#textdomain wesnoth-anl #define COMPLETE_ACTION GOLD_NUMBER [set_variable] name=finished value=yes [/set_variable] [set_variable] name=unit.status.worked_this_turn value=yes [/set_variable] [set_variable] name=unit.moves value=0 [/set_variable] [unstore_unit] variable=unit [/unstore_unit] [gold] amount={GOLD_NUMBER} side=$side_number [/gold] #enddef #define ANL_SHOW_IF TYPE TERRAINLIST [show_if] [have_unit] side=$side_number x,y=$x1,$y1 type={TYPE} [filter_location] terrain={TERRAINLIST} [/filter_location] [/have_unit] [/show_if] #enddef #define SET_NAMES SIDE [if] [have_unit] side={SIDE} canrecruit=yes [/have_unit] [then] [store_unit] [filter] side={SIDE} canrecruit=yes [/filter] variable=leader [/store_unit] [set_variable] name=player_{SIDE}.name value=$leader.name [/set_variable] [unstore_unit] variable=leader [/unstore_unit] [/then] [/if] #enddef #define SET_SIDE_VARIABLES SIDE [set_variables] name=player_{SIDE} [value] [farming] progress=0 target=4 gold=3 [/farming] [mining] progress=0 target=5 gold=4 [/mining] [warfare] progress=0 target=4 troop_available=0 [/warfare] troop_1=no troop_2=no troop_3=no troop_4=no troop_5=no troop_6=no troop_7=no troops=0 [research] current_target=agriculture target_language_name= _ "agriculture" # wmllint: ignore [/research] [leader_option_1] progress=0 target=4 [/leader_option_1] ally_1=no ally_2=no ally_3=no ally_4=no [leader_option_2] progress=0 target=4 [/leader_option_2] ally_5=no ally_6=no ally_7=no ally_8=no [/value] [/set_variables] #enddef #define PICK_RECRUIT_OPTION UNIT_IMAGE UNIT_TYPE_STRING UNIT_TYPE_NAME_STRING VAR [option] message={MENU_IMG_TXT {UNIT_IMAGE} {UNIT_TYPE_NAME_STRING}} [show_if] [variable] name=player_$side_number|.{VAR} equals=no [/variable] [/show_if] [command] [set_variable] name=player_$side_number|.{VAR} value=yes [/set_variable] [set_variable] name=player_$side_number|.troops add=1 [/set_variable] [allow_recruit] type={UNIT_TYPE_STRING} side=$side_number [/allow_recruit] [/command] [/option] #enddef #define ADDING_TO_CURRENT_RESEARCH_FIELD SIDE NUMBER [switch] variable=player_{SIDE}.research.current_target [case] value="agriculture" [set_variable] name=player_{SIDE}.farming.progress add={NUMBER} [/set_variable] [/case] [case] value="mining" [set_variable] name=player_{SIDE}.mining.progress add={NUMBER} [/set_variable] [/case] [case] value="warfare" [set_variable] name=player_{SIDE}.warfare.progress add={NUMBER} [/set_variable] [/case] [/switch] #enddef #define ANL_RESCUE_TRAPPED_UNIT MOVETO_X MOVETO_Y UNIT_X UNIT_Y [event] name=moveto [filter] side=1,2,3,4 x={MOVETO_X} y={MOVETO_Y} [/filter] [message] speaker=unit message= _ "Let’s cut you free!" [/message] [message] speaker=narrator message= _ "You release the creature from the web and it agrees to help you." image=wesnoth-icon.png [/message] [store_unit] [filter] x={UNIT_X} y={UNIT_Y} [/filter] variable=critter kill=no [/store_unit] [set_variable] name=critter.side value=$side_number [/set_variable] [clear_variable] name=critter.overlays [/clear_variable] [unstore_unit] variable=critter [/unstore_unit] [/event] #enddef #define ANL_PLACE_UNIT SIDE TYPE X Y [unit] side={SIDE} type={TYPE} generate_name=yes ai_special=guardian random_traits=no x={X} y={Y} [/unit] #enddef #define ANL_PLACE_GUARDIAN SIDE TYPE X Y [unit] side={SIDE} type={TYPE} generate_name=yes ai_special=guardian random_traits=no role=guardian x={X} y={Y} [modifications] [object] silent=yes duration=forever [effect] apply_to=movement_costs replace=true [movement_costs] flat={UNREACHABLE} sand={UNREACHABLE} shallow_water={UNREACHABLE} [/movement_costs] [/effect] [/object] [/modifications] [/unit] #enddef #define ANL_PLACE_WOUNDED_UNIT SIDE TYPE X Y HITPOINTS_AMOUNT [unit] side={SIDE} type={TYPE} generate_name=yes hitpoints={HITPOINTS_AMOUNT} ai_special=guardian random_traits=no x={X} y={Y} [/unit] #enddef #define ANL_PLACE_TRAPPED_UNIT SIDE TYPE X Y [unit] side={SIDE} type={TYPE} generate_name=yes ai_special=guardian random_traits=no overlays=projectiles/web.png x={X} y={Y} [/unit] #enddef #define BUILD_SOUND_1 [sound] name=miss-1.ogg [/sound] [delay] time=120 [/delay] [sound] name=bite.ogg [/sound] [delay] time=220 [/delay] [sound] name=dart.wav [/sound] [delay] time=180 [/delay] [sound] name=dart.wav [/sound] #enddef #define BUILD_SOUND_2 [sound] name=staff.wav [/sound] [delay] time=100 [/delay] [sound] name=pincers.ogg [/sound] [delay] time=160 [/delay] [sound] name=sling.ogg [/sound] #enddef #define BUILD_SOUND_3 [sound] name=bite.ogg [/sound] [delay] time=280 [/delay] [sound] name=staff.wav [/sound] [delay] time=100 [/delay] [sound] name=dart.wav [/sound] [delay] name=180 [/delay] [sound] name=dart.wav [/sound] #enddef