en to la translation catalogue (200 entries)

note: [ai]: id=ai_default_rca
en: Multiplayer_AI^Default AI (RCA)
la: IA Solita (RCA)

note: [ai]: id=experimental_ai
en: Multiplayer_AI^Experimental AI
la: IA Experimentalis

note: [test]: id=The_Elves_Besieged
en: The Elves Besieged
la: Obsessi Dryadales

note: [side]: type=Spearman, id=Konrad [unit]: type=Spearman, id=Konrad
en: Konrad
la: Conradus

note: [side]: type=Elvish Champion, id=Galdrad [side]: type=Elvish Shyde, id=Chantal [side]: type=Spearman, id=Konrad
en: Rebels
la: Rebelles

note: [side]: type=Orcish Warlord, id=Urug-Telfar
en: Urug-Telfar
la: Urug Telfar

note: [side]: id=Vanak, type=Orcish Ruler [side]: type=Orcish Warlord, id=Knafa-Tan [side]: type=Orcish Warlord, id=Maga-Knafa [side]: type=Orcish Warlord, id=Urug-Telfar
en: Orcs
la: Orci

note: [side]: type=Orcish Warlord, id=Knafa-Tan
en: Knafa-Tan
la: Gnafa-Tan

note: [side]: type=Orcish Warlord, id=Maga-Knafa
en: Maga-Knafa
la: Maga Gnafa

note: [side]: type=Elvish Champion, id=Galdrad
en: Galdrad
la: Galdradis

note: [side]: type=Elvish Shyde, id=Chantal
en: Chantal
la: Chantala

note: [message]: speaker=Konrad
en: Master Delfador! Look, there are orcs coming from all directions! What shall we do?
la: Delfador domine! Ecce, orces undique adveniunt! Quid faciemus?

note: [message]: speaker=Delfador
en: There are too many to fight, far too many. We must escape!
la: Nimis multi pro pugnanti, valde nimis sunt. Debemus effugere!

note: [event]
en: Move Konrad here
la: Conradum huc movere

note: [message]: speaker=unit
en: Very well, we have made it this far! But where do we go next?
la: Fiat, adhuc ivimus! Sed quo deinde eamus?

note: [message]: speaker=unit
en: I... I don’t think I can make it anymore.
la: Non... non puto me iam superesse.

note: [message]: speaker=Delfador
en: Prince... you must keep fighting! Nooooooo!
la: Regule... opus est certamine pergere! Hauuuuu!

note: [message]: speaker=unit
en: It is over. I am doomed...
la: Finit. ruor...

note: [message]: speaker=unit
en: I have... have failed in my duty to protect the prince! I am defeated.
la: Defui... defui officio praesidii reguli! Victus sum.

note: [message]: speaker=Konrad
en: Don’t die, Delfador! Please, you have to stay alive!
la: Noli mori, Delfador! Amabo, necesse est vivere!

note: [message]: speaker=unit
en: Ugh!
la: Heu!

note: [message]: speaker=Delfador
en: Oh, no! We have run out of time, they have arrived with reinforcements...
la: Vae nobis! Tempus exit et cum copiis novis rediti sunt...

note: [event] [test]: id=animals
en: Animals
la: Animales

note: [side]: id=Rutburt, type=Outlaw
en: Rutburt
la: Rutburtus

note: [side]: id=Rutburt, type=Outlaw [side]: type=General, id=leader2 [side]: type=Lieutenant, id=leader5 [side]: type=Lieutenant, id=leader6
en: Humans
la: Homines

note: [side]
en: Forest Creatures
la: Animales Silvestres

note: [side]
en: Ghasts
la: Abominamenta

note: [side]
en: Spiders
la: Araneae

note: [side]
en: Yetis
la: Simii Nivis

note: [event] [side] [test]: id=wolves
en: Wolves
la: Lupi

note: [side]
en: Whelps
la: Catuli

note: [event] [set_menu_item]: id=m01_end_animals [set_menu_item]: id=m01_end_swarm [set_menu_item]: id=m01_end_wolves [set_menu_item]: id=m04_end_animals
en: End Scenario
la: Scaenarium Finire

note: [message]: speaker=narrator
en: Question for the Player
la: Quaestio Lusoris

note: [objective]: condition=lose
en: Death of Rutburt
la: Mors Rutburti

note: [test]: id=bottleneck_defense
en: Bottleneck Defense
la: Defensio in Angustiis

note: [side]: type=Orcish Leader, id=Big Bad Orc
en: Big Bad Orc
la: Magnus Orx Malus

note: [objective]: condition=win
en: Defeat all humans
la: Omnes humanos vincere

note: [objective]: condition=lose
en: Death of Big Bad Orc
la: Mors Magni Orcis Mali

note: [objective]: condition=lose
en: Only one orc remains
la: Tantum unus orx manet

note: [event] [test]: id=dragon
en: Dragon
la: Draco

note: [side]
en: team_name^Rowck
la: Raux

note: [side]: type=Dread Bat, id=Dreadful Bat
en: Dreadful Bat
la: Vespertilio Terribilis

note: [event]
en: Rowck's Home
la: Domus Raucis

note: [unit]: id=Rowck, type=Fire Dragon
en: Rowck
la: Raux

note: [objective]: condition=win
en: Defeat Rowck
la: Raucem vincere

note: [objective]: condition=win
en: Move the lead bat to the signpost
la: Vespertilionem ducem ad signum movere

note: [objective]: condition=lose
en: Death of the bat leader
la: Mors ducis vespertilionum

note: [side]: id=Vaddan, type=Outlaw
en: Vaddan
la: Vaddanus

note: [side]: type=Poacher, id=leader3
en: Woodsmen
la: Lignatores

note: [side]: type=Saurian Flanker, id=leader4
en: Saurians
la: Lacertae

note: [side]
en: team_name^Animals
la: Animales

note: [event]: id=guard1}, id=guard2}, (id,name=fort_commander,Aethubry)}
en: General Minry
la: Legatus Minirius

note: [event]: id=guard1}, id=guard2}, (id,name=fort_commander,Aethubry)}
en: Lieutenant Gadoc
la: Optio Gadocus

note: [event]: id=guard1}, id=guard2}, (id,name=fort_commander,Aethubry)}
en: Lieutenant Senvan
la: Optio Senuanus

note: [event]: id=guard1}, id=guard2}, (id,name=fort_commander,Aethubry)}
en: Sergeant Aethubry
la: Centurio Aethibrius

note: [set_menu_item]: id=m01_new_footpad
en: Place Side 1 Footpad
la: Grassatorem primae manus creare

note: [set_menu_item]: id=m02_kill_unit [set_menu_item]: id=m05_kill_unit
en: Kill Unit under Cursor
la: Actorem sub Cursore Interficere

note: [objective]: condition=lose
en: Death of Vaddan
la: Mors Vaddani

note: [event] [test]: id=guardians
en: Guardians
la: Custodes

note: [side]: id=Kraa, type=Gryphon
en: Kraa
la: Kra

note: [side]: id=Kraa, type=Gryphon
en: Gryphons
la: Grypes

note: [side]: type=Orcish Leader, id=Another Bad Orc
en: Another Bad Orc
la: Alius Orx Malus

note: [unit]: type=Dwarvish Guardsman, id=guardian1
en: Guardian 1
la: Primus Custos

note: [unit]: type=Dwarvish Guardsman, id=guardian2
en: Guardian 2
la: Secundus Custos

note: [unit]: type=Giant Rat, id=coward1
en: Coward 1
la: Primus Ignavus

note: [unit]: type=Giant Rat, id=coward2
en: Coward 2
la: Secundus Ignavus

note: [unit]: type=Giant Rat, id=coward3
en: Coward 3
la: Tertius Ignavus

note: [unit]: type=Giant Rat, id=coward4
en: Coward 4
la: Quartus Ignavus

note: [unit]: type=Troll, id=return1
en: Return Guardian 1
la: Custos Rediturus I

note: [unit]: type=Troll Whelp, id=return2
en: Return Guardian 2
la: Custos Rediturus II

note: [unit]: type=Troll Whelp, id=home1
en: Home Guard 1
la: Custos Domus I

note: [unit]: type=Troll, id=home 2
en: Home Guard 2
la: Custos Domus II

note: [unit]: type=Skeleton Archer, id=stationed1
en: Stationed Guardian 1
la: Custos Locatus I

note: [unit]: type=Skeleton, id=stationed2
en: Stationed Guardian 2
la: Custos Locatus II

note: [unit]: type=Troll, id=zone1
en: Gate Keeper
la: Custos Portae

note: [unit]: type=Dwarvish Guardsman, id=zone2
en: Home Keeper
la: Vigil Domus

note: [unit]: type=Naga Fighter, id=zone3
en: Water Guardian
la: Custos Aquae

note: [event]
en: Guarded Location
la: Locus Custoditus

note: [event]
en: Station 1
la: Prima Statio

note: [event]
en: Station 2
la: Secunda Statio

note: [command] [set_menu_item]: id=m01_guardian
en: Standard WML Guardian
la: Custos VML Solitus

note: [command] [set_menu_item]: id=m02_return
en: Return Guardian
la: Custos Rediturus

note: [command] [set_menu_item]: id=m03_home
en: Home Guard
la: Custos Domus

note: [command] [set_menu_item]: id=m04_stationed
en: Stationed Guardian
la: Custos Locatus

note: [command] [set_menu_item]: id=m05_coward
en: Coward
la: Ignavus

note: [command] [set_menu_item]: id=m06_zone
en: Zone Guardian
la: Custos Loci

note: [objective]: condition=win
en: Defeat all enemy units
la: Omnes hoses vincere

note: [objective]: condition=win
en: Move Kraa to the signpost
la: Kram ad signum movere

note: [objective]: condition=lose
en: Death of Kraa
la: Mors Krae

note: [test]: id=healer_support
en: Healer Support
la: Auxilium Sanatorum

note: [side]: id=Rebels1, type=Elvish Ranger
en: Rebels 1
la: Primi Rebelles

note: [side]: id=Rebels2, type=Elvish Marksman
en: Rebels 2
la: Secundi Rebelles

note: [test]: id=lurkers
en: Lurkers of the Swamp
la: Repentes in Paludine

note: [side]: id=Pekzs, type=Saurian Soothsayer
en: team_name^Pekzs
la: Pekzs

note: [side]: type=Saurian Oracle
en: Micro AI Lurkers (saurians, stationary)
la: Repentes IA (lacertae ambulatoriae)

note: [side]: type=Saurian Oracle
en: Micro AI Lurkers (saurians, wanderers)
la: Repentes IA (lacertae sedentariae)

note: [side]: type=Naga Warrior
en: Micro AI Lurkers (nagas)
la: Repentes IA (hydrades)

note: [side]: type=Saurian Oracle
en: WML Lurkers (saurians)
la: Repentes VML (lacertae)

note: [set_menu_item]: id=m01_menu_lurker2
en: Place a Side 2 lurker
la: Repentem secundae manus creare

note: [set_menu_item]: id=m01_menu_lurker3
en: Place a Side 3 lurker
la: Repentem tertiae manus creare

note: [set_menu_item]: id=m01_menu_lurker4
en: Place a Side 4 lurker
la: Repentem quartae manus creare

note: [set_menu_item]: id=m01_menu_lurker5
en: Place a Side 5 lurker
la: Repentem quintae manus creare

note: [set_menu_item]: id=m01_menu_lurker6
en: Place a Side 6 lurker
la: Repentem sextae manus creare

note: [event] [event]: id=Konrad profile profile} [event]: id=Vanak profile profile}
en: Notes
la: Addenda

note: [objective]: condition=win
en: Defeat all lurkers
la: Omnes repentes vincere

note: [objective]: condition=win
en: Move Pekzs to the signpost
la: Pekzs ad signum movere

note: [objective]: condition=lose
en: Death of Pekzs
la: Mors Pekzs

note: [test]: id=messenger_escort
en: Messenger Escort
la: Custos Nuntii

note: [side]: id=Vanak, type=Orcish Ruler
en: Vanak
la: Vanacus

note: [event] [side] [unit]: type=Dragoon, id=messenger
en: Messenger
la: Nuntius

note: [event]
en: Messanger Waypoint 1
la: Prima statio nuntii

note: [event]
en: Messenger Waypoint 2
la: Secunda statio nuntii

note: [event]
en: Messenger Waypoint 3
la: Tertia statio nuntii

note: [event]
en: AI moves Messenger here
la: IA nuntium huc movere

note: [objective]: condition=win
en: Defeat the messenger
la: Nuntium vincere

note: [objective]: condition=lose
en: Messenger gets to the signpost
la: Nuntius signum attingere

note: [objective]: condition=lose
en: Death of Vanak
la: Mors Vanaci

note: [event] [test]: id=patrols
en: Patrols
la: Circitores

note: [side]: id=Gertburt, type=Outlaw
en: Gertburt
la: Gertburtus

note: [side]: id=Gertburt, type=Outlaw
en: Bandits
la: Latrones

note: [side]
en: team_name^Konrad
la: Conradus

note: [side]
en: team_name^Urudin
la: Urudinus

note: [unit]: type=Orcish Slayer, id=Urudin
en: Urudin
la: Urudinus

note: [event]
en: Konrad Waypoint 1
la: Prima statio Conradi

note: [event]
en: Konrad Waypoint 2
la: Secunda statio Conradi

note: [event]
en: Konrad Final Waypoint
la: Ultima statio Conradi

note: [event]
en: Patrol Waypoint 1
la: Prima statio circitorum

note: [event]
en: Patrol Waypoint 2
la: Secunda statio circitorum

note: [event]
en: Patrol Waypoint 3
la: Tertia statio circitorum

note: [event]
en: Patrol Waypoint 4
la: Quarta statio circitorum

note: [event]
en: Urudin retreats here
la: Urudinus pedem huc referre

note: [objective]: condition=win
en: Move Gertburt to the signpost
la: Gertburtum ad signum movere

note: [objective]: condition=lose
en: Death of Gertburt
la: Mors Gertburti

note: [event]
en: Let's go home, chaps.
la: Domum eamus, viri.

note: [event] [test]: id=protect_unit
en: Protect Unit
la: Actorem Tueri

note: [side]: id=Langzhar, type=Lieutenant
en: Langzhar
la: Langizar

note: [side]: id=Langzhar, type=Lieutenant
en: team_name^Langzhar
la: Langizar

note: [side]: id=Koorzhar, type=Lieutenant
en: Koorzhar
la: Corzar

note: [side]: id=Koorzhar, type=Lieutenant
en: team_name^Koorzhar
la: Corzar

note: [event]
en: Move Rossauba here
la: Rossaubam huc movere

note: [objective]: condition=lose [objective]: condition=win
en: Rossauba makes it to the signpost
la: Rossauba signun attingere

note: [objective]: condition=lose
en: Death of Rossauba
la: Mors Rossaubae

note: [objective]: condition=lose
en: Death of Langzhar
la: Mors Langizaris

note: [objectives]
en: Get rid of that traitor wizard Rossauba
la: Istum proditorem magum Rossaubam perficere

note: [objective]: condition=win
en: Defeat Rossauba
la: Rossaubam vincere

note: [objective]: condition=lose
en: Death of Koorzhar
la: Mors Corzaris

note: [event]
en: I made it
la: Adveni

note: [event] [test]: id=recruiting
en: Recruiting
la: Conscribere

note: [test]: id=micro_ai_test
en: Micro AI Tests
la: Probationes AI Parva

note: [side]: id=Grnk, type=Goblin Spearman
en: Grnk the Frail
la: Debilis Grncus

note: [side]: id=Grnk, type=Goblin Spearman
en: team_name^Grnk
la: Grncus

note: [event] [test]: id=swarm
en: Swarm
la: Examen

note: [event]
en: Lurkers
la: Repentes

note: [event]
en: HttT: The Elves Besieged
la: HR: Obsessi Dryadales

note: [event]
en: Bottleneck
la: Pugnae in Angustiis

note: [event]
en: Healers
la: Sanatores

note: [set_menu_item]: id=m01_menu_bottleneck_defense
en: Bottleneck Defense Micro AI demo
la: Exemplum defensionis in angustiis Parvae IA

note: [command]
en: Bottleneck Defense Micro AI Demo
la: Exemplum Defensionis in Angustiis Parvae IA

note: [command] [set_menu_item]: id=m03_guardians
en: Guardian Micro AI demo
la: Exemplum custoditum Parvae IA

note: [command] [set_menu_item]: id=m04_patrol
en: Patrol Micro AI demo
la: Exemplum circitorum Parvae IA

note: [set_menu_item]: id=m06_protect
en: Protect Unit Micro AI demo
la: Exemplum actorem tuendi Parvae IA

note: [command]
en: Protect Unit Micro AI Demo
la: Exemplum Actorem Tuendi Parvae IA

note: [command] [set_menu_item]: id=m06a_protect
en: HttT: The Elves Besieged Micro AI demo
la: HR: Obsessi Dryadales; exemplum Parvae IA

note: [command] [set_menu_item]: id=m07_messenger
en: Messenger Escort Micro AI demo
la: Exemplum custodis nuntii Parvae IA

note: [command] [set_menu_item]: id=m08_animals
en: Animals Micro AI demo
la: Exemplum animalium Parvae IA

note: [command] [set_menu_item]: id=m09_wolves
en: Wolves Micro AI demo
la: Exemplum luporum Parvae IA

note: [command] [set_menu_item]: id=m10_swarm
en: Swarm Micro AI demo
la: Exemplum examinis Parvae IA

note: [command] [set_menu_item]: id=m11_dragon
en: Dragon Micro AI demo
la: Exemplum draconis Parvae IA

note: [set_menu_item]: id=m12_healer_support
en: Healer support Micro AI demo
la: Exemplum aanatorum Parvae IA

note: [command]
en: Healer Support Micro AI demo
la: Exemplum Sanatorum Parvae IA

note: [objective]: condition=win
en: Move Grnk to one of the signposts
la: Grncum ad unum signum movere

note: [side]
en: Bats
la: Vespertiliones

note: [set_menu_item]: id=m02_new_gryphon
en: Place Side 1 Gryphon
la: Grypem primae manus creare

note: [set_menu_item]: id=m03_new_bat
en: Place Side 2 Bat
la: Vespertilionem secundae manus creare

note: [objective]: condition=win
en: Defeat all bats
la: Omnes vespertiliones vincere

note: [objective]: condition=lose
en: Death of all gryphons
la: Mors omnium grypum

note: [side]
en: team_name^Wolves
la: Lupi

note: [side]
en: More Wolves
la: Plures Lupi

note: [set_menu_item]: id=m02_new_peasant
en: Place Side 1 Peasant
la: Rusticum primae manus creare

note: [set_menu_item]: id=m03_new_wolf2
en: Place Side 2 Wolf
la: Lupum secundae manus creare

note: [set_menu_item]: id=m04_new_wolf3
en: Place Side 3 Wolf
la: Lupum tertiae manus creare

note: [test]: id=ai_arena_small
en: AI Arena - small
la: Harena IA - parva

note: [test]: id=ai_arena_small
en: Small ai arena
la: Parva harena IA

note: [set_menu_item]: id=repeat_test
en: Repeat last test
la: Probationem iterare

note: [set_menu_item]: id=select_another_ai
en: Select another ai
la: Ai aliam legere

note: [set_menu_item]: id=select_test
en: Select another test
la: Probationem aliam legere

note: [side]: id=chall-ai, type=White Mage
en: North
la: Septentrio

note: [side]: id=champ-ai, type=Dark Adept
en: Champion AI
la: IA Vicens

note: [side]: id=champ-ai, type=Dark Adept
en: South
la: Auster

note: [text_input]
en: AI Location:
la: Locus AI:

note: [label]
en: Patrol waypoint 1
la: Prima statio circitorum

note: [label]
en: Patrol waypoint 2
la: Secunda statio circitorum

note: [label]
en: first
la: primus

note: [label]
en: second
la: secundus

note: [label]
en: third
la: tertius

note: [label]
en: Location guarded (range = 3)
la: Locum custoditum (iactus = III)

note: [unit]: type=Skeletal Dragon, id=Kiressh
en: Kiressh
la: Ciressus

note: [unit]: type=Walking Corpse
en: Sirené
la: Sirena

note: [unit]: type=Wolf Rider
en: Rark
la: Rarcus

note: [side]: id=leader3, type=Mage of Light
en: Idle AI
la: IA Otiosa
