#textdomain wesnoth-anl #define SHARE_COMMAND_COMMON [set_variable] name=finished_options value=yes [/set_variable] [set_variable] name=finished_suboptions value=yes [/set_variable] [set_variable] name=unit.status.worked_this_turn value=yes [/set_variable] [set_variable] name=unit.moves value=0 [/set_variable] [redraw] [/redraw] #enddef #define DONATE_FUNDS_OPTION TARGET_SIDE [option] message= "" + "$player_{TARGET_SIDE}.name" + "" # wmllint: ignore no spellcheck [show_if] [variable] name=leader.gold greater_than_equal_to=20 [/variable] [have_unit] side={TARGET_SIDE} canrecruit=yes [/have_unit] [/show_if] [command] [set_variable] name=df_player_name value=$player_{TARGET_SIDE}.name [/set_variable] [message] speaker=unit message= _ "I hereby donate 20 gold to the coffers of $df_player_name|." [/message] [clear_variable] name=df_player_name [/clear_variable] [gold] side={TARGET_SIDE} amount=20 [/gold] [gold] side=$side_number amount=-20 [/gold] [set_variable] name=leader.gold sub=20 [/set_variable] {SHARE_COMMAND_COMMON} [/command] [/option] #enddef #define SHARE_FARMING_KNOWLEDGE_OPTION TARGET_SIDE [option] message= {MENU_IMG_TXT "items/flower4.png" $diplo_msg[{TARGET_SIDE}].farming} [show_if] [variable] name=player_$side_number|.farming.target greater_than=$player_{TARGET_SIDE}.farming.target [/variable] [have_unit] side={TARGET_SIDE} canrecruit=yes [/have_unit] [/show_if] [command] [set_variable] name=player_{TARGET_SIDE}.farming.progress add=1 [/set_variable] {SHARE_COMMAND_COMMON} [set_variable] name=sf_player_name value=$player_{TARGET_SIDE}.name [/set_variable] [message] speaker=unit message= _ "$sf_player_name|, since our wisdom exceeds yours I have instructed my scholars to further your understanding of agriculture." [/message] [clear_variable] name=sf_player_name [/clear_variable] [/command] [/option] #enddef #define SHARE_MINING_KNOWLEDGE_OPTION TARGET_SIDE [option] message= {MENU_IMG_TXT "items/gold-coins-small.png" $diplo_msg[{TARGET_SIDE}].mining} [show_if] [variable] name=player_$side_number|.mining.target greater_than=$player_{TARGET_SIDE}.mining.target [/variable] [have_unit] side={TARGET_SIDE} canrecruit=yes [/have_unit] [/show_if] [command] [set_variable] name=player_{TARGET_SIDE}.mining.progress add=1 [/set_variable] {SHARE_COMMAND_COMMON} [set_variable] name=sm_player_name value=$player_{TARGET_SIDE}.name [/set_variable] [message] speaker=unit message= _ "$sm_player_name|, since the wisdom of my people exceeds yours I have instructed my scholars to aid you in your efforts to learn the science of mining." [/message] [clear_variable] name=sm_player_name [/clear_variable] [/command] [/option] #enddef #define SHARE_WARFARE_KNOWLEDGE_OPTION TARGET_SIDE [option] message= {MENU_IMG_TXT "wesnoth-icon.png" $diplo_msg[{TARGET_SIDE}].warfare} [show_if] [variable] name=player_$side_number|.warfare.target greater_than=$player_{TARGET_SIDE}.warfare.target [/variable] [and] [variable] name=player_{TARGET_SIDE}.troops less_than=7 [/variable] [/and] [have_unit] side={TARGET_SIDE} canrecruit=yes [/have_unit] [/show_if] [command] [set_variable] name=player_{TARGET_SIDE}.warfare.progress add=1 [/set_variable] {SHARE_COMMAND_COMMON} [set_variable] name=sw_player_name value=$player_{TARGET_SIDE}.name [/set_variable] [message] speaker=unit message= _ "You know worryingly little about the arts of war, $sw_player_name|. I feel an obligation to instruct you in this vital matter." [/message] [clear_variable] name=sw_player_name [/clear_variable] [/command] [/option] #enddef #define LEADER_OPTIONS [set_menu_item] id=anl_diplomacy description=_ "Diplomacy" [show_if] [have_unit] side=$side_number x,y=$x1,$y1 canrecruit=yes [not] [filter_wml] [status] worked_this_turn=yes [/status] [/filter_wml] [/not] [/have_unit] [/show_if] [filter_location] terrain="Gg^Ve,Gg^Vea" [/filter_location] [command] [store_side] side=$side_number variable=leader [/store_side] [store_unit] [filter] x=$x1 y=$y1 [/filter] variable=unit [/store_unit] # build the translated messages for diplomatic options [set_variable] name=side_i value=0 [/set_variable] [while] [variable] name=side_i less_than=4 [/variable] [do] [set_variable] name=side_i add=1 [/set_variable] [set_variable] name=player_name to_variable="player_$side_i|.name" [/set_variable] [set_variable] name=diplo_msg[$side_i].farming # wmllint: markcheck off value=_ "$player_name Share knowledge of agriculture" # wmllint: markcheck on [/set_variable] [set_variable] name=diplo_msg[$side_i].mining # wmllint: markcheck off value=_ "$player_name Share knowledge of mining" # wmllint: markcheck on [/set_variable] [set_variable] name=diplo_msg[$side_i].warfare # wmllint: markcheck off value=_ "$player_name Share knowledge of warfare" # wmllint: markcheck on [/set_variable] [clear_variable] name=player_name [/clear_variable] [/do] [/while] [clear_variable] name=side_i [/clear_variable] [set_variable] name=side value=$unit.side [/set_variable] [set_variable] name=finished_options value=no [/set_variable] [while] [variable] name=finished_options equals=no [/variable] [do] [message] caption= _ "Diplomatic Options" speaker=unit # wmllint: display on message= _ "What shall I do?" # wmllint: display off # Nothing [option] message= _ "Nothing" [command] [set_variable] name=finished_options value=yes [/set_variable] [/command] [/option] # Giving Money [option] message= {MENU_IMG_TXT "items/gold-coins-small.png" ( _ "Donate Funds Give 20 gold to another player")} [command] [set_variable] name=finished_suboptions value=no [/set_variable] [while] [variable] name=finished_suboptions equals=no [/variable] [do] [message] caption=_ "Diplomatic Options" speaker=unit image=items/gold-coins-small.png message= _ "Who will you donate funds to?" [option] message= _ "Back" [command] [set_variable] name=finished_suboptions value=yes [/set_variable] [/command] [/option] {DONATE_FUNDS_OPTION 1} {DONATE_FUNDS_OPTION 2} {DONATE_FUNDS_OPTION 3} {DONATE_FUNDS_OPTION 4} [/message] [/do] [/while] [/command] [/option] # Sharing Knowledge [option] message= {MENU_IMG_TXT "items/book4.png" ( _ "Share Knowledge Help an ally with their research")} [command] [set_variable] name=finished_suboptions value=no [/set_variable] [while] [variable] name=finished_suboptions equals=no [/variable] [do] [message] caption= _ "Diplomatic Options" speaker=unit image=items/book4.png message= _ "Who will you share knowledge with?" [option] message= _ "Back" [command] [set_variable] name=finished_suboptions value=yes [/set_variable] [/command] [/option] {SHARE_FARMING_KNOWLEDGE_OPTION 1} {SHARE_MINING_KNOWLEDGE_OPTION 1} {SHARE_WARFARE_KNOWLEDGE_OPTION 1} {SHARE_FARMING_KNOWLEDGE_OPTION 2} {SHARE_MINING_KNOWLEDGE_OPTION 2} {SHARE_WARFARE_KNOWLEDGE_OPTION 2} {SHARE_FARMING_KNOWLEDGE_OPTION 3} {SHARE_MINING_KNOWLEDGE_OPTION 3} {SHARE_WARFARE_KNOWLEDGE_OPTION 3} {SHARE_FARMING_KNOWLEDGE_OPTION 4} {SHARE_MINING_KNOWLEDGE_OPTION 4} {SHARE_WARFARE_KNOWLEDGE_OPTION 4} [/message] [/do] [/while] [/command] [/option] # Negotiations # Dwarves [option] message= {MENU_IMG_TXT "units/dwarves/lord.png~TC(1,magenta)" ( _ "Negotiate with the Dwarves Lets you recruit a Dwarvish unit Negotiation Progress: $player_$side_number|.leader_option_1.progress|/$player_$side_number|.leader_option_1.target")} [show_if] [variable] name=player_$side_number|.ally_1 equals=no [/variable] [or] [variable] name=player_$side_number|.ally_2 equals=no [/variable] [/or] [or] [variable] name=player_$side_number|.ally_3 equals=no [/variable] [/or] [or] [variable] name=player_$side_number|.ally_4 equals=no [/variable] [/or] [/show_if] [command] [set_variable] name=finished_options value=yes [/set_variable] [set_variable] name=unit.status.worked_this_turn value=yes [/set_variable] [set_variable] name=unit.moves value=0 [/set_variable] [set_variable] name=player_$side_number|.leader_option_1.progress add=1 [/set_variable] [/command] [/option] # Elves [option] message= {MENU_IMG_TXT "units/elves-wood/marshal.png~TC(1,magenta)" ( _ "Negotiate with the Elves Lets you recruit an Elvish unit Negotiation Progress: $player_$side_number|.leader_option_2.progress|/$player_$side_number|.leader_option_2.target")} [show_if] [variable] name=player_$side_number|.ally_5 equals=no [/variable] [or] [variable] name=player_$side_number|.ally_6 equals=no [/variable] [/or] [or] [variable] name=player_$side_number|.ally_7 equals=no [/variable] [/or] [or] [variable] name=player_$side_number|.ally_8 equals=no [/variable] [/or] [/show_if] [command] [set_variable] name=finished_options value=yes [/set_variable] [set_variable] name=unit.status.worked_this_turn value=yes [/set_variable] [set_variable] name=unit.moves value=0 [/set_variable] [set_variable] name=player_$side_number|.leader_option_2.progress add=1 [/set_variable] [/command] [/option] [/message] [/do] [/while] # Picking a Diplomactic recruit # Dwarves [if] [variable] name=player_$side_number|.leader_option_1.progress greater_than_equal_to=$player_$side_number|.leader_option_1.target [/variable] [then] [message] speaker=narrator caption=_ "Negotiation Complete" image=portraits/dwarves/transparent/lord.png # wmllint: display on message= _ "Our talks are complete — the Dwarves will gladly fight by your side. Which of our brethren do you want to recruit?" # wmllint: display off #textdomain wesnoth-units {PICK_RECRUIT_OPTION ("units/dwarves/fighter.png~TC($side_number|,magenta)") "Dwarvish Fighter" _"Dwarvish Fighter" ally_1} {PICK_RECRUIT_OPTION ("units/dwarves/guard.png~TC($side_number|,magenta)") "Dwarvish Guardsman" _"Dwarvish Guardsman" ally_2} {PICK_RECRUIT_OPTION ("units/dwarves/thunderer/thunderer.png~TC($side_number|,magenta)") "Dwarvish Thunderer" _"Dwarvish Thunderer" ally_3} {PICK_RECRUIT_OPTION ("units/dwarves/ulfserker.png~TC($side_number|,magenta)") "Dwarvish Ulfserker" _"Dwarvish Ulfserker" ally_4} #textdomain wesnoth-anl [/message] [set_variable] name=player_$side_number|.leader_option_1.progress value=0 [/set_variable] [/then] [/if] # Elves [if] [variable] name=player_$side_number|.leader_option_2.progress greater_than_equal_to=$player_$side_number|.leader_option_2.target [/variable] [then] [message] speaker=narrator caption=_ "Negotiation Complete" image=portraits/elves/transparent/high-lord.png # wmllint: display on message= _ "Our talks are complete — the Elves shall aid you in this battle. Which our of kin do you wish to recruit?" # wmllint: display off #textdomain wesnoth-units {PICK_RECRUIT_OPTION ("units/elves-wood/archer.png~TC($side_number|,magenta)") "Elvish Archer" _"Elvish Archer" ally_5} {PICK_RECRUIT_OPTION ("units/elves-wood/fighter.png~TC($side_number|,magenta)") "Elvish Fighter" _"Elvish Fighter" ally_6} {PICK_RECRUIT_OPTION ("units/elves-wood/scout/scout.png~TC($side_number|,magenta)") "Elvish Scout" _"Elvish Scout" ally_7} {PICK_RECRUIT_OPTION ("units/elves-wood/shaman.png~TC($side_number|,magenta)") "Elvish Shaman" _"female^Elvish Shaman" ally_8} #textdomain wesnoth-anl [/message] [set_variable] name=player_$side_number|.leader_option_2.progress value=0 [/set_variable] [/then] [/if] [unstore_unit] variable=unit [/unstore_unit] [/command] [/set_menu_item] #enddef