en to ang@latin translation catalogue (110 entries)

note: [multiplayer]: id=multiplayer_A_New_Land
en: 4p — A New Land
ang@latin: 4p — Niƿe Land

note: [multiplayer]: id=multiplayer_A_New_Land
en: This 4p survival scenario allows you to construct buildings and terraform the land. Use map settings. The recommended starting gold is 100.
ang@latin: Þis feoƿerplegendspell læteþ þec timbrian bold and scieppan þæt land. Bruc landcartan ceosunga. Þæt fæstode gemet goldes be onginne is 100.

note: [part]
en: In the aftermath of the great war the remnants of humanity fled to an obscure secluded glen. Though they knew they could not hide from the mighty armies that had crushed their homeland, the leaders of the resistance hoped only for enough time to rebuild their forces.
ang@latin: Æfter þæm greatum ƿige fleah seo ƿealaf manna to anlepigre dæle on beorge. Þeah hie cneoƿon þætte hie ne cuðon hie hydan ƿiþ þa mihtigan heras þa hæfdon gesoht heora eðel, þa ladmenn þæs ƿiðeres ƿoldon efne habban genogne timan to geedstaðelienne heora heras.

note: [objectives]
en: Right-click on your leader during your turn for help
ang@latin: Slean þinne ladmann mid sƿiðran sidan þære mys to fonne help

note: [objective]: condition=win
en: You must survive until turn 25.
ang@latin: Þu scealt lifian oþ þone 25. stæpe.

note: [side]
en: teamname^Team 1
ang@latin: 1. Hloþ

note: [side]: type=Death Knight [side]: type=Orcish Sovereign
en: teamname^Team 2
ang@latin: 2. Hloþ

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The northwest undead now have 10 less income.
ang@latin: Þu delast þæt sƿammgedelf. Þa norþƿesternan undeadan nu habbaþ tienum læsse andleofan.

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The northeast orcs now have 10 less income.
ang@latin: Þu delast þæt sƿammgedelf. Þa norþeasternan orcƿuhta nu habbat tienum læsse andleofan.

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The southwest orcs now have 10 less income.
ang@latin: Þu delast þæt sƿammgedelf. Þa suþƿesternan orcƿuhta nu habban tienum læsse andleofan.

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The southeast undead now have 10 less income.
ang@latin: Þu delast þæt sƿammgedelf. Þa suþeasternan undeadan nu habbaþ tienum læsse andleofan.

note: [message]: speaker=narrator
en: One of your peasants has happened upon some spiders’ nests in the north and south.
ang@latin: An þinra gebura hæfþ gefunden sumu attorcoppena nest suþ and norþ.

note: [message]: type=Peasant
en: I swear I saw somebody trapped in the spider’s web. Maybe we should rescue him?
ang@latin: Ic gesƿerige þætte ic seah mann gebunden on attorcoppan nette. Agon ƿe la hine sparian?

note: [message]: speaker=narrator
en: Move any unit next to these captives and they will join your side. The spiders guarding each captive are currently wounded, the sooner you get there the better chance you have of killing them.
ang@latin: Gif þu sende ænge ƿuhte neah þissum hæftum þonne hie geþoften ƿiþ þec. Þa attorcoppan þa beorgaþ ælcne hæft sind nu geƿundode, and þy sƿiftor þu ga þær þy gelicor cƿelle þu hie.

note: [message]: speaker=narrator
en: Your men report strange sounds coming from some caves to the east and west.
ang@latin: Þine menn gecyðaþ þætte ungeƿunelice sƿegas cumaþ fram sumum holum beeastan and beƿestan.

note: [message]
en: It would seem the enemy has built some underground mushroom mines nearby — it must be where the mainstay of their resources are produced. If we could destroy them our chances wouldn’t nearly be so slim.
ang@latin: Þynceþ þætte þa fiendas hæbben getimbrod sƿammgedelf under grunde neah — hit sceall ƿesan þær heora heafodhord andleofena sind forþboren. Gif ƿe deligen hie ƿære hit sƿiðe gelicre þætte ƿe ƿinnen.

note: [message]: speaker=narrator
en: Move any unit onto these villages to destroy the mine. Each one you destroy will reduce the enemy’s income by 10.
ang@latin: Send þu ænge ƿihte in þas þorpas to forleosenne þæt gedelf. Ælc þe þu forliest gelytlaþ þone andleofan þara feonda tienum.

note: [message]
en: This battle is nearly at an end. Victory is close at hand!
ang@latin: Seo guþ is neah ende. Sige is on neahtide!

note: [message]
en: We have survived the onslaught! The tide of the battle has turned, victory cannot elude us now!
ang@latin: Ƿe habbaþ gelifod þurh heaðuræs! Seo beadu ƿierþ us god; nu is sige us ful ƿitod!

note: [message]: speaker=narrator
en: You have won the game, but you may continue if you wish...
ang@latin: Þu hafast plegan geƿunnen, ac þu most ætfeolan gif þu ƿille...

note: [message]: speaker=unit
en: I have fallen, but all is not lost!
ang@latin: Ic hæbbe gefeallen, ac giet nis seo guþ us ætlætness!

note: [message]: speaker=unit
en: I am done for, but we have yet to lose this battle!
ang@latin: Ic eom gesett to cƿellenne, ac giet ne sind ƿe on þisre guðe forlorene!

note: [message]: speaker=unit
en: Comrades, avenge me!
ang@latin: Gesiðan, aƿrecaþ mec!

note: [message]: speaker=unit
en: Do not fear, there is hope for us still!
ang@latin: Ne drædaþ, us giet is hopa!

note: [message]: speaker=narrator
en: The chest contains $oc_treasure gold.
ang@latin: Þæt scrin hielt $oc_treasure goldes.

note: [option]
en: Return to menu
ang@latin: Gan eft to heafodgetæle

note: [message]: speaker=narrator [option]: speaker=narrator
en: Peasants
ang@latin: Ceorlas

note: [message]: speaker=narrator
en: Peasants are your workers. Depending on the terrain, right-clicking on a peasant allows you to terraform the landscape and/or build castles, mines, farms, villages and universities.
ang@latin: Geburas sind þine geƿyrhtan. Æfter lande læteþ sƿeng mid þære sƿiðan healfe þære mys þec þæt land meahtlice scieppan and meahtlice ceaster, gedelf, tunland, oþþe þorpas and eormengyldas timbrian.

note: [message]: speaker=narrator [option]: speaker=narrator
en: Mages
ang@latin: Drymenn

note: [message]: speaker=narrator
en: Mages are your wise men. They can study at universities, pursuing advances in mining, farming and recruitment.
ang@latin: Dryenn sind þine yþƿitan. Hie leorniaþ be eormengyldum, secende betunga on delfunge, landbegang, and rinca hyrunge.

note: [message]: speaker=narrator [option]: speaker=narrator
en: Farms
ang@latin: Æceras

note: [message]: speaker=narrator
en: Farms can only be planted on grassland. Move a peasant onto a farm and he will begin to automatically harvest the cash crop.
ang@latin: Æceras cann man synderlice settan on græsland. Gif þu sende gebur on æcer and he beginne selflice to gæderienne þa ƿeorþlican nyttplantan.

note: [message]: speaker=narrator [option]: speaker=narrator
en: Villages
ang@latin: Þorpas

note: [message]: speaker=narrator
en: Villages can only be built on grassland. They provide income and healing as usual. Right-click on a peasant in a village and you can establish a university.
ang@latin: Þorpas cunnon synderlice ƿesan getimbrod on græslande. Hie ahƿettaþ andleofan and hælo sƿa is geƿunelic. Gif þu sƿinge gebur on þorpe mid mys sƿiðran healfe þonne canst þu staðolian eormengyld.

note: [message]: speaker=narrator [option]: speaker=narrator
en: Mines
ang@latin: Gedelf

note: [message]: speaker=narrator
en: Mines can be built on hills or mountains. A peasant on a mine will automatically dig for gold at the start of your turn.
ang@latin: Gedelf cann man timbrian on hyllum oþþe beorgum. Gebur on gedelfe selflice delfeþ to findenne gold be onginne þines stæpes.

note: [message]: speaker=narrator [option]: speaker=narrator
en: Universities
ang@latin: Eormengyldas

note: [message]: speaker=narrator
en: Any of the ‘Elvish’ style villages represent universities. At the start of your turn, Mages in universities automatically add to the study progress of your chosen research target. Right-click on a mage in a university to change research target.
ang@latin: Ænge þara ælfcundenda þorpa aspeliaþ eormengyldas. Be þines stæpes onginne, drymenn and eormengylas selflice eacniaþ lare færeld þines gecorenan fandunge atihtinge. Sƿingan dry on eormengylde mid mys sƿiðran healfe to ƿendenne fandunge atihtinge.

note: [message]: speaker=narrator [option]: speaker=narrator [set_menu_item]: id=anl_diplomacy
en: Diplomacy
ang@latin: Elefreondscipe

note: [message]: speaker=narrator
en: Right-clicking on your leader when in a university allows you to select special diplomatic options.
ang@latin: Gif þu sƿinge þinne ladmann mid mys sƿiðran healfe þær he is on eormengylde , þonne cunne þu ceosan anlica elefreondsciplica gesetednessa.

note: [message]: speaker=narrator
en: A New Land — Help
ang@latin: Niƿe Land — Help

note: [message]: speaker=narrator
en: Select a topic.
ang@latin: Ceosan andtimber.

note: [option]: speaker=narrator
en: Done
ang@latin: Gedon

note: [message]: speaker=unit
en: I hereby donate 20 gold to the coffers of $df_player_name|.
ang@latin: Ic nu giefe 20g to $df_player_name|.

note: [message]: speaker=unit
en: $sf_player_name|, since our wisdom exceeds yours I have instructed my scholars to further your understanding of agriculture.
ang@latin: $sf_player_name|, for þy þe ure ƿisdom is mara þonne þin hæbbe ic gehaten mine boceras to betenne þin andgiet eorþbigenesse.

note: [message]: speaker=unit
en: $sm_player_name|, since the wisdom of my people exceeds yours I have instructed my scholars to aid you in your efforts to learn the science of mining.
ang@latin: $sm_player_name|, for þy se ƿisdom mines folces is mara þonne þin hæbbe ic gehaten mine boceras to helpenne þec to leornienne þa lare delfunge.

note: [message]: speaker=unit
en: You know worryingly little about the arts of war, $sw_player_name|. I feel an obligation to instruct you in this vital matter.
ang@latin: Þu ƿast sƿiðe lyft be guþcræfte, $sw_player_name|. Me þynceþ þætte ic scolde þec ymb þisne andtimber læran.

note: [set_variable]
en: <span color='green'>$player_name</span>
    Share knowledge of agriculture
ang@latin: <span color='green'>$player_name</span>
    Todælan geƿitnesse be eorþbigenesse

note: [set_variable]
en: <span color='green'>$player_name</span>
    Share knowledge of mining
ang@latin: <span color='green'>$player_name</span>
    Todælan geƿitnesse be delfunge

note: [set_variable]
en: <span color='green'>$player_name</span>
    Share knowledge of warfare
ang@latin: <span color='green'>$player_name</span>
    Todælan geƿitnesse be guþcræfte

note: [message]: speaker=unit
en: Diplomatic Options
ang@latin: Elefreondscipes Ceosunga

note: [message]: speaker=unit
en: What shall I do?
ang@latin: Hƿæt scolde ic don?

note: [option]: speaker=unit
en: Nothing
ang@latin: Naht

note: [option]: speaker=unit
en: <span color='green'>Donate Funds</span>
    Give 20 gold to another player
ang@latin: <span color='green'>Gief feoh</span>
    Giefan 20g to oðrum plegende

note: [message]: speaker=unit
en: Who will you donate funds to?
ang@latin: Hƿæm ƿilt þu giefan feoh?

note: [option]: speaker=unit
en: <span color='green'>Share Knowledge</span>
    Help an ally with their research
ang@latin: <span color='green'>Todæl geƿitnesse</span>
    Helpan geþoftan on heora fandunge

note: [message]: speaker=unit
en: Who will you share knowledge with?
ang@latin: Hƿæm ƿilt þu todælan geƿitnesse?

note: [option]: speaker=unit
en: <span color='green'>Negotiate with the Dwarves</span>
    Lets you recruit a Dwarvish unit
    Negotiation Progress: $player_$side_number|.leader_option_1.progress|/$player_$side_number|.leader_option_1.target
ang@latin: <span color='green'>Hƿearf mid þæm Dƿeorgum</span>
    Læteþ þec hyran Dƿeorgƿihte
    Hƿearfunge færeld: $player_$side_number|.leader_option_1.progress|/$player_$side_number|.leader_option_1.target

note: [option]: speaker=unit
en: <span color='green'>Negotiate with the Elves</span>
    Lets you recruit an Elvish unit
    Negotiation Progress: $player_$side_number|.leader_option_2.progress|/$player_$side_number|.leader_option_2.target
ang@latin: <span color='green'>Hƿearf mid Ælfum</span>
    Læteþ þec hyran Ælfƿuhta
    Hƿearfunge færeld: $player_$side_number|.leader_option_2.progress|/$player_$side_number|.leader_option_2.target

note: [message]: speaker=narrator
en: Negotiation Complete
ang@latin: Hƿearfung is fulfyled

note: [message]: speaker=narrator
en: Our talks are complete — the Dwarves will gladly fight by your side. Which of our brethren do you want to recruit?
ang@latin: Ura hƿearfunga sind fulfyleda — þa Dƿeorgas georna feohtaþ mid þe. Hƿone urra gebroðra ƿilt þu hyran?

note: [message]: speaker=narrator
en: Our talks are complete — the Elves shall aid you in this battle. Which our of kin do you wish to recruit?
ang@latin: Ura spræca sind fulfyleda — þa Ælfas helpaþ þe on þisre guðe. Hƿone urra mæga ƿilt þu hyran?

note: [set_menu_item]: id=anl_choose_new_recruit
en: Choose New Recruit
ang@latin: Ceosan niƿne hyredne mann

note: [message]: speaker=narrator [message]: speaker=unit
en: Study Complete
ang@latin: Fandung is fulfyled

note: [message]: speaker=unit
en: Which type of unit would you like to be able to recruit?
ang@latin: Hƿelc cynn ƿihta ƿilt þu þætte þu mihte hyran?

note: [set_menu_item]: id=anl_oversee_research
en: Oversee Research
ang@latin: Beƿitan Fandunge

note: [message]: speaker=unit
en: Research
ang@latin: Fandung

note: [message]: speaker=unit
en: We are currently studying $player_$side_number|.research.target_language_name|. To which end would you have our scholars devote their minds?
    
    Our farms produce $player_$side_number|.farming.gold|g
    Our mines produce $player_$side_number|.mining.gold|g
ang@latin: Nu fandie ƿe $player_$side_number|.research.target_language_name|. Hƿæt ƿilt þu þætte ure boceras fandien?
    
    Ure tunas forþberaþ $player_$side_number|.farming.gold|g
    Uru gedelf forþberaþ $player_$side_number|.mining.gold|g

note: [option]: speaker=unit
en: Continue as before
ang@latin: Gan forþ sƿa ær

note: [option]: speaker=unit
en: <span color='green'>Agriculture</span>
    Farmers produce +1 gold
    Study Progress: $player_$side_number|.farming.progress|/$player_$side_number|.farming.target
ang@latin: <span color='green'>Eorþbigeness</span>
    Æcerceorlas forþberaþ +1 gold
    Fandunge færeld: $player_$side_number|.farming.progress|/$player_$side_number|.farming.target

note: [command] [research]
en: agriculture
ang@latin: eorþbigeness

note: [option]: speaker=unit
en: <span color='green'>Mining</span>
    Miners produce +1 gold
    Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|.mining.target
ang@latin: <span color='green'>Delfung</span>
    Delfendas forþberaþ +1 gold
    Fandunge færeld: $player_$side_number|.mining.progress|/$player_$side_number|.mining.target

note: [command]
en: mining
ang@latin: delfung

note: [option]: speaker=unit
en: <span color='green'>Warfare</span>
    Allows you to recruit a new type of unit
    Study Progress: $player_$side_number|.warfare.progress|/$player_$side_number|.warfare.target
ang@latin: <span color='green'>Guþcræfþ</span>
    Læteþ þec hyran oðer cynn ƿihta
    Fandunge færeld: $player_$side_number|.warfare.progress|/$player_$side_number|.warfare.target

note: [command]
en: warfare
ang@latin: guþcræft

note: [message]: speaker=narrator
en: $player_$side_number|.name|’s farms now produce $player_$side_number|.farming.gold gold.
ang@latin: $player_$side_number|.name| æceras nu forþberaþ $player_$side_number|.farming.gold gold.

note: [message]: speaker=narrator
en: $player_$side_number|.name|’s mines now produce $player_$side_number|.mining.gold gold.
ang@latin: $player_$side_number|.name| gedelf nu forþberaþ $player_$side_number|.mining.gold gold.

note: [message]: speaker=narrator
en: $player_$side_number|.name|, we have finished researching warfare. Right-click on a mage in a university to select a unit to recruit.
ang@latin: $player_$side_number|.name|, ƿe habbaþ fulfyled þa fandunge ymb guþcræft. Þu ahst sƿingan drymann on eormengylde to ceosenne ƿihte to hyrenne.

note: [message]: speaker=unit
en: Let’s cut you free!
ang@latin: Ƿuton þec alysan!

note: [message]: speaker=narrator
en: You release the creature from the web and it agrees to help you.
ang@latin: Þa þa þu alysest þa ƿihre fram þæm nette þa geþafaþ heo þætte heo helpie þe.

note: [set_menu_item]: id=anl_get_to_work
en: Get to Work!
ang@latin: Ƿeorca!

note: [message]: speaker=unit
en: What shall I do my liege?
ang@latin: Hƿæt scolde ic don, leof?

note: [option]: speaker=unit
en: Convert to Grassland
ang@latin: Ƿendan to græslande

note: [option]: speaker=unit
en: Cost: 0g
ang@latin: Ƿeorþ: 0g

note: [option]: speaker=unit
en: Plant Farm
ang@latin: Settan Æcer

note: [option]: speaker=unit
en: Build Village
ang@latin: Timbrian Þorp

note: [option]: speaker=unit
en: Cost: 15g
ang@latin: Ƿeorþ: 15g

note: [option]: speaker=unit
en: Build Castle
ang@latin: Timbrian Burh

note: [option]: speaker=unit
en: Cost: 6g
ang@latin: Ƿeorþ: 6g

note: [option]: speaker=unit
en: Cost: 4g
ang@latin: Ƿeorþ: 4g

note: [option]: speaker=unit
en: Flood the Field
ang@latin: Adrencan þone Feld

note: [option]: speaker=unit
en: Cost: 1g
ang@latin: Ƿeorþ: 1g

note: [option]: speaker=unit
en: Plant Saplings
ang@latin: Settan Geonge Beamas

note: [option]: speaker=unit
en: Chop Down Forest
ang@latin: Fyllan Ƿeald

note: [option]: speaker=unit
en: Earns: 1g
ang@latin: Earnaþ: 1g

note: [option]: speaker=unit
en: Build Mine
ang@latin: Timbrian Gedelf

note: [option]: speaker=unit
en: Cost: 25g
ang@latin: Ƿeorþ: 25g

note: [option]: speaker=unit
en: Cost: 3g
ang@latin: Ƿeorþ: 3g

note: [option]: speaker=unit
en: Make a Ford
ang@latin: Ƿyrcan Ford

note: [option]: speaker=unit
en: Cost: 5g
ang@latin: Ƿeorþ: 5g

note: [option]: speaker=unit
en: Landfill
ang@latin: Grundfyllung

note: [option]: speaker=unit
en: Destroy the Ford
ang@latin: Delegian þone Ford

note: [option]: speaker=unit
en: Cost: 2g
ang@latin: Ƿeorþ: 2g

note: [option]: speaker=unit
en: Smash Cave Floor
ang@latin: Brecan Holes Flor

note: [option]: speaker=unit
en: Earns: 3g
ang@latin: Earnaþ: 3g

note: [option]: speaker=unit
en: Harvest Mushrooms
ang@latin: Gæderian Sƿammas

note: [option]: speaker=unit
en: Build a Keep
ang@latin: Timbrian Fæstnesse

note: [option]: speaker=unit
en: Cost: 7g
ang@latin: Ƿeorþ: 7g

note: [option]: speaker=unit
en: Establish University
ang@latin: Staðolian Eormengyld

note: [option]: speaker=unit
en: Clear the Ground
ang@latin: Idlian þone Grund
