#textdomain wesnoth-anl #define TARGET_RESEARCH_COMMAND TARGET_ID TARGET_NAME [set_variable] name=player_$side_number|.research.current_target value={TARGET_ID} [/set_variable] [set_variable] name=player_$side_number|.research.target_language_name value={TARGET_NAME} [/set_variable] [set_variable] name=finished_options value=yes [/set_variable] [set_variable] name=unit.status.worked_this_turn value=yes [/set_variable] [set_variable] name=unit.moves value=0 [/set_variable] #enddef #define RESEARCH_OPTIONS TYPES # Picking new recruit [set_menu_item] id=anl_choose_new_recruit description=_ "Choose New Recruit" [show_if] [variable] name=player_$side_number|.warfare.troop_available greater_than_equal_to=1 [/variable] [have_unit] side=$side_number x,y=$x1,$y1 type={TYPES} canrecruit=no [not] [filter_wml] [status] worked_this_turn=yes [/status] [/filter_wml] [/not] [/have_unit] [/show_if] [filter_location] terrain="Gg^Ve,Gg^Vea" [/filter_location] # wmlindent: start ignoring [command] [message] speaker=unit caption=_ "Study Complete" # wmllint: display on message= _ "Which type of unit would you like to be able to recruit?" # wmllint: display off #textdomain wesnoth-units {PICK_RECRUIT_OPTION ("units/human-loyalists/spearman.png~TC($side_number|,magenta)") "Spearman" _"Spearman" troop_1} {PICK_RECRUIT_OPTION ("units/human-loyalists/bowman.png~TC($side_number|,magenta)") "Bowman" _"Bowman" troop_2} {PICK_RECRUIT_OPTION ("units/human-loyalists/fencer.png~TC($side_number|,magenta)") "Fencer" _"Fencer" troop_3} {PICK_RECRUIT_OPTION ("units/human-loyalists/heavyinfantry.png~TC($side_number|,magenta)") "Heavy Infantryman" _"Heavy Infantryman" troop_4} {PICK_RECRUIT_OPTION ("units/human-loyalists/sergeant.png~TC($side_number|,magenta)") "Sergeant" _"Sergeant" troop_5} {PICK_RECRUIT_OPTION ("units/human-loyalists/cavalryman/cavalryman.png~TC($side_number|,magenta)") "Cavalryman" _"Cavalryman" troop_6} {PICK_RECRUIT_OPTION ("units/human-loyalists/horseman/horseman.png~TC($side_number|,magenta)") "Horseman" _"Horseman" troop_7} #textdomain wesnoth-anl [/message] [set_variable] name=player_$side_number|.warfare.troop_available sub=1 [/set_variable] [/command] # wmlindent: stop ignoring [/set_menu_item] # Changing Research Target [set_menu_item] id=anl_oversee_research description=_ "Oversee Research" [show_if] [have_unit] side=$side_number x,y=$x1,$y1 type={TYPES} canrecruit=no [not] [filter_wml] [status] worked_this_turn=yes [/status] [/filter_wml] [/not] [/have_unit] [/show_if] [filter_location] terrain="Gg^Ve,Gg^Vea" [/filter_location] [command] [store_unit] [filter] x=$x1 y=$y1 [/filter] kill=no variable=unit [/store_unit] [set_variable] name=finished_options value=no [/set_variable] [set_variable] name=cancelled value=no [/set_variable] [while] [variable] name=finished_options equals=no [/variable] [do] # wmlindent: start ignoring [message] speaker=unit caption=_ "Research" # wmllint: display on message= _ "We are currently studying $player_$side_number|.research.target_language_name|. To which end would you have our scholars devote their minds? Our farms produce $player_$side_number|.farming.gold|g Our mines produce $player_$side_number|.mining.gold|g " # wmllint: display off [option] message= _ "Continue as before" [command] [set_variable] name=finished_options value=yes [/set_variable] [set_variable] name=cancelled value=yes [/set_variable] [/command] [/option] # wmlindent: stop ignoring # Farming [option] message= {MENU_IMG_TXT "items/flower4.png" ( _ "Agriculture Farmers produce +1 gold Study Progress: $player_$side_number|.farming.progress|/$player_$side_number|.farming.target")} [command] {TARGET_RESEARCH_COMMAND agriculture ( _ "agriculture")} [/command] [/option] # Mining [option] message= {MENU_IMG_TXT "items/gold-coins-small.png" ( _ "Mining Miners produce +1 gold Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|.mining.target")} [command] {TARGET_RESEARCH_COMMAND mining ( _ "mining")} [/command] [/option] #Warfare [option] message= {MENU_IMG_TXT "wesnoth-icon.png" ( _ "Warfare Allows you to recruit a new type of unit Study Progress: $player_$side_number|.warfare.progress|/$player_$side_number|.warfare.target")} [show_if] [variable] name=player_$side_number|.troops less_than=7 [/variable] [/show_if] [command] {TARGET_RESEARCH_COMMAND warfare ( _ "warfare")} [/command] [/option] [/message] [/do] [/while] [if] [variable] name=cancelled not_equals=yes [/variable] [then] [unstore_unit] variable=unit find_vacant=no [/unstore_unit] [/then] [else] #[allow_undo] #[/allow_undo] [/else] [/if] [/command] [/set_menu_item] #enddef # Research Complete Messages # (These are shown at the start of a player's turn - they are triggered by an event included in the auto-studying macro) #define FARMING_RESEARCH_COMPLETE [if] [variable] name=player_$side_number|.farming.progress greater_than_equal_to=$player_$side_number|.farming.target [/variable] [then] [set_variable] name=player_$side_number|.farming.gold add=1 [/set_variable] [message] speaker=narrator caption= _ "Study Complete" image=items/flower4.png message= _ "$player_$side_number|.name|’s farms now produce $player_$side_number|.farming.gold gold." [/message] [set_variable] name=player_$side_number|.farming.progress sub=$player_$side_number|.farming.target [/set_variable] [set_variable] name=player_$side_number|.farming.target add=1 [/set_variable] [/then] [/if] #enddef #define MINING_RESEARCH_COMPLETE [if] [variable] name=player_$side_number|.mining.progress greater_than_equal_to=$player_$side_number|.mining.target [/variable] [then] [set_variable] name=player_$side_number|.mining.gold add=1 [/set_variable] [message] speaker=narrator caption= _ "Study Complete" image=items/gold-coins-small.png message= _ "$player_$side_number|.name|’s mines now produce $player_$side_number|.mining.gold gold." [/message] [set_variable] name=player_$side_number|.mining.progress sub=$player_$side_number|.mining.target [/set_variable] [set_variable] name=player_$side_number|.mining.target add=1 [/set_variable] [/then] [/if] #enddef #define WARFARE_RESEARCH_COMPLETE [if] [variable] name=player_$side_number|.warfare.progress greater_than_equal_to=$player_$side_number|.warfare.target [/variable] [then] [message] speaker=narrator caption= _ "Study Complete" image=wesnoth-icon.png message= _ "$player_$side_number|.name|, we have finished researching warfare. Right-click on a mage in a university to select a unit to recruit." [/message] [set_variable] name=player_$side_number|.warfare.troop_available add=1 [/set_variable] [set_variable] name=player_$side_number|.warfare.progress sub=$player_$side_number|.warfare.target [/set_variable] [set_variable] name=player_$side_number|.warfare.target add=1 [/set_variable] [/then] [/if] #enddef