en to unknown language translation catalogue (97 entries)

note: [multiplayer]: id=multiplayer_A_New_Land
en: 4p — A New Land
target: 4p — 𐑩 𐑯𐑿 𐑤𐑨𐑯𐑛

note: [part]
en: In the aftermath of the great war the remnants of humanity fled to an obscure secluded glen. Though they knew they could not hide from the mighty armies that had crushed their homeland, the leaders of the resistance hoped only for enough time to rebuild their forces.
target: 𐑦𐑯 𐑞 𐑨𐑓𐑑𐑻𐑥𐑨𐑔 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑢𐑹 𐑞 𐑮𐑧𐑥𐑯𐑩𐑯𐑑𐑕 𐑝 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦 𐑓𐑤𐑧𐑛 𐑑 𐑩𐑯 𐑩𐑚𐑕𐑒𐑘𐑫𐑼 𐑕𐑦𐑒𐑤𐑵𐑛𐑦𐑛 𐑜𐑤𐑧𐑯. 𐑞𐑴 𐑞𐑱 𐑯𐑿 𐑞𐑱 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑣𐑲𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑥𐑲𐑑𐑦 𐑸𐑥𐑰𐑟 𐑞𐑨𐑑 𐑣𐑨𐑛 𐑒𐑮𐑳𐑖𐑑 𐑞𐑺 𐑣𐑴𐑥𐑤𐑨𐑯𐑛, 𐑞 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑞 𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕 𐑣𐑴𐑐𐑑 𐑴𐑯𐑤𐑦 𐑓𐑹 𐑦𐑯𐑳𐑓 𐑑𐑲𐑥 𐑑 𐑮𐑰𐑚𐑦𐑤𐑛 𐑞𐑺 𐑓𐑹𐑕𐑩𐑟.

note: [objectives]
en: Right-click on your leader during your turn for help
target: 𐑮𐑲𐑑-𐑒𐑤𐑦𐑒 𐑪𐑯 𐑿𐑼 𐑤𐑰𐑛𐑻 𐑛𐑘𐑫𐑼𐑦𐑙 𐑿𐑼 𐑑𐑻𐑯 𐑓𐑹 𐑣𐑧𐑤𐑐

note: [objective]: condition=win
en: You must survive until turn 25.
target: 𐑿 𐑥𐑳𐑕𐑑 𐑕𐑻𐑝𐑲𐑝 𐑳𐑯𐑑𐑦𐑤 𐑑𐑻𐑯 25.

note: [side]
en: teamname^Team 1
target: 𐑑𐑰𐑥 1

note: [side]: type=Death Knight [side]: type=Orcish Sovereign
en: teamname^Team 2
target: 𐑑𐑰𐑥 2

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The northwest undead now have 10 less income.
target: 𐑿 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑥𐑳𐑖𐑮𐑵𐑥 𐑥𐑲𐑯. 𐑞 𐑯𐑹𐑔𐑢𐑧𐑕𐑑 𐑳𐑯𐑛𐑧𐑛 𐑯𐑬 𐑣𐑨𐑝 10 𐑤𐑧𐑕 𐑦𐑯𐑒𐑳𐑥.

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The northeast orcs now have 10 less income.
target: 𐑿 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑥𐑳𐑖𐑮𐑵𐑥 𐑥𐑲𐑯. 𐑞 𐑯𐑹𐑔𐑰𐑕𐑑 𐑹𐑒𐑕 𐑯𐑬 𐑣𐑨𐑝 10 𐑤𐑧𐑕 𐑦𐑯𐑒𐑳𐑥.

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The southwest orcs now have 10 less income.
target: 𐑿 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑥𐑳𐑖𐑮𐑵𐑥 𐑥𐑲𐑯. 𐑞 𐑕𐑬𐑔𐑢𐑧𐑕𐑑 𐑹𐑒𐑕 𐑯𐑬 𐑣𐑨𐑝 10 𐑤𐑧𐑕 𐑦𐑯𐑒𐑳𐑥.

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The southeast undead now have 10 less income.
target: 𐑿 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑥𐑳𐑖𐑮𐑵𐑥 𐑥𐑲𐑯. 𐑞 𐑕𐑬𐑔𐑰𐑕𐑑 𐑳𐑯𐑛𐑧𐑛 𐑯𐑬 𐑣𐑨𐑝 10 𐑤𐑧𐑕 𐑦𐑯𐑒𐑳𐑥.

note: [message]: speaker=narrator
en: One of your peasants has happened upon some spiders’ nests in the north and south.
target: 𐑢𐑳𐑯 𐑝 𐑿𐑼 𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑣𐑨𐑟 𐑣𐑨𐑐𐑩𐑯𐑛 𐑩𐑐𐑪𐑯 𐑕𐑳𐑥 𐑕𐑐𐑲𐑛𐑻𐑟 𐑯𐑧𐑕𐑑𐑕 𐑦𐑯 𐑞 𐑯𐑹𐑔 𐑯 𐑕𐑬𐑔.

note: [message]: speaker=narrator
en: Move any unit next to these captives and they will join your side. The spiders guarding each captive are currently wounded, the sooner you get there the better chance you have of killing them.
target: 𐑥𐑵𐑝 𐑧𐑯𐑦 𐑿𐑯𐑦𐑑 𐑯𐑧𐑒𐑕𐑑 𐑑 𐑞𐑰𐑟 𐑒𐑨𐑐𐑑𐑦𐑝𐑟 𐑯 𐑞𐑱 𐑢𐑦𐑤 𐑡𐑶𐑯 𐑿𐑼 𐑕𐑲𐑛. 𐑞 𐑕𐑐𐑲𐑛𐑻𐑟 𐑜𐑸𐑛𐑦𐑙 𐑰𐑗 𐑒𐑨𐑐𐑑𐑦𐑝 𐑸 𐑒𐑳𐑮𐑩𐑯𐑑𐑤𐑦 𐑢𐑵𐑯𐑛𐑩𐑛, 𐑞 𐑕𐑵𐑯𐑼 𐑿 𐑜𐑧𐑑 𐑞𐑺 𐑞 𐑚𐑧𐑑𐑼 𐑗𐑭𐑯𐑕 𐑿 𐑣𐑨𐑝 𐑝 𐑒𐑦𐑤𐑦𐑙 𐑞𐑧𐑥.

note: [message]: speaker=narrator
en: Your men report strange sounds coming from some caves to the east and west.
target: 𐑿𐑼 𐑥𐑧𐑯 𐑮𐑩𐑐𐑹𐑑 𐑕𐑑𐑮𐑱𐑯𐑡 𐑕𐑬𐑯𐑛𐑟 𐑒𐑳𐑥𐑦𐑙 𐑓𐑮𐑪𐑥 𐑕𐑳𐑥 𐑒𐑱𐑝𐑟 𐑑 𐑞 𐑰𐑕𐑑 𐑯 𐑢𐑧𐑕𐑑.

note: [message]
en: It would seem the enemy has built some underground mushroom mines nearby — it must be where the mainstay of their resources are produced. If we could destroy them our chances wouldn’t nearly be so slim.
target: 𐑦𐑑 𐑢𐑫𐑛 𐑕𐑰𐑥 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑣𐑨𐑟 𐑚𐑦𐑤𐑑 𐑕𐑳𐑥 𐑳𐑯𐑛𐑼𐑜𐑮𐑬𐑯𐑛 𐑥𐑳𐑖𐑮𐑵𐑥 𐑥𐑲𐑯𐑟 𐑯𐑽𐑚𐑲 - 𐑦𐑑 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑢𐑺 𐑞 𐑥𐑱𐑯𐑕𐑑𐑱 𐑝 𐑞𐑺 𐑮𐑦𐑟𐑹𐑕𐑩𐑟 𐑸 𐑐𐑮𐑩𐑛𐑿𐑕𐑛. 𐑦𐑓 𐑢𐑰 𐑒𐑫𐑛 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑧𐑥 𐑬𐑼 𐑗𐑭𐑯𐑕𐑩𐑟 𐑢𐑫𐑛𐑯𐑑 𐑯𐑽𐑤𐑦 𐑚𐑰 𐑕𐑴 𐑕𐑤𐑦𐑥.

note: [message]: speaker=narrator
en: Move any unit onto these villages to destroy the mine. Each one you destroy will reduce the enemy’s income by 10.
target: 𐑥𐑵𐑝 𐑧𐑯𐑦 𐑿𐑯𐑦𐑑 𐑪𐑯𐑑𐑵 𐑞𐑰𐑟 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑥𐑲𐑯. 𐑰𐑗 𐑢𐑳𐑯 𐑿 𐑛𐑩𐑕𐑑𐑮𐑶 𐑢𐑦𐑤 𐑮𐑦𐑛𐑿𐑕 𐑞 𐑧𐑯𐑩𐑥𐑦'𐑟 𐑦𐑯𐑒𐑳𐑥 𐑚𐑲 10.

note: [message]
en: This battle is nearly at an end. Victory is close at hand!
target: 𐑞𐑦𐑕 𐑚𐑨𐑑𐑩𐑤 𐑦𐑟 𐑯𐑽𐑤𐑦 𐑨𐑑 𐑩𐑯 𐑧𐑯𐑛. 𐑝𐑦𐑒𐑑𐑼𐑦 𐑦𐑟 𐑒𐑤𐑴𐑟 𐑨𐑑 𐑣𐑨𐑯𐑛!

note: [message]
en: We have survived the onslaught! The tide of the battle has turned, victory cannot elude us now!
target: 𐑢𐑰 𐑣𐑨𐑝 𐑕𐑻𐑝𐑲𐑝𐑛 𐑞 𐑪𐑯𐑕𐑤𐑪𐑑! 𐑞 𐑑𐑲𐑛 𐑝 𐑞 𐑚𐑨𐑑𐑩𐑤 𐑣𐑨𐑟 𐑑𐑻𐑯𐑛, 𐑝𐑦𐑒𐑑𐑼𐑦 𐑒𐑨𐑯𐑪𐑑 𐑦𐑤𐑵𐑛 𐑳𐑕 𐑯𐑬!

note: [message]: speaker=narrator
en: You have won the game, but you may continue if you wish...
target: 𐑿 𐑣𐑨𐑝 𐑢𐑳𐑯 𐑞 𐑜𐑱𐑥, 𐑚𐑳𐑑 𐑿 𐑥𐑱 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑦𐑓 𐑿 𐑢𐑦𐑖...

note: [message]: speaker=unit
en: I have fallen, but all is not lost!
target: 𐑲 𐑣𐑨𐑝 𐑓𐑷𐑤𐑩𐑯, 𐑚𐑳𐑑 𐑷𐑤 𐑦𐑟 𐑯𐑪𐑑 𐑤𐑪𐑕𐑑!

note: [message]: speaker=unit
en: I am done for, but we have yet to lose this battle!
target: 𐑲 𐑨𐑥 𐑛𐑳𐑯 𐑓𐑹, 𐑚𐑳𐑑 𐑢𐑰 𐑣𐑨𐑝 𐑘𐑧𐑑 𐑑 𐑤𐑵𐑟 𐑞𐑦𐑕 𐑚𐑨𐑑𐑩𐑤!

note: [message]: speaker=unit
en: Comrades, avenge me!
target: 𐑒𐑪𐑥𐑮𐑩𐑛𐑟, 𐑩𐑝𐑧𐑯𐑡 𐑥𐑰!

note: [message]: speaker=unit
en: Do not fear, there is hope for us still!
target: 𐑛𐑵 𐑯𐑪𐑑 𐑓𐑽, 𐑞𐑺 𐑦𐑟 𐑣𐑴𐑐 𐑓𐑹 𐑳𐑕 𐑕𐑑𐑦𐑤!

note: [message]: speaker=narrator
en: The chest contains $oc_treasure gold.
target: 𐑞 𐑗𐑧𐑕𐑑 𐑒𐑩𐑯𐑑𐑱𐑯𐑟 $oc_treasure 𐑜𐑴𐑤𐑛.

note: [option]
en: Return to menu
target: 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑥𐑧𐑯𐑿

note: [message]: speaker=narrator [option]: speaker=narrator
en: Peasants
target: 𐑐𐑧𐑟𐑩𐑯𐑑𐑕

note: [message]: speaker=narrator
en: Peasants are your workers. Depending on the terrain, right-clicking on a peasant allows you to terraform the landscape and/or build castles, mines, farms, villages and universities.
target: 𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑸 𐑿𐑼 𐑢𐑻𐑒𐑼𐑟. 𐑛𐑦𐑐𐑧𐑯𐑛𐑦𐑙 𐑪𐑯 𐑞 𐑑𐑻𐑱𐑯, 𐑮𐑲𐑑-𐑒𐑤𐑦𐑒𐑦𐑙 𐑪𐑯 𐑩 𐑐𐑧𐑟𐑩𐑯𐑑 𐑩𐑤𐑬𐑟 𐑿 𐑑 𐑑𐑺𐑩𐑓𐑹𐑥 𐑞 𐑤𐑨𐑯𐑛𐑕𐑒𐑨𐑐 𐑯/𐑹 𐑚𐑦𐑤𐑛 𐑒𐑭𐑕𐑩𐑤𐑟, 𐑥𐑲𐑯𐑟, 𐑓𐑸𐑥𐑟, 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑯 𐑿𐑯𐑦𐑝𐑻𐑕𐑩𐑑𐑦𐑟.

note: [message]: speaker=narrator [option]: speaker=narrator
en: Mages
target: 𐑥𐑱𐑡𐑦𐑟

note: [message]: speaker=narrator
en: Mages are your wise men. They can study at universities, pursuing advances in mining, farming and recruitment.
target: 𐑥𐑱𐑡𐑦𐑟 𐑸 𐑿𐑼 𐑢𐑲𐑟 𐑥𐑧𐑯. 𐑞𐑱 𐑒𐑨𐑯 𐑕𐑑𐑳𐑛𐑦 𐑨𐑑 𐑿𐑯𐑦𐑝𐑻𐑕𐑩𐑑𐑦𐑟, 𐑐𐑼𐑕𐑿𐑦𐑙 𐑩𐑛𐑝𐑭𐑯𐑕𐑩𐑟 𐑦𐑯 𐑥𐑲𐑯𐑦𐑙, 𐑓𐑸𐑥𐑦𐑙 𐑯 𐑮𐑩𐑒𐑮𐑵𐑑𐑥𐑩𐑯𐑑.

note: [message]: speaker=narrator [option]: speaker=narrator
en: Farms
target: 𐑓𐑸𐑥𐑟

note: [message]: speaker=narrator
en: Farms can only be planted on grassland. Move a peasant onto a farm and he will begin to automatically harvest the cash crop.
target: 𐑓𐑸𐑥𐑟 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑚𐑰 𐑐𐑤𐑭𐑯𐑑𐑧𐑛 𐑪𐑯 𐑜𐑮𐑨𐑕𐑤𐑨𐑯𐑛. 𐑥𐑵𐑝 𐑩 𐑐𐑧𐑟𐑩𐑯𐑑 𐑪𐑯𐑑𐑵 𐑩 𐑓𐑸𐑥 𐑯 𐑣𐑰 𐑢𐑦𐑤 𐑚𐑩𐑜𐑦𐑯 𐑑 𐑷𐑑𐑩𐑥𐑨𐑑𐑦𐑒𐑤𐑦 𐑣𐑸𐑝𐑧𐑕𐑑 𐑞 𐑒𐑨𐑖 𐑒𐑮𐑪𐑐.

note: [message]: speaker=narrator [option]: speaker=narrator
en: Villages
target: 𐑝𐑦𐑤𐑦𐑡𐑦𐑟

note: [message]: speaker=narrator
en: Villages can only be built on grassland. They provide income and healing as usual. Right-click on a peasant in a village and you can establish a university.
target: 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑚𐑰 𐑚𐑦𐑤𐑑 𐑪𐑯 𐑜𐑮𐑨𐑕𐑤𐑨𐑯𐑛. 𐑞𐑱 𐑐𐑮𐑩𐑝𐑲𐑛 𐑦𐑯𐑒𐑳𐑥 𐑯 𐑣𐑰𐑤𐑦𐑙 𐑨𐑟 𐑿𐑖𐑿𐑩𐑤. 𐑮𐑲𐑑-𐑒𐑤𐑦𐑒 𐑪𐑯 𐑩 𐑐𐑧𐑟𐑩𐑯𐑑 𐑦𐑯 𐑩 𐑝𐑦𐑤𐑦𐑡 𐑯 𐑿 𐑒𐑨𐑯 𐑩𐑕𐑑𐑨𐑚𐑤𐑦𐑖 𐑩 𐑿𐑯𐑦𐑝𐑻𐑕𐑩𐑑𐑦.

note: [message]: speaker=narrator [option]: speaker=narrator
en: Mines
target: 𐑥𐑲𐑯𐑟

note: [message]: speaker=narrator
en: Mines can be built on hills or mountains. A peasant on a mine will automatically dig for gold at the start of your turn.
target: 𐑥𐑲𐑯𐑟 𐑒𐑨𐑯 𐑚𐑰 𐑚𐑦𐑤𐑑 𐑪𐑯 𐑣𐑦𐑤𐑟 𐑹 𐑥𐑬𐑯𐑑𐑩𐑯𐑟. 𐑩 𐑐𐑧𐑟𐑩𐑯𐑑 𐑪𐑯 𐑩 𐑥𐑲𐑯 𐑢𐑦𐑤 𐑷𐑑𐑩𐑥𐑨𐑑𐑦𐑒𐑤𐑦 𐑛𐑦𐑜 𐑓𐑹 𐑜𐑴𐑤𐑛 𐑨𐑑 𐑞 𐑕𐑑𐑸𐑑 𐑝 𐑿𐑼 𐑑𐑻𐑯.

note: [message]: speaker=narrator [option]: speaker=narrator
en: Universities
target: 𐑿𐑯𐑦𐑝𐑻𐑕𐑩𐑑𐑦𐑟

note: [message]: speaker=narrator
en: Any of the ‘Elvish’ style villages represent universities. At the start of your turn, Mages in universities automatically add to the study progress of your chosen research target. Right-click on a mage in a university to change research target.
target: 𐑧𐑯𐑦 𐑝 𐑞 '𐑧𐑤𐑝𐑦𐑖' 𐑕𐑑𐑲𐑤 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑮𐑧𐑐𐑮𐑩𐑟𐑧𐑯𐑑 𐑿𐑯𐑦𐑝𐑻𐑕𐑩𐑑𐑦𐑟. 𐑨𐑑 𐑞 𐑕𐑑𐑸𐑑 𐑝 𐑿𐑼 𐑑𐑻𐑯, 𐑥𐑱𐑡𐑦𐑟 𐑦𐑯 𐑿𐑯𐑦𐑝𐑻𐑕𐑩𐑑𐑦𐑟 𐑷𐑑𐑩𐑥𐑨𐑑𐑦𐑒𐑤𐑦 𐑨𐑛 𐑑 𐑞 𐑕𐑑𐑳𐑛𐑦 𐑐𐑮𐑩𐑜𐑮𐑧𐑕 𐑝 𐑿𐑼 𐑗𐑴𐑟𐑩𐑯 𐑮𐑰𐑕𐑻𐑗 𐑑𐑸𐑜𐑧𐑑. 𐑮𐑲𐑑-𐑒𐑤𐑦𐑒 𐑪𐑯 𐑩 𐑥𐑱𐑡 𐑦𐑯 𐑩 𐑿𐑯𐑦𐑝𐑻𐑕𐑩𐑑𐑦 𐑑 𐑗𐑱𐑯𐑡 𐑮𐑰𐑕𐑻𐑗 𐑑𐑸𐑜𐑧𐑑.

note: [message]: speaker=narrator [option]: speaker=narrator [set_menu_item]: id=anl_diplomacy
en: Diplomacy
target: 𐑛𐑦𐑐𐑤𐑴𐑥𐑩𐑕𐑰

note: [message]: speaker=narrator
en: Right-clicking on your leader when in a university allows you to select special diplomatic options.
target: 𐑮𐑲𐑑-𐑒𐑤𐑦𐑒𐑦𐑙 𐑪𐑯 𐑿𐑼 𐑤𐑰𐑛𐑻 𐑢𐑧𐑯 𐑦𐑯 𐑩 𐑿𐑯𐑦𐑝𐑻𐑕𐑩𐑑𐑦 𐑩𐑤𐑬𐑟 𐑿 𐑑 𐑕𐑩𐑤𐑧𐑒𐑑 𐑕𐑐𐑧𐑖𐑩𐑤 𐑛𐑦𐑐𐑤𐑩𐑥𐑨𐑑𐑦𐑒 𐑪𐑐𐑖𐑩𐑯𐑟.

note: [set_menu_item]: id=anl_help
en: Help
target: 𐑣𐑧𐑤𐑐

note: [message]: speaker=narrator
en: A New Land — Help
target: 𐑩 𐑯𐑿 𐑤𐑨𐑯𐑛 - 𐑣𐑧𐑤𐑐

note: [message]: speaker=narrator
en: Select a topic.
target: 𐑕𐑩𐑤𐑧𐑒𐑑 𐑩 𐑑𐑪𐑐𐑦𐑒.

note: [option]: speaker=narrator
en: Done
target: 𐑛𐑳𐑯

note: [message]: speaker=unit
en: I hereby donate 20 gold to the coffers of $df_player_name|.
target: 𐑲 𐑣𐑽𐑚𐑲 𐑛𐑴𐑯𐑱𐑑 20 𐑜𐑴𐑤𐑛 𐑑 𐑞 𐑒𐑭𐑓𐑻𐑟 𐑝 $df_player_name|.

note: [message]: speaker=unit
en: $sf_player_name|, since our wisdom exceeds yours I have instructed my scholars to further your understanding of agriculture.
target: $sf_player_name|, 𐑕𐑦𐑯𐑕 𐑬𐑼 𐑢𐑦𐑟𐑛𐑩𐑥 𐑩𐑒𐑕𐑰𐑛𐑟 𐑿𐑼𐑟 𐑲 𐑣𐑨𐑝 𐑦𐑯𐑕𐑑𐑮𐑳𐑒𐑑𐑩𐑛 𐑥𐑲 𐑕𐑒𐑭𐑤𐑻𐑟 𐑑 𐑓𐑻𐑞𐑼 𐑿𐑼 𐑳𐑯𐑛𐑼𐑕𐑑𐑨𐑯𐑛𐑦𐑙 𐑝 𐑨𐑜𐑮𐑦𐑒𐑳𐑤𐑗𐑼.

note: [message]: speaker=unit
en: $sm_player_name|, since the wisdom of my people exceeds yours I have instructed my scholars to aid you in your efforts to learn the science of mining.
target: $sm_player_name|, 𐑕𐑦𐑯𐑕 𐑞 𐑢𐑦𐑟𐑛𐑩𐑥 𐑝 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤 𐑩𐑒𐑕𐑰𐑛𐑟 𐑿𐑼𐑟 𐑲 𐑣𐑨𐑝 𐑦𐑯𐑕𐑑𐑮𐑳𐑒𐑑𐑩𐑛 𐑥𐑲 𐑕𐑒𐑭𐑤𐑻𐑟 𐑑 𐑲𐑛 𐑿 𐑦𐑯 𐑿𐑼 𐑧𐑓𐑼𐑑𐑕 𐑑 𐑤𐑻𐑯 𐑞 𐑕𐑲𐑩𐑯𐑕 𐑝 𐑥𐑲𐑯𐑦𐑙.

note: [message]: speaker=unit
en: You know worryingly little about the arts of war, $sw_player_name|. I feel an obligation to instruct you in this vital matter.
target: 𐑿 𐑯𐑴 𐑢𐑳𐑮𐑦𐑦𐑙𐑤𐑰 𐑤𐑦𐑑𐑩𐑤 𐑩𐑚𐑬𐑑 𐑞 𐑸𐑑𐑕 𐑝 𐑢𐑹, $sw_player_name|. 𐑲 𐑓𐑰𐑤 𐑩𐑯 𐑭𐑚𐑤𐑩𐑜𐑱𐑖𐑩𐑯 𐑑 𐑦𐑯𐑕𐑑𐑮𐑳𐑒𐑑 𐑿 𐑦𐑯 𐑞𐑦𐑕 𐑝𐑲𐑑𐑩𐑤 𐑥𐑨𐑑𐑼.

note: [message]: speaker=unit
en: Diplomatic Options
target: 𐑛𐑦𐑐𐑤𐑩𐑥𐑨𐑑𐑦𐑒 𐑪𐑐𐑖𐑩𐑯𐑟

note: [message]: speaker=unit
en: What shall I do?
target: 𐑢𐑪𐑑 𐑖𐑨𐑤 𐑲 𐑛𐑵?

note: [option]: speaker=unit
en: Nothing
target: 𐑯𐑳𐑔𐑦𐑙

note: [message]: speaker=unit
en: Who will you donate funds to?
target: 𐑣𐑵 𐑢𐑦𐑤 𐑿 𐑛𐑴𐑯𐑱𐑑 𐑓𐑩𐑯𐑛𐑟 𐑑?

note: [option]: speaker=unit
en: Back
target: 𐑚𐑨𐑒

note: [message]: speaker=unit
en: Who will you share knowledge with?
target: 𐑣𐑵 𐑢𐑦𐑤 𐑿 𐑖𐑺 𐑯𐑪𐑤𐑦𐑡 𐑢𐑦𐑞?

note: [message]: speaker=narrator
en: Negotiation Complete
target: 𐑯𐑦𐑜𐑴𐑖𐑰𐑱𐑖𐑩𐑯 𐑒𐑩𐑥𐑐𐑤𐑰𐑑

note: [message]: speaker=narrator
en: Our talks are complete — the Dwarves will gladly fight by your side. Which of our brethren do you want to recruit?
target: 𐑬𐑼 𐑑𐑷𐑒𐑕 𐑸 𐑒𐑩𐑥𐑐𐑤𐑰𐑑 - 𐑞 𐑛𐑢𐑹𐑝𐑟 𐑢𐑦𐑤 𐑜𐑤𐑨𐑛𐑤𐑰 𐑓𐑲𐑑 𐑚𐑲 𐑿𐑼 𐑕𐑲𐑛. 𐑢𐑦𐑗 𐑝 𐑬𐑼 𐑚𐑮𐑧𐑞𐑮𐑩𐑯 𐑛𐑵 𐑿 𐑢𐑪𐑯𐑑 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑?

note: [message]: speaker=narrator
en: Our talks are complete — the Elves shall aid you in this battle. Which our of kin do you wish to recruit?
target: 𐑬𐑼 𐑑𐑷𐑒𐑕 𐑸 𐑒𐑩𐑥𐑐𐑤𐑰𐑑 - 𐑞 𐑧𐑤𐑝𐑟 𐑖𐑨𐑤 𐑲𐑛 𐑿 𐑦𐑯 𐑞𐑦𐑕 𐑚𐑨𐑑𐑩𐑤. 𐑢𐑦𐑗 𐑬𐑼 𐑝 𐑒𐑦𐑯 𐑛𐑵 𐑿 𐑢𐑦𐑖 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑?

note: [set_menu_item]: id=anl_choose_new_recruit
en: Choose New Recruit
target: 𐑗𐑵𐑟 𐑯𐑿 𐑮𐑩𐑒𐑮𐑵𐑑

note: [message]: speaker=narrator [message]: speaker=unit
en: Study Complete
target: 𐑕𐑑𐑳𐑛𐑦 𐑒𐑩𐑥𐑐𐑤𐑰𐑑

note: [message]: speaker=unit
en: Which type of unit would you like to be able to recruit?
target: 𐑢𐑦𐑗 𐑑𐑲𐑐 𐑝 𐑿𐑯𐑦𐑑 𐑢𐑫𐑛 𐑿 𐑤𐑲𐑒 𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑?

note: [set_menu_item]: id=anl_oversee_research
en: Oversee Research
target: 𐑴𐑝𐑼𐑕𐑰 𐑮𐑰𐑕𐑻𐑗

note: [message]: speaker=unit
en: Research
target: 𐑮𐑰𐑕𐑻𐑗

note: [message]: speaker=unit
en: We are currently studying $player_$side_number|.research.target_language_name|. To which end would you have our scholars devote their minds?
    
    Our farms produce $player_$side_number|.farming.gold|g
    Our mines produce $player_$side_number|.mining.gold|g
target: 𐑢𐑰 𐑸 𐑒𐑳𐑮𐑩𐑯𐑑𐑤𐑦 𐑕𐑑𐑳𐑛𐑦𐑦𐑙 $player_$side_number|.research.target_language_name|. 𐑑 𐑢𐑦𐑗 𐑧𐑯𐑛 𐑢𐑫𐑛 𐑿 𐑣𐑨𐑝 𐑬𐑼 𐑕𐑒𐑭𐑤𐑻𐑟 𐑛𐑦𐑝𐑴𐑑 𐑞𐑺 𐑥𐑲𐑯𐑛𐑟?
    
    𐑬𐑼 𐑓𐑸𐑥𐑟 𐑐𐑮𐑩𐑛𐑿𐑕 $player_$side_number|.farming.gold|g
    𐑬𐑼 𐑥𐑲𐑯𐑟 𐑐𐑮𐑩𐑛𐑿𐑕 $player_$side_number|.mining.gold|g

note: [option]: speaker=unit
en: Continue as before
target: 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑨𐑟 𐑚𐑦𐑓𐑹

note: [message]: speaker=narrator
en: $player_$side_number|.name|’s farms now produce $player_$side_number|.farming.gold gold.
target: $player_$side_number|.name|'s 𐑓𐑸𐑥𐑟 𐑯𐑬 𐑐𐑮𐑩𐑛𐑿𐑕 $player_$side_number|.𐑓𐑸𐑥𐑦𐑙.𐑜𐑴𐑤𐑛 𐑜𐑴𐑤𐑛.

note: [message]: speaker=narrator
en: $player_$side_number|.name|’s mines now produce $player_$side_number|.mining.gold gold.
target: $player_$side_number|.name|'s 𐑥𐑲𐑯𐑟 𐑯𐑬 𐑐𐑮𐑩𐑛𐑿𐑕 $player_$side_number|.mining.𐑜𐑴𐑤𐑛 𐑜𐑴𐑤𐑛.

note: [message]: speaker=narrator
en: $player_$side_number|.name|, we have finished researching warfare. Right-click on a mage in a university to select a unit to recruit.
target: $player_$side_number|.name|, 𐑢𐑰 𐑣𐑨𐑝 𐑓𐑦𐑯𐑦𐑖𐑑 𐑮𐑰𐑕𐑻𐑗𐑦𐑙 𐑢𐑹𐑓𐑺. 𐑮𐑲𐑑-𐑒𐑤𐑦𐑒 𐑪𐑯 𐑩 𐑥𐑱𐑡 𐑦𐑯 𐑩 𐑿𐑯𐑦𐑝𐑻𐑕𐑩𐑑𐑦 𐑑 𐑕𐑩𐑤𐑧𐑒𐑑 𐑩 𐑿𐑯𐑦𐑑 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑.

note: [message]: speaker=unit
en: Let’s cut you free!
target: 𐑤𐑧𐑑'𐑕 𐑒𐑳𐑑 𐑿 𐑓𐑮𐑰!

note: [message]: speaker=narrator
en: You release the creature from the web and it agrees to help you.
target: 𐑿 𐑮𐑦𐑤𐑰𐑕 𐑞 𐑒𐑮𐑰𐑗𐑼 𐑓𐑮𐑪𐑥 𐑞 𐑢𐑧𐑚 𐑯 𐑦𐑑 𐑩𐑜𐑮𐑰𐑟 𐑑 𐑣𐑧𐑤𐑐 𐑿.

note: [set_menu_item]: id=anl_get_to_work
en: Get to Work!
target: 𐑜𐑧𐑑 𐑑 𐑢𐑻𐑒!

note: [message]: speaker=unit
en: What shall I do my liege?
target: 𐑢𐑪𐑑 𐑖𐑨𐑤 𐑲 𐑛𐑵 𐑥𐑲 𐑤𐑰𐑡?

note: [option]: speaker=unit
en: Convert to Grassland
target: 𐑒𐑩𐑯𐑝𐑻𐑑 𐑑 𐑜𐑮𐑨𐑕𐑤𐑨𐑯𐑛

note: [option]: speaker=unit
en: Cost: 0g
target: 𐑒𐑪𐑕𐑑: 0g

note: [option]: speaker=unit
en: Plant Farm
target: 𐑐𐑤𐑭𐑯𐑑 𐑓𐑸𐑥

note: [option]: speaker=unit
en: Build Village
target: 𐑚𐑦𐑤𐑛 𐑝𐑦𐑤𐑦𐑡

note: [option]: speaker=unit
en: Cost: 15g
target: 𐑒𐑪𐑕𐑑: 15g

note: [option]: speaker=unit
en: Build Castle
target: 𐑚𐑦𐑤𐑛 𐑒𐑨𐑕𐑩𐑤

note: [option]: speaker=unit
en: Cost: 6g
target: 𐑒𐑪𐑕𐑑: 6g

note: [option]: speaker=unit
en: Cost: 4g
target: 𐑒𐑪𐑕𐑑: 4g

note: [option]: speaker=unit
en: Flood the Field
target: 𐑓𐑤𐑳𐑛 𐑞 𐑓𐑰𐑤𐑛

note: [option]: speaker=unit
en: Cost: 1g
target: 𐑒𐑪𐑕𐑑: 1g

note: [option]: speaker=unit
en: Plant Saplings
target: 𐑐𐑤𐑭𐑯𐑑 𐑕𐑨𐑐𐑤𐑦𐑙𐑟

note: [option]: speaker=unit
en: Chop Down Forest
target: 𐑗𐑪𐑐 𐑛𐑬𐑯 𐑓𐑹𐑦𐑕𐑑

note: [option]: speaker=unit
en: Earns: 1g
target: 𐑻𐑯𐑟: 1g

note: [option]: speaker=unit
en: Build Mine
target: 𐑚𐑦𐑤𐑛 𐑥𐑲𐑯

note: [option]: speaker=unit
en: Cost: 25g
target: 𐑒𐑪𐑕𐑑: 25g

note: [option]: speaker=unit
en: Cost: 3g
target: 𐑒𐑪𐑕𐑑: 3g

note: [option]: speaker=unit
en: Make a Ford
target: 𐑥𐑱𐑒 𐑩 𐑓𐑹𐑛

note: [option]: speaker=unit
en: Cost: 5g
target: 𐑒𐑪𐑕𐑑: 5g

note: [option]: speaker=unit
en: Landfill
target: 𐑤𐑨𐑯𐑛𐑓𐑦𐑤

note: [option]: speaker=unit
en: Destroy the Ford
target: 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑓𐑹𐑛

note: [option]: speaker=unit
en: Cost: 2g
target: 𐑒𐑪𐑕𐑑: 2g

note: [option]: speaker=unit
en: Smash Cave Floor
target: 𐑕𐑥𐑨𐑖 𐑒𐑱𐑝 𐑓𐑤𐑹

note: [option]: speaker=unit
en: Earns: 3g
target: 𐑻𐑯𐑟: 3g

note: [option]: speaker=unit
en: Harvest Mushrooms
target: 𐑣𐑸𐑝𐑧𐑕𐑑 𐑥𐑳𐑖𐑮𐑵𐑥𐑟

note: [option]: speaker=unit
en: Build a Keep
target: 𐑚𐑦𐑤𐑛 𐑩 𐑒𐑰𐑐

note: [option]: speaker=unit
en: Cost: 7g
target: 𐑒𐑪𐑕𐑑: 7g

note: [option]: speaker=unit
en: Establish University
target: 𐑩𐑕𐑑𐑨𐑚𐑤𐑦𐑖 𐑿𐑯𐑦𐑝𐑻𐑕𐑩𐑑𐑦

note: [option]: speaker=unit
en: Clear the Ground
target: 𐑒𐑤𐑽 𐑞 𐑜𐑮𐑬𐑯𐑛
