: Eii!!! Kui nad pagevad, ei saagi ma sortsiks!

note: [message]: speaker=Mal-Skraat
en: Good! If I defeat them, I can become a lich!
et: Tore! Kui ma nad võidan, võin saada sortsiks!

note: [message]: speaker=Gweddry
en: We cannot spend any more time attempting to defeat Mal-Skraat. Like it or not, we must go further into these undead lands.
et: Me ei saa Mal-Skraati peale enam aega raisata. Meeldib see või mitte, kuid peame minema edasi ida kooljamaadele.

note: [message]: speaker=Mal-Skraat
en: Noo!! He will reach Mal-Ravanal’s capital, and I shall be punished for letting him escape!
et: Eii!!! Ta jõuab  Mal-Ravanali pealinna ja mina saan tema pagemise eest karistada!

note: [scenario]: id=04c_Mal-Ravanals_Capital
en: Mal-Ravanal’s Capital
et: Mal-Ravanali pealinn

note: [message]: speaker=Gweddry
en: The Bitter Swamp’s ill reputation is, it seems, well merited. Mal-Ravanal’s capital lies before us!
et: Kibesoo on oma kurja kuulsuse ära teeninud. Meie ees on Mal-Ravanali pealinn!

note: [message]: speaker=Mal-Ravanal
en: These humans have dared foolishly to come this far into my land. Crush them!
et: Need inimesed on julgenud nii kaugele minu maadele tulla. Lööge nad laiaks!

note: [message]: speaker=$freed_prisoner.id
en: Thank you for destroying that skeleton warrior! Every time you kill one of the Revenants, one of us knights is let free!
et: Tänan sind selle luukere hävitamise eest! Iga kalmulise surmaga saab üks rüütel meie seast vabaks!

note: [message]: speaker=Gweddry
en: Why? Are you the undead’s prisoners?
et: Mis? Kas te olete kooljate vangid?

note: [message]: speaker=$freed_prisoner.id
en: Yes. My allies and I were questing when we were ambushed by undead. The guard is playing a sick game — whenever one of their warriors dies, one of us is let free, but whenever you lose a fighter, they kill one of us.
et: Jah. Olin koos oma liitlastega rännakul, kui kooljad meid varitsesid. Valvurid mängivad haiget mängu - iga nende sõdalase surma korral saab üks meist vabaks, iga sinu sõduri surma korral aga sureb üks meist.

note: [message]: speaker=Dacyn
en: This sounds dangerous. We will try to free as many of you as possible before we escape from here.
et: Tundub ohtlik. Aga me üritame vabastada nii palju kui võimalik, enne kui siit põgeneme.

note: [message]: speaker=narrator
en: Gweddry’s men retreated swiftly from the Bitter Swamp, fleeing north and west as if their heels were winged. Finding a low pass through the northern Estmarks, they were greatly relieved to see the valley of the Weldyn open before them on the other side.
et: Gweddry mehed taandusid kiiresti Kibesoost, pagedes põhja ja läände nagu jalad võtsid. Leides madala kuru läbi põhjapoolse Estmarki, tundsid nad suurt kergendust, kui Weldyni org nende ees avanes.

note: [scenario]: id=05_Northern_Outpost
en: Northern Outpost
et: Põhjapoolne eelpost

note: [side] [side]: type=Dark Sorcerer, id=Mal-Arnai [side]: type=Orcish Warlord, id=Draka-Kura [side]: type=Orcish Warlord, id=Ran-Lar [side]: type=Orcish Warlord, id=Varrak-Klar [side]: type=Orcish Warlord, id=Wak-Rano [side]: type=Troll Warrior, id=Unhk
en: Evil
et: Pahad

note: [objective]: condition=win
en: Defeat the undead leader
et: Alista kooljate juht

note: [objective]: condition=lose
en: Death of Owaec
et: Owaeci surm

note: [message]: speaker=Owaec
en: Hail, Gweddry!
et: Tervitus, Gweddry!

note: [message]: speaker=Gweddry
en: Greetings, Owaec! We have been forced from our positions by undead invaders. They follow us even now.
et: Tervist, Owaec! Kooljatest sissetungijad sundisid meid taganema. Nad on isegi praegu meil kannul.

note: [message]: speaker=Lanar-Skal
en: Go, go far from here! But me and my kind will chase you, and kill you!
et: Mine siit, mine kaugele! Kuid mina ja mu sugu jälitame sind ja tapame su!

note: [message]: speaker=unit
en: They’re here!
et: Nad on siin!

note: [message]: speaker=Shodrano
en: So, you have found my hiding place. Very well, I guess I will have to kill you!
et: Nii, sa leidsid mu peidupaiga. Olgu nii, ma pean ka sinu tapma!

note: [message]: speaker=unit
en: No outlaws in this village.
et: Selles külas ei ole röövleid.

note: [message]: speaker=Shodrano
en: You have defeated me! I can terrorize the villagers no more...
et: Teie võit! Ma ei saagi enam külasid hirmu all hoida...

note: [message]: speaker=Owaec
en: We still need to defeat these undead for the villagers to be safe.
et: Me peame purustama ka need kooljad, et külad rahule jäetaks.

note: [message]: speaker=Owaec
en: There are still these outlaws to take care of — we must continue fighting here.
et: Peame ka röövlitest jagu saama - tuleb edasi võidelda.

note: [message]: speaker=Owaec
en: Well, both the outlaws and undead are defeated. We have some time to spare now before more undead arrive.
et: Nii lindpriid kui kooljad on löödud. Meil on veidi aega, enne kui kooljaid juurde tuleb.

note: [scenario]: id=06_Two_Paths
en: Two Paths
et: Kaks rada

note: [message]: speaker=Mal-Arnai
en: Well, orc, we can either continue this fight, or we can crush the humans and battle later. How shall it be?
et: Kuule, ork - me võime edasi võidelda, või võtame esmalt inimesed ette ja jätkame hiljem. Kuidas oleks?

note: [message]: speaker=Wak-Rano
en: Hmm... I know. We will make a pact to destroy these men, and continue our fight later.
et: Hmm... Ma tean. Hävitame koos need mehed ja jätkame omavahel hiljem.

note: [message]: speaker=Wak-Rano
en: Perhaps he will die, and I will win our battle without fighting.
et: Ehk saab ta surma ja mina võidan lahingu ilma võitlemata.

note: [message]: speaker=Mal-Arnai
en: This foolish orc will surely perish.
et: See loll ork saab nagunii surma.

note: [message]: speaker=Mal-Arnai
en: Very well, we are allies, for now.
et: Hästi, oleme liitlased, mõneks ajaks.

note: [message]: speaker=Wak-Rano
en: Arrgh! I have failed to defend the northern homeland!
et: Arrrh, ma ei suutnud enda kodumaad kaitsta...

note: [message]: speaker=Mal-Arnai
en: I was supposed to kill you all! I have failed.
et: Ma pidin tapma teid kõiki! Olen löödud...

note: [scenario]: id=07a_The_Crossing
en: The Crossing
et: Ülekäik

note: [message]: speaker=Owaec
en: Across this river lies the Northlands. If we can get there, we may be able to get some ogres to help us — but the orcs will definitely attack us before that happens.
et: Üle jõe asuvad Põhjamaad. Kui sinna jõuame, võime ehk isegi mõned inimsööjad enda poolele saada - kuid orkid ründavad meid kindlasti enne, kui see juhtub.

note: [message]: speaker=Grug
en: Grug say we no help you! We finish must battle orc with!
et: Grug ütleb, meie teid mitte aitab! Vaja madin orkidega lõpetab!

note: [message]: speaker=Draka-Kura
en: Was that comprehensible to anyone? Silence, foolish ogre. I will deal with you later. Right now there are men trying to cross this river.
et: Kas keegi sai sellest aru? Vait, loll inimsööja.  Tegelen sinuga hiljem, praegu üritavad inimesed üle jõe tulla.

note: [message]: speaker=Grug
en: Orc foolish! Die you now!
et: Ork loll! Ork kohe sureb!

note: [message]: speaker=Dacyn
en: The undead reinforcements have arrived! We must cross the river immediately!
et: Kooljad on täiendust saanud! Peame kohe üle minema!

note: [message]: speaker=unit
en: Hurry up. We must get across before these undead slaughter us!
et: Tehke kähku. Peame üle saama, enne kui need kooljad meid lõhki rebivad.

note: [message]: speaker=Dacyn
en: Good! We have crossed. Now let’s see if we can get the ogres to join us. They have been convinced to work for the Crown in the past; maybe it can be done again.
et: Nii, oleme üle. Nüüd vaatame, kas õnnestub inimsööjatega kaupa teha. Neid on ennegi veendud krooni heaks töötama, ehk õnnestub see ka seekord.

note: [message]: speaker=Grug
en: Grug say join you will he.
et: Grug ütleb, tuleb kaasa.

note: [scenario]: id=07b_Undead_Crossing
en: Undead Crossing
et: Kooljate ülekäik

note: [message]: speaker=Gweddry
en: These fens look impassable. I don’t think we will be able to continue on this road; it is time to turn northwards, away from these undead.
et: Näib, et siit me läbi ei saa. Me ilmselt ei saa seda teed edasi minna - peame keerama põhja poole, neist kooljatest eemale.

note: [message]: speaker=Dacyn
en: We must cross this river, then. We must make haste, already we have wasted too much time. Undead have positioned themselves in the middle of the ford.
et: Siis peame üle jõe minema. Tuleb kiirustada, oleme niigi liialt aega kulutanud. Kooljad on juba jõekoolme keskel.

note: [message]: speaker=Owaec
en: Across this river lies the Northland. Ogres live there, as do orcs. We should proceed with caution. The undead are dangerous, but the orcs may be more dangerous still.
et: Teispool jõge on Põhja maad. Inimsööjad elavad siin, nagu ka orkid. Peame liikuma ettevaatlikult. Kooljad on ohtlikud, kuid orkid võivad olla veel hullemad.

note: [message]: speaker=Mal-un-Karad
en: I will leave your bodies to rot in the river, then I will raise you up to serve in my Master’s undead hordes!
et: Ma jätan teie laibad jõkke mädanema, teie hinged aga äratan ellu, teenima mu isanda kooljavägedes!

note: [message]: speaker=Mal-un-Karad
en: I summon from the depths of the river beasts to destroy you!
et: Kutsun jõe sügavusest koletised teid hävitama!

note: [message]: speaker=Dacyn
en: It seems as if in addition to summoning undead this foul sorcerer has learned to call up monsters from the deep!
et: Näib, et lisaks kooljate väljamanamisele suudab see jälk nõid ka koletisi sügavustest üles kutsuda!

note: [message]: speaker=Gweddry
en: We have let one escape. Let’s hope they don’t all!
et: Üks pääses minema. Loodetavasti teised ei pääse!

note: [objective]: condition=win
en: Defeat all enemy leaders
et: Alista kõik vaenlaste juhid

note: [message]: speaker=Prok-Bak
en: You human! Call us foul, will you?!
et: Sina, inimene, pead meid räpasteks, kas pole?

note: [message]: speaker=Pelathsil
en: Why should we help you? You’re not a dwarf!
et: Miks me sind aitama peaks? Sa pole päkapikk!

note: [message]: speaker=Gweddry
en: Your people helped us in the past, in the tunnels in the south. Will you not help us now?
et: Teie rahvas aitas meid ammustel aegadel, lõuna käikudes. Kas aitate ka praegu?

note: [message]: speaker=Pelathsil
en: Impossible! I canna’ believe any of my kin would ha’ helped a human!
et: Põle võimalik! Äi usu, et mõni mo soost oleks inemisi aidand!

note: [message]: speaker=Elandin
en: Indeed. Why should any of us help those not of our people?
et: Selge see. Miks peaksime me aitama võõraid?

note: [message]: speaker=Owaec
en: Will you but let us pass, so that we may fight the orcs on our own?
et: Laske siis meid läbi, et võiksime omal käel orkidega võidelda.

note: [message]: speaker=Elandin
en: I am afraid that is... impossible.
et: Ma kardan, et see on... võimatu.

note: [message]: speaker=Prok-Bak
en: Orcs, kill’em all! Humans, elves or dwarves, it don’t matter!
et: Orkid, tapke nad kõik! Inimesed, haldjad või päkapikud - vahet pole!

note: [message]: speaker=Elandin
en: These orcs will die. But so will you, human. You have trespassed on elvish land.
et: Need orkid surevad. Nagu ka sina, inimene. Sa oled loata haldjate maal.

note: [message]: speaker=Pelathsil
en: Oh, elvish land is it now? Die, ye elf-dog! And you too, human!
et: Aa, et haldjate maal? Kärva maha, haldjakoer! Ja sina kah, inemine!

note: [message]: speaker=Gweddry
en: True. As much as I dislike killing anything but orcs and undead, it seems we will have to kill these elves, and these dwarves, before they do the same to us.
et: Jah. Kui vähe mulle ka meeldiks tappa kedagi peale orkide ja kooljate, ei jää meil nende haldjate ja päkapikkudega vist muud üle - muidu tapavad nad meid.

note: [message]: speaker=Pelathsil
en: Argh! I’m dead! Well, dwarves are still the best!
et: Aaah, ma suren! Kuid päkapikud on siiski üle kõige!

note: [message]: speaker=Prok-Bak
en: I die? Orcs rule all!
et: Ma suren, kuid orkidele jääb võit!

note: [message]: speaker=Elandin
en: It seems these humans are more powerful than I thought. Ugh.
et: Näib, et need inimesed on tugevamad kui arvasin. Uhh.

note: [message]: speaker=Elandin
en: Cursed dwarves! Perhaps we should have allied with the humans...
et: Neetud päkapikud! Me oleks vist pidanud inimestega liituma...

note: [message]: speaker=Elandin
en: Foul orcs! Perhaps we should have allied with the humans...
et: Jäledad orkid! Me oleks vist pidanud inimestega liituma...

note: [message]: speaker=Pelathsil
en: It seems yon humans are mightier than I kenned...
et: Näh, inemised on vintskemad ku ma mõtsin...

note: [message]: speaker=Pelathsil
en: Foul orcs! Perhaps we should ha’ allied wi’ the humans...
et: Jöledad orkid! Me oleks pidand inemistega mesti lööma...

note: [message]: speaker=Pelathsil
en: Cursed elves! Perhaps we should have allied wi’ the humans...
et: Neetud haldjad! Me oleks pidand inemistega mesti lööma...

note: [scenario]: id=10_Lake_Vrug
en: Lake Vrug
et: Vrugi järv

note: [message]: speaker=narrator
en: You find 100 gold in the fortress!
et: Sa leidsid kindlusest 100 kuldraha!

note: [message]: speaker=Groog
en: Be not going too fast. You gonna come wid us.
et: Ää rabele. Sa tuled meitega ühes.

note: [scenario]: id=11_Captured
en: Captured
et: Vangis

note: [side]: type=Orcish Warlord, id=King Dra-Nak
en: King Dra-Nak
et: Kuningas Dra-Nak

note: [message]: speaker=Dacyn
en: The guards are distracted! Now is the time to escape!
et: Vahid vaatavad mujale! Nüüd on aeg põgeneda!

note: [message]: speaker=Gweddry
en: Good! We have escaped these accursed caves!
et: Juhuu! Oleme neist neetud koobastest väljas!

note: [scenario]: id=12_Evacuation
en: Evacuation
et: Äraminek

note: [objective]: condition=win
en: Destroy the bridge OR defeat all enemies
et: Hävita sild või alista kõik vaenlased

note: [unit]: id=Engineer, type=Red Mage
en: Engineer
et: Meistrimees

note: [message]: speaker=Engineer This is thickly accented English
en: I’m an enginea’. I s’pect you’ll have a need of me services. I bet you’re gonna want me to blow up that bridge ov’r theah.
et: Mä olen mestrimies. Mõtsin, et sool läeb mo abi vaja.  Sa vist tahass toda silda siäl juppideks lasta?

note: [message]: speaker=Owaec
en: Why would we want to do that?!
et: MIks me seda peaks tegema?!?

note: [message]: speaker=Engineer
en: Well, I see those orcs are chasin’ you, and if I blow up the bridge, they can’t get across. It’ll help you to escape.
et: Näh, ku ne orgit sool sabas omma - ku ma silla pilbast'ks lasen, äi saa nad üle tuldud. Saate jalga lasta.

note: [message]: speaker=Dacyn
en: I see... I think it is a good idea to hire him. How much?
et: Ahaa... Ta võib vist kasulik olla. Kui palju sa tahad?

note: [message]: speaker=Engineer
en: I ain’t charging gold — I wants protecshun! Everywhere I go, I see orcs, undead. ’T’ain’t safe ’round ’ere!
et: Raha põle vaja - moole kuluss kaitse är'. Egäl puul omma ne orgit ja koolja'.  Ilmaelu om peris ull.

note: [message]: speaker=Engineer
en: Deal. I c’n blow’er up once I get to that signpost ov’r dere. That’s where my eq’pment is. But ev’ryone not ov’r theah on that side when it blows w’ll be killed by the orcs fa’ sure!
et: Klapp. Ku te tolle tieviida man' saate, kos mo asjad omma,  mä panen paugu är'. A keik tõise', kis perrast matsu teispoole jääva', ne lüü orgit kindlast' mättasse!

note: [message]: speaker=Engineer
en: So, d’ya want me to blow up der bridge yet, Cap’n?
et: Nuh, kas tieme paugu är',  Piämies?

note: [option]: speaker=Gweddry
en: Yes, blow it up.
et: Jah, lase õhku.

note: [message]: speaker=Engineer
en: All right! Blast’n time!
et: Oijee, nüid käip mats!

note: [message]: speaker=narrator
en: <big><i>BOOM!!</i></big>
et: <big><i>PÕMMM!!</i></big>

note: [option]: speaker=Gweddry
en: No, wait until later.
et: Ei, oota veidi.

note: [message]: speaker=Engineer
en: Neh? A’right then, we’ll wait fa’ later, eh?
et: Näh?? Olgu, ootab tsipa viel...

note: [message]: speaker=Dacyn
en: We have not thrown down the bridge in time! The orcs will kill us all!
et: Me ei saanud silda õigel ajal maha! Nüüd tapavad orkid meid kõiki!

note: [message]: speaker=Engineer
en: I’ll be followin’ yah from now on. Hope yah can get to Weld’n an’ all so I c’n stop runnin’...
et: Mä tulen ühes. Ehk jõuate Weldyni, mä äi jaksa änam kaua lipata...

note: [scenario]: id=13_The_Drowned_Plains
en: The Drowned Plains
et: Uppunud väljad

note: [objective]: condition=win
en: Defeat Khrakrahs
et: Alista Khrakrahs

note: [message]: speaker=Owaec
en: What?! Swamps?! Those undead have destroyed the grasslands of my House, and they shall pay for it!
et: Misasja??! Soo?! Need kooljad on mu koja rohumaad hävitanud. Nad veel maksavad selle eest!

note: [message]: speaker=Dacyn
en: The lich-lord must have flooded the valley. The undead like the swamp. It is death, decay, everything that they are themselves. I can sense them lurking in the swamps, waiting to ambush us.
et: Too sortsipealik on ilmselt oru üle ujutanud. Kooljatele meeldivad sood - see on surm, kõdunemine nagu nad isegi. Ma tunnen, kuidas nad soos meid varitsevad.

note: [message]: speaker=Engineer
en: I s’ppose we’ll hav’ to wade across it anyway... ugh.
et: Näh, piab vist siält läbi kahlama. Fuhh.

note: [message]
en: Findshhhh... slayhhhh... killhhhh...
et: Ottsssshhhi.... peksssaaaa... tappaaaa...

note: [scenario]: id=14_Approaching_Weldyn
en: Approaching Weldyn
et: Weldyni poole

note: [objective]: condition=lose
en: Death of Konrad II
et: Konrad II surm

note: [message]: speaker=Konrad II
en: Come, into the castle.
et: Tule lossi.

note: [message]: speaker=Konrad II
en: Weldyn has been captured, and Wesnoth is no more...
et: Weldyn on vallutatud ja Wesnothi pole enam...

note: [scenario]: id=15_The_Council
en: The Council
et: Nõukogu

note: [part]
en: The greatest seer in the land, Galdren, foresaw that some day, some day soon, a great evil would spread over the land. The king, naturally, was worried. The seer told him that the only way to stop the evil was to appoint a mage, versed well in combat with the spirits of darkness, to be the king’s advisor.
et: Maa suurim nägija Galdren ennustas, et ühel päeval üsna varsti tõuseb suur kurjus üle maa. Kuningas oli loomulikult mures. Nägija rääkis talle, et ainus viis kurja peatada on määrata kuninga nõuandjaks võlur, kes oskab hästi võidelda pimeduse vaimude vastu.

note: [message]: speaker=Konrad II
en: So what should we do now?
et: Mida me peaksime tegema?

note: [message]: speaker=Kaldor
en: We must fight, obviously. Surely the might of Wesnoth can triumph over a mere lich!
et: Peame muidugi võitlema. Kindlasti käib Wesnothi jõud üle tühipaljast sortsist!

note: [message]: speaker=Owaec
en: I can tell by your words that you have not seen the hordes for yourself. It is like all of the dead warriors from all the ages have come back to attack us. There is no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, led by the foul necromancers who raised them.
et: Sinu sõnadest on selge, et sa pole ise  kooljahulki näinud. Need on sellised, nagu oleks kõigi ajastute surnud sõdalased tagasi meie kallale tulnud. Lõputud rivid marssivaid luukeresid, ulguvaid tonte, põrgulikke nahkhiiri - ja kõike seda juhivad jälgid surnumanajad, kes nad üles äratasid.

note: [message]: speaker=guard
en: Sire, the undead armies are attacking!
et: Isand, kooljate väed on rünnakule asunud!

note: [message]: speaker=Konrad II
en: Well, that will have to be the end of our council. Let us fight!
et: Noh, see lõpetab ka meie nõupidamise. Võitlusse!

note: [scenario]: id=16_Weldyn_under_Attack
en: Weldyn under Attack
et: Rünnak Weldynile

note: [message]: speaker=Konrad
en: Very well. But this... Mal-Ravanal, that you spoke of, is he here?
et: Olgu nii. Aga see... Mal-Ravanal, kellest sa rääkisid, kas ta on siin?

note: [scenario]: id=17a_The_Duel
en: The Duel
et: Kahevõitlus

note: [message]: speaker=Gweddry
en: Wait — what just happened? He called more warriors out of the ground! That’s not allowed!
et: Hei, mis see oli? Ta kutsus maa seest veel sõdureid! See pole lubatud!

note: [scenario]: id=17b_Weldyn_Besieged
en: Weldyn Besieged
et: Weldyni piiramine

note: [objective]: condition=lose
en: Death of Konrad
et: Konradi surm

note: [event]
en: You dare to attack me? Now you will pay!
et: Sa julged mind rünnata? Kohe maksad selle eest!

note: [message]: speaker=Konrad
en: The Kingdom of Wesnoth dies with me!
et: Wesnothi kuningriik sureb koos minuga!

note: [scenario]: id=18_Epilogue
en: Epilogue
et: Lõppsõna

note: [part]
en: ... and then it thinned, and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn.
et: ... ja siis see õhenes, kahvatus ning läänest tulnud tuul rebis selle räbalateks, ja päevavalgus säras Weldynis taas varjamatuna.

note: [message]: speaker=Gweddry
en: So many months of fighting... I feel as though I am awakening from a long nightmare.
et: Nii palju kuid sõdimist... Tunnen, nagu oleksin ärkamas pikast õudusunenäost.

note: [message]: speaker=Konrad II
en: We will be years... perhaps decades... recovering from the ill he has wrought.
et: Kogu sellest kurjast paranemine võtab aastaid... võib-olla aastakümneid.

note: [message]: speaker=Gweddry
en: Sire, we but did our duty.
et: Isand, me täitsime kõigest enda kohust.

note: [message]: speaker=Konrad II
en: Quite. Now do not interrupt while I am doing mine... Kneel, Owaec.
et: Nojah. Aga ärge segage nüüd, kui ma oma kohust täidan... Owaec, põlvita.

note: [message]: speaker=Konrad II
en: Kneel, Gweddry.
et: Põlvita, Gweddry

note: [message]: speaker=Konrad II
en: Quite. Now do not interrupt while I am doing mine... Kneel, Gweddry.
et: Nojah. Aga ärge segage nüüd, kui ma oma kohust täidan... Gweddry, põlvita.

note: [message]: speaker=Konrad II
en: And arise, Gweddry, Earl of Estmark. The land for which you shed your blood shall be put under your hand to be made green again.
et: Ja tõuse, Gweddry, Estmarki maaisand. Maa, mille eest sa oma verd valasid, saagu sinu käe all taas roheliseks.

note: [unit_type]: id=Horse Lord, race=human
en: Horse Lord
et: Hobuseisand

note: [unit_type]: id=Horse Lord, race=human
en: The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left.
et: Tasandike vägevaimad mehed, Hobuseisandad, on nende kodade ülemad ja neid hindavad nii sõbrad kui vaenlased. Nende mõõk surmab suurema osa tavalistest vastastest ning oganui võtab ülejäänud.

note: [attack]: type=blade
en: greatsword
et: suur mõõk

note: [attack]: type=impact
en: morning star
et: oganui

note: [unit_type]: id=Mounted Fighter, race=human
en: Mounted Fighter
et: Ratsavõitleja

note: [unit_type]: id=Mounted Fighter, race=human
en: The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans.
et: Tasandiku meeste isandad on õppinud võitlema koos hobuseisandatega ja saanud suurteks sõdalasteks. Nad on aga õppinud ka oma kaaslasi juhtima ning neist saavad väejuhid hobuseisandate vägedes.

note: [attack]: type=blade
en: sword
et: mõõk

note: [unit_type]: id=Mounted Warrior, race=human
en: Mounted Warrior
et: Ratsasõdalane

note: [unit_type]: id=Mounted Warrior, race=human
en: Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts.
et: Tasandike valitsejatena on ratsasõdalased osavad mõõga ja oganuiaga. Hobustel suudavad nad lahingus kiiresti liikuda ja aidata vastast lüüa eri paigus.

note: [attacks]: id=shock
en: shock
et: ehmatav

note: [message]: speaker=Gweddry
en: No! I... die...
et: Ei! Ma... suren...

note: [message]: speaker=Dacyn
en: We are doomed...
et: Me oleme otsas...

note: [message]: speaker=Owaec
en: I... must— Argh...!
et: Ma... pean.... arrrhhh...!

note: [message]: speaker=Grug
en: Grarrgghh...
et: Arrrhh....

note: [message]: speaker=Engineer
en: Wha’? Yah fail’d to give me protecshun...
et: Äääh, te äi suut' mind kaitsta...

note: [message]: speaker=narrator
en: It was perhaps as well for the men of Gweddry’s troop that they did not live to see the grim tide of undead sweeping westward into Wesnoth, laying waste to all in its path.
et: Ehk oli see Gweddry üksuse meestele paremgi, et nad ei näinud kooljate sünget lainet pühkimas lääne poole üle Wesnothi, hävitades kõik oma teel.

note: [message]: speaker=narrator
en: Wesnoth never learned the fate of Gweddry’s band, but all too soon they would suffer the rage and malice of marauding orcs and undead in a war that would end only in misery and death.
et: Wesnoth ei kuulnud Gweddry salga saatusest kunagi, kuid õige varsti tabasid neid orkide ja kooljate raevukad rüüsteretked - ja see sõda võis tuua üksnes häda ja surma.

note: [message]: speaker=narrator
en: Their home country proved to be no refuge for Gweddry’s weary men, and no more would it for the inhabitants of Wesnoth as foes pressed them on all sides to a final defense of the doomed kingdom.
et: Nende kodumaa ei suutnud Gweddry väsinud meestele varju pakkuda - ega ka mitte Wesnothi rahvale, kellele vaenlased igast küljest peale surusid ja viimaks hukkumisele määratud kuningriigi viimases lahingus alla heitsid.

note: [message]: speaker=narrator
en: With the staunchest defenders of Wesnoth bested on their home ground, the once-great kingdom was plunged into final darkness under the vengeful hand of Mal-Ravanal.
et: Kui Wesnothi parimad kaitsjad olid omaenda kodus löödud, tõukas Mal-Ravanali kättemaksuhimuline käsi kunagise suure kuningriigi igavesse pimedusse.
